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Ac!d 2 Card Table
ID | Name | Cost | Type | Subtype | ATK | Hit(%) | REA(%) | Pack | Notes |
---|---|---|---|---|---|---|---|---|---|
001 | SOCOM | 4 | pistol | equip | 100 | 95 | 20 | MGS1 | 45 Cal; Adds KDWN; Silenced |
002 | FAMAS/G1 | 8 | rifle | equip | 60 | 70 | 10 | MGS1 | 5.56mm; adds 1 cost/hit |
003 | C4 | 5 | explosive | use | 200 | 100 | 0 | MGS1 | anti-armor; 3×3 aoe; set off with timer,remote, or when shot; add KDWN |
004 | Desert Eagle | 10 | pistol | use | 400 | 40 | 0 | MGS1 | anti-armor |
005 | Grenade | 7 | explosive | use | 150 | 100 | 0 | MGS1 | anti-armor; 3×3 aoe; detonates after 8 cost |
006 | Stun Grenade | 6 | explosive | use | 0 | 100 | 0 | MGS1 | adds FAINT; 3×3 aoe; detonates after 5 cost |
007 | Chaff Grenade | 6 | explosive | use | 0 | 100 | 0 | MGS2 | disables on-screen machines for 20 cost; detonates after 5 cost |
008 | FIM-92B | 7 | stinger | use | 240 | 100 | 0 | MGS1 | only targets machines; unlimited range, HIT does not decrease with distance; anti-armor |
009 | USP | 4 | pistol | equip | 40 | 90 | 50 | MGS2 | 9mm |
010 | Makarov | 4 | pistol | equip | 30 | 90 | 20 | MGS2 | 9mm |
011 | AKS74u | 6 | rifle | equip | 30 | 70 | 50 | MGS2 | 5.45mm; silenced |
012 | M4 | 8 | rifle | equip | 10 | 70 | 10 | MGS2 | 5.56mm |
013 | PSG1 | 8 | sniper | equip | 70 | 75 | 0 | MGS2 | 7.62mm |
014 | M9 | 6 | pistol | equip | 10 | 70 | 0 | MGS2 | 9mm; Add SLEEP |
015 | USP (Laser S.) | 5 | pistol | equip | 40 | 95 | 50 | MGS2 | 9mm; Free Attack |
016 | AKS74u (Laser S.) | 7 | rifle | equip | 30 | 75 | 40 | MGS2 | 5.45mm; Free Attack; Silenced |
017 | M4 (Laser S.) | 7 | rifle | equip | 10 | 70 | 10 | MGS2 | 5.56mm; Free Attack |
018 | S.A.A. | 4 | pistol | equip | 30 | 80 | 90 | SBST | 45 Cal |
019 | P90 | 7 | SMG | equip | 120 | 80 | 0 | MGS2 | 5.7mm; 3×4 aoe in front of user |
020 | SPAS12 | 6 | shotgun | equip | 60 | 85 | 0 | MGS2 | 12 gauge; adds KDWN; (3×3)+2 aoe in front of user |
021 | Claymore | 6 | explosive | use | 100 | 100 | 0 | MGS2 | 2×1 aoa; Set off by movement; crawl over to disarm |
022 | Nikita Missle | 7 | missle | use | 150 | 100 | 0 | MGS2 | add BURN; anti-armor; move 5 squares/turn; 3×3 aoe |
023 | MP5SD | 7 | SMG | equip | 100 | 80 | 0 | ITGL | 9mm; 2+(3×2) aoe |
024 | RC Missle | 7 | missle | use | 200 | 100 | 0 | CHRN | add BLEED; anti-armor; move 5 squares/turn; 3×3 aoe |
025 | Mine | 6 | explosive | use | 120 | 100 | 0 | CHRN | set off by standing/moving over block; crawl to disarm |
026 | Galil Sar | 8 | rifle | equip | 40 | 80 | 30 | CHRN | 5.56mm |
027 | Five-seveN Standard | 4 | pistol | equip | 70 | 90 | 90 | CHRN | 5.7mm |
028 | M92F (Laser S.) | 5 | pistol | equip | 60 | 95 | 30 | CHRN | 9mm; Free Attack |
029 | M92F | 4 | pistol | equip | 60 | 90 | 30 | CHRN | 9mm |
030 | Gun del Sol | 10 | plasma gun | equip | 200 | 100 | 0 | ULMT | can be fired after 10 cost; uses Gun delSol or Gun del Hell ammo |
031 | Vz61 | 8 | SMG | use | 60 | 70 | 0 | MGS3 | silenced; (3×3)+1+1 aoe |
032 | AKM | 6 | rifle | use | 10×8 | 70 | 0 | MGS3 | anti-armor |
033 | Punch (CQC) | 4 | CQC | equip | varies | varies | 80 | SBSS | Equip with another CQC card to attack |
034 | Kick (CQC) | 5 | CQC | equip | varies | varies | 80 | SBSS | Equip with another CQC card to attack |
035 | Throw (CQC) | 8 | CQC | equip | varies | varies | 0 | SBSS | Equip with another CQC card to attack |
036 | Rush (CQC) | 10 | CQC | equip | varies | varies | 0 | SBSS | Equip with another CQC card to attack |
037 | M63 | 9 | m. gun | equip | 40 | 75 | 20 | SBSS | 5.56mm; target cannot counter |
038 | M37 | 8 | shotgun | equip | 150 | 80 | 0 | SBSS | 12 gauge; add KDWN; 3×4 aoe |
039 | SVD | 9 | sniper | equip | 130 | 60 | 0 | SBSS | 7.62mm |
040 | XM16E1 | 8 | rifle | equip | 40 | 50 | 30 | SBSS | 5.56mm; HIT +10%/card in hand |
041 | M1891/30 | 10 | sniper | equip | 80 | 70 | 0 | SBSS | 7.62mm; adds 3 cost/hit; 50% chance of SLEEP on hit |
042 | C3 | 4 | explosive | use | 150 | 100 | 0 | MGS3 | anti-armor; 3×3 aoe; set off with timer, remote, or when shot; add KDWN |
043 | M15 | 7 | explosive | use | 50 | 100 | 0 | MGS3 | adds BURN; anti-armor; 3×3 aoe; detonates after 8 cost |
044 | RPG7 | 10 | stinger | use | 150 | 100 | 0 | SBSS | anti-armor; add KDWN; 3×3 aoe |
045 | Quick Draw | 4 | action | attach | - | - | - | MGS1 | ATK -5, HIT -20; Usage Cost is 0; lasts 1 weapon use |
046 | Strand | 4 | action | attach | - | - | - | MGS1 | add 1 cost/hit with weapon; lasts 3 weapon uses |
047 | Concentrate | 0 | action | attach | - | - | - | MGS1 | HIT +30%; use cost for weapon +3; lasts 2 weapon uses; cannot be used for movement |
048 | Eq. Lv. 2 | 4 | action | special | - | - | - | MGS1 | 4 equip slots available |
049 | Action+ | 5 | action | special | - | - | - | MGS1 | adds 1 REST per turn; Snake only; lasts 10 turns |
050 | Marines | 4 | character | move | - | - | - | MGS2 | move 4 blocks |
051 | Navy SEALs | 4 | character | move | - | - | - | MGS2 | move 4 blocks |
052 | Aim | 4 | action | attach | - | - | - | MGS2 | +20% for weapon; lasts 3 weapon uses |
053 | Body Shot | 8 | action | attach | - | - | - | MGS2 | halves target's HP; one shot only; lasts 1 weapon use |
054 | Critical Shot | 5 | action | attach | - | - | - | MGS2 | add 2 cost/hit with weapon; lasts 1 weapon use |
055 | Double Shot | 12 | action | attach | - | - | - | SBST | doubles number of shots for weapon; can be stacked for triple shots; lasts 1 weapon use |
056 | Counter Block | 5 | action | attach | - | - | - | MGS2 | prevents REA trigger for equipped weapon; lasts 10 weapon uses |
057 | Spin Kick | 6 | CQC | use | 100 | 100 | 0 | MGS2 | add KDWN; Destroy Equip; 1 block radius from user aoe |
058 | H.F. Blade | 6 | CQC | use | 70×2 | 100 | 0 | MGS2 | add BLEED; Destroy Equip.; ineffective vs. machines |
059 | Democracy Blade | 6 | CQC | use | 130 | 100 | 0 | SBST | Unblockable; add BLEED; destroy equip.; ineffective vs. machines |
060 | Briefing | 6 | action | draw | - | - | - | MGS2 | User and ally discard hands & draw 6 new cards |
061 | Eq. Lv. 3 | 8 | action | special | - | - | - | MGS1 | 9 equip slots available; must be done from Eq. Lv. 2 |
062 | Action++ | 8 | action | special | - | - | - | MGS1 | adds 2 REST per turn; Snake only; lasts 10 turns |
063 | Add KDWN | 4 | action | attach | - | - | - | MGS1 | adds KDWN to weapon; lasts 1 weapon use |
064 | Head Shot | 12 | action | attach | - | - | - | MGS1 | add QUICK DEATH; HIT -30; only 1 shot; lasts 1 weapon use |
065 | Hold Up | 7 | action | special | - | - | - | MGS2 | reduce target's Equip Lv. by 1; must be behind target |
066 | Double Action: Cost+ | 8 | action | special | - | - | - | MGS2 | doubles current REST and card cost for 1 turn |
067 | Funds | 4 | action | draw | - | - | - | MGS2 | ally draws 1 card |
068 | Double Action | 8 | action | special | - | - | - | MGS2 | Doubles current REST for 1 turn |
069 | Survival Knife | 5 | CQC | use | 20×6 | 100 | 0 | MGS3 | add BLEED; ineffective vs. machines |
070 | Choke | 6 | action | special | - | - | - | MGS3 | add FAINT to target; must be 1 block behind target |
071 | Attack 1 Enemy | 8 | action | attach | - | - | - | MGS3 | turns equipped aoe weapon to single enemy attack type;lasts 1 weapon use; cannot be used with Vulcan Raven card |
072 | Hip Shot | 4 | action | attach | - | - | - | MGS3 | user's cost -5/hit; HIT -20; lasts 1 weapon use |
073 | Extra Turn | 12 | action | special | - | - | - | SBSS | after user's turn, it is immediately user's turn again;lasts 1 time |
074 | Scope | 4 | item | equip | - | - | - | MGS1 | attacks 3+ blocks away get HIT +20; lasts 30 cost |
075 | Body Armor | 5 | item | equip | - | - | 50 | MGS1 | reduces damage by 80; lasts 1 time |
076 | Box A | 5 | item | equip | - | - | - | MGS1 | can hide from sentries; does not always work; lasts until weapon is used, or user is attacked |
077 | Mine Detector | 6 | item | equip | - | - | - | MGS1 | shows mines; lasts 50 cost |
078 | Ration | 4 | item | use | - | - | - | MGS1 | restores 350 of user's HP |
079 | Handy Survival Kit | 6 | item | use | - | - | - | MGS1 | restores 100 of ally's HP |
080 | Stealth | 6 | item | equip | - | - | - | SBST | user is invisible to NPC's in intrusion phase; lasts 15 cost; removed if user is attacked |
081 | Box B | 5 | item | equip | - | - | - | MGS2 | can hide from sentries; does not always work; lasts until weapon is used, or user is attacked |
082 | Bomb Switch | 6 | item | use | - | - | - | MGS2 | detonates all placed C3, C4, and TNT in the area |
083 | Styptic | 4 | item | use | - | - | - | MGS2 | heals user's BLEEDing |
084 | Handy Medical Kit | 8 | item | use | - | - | - | MGS2 | revives OOA ally with 10 HP |
085 | Survival Kit | 6 | item | use | - | - | - | MGS1 | restores 200 of ally's HP |
086 | Medical Kit | 12 | item | use | - | - | - | MGS1 | revives OOA ally with full HP |
087 | Book | 8 | item | use | - | - | - | MGS2 | distracts & immobilizes enemy who sees it |
088 | Cool Book | 8 | item | use | - | - | - | MGS2 | distracts & immobilizes enemy who sees it |
089 | Phase Down | 8 | item | use | - | - | - | MGS2 | Lowers alert phase by 1; cannot be used in sight of the enemy |
090 | Timer | 0 | item | use | - | - | - | MGS2 | attach to placed C3, C4, or TNT; detonates attached bomb after 10 cost; cannot be used for movement |
091 | Thermal Goggles | 6 | item | equip | - | - | - | CHRN | In Search Mode, reveals enemies within 3 blocks; lasts 20 cost |
092 | Box C | 5 | item | equip | - | - | - | CHRN | can hide from sentries; does not always work; lasts until weapon is used, or user is attacked |
093 | Ceramic Armor | 6 | item | equip | - | - | 60 | CHRN | reduce damage by 120; lasts 1 use |
094 | Bomb Blast Suit | 7 | item | equip | - | - | 70 | MGS2 | reduce damage by 150; lasts 1 use; prevents BURN |
095 | C Ration B1 Unit | 4 | item | use | - | - | - | CHRN | restores user's HP by 200 |
096 | C Ration B2 Unit | 4 | item | use | - | - | - | CHRN | restores user's HP by 220 |
097 | C Ration B3 Unit | 4 | item | use | - | - | - | ULMT | restores user's HP by 250 |
098 | Builder Bed | 12 | item | equip | - | - | - | CHRN | auto-revive user with 10 HP when OOA |
099 | Gijin-san | 12 | item | use | - | - | - | CHRN | ATK +20 for all allies for remainder of mission; points halved on completion; cannot be used with Big Boss card |
100 | Dark Loans | 12 | item | equip | - | - | - | ULMT | All damage to user reduced to 0 for 2 turns; after 2 turns, user's life drops to 1 HP; cannot be unequipped manually |
101 | Solar Bank | 14 | item | equip | - | - | - | ULMT | All damage to user set to 20 for 2 turns; after 2 turns, user's HP restored to full |
102 | Box D | 5 | item | equip | - | - | - | MGS3 | can hide from sentries; does not always work; lasts until weapon is used, or user is attacked |
103 | Bandage | 10 | item | use | - | - | - | MGS3 | restores user's HP by 400 |
104 | Styptic+ | 4 | item | use | - | - | - | MGS2 | restores user's HP by 200; heals BLEEDing |
105 | Front Evade | 5 | support | equip | - | - | 75 | MGS3 | Completely evades frontal & sometimes side attacks; 1 use |
106 | Endure | 5 | support | equip | - | - | 50 | MGS1 | reduces damage from 1 attack by 10; 1 use |
107 | Hang | 4 | support | equip | - | - | - | MGS2 | allows user to hang off of ledges; lasts 30 cost |
108 | Handy 1st Aid Kit | 4 | item | use | - | - | - | MGS2 | restores adjacent ally's HP by 200 |
109 | Cost -4 | 0 | support | cost reducer | - | - | - | MGS3 | reduces user's cost by 4; cannot be used for movement |
110 | Ally Cost -4 | 6 | support | cost reducer | - | - | - | MGS3 | reduces ally's cost by 4 |
111 | Rear Evade | 5 | support | equip | - | - | 75 | MGS3 | Completely evades rear attacks; 1 use |
112 | Sacrifice | 4 | support | use | - | - | - | MGS2 | user's life -100, ally's HP +300 |
113 | Transfuse Blood | 4 | support | use | - | - | - | MGS2 | user's life +300, ally's HP -100 |
114 | 1st Aid Kit | 4 | item | use | - | - | - | MGS1 | adjacent ally's HP +400 |
115 | Cost -6 | 0 | support | cost reducer | - | - | - | MGS2 | reduces user's cost by 6; cannot be used for movement |
116 | Ally Cost -6 | 8 | support | cost reducer | - | - | - | MGS2 | reduces ally's cost by 6 |
117 | Silenced | 8 | support | equip | - | - | - | MGS2 | user makes no sound; lasts 30 cost |
118 | Hand Grip | 7 | support | use | - | - | - | MGS2 | increases duration of Hang cards |
119 | Reaction Block | 8 | support | equip | - | - | - | MGS3 | prevents enemy REA; lasts 20 cost |
120 | Evade | 7 | support | equip | - | - | 75 | MGS1 | Completely evades attack from any angle; 1 use |
121 | Cost -10 | 0 | support | cost reducer | - | - | - | MGS2 | reduces user's cost by 10; cannot be used for movement |
122 | Ally Cost -10 | 12 | support | cost reducer | - | - | - | MGS1 | reduces ally's cost by 10 |
123 | Genome Soldier | 4 | character | move | - | - | - | MGS1 | can move 5 blocks |
124 | Liquid Snake | 4 | character | equip | - | - | - | ITGL | ATK, HIT, REA +40; user OOA after 20 cost; cannot be unequipped manually |
125 | Roy Campbell | 10 | character | use | 200 | 100 | - | MGS1 | 5×5 aoe; add BURN; activates after 10 cost; after use, it is removed from deck for remainder of current mission |
126 | Otacon | 7 | character | attach | - | - | - | MGS1 | adds anti-armor, ATK, HIT +10; lasts 2 weapon uses |
127 | Sniper Wolf | 6 | character | attach | - | - | - | MGS1 | HIT +40; lasts 1 weapon use |
128 | Vulcan Raven | 7 | character | attach | - | - | - | MGS1 | turns single-attack weapon into 3×3 aoe weapon; lasts 1 weapon use; cannot be used with attack 1 enemy card |
129 | Metal Gear REX | 30 | character | use | 300 | 100 | - | ITGL | 5×5 aoe in front of user; discards 2 random cards from user's hand; cannot be used if user doesn't have enough cards to discard; cannot be used for movement |
130 | Cyborg Ninja | 6 | character | use | 15×5 | 100 | - | CHRN | hits targetted enemy |
131 | Psycho Mantis | 10 | character | use | - | - | - | ITGL | 3×6 target area; disorients target; lasts 2 turns |
132 | Mei Ling | 8 | character | use | - | - | - | MGS1 | doubles all allies' interference effects; lasts 20 cost |
133 | Genola | 15 | character | use | - | - | - | ITGL | all living characters within range faint except user |
134 | Solid Snake (MGS1) | 6 | character | use | - | - | - | MGS1 | restore's user's HP by 600 |
135 | Naomi Hunter | 7 | character | use | - | - | - | MGS1 | restores user's HP by 10 every 5 cost; lasts until 200 HP is recovered |
136 | Meryl Silverburgh | 0 | character | cost reducer | - | - | - | MGS1 | reduces user's cost by 1/2; can't be used for movement |
137 | Gurlukovich Sld. | 5 | character | use | - | - | - | MGS2 | can move 5 blocks |
138 | Revolver Ocelot | 7 | character | use | - | - | - | MGS1 | User's shooting costs reduced to 2; user can't use CQC; lasts 20 cost |
139 | Emma Emmerich | 7 | character | equip | - | - | - | MGS2 | total frontal/side evasion until user's next turn; all equip destroyed; lasts 1 turn |
140 | Fortune | 10 | character | equip | - | - | - | SBST | total evasion of the next 10 bullets |
141 | Vamp | 7 | character | equip | - | - | - | MGS2 | recovers user's HP equal to 1/2 of damage dealt to enemy; lasts 1 turn |
142 | Solid Snake (MGS2) | 7 | character | equip | - | - | - | MGS2 | user can hang off ledges for 70 cost |
143 | Iriqois Pliskin | 7 | character | equip | - | - | - | MGS2 | Reveals IR sensors; cost; lasts 3 turns |
144 | Solidus Snake | 8 | character | CQC | 70×3 | 100 | - | MGS2 | not effective vs. machines |
145 | Metal Gear RAY | 20 | character | use | 250 | 100 | - | SBST | 5×1 aoe; cannot be used for movement |
146 | Jennifer | 7 | character | use | - | - | - | MGS2 | user's added cost is converted into 10 damage/cost; lasts until user's next turn |
147 | Olga Gurlukovich | 7 | character | draw | - | - | - | MGS2 | user draws 3 cards |
148 | Johnny Sasaki | 7 | character | draw | - | - | - | MGS2 | user discards hand, then draws six new cards |
149 | Raiden | 7 | character | move | - | - | - | MGS2 | can move 3 squares in one direction; ignore open spaces & enemies the way; add KDWN to enemies in user's path |
150 | Gurlogon | 7 | character | use | - | - | - | SBST | 5×9 aoe; adds 15 cost to all enemies in aoe |
151 | Gray Fox | 5 | character | equip | - | - | - | ITGL | ATK +20, HIT +5 for all CQC attacks; lasts 3 turns |
152 | Solid Snake (MG) | 8 | character | equip | - | - | - | CHRN | used load weapon cards return to user's hand |
153 | Big Boss | 10 | character | use | - | - | - | MGS3 | all allies' ATK -20 for remainder of mission; 2x points on completion screen; cannot be used with Gijin-san |
154 | Machinegun Kid | 6 | character | use | - | - | - | CHRN | universal loading card for any SMG or machine gun |
155 | Fire Trooper | 6 | character | flamethrower | 120 | 85 | - | CHRN | aoe narrows from 5 squares; anti-armor; add BURN |
156 | Metal Gear | 20 | character | use | 30 | 100 | - | CHRN | attacks everything on screen; add BLEED; cannot be used for movement |
157 | Running Man | 4 | character | move | - | - | - | ULMT | can move 7 blocks |
158 | Solid Snake (MG2) | 7 | character | equip | - | - | - | CHRN | increases user's max HP by 100 while equipped |
159 | Chris Jenner | 4 | character | equip | - | - | - | CHRN | resist KDWN; converts KDWN into 20 damage; lasts 5 turns |
160 | Marrionette Owl | 6 | character | equip | - | - | - | CHRN | In search mode, 2x visual range; screen turns to night vision; lasts 30 cost |
161 | Viper | 4 | character | attach | - | - | - | CHRN | destroys assault rifle card in target's hand on hit; lasts 3 weapon uses |
162 | Pyro Bison | 7 | character | flamethrower | 140 | 85 | - | CHRN | 3×3 aoe; anti-armor;add BURN |
163 | Metal Gear Gander | 20 | character | use | 100 | 100 | - | CHRN | attacks 5 targets at random; cannot be used for movement |
164 | Ideaspy 2.5 | 6 | character | cost reducer | - | - | - | CHRN | all card costs 1/2 for 5 turns; costs saved accumulate on start of 6th turn |
165 | Gillian Seed | 8 | character | attach | - | - | - | CHRN | HIT 100% for attached weapon; weapon cost +10; lasts 1 weapon use |
166 | Mika Slayton | 6 | character | draw | - | - | - | CHRN | user discards 2 cards, ally draws 3 cards |
167 | Metal Gear Mk-II | 4 | character | dumb | - | - | - | CHRN | rearranges user's hand |
168 | Jonathan Ingram | 0 | character | cost reducer | - | - | - | CHRN | reduces user's cost by 15; cannot be used for movement |
169 | Tony Redwood | 10 | character | use | - | - | - | CHRN | sets everyone's HIT at 100%; lasts 1 turn |
170 | Karen Hojo | 7 | character | draw | - | - | - | CHRN | |
171 | Ed Brown | 12 | character | use | - | - | - | CHRN | All REA blocked; lasts 3 turns |
172 | Jehuty | 15 | character | reset | - | - | - | CHRN | all decks and effects returned to default |
173 | ADA | 8 | character | cost reducer | - | - | - | CHRN | All cards used for movement cost 1; lasts 3 turns |
174 | GRU Soldier | 4 | character | move | - | - | - | MGS3 | can move 4 squares |
175 | Ocelot Unit | 4 | character | move | - | - | - | SBSS | can move 6 squares |
176 | Major Zero | 10 | character | equip | - | - | - | MGS3 | in search mode, all enemies appear on screen; lasts 1 turn |
177 | V.B. Volgin | 4 | character | attach | - | - | - | MGS3 | destroys 1 handgun card in target's hand on hit; lasts 3 weapon uses |
178 | N.S. Sokolov | 4 | character | attach | - | - | - | MGS3 | adds anti-armor, ATK +10; lasts 2 weapon uses |
179 | Naked Snake | 7 | character | CQC | varies | varies | - | MGS3 | activates random CQC when combined with an equipped CQC card |
180 | The Boss | 8 | character | CQC | varies | varies | - | MGS3 | activates random CQC when combined with an equipped CQC card |
181 | The Fury | 6 | character | flamethrower | 60 | 90 | - | MGS3 | (3×2)+1 aoe; anti-armor; adds BURN |
182 | Shagohod | 20 | character | use | 200 | 100 | - | SBSS | 9×9(!) aoe; cannot be used for movement; hits user as well |
183 | Ocelot | 4 | character | use | - | - | - | MGS3 | target cannot shoot; lasts 20 cost |
184 | Eva | 7 | character | use | - | - | - | MGS3 | No living enemy within 3 squares can use CQC; lasts 20 cost |
185 | A.L. Granin | 0 | character | cost reducer | - | - | - | MGS3 | sets user's cost to 15 |
186 | Sneaking Suit | 6 | item | equip | - | - | 70 | ITGL | reduces 1 attack by 10; lasts 1 use; Snake only |
187 | XM8 | 9 | weapon | use | 30×4 | 60 | - | SBSS | can move 6 squares; adds random status effect on hit |
188 | Mr. Sigint | 4 | character | draw | - | - | - | MGS3 | user draws 3 cards/turn; reshuffle cost is 20; lasts 10 turns |
189 | Paramedic | 4 | character | equip | - | - | - | SBSS | when attacked, user's cost is reduced by damage taken/20; lasts 2 turns |
190 | Lt. Raikov | 4 | character | equip | - | - | - | MGS3 | when attacked, enemy's cost is increased by number of attacks against the user; lasts 2 turns |
191 | The Sorrow | 8 | character | use | - | - | - | MGS3 | no living unit can move; user's HP is halved; lasts 2 turns |
192 | The End | 7 | character | equip | - | - | - | MGS3 | attacks over 6 blocks away have 100% HIT; user loses 50 HP/turn; lasts 3 turns |
193 | The Fear | 5 | character | equip | - | - | - | MGS3 | ATK +10 when user has a status ailment; lasts 20 cost |
194 | The Pain | 8 | character | equip | - | - | - | SBSS | Deals damage equal to damage taken by user to attacking enemy; lasts 2 turns |
195 | Instant Ramen | 4 | item | use | - | - | - | MGS3 | restores user's HP by 100 |
196 | Fatman | 7 | character | use | - | - | - | MGS3 | all mines already placed get ATK +30; can be stacked 4 times |
197 | Sea Harrier | 10 | character | use | 250 | 100 | - | MGS2 | 2 2×8 aoe; activates after 10 cost |
198 | Rosemary | 7 | character | use | - | - | - | MGS2 | adds user's REST to ally's next turn |
199 | Arsenal Gear | 20 | character | use | 300 | 100 | - | MGS2 | 3×5 aoe in front of user; cannot be used for movement |
200 | Funamushi | 6 | item | attach | - | - | - | MGS2 | destroys all HP recovery cards in target's hand; lasts 1 weapon use |
201 | McDonnell Miller | 3 | character | move | - | - | - | ITGL | can move 3 squares |
202 | Hind D | 10 | character | use | special | 100 | - | ITGL | deals 100x #of equipped cards; all equipped cards discarded |
203 | Decoy Octopus | 8 | character | use | - | - | - | MGS1 | all damage taken by user will be added to ally's HP; lasts 2 turns |
204 | M1 Abrams | 10 | character | use | special | 100 | - | MGS1 | attack equal to user's HP/2; user's HP 1/2; 1 block radius aoe |
205 | Donald Anderson | 7 | character | use | - | - | - | MGS1 | turns search mode on/off; cannot be used in story mode |
206 | Teliko Freedman | 5 | character | use | - | - | - | CHRN | traps have no effect; lasts 1 turn; after use, card is removed from deck for remainder of current mission |
207 | Leone | 8 | character | use | - | - | - | CHRN | all damage taken by user until user's next turn is added to the first hit of user's next attack; lasts until user's next turn |
208 | La Clown | 10 | character | use | - | - | - | CHRN | user and ally change positions |
209 | Gray Murray | 4 | character | equip | - | - | - | CHRN | user resists HP halved; lasts 3 turns |
210 | Elsie & Francis | 7 | character | use | - | - | - | CHRN | affected enemy must deal at least 300 damage to user in its 3 turns or enemy will be OOA on 4th turn; can only be used if behind adjacent enemy |
211 | Alice Hazel | 4 | character | use | - | - | - | CHRN | user resists OIL, BLIND, and KDWN; lasts 3 turns |
212 | Roger McCoy | 8 | character | reset | - | - | - | CHRN | resets user's deck to default |
213 | Kodoque | 20 | character | use | 300 | 100 | - | ULMT | 5×1 aoe; cannot be used for movement |
214 | Django | 7 | character | attach | - | - | - | ULMT | changes aoe for Gun del Sol/Hell |
215 | Otenko-sama | 7 | character | attach | - | - | - | ULMT | changes aoe for Gun del Sol/Hell |
216 | Slasher Hawk | 6 | character | use | 80 | 100 | - | CHRN | +80 ATK for each Slasher Hawk card played on the same turn |
217 | Wolf Dog | 7 | character | attach | - | - | - | MGS1 | destroys all armor cards equipped on target on hit; lasts 2 turns |
218 | Dirty Duck | 8 | character | use | - | - | - | CHRN | pulls target to 1 block in front of user |
219 | Red Blaster | 8 | character | equip | - | - | - | CHRN | all traps cost 1 to use; user cannot shoot; lasts 30 cost |
220 | Dr. Kio Marv | 7 | character | equip | - | - | - | CHRN | 300 bonus points for each enemy killed in aoe attack; lasts 30 cost |
221 | Pit Trap | 6 | support | trap | - | - | - | MGS3 | stops movement on or through square set on; prevents movement for 1 turn |
222 | Jam | 6 | support | trap | - | - | - | MGS3 | stops shooting on square set on |
223 | Blitz | 6 | support | trap | - | - | - | MGS3 | stops REA on square set on |
224 | Military Gain | 6 | support | trap | - | - | - | MGS3 | while on set square, user gains 500 bonus points for each enemy killed |
225 | Tent | 6 | support | trap | - | - | - | MGS3 | gain +10% HP per turn while standing on square set on |
226 | Front Lines | 6 | support | trap | - | - | - | MGS3 | gain +10 HIT while standing on square set on |
227 | Headquarters | 6 | support | trap | - | - | - | MGS3 | remove status ailment while standing on square set on |
228 | Disarmament | 6 | support | trap | - | - | - | MGS3 | 1 random equip destroyed while standing on square set on |
229 | Supply Cut | 6 | support | trap | - | - | - | MGS3 | gain +10 cost per turn while standing/moving through square set on |
230 | Attrition | 8 | support | trap | - | - | - | SBSS | while trap exists, no one can recover HP; can be destroyed by stepping on square set on |
231 | Urban Warfare | 8 | support | trap | - | - | - | SBSS | while trap exists, no one can shoot; can be destroyed by stepping on square set on |
232 | Ambush | 8 | support | trap | - | - | - | SBSS | while trap exists, no one can use CQC; can be destroyed by stepping on square set on |
233 | ATK Linkage | 4 | support | link | - | - | - | MGS3 | ATK +10; links to shots/CQC of 3 blocks or less |
234 | Cost Linkage | 4 | support | link | - | - | - | MGS3 | cost -2; links to shots/CQC of 3 blocks or less |
235 | Cost+ Linkage | 4 | support | link | - | - | - | MGS3 | target cost +2; links to shots/CQC of 3 blocks or less |
236 | Add KDWN Linkage | 4 | support | link | - | - | - | MGS3 | add KDWN; links to shots/CQC of 3 blocks or less |
237 | HIT Linkage | 4 | support | link | - | - | - | MGS3 | HIT +20; links to shots/CQC of 3 blocks or less |
238 | Ammo Linkage | 4 | support | link | - | - | - | MGS1 | ammo +1; links to shots of of 2 shots or more within 3 blocks or less |
239 | Add AP Linkage | 4 | support | link | - | - | - | MGS3 | add anti-armor; links to shots/CQC of 3 blocks or less |
240 | Dstry Equip. Linkage | 4 | support | link | - | - | - | MGS1 | add destroy equip; links to shots/CQC of 3 blocks or less |
241 | Counter Block Linkage | 4 | support | link | - | - | - | MGS3 | prevents target from REA; links to Shots/CQC of 3 blocks or less |
242 | Defense Linkage | 4 | support | link | - | - | - | MGS2 | damage taken -40; links to an attack on the user |
243 | Draw Linkage | 4 | support | link | - | - | - | MGS2 | Draw 3 cards; links to another linkage card |
244 | Recovery Linkage | 4 | support | link | - | - | - | MGS2 | HP +30; links to an attack on the user |
245 | Action+ Linkage | 8 | support | link | - | - | - | MGS3 | REST +1; links to card being drawn |
246 | M61 Vulcan | 14 | gatling gun | use | 10×20 | 60 | - | ITGL | anti-armor |
247 | Glock 17 | 4 | pistol | equip | 70 | 80 | 80 | SBST | 9mm; add 1 cost/hit to target |
248 | AN94 Abakan | 9 | rifle | equip | 60 | 75 | 10 | SBST | 5.45mm; anti-armor; destroy equip; add BLEED |
249 | Railgun | 11 | weapon | use | 150 | 100 | - | SBST | anti-armor; 6×1 aoe |
250 | RGB6 | 6 | grenade launcher | equip | - | - | - | CHRN | extends throwing range of grenade-type cards |
251 | Handgun | 4 | pistol | equip | 50 | 80 | 0 | CHRN | 9mm |
252 | M79 (antipersonnel) | 8 | grenade launcher | use | special | 100 | 0 | CHRN | ATK equal to:(100-(currentHP%))x4; ATK cannot drop below 1; unlimited range, HIT always 100%; anti-armor |
253 | SMG | 6 | SMG | equip | 50 | 80 | 0 | CHRN | 9mm; cost of attacking=0 if attack does 0 damage |
254 | M47 Dragon | 0 | rocket launcher | use | special | 100 | 0 | CHRN | ATK= cost x10;HIT always100%; anti-armor |
255 | Ingram M11 | 6 | SMG | equip | 50 | 80 | 100 | CHRN | 9mm;ATK x1.5 if countering |
256 | MK22 | 6 | pistol | use | 0 | 60 | 0 | MGS3 | add SLEEP |
257 | M1911 | 4 | pistol | use | 20×3 | 90 | 0 | MGS3 | ATK x1.5 if not in alert mode |
258 | EZ Gun | 7 | pistol | equip | 10 | 70 | 0 | MGS3 | 45 Cal; damage taken 1/2 while equipped; 20% chance of SLEEP on hit; points 1/2 |
259 | AMD-63 | 6 | rifle | use | 40×2 | 75 | 0 | MGS3 | adds KDWN |
260 | AK-47I | 6 | rifle | use | 20×4 | 80 | 0 | MGS3 | ATK x1.5 when at max HP |
261 | Patriot | 7 | aslt. pistol | equip | 50 | 85 | 20 | SBSS | 5.56mm; ATK x1.5 when covered |
262 | C96 | 4 | pistol | use | 10×6 | 85 | 0 | MGS3 | Target's interference has no effect |
263 | Thompson M1928 | 6 | machine gun | equip | 90 | 90 | 0 | MGS3 | 45 Cal; 2+(3×2) aoe |
264 | William Tell | 8 | crossbow | use | 100 | 90 | 0 | MGS3 | adds BLEED |
265 | G36C | 10 | m. gun | use | 60×4 | 60 | 0 | SBSS | anti-armor; destroy equip |
266 | OICW | 7 | rifle | equip | 10 | 50 | 50 | MGS3 | 5.56mm |
267 | PTRS-1941 | 12 | rifle | use | 300 | 75 | 0 | CHRN | anti-armor; add KDWN |
268 | ATK Backup | 5 | support | use | - | - | - | MGS2 | ally gets ATK +5 on their next attack |
269 | HIT Backup | 5 | support | use | - | - | - | MGS2 | ally gets HIT +20 on their next attack |
270 | Evade Backup | 5 | support | use | - | - | - | MGS2 | ally gets + 20% evasion on next attack |
271 | Serum | 12 | support | use | - | - | - | MGS2 | cures ally's status ailment |
272 | Remove Trap | 10 | support | use | - | - | - | MGS1 | removes 1 trap |
273 | Near Def. Support | 7 | support | equip | - | - | - | MGS1 | nearby ally's damage is reduced by 50; lasts 5 turns |
274 | Near Atk. Support | 7 | support | equip | - | - | - | MGS1 | nearby ally gets ATK +5; lasts 5 turns |
275 | Projectile Soak | 8 | support | equip | - | - | - | MGS1 | projectile damage is added to user's HP; CQC damage doubled |
276 | Close-Range Soak | 8 | support | equip | - | - | - | MGS1 | CQC damage is added to user's HP; projectile damage doubled |
277 | Projectile Counter | 8 | support | equip | - | - | - | MGS1 | gunshots countered; ATK x1.5 if CQC used |
278 | Close-Rng Counter | 8 | support | equip | - | - | - | MGS1 | CQC attacks are countered; ATK x1.5 if gunshot counte |
279 | Cost Counter | 8 | support | equip | - | - | - | MGS1 | returns cost added back to attacker; lasts 1 use |
280 | Card Seal | 12 | support | use | - | - | - | MGS1 | the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode |
281 | Reiko Hinomoto | 6 | character | use | 100 | 100 | 0 | CHRN | add FAINT; user and target switch position; must be in front of adjacent enemy |
282 | Uniform-R | 5 | item | equip | - | - | 80 | MGS2 | Reduce damage by 50 |
283 | Uniform-B | 5 | item | equip | - | - | 80 | MGS2 | Reduce damage by 100 |
284 | Uniform-G | 5 | item | equip | - | - | 80 | MGS2 | Reduce damage by 100 |
285 | Ayumi Kinoshita | 6 | character | trap | - | - | - | MGS3 | distracts/immobilizes enemies; cannot be used in Link Mode |
286 | Meguru Ishii | 6 | character | trap | - | - | - | MGS3 | Life +20%/turn while standing on square; cannot be used in Link Mode |
287 | Natsume Sano | 8 | character | trap | - | - | - | MGS3 | cure status ailments while standing on square; cannot be used in Link Mode |
288 | MGS4 | 3 | character | movement | - | - | - | ITGL | can move 3 blocks; cannot be used in Link Mode (?) |
289 | Emma's Parrot | 4 | character | use | - | - | - | MGS2 | draws nearby enemies to targeted square; cannot be used in Link Mode |
290 | Banana Skin | 4 | support | trap | - | - | - | CHRN | adds 20 cost to anyone that passes through set block; cannot be used in Link Mode |
291 | Jack | 4 | item | equip | - | - | - | MGS3 | movement +1, ATK -20; lasts 3 turns; cannot be used in Link Mode |
292 | Possessed Arm | 6 | character | use | - | - | - | MGS2 | Target cannot move for 1 turn; cannot be used in Link Mode |
293 | Solid Eye | 4 | character | equip | - | - | - | CHRN | in search mode, all enemies are shown on screen; lasts 5 turns |
294 | Solid Snake (MGS4) | 15 | character | use | - | - | - | CHRN | automatic Eq. Lv. 3; does not require Lv. 2; cannot be used in Link Mode |
295 | Otacon | 7 | character | link | - | - | - | CHRN | add anti-armor, ATK +20,HIT +20; links to shots of 2 blocks or more |
296 | Gekko | 12 | character | use | 200 | 100 | 0 | CHRN | 5×5 aoe in front of user; cannot be used in Link Mode |
297 | Metal Gear Mk.II MGS4 | 6 | character | link | - | - | - | CHRN | adds ammo +2; links to shotsof 3 blocks or less and 2 shots or more |
298 | No Smoking | 4 | support | use | - | - | - | CHRN | cures ally's status (?); reduces user's HP to 1 (doesn't actually do so, joke card?) |
299 | Redeye-II | 7 | stinger | use | 180 | 100 | 0 | MGS2 | anti-armor; only targets machines; 3×3 aoe |
300 | SOCOM+ | 5 | pistol | use | 100×2 | 90 | 0 | MGS1 | 45 Cal; Adds KDWN; Silenced |
301 | FAMAS/F2 | 7 | rifle | use | 60×4 | 75 | 0 | MGS1 | |
302 | TNT | 5 | explosive | use | 250 | 100 | 0 | MGS1 | anti-armor; 3×3 aoe; set off with timer, remote, or whenshot; add KDWN |
303 | Desert Eagle+ | 12 | pistol | use | 500 | 35 | 0 | MGS1 | anti-armor |
304 | Grenade+ | 6 | explosive | use | 200 | 100 | 0 | MGS1 | anti-armor; 5×5 aoe; detonates after 8 cost; add KDWN |
305 | Stun Grenade+ | 5 | explosive | use | 0 | 100 | 0 | MGS1 | adds FAINT; 3×3 aoe; detonates after 5 cost |
306 | Chaff Grenade+ | 5 | explosive | use | 0 | 100 | 0 | MGS2 | disables on-screen machines for 40 cost; detonates after 5 cost |
307 | FIM-92C | 7 | stinger | use | 300 | 100 | 0 | MGS1 | only targets machines; unlimited range, HIT does not decrease with distance; anti-armor |
308 | P8 | 5 | pistol | equip | 50 | 90 | 50 | MGS2 | 9mm; add BLEED |
309 | PMM | 4 | pistol | equip | 40 | 95 | 20 | MGS2 | 9mm |
310 | AKS74un | 6 | rifle | equip | 30 | 75 | 50 | MGS2 | 5.45mm; silenced; HIT +10% when above target |
311 | M4A1 | 7 | rifle | equip | 10 | 80 | 50 | MGS2 | 5.56mm; HIT +10% when below target |
312 | PSG1-T | 7 | sniper | equip | 60 | 80 | 0 | MGS2 | 7.62mm; 30% chance of SLEEP on hit |
313 | M9+ | 6 | pistol | equip | 50 | 80 | 0 | MGS2 | 9mm; silenced; 70% chance of SLEEP on hit |
314 | P8 (Laser S.) | 6 | pistol | equip | 50 | 95 | 50 | MGS2 | 9mm; Free Attack; add BLEED |
315 | AKS74un (Laser S.) | 7 | rifle | equip | 30 | 80 | 40 | MGS2 | 5.45mm; Free Attack; Silenced; HIT +10% from above target |
316 | M4A1 (Laser S.) | 7 | rifle | equip | 10 | 70 | 10 | MGS2 | 5.56mm; Free Attack; HIT +10% from below target |
317 | S.A.A.+ | 4 | pistol | equip | 120 | 90 | 70 | SBST | 45 Cal; destroy equip |
318 | P90+ | 7 | rifle | equip | 130 | 80 | 0 | MGS2 | 5.7mm; 3×4 aoe in front of user; add KDWN |
319+ | SPAS12+ | 7 | shotgun | equip | 100 | 90 | 0 | MGS2 | 12 gauge; adds KDWN; (3×4)+1 aoe in front of user |
320 | Claymore+ | 6 | explosive | use | 150 | 100 | 0 | MGS2 | 2×1 aoa; Set off by movement; crawl over to disarm |
321 | Nikita Missle+ | 7 | missle | use | 220 | 100 | 0 | MGS2 | add BURN; anti-armor; move 5 squares/turn; 3×3 aoe |
322 | MP5SD6 | 7 | SMG | use | 200 | 90 | 0 | ITGL | 9mm; 2+(3×2)+2 aoe; silenced |
323 | RC Missle+ | 7 | missle | use | 250 | 100 | 0 | CHRN | add BLEED; anti-armor; move 5 squares/turn; 3×3 aoe |
324 | Mine+ | 6 | explosive | use | 180 | 100 | 0 | CHRN | set off by standing/moving over block; crawl to disarm; anti-armor |
325 | R5 | 7 | rifle | equip | 40 | 85 | 30 | CHRN | 5.56mm; target cannot counter |
326 | Five-seveN Tactical | 5 | pistol | equip | 80 | 100 | 90 | CHRN | 5.7mm |
327 | M92FS (Laser S.) | 5 | pistol | equip | 70 | 100 | 30 | CHRN | 9mm; Free Attack; unblockable |
328 | M92FS | 4 | pistol | equip | 70 | 95 | 30 | CHRN | 9mm; unblockable |
329 | Gun del Hell | 10 | plasma gun | equip | 250 | 100 | 0 | ULMT | can be fired after 10 cost; uses Gun del Sol/Hell ammo; anti-armor |
330 | Vz61+ | 8 | SMG | use | 70 | 80 | 0 | MGS3 | silenced; (3×3)+1+1 aoe |
331 | AKMN | 6 | rifle | equip | 40 | 75 | 10 | MGS3 | 7.62mm; anti-armor |
332 | Punch (CQC)+ | 4 | CQC | equip | varies | varies | 80 | SBSS | Equip with another CQC card to attack |
333 | Kick (CQC)+ | 5 | CQC | equip | varies | varies | 80 | SBSS | Equip with another CQC card to attack |
334 | Throw (CQC)+ | 6 | CQC | equip | varies | varies | 0 | SBSS | Equip with another CQC card to attack |
335 | Rush (CQC)+ | 7 | CQC | equip | varies | varies | 0 | SBSS | Equip with another card to attack |
336 | M63A | 8 | m. gun | equip | 50 | 80 | 20 | SBSS | 5.56mm; target cannot counter; add BURN |
337 | M37+ | 10 | shotgun | equip | 200 | 80 | 0 | SBSS | 12 gauge; add KDWN; 3×5 aoe |
338 | SVD+ | 9 | sniper | equip | 150 | 60 | 0 | SBSS | 7.62mm |
339 | M16A2 | 7 | rifle | equip | 50 | 50 | 30 | SBSS | 5.56mm; HIT +10%/card in hand |
340 | M1891/30+ | 10 | sniper | equip | 100 | 75 | 0 | SBSS | 7.62mm; adds 5 cost/hit; 70% chance of SLEEP on hit |
341 | C3+ | 4 | explosive | use | 180 | 100 | 0 | MGS3 | anti-armor; 3×3 aoe; set off with timer, remote, or when shot; add KDWN |
342 | M15+ | 6 | explosive | use | 80 | 100 | 0 | MGS3 | adds BURN; anti-armor; 3×3 aoe; detonates after 8 cost; add KDWN |
343 | RPG7V | 10 | stinger | use | 200 | 100 | 0 | SBSS | anti-armor; add KDWN; 3×3 aoe |
344 | Quick Draw+ | 4 | action | attach | - | - | - | MGS1 | ATK -5, HIT -20; Usage Cost is 0; lasts 3 weapon uses |
345 | Concentrate+ | 0 | action | attach | - | - | - | MGS1 | HIT +50%; use cost for weapon +6; lasts 2 weaponuses; cannot be used for movement |
346 | Marines+ | 4 | character | move | - | - | - | MGS2 | move 5 blocks |
347 | Navy SEALs+ | 4 | character | move | - | - | - | MGS2 | move 5 blocks |
348 | Aim+ | 7 | support | link | - | - | - | MGS2 | HIT +10% for weapon; links to attacks of 1 block or more |
349 | Body Shot+ | 4 | action | attach | - | - | - | MGS2 | halves target's HP; one shot only; lasts 1 weapon use |
350 | Double Shot+ | 8 | action | attach | - | - | - | SBST | doubles number of shots for weapon; can be stacked for triple shots; lasts 1 weapon use |
351 | Counter Block+ | 4 | action | attach | - | - | - | MGS2 | prevents REA trigger for equipped weapon; lasts 20 weapon uses |
352 | Spin Kick+ | 5 | CQC | use | 120 | 100 | 0 | MGS2 | add KDWN; Destroy Equip; 1 block radius from user aoe |
353 | H.F. Blade+ | 6 | CQC | use | 90×2 | 100 | 0 | MGS2 | add BLEED; Destroy Equip.; ineffective vs. machines |
354 | Republic Blade | 6 | CQC | use | 190 | 100 | 0 | SBST | Unblockable; add BLEED;destroy 2 equip.; ineffective vs. machines |
355 | Briefing+ | 4 | action | draw | - | - | - | MGS2 | User and ally discard hands & draw 6 new cards |
356 | Add KDWN+ | 4 | action | attach | - | - | - | MGS1 | adds KDWN to weapon; lasts 3 weapon use |
357 | Head Shot+ | 8 | action | attach | - | - | - | MGS1 | add QUICK DEATH; HIT -30; only 1 shot; lasts 1 weapon use |
358 | Hold Up+ | 4 | action | special | - | - | - | MGS2 | reduce target's Equip Lv. by 2; must be behind target |
359 | Funds+ | 4 | action | draw | - | - | - | MGS2 | ally draws 2 cards |
360 | Survival Knife+ | 6 | CQC | use | 30×6 | 100 | 0 | MGS3 | add BLEED; ineffective vs. machines |
361 | Choke+ | 6 | action | special | - | - | - | MGS3 | add FAINT to target; must be 1 block behind target |
362 | Attack 1 Enemy+ | 5 | action | attach | - | - | - | MGS3 | turns equipped aoe upon to single enemy attack type;lasts 2 weapon use; cannot be used with Vulcan Raven card |
363 | Hip Shot+ | 4 | action | attach | - | - | - | MGS3 | user's cost -10; HIT -20; lasts 3 weapon uses |
364 | Extra Turn+ | 10 | action | special | - | - | - | SBSS | after user's turn, it is immediately user's turn again;lasts 1 time |
365 | Scope+ | 5 | item | equip | - | - | - | MGS1 | attacks 3+ blocks away get HIT +30; lasts 30 cost |
366 | Body Armor+ | 6 | item | equip | - | - | 70 | MGS1 | reduces damage by 100; lasts 1 time |
367 | Box A+ | 4 | item | equip | - | - | - | MGS1 | can hide from sentries; does not always work; lasts until weapon is used, or user is attacked |
368 | Mine Detector+ | 4 | item | equip | - | - | - | MGS1 | shows mines; lasts 99 cost |
369 | Ration+ | 4 | item | use | - | - | - | MGS1 | restores 400 of user's HP |
370 | Handy Survival Kit+ | 6 | item | use | - | - | - | MGS1 | restores 150 of ally's HP |
371 | Stealth+ | 8 | item | equip | - | - | - | SBST | user is invisible to NPC's in intrusion phase; lasts 20 cost; removed if user is attacked |
372 | Box B+ | 4 | item | equip | - | - | - | MGS2 | can hide from sentries; does not always work; lasts until weapon is used, or user is attacked |
373 | Detonator+ | 4 | item | use | - | - | - | MGS2 | detonates all placed C3, C4, and TNT in the area |
374 | Handy Medical Kit+ | 8 | item | use | - | - | - | MGS2 | revives OOA ally with 100 HP |
375 | Survival Kit+ | 5 | item | use | - | - | - | MGS1 | restores 300 of ally's HP |
376 | Medical Kit+ | 8 | item | use | - | - | - | MGS1 | revives OOA ally with full HP |
377 | Interesting Book | 8 | item | use | - | - | - | MGS2 | distracts & immobilizes enemy who sees it |
378 | Super Cool Book | 8 | item | use | - | - | - | MGS2 | distracts & immobilizes enemy who sees it |
379 | Phase Down+ | 4 | item | use | - | - | - | MGS2 | Lowers alert phase by 2; cannot be used in the sight of the enemy |
380 | Timer+ | 0 | item | use | - | - | - | MGS2 | attach to placed C3, C4, or TNT; detonates attached bomb after 1 cost; cannot be used for movement |
381 | Thermal Goggles+ | 4 | item | equip | - | - | - | CHRN | In Search Mode, reveals enemies within 3 blocks; lasts 40 cost |
382 | Box C+ | 4 | item | equip | - | - | - | CHRN | can hide from sentries; does not always work; lasts until weapon is used, or user is attacked |
383 | Ceramic Armor+ | 7 | item | equip | - | - | 80 | CHRN | |
384 | Bomb Blast Suit+ | 8 | item | equip | - | - | 60 | MGS2 | reduce damage by 200; lasts 1 use; prevents BURN |
385 | C Ration B1 Unit+ | 5 | item | use | - | - | - | CHRN | restores user's HP by 250 |
386 | C Ration B2 Unit+ | 5 | item | use | - | - | - | CHRN | restores user's HP by 270 |
387 | C Ration B3 Unit+ | 5 | item | use | - | - | - | ULMT | restores user's HP by 300 |
388 | Builder Bed+ | 12 | item | equip | - | - | - | CHRN | auto-revive user with 10 HP when OOA |
389 | Gijin-san+ | 10 | item | use | - | - | - | CHRN | ATK +30 for all allies for remainder of mission; points halved on completion; cannot be used with Big Boss card |
390 | Dark Loans+ | 12 | item | equip | - | - | - | ULMT | All damage to user reduced to 0 for 3 turns; after 3 turns, user's life drops to 1 HP; cannot be unequipped manually |
391 | Solar Bank+ | 14 | item | equip | - | - | - | ULMT | All damage to user set to 10for 3 turns; after 3 turns, user's HP restored to full |
392 | Box D+ | 4 | item | equip | - | - | - | MGS3 | can hide from sentries; does not always work; lasts until weapon is used, or user is attacked |
393 | Bandage+ | 8 | support | link | - | - | - | MGS3 | restores user's HP by 50; links to attack on user |
394 | Front Evade+ | 7 | support | equip | - | - | 100 | MGS3 | Completely evades frontal & sometimes side attacks; 1 use |
395 | Endure+ | 8 | support | equip | - | - | 80 | MGS1 | reduces damage from 1 attack by 20; 1 use |
396 | Hang+ | 4 | support | equip | - | - | - | MGS2 | allows user to hang off of ledges; lasts 60 cost |
397 | Handy 1st Aid Kit+ | 4 | item | use | - | - | - | MGS2 | restores adjacent ally's HP by 300 |
398 | Cost -5 | 0 | support | cost reducer | - | - | - | MGS3 | reduces user's cost by 5; cannot be used for movement |
399 | Ally Cost -5 | 4 | support | cost reducer | - | - | - | MGS3 | reduces ally's cost by 4 |
400 | Rear Evade+ | 7 | support | equip | - | - | 100 | MGS3 | Completely evades rear attacks; 1 use |
401 | Sacrifice+ | 4 | support | use | - | - | - | MGS2 | |
402 | Transfuse Blood+ | 4 | support | use | - | - | - | MGS2 | |
403 | 1st Aid Kit+ | 4 | item | use | - | - | - | MGS1 | adjacent ally's HP +500 |
404 | Cost -8 | 0 | support | cost reducer | - | - | - | MGS2 | reduces user's cost by 8; cannot be used for movement; cannot be used in Link Mode |
405 | Ally Cost -8 | 8 | support | cost reducer | - | - | - | MGS2 | reduces ally's cost by 8 |
406 | Silenced+ | 4 | support | equip | - | - | - | MGS2 | user makes no sound; lasts 30 cost |
407 | Hand Grip+ | 4 | support | use | - | - | - | MGS2 | increases duration of Hang cards |
408 | Reaction Block+ | 4 | support | equip | - | - | - | MGS3 | prevents enemy REA; lasts 20 cost |
409 | Evade+ | 8 | support | equip | - | - | 100 | MGS1 | Completely evades attack from any angle; 1 use |
410 | Cost -12 | 0 | support | cost reducer | - | - | - | MGS2 | reduces user's cost by 12; cannot be used for movement; cannot be used in Link Mode |
411 | Ally Cost -12 | 12 | support | cost reducer | - | - | - | MGS1 | reduces ally's cost by 12 |
412 | Genome Soldier+ | 4 | character | move | - | - | - | MGS1 | can move 6 blocks |
413 | Roy Campbell+ | 10 | character | use | 200 | 100 | - | MGS1 | 7×7 aoe; add BURN; activates after 15 cost;after use, it is removed from deck for remainder of current mission |
414 | Otacon+ | 7 | character | link | - | - | - | MGS1 | adds anti-armor, ATK, HIT +10; links to shots of 2 blocks or more, and aoe attacks |
415 | Sniper Wolf+ | 6 | character | attach | - | - | - | MGS1 | HIT +60; lasts 1 weapon use |
416 | Vulcan Raven+ | 4 | character | attach | - | - | - | MGS1 | turns single-attack weapon into 3×3 aoe weapon; lasts 2 weapon uses; cannot be used with attack 1 enemy card |
417 | Metal Gear REX+ | 30 | character | use | 350 | 100 | - | ITGL | 5×5 aoe in front of user; discards 2 random cards from user's hand; cannot be used if user does not have enough cards to discard; cannot be used for movement |
418 | Psycho Mantis+ | 10 | character | use | - | - | - | ITGL | 3×6 target area; disorients target; lasts 3 turns; cannot be used in Link Mode |
419 | Mei Ling+ | 4 | character | use | - | - | - | MGS1 | doubles allies' interference effects; lasts 40 cost |
420 | Genola+ | 13 | character | use | - | - | - | ITGL | all living characters within range faint except user |
421 | Solid Snake (MGS1)+ | 7 | character | use | - | - | - | MGS1 | restore's user's HP by 800 |
422 | Naomi Hunter+ | 4 | character | use | - | - | - | MGS1 | restores user's HP by 10 every 5 cost; lasts until 200 HP is recovered |
423 | Meryl Silverburgh+ | 0 | character | cost reducer | - | - | - | MGS1 | reduces user's cost by 1/2; cannot be used for movement |
424 | Gurlukovich Sld.+ | 4 | character | use | - | - | - | MGS2 | can move 5 blocks |
425 | Emma Emmerich+ | 4 | character | equip | - | - | - | MGS2 | total frontal/side evasion until user's next turn; all equip destroyed; lasts 1 turn |
426 | Fortune+ | 8 | character | equip | - | - | - | SBST | total evasion of the next 20 bullets |
427 | Vamp+ | 7 | character | equip | - | - | - | MGS2 | recovers user's HP equal to 1/2 of damage dealt to enemy; lasts 3 turns |
428 | Solid Snake (MGS2)+ | 4 | character | equip | - | - | - | MGS2 | user can hang off ledges for 90 cost |
429 | Iriqois Pliskin+ | 4 | character | equip | - | - | - | MGS2 | Reveals IR sensors; user's HP -1 per cost; lasts 6 turns |
430 | Solidus Snake+ | 7 | character | CQC | 80×3 | 100 | - | MGS2 | not effective vs. machines |
431 | Mass-Produced RAY | 20 | character | use | 100 | 100 | - | SBST | 5 random attacks; cannot be used for movement |
432 | Jennifer+ | 4 | character | use | - | - | - | MGS2 | user's added cost is converted into 10 damage/cost; lasts until user's next turn |
433 | Olga Gurlukovich+ | 4 | character | draw | - | - | - | MGS2 | user draws 3 cards |
434 | Johnny Sasaki+ | 4 | character | draw | - | - | - | MGS2 | user discards hand, then draws six new cards |
435 | Raiden+ | 4 | character | move | - | - | - | MGS2 | can move 3 squares in one direction; ignore open spaces & enemies en route; add KDWN to enemies in user's path |
436 | Gurlogon+ | 10 | character | use | - | - | - | SBST | 9×9 aoe; adds 20 cost to all enemies in aoe |
437 | Solid Snake (MG)+ | 4 | character | equip | - | - | - | CHRN | used loading weapon cards return to user's hand |
438 | Machinegun Kid+ | 4 | character | equip | - | - | - | CHRN | universal loading card for any SMG or machine gun |
439 | Fire Trooper+ | 7 | character | flamethrower | 120 | 85 | - | CHRN | aoe narrows from 5 squares; anti-armor; add BURN |
440 | Metal Gear+ | 15 | character | use | 30 | 100 | - | CHRN | attacks everything on screen; add BLEED; cannot be used for movement |
441 | Running Man+ | 4 | character | move | - | - | - | ULMT | can move 8 blocks |
442 | Solid Snake (MG2)+ | 7 | character | equip | - | - | - | CHRN | increases user's max HP by 200 while equipped |
443 | Chris Jenner+ | 4 | character | equip | - | - | - | CHRN | resist KDWN; converts KDWN into 10 damage; lasts 10 turns |
444 | Marrionette Owl+ | 4 | character | equip | - | - | - | CHRN | In search mode, doubles visual range; screen turns to night vision; lasts 50 cost |
445 | Viper+ | 4 | character | attach | - | - | - | CHRN | destroys 1 assault rifle card in target's hand on hit; lasts 6 weapon uses |
446 | Pyro Bison+ | 8 | character | flamethrower | 160 | 85 | - | CHRN | 3×4 aoe; anti-armor; add BURN |
447 | Metal Gear Gander+ | 20 | character | use | 150 | 100 | - | CHRN | attacks 5 targets at random; cannot be used for movement |
448 | Ideaspy 2.5+ | 4 | character | cost reducer | - | - | - | CHRN | all card costs 1/2 for 5 turns; costs saved accumulate on start of 6th turn |
449 | Gillian Seed+ | 5 | character | attach | - | - | - | CHRN | HIT 100% for attached weapon; weapon cost +5; lasts 1 weapon use |
450 | Mika Slayton+ | 4 | character | draw | - | - | - | CHRN | user discards 2 cards, ally draws 3 cards |
451 | Metal Gear D (revised) | 15 | character | use | 200 | 100 | - | CHRN | 5×6 aoe (every other square); cannot be used for movement |
452 | Jonathan Ingram+ | 0 | character | cost reducer | - | - | - | CHRN | reduces user's cost by 20; cannot be used for movement |
453 | Tony Redwood+ | 15 | character | use | - | - | - | CHRN | sets everyone's HIT at 100%; lasts 2 turn |
454 | Karen Hojo+ | 4 | character | draw | - | - | - | CHRN | ally discards 2 cards; user draws 3 |
455 | Ed Brown+ | 8 | character | use | - | - | - | CHRN | All REA blocked; lasts 3 turns |
456 | Jehuty+ | 12 | character | reset | - | - | - | CHRN | all decks and effects returned to default |
457 | ADA+ | 4 | character | cost reducer | - | - | - | CHRN | All cards used for movement cost 1; lasts 5 turns |
458 | GRU Soldier+ | 6 | character | move | - | - | - | MGS3 | can move 5 squares |
459 | Ocelot Unit+ | 4 | character | move | - | - | - | SBSS | can move 7 squares |
460 | Major Zero+ | 4 | character | equip | - | - | - | MGS3 | in search mode, all enemies appear on screen; lasts 3 turns |
461 | V.B. Volgin+ | 4 | character | attach | - | - | - | MGS3 | destroys 2 handgun cards in target's hand on hit; lasts 6 weapon uses |
462 | N.S. Sokolov+ | 4 | character | attach | - | - | - | MGS3 | adds anti-armor,ATK +10; lasts 4 weapon uses |
463 | The Boss+ | 9 | character | link | - | - | - | MGS3 | ATK +30; links to CQC-type attacks |
464 | The Fury+ | 7 | character | flamethrower | 80 | 95 | - | MGS3 | (3×2)+1 aoe; anti-armor; adds BURN |
465 | Shagohod+ | 20 | character | use | 250 | 100 | - | SBSS | 9×9(!) aoe; cannot be used for movement; hits user as well |
466 | Eva+ | 5 | character | use | - | - | - | MGS3 | No living enemy within 3 squares can use CQC; lasts 30 cost |
467 | A.L. Granin+ | 0 | character | cost reducer | - | - | - | MGS3 | sets user's cost to 30 |
468 | Skull Suit | 7 | item | equip | - | - | 80 | ITGL | reduces 1 attack by 20; lasts 1 use; Snake only |
469 | XM8+ | 9 | weapon | use | 30×5 | 70 | - | SBSS | can move 6 squares; adds random status effect on hit |
470 | Mr. Sigint+ | 4 | character | draw | - | - | - | MGS3 | user draws 3 cards/turn; reshuffle cost is 20; lasts 5 turns |
471 | Paramedic+ | 4 | character | equip | - | - | - | SBSS | when attacked, user's cost is reduced by damage taken/20; lasts 4 turns |
472 | Lt. Raikov+ | 4 | character | equip | - | - | - | MGS3 | when attacked, enemy's cost is increased by number of attacks against the user; lasts 4 turns |
473 | The Sorrow+ | 4 | character | use | - | - | - | MGS3 | no living unit can move; user's HP is halved; lasts 2 turns |
474 | The End+ | 7 | character | link | - | - | - | MGS3 | attacks 9 or more blocks away have +80% HIT; links to shots of 9 or more blocks |
475 | The Fear+ | 7 | character | equip | - | - | - | MGS3 | ATK +20 when user has a status ailment; lasts 30 cost |
476 | The Pain+ | 4 | character | equip | - | - | - | SBSS | Deals damage equal to damage taken by user to attacking enemy; lasts 4 turns |
477 | Instant Ramen+ | 4 | item | use | - | - | - | MGS3 | restores user's HP by 150 |
478 | Fatman+ | 4 | character | use | - | - | - | MGS3 | all mines already placed get ATK +50; can be stacked 4 times |
479 | Harrier II | 10 | character | use | 250 | 100 | - | MGS2 | 3-square diamond aoe; activates after 5 cost |
480 | Rosemary+ | 4 | character | use | - | - | - | MGS2 | adds user's REST to ally's next turn |
481 | Arsenal Gear+ | 20 | character | use | 350 | 100 | - | MGS2 | 3×5 aoe in front of user; cannot be used for movement |
482 | Funamushi+ | 6 | item | attach | - | - | - | MGS2 | destroys all HP recovery cards in target's hand; lasts 3 weapon uses |
483 | Hind D+ | 10 | character | use | special | 100 | - | ITGL | deals 200x #of equipped cards; all equipped cards destroyed |
484 | Decoy Octopus+ | 6 | character | use | - | - | - | MGS1 | all damage taken by user will be added to ally's HP; lasts 4 turns |
485 | M1A2 | 12 | character | use | special | 100 | - | MGS1 | attack equal to user's 100+HP/2; user's HP 1/2; 2 block radius aoe |
486 | Donald Anderson+ | 4 | character | use | - | - | - | MGS1 | turns search mode on/off; cannot be used in story mode |
487 | Teliko Freedman+ | 5 | character | use | - | - | - | CHRN | traps have no effect; lasts 2 turns; after use, card is removed from deck for remainder of current mission |
488 | Jeff Jones | 4 | character | use | - | - | - | CHRN | all damage taken by user until user's next turn is added to the first hit of user's next attack; lasts until user's next turn |
489 | La Clown+ | 4 | character | use | - | - | - | CHRN | user and ally change positions |
490 | William L. Fleming | 4 | character | equip | - | - | - | CHRN | user resists QUICK DEATH; lasts 3 turns |
491 | Elsie & Francis+ | 6 | character | use | - | - | - | CHRN | affected enemy must deal at least 300 damage to user in its 3 turns or enemy will be OOA on 4th turn; can only be used if behind adjacent enemy |
492 | No. 16 | 4 | character | use | - | - | - | CHRN | user resists CONFUSE, SLEEP, and FAINT; lasts 3 turns |
493 | Roger McCoy+ | 4 | character | reset | - | - | - | CHRN | resets user's deck to default |
494 | Kodoque+ | 30 | character | use | 300 | 100 | - | ULMT | huge cone (center 10) aoe; cannot be used for movement |
495 | Sabata | 4 | character | attach | - | - | - | ULMT | changes aoe for Gun del Sol/Hell |
496 | Otenko-sama+ | 4 | character | attach | - | - | - | ULMT | changes aoe for Gun del Sol/Hell |
497 | Slasher Hawk+ | 4 | character | use | 100 | 100 | - | CHRN | +100 ATK for each Slasher Hawk card played on the same turn |
498 | Wolf Dog+ | 4 | character | attach | - | - | - | MGS1 | destroys all armor cards equipped on target on hit; lasts 4 turns |
499 | Dirty Duck+ | 5 | character | use | - | - | - | CHRN | pulls target to 1 block in front of user |
500 | Red Blaster+ | 4 | character | equip | - | - | - | CHRN | all traps cost 1 to use; user cannot shoot; lasts 50 cost |
501 | Dr. Kio Marv+ | 4 | character | equip | - | - | - | CHRN | 600 bonus points per enemy killed in aoe attack; lasts 50 cost |
502 | Pit Trap+ | 4 | support | trap | - | - | - | MGS3 | stops movement on or through square set on; prevents movement for 1 turn |
503 | Jam+ | 4 | support | trap | - | - | - | MGS3 | stops shooting on square set on |
504 | Blitz+ | 4 | support | trap | - | - | - | MGS3 | stops REA on square set on |
505 | Military Gain+ | 4 | support | trap | - | - | - | MGS3 | while on set square,user gains 1000 bonus points for each enemy killed |
506 | Tent+ | 4 | support | trap | - | - | - | MGS3 | gain +20% HP per turn while standing on square set on |
507 | Front Lines+ | 4 | support | trap | - | - | - | MGS3 | gain +20 HIT while standing on square set on |
508 | Headquarters+ | 4 | support | trap | - | - | - | MGS3 | remove status ailment while standing on square set on |
509 | Disarmament+ | 4 | support | trap | - | - | - | MGS3 | 1 random equip destroyed while standing on square set on |
510 | Supply Cut+ | 4 | support | trap | - | - | - | MGS3 | gain +15 cost per turn while standing/moving through square set on |
511 | Attrition+ | 4 | support | trap | - | - | - | SBSS | while trap exists, no one can recover HP; can be destroyed by stepping on square set on |
512 | Urban Warfare+ | 4 | support | trap | - | - | - | SBSS | while trap exists, no one can shoot; can be destroyed by stepping on square set on |
513 | Ambush+ | 4 | support | trap | - | - | - | SBSS | while trap exists, no one can use CQC; can be destroyed by stepping on square set on |
514 | ATK Linkage+ | 4 | support | link | - | - | - | MGS3 | ATK +10; links to shots/CQC of 4 blocks or more |
515 | Cost Linkage+ | 4 | support | link | - | - | - | MGS3 | cost -2; links to shots/CQC of 4 blocks or more |
516 | Cost+ Linkage+ | 4 | support | link | - | - | - | MGS3 | target cost +2; links to shots/CQC of 4 blocks or more |
517 | Add KDWN Linkage+ | 4 | support | link | - | - | - | MGS3 | add KDWN; links to shots/CQC of 4 blocks or more |
518 | HIT Linkage+ | 4 | support | link | - | - | - | MGS3 | HIT +20; links to shots/CQC of 4 blocks or more |
519 | Ammo Linkage+ | 4 | support | link | - | - | - | MGS1 | ammo +1; links to shots of of 2 shots or more and of 4 blocks or more |
520 | Add AP Linkage+ | 4 | support | link | - | - | - | MGS3 | add anti-armor; links to shots/CQC of 4 blocks or more |
521 | Dstry Equip. Linkage+ | 4 | support | link | - | - | - | MGS1 | add destroy equip; links to shots/CQC of 4 blocks or more |
522 | Counter Block Linkage+ | 4 | support | link | - | - | - | MGS3 | prevents target from REA; links to shots/CQC of 4 blocks or more |
523 | Defense Linkage+ | 4 | support | link | - | - | - | MGS2 | damage taken -60; links to attack on the user |
524 | Draw Linkage+ | 4 | support | link | - | - | - | MGS2 | Draw 3 cards; links to another linkage card |
525 | Recovery Linkage+ | 4 | support | link | - | - | - | MGS2 | HP +60; links to an attack on the user |
526 | Action+ Linkage+ | 4 | support | link | - | - | - | MGS3 | REST +1; links to card being drawn |
527 | M61A2 Vulcan | 14 | gatling gun | use | 20×20 | 50 | - | ITGL | anti-armor |
528 | Glock 18 | 4 | pistol | equip | 90 | 85 | 80 | SBST | 9mm; add 1 cost/hit to target |
529 | AN94 Abakan+ | 8 | rifle | equip | 60 | 80 | 10 | SBST | 5.45mm; anti-armor; destroy equip; add BLEED |
530 | Railgun+ | 11 | weapon | use | 200 | 100 | - | SBST | anti-armor; 7×1 aoe |
531 | RGB6+ | 6 | grenade launcher | equip | - | - | - | CHRN | extends throwing range of grenade-type cards |
532 | Handgun+ | 4 | pistol | equip | 60 | 90 | 0 | CHRN | 9mm |
533 | M79 (AP ammo) | 5 | grenade launcher | use | special | 100 | 0 | CHRN | ATK equals (100-(currentHP%))x4; ATK cannot drop below 1; unlimited range, HIT always 100%; anti-armor |
534 | SMG+ | 7 | SMG | equip | 80 | 85 | 0 | CHRN | 9mm; cost of attacking=0 if attack does 0 damage; 1+3+(5×2) aoe |
535 | Super Dragon | 0 | rocket launcher | use | special | 100 | 0 | CHRN | ATK = cost x 15; HIT always 100%; anti-armor |
536 | Cobray M11 | 6 | SMG | equip | 50 | 80 | 100 | CHRN | 9mm; ATK x1.5 if countering;(3×2)+3 aoe |
537 | MK22+ | 5 | pistol | use | 70 | 70 | 0 | MGS3 | 50% chance of SLEEP on hit |
538 | M1911A1 | 5 | pistol | equip | 30 | 90 | 0 | MGS3 | 45 Cal; ATK x2 if not in alert mode |
539 | Saru-Gun-Shake | 5 | pistol | equip | 10 | 70 | 0 | MGS3 | 45 Cal; damage taken 1/2 while equipped; 20% chance of SLEEP on hit; points 1/2 |
540 | AMD-63 Carbine | 7 | rifle | use | 50 | 80 | 10 | MGS3 | adds KDWN |
541 | AK-47II | 7 | rifle | use | 20×4 | 80 | 0 | MGS3 | ATK x2 when at max HP |
542 | Patriot+ | 9 | rifle | use | 180 | 90 | 20 | SBSS | 5.56mm; 5×3 aoe |
543 | Type-17 Pistol | 5 | pistol | equip | 50 | 100 | 10 | MGS3 | 7.62mm; Target's interference has no effect |
544 | Thompson M1 | 5 | machine gun | equip | 100 | 95 | 0 | MGS3 | 45 Cal; 2+(3×2) aoe |
545 | William Tell+ | 8 | crossbow | use | 150 | 75 | 0 | MGS3 | adds BLEED; destroy equip |
546 | G36C+ | 10 | rifle | equip | 60 | 60 | 90 | SBSS | anti-armor; destroy equip |
547 | XM29 | 6 | rifle | equip | 20 | 50 | 50 | MGS3 | 5.56mm |
548 | PTRS-1941+ | 14 | rifle | use | 350 | 70 | 0 | CHRN | anti-armor; add KDWN; add 5 cost on hit |
549 | ATK Backup+ | 6 | support | use | - | - | - | MGS2 | ally gets ATK +10 on their next attack |
550 | HIT Backup+ | 5 | support | use | - | - | - | MGS2 | ally gets HIT +30 on their next attack |
551 | Evade Backup+ | 5 | support | use | - | - | - | MGS2 | ally gets +30% evasion on next attack |
552 | Serum+ | 8 | support | use | - | - | - | MGS2 | cures ally's status ailment |
553 | Remove Trap+ | 6 | support | use | - | - | - | MGS1 | removes 1 trap |
554 | Near Def. Support+ | 7 | support | equip | - | - | - | MGS1 | nearby ally's damage is reduced by 100; lasts 5 turns |
555 | Near Atk. Support+ | 6 | support | equip | - | - | - | MGS1 | nearby ally gets ATK +10; lasts 5 turns |
556 | Projectile Soak+ | 5 | support | equip | - | - | - | MGS1 | projectile damage is added to user's HP; CQC damage doubled |
557 | Close-Range Soak+ | 8 | support | equip | - | - | - | MGS1 | CQC damage is added to user's HP; projectile damage doubled |
558 | Projectile Counter+ | 5 | support | equip | - | - | - | MGS1 | gunshots are countered; ATK x1.5 if CQC counter |
559 | Close-Rng Counter+ | 5 | support | equip | - | - | - | MGS1 | CQC attacks are countered; ATK x1.5 if gunshot counter |
560 | Cost Counter+ | 5 | support | equip | - | - | - | MGS1 | returns cost added back to attacker; lasts 1 use |
561 | Card Seal+ | 6 | support | use | - | - | - | MGS1 | the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode |
562 | Uniform-R | 6 | item | equip | - | - | 100 | MGS2 | Reduce damage by 100 |
563 | Uniform-B | 6 | item | equip | - | - | 100 | MGS2 | Reduce damage by 200 |
564 | Uniform-G | 6 | item | equip | - | - | 100 | MGS2 | Reduce damage by 200 |
565 | FIM-92A | 7 | stinger | use | 260 | 100 | 0 | MGS1 | anti-armor; only targets machines; 3×3 aoe |
Revised table from A. Aurelio Miro's Deckbuilding/Card List Guide. Fixed card 88 typo “Cook Book.” Fixed card 378 typo “Super Cook Book.” Fixed numbering mistake for cards 490 and 491. Removed extra “be” in cards 231, 232, 512, and 513.