acid2cards

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IDNameCostTypeSubtypeATKHit(%)REA(%)PackNotes
001SOCOM4pistolequip1009520MGS145 Cal; Adds KDWN; Silenced
002FAMAS/G18rifleequip607010MGS15.56mm; adds 1 cost/hit
003C45explosiveuse2001000MGS1anti-armor; 3×3 aoe; set off with timer,remote, or when shot; add KDWN
004Desert Eagle10pistoluse400400MGS1anti-armor
005Grenade7explosiveuse1501000MGS1anti-armor; 3×3 aoe; detonates after 8 cost
006 Stun Grenade 6 explosive use 0 100 0 MGS1 adds FAINT; 3×3 aoe; detonates after 5 cost
007 Chaff Grenade 6 explosive use 0 100 0 MGS2 disables on-screen machines for 20 cost; detonates after 5 cost
008 FIM-92B 7 stinger use 240 100 0 MGS1 only targets machines; unlimited range, HIT does not decrease with distance; anti-armor
009 USP 4 pistol equip 40 90 50 MGS2 9mm
010 Makarov 4 pistol equip 30 90 20 MGS2 9mm
011 AKS74u 6 rifle equip 30 70 50 MGS2 5.45mm; silenced
012 M4 8 rifle equip 10 70 10 MGS2 5.56mm
013 PSG1 8 sniper equip 70 75 0 MGS2 7.62mm
014 M9 6 pistol equip 10 70 0 MGS2 9mm; Add SLEEP
015 USP (Laser S.) 5 pistol equip 40 95 50 MGS2 9mm; Free Attack
016 AKS74u (Laser S.) 7 rifle equip 30 75 40 MGS2 5.45mm; Free Attack; Silenced
017 M4 (Laser S.) 7 rifle equip 10 70 10 MGS2 5.56mm; Free Attack
018 S.A.A. 4 pistol equip 30 80 90 SBST 45 Cal
019 P90 7 SMG equip 120 80 0 MGS2 5.7mm; 3×4 aoe in front of user
020 SPAS12 6 shotgun equip 60 85 0 MGS2 12 gauge; adds KDWN; (3×3)+2 aoe in front of user
021 Claymore 6 explosive use 100 100 0 MGS2 2×1 aoa; Set off by movement; crawl over to disarm
022 Nikita Missle 7 missle use 150 100 0 MGS2 add BURN; anti-armor; move 5 squares/turn; 3×3 aoe
023 MP5SD 7 SMG equip 100 80 0 ITGL 9mm; 2+(3×2) aoe
024 RC Missle 7 missle use 200 100 0 CHRN add BLEED; anti-armor; move 5 squares/turn; 3×3 aoe
025 Mine 6 explosive use 120 100 0 CHRN set off by standing/moving over block; crawl to disarm
026 Galil Sar 8 rifle equip 40 80 30 CHRN 5.56mm
027 Five-seveN Standard 4 pistol equip 70 90 90 CHRN 5.7mm
028 M92F (Laser S.) 5 pistol equip 60 95 30 CHRN 9mm; Free Attack
029 M92F 4 pistol equip 60 90 30 CHRN 9mm
030 Gun del Sol 10 plasma gun equip 200 100 0 ULMT can be fired after 10 cost; uses Gun delSol or Gun del Hell ammo
031 Vz61 8 SMG use 60 70 0 MGS3 silenced; (3×3)+1+1 aoe
032 AKM 6 rifle use 10×8 70 0 MGS3 anti-armor
033 Punch (CQC) 4 CQC equip varies varies 80 SBSS Equip with another CQC card to attack
034 Kick (CQC) 5 CQC equip varies varies 80 SBSS Equip with another CQC card to attack
035 Throw (CQC) 8 CQC equip varies varies 0 SBSS Equip with another CQC card to attack
036 Rush (CQC) 10 CQC equip varies varies 0 SBSS Equip with another CQC card to attack
037 M63 9 m. gun equip 40 75 20 SBSS 5.56mm; target cannot counter
038 M37 8 shotgun equip 150 80 0 SBSS 12 gauge; add KDWN; 3×4 aoe
039 SVD 9 sniper equip 130 60 0 SBSS 7.62mm
040 XM16E1 8 rifle equip 40 50 30 SBSS 5.56mm; HIT +10%/card in hand
041 M1891/30 10 sniper equip 80 70 0 SBSS 7.62mm; adds 3 cost/hit; 50% chance of SLEEP on hit
042 C3 4 explosive use 150 100 0 MGS3 anti-armor; 3×3 aoe; set off with timer, remote, or when shot; add KDWN
043 M15 7 explosive use 50 100 0 MGS3 adds BURN; anti-armor; 3×3 aoe; detonates after 8 cost
044 RPG7 10 stinger use 150 100 0 SBSS anti-armor; add KDWN; 3×3 aoe
045 Quick Draw 4 action attach - - - MGS1 ATK -5, HIT -20; Usage Cost is 0; lasts 1 weapon use
046 Strand 4 action attach - - - MGS1 add 1 cost/hit with weapon; lasts 3 weapon uses
047 Concentrate 0 action attach - - - MGS1 HIT +30%; use cost for weapon +3; lasts 2 weapon uses; cannot be used for movement
048 Eq. Lv. 2 4 action special - - - MGS1 4 equip slots available
049 Action+ 5 action special - - - MGS1 adds 1 REST per turn; Snake only; lasts 10 turns
050 Marines 4 character move - - - MGS2 move 4 blocks
051 Navy SEALs 4 character move - - - MGS2 move 4 blocks
052 Aim 4 action attach - - - MGS2 +20% for weapon; lasts 3 weapon uses
053 Body Shot 8 action attach - - - MGS2 halves target's HP; one shot only; lasts 1 weapon use
054 Critical Shot 5 action attach - - - MGS2 add 2 cost/hit with weapon; lasts 1 weapon use
055 Double Shot 12 action attach - - - SBST doubles number of shots for weapon; can be stacked for triple shots; lasts 1 weapon use
056 Counter Block 5 action attach - - - MGS2 prevents REA trigger for equipped weapon; lasts 10 weapon uses
057 Spin Kick 6 CQC use 100 100 0 MGS2 add KDWN; Destroy Equip; 1 block radius from user aoe
058 H.F. Blade 6 CQC use 70×2 100 0 MGS2 add BLEED; Destroy Equip.; ineffective vs. machines
059 Democracy Blade 6 CQC use 130 100 0 SBST Unblockable; add BLEED; destroy equip.; ineffective vs. machines
060 Briefing 6 action draw - - - MGS2 User and ally discard hands & draw 6 new cards
061 Eq. Lv. 3 8 action special - - - MGS1 9 equip slots available; must be done from Eq. Lv. 2
062 Action++ 8 action special - - - MGS1 adds 2 REST per turn; Snake only; lasts 10 turns
063 Add KDWN 4 action attach - - - MGS1 adds KDWN to weapon; lasts 1 weapon use
064 Head Shot 12 action attach - - - MGS1 add QUICK DEATH; HIT -30; only 1 shot; lasts 1 weapon use
065 Hold Up 7 action special - - - MGS2 reduce target's Equip Lv. by 1; must be behind target
066 Double Action: Cost+ 8 action special - - - MGS2 doubles current REST and card cost for 1 turn
067 Funds 4 action draw - - - MGS2 ally draws 1 card
068 Double Action 8 action special - - - MGS2 Doubles current REST for 1 turn
069 Survival Knife 5 CQC use 20×6 100 0 MGS3 add BLEED; ineffective vs. machines
070 Choke 6 action special - - - MGS3 add FAINT to target; must be 1 block behind target
071 Attack 1 Enemy 8 action attach - - - MGS3 turns equipped aoe weapon to single enemy attack type;lasts 1 weapon use; cannot be used with Vulcan Raven card
072 Hip Shot 4 action attach - - - MGS3 user's cost -5/hit; HIT -20; lasts 1 weapon use
073 Extra Turn 12 action special - - - SBSS after user's turn, it is immediately user's turn again;lasts 1 time
074 Scope 4 item equip - - - MGS1 attacks 3+ blocks away get HIT +20; lasts 30 cost
075 Body Armor 5 item equip - - 50 MGS1 reduces damage by 80; lasts 1 time
076 Box A 5 item equip - - - MGS1 can hide from sentries; does not always work; lasts until weapon is used, or user is attacked
077 Mine Detector 6 item equip - - - MGS1 shows mines; lasts 50 cost
078 Ration 4 item use - - - MGS1 restores 350 of user's HP
079 Handy Survival Kit 6 item use - - - MGS1 restores 100 of ally's HP
080 Stealth 6 item equip - - - SBST user is invisible to NPC's in intrusion phase; lasts 15 cost; removed if user is attacked
081 Box B 5 item equip - - - MGS2 can hide from sentries; does not always work; lasts until weapon is used, or user is attacked
082 Bomb Switch 6 item use - - - MGS2 detonates all placed C3, C4, and TNT in the area
083 Styptic 4 item use - - - MGS2 heals user's BLEEDing
084 Handy Medical Kit 8 item use - - - MGS2 revives OOA ally with 10 HP
085 Survival Kit 6 item use - - - MGS1 restores 200 of ally's HP
086 Medical Kit 12 item use - - - MGS1 revives OOA ally with full HP
087 Book 8 item use - - - MGS2 distracts & immobilizes enemy who sees it
088 Cool Book 8 item use - - - MGS2 distracts & immobilizes enemy who sees it
089 Phase Down 8 item use - - - MGS2 Lowers alert phase by 1; cannot be used in sight of the enemy
090 Timer 0 item use - - - MGS2 attach to placed C3, C4, or TNT; detonates attached bomb after 10 cost; cannot be used for movement
091 Thermal Goggles 6 item equip - - - CHRN In Search Mode, reveals enemies within 3 blocks; lasts 20 cost
092 Box C 5 item equip - - - CHRN can hide from sentries; does not always work; lasts until weapon is used, or user is attacked
093 Ceramic Armor 6 item equip - - 60 CHRN reduce damage by 120; lasts 1 use
094 Bomb Blast Suit 7 item equip - - 70 MGS2 reduce damage by 150; lasts 1 use; prevents BURN
095 C Ration B1 Unit 4 item use - - - CHRN restores user's HP by 200
096 C Ration B2 Unit 4 item use - - - CHRN restores user's HP by 220
097 C Ration B3 Unit 4 item use - - - ULMT restores user's HP by 250
098 Builder Bed 12 item equip - - - CHRN auto-revive user with 10 HP when OOA
099 Gijin-san 12 item use - - - CHRN ATK +20 for all allies for remainder of mission; points halved on completion; cannot be used with Big Boss card
100 Dark Loans 12 item equip - - - ULMT All damage to user reduced to 0 for 2 turns; after 2 turns, user's life drops to 1 HP; cannot be unequipped manually
101 Solar Bank 14 item equip - - - ULMT All damage to user set to 20 for 2 turns; after 2 turns, user's HP restored to full
102 Box D 5 item equip - - - MGS3 can hide from sentries; does not always work; lasts until weapon is used, or user is attacked
103 Bandage 10 item use - - - MGS3 restores user's HP by 400
104 Styptic+ 4 item use - - - MGS2 restores user's HP by 200; heals BLEEDing
105 Front Evade 5 support equip - - 75 MGS3 Completely evades frontal & sometimes side attacks; 1 use
106 Endure 5 support equip - - 50 MGS1 reduces damage from 1 attack by 10; 1 use
107 Hang 4 support equip - - - MGS2 allows user to hang off of ledges; lasts 30 cost
108 Handy 1st Aid Kit 4 item use - - - MGS2 restores adjacent ally's HP by 200
109 Cost -4 0 support cost reducer - - - MGS3 reduces user's cost by 4; cannot be used for movement
110 Ally Cost -4 6 support cost reducer - - - MGS3 reduces ally's cost by 4
111 Rear Evade 5 support equip - - 75 MGS3 Completely evades rear attacks; 1 use
112 Sacrifice 4 support use - - - MGS2 user's life -100, ally's HP +300
113 Transfuse Blood 4 support use - - - MGS2 user's life +300, ally's HP -100
114 1st Aid Kit 4 item use - - - MGS1 adjacent ally's HP +400
115 Cost -6 0 support cost reducer - - - MGS2 reduces user's cost by 6; cannot be used for movement
116 Ally Cost -6 8 support cost reducer - - - MGS2 reduces ally's cost by 6
117 Silenced 8 support equip - - - MGS2 user makes no sound; lasts 30 cost
118 Hand Grip 7 support use - - - MGS2 increases duration of Hang cards
119 Reaction Block 8 support equip - - - MGS3 prevents enemy REA; lasts 20 cost
120 Evade 7 support equip - - 75 MGS1 Completely evades attack from any angle; 1 use
121 Cost -10 0 support cost reducer - - - MGS2 reduces user's cost by 10; cannot be used for movement
122 Ally Cost -10 12 support cost reducer - - - MGS1 reduces ally's cost by 10
123 Genome Soldier 4 character move - - - MGS1 can move 5 blocks
124 Liquid Snake 4 character equip - - - ITGL ATK, HIT, REA +40; user OOA after 20 cost; cannot be unequipped manually
125 Roy Campbell 10 character use 200 100 - MGS1 5×5 aoe; add BURN; activates after 10 cost; after use, it is removed from deck for remainder of current mission
126 Otacon 7 character attach - - - MGS1 adds anti-armor, ATK, HIT +10; lasts 2 weapon uses
127 Sniper Wolf 6 character attach - - - MGS1 HIT +40; lasts 1 weapon use
128 Vulcan Raven 7 character attach - - - MGS1 turns single-attack weapon into 3×3 aoe weapon; lasts 1 weapon use; cannot be used with attack 1 enemy card
129 Metal Gear REX 30 character use 300 100 - ITGL 5×5 aoe in front of user; discards 2 random cards from user's hand; cannot be used if user doesn't have enough cards to discard; cannot be used for movement
130 Cyborg Ninja 6 character use 15×5 100 - CHRN hits targetted enemy
131 Psycho Mantis 10 character use - - - ITGL 3×6 target area; disorients target; lasts 2 turns
132 Mei Ling 8 character use - - - MGS1 doubles all allies' interference effects; lasts 20 cost
133 Genola 15 character use - - - ITGL all living characters within range faint except user
134 Solid Snake (MGS1) 6 character use - - - MGS1 restore's user's HP by 600
135 Naomi Hunter 7 character use - - - MGS1 restores user's HP by 10 every 5 cost; lasts until 200 HP is recovered
136 Meryl Silverburgh 0 character cost reducer - - - MGS1 reduces user's cost by 1/2; can't be used for movement
137 Gurlukovich Sld. 5 character use - - - MGS2 can move 5 blocks
138 Revolver Ocelot 7 character use - - - MGS1 User's shooting costs reduced to 2; user can't use CQC; lasts 20 cost
139 Emma Emmerich 7 character equip - - - MGS2 total frontal/side evasion until user's next turn; all equip destroyed; lasts 1 turn
140 Fortune 10 character equip - - - SBST total evasion of the next 10 bullets
141 Vamp 7 character equip - - - MGS2 recovers user's HP equal to 1/2 of damage dealt to enemy; lasts 1 turn
142 Solid Snake (MGS2) 7 character equip - - - MGS2 user can hang off ledges for 70 cost
143 Iriqois Pliskin 7 character equip - - - MGS2 Reveals IR sensors; cost; lasts 3 turns
144 Solidus Snake 8 character CQC 70×3 100 - MGS2 not effective vs. machines
145 Metal Gear RAY 20 character use 250 100 - SBST 5×1 aoe; cannot be used for movement
146 Jennifer 7 character use - - - MGS2 user's added cost is converted into 10 damage/cost; lasts until user's next turn
147 Olga Gurlukovich 7 character draw - - - MGS2 user draws 3 cards
148 Johnny Sasaki 7 character draw - - - MGS2 user discards hand, then draws six new cards
149 Raiden 7 character move - - - MGS2 can move 3 squares in one direction; ignore open spaces & enemies the way; add KDWN to enemies in user's path
150 Gurlogon 7 character use - - - SBST 5×9 aoe; adds 15 cost to all enemies in aoe
151 Gray Fox 5 character equip - - - ITGL ATK +20, HIT +5 for all CQC attacks; lasts 3 turns
152 Solid Snake (MG) 8 character equip - - - CHRN used load weapon cards return to user's hand
153 Big Boss 10 character use - - - MGS3 all allies' ATK -20 for remainder of mission; 2x points on completion screen; cannot be used with Gijin-san
154 Machinegun Kid 6 character use - - - CHRN universal loading card for any SMG or machine gun
155 Fire Trooper 6 character flamethrower 120 85 - CHRN aoe narrows from 5 squares; anti-armor; add BURN
156 Metal Gear 20 character use 30 100 - CHRN attacks everything on screen; add BLEED; cannot be used for movement
157 Running Man 4 character move - - - ULMT can move 7 blocks
158 Solid Snake (MG2) 7 character equip - - - CHRN increases user's max HP by 100 while equipped
159 Chris Jenner 4 character equip - - - CHRN resist KDWN; converts KDWN into 20 damage; lasts 5 turns
160 Marrionette Owl 6 character equip - - - CHRN In search mode, 2x visual range; screen turns to night vision; lasts 30 cost
161 Viper 4 character attach - - - CHRN destroys assault rifle card in target's hand on hit; lasts 3 weapon uses
162 Pyro Bison 7 character flamethrower 140 85 - CHRN 3×3 aoe; anti-armor;add BURN
163 Metal Gear Gander 20 character use 100 100 - CHRN attacks 5 targets at random; cannot be used for movement
164 Ideaspy 2.5 6 character cost reducer - - - CHRN all card costs 1/2 for 5 turns; costs saved accumulate on start of 6th turn
165 Gillian Seed 8 character attach - - - CHRN HIT 100% for attached weapon; weapon cost +10; lasts 1 weapon use
166 Mika Slayton 6 character draw - - - CHRN user discards 2 cards, ally draws 3 cards
167 Metal Gear Mk-II 4 character dumb - - - CHRN rearranges user's hand
168 Jonathan Ingram 0 character cost reducer - - - CHRN reduces user's cost by 15; cannot be used for movement
169 Tony Redwood 10 character use - - - CHRN sets everyone's HIT at 100%; lasts 1 turn
170 Karen Hojo 7 character draw - - - CHRN
171 Ed Brown 12 character use - - - CHRN All REA blocked; lasts 3 turns
172 Jehuty 15 character reset - - - CHRN all decks and effects returned to default
173 ADA 8 character cost reducer - - - CHRN All cards used for movement cost 1; lasts 3 turns
174 GRU Soldier 4 character move - - - MGS3 can move 4 squares
175 Ocelot Unit 4 character move - - - SBSS can move 6 squares
176 Major Zero 10 character equip - - - MGS3 in search mode, all enemies appear on screen; lasts 1 turn
177 V.B. Volgin 4 character attach - - - MGS3 destroys 1 handgun card in target's hand on hit; lasts 3 weapon uses
178 N.S. Sokolov 4 character attach - - - MGS3 adds anti-armor, ATK +10; lasts 2 weapon uses
179 Naked Snake 7 character CQC varies varies - MGS3 activates random CQC when combined with an equipped CQC card
180 The Boss 8 character CQC varies varies - MGS3 activates random CQC when combined with an equipped CQC card
181 The Fury 6 character flamethrower 60 90 - MGS3 (3×2)+1 aoe; anti-armor; adds BURN
182 Shagohod 20 character use 200 100 - SBSS 9×9(!) aoe; cannot be used for movement; hits user as well
183 Ocelot 4 character use - - - MGS3 target cannot shoot; lasts 20 cost
184 Eva 7 character use - - - MGS3 No living enemy within 3 squares can use CQC; lasts 20 cost
185 A.L. Granin 0 character cost reducer - - - MGS3 sets user's cost to 15
186 Sneaking Suit 6 item equip - - 70 ITGL reduces 1 attack by 10; lasts 1 use; Snake only
187 XM8 9 weapon use 30×4 60 - SBSS can move 6 squares; adds random status effect on hit
188 Mr. Sigint 4 character draw - - - MGS3 user draws 3 cards/turn; reshuffle cost is 20; lasts 10 turns
189 Paramedic 4 character equip - - - SBSS when attacked, user's cost is reduced by damage taken/20; lasts 2 turns
190 Lt. Raikov 4 character equip - - - MGS3 when attacked, enemy's cost is increased by number of attacks against the user; lasts 2 turns
191 The Sorrow 8 character use - - - MGS3 no living unit can move; user's HP is halved; lasts 2 turns
192 The End 7 character equip - - - MGS3 attacks over 6 blocks away have 100% HIT; user loses 50 HP/turn; lasts 3 turns
193 The Fear 5 character equip - - - MGS3 ATK +10 when user has a status ailment; lasts 20 cost
194 The Pain 8 character equip - - - SBSS Deals damage equal to damage taken by user to attacking enemy; lasts 2 turns
195 Instant Ramen 4 item use - - - MGS3 restores user's HP by 100
196 Fatman 7 character use - - - MGS3 all mines already placed get ATK +30; can be stacked 4 times
197 Sea Harrier 10 character use 250 100 - MGS2 2 2×8 aoe; activates after 10 cost
198 Rosemary 7 character use - - - MGS2 adds user's REST to ally's next turn
199 Arsenal Gear 20 character use 300 100 - MGS2 3×5 aoe in front of user; cannot be used for movement
200 Funamushi 6 item attach - - - MGS2 destroys all HP recovery cards in target's hand; lasts 1 weapon use
201 McDonnell Miller 3 character move - - - ITGL can move 3 squares
202 Hind D 10 character use special 100 - ITGL deals 100x #of equipped cards; all equipped cards discarded
203 Decoy Octopus 8 character use - - - MGS1 all damage taken by user will be added to ally's HP; lasts 2 turns
204 M1 Abrams 10 character use special 100 - MGS1 attack equal to user's HP/2; user's HP 1/2; 1 block radius aoe
205 Donald Anderson 7 character use - - - MGS1 turns search mode on/off; cannot be used in story mode
206 Teliko Freedman 5 character use - - - CHRN traps have no effect; lasts 1 turn; after use, card is removed from deck for remainder of current mission
207 Leone 8 character use - - - CHRN all damage taken by user until user's next turn is added to the first hit of user's next attack; lasts until user's next turn
208 La Clown 10 character use - - - CHRN user and ally change positions
209 Gray Murray 4 character equip - - - CHRN user resists HP halved; lasts 3 turns
210 Elsie & Francis 7 character use - - - CHRN affected enemy must deal at least 300 damage to user in its 3 turns or enemy will be OOA on 4th turn; can only be used if behind adjacent enemy
211 Alice Hazel 4 character use - - - CHRN user resists OIL, BLIND, and KDWN; lasts 3 turns
212 Roger McCoy 8 character reset - - - CHRN resets user's deck to default
213 Kodoque 20 character use 300 100 - ULMT 5×1 aoe; cannot be used for movement
214 Django 7 character attach - - - ULMT changes aoe for Gun del Sol/Hell
215 Otenko-sama 7 character attach - - - ULMT changes aoe for Gun del Sol/Hell
216 Slasher Hawk 6 character use 80 100 - CHRN +80 ATK for each Slasher Hawk card played on the same turn
217 Wolf Dog 7 character attach - - - MGS1 destroys all armor cards equipped on target on hit; lasts 2 turns
218 Dirty Duck 8 character use - - - CHRN pulls target to 1 block in front of user
219 Red Blaster 8 character equip - - - CHRN all traps cost 1 to use; user cannot shoot; lasts 30 cost
220 Dr. Kio Marv 7 character equip - - - CHRN 300 bonus points for each enemy killed in aoe attack; lasts 30 cost
221 Pit Trap 6 support trap - - - MGS3 stops movement on or through square set on; prevents movement for 1 turn
222 Jam 6 support trap - - - MGS3 stops shooting on square set on
223 Blitz 6 support trap - - - MGS3 stops REA on square set on
224 Military Gain 6 support trap - - - MGS3 while on set square, user gains 500 bonus points for each enemy killed
225 Tent 6 support trap - - - MGS3 gain +10% HP per turn while standing on square set on
226 Front Lines 6 support trap - - - MGS3 gain +10 HIT while standing on square set on
227 Headquarters 6 support trap - - - MGS3 remove status ailment while standing on square set on
228 Disarmament 6 support trap - - - MGS3 1 random equip destroyed while standing on square set on
229 Supply Cut 6 support trap - - - MGS3 gain +10 cost per turn while standing/moving through square set on
230 Attrition 8 support trap - - - SBSS while trap exists, no one can recover HP; can be destroyed by stepping on square set on
231 Urban Warfare 8 support trap - - - SBSS while trap exists, no one can shoot; can be destroyed by stepping on square set on
232 Ambush 8 support trap - - - SBSS while trap exists, no one can use CQC; can be destroyed by stepping on square set on
233 ATK Linkage 4 support link - - - MGS3 ATK +10; links to shots/CQC of 3 blocks or less
234 Cost Linkage 4 support link - - - MGS3 cost -2; links to shots/CQC of 3 blocks or less
235 Cost+ Linkage 4 support link - - - MGS3 target cost +2; links to shots/CQC of 3 blocks or less
236 Add KDWN Linkage 4 support link - - - MGS3 add KDWN; links to shots/CQC of 3 blocks or less
237 HIT Linkage 4 support link - - - MGS3 HIT +20; links to shots/CQC of 3 blocks or less
238 Ammo Linkage 4 support link - - - MGS1 ammo +1; links to shots of of 2 shots or more within 3 blocks or less
239 Add AP Linkage 4 support link - - - MGS3 add anti-armor; links to shots/CQC of 3 blocks or less
240 Dstry Equip. Linkage 4 support link - - - MGS1 add destroy equip; links to shots/CQC of 3 blocks or less
241 Counter Block Linkage 4 support link - - - MGS3 prevents target from REA; links to Shots/CQC of 3 blocks or less
242 Defense Linkage 4 support link - - - MGS2 damage taken -40; links to an attack on the user
243 Draw Linkage 4 support link - - - MGS2 Draw 3 cards; links to another linkage card
244 Recovery Linkage 4 support link - - - MGS2 HP +30; links to an attack on the user
245 Action+ Linkage 8 support link - - - MGS3 REST +1; links to card being drawn
246 M61 Vulcan 14 gatling gun use 10×20 60 - ITGL anti-armor
247 Glock 17 4 pistol equip 70 80 80 SBST 9mm; add 1 cost/hit to target
248 AN94 Abakan 9 rifle equip 60 75 10 SBST 5.45mm; anti-armor; destroy equip; add BLEED
249 Railgun 11 weapon use 150 100 - SBST anti-armor; 6×1 aoe
250 RGB6 6 grenade launcher equip - - - CHRN extends throwing range of grenade-type cards
251 Handgun 4 pistol equip 50 80 0 CHRN 9mm
252 M79 (antipersonnel) 8 grenade launcher use special 100 0 CHRNATK equal to:(100-(currentHP%))x4; ATK cannot drop below 1; unlimited range, HIT always 100%; anti-armor
253 SMG 6 SMG equip 50 80 0 CHRN 9mm; cost of attacking=0 if attack does 0 damage
254 M47 Dragon 0 rocket launcher use special 100 0 CHRN ATK= cost x10;HIT always100%; anti-armor
255 Ingram M11 6 SMG equip 50 80 100 CHRN 9mm;ATK x1.5 if countering
256 MK22 6 pistol use 0 60 0 MGS3 add SLEEP
257 M1911 4 pistol use 20×3 90 0 MGS3 ATK x1.5 if not in alert mode
258 EZ Gun 7 pistol equip 10 70 0 MGS3 45 Cal; damage taken 1/2 while equipped; 20% chance of SLEEP on hit; points 1/2
259 AMD-63 6 rifle use 40×2 75 0 MGS3 adds KDWN
260 AK-47I 6 rifle use 20×4 80 0 MGS3 ATK x1.5 when at max HP
261 Patriot 7 aslt. pistol equip 50 85 20 SBSS 5.56mm; ATK x1.5 when covered
262 C96 4 pistol use 10×6 85 0 MGS3 Target's interference has no effect
263 Thompson M1928 6 machine gun equip 90 90 0 MGS3 45 Cal; 2+(3×2) aoe
264 William Tell 8 crossbow use 100 90 0 MGS3 adds BLEED
265 G36C 10 m. gun use 60×4 60 0 SBSS anti-armor; destroy equip
266 OICW 7 rifle equip 10 50 50 MGS3 5.56mm
267 PTRS-1941 12 rifle use 300 75 0 CHRN anti-armor; add KDWN
268 ATK Backup 5 support use - - - MGS2 ally gets ATK +5 on their next attack
269 HIT Backup 5 support use - - - MGS2 ally gets HIT +20 on their next attack
270 Evade Backup 5 support use - - - MGS2 ally gets + 20% evasion on next attack
271 Serum 12 support use - - - MGS2 cures ally's status ailment
272 Remove Trap 10 support use - - - MGS1 removes 1 trap
273 Near Def. Support 7 support equip - - - MGS1 nearby ally's damage is reduced by 50; lasts 5 turns
274 Near Atk. Support 7 support equip - - - MGS1 nearby ally gets ATK +5; lasts 5 turns
275 Projectile Soak 8 support equip - - - MGS1 projectile damage is added to user's HP; CQC damage doubled
276 Close-Range Soak 8 support equip - - - MGS1 CQC damage is added to user's HP; projectile damage doubled
277 Projectile Counter 8 support equip - - - MGS1 gunshots countered; ATK x1.5 if CQC used
278 Close-Rng Counter 8 support equip - - - MGS1 CQC attacks are countered; ATK x1.5 if gunshot counte
279 Cost Counter 8 support equip - - - MGS1 returns cost added back to attacker; lasts 1 use
280 Card Seal 12 support use - - - MGS1 the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode
281 Reiko Hinomoto 6 character use 100 100 0 CHRN add FAINT; user and target switch position; must be in front of adjacent enemy
282 Uniform-R 5 item equip - - 80 MGS2 Reduce damage by 50
283 Uniform-B 5 item equip - - 80 MGS2 Reduce damage by 100
284 Uniform-G 5 item equip - - 80 MGS2 Reduce damage by 100
285 Ayumi Kinoshita 6 character trap - - - MGS3distracts/immobilizes enemies; cannot be used in Link Mode
286 Meguru Ishii 6 character trap - - - MGS3 Life +20%/turn while standing on square; cannot be used in Link Mode
287 Natsume Sano 8 character trap - - - MGS3 cure status ailments while standing on square; cannot be used in Link Mode
288 MGS4 3 character movement - - - ITGL can move 3 blocks; cannot be used in Link Mode (?)
289 Emma's Parrot 4 character use - - - MGS2 draws nearby enemies to targeted square; cannot be used in Link Mode
290 Banana Skin 4 support trap - - - CHRN adds 20 cost to anyone that passes through set block; cannot be used in Link Mode
291 Jack 4 item equip - - - MGS3 movement +1, ATK -20; lasts 3 turns; cannot be used in Link Mode
292 Possessed Arm 6 character use - - - MGS2 Target cannot move for 1 turn; cannot be used in Link Mode
293 Solid Eye 4 character equip - - - CHRN in search mode, all enemies are shown on screen; lasts 5 turns
294 Solid Snake (MGS4) 15 character use - - - CHRN automatic Eq. Lv. 3; does not require Lv. 2; cannot be used in Link Mode
295 Otacon 7 character link - - - CHRN add anti-armor, ATK +20,HIT +20; links to shots of 2 blocks or more
296 Gekko 12 character use 200 100 0 CHRN 5×5 aoe in front of user; cannot be used in Link Mode
297 Metal Gear Mk.II MGS4 6 character link - - - CHRN adds ammo +2; links to shotsof 3 blocks or less and 2 shots or more
298 No Smoking 4 support use - - - CHRN cures ally's status (?); reduces user's HP to 1 (doesn't actually do so, joke card?)
299 Redeye-II 7 stinger use 180 100 0 MGS2 anti-armor; only targets machines; 3×3 aoe
300 SOCOM+ 5 pistol use 100×2 90 0 MGS1 45 Cal; Adds KDWN; Silenced
301 FAMAS/F2 7 rifle use 60×4 75 0 MGS1
302 TNT 5 explosive use 250 100 0 MGS1 anti-armor; 3×3 aoe; set off with timer, remote, or whenshot; add KDWN
303 Desert Eagle+ 12 pistol use 500 35 0 MGS1 anti-armor
304 Grenade+ 6 explosive use 200 100 0 MGS1 anti-armor; 5×5 aoe; detonates after 8 cost; add KDWN
305 Stun Grenade+ 5 explosive use 0 100 0 MGS1 adds FAINT; 3×3 aoe; detonates after 5 cost
306 Chaff Grenade+ 5 explosive use 0 100 0 MGS2 disables on-screen machines for 40 cost; detonates after 5 cost
307 FIM-92C 7 stinger use 300 100 0 MGS1 only targets machines; unlimited range, HIT does not decrease with distance; anti-armor
308 P8 5 pistol equip 50 90 50 MGS2 9mm; add BLEED
309 PMM 4 pistol equip 40 95 20 MGS2 9mm
310 AKS74un 6 rifle equip 30 75 50 MGS2 5.45mm; silenced; HIT +10% when above target
311 M4A1 7 rifle equip 10 80 50 MGS2 5.56mm; HIT +10% when below target
312 PSG1-T 7 sniper equip 60 80 0 MGS2 7.62mm; 30% chance of SLEEP on hit
313 M9+ 6 pistol equip 50 80 0 MGS2 9mm; silenced; 70% chance of SLEEP on hit
314 P8 (Laser S.) 6 pistol equip 50 95 50 MGS2 9mm; Free Attack; add BLEED
315 AKS74un (Laser S.) 7 rifle equip 30 80 40 MGS2 5.45mm; Free Attack; Silenced; HIT +10% from above target
316 M4A1 (Laser S.) 7 rifle equip 10 70 10 MGS2 5.56mm; Free Attack; HIT +10% from below target
317 S.A.A.+ 4 pistol equip 120 90 70 SBST 45 Cal; destroy equip
318 P90+ 7 rifle equip 130 80 0 MGS2 5.7mm; 3×4 aoe in front of user; add KDWN
319+ SPAS12+ 7 shotgun equip 100 90 0 MGS2 12 gauge; adds KDWN; (3×4)+1 aoe in front of user
320 Claymore+ 6 explosive use 150 100 0 MGS2 2×1 aoa; Set off by movement; crawl over to disarm
321 Nikita Missle+ 7 missle use 220 100 0 MGS2 add BURN; anti-armor; move 5 squares/turn; 3×3 aoe
322 MP5SD6 7 SMG use 200 90 0 ITGL 9mm; 2+(3×2)+2 aoe; silenced
323 RC Missle+ 7 missle use 250 100 0 CHRN add BLEED; anti-armor; move 5 squares/turn; 3×3 aoe
324 Mine+ 6 explosive use 180 100 0 CHRN set off by standing/moving over block; crawl to disarm; anti-armor
325 R5 7 rifle equip 40 85 30 CHRN 5.56mm; target cannot counter
326 Five-seveN Tactical 5 pistol equip 80 100 90 CHRN 5.7mm
327 M92FS (Laser S.) 5 pistol equip 70 100 30 CHRN 9mm; Free Attack; unblockable
328 M92FS 4 pistol equip 70 95 30 CHRN 9mm; unblockable
329 Gun del Hell 10 plasma gun equip 250 100 0 ULMT can be fired after 10 cost; uses Gun del Sol/Hell ammo; anti-armor
330 Vz61+ 8 SMG use 70 80 0 MGS3 silenced; (3×3)+1+1 aoe
331 AKMN 6 rifle equip 40 75 10 MGS3 7.62mm; anti-armor
332 Punch (CQC)+ 4 CQC equip varies varies 80 SBSS Equip with another CQC card to attack
333 Kick (CQC)+ 5 CQC equip varies varies 80 SBSS Equip with another CQC card to attack
334 Throw (CQC)+ 6 CQC equip varies varies 0 SBSS Equip with another CQC card to attack
335 Rush (CQC)+ 7 CQC equip varies varies 0 SBSS Equip with another card to attack
336 M63A 8 m. gun equip 50 80 20 SBSS 5.56mm; target cannot counter; add BURN
337 M37+ 10 shotgun equip 200 80 0 SBSS 12 gauge; add KDWN; 3×5 aoe
338 SVD+ 9 sniper equip 150 60 0 SBSS 7.62mm
339 M16A2 7 rifle equip 50 50 30 SBSS 5.56mm; HIT +10%/card in hand
340 M1891/30+ 10 sniper equip 100 75 0 SBSS 7.62mm; adds 5 cost/hit; 70% chance of SLEEP on hit
341 C3+ 4 explosive use 180 100 0 MGS3 anti-armor; 3×3 aoe; set off with timer, remote, or when shot; add KDWN
342 M15+ 6 explosive use 80 100 0 MGS3 adds BURN; anti-armor; 3×3 aoe; detonates after 8 cost; add KDWN
343 RPG7V 10 stinger use 200 100 0 SBSS anti-armor; add KDWN; 3×3 aoe
344 Quick Draw+ 4 action attach - - - MGS1 ATK -5, HIT -20; Usage Cost is 0; lasts 3 weapon uses
345 Concentrate+ 0 action attach - - - MGS1 HIT +50%; use cost for weapon +6; lasts 2 weaponuses; cannot be used for movement
346 Marines+ 4 character move - - - MGS2 move 5 blocks
347 Navy SEALs+ 4 character move - - - MGS2 move 5 blocks
348 Aim+ 7 support link - - - MGS2 HIT +10% for weapon; links to attacks of 1 block or more
349 Body Shot+ 4 action attach - - - MGS2 halves target's HP; one shot only; lasts 1 weapon use
350 Double Shot+ 8 action attach - - - SBST doubles number of shots for weapon; can be stacked for triple shots; lasts 1 weapon use
351 Counter Block+ 4 action attach - - - MGS2 prevents REA trigger for equipped weapon; lasts 20 weapon uses
352 Spin Kick+ 5 CQC use 120 100 0 MGS2 add KDWN; Destroy Equip; 1 block radius from user aoe
353 H.F. Blade+ 6 CQC use 90×2 100 0 MGS2 add BLEED; Destroy Equip.; ineffective vs. machines
354 Republic Blade 6 CQC use 190 100 0 SBST Unblockable; add BLEED;destroy 2 equip.; ineffective vs. machines
355 Briefing+ 4 action draw - - - MGS2 User and ally discard hands & draw 6 new cards
356 Add KDWN+ 4 action attach - - - MGS1 adds KDWN to weapon; lasts 3 weapon use
357 Head Shot+ 8 action attach - - - MGS1 add QUICK DEATH; HIT -30; only 1 shot; lasts 1 weapon use
358 Hold Up+ 4 action special - - - MGS2 reduce target's Equip Lv. by 2; must be behind target
359 Funds+ 4 action draw - - - MGS2 ally draws 2 cards
360 Survival Knife+ 6 CQC use 30×6 100 0 MGS3 add BLEED; ineffective vs. machines
361 Choke+ 6 action special - - - MGS3 add FAINT to target; must be 1 block behind target
362 Attack 1 Enemy+ 5 action attach - - - MGS3 turns equipped aoe upon to single enemy attack type;lasts 2 weapon use; cannot be used with Vulcan Raven card
363 Hip Shot+ 4 action attach - - - MGS3 user's cost -10; HIT -20; lasts 3 weapon uses
364 Extra Turn+ 10 action special - - - SBSS after user's turn, it is immediately user's turn again;lasts 1 time
365 Scope+ 5 item equip - - - MGS1 attacks 3+ blocks away get HIT +30; lasts 30 cost
366 Body Armor+ 6 item equip - - 70 MGS1 reduces damage by 100; lasts 1 time
367 Box A+ 4 item equip - - - MGS1 can hide from sentries; does not always work; lasts until weapon is used, or user is attacked
368 Mine Detector+ 4 item equip - - - MGS1 shows mines; lasts 99 cost
369 Ration+ 4 item use - - - MGS1 restores 400 of user's HP
370 Handy Survival Kit+ 6 item use - - - MGS1 restores 150 of ally's HP
371 Stealth+ 8 item equip - - - SBST user is invisible to NPC's in intrusion phase; lasts 20 cost; removed if user is attacked
372 Box B+ 4 item equip - - - MGS2 can hide from sentries; does not always work; lasts until weapon is used, or user is attacked
373 Detonator+ 4 item use - - - MGS2 detonates all placed C3, C4, and TNT in the area
374 Handy Medical Kit+ 8 item use - - - MGS2 revives OOA ally with 100 HP
375 Survival Kit+ 5 item use - - - MGS1 restores 300 of ally's HP
376 Medical Kit+ 8 item use - - - MGS1 revives OOA ally with full HP
377 Interesting Book 8 item use - - - MGS2 distracts & immobilizes enemy who sees it
378 Super Cool Book 8 item use - - - MGS2 distracts & immobilizes enemy who sees it
379 Phase Down+ 4 item use - - - MGS2 Lowers alert phase by 2; cannot be used in the sight of the enemy
380 Timer+ 0 item use - - - MGS2 attach to placed C3, C4, or TNT; detonates attached bomb after 1 cost; cannot be used for movement
381 Thermal Goggles+ 4 item equip - - - CHRN In Search Mode, reveals enemies within 3 blocks; lasts 40 cost
382 Box C+ 4 item equip - - - CHRN can hide from sentries; does not always work; lasts until weapon is used, or user is attacked
383 Ceramic Armor+ 7 item equip - - 80 CHRN
384 Bomb Blast Suit+ 8 item equip - - 60 MGS2 reduce damage by 200; lasts 1 use; prevents BURN
385 C Ration B1 Unit+ 5 item use - - - CHRN restores user's HP by 250
386 C Ration B2 Unit+ 5 item use - - - CHRN restores user's HP by 270
387 C Ration B3 Unit+ 5 item use - - - ULMT restores user's HP by 300
388 Builder Bed+ 12 item equip - - - CHRN auto-revive user with 10 HP when OOA
389 Gijin-san+ 10 item use - - - CHRN ATK +30 for all allies for remainder of mission; points halved on completion; cannot be used with Big Boss card
390 Dark Loans+ 12 item equip - - - ULMT All damage to user reduced to 0 for 3 turns; after 3 turns, user's life drops to 1 HP; cannot be unequipped manually
391 Solar Bank+ 14 item equip - - - ULMT All damage to user set to 10for 3 turns; after 3 turns, user's HP restored to full
392 Box D+ 4 item equip - - - MGS3 can hide from sentries; does not always work; lasts until weapon is used, or user is attacked
393 Bandage+ 8 support link - - - MGS3 restores user's HP by 50; links to attack on user
394 Front Evade+ 7 support equip - - 100 MGS3 Completely evades frontal & sometimes side attacks; 1 use
395 Endure+ 8 support equip - - 80 MGS1 reduces damage from 1 attack by 20; 1 use
396 Hang+ 4 support equip - - - MGS2 allows user to hang off of ledges; lasts 60 cost
397 Handy 1st Aid Kit+ 4 item use - - - MGS2 restores adjacent ally's HP by 300
398 Cost -5 0 support cost reducer - - - MGS3 reduces user's cost by 5; cannot be used for movement
399 Ally Cost -5 4 support cost reducer - - - MGS3 reduces ally's cost by 4
400 Rear Evade+ 7 support equip - - 100 MGS3 Completely evades rear attacks; 1 use
401 Sacrifice+ 4 support use - - - MGS2
402 Transfuse Blood+ 4 support use - - - MGS2
403 1st Aid Kit+ 4 item use - - - MGS1 adjacent ally's HP +500
404 Cost -8 0 support cost reducer - - - MGS2 reduces user's cost by 8; cannot be used for movement; cannot be used in Link Mode
405 Ally Cost -8 8 support cost reducer - - - MGS2 reduces ally's cost by 8
406 Silenced+ 4 support equip - - - MGS2 user makes no sound; lasts 30 cost
407 Hand Grip+ 4 support use - - - MGS2 increases duration of Hang cards
408 Reaction Block+ 4 support equip - - - MGS3 prevents enemy REA; lasts 20 cost
409 Evade+ 8 support equip - - 100 MGS1 Completely evades attack from any angle; 1 use
410 Cost -12 0 support cost reducer - - - MGS2 reduces user's cost by 12; cannot be used for movement; cannot be used in Link Mode
411 Ally Cost -12 12 support cost reducer - - - MGS1 reduces ally's cost by 12
412 Genome Soldier+ 4 character move - - - MGS1 can move 6 blocks
413 Roy Campbell+ 10 character use 200 100 - MGS1 7×7 aoe; add BURN; activates after 15 cost;after use, it is removed from deck for remainder of current mission
414 Otacon+ 7 character link - - - MGS1 adds anti-armor, ATK, HIT +10; links to shots of 2 blocks or more, and aoe attacks
415 Sniper Wolf+ 6 character attach - - - MGS1 HIT +60; lasts 1 weapon use
416 Vulcan Raven+ 4 character attach - - - MGS1 turns single-attack weapon into 3×3 aoe weapon; lasts 2 weapon uses; cannot be used with attack 1 enemy card
417 Metal Gear REX+ 30 character use 350 100 - ITGL 5×5 aoe in front of user; discards 2 random cards from user's hand; cannot be used if user does not have enough cards to discard; cannot be used for movement
418 Psycho Mantis+ 10 character use - - - ITGL 3×6 target area; disorients target; lasts 3 turns; cannot be used in Link Mode
419 Mei Ling+ 4 character use - - - MGS1 doubles allies' interference effects; lasts 40 cost
420 Genola+ 13 character use - - - ITGL all living characters within range faint except user
421 Solid Snake (MGS1)+ 7 character use - - - MGS1 restore's user's HP by 800
422 Naomi Hunter+ 4 character use - - - MGS1 restores user's HP by 10 every 5 cost; lasts until 200 HP is recovered
423 Meryl Silverburgh+ 0 character cost reducer - - - MGS1 reduces user's cost by 1/2; cannot be used for movement
424 Gurlukovich Sld.+ 4 character use - - - MGS2 can move 5 blocks
425 Emma Emmerich+ 4 character equip - - - MGS2 total frontal/side evasion until user's next turn; all equip destroyed; lasts 1 turn
426 Fortune+ 8 character equip - - - SBST total evasion of the next 20 bullets
427 Vamp+ 7 character equip - - - MGS2 recovers user's HP equal to 1/2 of damage dealt to enemy; lasts 3 turns
428 Solid Snake (MGS2)+ 4 character equip - - - MGS2 user can hang off ledges for 90 cost
429 Iriqois Pliskin+ 4 character equip - - - MGS2 Reveals IR sensors; user's HP -1 per cost; lasts 6 turns
430 Solidus Snake+ 7 character CQC 80×3 100 - MGS2 not effective vs. machines
431 Mass-Produced RAY 20 character use 100 100 - SBST 5 random attacks; cannot be used for movement
432 Jennifer+ 4 character use - - - MGS2 user's added cost is converted into 10 damage/cost; lasts until user's next turn
433 Olga Gurlukovich+ 4 character draw - - - MGS2 user draws 3 cards
434 Johnny Sasaki+ 4 character draw - - - MGS2 user discards hand, then draws six new cards
435 Raiden+ 4 character move - - - MGS2 can move 3 squares in one direction; ignore open spaces & enemies en route; add KDWN to enemies in user's path
436 Gurlogon+ 10 character use - - - SBST 9×9 aoe; adds 20 cost to all enemies in aoe
437 Solid Snake (MG)+ 4 character equip - - - CHRN used loading weapon cards return to user's hand
438 Machinegun Kid+ 4 character equip - - - CHRN universal loading card for any SMG or machine gun
439 Fire Trooper+ 7 character flamethrower 120 85 - CHRN aoe narrows from 5 squares; anti-armor; add BURN
440 Metal Gear+ 15 character use 30 100 - CHRN attacks everything on screen; add BLEED; cannot be used for movement
441 Running Man+ 4 character move - - - ULMT can move 8 blocks
442 Solid Snake (MG2)+ 7 character equip - - - CHRN increases user's max HP by 200 while equipped
443 Chris Jenner+ 4 character equip - - - CHRN resist KDWN; converts KDWN into 10 damage; lasts 10 turns
444 Marrionette Owl+ 4 character equip - - - CHRN In search mode, doubles visual range; screen turns to night vision; lasts 50 cost
445 Viper+ 4 character attach - - - CHRN destroys 1 assault rifle card in target's hand on hit; lasts 6 weapon uses
446 Pyro Bison+ 8 character flamethrower 160 85 - CHRN 3×4 aoe; anti-armor; add BURN
447 Metal Gear Gander+ 20 character use 150 100 - CHRN attacks 5 targets at random; cannot be used for movement
448 Ideaspy 2.5+ 4 character cost reducer - - - CHRN all card costs 1/2 for 5 turns; costs saved accumulate on start of 6th turn
449 Gillian Seed+ 5 character attach - - - CHRN HIT 100% for attached weapon; weapon cost +5; lasts 1 weapon use
450 Mika Slayton+ 4 character draw - - - CHRN user discards 2 cards, ally draws 3 cards
451 Metal Gear D (revised) 15 character use 200 100 - CHRN 5×6 aoe (every other square); cannot be used for movement
452 Jonathan Ingram+ 0 character cost reducer - - - CHRN reduces user's cost by 20; cannot be used for movement
453 Tony Redwood+ 15 character use - - - CHRN sets everyone's HIT at 100%; lasts 2 turn
454 Karen Hojo+ 4 character draw - - - CHRN ally discards 2 cards; user draws 3
455 Ed Brown+ 8 character use - - - CHRN All REA blocked; lasts 3 turns
456 Jehuty+ 12 character reset - - - CHRN all decks and effects returned to default
457 ADA+ 4 character cost reducer - - - CHRN All cards used for movement cost 1; lasts 5 turns
458 GRU Soldier+ 6 character move - - - MGS3 can move 5 squares
459 Ocelot Unit+ 4 character move - - - SBSS can move 7 squares
460 Major Zero+ 4 character equip - - - MGS3 in search mode, all enemies appear on screen; lasts 3 turns
461 V.B. Volgin+ 4 character attach - - - MGS3 destroys 2 handgun cards in target's hand on hit; lasts 6 weapon uses
462 N.S. Sokolov+ 4 character attach - - - MGS3 adds anti-armor,ATK +10; lasts 4 weapon uses
463 The Boss+ 9 character link - - - MGS3 ATK +30; links to CQC-type attacks
464 The Fury+ 7 character flamethrower 80 95 - MGS3 (3×2)+1 aoe; anti-armor; adds BURN
465 Shagohod+ 20 character use 250 100 - SBSS 9×9(!) aoe; cannot be used for movement; hits user as well
466 Eva+ 5 character use - - - MGS3 No living enemy within 3 squares can use CQC; lasts 30 cost
467 A.L. Granin+ 0 character cost reducer - - - MGS3 sets user's cost to 30
468 Skull Suit 7 item equip - - 80 ITGL reduces 1 attack by 20; lasts 1 use; Snake only
469 XM8+ 9 weapon use 30×5 70 - SBSS can move 6 squares; adds random status effect on hit
470 Mr. Sigint+ 4 character draw - - - MGS3 user draws 3 cards/turn; reshuffle cost is 20; lasts 5 turns
471 Paramedic+ 4 character equip - - - SBSS when attacked, user's cost is reduced by damage taken/20; lasts 4 turns
472 Lt. Raikov+ 4 character equip - - - MGS3 when attacked, enemy's cost is increased by number of attacks against the user; lasts 4 turns
473 The Sorrow+ 4 character use - - - MGS3 no living unit can move; user's HP is halved; lasts 2 turns
474 The End+ 7 character link - - - MGS3 attacks 9 or more blocks away have +80% HIT; links to shots of 9 or more blocks
475 The Fear+ 7 character equip - - - MGS3 ATK +20 when user has a status ailment; lasts 30 cost
476 The Pain+ 4 character equip - - - SBSS Deals damage equal to damage taken by user to attacking enemy; lasts 4 turns
477 Instant Ramen+ 4 item use - - - MGS3 restores user's HP by 150
478 Fatman+ 4 character use - - - MGS3 all mines already placed get ATK +50; can be stacked 4 times
479 Harrier II 10 character use 250 100 - MGS2 3-square diamond aoe; activates after 5 cost
480 Rosemary+ 4 character use - - - MGS2 adds user's REST to ally's next turn
481 Arsenal Gear+ 20 character use 350 100 - MGS2 3×5 aoe in front of user; cannot be used for movement
482 Funamushi+ 6 item attach - - - MGS2 destroys all HP recovery cards in target's hand; lasts 3 weapon uses
483 Hind D+ 10 character use special 100 - ITGL deals 200x #of equipped cards; all equipped cards destroyed
484 Decoy Octopus+ 6 character use - - - MGS1 all damage taken by user will be added to ally's HP; lasts 4 turns
485 M1A2 12 character use special 100 - MGS1 attack equal to user's 100+HP/2; user's HP 1/2; 2 block radius aoe
486 Donald Anderson+ 4 character use - - - MGS1 turns search mode on/off; cannot be used in story mode
487 Teliko Freedman+ 5 character use - - - CHRN traps have no effect; lasts 2 turns; after use, card is removed from deck for remainder of current mission
488 Jeff Jones 4 character use - - - CHRN all damage taken by user until user's next turn is added to the first hit of user's next attack; lasts until user's next turn
489 La Clown+ 4 character use - - - CHRN user and ally change positions
490 William L. Fleming 4 character equip - - - CHRN user resists QUICK DEATH; lasts 3 turns
491 Elsie & Francis+ 6 character use - - - CHRN affected enemy must deal at least 300 damage to user in its 3 turns or enemy will be OOA on 4th turn; can only be used if behind adjacent enemy
492 No. 16 4 character use - - - CHRN user resists CONFUSE, SLEEP, and FAINT; lasts 3 turns
493 Roger McCoy+ 4 character reset - - - CHRN resets user's deck to default
494 Kodoque+ 30 character use 300 100 - ULMT huge cone (center 10) aoe; cannot be used for movement
495 Sabata 4 character attach - - - ULMT changes aoe for Gun del Sol/Hell
496 Otenko-sama+ 4 character attach - - - ULMT changes aoe for Gun del Sol/Hell
497 Slasher Hawk+ 4 character use 100 100 - CHRN +100 ATK for each Slasher Hawk card played on the same turn
498 Wolf Dog+ 4 character attach - - - MGS1 destroys all armor cards equipped on target on hit; lasts 4 turns
499 Dirty Duck+ 5 character use - - - CHRN pulls target to 1 block in front of user
500 Red Blaster+ 4 character equip - - - CHRN all traps cost 1 to use; user cannot shoot; lasts 50 cost
501 Dr. Kio Marv+ 4 character equip - - - CHRN 600 bonus points per enemy killed in aoe attack; lasts 50 cost
502 Pit Trap+ 4 support trap - - - MGS3 stops movement on or through square set on; prevents movement for 1 turn
503 Jam+ 4 support trap - - - MGS3 stops shooting on square set on
504 Blitz+ 4 support trap - - - MGS3 stops REA on square set on
505 Military Gain+ 4 support trap - - - MGS3 while on set square,user gains 1000 bonus points for each enemy killed
506 Tent+ 4 support trap - - - MGS3 gain +20% HP per turn while standing on square set on
507 Front Lines+ 4 support trap - - - MGS3 gain +20 HIT while standing on square set on
508 Headquarters+ 4 support trap - - - MGS3 remove status ailment while standing on square set on
509 Disarmament+ 4 support trap - - - MGS3 1 random equip destroyed while standing on square set on
510 Supply Cut+ 4 support trap - - - MGS3 gain +15 cost per turn while standing/moving through square set on
511 Attrition+ 4 support trap - - - SBSS while trap exists, no one can recover HP; can be destroyed by stepping on square set on
512 Urban Warfare+ 4 support trap - - - SBSS while trap exists, no one can shoot; can be destroyed by stepping on square set on
513 Ambush+ 4 support trap - - - SBSS while trap exists, no one can use CQC; can be destroyed by stepping on square set on
514 ATK Linkage+ 4 support link - - - MGS3 ATK +10; links to shots/CQC of 4 blocks or more
515 Cost Linkage+ 4 support link - - - MGS3 cost -2; links to shots/CQC of 4 blocks or more
516 Cost+ Linkage+ 4 support link - - - MGS3 target cost +2; links to shots/CQC of 4 blocks or more
517 Add KDWN Linkage+ 4 support link - - - MGS3 add KDWN; links to shots/CQC of 4 blocks or more
518 HIT Linkage+ 4 support link - - - MGS3 HIT +20; links to shots/CQC of 4 blocks or more
519 Ammo Linkage+ 4 support link - - - MGS1 ammo +1; links to shots of of 2 shots or more and of 4 blocks or more
520 Add AP Linkage+ 4 support link - - - MGS3 add anti-armor; links to shots/CQC of 4 blocks or more
521 Dstry Equip. Linkage+ 4 support link - - - MGS1 add destroy equip; links to shots/CQC of 4 blocks or more
522 Counter Block Linkage+ 4 support link - - - MGS3 prevents target from REA; links to shots/CQC of 4 blocks or more
523 Defense Linkage+ 4 support link - - - MGS2 damage taken -60; links to attack on the user
524 Draw Linkage+ 4 support link - - - MGS2 Draw 3 cards; links to another linkage card
525 Recovery Linkage+ 4 support link - - - MGS2 HP +60; links to an attack on the user
526 Action+ Linkage+ 4 support link - - - MGS3 REST +1; links to card being drawn
527 M61A2 Vulcan 14 gatling gun use 20×20 50 - ITGL anti-armor
528 Glock 18 4 pistol equip 90 85 80 SBST 9mm; add 1 cost/hit to target
529 AN94 Abakan+ 8 rifle equip 60 80 10 SBST 5.45mm; anti-armor; destroy equip; add BLEED
530 Railgun+ 11 weapon use 200 100 - SBST anti-armor; 7×1 aoe
531 RGB6+ 6 grenade launcher equip - - - CHRN extends throwing range of grenade-type cards
532 Handgun+ 4 pistol equip 60 90 0 CHRN 9mm
533 M79 (AP ammo) 5 grenade launcher use special 100 0 CHRN ATK equals (100-(currentHP%))x4; ATK cannot drop below 1; unlimited range, HIT always 100%; anti-armor
534 SMG+ 7 SMG equip 80 85 0 CHRN 9mm; cost of attacking=0 if attack does 0 damage; 1+3+(5×2) aoe
535 Super Dragon 0 rocket launcher use special 100 0 CHRN ATK = cost x 15; HIT always 100%; anti-armor
536 Cobray M11 6 SMG equip 50 80 100 CHRN 9mm; ATK x1.5 if countering;(3×2)+3 aoe
537 MK22+ 5 pistol use 70 70 0 MGS3 50% chance of SLEEP on hit
538 M1911A1 5 pistol equip 30 90 0 MGS3 45 Cal; ATK x2 if not in alert mode
539 Saru-Gun-Shake 5 pistol equip 10 70 0 MGS3 45 Cal; damage taken 1/2 while equipped; 20% chance of SLEEP on hit; points 1/2
540 AMD-63 Carbine 7 rifle use 50 80 10 MGS3 adds KDWN
541 AK-47II 7 rifle use 20×4 80 0 MGS3 ATK x2 when at max HP
542 Patriot+ 9 rifle use 180 90 20 SBSS 5.56mm; 5×3 aoe
543 Type-17 Pistol 5 pistol equip 50 100 10 MGS3 7.62mm; Target's interference has no effect
544 Thompson M1 5 machine gun equip 100 95 0 MGS3 45 Cal; 2+(3×2) aoe
545 William Tell+ 8 crossbow use 150 75 0 MGS3 adds BLEED; destroy equip
546 G36C+ 10 rifle equip 60 60 90 SBSS anti-armor; destroy equip
547 XM29 6 rifle equip 20 50 50 MGS3 5.56mm
548 PTRS-1941+ 14 rifle use 350 70 0 CHRN anti-armor; add KDWN; add 5 cost on hit
549 ATK Backup+ 6 support use - - - MGS2 ally gets ATK +10 on their next attack
550 HIT Backup+ 5 support use - - - MGS2 ally gets HIT +30 on their next attack
551 Evade Backup+ 5 support use - - - MGS2 ally gets +30% evasion on next attack
552 Serum+ 8 support use - - - MGS2 cures ally's status ailment
553 Remove Trap+ 6 support use - - - MGS1 removes 1 trap
554 Near Def. Support+ 7 support equip - - - MGS1 nearby ally's damage is reduced by 100; lasts 5 turns
555 Near Atk. Support+ 6 support equip - - - MGS1 nearby ally gets ATK +10; lasts 5 turns
556 Projectile Soak+ 5 support equip - - - MGS1 projectile damage is added to user's HP; CQC damage doubled
557 Close-Range Soak+ 8 support equip - - - MGS1 CQC damage is added to user's HP; projectile damage doubled
558 Projectile Counter+ 5 support equip - - - MGS1 gunshots are countered; ATK x1.5 if CQC counter
559 Close-Rng Counter+ 5 support equip - - - MGS1 CQC attacks are countered; ATK x1.5 if gunshot counter
560 Cost Counter+ 5 support equip - - - MGS1 returns cost added back to attacker; lasts 1 use
561 Card Seal+ 6 support use - - - MGS1 the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode
562 Uniform-R 6 item equip - - 100 MGS2 Reduce damage by 100
563 Uniform-B 6 item equip - - 100 MGS2 Reduce damage by 200
564 Uniform-G 6 item equip - - 100 MGS2 Reduce damage by 200
565 FIM-92A 7 stinger use 260 100 0 MGS1 anti-armor; only targets machines; 3×3 aoe

Revised table from A. Aurelio Miro's Deckbuilding/Card List Guide. Fixed card 88 typo “Cook Book.” Fixed card 378 typo “Super Cook Book.” Fixed numbering mistake for cards 490 and 491. Removed extra “be” in cards 231, 232, 512, and 513.

  • acid2cards.1578345517.txt.gz
  • Last modified: 2020/01/06 21:18
  • by plywood