acid2cards

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acid2cards [2020/01/06 21:18] – formatting plywoodacid2cards [2020/04/20 18:13] coppert4nk
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-^ID^Name^Cost^Type^Subtype^ATK^Hit(%)^REA(%)^Pack^Notes^ +^ID^Name^Cost^Type^Subtype^ATK^Hit(%)^REA(%)^Pack^Upgrade Cost^Sell Cost^Ammo Type^Notes^Upgrades to
-|001|SOCOM|4|pistol|equip|100|95|20|MGS1|45 CalAdds KDWN; Silenced| +|001|SOCOM|4|pistol|equip|100x2|95|20|MGS1|||45 CalAdds KDWN; Silenced|300 SOCOM+
-|002|FAMAS/G1|8|rifle|equip|60|70|10|MGS1|5.56mmadds 1 cost/hit| +|002|FAMAS/G1|8|rifle|use|60x5|70|10|MGS1|||5.56mm|adds 1 cost/hit|301 FAMAS/F2
-|003|C4|5|explosive|use|200|100|0|MGS1|anti-armor; 3x3 aoe; set off with timer,remote, or when shot;                                         add KDWN| +|003|C4|5|explosive|use|200|100|0|MGS1||||anti-armor; 3x3 aoe; set off with timer,remote, or when shot;                                         add KDWN|302 TNT
-|004|Desert Eagle|10|pistol|use|400|40|0|MGS1|anti-armor| +|004|Desert Eagle|10|pistol|use|400x1|40|0|MGS1||||anti-armor|303 Desert Eagle+
-|005|Grenade|7|explosive|use|150|100|0|MGS1|anti-armor; 3x3 aoe; detonates after 8 cost| +|005|Grenade|7|explosive|use|150|100|0|MGS1||||anti-armor; 3x3 aoe; detonates after 8 cost|304 Grenade+
-|006| Stun Grenade| 6| explosive| use| 0| 100| 0| MGS1| adds FAINT; 3x3 aoe; detonates after 5 cost| +|006| Stun Grenade| 6| explosive| use| 0| 100| 0| MGS1|500||| adds FAINT; 3x3 aoe; detonates after 5 cost|305 Stun Grenade+
-|007| Chaff Grenade| 6| explosive| use| 0| 100| 0| MGS2| disables on-screen machines for 20 cost; detonates after 5 cost| +|007| Chaff Grenade| 6| explosive| use| 0| 100| 0| MGS2|500|100||disables on-screen machines for 20 cost; detonates after 5 cost|306 Chaff Grenade+
-|008| FIM-92B| 7| stinger| use| 240| 100| 0| MGS1| only targets machines; unlimited range, HIT does not decrease with distance; anti-armor| +|008| FIM-92B| 7| stinger| use| 240| 100| 0| MGS1|1000|200||only targets machines; unlimited range, HIT does not decrease with distance; anti-armor|307 FIM-92C
-|009| USP| 4| pistol| equip| 40| 90| 50| MGS2| 9mm| +|009| USP| 4| pistol| equip| 40x3| 90| 50| MGS2|500|100|9mm||308 P8
-|010| Makarov| 4| pistol| equip| 30| 90| 20| MGS2| 9mm| +|010| Makarov| 4| pistol| equip| 30x4| 90| 20| MGS2|500|100|9mm||309 PMM
-|011| AKS74u| 6| rifle| equip| 30| 70| 50| MGS2| 5.45mm; silenced+|011| AKS74u| 6| rifle| equip| 30x5| 70| 50| MGS2|500|100|5.45mm|Silenced|310 AKS74un
-|012| M4| 8| rifle| equip| 10| 70| 10| MGS2| 5.56mm| +|012| M4| 8| rifle| equip| 10x8| 70| 10| MGS2|1000|200|5.56mm||311 M4A1
-|013| PSG1| 8| sniper| equip| 70| 75| 0| MGS2| 7.62mm| +|013| PSG1| 8| sniper| equip| 70x2| 75| 0| MGS2|1500|300|7.62mm|312 PSG1-T
-|014| M9| 6| pistol| equip| 10| 70| 0| MGS2| 9mmAdd SLEEP| +|014| M9| 6| pistol| equip| 10x2| 70| 0| MGS2|500|100|9mm|Add SLEEP|313 M9+
-|015| USP (Laser S.)| 5| pistol| equip| 40| 95| 50| MGS2| 9mmFree Attack| +|015| USP (Laser S.)| 5| pistol| equip| 40x3| 95| 50|MGS2|1000|200|9mmFree Attack; Silenced|314 P8 (Laser S.)
-|016| AKS74u (Laser S.)| 7| rifle| equip| 30| 75| 40| MGS2| 5.45mmFree Attack; Silenced| +|016| AKS74u (Laser S.)| 7| rifle| equip| 30x5| 75| 40| MGS2|1000|200|5.45mmFree Attack; Silenced|315 AKS74un (Laser S.)
-|017| M4 (Laser S.)| 7| rifle| equip| 10| 70| 10| MGS2| 5.56mmFree Attack| +|017| M4 (Laser S.)| 7| rifle| equip| 10x8| 70| 10| MGS2|1000|200|5.56mmFree Attack|316 M4A1 (Laser S.)
-|018| S.A.A.| 4| pistol| equip| 30| 80| 90| SBST| 45 Cal| +|018| S.A.A.| 4| pistol| equip| 30x2| 80| 90| SBST|2000|400|45 Cal||317 S.A.A.+
-|019| P90| 7| SMG| equip| 120| 80| 0| MGS2| 5.7mm3x4 aoe in front of user| +|019| P90| 7| SMG| equip| 120x2| 80| 0| MGS2|1000|200|5.7mm3x4 aoe in front of user|318 P90+
-|020| SPAS12| 6| shotgun| equip| 60| 85| 0| MGS2| 12 gaugeadds KDWN; (3x3)+2 aoe in front of user| +|020| SPAS12| 6| shotgun| equip| 60x3| 85| 0| MGS2|1500|300|12 gauge|adds KDWN; (3x3)+2 aoe in front of user|319 SPAS12+
-|021| Claymore| 6| explosive| use| 100| 100| 0| MGS2| 2x1 aoa; Set off by movement; crawl over to disarm| +|021| Claymore| 6| explosive| use| 100| 100| 0| MGS2|500|100||2x1 aoa; Set off by movement; crawl over to disarm|320 Claymore+
-|022| Nikita Missle| 7| missle| use| 150| 100| 0| MGS2| add BURN; anti-armor; move 5 squares/turn; 3x3 aoe| +|022| Nikita Missile| 7| missile| use| 150| 100| 0| MGS2|1500|300||add BURN; anti-armor; move 5 squares/turn; 3x3 aoe|321 Nikita Missile+
-|023| MP5SD| 7| SMG| equip| 100| 80| 0| ITGL| 9mm2+(3x2) aoe| +|023| MP5SD| 7| SMG| equip| 100x3| 80| 0| ITGL|||9mm2+(3x2) aoe|322 MP5SD6
-|024| RC Missle| 7| missle| use| 200| 100| 0| CHRN| add BLEED; anti-armor; move 5 squares/turn; 3x3 aoe| +|024| RC Missile| 7| missile| use| 200| 100| 0| CHRN|1500|300||add BLEED; anti-armor; move 5 squares/turn; 3x3 aoe|323 RC Missile+
-|025| Mine| 6| explosive| use| 120| 100| 0| CHRN| set off by standing/moving over block; crawl to disarm| +|025| Mine| 6| explosive| use| 120| 100| 0| CHRN|1000|200||set off by standing/moving over block; crawl to disarm|324 Mine+
-|026| Galil Sar| 8| rifle| equip| 40| 80| 30| CHRN| 5.56mm| +|026| Galil Sar| 8| rifle| equip| 40x5| 80| 30| CHRN|1000|200|5.56mm||325 R5
-|027| Five-seveN Standard| 4| pistol| equip| 70| 90| 90| CHRN| 5.7mm| +|027| Five-seveN Standard| 4| pistol| equip| 70x3| 90| 90| CHRN|1000|200|5.7mm||326 Five-seveN Tactical
-|028| M92F (Laser S.)| 5| pistol| equip| 60| 95| 30| CHRN| 9mmFree Attack| +|028| M92F (Laser S.)| 5| pistol| equip| 60x3| 95| 30| CHRN|1500|300|9mmFree Attack; Silenced|327 M92FS (Laser S.)
-|029| M92F| 4| pistol| equip| 60| 90| 30| CHRN| 9mm| +|029| M92F| 4| pistol| equip| 60x3| 90| 30| CHRN|1500|300|9mm||328 M92FS
-|030| Gun del Sol| 10| plasma gun| equip| 200| 100| 0| ULMT| can be fired after 10 cost; uses Gun delSol or Gun del Hell ammo| +|030| Gun del Sol| 10| plasma gun| equip| 200| 100| 0| ULMT|10000|500||can be fired after 10 cost; uses Gun delSol or Gun del Hell ammo|329 Gun del Hell
-|031| Vz61| 8| SMG| use| 60| 70| 0| MGS3| silenced; (3x3)+1+1 aoe| +|031| Vz61| 8| SMG| use| 60x3| 70| 0| MGS3|1000|200||(3x3)+1+1 aoe|330 Vz61+
-|032| AKM| 6| rifle| use| 10x8| 70| 0| MGS3| anti-armor| +|032| AKM| 6| rifle| use| 10x8| 70| 0| MGS3|500|100||anti-armor|331 AKMN
-|033| Punch (CQC)| 4| CQC| equip| varies| varies| 80| SBSS| Equip with another CQC card to attack| +|033| Punch (CQC)| 4| CQC| equip| varies| varies| 80| SBSS|500|100||Equip with another CQC card to attack|332 Punch (CQC)+
-|034| Kick (CQC)| 5| CQC| equip| varies| varies| 80| SBSS| Equip with another CQC card to attack| +|034| Kick (CQC)| 5| CQC| equip| varies| varies| 80| SBSS|1000|200||Equip with another CQC card to attack|333 Kick (CQC)+
-|035| Throw (CQC)| 8| CQC| equip| varies| varies| 0| SBSS| Equip with another CQC card to attack| +|035| Throw (CQC)| 8| CQC| equip| varies| varies| 0| SBSS|1500|300||Equip with another CQC card to attack|334 Throw (CQC)+
-|036| Rush (CQC)| 10| CQC| equip| varies| varies| 0| SBSS| Equip with another CQC card to attack| +|036| Rush (CQC)| 10| CQC| equip| varies| varies| 0| SBSS||||Equip with another CQC card to attack|335 Rush (CQC)+
-|037| M63| 9| m. gun| equip| 40| 75| 20| SBSS| 5.56mmtarget cannot counter| +|037| M63| 9| m. gun| equip| 40x6| 75| 20| SBSS|1500|300|5.56mmtarget cannot counter|336 M63A
-|038| M37| 8| shotgun| equip| 150| 80| 0| SBSS| 12 gaugeadd KDWN; 3x4 aoe| +|038| M37| 8| shotgun| equip| 150x2| 80| 0| SBSS|2000|400|12 gaugeadd KDWN; 3x4 aoe|337 M37+
-|039| SVD| 9| sniper| equip| 130| 60| 0| SBSS| 7.62mm| +|039| SVD| 9| sniper| equip| 130x2| 60| 0| SBSS|1000|200|7.62mm||338 SVD+
-|040| XM16E1| 8| rifle| equip| 40| 50| 30| SBSS| 5.56mmHIT +10%/card in hand| +|040| XM16E1| 8| rifle| equip| 40x7| 50| 30| SBSS|1000|200|5.56mmHIT +10%/card in hand|339 M16A2
-|041| M1891/30| 10| sniper| equip| 80| 70| 0| SBSS| 7.62mmadds 3 cost/hit; 50% chance of SLEEP on hit| +|041| M1891/30| 10| sniper| equip| 80x1| 70| 0| SBSS|1500|300|7.62mmadds 3 cost/hit; 50% chance of SLEEP on hit|340 M1891/30+
-|042| C3| 4| explosive| use| 150| 100| 0| MGS3| anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN| +|042| C3| 4| explosive| use| 150| 100| 0| MGS3|500|100||anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN|341 C3+
-|043| M15| 7| explosive| use| 50| 100| 0| MGS3| adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost| +|043| M15 Grenade| 7| explosive| use| 50| 100| 0| MGS3|1000|200||adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost|342 M15 Grenade+
-|044| RPG7| 10| stinger| use| 150| 100| 0| SBSS| anti-armor; add KDWN; 3x3 aoe| +|044| RPG7| 10| stinger| use| 150| 100| 0| SBSS|2500|500||anti-armor; add KDWN; 3x3 aoe|343 RPG7V
-|045| Quick Draw| 4| action| attach| -| -| -| MGS1| ATK -5, HIT -20; Usage Cost is 0; lasts 1 weapon use| +|045| Quick Draw| 4| action| attach| -| -| -| MGS1||||ATK -5, HIT -20; Usage Cost is 0; lasts 1 weapon use|344 Quick Draw+
-|046| Strand| 4| action| attach| -| -| -| MGS1| add 1 cost/hit with weapon; lasts 3 weapon uses| +|046| Strand| 4| action| attach| -| -| -| MGS1||||add 1 cost/hit with weapon; lasts 3 weapon uses|
-|047| Concentrate| 0| action| attach| -| -| -| MGS1| HIT +30%; use cost for weapon +3; lasts 2 weapon uses; cannot be used for movement| +|047| Concentrate| 0| action| attach| -| -| -| MGS1||||HIT +30%; use cost for weapon +3; lasts 2 weapon uses; cannot be used for movement|345 Concentrate+
-|048| Eq. Lv. 2| 4| action| special| -| -| -| MGS1| 4 equip slots available| +|048| Eq. Lv. 2| 4| action| special| -| -| -| MGS1||||4 equip slots available||061 Eq. Lv. 3
-|049| Action+| 5| action| special| -| -| -| MGS1| adds 1 REST per turn; Snake only; lasts 10 turns| +|049| Action+| 5| action| special| -| -| -| MGS1||||adds 1 REST per turn; Snake only; lasts 10 turns|062 Action++
-|050| Marines| 4| character| move| -| -| -| MGS2| move 4 blocks| +|050| Marines| 4| character| move| -| -| -| MGS2|500|100||move 4 blocks|346 Marines+
-|051| Navy SEALs| 4| character| move| -| -| -| MGS2| move 4 blocks| +|051| Navy SEALs| 4| character| move| -| -| -| MGS2|500|100|| move 4 blocks|347 Navy SEALs+
-|052| Aim| 4| action| attach| -| -| -| MGS2| +20% for weapon; lasts 3 weapon uses| +|052| Aim| 4| action| attach| -| -| -| MGS2|2000|100|| +20% for weapon; lasts 3 weapon uses|348 Aim+ 
-|053| Body Shot| 8| action| attach| -| -| -| MGS2| halves target's HP; one shot only; lasts 1 weapon use| +|053| Body Shot| 8| action| attach| -| -| -| MGS2|2000|400|| halves target's HP; one shot only; lasts 1 weapon use|349 Body Shot+
-|054| Critical Shot| 5| action| attach| -| -| -| MGS2| add 2 cost/hit with weapon; lasts 1 weapon use| +|054| Critical Shot| 5| action| attach| -| -| -| MGS2|||| add 2 cost/hit with weapon; lasts 1 weapon use| 
-|055| Double Shot| 12| action| attach| -| -| -| SBST| doubles number of shots for weapon; can be stacked for triple shots; lasts 1 weapon use| +|055| Double Shot| 12| action| attach| -| -| -| SBST|||| doubles number of shots for weapon; can be stacked for triple shots; lasts 1 weapon use|350 Double Shot+
-|056| Counter Block| 5| action| attach| -| -| -| MGS2| prevents REA trigger for equipped weapon; lasts 10 weapon uses| +|056| Counter Block| 5| action| attach| -| -| -| MGS2|500|100|| prevents REA trigger for equipped weapon; lasts 10 weapon uses|351 Counter Block+
-|057| Spin Kick| 6| CQC| use| 100| 100| 0| MGS2| add KDWN; Destroy Equip; 1 block radius from user aoe| +|057| Spin Kick| 6| CQC| use| 100| 100| 0| MGS2|1500|300||add KDWN; Destroy Equip; 1 block radius from user aoe|352 Spin Kick+
-|058| H.F. Blade| 6| CQC| use| 70x2| 100| 0| MGS2| add BLEED; Destroy Equip.; ineffective vs. machines| +|058| H.F. Blade| 6| CQC| use| 70x2| 100| 0| MGS2|2000|400|| add BLEED; Destroy Equip.; ineffective vs. machines|353 H.F. Blade+
-|059| Democracy Blade| 6| CQC| use| 130| 100| 0| SBST| Unblockable; add BLEED; destroy equip.; ineffective vs. machines| +|059| Democracy Blade| 6| CQC| use| 130| 100| 0| SBST|2000|400|| Unblockable; add BLEED; destroy equip.; ineffective vs. machines|354 Republic Blade
-|060| Briefing| 6| action| draw| -| -| -| MGS2| User and ally discard hands & draw 6 new cards| +|060| Briefing| 6| action| draw| -| -| -| MGS2|500|100|| User and ally discard hands & draw 6 new cards|355 Briefing+
-|061| Eq. Lv. 3| 8| action| special| -| -| -| MGS1| 9 equip slots available; must be done from Eq. Lv. 2| +|061| Eq. Lv. 3| 8| action| special| -| -| -| MGS1|||| 9 equip slots available; must be done from Eq. Lv. 2|
-|062| Action++| 8| action| special| -| -| -| MGS1| adds 2 REST per turn; Snake only; lasts 10 turns| +|062| Action++| 8| action| special| -| -| -| MGS1||200|| adds 2 REST per turn; Snake only; lasts 10 turns|
-|063| Add KDWN| 4| action| attach| -| -| -| MGS1| adds KDWN to weapon; lasts 1 weapon use| +|063| Add KDWN| 4| action| attach| -| -| -| MGS1|||| adds KDWN to weapon; lasts 1 weapon use|356 Add KDWN+
-|064| Head Shot| 12| action| attach| -| -| -| MGS1| add QUICK DEATH; HIT -30; only 1 shot; lasts 1 weapon  use| +|064| Head Shot| 12| action| attach| -| -| -| MGS1|1500|300|| add QUICK DEATH; HIT -30; only 1 shot; lasts 1 weapon  use|357 Head Shot+
-|065| Hold Up| 7| action| special| -| -| -| MGS2| reduce target's Equip Lv. by 1; must be behind target| +|065| Hold Up| 7| action| special| -| -| -| MGS2|500|100|-| reduce target's Equip Lv. by 1; must be behind target|358 Hold Up+
-|066| Double Action: Cost+| 8| action| special| -| -| -| MGS2| doubles current REST and card cost for 1 turn| +|066| Double Action: Cost+| 8| action| special| -| -| -| MGS2|2000|400|-| doubles current REST and card cost for 1 turn|
-|067| Funds| 4| action| draw| -| -| -| MGS2| ally draws 1 card| +|067| Funds| 4| action| draw| -| -| -| MGS2|500|100|-| ally draws 1 card|359 Funds+
-|068| Double Action| 8| action| special| -| -| -| MGS2| Doubles current REST for 1 turn| +|068| Double Action| 8| action| special| -| -| -| MGS2||400|-| Doubles current REST for 1 turn|
-|069| Survival Knife| 5| CQC| use| 20x6| 100| 0| MGS3| add BLEED; ineffective vs. machines| +|069| Survival Knife| 5| CQC| use| 20x6| 100| 0| MGS3|1500|300|-|add BLEED; ineffective vs. machines|360 Survival Knife+
-|070| Choke| 6| action| special| -| -| -| MGS3| add FAINT to target; must be 1 block behind target| +|070| Choke| 6| action| special| -| -| -| MGS3|500|100|-| add FAINT to target; must be 1 block behind target|361 Choke+
-|071| Attack 1 Enemy| 8| action| attach| -| -| -| MGS3| turns equipped aoe weapon to single enemy attack type;lasts 1 weapon use; cannot be used with Vulcan Raven card| +|071| Attack 1 Enemy| 8| action| attach| -| -| -| MGS3|1000|200|-| turns equipped aoe weapon to single enemy attack type;lasts 1 weapon use; cannot be used with Vulcan Raven card|362 Attack 1 Enemy+
-|072| Hip Shot| 4| action| attach| -| -| -| MGS3| user's cost -5/hit; HIT -20; lasts 1 weapon use| +|072| Hip Shot| 4| action| attach| -| -| -| MGS3|500|100|-| user's cost -5/hit; HIT -20; lasts 1 weapon use|363 Hip Shot+
-|073| Extra Turn| 12| action| special| -| -| -| SBSS| after user's turn, it is immediately user's turn again;lasts 1 time| +|073| Extra Turn| 12| action| special| -| -| -| SBSS|2000|400|-| after user's turn, it is immediately user's turn again;lasts 1 time|364 Extra Turn+
-|074| Scope| 4| item| equip| -| -| -| MGS1| attacks 3+ blocks away get HIT +20; lasts 30 cost| +|074| Scope| 4| item| equip| -| -| -| MGS1|500||-| attacks 3+ blocks away get HIT +20; lasts 30 cost|365 Scope+
-|075| Body Armor| 5| item| equip| -| -| 50| MGS1| reduces damage by 80; lasts 1 time| +|075| Body Armor| 5| item| equip| -| -| 50| MGS1|500||-| reduces damage by 80; lasts 1 time|366 Body Armor+
-|076| Box A| 5| item| equip| -| -| -| MGS1| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| +|076| Box A| 5| item| equip| -| -| -| MGS1|500||-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked|367 Box A+
-|077| Mine Detector| 6| item| equip| -| -| -| MGS1| shows mines; lasts 50 cost| +|077| Mine Detector| 6| item| equip| -| -| -| MGS1|||-| shows mines; lasts 50 cost|368 Mine Detector+
-|078| Ration| 4| item| use| -| -| -| MGS1| restores 350 of user's HP| +|078| Ration| 4| item| use| -| -| -| MGS1|500||-| restores 350 of user's HP|369 Ration+
-|079| Handy Survival Kit| 6| item| use| -| -| -| MGS1| restores 100 of ally's HP| +|079| Handy Survival Kit| 6| item| use| -| -| -| MGS1?|||-| restores 100 of ally's HP|370 Handy Survival Kit+
-|080| Stealth| 6| item| equip| -| -| -| SBST| user is invisible to NPC's in intrusion phase; lasts 15 cost; removed if user is attacked| +|080| Stealth| 6| item| equip| -| -| -| SBST|5000|300|-| user is invisible to NPC's in intrusion phase; lasts 15 cost; removed if user is attacked|371 Stealth+
-|081| Box B| 5| item| equip| -| -| -| MGS2| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| +|081| Box B| 5| item| equip| -| -| -| MGS2|500|100|-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked|372 Box B+
-|082| Bomb Switch| 6| item| use| -| -| -| MGS2| detonates all placed C3, C4, and TNT in the area| +|082| Bomb Switch| 6| item| use| -| -| -| MGS2|500|100|-| detonates all placed C3, C4, and TNT in the area|373 Detonator+
-|083| Styptic| 4| item| use| -| -| -| MGS2| heals user's BLEEDing| +|083| Styptic| 4| item| use| -| -| -| MGS2|500|100|-| heals user's BLEEDing|104 Styptic+
-|084| Handy Medical Kit| 8| item| use| -| -| -| MGS2| revives OOA ally with 10 HP| +|084| Handy Medical Kit| 8| item| use| -| -| -| MGS2|1000||| revives OOA ally with 10 HP|374 Handy Medical Kit+
-|085| Survival Kit| 6| item| use| -| -| -| MGS1| restores 200 of ally's HP| +|085| Survival Kit| 6| item| use| -| -| -| MGS2|1000|200|-| restores 200 of ally's HP|375 Survival Kit+
-|086| Medical Kit| 12| item| use| -| -| -| MGS1| revives OOA ally with full HP| +|086| Medical Kit| 12| item| use| -| -| -| MGS2|500|100|-| revives OOA ally with full HP|376 Medical Kit+
-|087| Book| 8| item| use| -| -| -| MGS2| distracts & immobilizes enemy who sees it| +|087| Book| 8| item| use| -| -| -| MGS2|1000|200|-| distracts & immobilizes enemy who sees it|377 Interesting Book
-|088| Cool Book| 8| item| use| -| -| -| MGS2| distracts & immobilizes enemy who sees it| +|088| Cool Book| 8| item| use| -| -| -| MGS2|1500|300|-| distracts & immobilizes enemy who sees it|378 Super Cool Book
-|089| Phase Down| 8| item| use| -| -| -| MGS2| Lowers alert phase by 1; cannot be used in sight of the enemy| +|089| Phase Down| 8| item| use| -| -| -| MGS2|1500|300|-| Lowers alert phase by 1; cannot be used in sight of the enemy|379 Phase Down+
-|090| Timer| 0| item| use| -| -| -| MGS2| attach to placed C3, C4, or TNT; detonates attached bomb after 10 cost; cannot be used for movement| +|090| Timer| 0| item| use| -| -| -| MGS2|500|100|-| attach to placed C3, C4, or TNT; detonates attached bomb after 10 cost; cannot be used for movement|380 Timer+
-|091| Thermal Goggles| 6| item| equip| -| -| -| CHRN| In Search Mode, reveals enemies within 3 blocks; lasts 20 cost| +|091| Thermal Goggles| 6| item| equip| -| -| -| CHRN|500|100|-| In Search Mode, reveals enemies within 3 blocks; lasts 20 cost|381 Thermal Goggles+
-|092| Box C| 5| item| equip| -| -| -| CHRN| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| +|092| Box C| 5| item| equip| -| -| -| CHRN|500|100|-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked|382 Box C+
-|093| Ceramic Armor| 6| item| equip| -| -| 60| CHRN| reduce damage by 120; lasts 1 use| +|093| Ceramic Armor| 6| item| equip| -| -| 60| CHRN|1000|200|-| reduce damage by 120; lasts 1 use|383 Ceramic Armor+
-|094| Bomb Blast Suit| 7| item| equip| -| -| 70| MGS2| reduce damage by 150; lasts 1 use; prevents BURN| +|094| Bomb Blast Suit| 7| item| equip| -| -| 70| CHRN|1500|300|-| reduce damage by 150; lasts 1 use; prevents BURN|384 Bomb Blast Suit+
-|095| C Ration B1 Unit| 4| item| use| -| -| -| CHRN| restores user's HP by 200| +|095| C Ration B1 Unit| 4| item| use| -| -| -| CHRN|500|100|-| restores user's HP by 200|385 C Ration B1 Unit+
-|096| C Ration B2 Unit| 4| item| use| -| -| -| CHRN| restores user's HP by 220| +|096| C Ration B2 Unit| 4| item| use| -| -| -| CHRN|1000|200|-| restores user's HP by 220|386 C Ration B2 Unit+
-|097| C Ration B3 Unit| 4| item| use| -| -| -| ULMT| restores user's HP by 250| +|097| C Ration B3 Unit| 4| item| use| -| -| -| ULMT|1500|300|-| restores user's HP by 250|387 C Ration B3 Unit+
-|098| Builder Bed| 12| item| equip| -| -| -| CHRN| auto-revive user with 10 HP when OOA| +|098| Builder Bed| 12| item| equip| -| -| -| ULMT|2000|400|-| auto-revive user with 10 HP when OOA|388 Builder Bed+
-|099| Gijin-san| 12| item| use| -| -| -| CHRN| ATK +20 for all allies for remainder of mission; points halved on completion; cannot be used with Big Boss card| +|099| Gijin-san| 12| item| use| -| -| -| CHRN|2000|400|-| ATK +20 for all allies for remainder of mission; points halved on completion; cannot be used with Big Boss card|389 Gijin-san+
-|100| Dark Loans| 12| item| equip| -| -| -| ULMT| All damage to user reduced to 0 for 2 turns; after 2 turns, user's life drops to 1 HP; cannot be unequipped manually| +|100| Dark Loans| 12| item| equip| -| -| -| ULMT|2500|5000|-| All damage to user reduced to 0 for 2 turns; after 2 turns, user's life drops to 1 HP; cannot be unequipped manually|390 Dark Loans+
-|101| Solar Bank| 14| item| equip| -| -| -| ULMT| All damage to user set to 20 for 2 turns; after 2 turns, user's HP restored to full| +|101| Solar Bank| 14| item| equip| -| -| -| ULMT|2500|5000|-| All damage to user set to 20 for 2 turns; after 2 turns, user's HP restored to full|391 Solar Bank+
-|102| Box D| 5| item| equip| -| -| -| MGS3| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| +|102| Box D| 5| item| equip| -| -| -| MGS3|500|100|-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked|392 Box D+
-|103| Bandage| 10| item| use| -| -| -| MGS3| restores user's HP by 400| +|103| Bandage| 10| item| use| -| -| -| MGS3|2000|100|-| restores user's HP by 400|393 Bandage+
-|104| Styptic+| 4| item| use| -| -| -| MGS2| restores user's HP by 200; heals BLEEDing| +|104| Styptic+| 4| item| use| -| -| -| MGS2|-||-| restores user's HP by 200; heals BLEEDing| 
-|105| Front Evade| 5| support| equip| -| -| 75| MGS3| Completely evades frontal & sometimes side attacks; 1 use| +|105| Front Evade| 5| support| equip| -| -| 75| MGS3|1000|200|-| Completely evades frontal & sometimes side attacks; 1 use|394 Front Evade+
-|106| Endure| 5| support| equip| -| -| 50| MGS1| reduces damage from 1 attack by 10; 1 use| +|106| Endure| 5| support| equip| -| -| 50| MGS1|||-| reduces damage from 1 attack by 10; 1 use|395 Endure+
-|107| Hang| 4| support| equip| -| -| -| MGS2| allows user to hang off of ledges; lasts 30 cost| +|107| Hang| 4| support| equip| -| -| -| MGS2|1000|100|-| allows user to hang off of ledges; lasts 30 cost|396 Hang+
-|108| Handy 1st Aid Kit| 4| item| use| -| -| -| MGS2| restores adjacent ally's HP by 200| +|108| Handy 1st Aid Kit| 4| item| use| -| -| -| MGS2|500|200|-| restores adjacent ally's HP by 200|397 Handy 1st Aid Kit+
-|109| Cost -4| 0| support| cost reducer| -| -| -| MGS3| reduces user's cost by 4; cannot be used for movement| +|109| Cost -4| 0| support| cost reducer| -| -| -| MGS3|1500|300|-| reduces user's cost by 4; cannot be used for movement|398 Cost -5
-|110| Ally Cost -4| 6| support| cost reducer| -| -| -| MGS3| reduces ally's cost by 4| +|110| Ally Cost -4| 6| support| cost reducer| -| -| -| MGS3|1000|300|-| reduces ally's cost by 4|399 Ally Cost -5
-|111| Rear Evade| 5| support| equip| -| -| 75| MGS3| Completely evades rear attacks; 1 use| +|111| Rear Evade| 5| support| equip| -| -| 75| MGS3|1000|100|-| Completely evades rear attacks; 1 use|400 Rear Evade+
-|112| Sacrifice| 4| support| use| -| -| -| MGS2| user's life -100, ally's HP +300| +|112| Sacrifice| 4| support| use| -| -| -| MGS2|100|100|-| user's life -100, ally's HP +300|401 Sacrifice+
-|113| Transfuse Blood| 4| support| use| -| -| -| MGS2| user's life +300, ally's HP -100| +|113| Transfuse Blood| 4| support| use| -| -| -| MGS2|100|100|-| user's life +300, ally's HP -100|402 Transfuse Blood+
-|114| 1st Aid Kit| 4| item| use| -| -| -| MGS1| adjacent ally's HP +400| +|114| 1st Aid Kit| 4| item| use| -| -| -| MGS1|||| adjacent ally's HP +400|403 1st Aid Kit+
-|115| Cost -6| 0| support| cost reducer| -| -| -| MGS2| reduces user's cost by 6; cannot be used for movement| +|115| Cost -6| 0| support| cost reducer| -| -| -| MGS2|1500|300|-| reduces user's cost by 6; cannot be used for movement|404 Cost -8
-|116| Ally Cost -6| 8| support| cost reducer| -| -| -| MGS2| reduces ally's cost by 6| +|116| Ally Cost -6| 8| support| cost reducer| -| -| -| MGS2|1000|300|-| reduces ally's cost by 6|405 Ally Cost -8
-|117| Silenced| 8| support| equip| -| -| -| MGS2| user makes no sound; lasts 30 cost| +|117| Silenced| 8| support| equip| -| -| -| MGS2|1000|200|-| user makes no sound; lasts 30 cost|406 Silenced+
-|118| Hand Grip| 7| support| use| -| -| -| MGS2| increases duration of Hang cards| +|118| Hand Grip| 7| support| use| -| -| -| MGS2|500|100|-| increases duration of Hang cards|407 Hand Grip+
-|119| Reaction Block| 8| support| equip| -| -| -| MGS3| prevents enemy REA; lasts 20 cost| +|119| Reaction Block| 8| support| equip| -| -| -| MGS3|100|1000|-| prevents enemy REA; lasts 20 cost|408 Reaction Block+
-|120| Evade| 7| support| equip| -| -| 75| MGS1| Completely evades attack from any angle; 1 use| +|120| Evade| 7| support| equip| -| -| 75| MGS1|||-| Completely evades attack from any angle; 1 use|409 Evade+
-|121| Cost -10| 0| support| cost reducer| -| -| -| MGS2| reduces user's cost by 10; cannot be used for movement| +|121| Cost -10| 0| support| cost reducer| -| -| -| MGS1|3000|300|-| reduces user's cost by 10; cannot be used for movement|410 Cost -12
-|122| Ally Cost -10| 12| support| cost reducer| -| -| -| MGS1| reduces ally's cost by 10| +|122| Ally Cost -10| 12| support| cost reducer| -| -| -| MGS1|||-| reduces ally's cost by 10|411 Ally Cost -12
-|123| Genome Soldier| 4| character| move| -| -| -| MGS1| can move 5 blocks| +|123| Genome Soldier| 4| character| move| -| -| -| MGS1|||-| can move 5 blocks|412 Genome Soldier+
-|124| Liquid Snake| 4| character| equip| -| -| -| ITGL| ATK, HIT, REA +40; user OOA after 20 cost; cannot be unequipped manually| +|124| Liquid Snake| 4| character| equip| -| -| -| ITGL|-||-| ATK, HIT, REA +40; user OOA after 20 cost; cannot be unequipped manually| 
-|125| Roy Campbell| 10| character| use| 200| 100| -| MGS1| 5x5 aoe; add BURN; activates after 10 cost; after use, it is removed from deck for remainder of current mission| +|125| Roy Campbell| 10| character| use| 200| 100| -| MGS1|||-| 5x5 aoe; add BURN; activates after 10 cost; after use, it is removed from deck for remainder of current mission|413 Roy Campbell+
-|126| Otacon| 7| character| attach| -| -| -| MGS1| adds anti-armor, ATK, HIT +10; lasts 2 weapon uses| +|126| Otacon| 7| character| attach| -| -| -| MGS1|||| adds anti-armor, ATK, HIT +10; lasts 2 weapon uses|414 Otacon+
-|127| Sniper Wolf| 6| character| attach| -| -| -| MGS1| HIT +40; lasts 1 weapon use| +|127| Sniper Wolf| 6| character| attach| -| -| -| MGS1|||-| HIT +40; lasts 1 weapon use|415 Sniper Wolf+
-|128| Vulcan Raven| 7| character| attach| -| -| -| MGS1| turns single-attack weapon into 3x3 aoe weapon; lasts 1 weapon use; cannot be used with attack 1 enemy card| +|128| Vulcan Raven| 7| character| attach| -| -| -| MGS1|||-| turns single-attack weapon into 3x3 aoe weapon; lasts 1 weapon use; cannot be used with attack 1 enemy card|416 Vulcan Raven+
-|129| Metal Gear REX| 30| character| use| 300| 100| -| ITGL| 5x5 aoe in front of user; discards 2 random cards from user's hand; cannot be used if user doesn't have enough cards to discard; cannot be used for movement| +|129| Metal Gear REX| 30| character| use| 300| 100| -| ITGL|||-| 5x5 aoe in front of user; discards 2 random cards from user's hand; cannot be used if user doesn't have enough cards to discard; cannot be used for movement|417 Metal Gear REX+
-|130| Cyborg Ninja| 6| character| use| 15x5| 100| -| CHRN| hits targetted enemy| +|130| Cyborg Ninja| 6| character| use| 15x5| 100| -| CHRN|-|400|-| hits targetted enemy|
-|131| Psycho Mantis| 10| character| use| -| -| -| ITGL| 3x6 target area;  disorients target; lasts 2 turns| +|131| Psycho Mantis| 10| character| use| -| -| -| ITGL|||-| 3x6 target area;  disorients target; lasts 2 turns|418 Psycho Mantis+
-|132| Mei Ling| 8| character| use| -| -| -| MGS1| doubles all allies' interference effects; lasts 20 cost| +|132| Mei Ling| 8| character| use| -| -| -| MGS1|||-| doubles all allies' interference effects; lasts 20 cost|419 Mei Ling+
-|133| Genola| 15| character| use| -| -| -| ITGL| all living characters within  range faint except user| +|133| Genola| 15| character| use| -| -| -| ITGL|||-| all living characters within  range (5x9 area) faint except user|420 Genola+
-|134| Solid Snake (MGS1)| 6| character| use| -| -| -| MGS1| restore's user's HP by 600| +|134| Solid Snake (MGS1)| 6| character| use| -| -| -| MGS1|||-| restore's user's HP by 600|421 Solid Snake (MGS1)+
-|135| Naomi Hunter| 7| character| use| -| -| -| MGS1| restores user's HP by 10 every 5 cost; lasts until 200 HP is recovered| +|135| Naomi Hunter| 7| character| use| -| -| -| MGS1|||-| restores user's HP by 10 every 5 cost; lasts until 200 HP is recovered|422 Naomi Hunter+
-|136| Meryl Silverburgh| 0| character| cost reducer| -| -| -| MGS1| reduces user's cost by 1/2; can't be used for movement| +|136| Meryl Silverburgh| 0| character| cost reducer| -| -| -| MGS1|||-| reduces user's cost by 1/2; can't be used for movement|423 Meryl Silverburgh+
-|137| Gurlukovich Sld.| 5| character| use| -| -| -| MGS2| can move 5 blocks| +|137| Gurlukovich Sld.| 5| character| use| -| -| -| MGS2|500|100|-| can move 5 blocks|424 Gurlukovich Sld.+
-|138| Revolver Ocelot| 7| character| use| -| -| -| MGS1| User's shooting costs reduced to 2; user can't use CQC; lasts 20 cost| +|138| Revolver Ocelot| 7| character| use| -| -| -| MGS1|-|300|-| User's shooting costs reduced to 2; user can't use CQC; lasts 20 cost|
-|139| Emma Emmerich| 7| character| equip| -| -| -| MGS2| total frontal/side evasion until user's next turn; all equip destroyed; lasts 1 turn| +|139| Emma Emmerich| 7| character| equip| -| -| -| MGS2|500|200|-| total frontal/side evasion until user's next turn; all equip destroyed; lasts 1 turn|425 Emma Emmerich+
-|140| Fortune| 10| character| equip| -| -| -| SBST| total evasion of the next 10 bullets| +|140| Fortune| 10| character| equip| -| -| -| SBST|2500|500|-| total evasion of the next 10 bullets|426 Fortune+
-|141| Vamp| 7| character| equip| -| -| -| MGS2| recovers user's HP equal to 1/2 of damage dealt to enemy; lasts 1 turn| +|141| Vamp| 7| character| equip| -| -| -| MGS2|500|200|-| recovers user's HP equal to 1/2 of damage dealt to enemy; lasts 1 turn|427 Vamp+
-|142| Solid Snake (MGS2)| 7| character| equip| -| -| -| MGS2| user can hang off ledges for 70 cost| +|142| Solid Snake (MGS2)| 7| character| equip| -| -| -| MGS2|1000|200|-| user can hang off ledges for 70 cost|428 Solid Snake (MGS2)+
-|143| Iriqois Pliskin| 7| character| equip| -| -| -| MGS2| Reveals IR sensors; cost; lasts 3 turns| +|143| Iroqois Pliskin| 7| character| equip| -| -| -| MGS2|100|100|-| Reveals IR sensors; cost; lasts 3 turns|429 Iroqois Pliskin+ 
-|144| Solidus Snake| 8| character| CQC| 70x3| 100| -| MGS2| not effective vs.  machines| +|144| Solidus Snake| 8| character| CQC| 70x3| 100| -| MGS2|2000|400|-| not effective vs.  machines|430 Solidus Snake+
-|145| Metal Gear RAY| 20| character| use| 250| 100| -| SBST| 5x1 aoe; cannot be used for movement| +|145| Metal Gear RAY| 20| character| use| 250| 100| -| SBST|2500|500|-| 5x1 aoe; cannot be used for movement|431 Mass-Produced RAY
-|146| Jennifer| 7| character| use| -| -| -| MGS2| user's added cost is converted into 10 damage/cost; lasts until user's next turn| +|146| Jennifer| 7| character| use| -| -| -| MGS2|100|100|-| user's added cost is converted into 10 damage/cost; lasts until user's next turn|432 Jennifer+
-|147| Olga Gurlukovich| 7| character| draw| -| -| -| MGS2| user draws 3 cards| +|147| Olga Gurlukovich| 7| character| draw| -| -| -| MGS2|1000|200|-| user draws 3 cards|433 Olga Gurlukovich+
-|148| Johnny Sasaki| 7| character| draw| -| -| -| MGS2| user discards hand, then draws six new cards| +|148| Johnny Sasaki| 7| character| draw| -| -| -| MGS2|1000|200|-| user discards hand, then draws six new cards|434 Johnny Sasaki+
-|149| Raiden| 7| character| move| -| -| -| MGS2| can move 3 squares in one direction; ignore open spaces & enemies the way; add KDWN to enemies in user's path| +|149| Raiden| 7| character| move| -| -| -| MGS2|1500|300|-| can move 3 squares in one direction; ignore open spaces & enemies the way; add KDWN to enemies in user's path|435 Raiden+
-|150| Gurlogon| 7| character| use| -| -| -| SBST| 5x9 aoe; adds 15 cost to all enemies in aoe| +|150| Gurlogon| 7| character| use| -| -| -| SBST|||| 5x9 aoe; adds 15 cost to all enemies in aoe|436 Gurlogon+
-|151| Gray Fox| 5| character| equip| -| -| -| ITGL| ATK +20, HIT +5 for all CQC attacks; lasts 3 turns| +|151| Gray Fox| 5| character| equip| -| -| -| ITGL|2000|400|-| ATK +20, HIT +5 for all CQC attacks; lasts 3 turns|130 Cyborg Ninja
-|152| Solid Snake (MG)| 8| character| equip| -| -| -| CHRN| used load weapon cards return to user's hand| +|152| Solid Snake (MG)| 8| character| equip| -| -| -| CHRN|1500|300|-| used load weapon cards return to user's hand|437 Solid Snake (MG)+
-|153| Big Boss| 10| character| use| -| -| -| MGS3| all allies' ATK -20 for remainder of mission; 2x points on completion screen; cannot be used with Gijin-san| +|153| Big Boss| 10| character| use| -| -| -| MGS3|||-| all allies' ATK -20 for remainder of mission; 2x points on completion screen; cannot be used with Gijin-san|
-|154| Machinegun Kid| 6| character| use| -| -| -| CHRN| universal loading card for any SMG or machine gun| +|154| Machinegun Kid| 6| character| use| -| -| -| CHRN|500|100|-| universal loading card for any SMG or machine gun|438 Machinegun Kid+
-|155| Fire Trooper| 6| character| flamethrower| 120| 85| -| CHRN| aoe narrows from 5 squares; anti-armor; add BURN| +|155| Fire Trooper| 6| character| flamethrower| 120| 85| -| CHRN|1000|200|-| aoe narrows from 5 squares; anti-armor; add BURN|439 Fire Trooper+
-|156| Metal Gear| 20| character| use| 30| 100| -| CHRN| attacks everything on screen; add BLEED; cannot be used for movement| +|156| Metal Gear| 20| character| use| 30| 100| -| CHRN|||-| attacks everything on screen; add BLEED; cannot be used for movement|440 Metal Gear+
-|157| Running Man| 4| character| move| -| -| -| ULMT| can move 7 blocks| +|157| Running Man| 4| character| move| -| -| -| ULMT|1500|300|-| can move 7 blocks|441 Running Man+
-|158| Solid Snake (MG2)| 7| character| equip| -| -| -| CHRN| increases user's max HP by 100 while equipped| +|158| Solid Snake (MG2)| 7| character| equip| -| -| -| CHRN|1500|300|-| increases user's max HP by 100 while equipped|442 Solid Snake (MG2)+
-|159| Chris Jenner| 4| character| equip| -| -| -| CHRN| resist KDWN; converts KDWN into 20 damage; lasts 5 turns| +|159| Chris Jenner| 4| character| equip| -| -| -| CHRN|500|100|-| resist KDWN; converts KDWN into 20 damage; lasts 5 turns|443 Chris Jenner+
-|160| Marrionette Owl| 6| character| equip| -| -| -| CHRN| In search mode, 2x visual range; screen turns to night vision; lasts 30 cost| +|160| Marrionette Owl| 6| character| equip| -| -| -| CHRN|500|100|-| In search mode, 2x visual range; screen turns to night vision; lasts 30 cost|444 Marrionette Owl+
-|161| Viper| 4| character| attach| -| -| -| CHRN| destroys assault rifle card in target's hand on hit; lasts 3 weapon uses| +|161| Viper| 4| character| attach| -| -| -| CHRN|500|200|-| destroys assault rifle card in target's hand on hit; lasts 3 weapon uses|445 Viper+
-|162| Pyro Bison| 7| character| flamethrower| 140| 85| -| CHRN| 3x3 aoe; anti-armor;add BURN| +|162| Pyro Bison| 7| character| flamethrower| 140| 85| -| CHRN|1000|200|-| 3x3 aoe; anti-armor;add BURN|446 Pyro Bison+
-|163| Metal Gear Gander| 20| character| use| 100| 100| -| CHRN| attacks 5 targets at random; cannot be used for movement| +|163| Metal Gear Gander| 20| character| use| 100| 100| -| CHRN|2500|500|-| attacks 5 targets at random; cannot be used for movement|447 Metal Gear Gander+
-|164| Ideaspy 2.5| 6| character| cost reducer| -| -| -| CHRN| all card costs 1/2 for 5 turns; costs saved accumulate on start of 6th turn| +|164| Ideaspy 2.5| 6| character| cost reducer| -| -| -| CHRN|500|100|-| all card costs 1/2 for 5 turns; costs saved accumulate on start of 6th turn|448 Ideaspy 2.5+
-|165| Gillian Seed| 8| character| attach| -| -| -| CHRN| HIT 100% for attached weapon; weapon cost +10; lasts 1 weapon use| +|165| Gillian Seed| 8| character| attach| -| -| -| CHRN|1500|300|-| HIT 100% for attached weapon; weapon cost +10; lasts 1 weapon use|449 Gillian Seed+
-|166| Mika Slayton| 6| character| draw| -| -| -| CHRN| user discards 2 cards, ally draws 3 cards| +|166| Mika Slayton| 6| character| draw| -| -| -| CHRN|500|100|-| user discards 2 cards, ally draws 3 cards|450 Mika Slayton+
-|167| Metal Gear Mk-II| 4| character| dumb| -| -| -| CHRN| rearranges user's hand| +|167| Metal Gear Mk-II| 4| character| dumb| -| -| -| CHRN|-|500|-| rearranges user's hand| 
-|168| Jonathan Ingram| 0| character| cost reducer| -| -| -| CHRN| reduces user's cost by 15; cannot be used for movement| +|168| Jonathan Ingram| 0| character| cost reducer| -| -| -| ULMT|2500|500|-| reduces user's cost by 15; cannot be used for movement|452 Jonathan Ingram+
-|169| Tony Redwood| 10| character| use| -| -| -| CHRN| sets everyone's HIT at 100%; lasts 1 turn| +|169| Tony Redwood| 10| character| use| -| -| -| CHRN|1000|400|-| sets everyone's HIT at 100%; lasts 1 turn|453 Tony Redwood+
-|170| Karen Hojo| 7| character| draw| -| -| -| CHRN| ally discards 2 cards; user draws 3 +|170| Karen Hojo| 7| character| draw| -| -| -| CHRN|500|100|-| ally discards 2 cards; user draws 3|454 Karen Hojo+| 
-|171| Ed Brown| 12| character| use| -| -| -| CHRN| All REA blocked; lasts 3 turns| +|171| Ed Brown| 12| character| use| -| -| -| CHRN|1000|200|-| All REA blocked; lasts 3 turns|455 Ed Brown+
-|172| Jehuty| 15| character| reset| -| -| -| CHRN| all decks and effects returned to default| +|172| Jehuty| 15| character| reset| -| -| -| ULMT|2500|500|-| all decks and effects returned to default|456 Jehuty+
-|173| ADA| 8| character| cost reducer| -| -| -| CHRN| All cards used for movement cost 1; lasts 3 turns| +|173| ADA| 8| character| cost reducer| -| -| -| CHRN|500|200|-| All cards used for movement cost 1; lasts 3 turns|457 ADA+
-|174| GRU Soldier| 4| character| move| -| -| -| MGS3| can move 4 squares| +|174| GRU Soldier| 4| character| move| -| -| -| MGS3|500|100|-| can move 4 squares|458 GRU Soldier+
-|175| Ocelot Unit| 4| character| move| -| -| -| SBSS| can move 6 squares| +|175| Ocelot Unit| 4| character| move| -| -| -| SBSS|500|100|-| can move 6 squares|459 Ocelot Unit+
-|176| Major Zero| 10| character| equip| -| -| -| MGS3| in search mode, all enemies appear on screen; lasts 1 turn| +|176| Major Zero| 10| character| equip| -| -| -| MGS3|500|100|-| in search mode, all enemies appear on screen; lasts 1 turn|460 Major Zero+
-|177| V.B. Volgin| 4| character| attach| -| -| -| MGS3| destroys 1 handgun card in target's hand on hit; lasts 3 weapon uses| +|177| V.B. Volgin| 4| character| attach| -| -| -| MGS3|500|100|-| destroys 1 handgun card in target's hand on hit; lasts 3 weapon uses|461 V.B. Volgin+
-|178| N.S. Sokolov| 4| character| attach| -| -| -| MGS3| adds anti-armor, ATK +10; lasts 2 weapon uses| +|178| N.S. Sokolov| 4| character| attach| -| -| -| MGS3|500|200|-| adds anti-armor, ATK +10; lasts 2 weapon uses|462 N.S. Sokolov+
-|179| Naked Snake| 7| character| CQC| varies| varies| -| MGS3| activates random CQC when combined with an equipped CQC card| +|179| Naked Snake| 7| character| CQC| varies| varies| -| MGS3|||-| activates random CQC when combined with an equipped CQC card| 
-|180| The Boss| 8| character| CQC| varies| varies| -| MGS3| activates random CQC when combined with an equipped CQC card| +|180| The Boss| 8| character| CQC| varies| varies| -| MGS3|||-| activates random CQC when combined with an equipped CQC card|463 The Boss+
-|181| The Fury| 6| character| flamethrower| 60| 90| -| MGS3| (3x2)+1 aoe; anti-armor; adds BURN| +|181| The Fury| 6| character| flamethrower| 60| 90| -| MGS3|1000|300|-| (3x2)+1 aoe; anti-armor; adds BURN|464 The Fury+
-|182| Shagohod| 20| character| use| 200| 100| -| SBSS| 9x9(!) aoe; cannot be used for movement; hits user as well| +|182| Shagohod| 20| character| use| 200| 100| -| SBSS|5000|500|-| 9x9(!) aoe; cannot be used for movement; hits user as well|465 Shagohod+
-|183| Ocelot| 4| character| use| -| -| -| MGS3| target cannot shoot; lasts 20 cost| +|183| Ocelot| 4| character| use| -| -| -| MGS3|1500|300|-| target cannot shoot; lasts 20 cost|138 Revolver Ocelot
-|184| Eva| 7| character| use| -| -| -| MGS3| No living enemy within 3 squares can use CQC; lasts 20 cost| +|184| Eva| 7| character| use| -| -| -| MGS3|500|200|-| No living enemy within 3 squares can use CQC; lasts 20 cost|466 Eva+
-|185| A.L. Granin| 0| character| cost reducer| -| -| -| MGS3| sets user's cost to 15| +|185| A.L. Granin| 0| character| cost reducer| -| -| -| MGS3|500|100|-| sets user's cost to 15|467 A.L. Granin+
-|186| Sneaking Suit| 6| item| equip| -| -| 70| ITGL| reduces 1 attack by 10; lasts 1 use; Snake only| +|186| Sneaking Suit| 6| item| equip| -| -| 70| ITGL|||| reduces 1 attack by 10; lasts 1 use; Snake only|468 Skull Suit
-|187| XM8| 9| weapon| use| 30x4| 60| -| SBSS| can move 6 squares; adds random status effect on hit| +|187| XM8| 9| weapon| use| 30x4| 60| -| SBSS|1000|200|-| can move 6 squares; adds random status effect on hit|469 XM8+
-|188| Mr. Sigint| 4| character| draw| -| -| -| MGS3| user draws 3 cards/turn; reshuffle cost is 20; lasts 10 turns| +|188| Mr. Sigint| 4| character| draw| -| -| -| MGS3|1000|200|-| user draws 3 cards/turn; reshuffle cost is 20; lasts 10 turns|470 Mr. Sigint+
-|189| Paramedic| 4| character| equip| -| -| -| SBSS| when attacked, user's cost is reduced by damage taken/20; lasts 2 turns| +|189| Paramedic| 4| character| equip| -| -| -| SBSS|1000|300|-| when attacked, user's cost is reduced by damage taken/20; lasts 2 turns|471 Paramedic+
-|190| Lt. Raikov| 4| character| equip| -| -| -| MGS3| when attacked, enemy's cost is increased by number of attacks against the user; lasts 2 turns| +|190| Lt. Raikov| 4| character| equip| -| -| -| MGS3|1000|400|-| when attacked, enemy's cost is increased by number of attacks against the user; lasts 2 turns|472 Lt. Raikov+
-|191| The Sorrow| 8| character| use| -| -| -| MGS3| no living unit can move; user's HP is halved; lasts 2 turns| +|191| The Sorrow| 8| character| use| -| -| -| MGS3|500|200|-| no living unit can move; user's HP is halved; lasts 2 turns|473 The Sorrow+
-|192| The End| 7| character| equip| -| -| -| MGS3| attacks over 6 blocks away have 100% HIT; user loses 50 HP/turn; lasts 3 turns| +|192| The End| 7| character| equip| -| -| -| MGS3|3000|300|-| attacks over 6 blocks away have 100% HIT; user loses 50 HP/turn; lasts 3 turns|474 The End+
-|193| The Fear| 5| character| equip| -| -| -| MGS3| ATK +10 when user has a status ailment; lasts 20 cost| +|193| The Fear| 5| character| equip| -| -| -| MGS3|500||| ATK +10 when user has a status ailment; lasts 20 cost|475 The Fear+
-|194| The Pain| 8| character| equip| -| -| -| SBSS| Deals damage equal to damage taken by user to attacking enemy; lasts 2 turns| +|194| The Pain| 8| character| equip| -| -| -| SBSS|1000|300|-| Deals damage equal to damage taken by user to attacking enemy; lasts 2 turns|476 The Pain+
-|195| Instant Ramen| 4| item| use| -| -| -| MGS3| restores user's HP by 100| +|195| Instant Ramen| 4| item| use| -| -| -| MGS3|500|100|-| restores user's HP by 100|477 Instant Ramen+
-|196| Fatman| 7| character| use| -| -| -| MGS3| all mines already placed get ATK +30; can be stacked 4 times| +|196| Fatman| 7| character| use| -| -| -| MGS2|1000|300|-| all mines already placed get ATK +30; can be stacked 4 times|478 Fatman+
-|197| Sea Harrier| 10| character| use| 250| 100| -| MGS2| 2 2x8 aoe; activates after 10 cost| +|197| Sea Harrier| 10| character| use| 250| 100| -| MGS2|1000|400|-| 2 2x8 aoe; activates after 10 cost|479 Harrier II
-|198| Rosemary| 7| character| use| -| -| -| MGS2| adds user's REST to ally's next turn| +|198| Rosemary| 7| character| use| -| -| -| MGS2|1000|300|-| adds user's REST to ally's next turn|480 Rosemary+
-|199| Arsenal Gear| 20| character| use| 300| 100| -| MGS2| 3x5 aoe in front of user; cannot be used for movement| +|199| Arsenal Gear| 20| character| use| 300| 100| -| MGS2|2500|500|-| 3x5 aoe in front of user; cannot be used for movement|481 Arsenal Gear+
-|200| Funamushi| 6| item| attach| -| -| -| MGS2| destroys all HP recovery cards in target's hand; lasts 1 weapon use| +|200| Funamushi| 6| item| attach| -| -| -| MGS2|500|100|-| destroys all HP recovery cards in target's hand; lasts 1 weapon use|482 Funamushi+
-|201| McDonnell Miller| 3| character| move| -| -| -| ITGL| can move 3 squares| +|201| McDonnell Miller| 3| character| move| -| -| -| ITGL|||| can move 3 squares|
-|202| Hind D| 10| character| use| special| 100| -| ITGL| deals 100x #of equipped cards; all equipped cards discarded| +|202| Hind D| 10| character| use| special| 100| -| ITGL|||| deals 100x #of equipped cards; all equipped cards discarded|483 Hind D+
-|203| Decoy Octopus| 8| character| use| -| -| -| MGS1| all damage taken by user will be added to ally's HP; lasts 2 turns| +|203| Decoy Octopus| 8| character| use| -| -| -| MGS1|||| all damage taken by user will be added to ally's HP; lasts 2 turns|484 Decoy Octopus+
-|204| M1 Abrams| 10| character| use| special| 100| -| MGS1| attack equal to user's HP/2; user's HP 1/2; 1 block radius aoe| +|204| M1 Abrams| 10| character| use| special| 100| -| MGS1|||| attack equal to user's HP/2; user's HP 1/2; 1 block radius aoe|485 M1A2
-|205| Donald Anderson| 7| character| use| -| -| -| MGS1| turns search mode on/off; cannot be used in story mode| +|205| Donald Anderson| 7| character| use| -| -| -| MGS1||100|| turns search mode on/off; cannot be used in story mode|486 Donald Anderson+
-|206| Teliko Freedman| 5| character| use| -| -| -| CHRN| traps have no effect; lasts 1 turn; after use, card is removed from deck for remainder of current mission| +|206| Teliko Freedman| 5| character| use| -| -| -| CHRN|1000|200|-| traps have no effect; lasts 1 turn; after use, card is removed from deck for remainder of current mission|487 Teliko Freedman+
-|207| Leone| 8| character| use| -| -| -| CHRN| all damage taken by user until user's next turn is added to the first hit of user's next attack; lasts until user's next turn| +|207| Leone| 8| character| use| -| -| -| CHRN|1000||| all damage taken by user until user's next turn is added to the first hit of user's next attack; lasts until user's next turn|488 Jeff Jones
-|208| La Clown| 10| character| use| -| -| -| CHRN| user and ally change positions| +|208| La Clown| 10| character| use| -| -| -| CHRN|1000|200|-| user and ally change positions|489 La Clown+
-|209| Gray Murray| 4| character| equip| -| -| -| CHRN| user resists HP halved; lasts 3 turns| +|209| Gary Murray| 4| character| equip| -| -| -| CHRN|1000|200|-| user resists HP halved; lasts 3 turns|490 William L. Fleming
-|210| Elsie & Francis| 7| character| use| -| -| -| CHRN| affected enemy must deal at least 300 damage to user in its 3 turns or enemy will be OOA on 4th turn; can only be used if behind adjacent enemy | +|210| Elsie & Francis| 7| character| use| -| -| -| CHRN|2000|400|-| affected enemy must deal at least 300 damage to user in its 3 turns or enemy will be OOA on 4th turn; can only be used if behind adjacent enemy |491 Elsie & Francis+
-|211| Alice Hazel| 4| character| use| -| -| -| CHRN| user resists OIL, BLIND, and KDWN; lasts 3 turns| +|211| Alice Hazel| 4| character| use| -| -| -| CHRN|1500|300|-| user resists OIL, BLIND, and KDWN; lasts 3 turns|492 No. 16
-|212| Roger McCoy| 8| character| reset| -| -| -| CHRN| resets user's deck to default| +|212| Roger McCoy| 8| character| reset| -| -| -| CHRN|500|100|-| resets user's deck to default|493 Roger McCoy+
-|213| Kodoque| 20| character| use| 300| 100| -| ULMT| 5x1 aoe; cannot be used for movement| +|213| Kodoque| 20| character| use| 300| 100| -| ULMT|10000|500|-| 5x1 aoe; cannot be used for movement|494 Kodoque+
-|214| Django| 7| character| attach| -| -| -| ULMT| changes aoe for Gun del Sol/Hell| +|214| Django| 7| character| attach| -| -| -| ULMT|1000|400|-| changes aoe for Gun del Sol/Hell|495 Sabata
-|215| Otenko-sama| 7| character| attach| -| -| -| ULMT| changes aoe for Gun del Sol/Hell| +|215| Otenko-sama| 7| character| attach| -| -| -| ULMT|1000|400|-| changes aoe for Gun del Sol/Hell|496 Otenko-sama+
-|216| Slasher Hawk| 6| character| use| 80| 100| -| CHRN| +80 ATK for each Slasher Hawk card played on the same turn| +|216| Slasher Hawk| 6| character| use| 80| 100| -| CHRN|500|100|-| +80 ATK for each Slasher Hawk card played on the same turn|497 Slasher Hawk+
-|217| Wolf Dog| 7| character| attach| -| -| -| MGS1| destroys all armor cards equipped on target on hit; lasts 2 turns| +|217| Wolf Dog| 7| character| attach| -| -| -| MGS1|||-| destroys all armor cards equipped on target on hit; lasts 2 turns|498 Wolf Dog+
-|218| Dirty Duck| 8| character| use| -| -| -| CHRN| pulls target to 1 block in front of user| +|218| Dirty Duck| 8| character| use| -| -| -| CHRN|500|100|-| pulls target to 1 block in front of user|499 Dirty Duck+
-|219| Red Blaster| 8| character| equip| -| -| -| CHRN| all traps cost 1 to use; user cannot shoot; lasts 30 cost| +|219| Red Blaster| 8| character| equip| -| -| -| CHRN|500|100|-| all traps cost 1 to use; user cannot shoot; lasts 30 cost|500 Red Blaster+
-|220| Dr. Kio Marv| 7| character| equip| -| -| -| CHRN| 300 bonus points for each enemy killed in aoe attack; lasts 30 cost| +|220| Dr. Kio Marv| 7| character| equip| -| -| -| CHRN|500|100|-| 300 bonus points for each enemy killed in aoe attack; lasts 30 cost|501 Dr. Kio Marv+
-|221| Pit Trap| 6| support| trap| -| -| -| MGS3| stops movement on or through square set on; prevents movement for 1 turn| +|221| Pit Trap| 6| support| trap| -| -| -| MGS3|500|200|-| stops movement on or through square set on; prevents movement for 1 turn|502 Pit Trap+
-|222| Jam| 6| support| trap| -| -| -| MGS3| stops shooting on square set on| +|222| Jam| 6| support| trap| -| -| -| MGS3|500|200|-| stops shooting on square set on|503 Jam+
-|223| Blitz| 6| support| trap| -| -| -| MGS3| stops REA on square set on| +|223| Blitz| 6| support| trap| -| -| -| MGS3|500|100|-| stops REA on square set on|504 Blitz+
-|224| Military Gain| 6| support| trap| -| -| -| MGS3| while on set square, user gains 500 bonus points for each enemy killed| +|224| Military Gain| 6| support| trap| -| -| -| MGS3|1000|200|-| while on set square, user gains 500 bonus points for each enemy killed|505 Military Gain+
-|225| Tent| 6| support| trap| -| -| -| MGS3| gain +10% HP per turn while standing on square set on| +|225| Tent| 6| support| trap| -| -| -| MGS3|1000|300|-| gain +10% HP per turn while standing on square set on|506 Tent+
-|226| Front Lines| 6| support| trap| -| -| -| MGS3| gain +10 HIT while standing on square set on| +|226| Front Lines| 6| support| trap| -| -| -| MGS3|1000|100|-| gain +10 HIT while standing on square set on|507 Front Lines+
-|227| Headquarters| 6| support| trap| -| -| -| MGS3| remove status ailment while standing on square set on| +|227| Headquarters| 6| support| trap| -| -| -| MGS3|1000|300|-| remove status ailment while standing on square set on|508 Headquarters+
-|228| Disarmament| 6| support| trap| -| -| -| MGS3| 1 random equip destroyed while standing on square set on| +|228| Disarmament| 6| support| trap| -| -| -| MGS3|1000|300|-| 1 random equip destroyed while standing on square set on|509 Disarmament+
-|229| Supply Cut| 6| support| trap| -| -| -| MGS3| gain +10 cost per turn while standing/moving through square set on| +|229| Supply Cut| 6| support| trap| -| -| -| MGS3|1000|100|-| gain +10 cost per turn while standing/moving through square set on|510 Supply Cut+
-|230| Attrition| 8| support| trap| -| -| -| SBSS| while trap exists, no one can recover HP; can be destroyed by stepping on square set on| +|230| Attrition| 8| support| trap| -| -| -| SBSS|2000|200|| while trap exists, no one can recover HP; can be destroyed by stepping on square set on|511 Attrition+
-|231| Urban Warfare| 8| support| trap| -| -| -| SBSS| while trap exists, no one can shoot; can be destroyed by stepping on square set on| +|231| Urban Warfare| 8| support| trap| -| -| -| SBSS|||| while trap exists, no one can shoot; can be destroyed by stepping on square set on|512 Urban Warfare+
-|232| Ambush| 8| support| trap| -| -| -| SBSS| while trap exists, no one can use CQC; can be destroyed by stepping on square set on| +|232| Ambush| 8| support| trap| -| -| -| SBSS|4000|400|-| while trap exists, no one can use CQC; can be destroyed by stepping on square set on|513 Ambush+
-|233| ATK Linkage| 4| support| link| -| -| -| MGS3| ATK +10; links to shots/CQC of 3 blocks or less| +|233| ATK Linkage| 4| support| link| -| -| -| MGS3|500|300|-| ATK +10; links to shots/CQC of 3 blocks or less|514 ATK Linkage+
-|234| Cost Linkage| 4| support| link| -| -| -| MGS3| cost -2; links to shots/CQC of 3 blocks or less| +|234| Cost Linkage| 4| support| link| -| -| -| MGS3|500|100|-| cost -2; links to shots/CQC of 3 blocks or less|515 Cost Linkage+
-|235| Cost+ Linkage| 4| support| link| -| -| -| MGS3| target cost +2; links to shots/CQC of 3 blocks or less| +|235| Cost+ Linkage| 4| support| link| -| -| -| MGS3|500|200|-| target cost +2; links to shots/CQC of 3 blocks or less|516 Cost+ Linkage+
-|236| Add KDWN Linkage| 4| support| link| -| -| -| MGS3| add KDWN; links to shots/CQC of 3 blocks or less| +|236| Add KDWN Linkage| 4| support| link| -| -| -| MGS3|500|200|-| add KDWN; links to shots/CQC of 3 blocks or less|517 Add KDWN Linkage+
-|237| HIT Linkage| 4| support| link| -| -| -| MGS3| HIT +20; links to shots/CQC of 3 blocks or less| +|237| HIT Linkage| 4| support| link| -| -| -| MGS3|500|100|-| HIT +20; links to shots/CQC of 3 blocks or less|518 HIT Linkage+
-|238| Ammo Linkage| 4| support| link| -| -| -| MGS1| ammo +1; links to shots of of 2 shots or more within 3 blocks or less| +|238| Ammo Linkage| 4| support| link| -| -| -| MGS1|||| ammo +1; links to shots of of 2 shots or more within 3 blocks or less|519 Ammo Linkage+
-|239| Add AP Linkage| 4| support| link| -| -| -| MGS3| add anti-armor; links to shots/CQC of 3 blocks or less| +|239| Add AP Linkage| 4| support| link| -| -| -| MGS3|1000|100|| add anti-armor; links to shots/CQC of 3 blocks or less|520 Add AP Linkage+
-|240| Dstry Equip. Linkage| 4| support| link| -| -| -| MGS1| add destroy equip; links to shots/CQC of 3 blocks or less| +|240| Dstry Equip. Linkage| 4| support| link| -| -| -| MGS1|||| add destroy equip; links to shots/CQC of 3 blocks or less|521 Dstry Equip. Linkage+
-|241| Counter Block Linkage| 4| support| link| -| -| -| MGS3| prevents target from REA; links to Shots/CQC of 3 blocks or less| +|241| Counter Block Linkage| 4| support| link| -| -| -| MGS3|1000|100|| prevents target from REA; links to Shots/CQC of 3 blocks or less|522 Counter Block Linkage+
-|242| Defense Linkage| 4| support| link| -| -| -| MGS2| damage taken -40; links to an attack on the user| +|242| Defense Linkage| 4| support| link| -| -| -| MGS2|1000|200|| damage taken -40; links to an attack on the user|523 Defense Linkage+
-|243| Draw Linkage| 4| support| link| -| -| -| MGS2| Draw 3 cards; links to another linkage card| +|243| Draw Linkage| 4| support| link| -| -| -| MGS2|1000|300|| Draw 3 cards; links to another linkage card|524 Draw Linkage+
-|244| Recovery Linkage| 4| support| link| -| -| -| MGS2| HP +30; links to an attack on the user| +|244| Recovery Linkage| 4| support| link| -| -| -| MGS2|1000|200|| HP +30; links to an attack on the user|525 Recovery Linkage+
-|245| Action+ Linkage| 8| support| link| -| -| -| MGS3| REST +1; links to card being drawn| +|245| Action+ Linkage| 8| support| link| -| -| -| MGS1|5000|500|| REST +1; links to card being drawn|526 Action+ Linkage+
-|246| M61 Vulcan| 14| gatling gun| use| 10x20| 60| -| ITGL| anti-armor| +|246| M61 Vulcan| 14| gatling gun| use| 10x20| 60| -| ITGL|||| anti-armor|527 M61A2 Vulcan
-|247| Glock 17| 4| pistol| equip| 70| 80| 80| SBST| 9mmadd 1 cost/hit to target| +|247| Glock 17| 4| pistol| equip| 70x3| 80| 80| SBST|1500|300|9mmadd 1 cost/hit to target|528 Glock 18
-|248| AN94 Abakan| 9| rifle| equip| 60| 75| 10| SBST| 5.45mmanti-armor; destroy equip; add BLEED| +|248| AN94 Abakan| 9| rifle| equip| 60x5| 75| 10| SBST|1500|300| 5.45mmanti-armor; destroy equip; add BLEED|529 AN94 Abakan+
-|249| Railgun| 11| weapon| use| 150| 100| -| SBST| anti-armor; 6x1 aoe| +|249| Rail Gun| 11| weapon| use| 150| 100| -| SBST|2000|400|| anti-armor; 6x1 aoe|530 Rail Gun+
-|250| RGB6| 6| grenade launcher| equip| -| -| -| CHRN| extends throwing range of grenade-type cards| +|250| RGB6| 6| grenade launcher| equip| -| -| -| CHRN|1000|200|-| extends throwing range of grenade-type cards|531 RGB6+
-|251| Handgun| 4| pistol| equip| 50| 80| 0| CHRN| 9mm| +|251| Handgun| 4| pistol| equip| 50x2| 80| 0| CHRN|500||9mm||532 Handgun+
-|252| M79 (antipersonnel)| 8| grenade launcher| use| special| 100| 0| CHRN|ATK equal to:(100-(currentHP%))x4; ATK cannot drop below 1; unlimited range, HIT always 100%; anti-armor| +|252| M79 (antipersonnel)| 8| grenade launcher| use| special| 100| 0| CHRN|1500|||ATK equal to:(100-(currentHP%))x4; ATK cannot drop below 1; unlimited range, HIT always 100%; anti-armor|533 M79 (AP ammo)
-|253| SMG| 6| SMG| equip| 50| 80| 0| CHRN| 9mmcost of attacking=0 if attack does 0 damage| +|253| SMG| 6| SMG| equip| 50x4| 80| 0| CHRN|1000|| 9mmcost of attacking=0 if attack does 0 damage|534 SMG+
-|254| M47 Dragon| 0| rocket launcher| use| special| 100| 0| CHRN| ATK= cost x10;HIT always100%; anti-armor| +|254| M47 Dragon| 0| rocket launcher| use| special| 100| 0| CHRN| ATK= cost x10;HIT always100%; anti-armor|535 Super Dragon
-|255| Ingram M11| 6| SMG| equip| 50| 80| 100| CHRN| 9mm;ATK x1.5 if countering| +|255| Ingram M11| 6| SMG| equip| 50x4| 80| 100| CHRN|500|100| 9mm|ATK x1.5 if countering|536 Cobray M11
-|256| MK22| 6| pistol| use| 0| 60| 0| MGS3| add SLEEP| +|256| MK22| 6| pistol| use| 0x1| 60| 0| MGS3|500|100|-| add SLEEP|537 MK22+
-|257| M1911| 4| pistol| use| 20x3| 90| 0| MGS3| ATK x1.5 if not in alert mode| +|257| M1911| 4| pistol| use| 20x3| 90| 0| MGS3|500|100|-| ATK x1.5 if not in alert mode|538 M1911A1
-|258| EZ Gun| 7| pistol| equip| 10| 70| 0| MGS3| 45 Caldamage taken 1/2 while equipped; 20% chance of SLEEP on hit; points 1/2| +|258| EZ Gun| 7| pistol| equip| 10x3| 70| 0| MGS3|2000|400| 45 Caldamage taken 1/2 while equipped; 20% chance of SLEEP on hit; points 1/2|539 Saru-Gun-Shake
-|259| AMD-63| 6| rifle| use| 40x2| 75| 0| MGS3| adds KDWN| +|259| AMD-63| 6| rifle| use| 40x2| 75| 0| MGS3|1000|200|-| adds KDWN|540 AMD-63 Carbine
-|260| AK-47I| 6| rifle| use| 20x4| 80| 0| MGS3| ATK x1.5 when at max HP| +|260| AK-47I| 6| rifle| use| 20x4| 80| 0| MGS3|1000|200|-| ATK x1.5 when at max HP|541 AK-47II
-|261| Patriot| 7| aslt. pistol| equip| 50| 85| 20| SBSS| 5.56mmATK x1.5 when covered| +|261| Patriot| 7| aslt. pistol| equip| 50x5| 85| 20| SBSS|500|100| 5.56mmATK x1.5 when covered|542 Patriot+
-|262| C96| 4| pistol| use| 10x6| 85| 0| MGS3| Target's interference has no effect| +|262| C96| 4| pistol| use| 10x6| 85| 0| MGS3|500|100|-| Target's interference has no effect|543 Type-17 Pistol
-|263| Thompson M1928| 6| machine gun| equip| 90| 90| 0| MGS3| 45 Cal2+(3x2) aoe|                                                             +|263| Thompson M1928| 6| machine gun| equip| 90x2| 90| 0| MGS3|1500|300| 45 Cal2+(3x2) aoe|544 Thompson M1|                                                           
-|264| William Tell| 8| crossbow| use| 100| 90| 0| MGS3| adds BLEED| +|264| William Tell| 8| crossbow| use| 100x1| 90| 0| MGS3|1000|200|-| adds BLEED|545 William Tell+
-|265| G36C| 10| m. gun| use| 60x4| 60| 0| SBSS| anti-armor; destroy equip| +|265| G36C| 10| m. gun| use| 60x4| 60| 0| SBSS|2000|400|-| anti-armor; destroy equip|546 G36C+
-|266| OICW| 7| rifle| equip| 10| 50| 50| MGS3| 5.56mm| +|266| OICW| 7| rifle| equip| 10x6| 50| 50| MGS3|500|100| 5.56mm||547 XM29
-|267| PTRS-1941| 12| rifle| use| 300| 75| 0| CHRN| anti-armor; add KDWN| +|267| PTRS-1941| 12| rifle| use| 300x1| 75| 0| CHRN|3000|300|-| anti-armor; add KDWN|548 PTRS-1941+
-|268| ATK Backup| 5| support| use| -| -| -| MGS2| ally gets ATK +5 on their next attack| +|268| ATK Backup| 5| support| use| -| -| -| MGS2|3000|300|-| ally gets ATK +5 on their next attack|549 ATK Backup+
-|269| HIT Backup| 5| support| use| -| -| -| MGS2| ally gets HIT +20 on their next attack| +|269| HIT Backup| 5| support| use| -| -| -| MGS2|2000|200|-| ally gets HIT +20 on their next attack|550 HIT Backup+
-|270| Evade Backup| 5| support| use| -| -| -| MGS2| ally gets + 20% evasion on next attack| +|270| Evade Backup| 5| support| use| -| -| -| MGS2|2000|200|-| ally gets + 20% evasion on next attack|551 Evade Backup+
-|271| Serum| 12| support| use| -| -| -| MGS2| cures ally's status ailment| +|271| Serum| 12| support| use| -| -| -| MGS2|1000|100|-| cures ally's status ailment|552 Serum+
-|272| Remove Trap| 10| support| use| -| -| -| MGS1| removes 1 trap| +|272| Remove Trap| 10| support| use| -| -| -| MGS1|||| removes 1 trap|553 Remove Trap+
-|273| Near Def. Support| 7| support| equip| -| -| -| MGS1| nearby ally's damage is reduced by 50; lasts 5 turns| +|273| Near Def. Support| 7| support| equip| -| -| -| MGS1|||| nearby ally's damage is reduced by 50; lasts 5 turns|554 Near Def. Support+
-|274| Near Atk. Support| 7| support| equip| -| -| -| MGS1| nearby ally gets ATK +5; lasts 5 turns| +|274| Near Atk. Support| 7| support| equip| -| -| -| MGS1|||| nearby ally gets ATK +5; lasts 5 turns|555 Near Atk. Support+
-|275| Projectile Soak| 8| support| equip| -| -| -| MGS1| projectile damage is added to user's HP; CQC damage doubled| +|275| Projectile Soak| 8| support| equip| -| -| -| MGS1|||| projectile damage is added to user's HP; CQC damage doubled|556 Projectile Soak+
-|276| Close-Range Soak| 8| support| equip| -| -| -| MGS1| CQC damage is added to user's HP;  projectile damage doubled| +|276| Close-Range Soak| 8| support| equip| -| -| -| MGS1|||| CQC damage is added to user's HP;  projectile damage doubled|557 Close-Range Soak+
-|277| Projectile Counter| 8| support| equip| -| -| -| MGS1| gunshots countered; ATK x1.5 if CQC used| +|277| Projectile Counter| 8| support| equip| -| -| -| MGS1|||| gunshots countered; ATK x1.5 if CQC used|558 Projectile Counter+
-|278| Close-Rng Counter| 8| support| equip| -| -| -| MGS1| CQC attacks are countered; ATK x1.5 if gunshot counte+|278| Close-Rng Counter| 8| support| equip| -| -| -| MGS1|||| CQC attacks are countered; ATK x1.5 if gunshot counter|559 Close-Rng Counter+
-|279| Cost Counter| 8| support| equip| -| -| -| MGS1| returns cost added back to attacker; lasts 1 use| +|279| Cost Counter| 8| support| equip| -| -| -| MGS1|||| returns cost added back to attacker; lasts 1 use|560 Cost Counter+
-|280| Card Seal| 12| support| use| -| -| -| MGS1| the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode| +|280| Card Seal| 12| support| use| -| -| -| MGS1|||| the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode|561 Card Seal+
-|281| Reiko Hinomoto| 6| character| use| 100| 100| 0| CHRN| add FAINT; user and target switch position; must be in front of adjacent enemy| +|281| Reiko Hinomoto| 6| character| use| 100| 100| 0| CHRN|-|-|-| add FAINT; user and target switch position; must be in front of adjacent enemy|
-|282| Uniform-R| 5| item| equip| -| -| 80| MGS2| Reduce damage by 50| +|282| Uniform-R| 5| item| equip| -| -| 80| MGS2|500|100|-| Reduce damage by 50|562 Uniform-R+
-|283| Uniform-B| 5| item| equip| -| -| 80| MGS2| Reduce damage by 100| +|283| Uniform-B| 5| item| equip| -| -| 80| MGS2|500|100|-| Reduce damage by 100|563 Uniform-B+
-|284| Uniform-G| 5| item| equip| -| -| 80| MGS2| Reduce damage by 100| +|284| Uniform-G| 5| item| equip| -| -| 80| MGS2|500|100|-| Reduce damage by 100|564 Uniform-G+
-|285| Ayumi Kinoshita| 6| character| trap| -| -| -| MGS3|distracts/immobilizes enemies; cannot be used in Link Mode| +|285| Ayumi Kinoshita| 6| character| trap| -| -| -| MGS3|-|-|-|distracts/immobilizes enemies; cannot be used in Link Mode|
-|286| Meguru Ishii| 6| character| trap| -| -| -| MGS3| Life +20%/turn while standing on square; cannot be used in Link Mode| +|286| Meguru Ishii| 6| character| trap| -| -| -| MGS3|-|-|-| Life +20%/turn while standing on square; cannot be used in Link Mode|
-|287| Natsume Sano| 8| character| trap| -| -| -| MGS3| cure status ailments while standing on square; cannot be used in Link Mode| +|287| Natsume Sano| 8| character| trap| -| -| -| MGS3|-|-|-| cure status ailments while standing on square; cannot be used in Link Mode|
-|288| MGS4| 3| character| movement| -| -| -| ITGL| can move 3 blocks; cannot be used in Link Mode (?)| +|288| MGS4| 3| character| movement| -| -| -| ITGL|-|-|-| can move 3 blocks; cannot be used in Link Mode (?)|
-|289| Emma's Parrot| 4| character| use| -| -| -| MGS2| draws nearby enemies to targeted square; cannot be used in Link Mode| +|289| Emma's Parrot| 4| character| use| -| -| -| MGS2|-|-|-| draws nearby enemies to targeted square; cannot be used in Link Mode|
-|290| Banana Skin| 4| support| trap| -| -| -| CHRN| adds 20 cost to anyone that passes through set block; cannot be used in Link Mode| +|290| Banana Skin| 4| support| trap| -| -| -| CHRN|-|-|-| adds 20 cost to anyone that passes through set block; cannot be used in Link Mode|
-|291| Jack| 4| item| equip| -| -| -| MGS3| movement +1, ATK -20; lasts 3 turns; cannot be used in Link Mode| +|291| Jack| 4| item| equip| -| -| -| MGS3|-|-|-| movement +1, ATK -20; lasts 3 turns; cannot be used in Link Mode|
-|292| Possessed Arm| 6| character| use| -| -| -| MGS2| Target cannot move for 1 turn; cannot be used in Link Mode| +|292| Possessed Arm| 6| character| use| -| -| -| MGS2|-|-|-| Target cannot move for 1 turn; cannot be used in Link Mode|
-|293| Solid Eye| 4| character| equip| -| -| -| CHRN| in search mode, all enemies are shown on screen; lasts 5 turns| +|293| Solid Eye| 4| character| equip| -| -| -| CHRN|-|-|-| in search mode, all enemies are shown on screen; lasts 5 turns|
-|294| Solid Snake (MGS4)| 15| character| use| -| -| -| CHRN| automatic Eq. Lv. 3; does not require Lv. 2; cannot be used in Link Mode| +|294| Solid Snake (MGS4)| 15| character| use| -| -| -| CHRN|-|-|-| automatic Eq. Lv. 3; does not require Lv. 2; cannot be used in Link Mode|
-|295| Otacon| 7| character| link| -| -| -| CHRN| add anti-armor, ATK +20,HIT +20; links to shots of 2 blocks or more| +|295| Otacon| 7| character| link| -| -| -| CHRN|-|-|-| add anti-armor, ATK +20,HIT +20; links to shots of 2 blocks or more|
-|296| Gekko| 12| character| use| 200| 100| 0| CHRN| 5x5 aoe in front of user; cannot be used in Link Mode| +|296| Gekko| 12| character| use| 200| 100| 0| CHRN|-|-|-| 5x5 aoe in front of user; cannot be used in Link Mode|
-|297| Metal Gear Mk.II MGS4| 6| character| link| -| -| -| CHRN| adds ammo +2; links to shotsof 3 blocks or less and 2 shots or more| +|297| Metal Gear Mk.II MGS4| 6| character| link| -| -| -| CHRN|-|-|-| adds ammo +2; links to shotsof 3 blocks or less and 2 shots or more|
-|298| No Smoking| 4| support| use| -| -| -| CHRN| cures ally's status (?); reduces user's HP to 1 (doesn't actually do so, joke card?)| +|298| No Smoking| 4| support| use| -| -| -| CHRN|-|-|-| cures ally's status (?); reduces user's HP to 1 (doesn't actually do so, joke card?)|
-|299| Redeye-II| 7| stinger| use| 180| 100| 0| MGS2| anti-armor; only targets machines; 3x3 aoe| +|299| Redeye-II| 7| stinger| use| 180| 100| 0| MGS2|500|100|-| anti-armor; only targets machines; 3x3 aoe|565 FIM-92A
-|300| SOCOM+| 5| pistol| use| 100x2| 90| 0| MGS1| 45 CalAdds KDWN; Silenced| +|300| SOCOM+| 5| pistol| use| 100x2| 90| 0| MGS1|-|| 45 CalAdds KDWN; Silenced|
-|301| FAMAS/F2| 7| rifle| use| 60x4| 75| 0| MGS1| 5.56mmadds 1 cost/hit +|301| FAMAS/F2| 7| rifle| use| 60x4| 75| 0| MGS1|-|| 5.56mmadds 1 cost/hit|| 
-|302| TNT| 5| explosive| use| 250| 100| 0| MGS1| anti-armor; 3x3 aoe; set off with timer, remote, or whenshot; add KDWN| +|302| TNT| 5| explosive| use| 250| 100| 0| MGS1|-||-| anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN| 
-|303| Desert Eagle+| 12| pistol| use| 500| 35| 0| MGS1| anti-armor| +|303| Desert Eagle+| 12| pistol| use| 500x1| 35| 0| MGS1|-||-| anti-armor| 
-|304| Grenade+| 6| explosive| use| 200| 100| 0| MGS1| anti-armor; 5x5 aoe; detonates after 8 cost; add KDWN| +|304| Grenade+| 6| explosive| use| 200| 100| 0| MGS1|||| anti-armor; 5x5 aoe; detonates after 8 cost; add KDWN| 
-|305| Stun Grenade+| 5| explosive| use| 0| 100| 0| MGS1| adds FAINT; 3x3 aoe; detonates after 5 cost| +|305| Stun Grenade+| 5| explosive| use| 0| 100| 0| MGS1|-|100|-| adds FAINT; 3x3 aoe; detonates after 5 cost| 
-|306| Chaff Grenade+| 5| explosive| use| 0| 100| 0| MGS2| disables on-screen machines for 40 cost; detonates after 5 cost| +|306| Chaff Grenade+| 5| explosive| use| 0| 100| 0| MGS2|-|100|-| disables on-screen machines for 40 cost; detonates after 5 cost| 
-|307| FIM-92C| 7| stinger| use| 300| 100| 0| MGS1| only targets machines; unlimited range, HIT does not decrease with distance; anti-armor| +|307| FIM-92C| 7| stinger| use| 300| 100| 0| MGS1|-|200|-| only targets machines; unlimited range, HIT does not decrease with distance; anti-armor| 
-|308| P8| 5| pistol| equip| 50| 90| 50| MGS2| 9mmadd BLEED| +|308| P8| 5| pistol| equip| 50x3| 90| 50| MGS2|-|100| 9mmadd BLEED| 
-|309| PMM| 4| pistol| equip| 40| 95| 20| MGS2| 9mm| +|309| PMM| 4| pistol| equip| 40x4| 95| 20| MGS2|-|100| 9mm| 
-|310| AKS74un| 6| rifle| equip| 30| 75| 50| MGS2| 5.45mmsilenced; HIT +10% when above target| +|310| AKS74un| 6| rifle| equip| 30x6| 75| 50| MGS2|-|100| 5.45mmsilenced; HIT +10% when above target| 
-|311| M4A1| 7| rifle| equip| 10| 80| 50| MGS2| 5.56mmHIT +10% when below target| +|311| M4A1| 7| rifle| equip| 10x8| 80| 50| MGS2|-|200| 5.56mmHIT +10% when below target| 
-|312| PSG1-T| 7| sniper| equip| 60| 80| 0| MGS2| 7.62mm30% chance of SLEEP on hit| +|312| PSG1-T| 7| sniper| equip| 60x3| 80| 0| MGS2|-|300| 7.62mm30% chance of SLEEP on hit| 
-|313| M9+| 6| pistol| equip| 50| 80| 0| MGS2| 9mmsilenced; 70% chance of SLEEP on hit| +|313| M9+| 6| pistol| equip| 50x2| 80| 0| MGS2|-|100| 9mmsilenced; 70% chance of SLEEP on hit| 
-|314| P8 (Laser S.)| 6| pistol| equip| 50| 95| 50| MGS2| 9mmFree Attack; add BLEED| +|314| P8 (Laser S.)| 6| pistol| equip| 50x3| 95| 50| MGS2|-|200| 9mmFree Attack; add BLEED; Silenced
-|315| AKS74un (Laser S.)| 7| rifle| equip| 30| 80| 40| MGS2| 5.45mmFree Attack; Silenced; HIT +10% from above target| +|315| AKS74un (Laser S.)| 7| rifle| equip| 30x6| 80| 40| MGS2|-|200| 5.45mmFree Attack; Silenced; HIT +10% from above target| 
-|316| M4A1 (Laser S.)| 7| rifle| equip| 10| 70| 10| MGS2| 5.56mmFree Attack; HIT +10% from below target| +|316| M4A1 (Laser S.)| 7| rifle| equip| 10x8| 70| 10| MGS2|-|200| 5.56mmFree Attack; HIT +10% from below target| 
-|317| S.A.A.+| 4| pistol| equip| 120| 90| 70| SBST| 45 Caldestroy equip| +|317| S.A.A.+| 4| pistol| equip| 120x2| 90| 70| SBST|-|400| 45 Caldestroy equip| 
-|318| P90+| 7| rifle| equip| 130| 80| 0| MGS2| 5.7mm3x4 aoe in front of user; add KDWN| +|318| P90+| 7| rifle| equip| 130x2| 80| 0| MGS2|-|200| 5.7mm3x4 aoe in front of user; add KDWN| 
-|319+| SPAS12+| 7| shotgun| equip| 100| 90| 0| MGS2| 12 gaugeadds KDWN; (3x4)+1 aoe in front of user| +|319+| SPAS12+| 7| shotgun| equip| 100x3| 90| 0| MGS2|-|300| 12 gaugeadds KDWN; (3x4)+1 aoe in front of user| 
-|320| Claymore+| 6| explosive| use| 150| 100| 0| MGS2| 2x1 aoa; Set off by movement; crawl over to disarm| +|320| Claymore+| 6| explosive| use| 150| 100| 0| MGS2|-|100|-| 2x1 aoa; Set off by movement; crawl over to disarm| 
-|321| Nikita Missle+| 7| missle| use| 220| 100| 0| MGS2| add BURN; anti-armor; move 5 squares/turn; 3x3 aoe| +|321| Nikita Missile+| 7| missile| use| 220| 100| 0| MGS2|-|300|-| add BURN; anti-armor; move 5 squares/turn; 3x3 aoe| 
-|322| MP5SD6| 7| SMG| use| 200| 90| 0| ITGL| 9mm2+(3x2)+2 aoe; silenced| +|322| MP5SD6| 7| SMG| use| 200x| 90| 0| ITGL|-|| 9mm2+(3x2)+2 aoe; silenced| 
-|323| RC Missle+| 7| missle| use| 250| 100| 0| CHRN| add BLEED; anti-armor; move 5 squares/turn; 3x3 aoe| +|323| RC Missile+| 7| missile| use| 250| 100| 0| CHRN|-|300|-| add BLEED; anti-armor; move 5 squares/turn; 3x3 aoe| 
-|324| Mine+| 6| explosive| use| 180| 100| 0| CHRN| set off by standing/moving over block; crawl to disarm; anti-armor| +|324| Mine+| 6| explosive| use| 180| 100| 0| CHRN|-|200|-| set off by standing/moving over block; crawl to disarm; anti-armor| 
-|325| R5| 7| rifle| equip| 40| 85| 30| CHRN| 5.56mmtarget cannot counter| +|325| R5| 7| rifle| equip| 40x6| 85| 30| CHRN|-|200| 5.56mmtarget cannot counter| 
-|326| Five-seveN Tactical| 5| pistol| equip| 80| 100| 90| CHRN| 5.7mm| +|326| Five-seveN Tactical| 5| pistol| equip| 80x3| 100| 90| CHRN|-|200| 5.7mm| 
-|327| M92FS (Laser S.)| 5| pistol| equip| 70| 100| 30| CHRN| 9mmFree Attack; unblockable| +|327| M92FS (Laser S.)| 5| pistol| equip| 70x3| 100| 30| CHRN|-|300| 9mmFree Attack; unblockable; Silenced
-|328| M92FS| 4| pistol| equip| 70| 95| 30| CHRN| 9mmunblockable| +|328| M92FS| 4| pistol| equip| 70x3| 95| 30| CHRN|-|300| 9mmunblockable| 
-|329| Gun del Hell| 10| plasma gun| equip| 250| 100| 0| ULMT| can be fired after 10 cost; uses Gun del Sol/Hell ammo; anti-armor| +|329| Gun del Hell| 10| plasma gun| equip| 250| 100| 0| ULMT|-|500|-| can be fired after 10 cost; uses Gun del Sol/Hell ammo; anti-armor| 
-|330| Vz61+| 8| SMG| use| 70| 80| 0| MGS3| silenced; (3x3)+1+1 aoe| +|330| Vz61+| 8| SMG| use| 70x3| 80| 0| MGS3|-|200|-| silenced; (3x3)+1+1 aoe| 
-|331| AKMN| 6| rifle| equip| 40| 75| 10| MGS3| 7.62mmanti-armor| +|331| AKMN| 6| rifle| equip| 40x3| 75| 10| MGS3|-|100| 7.62mmanti-armor| 
-|332| Punch (CQC)+| 4| CQC| equip| varies| varies| 80| SBSS| Equip with another CQC card to attack| +|332| Punch (CQC)+| 4| CQC| equip| varies| varies| 80| SBSS|-|100|-| Equip with another CQC card to attack| 
-|333| Kick (CQC)+| 5| CQC| equip| varies| varies| 80| SBSS| Equip with another  CQC card to attack| +|333| Kick (CQC)+| 5| CQC| equip| varies| varies| 80| SBSS|-|200|-| Equip with another  CQC card to attack| 
-|334| Throw (CQC)+| 6| CQC| equip| varies| varies| 0| SBSS| Equip with another CQC card to attack| +|334| Throw (CQC)+| 6| CQC| equip| varies| varies| 0| SBSS|-|300|-| Equip with another CQC card to attack| 
-|335| Rush (CQC)+| 7| CQC| equip| varies| varies| 0| SBSS| Equip with another card to attack| +|335| Rush (CQC)+| 7| CQC| equip| varies| varies| 0| SBSS|-||-| Equip with another card to attack| 
-|336| M63A| 8| m. gun| equip| 50| 80| 20| SBSS| 5.56mmtarget cannot counter; add BURN| +|336| M63A| 8| m. gun| equip| 50x6| 80| 20| SBSS|-|300| 5.56mmtarget cannot counter; add BURN| 
-|337| M37+| 10| shotgun| equip| 200| 80| 0| SBSS| 12 gaugeadd KDWN; 3x5 aoe| +|337| M37+| 10| shotgun| equip| 200x1| 80| 0| SBSS|-|400| 12 gaugeadd KDWN; 3x5 aoe| 
-|338| SVD+| 9| sniper| equip| 150| 60| 0| SBSS| 7.62mm| +|338| SVD+| 9| sniper| equip| 150x2| 60| 0| SBSS|-|200| 7.62mm| 
-|339| M16A2| 7| rifle| equip| 50| 50| 30| SBSS| 5.56mmHIT +10%/card in hand| +|339| M16A2| 7| rifle| equip| 50x6| 50| 30| SBSS|-|200| 5.56mmHIT +10%/card in hand| 
-|340| M1891/30+| 10| sniper| equip| 100| 75| 0| SBSS| 7.62mmadds 5 cost/hit; 70% chance of SLEEP on hit| +|340| M1891/30+| 10| sniper| equip| 100x1| 75| 0| SBSS|-|300| 7.62mmadds 5 cost/hit; 70% chance of SLEEP on hit| 
-|341| C3+| 4| explosive| use| 180| 100| 0| MGS3| anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN| +|341| C3+| 4| explosive| use| 180| 100| 0| MGS3|-|100|-| anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN| 
-|342| M15+| 6| explosive| use| 80| 100| 0| MGS3| adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost; add KDWN| +|342| M15 Grenade+| 6| explosive| use| 80| 100| 0| MGS3|-|200|-| adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost; add KDWN| 
-|343| RPG7V| 10| stinger| use| 200| 100| 0| SBSS| anti-armor; add KDWN; 3x3 aoe| +|343| RPG7V| 10| stinger| use| 200| 100| 0| SBSS|-|500|-| anti-armor; add KDWN; 3x3 aoe| 
-|344| Quick Draw+| 4| action| attach| -| -| -| MGS1| ATK -5, HIT -20; Usage Cost is 0; lasts 3 weapon uses| +|344| Quick Draw+| 4| action| attach| -| -| -| MGS1|-||-| ATK -5, HIT -20; Usage Cost is 0; lasts 3 weapon uses| 
-|345| Concentrate+| 0| action| attach| -| -| -| MGS1| HIT +50%; use cost for weapon +6; lasts 2 weaponuses; cannot be used for movement| +|345| Concentrate+| 0| action| attach| -| -| -| MGS1|-||-| HIT +50%; use cost for weapon +6; lasts 2 weaponuses; cannot be used for movement| 
-|346| Marines+| 4| character| move| -| -| -| MGS2| move 5 blocks| +|346| Marines+| 4| character| move| -| -| -| MGS2|-|500|-| move 5 blocks| 
-|347| Navy SEALs+| 4| character| move| -| -| -| MGS2| move 5 blocks| +|347| Navy SEALs+| 4| character| move| -| -| -| MGS2|-|500|-| move 5 blocks| 
-|348| Aim+| 7| support| link| -| -| -| MGS2| HIT +10% for weapon; links to attacks of 1 block or more| +|348| Aim+| 7| support| link| -| -| -| MGS2|-|100|-| HIT +10% for weapon; links to attacks of 1 block or more| 
-|349| Body Shot+| 4| action| attach| -| -| -| MGS2| halves target's HP; one shot only; lasts 1 weapon use| +|349| Body Shot+| 4| action| attach| -| -| -| MGS2|-|400|-| halves target's HP; one shot only; lasts 1 weapon use| 
-|350| Double Shot+| 8| action| attach| -| -| -| SBST| doubles number of shots for weapon; can be stacked for triple shots; lasts 1 weapon use| +|350| Double Shot+| 8| action| attach| -| -| -| SBST|-||-| doubles number of shots for weapon; can be stacked for triple shots; lasts 1 weapon use| 
-|351| Counter Block+| 4| action| attach| -| -| -| MGS2| prevents REA trigger for equipped weapon; lasts 20 weapon uses| +|351| Counter Block+| 4| action| attach| -| -| -| MGS2|-|500|-| prevents REA trigger for equipped weapon; lasts 20 weapon uses| 
-|352| Spin Kick+| 5| CQC| use| 120| 100| 0| MGS2| add KDWN; Destroy Equip; 1 block radius from user aoe| +|352| Spin Kick+| 5| CQC| use| 120| 100| 0| MGS2|-|300|-| add KDWN; Destroy Equip; 1 block radius from user aoe| 
-|353| H.F. Blade+| 6| CQC| use| 90x2| 100| 0| MGS2| add BLEED; Destroy Equip.; ineffective vs. machines| +|353| H.F. Blade+| 6| CQC| use| 90x2| 100| 0| MGS2|-|400|-| add BLEED; Destroy Equip.; ineffective vs. machines| 
-|354| Republic Blade| 6| CQC| use| 190| 100| 0| SBST| Unblockable; add BLEED;destroy 2 equip.; ineffective vs. machines| +|354| Republic Blade| 6| CQC| use| 190| 100| 0| SBST|-|400|-| Unblockable; add BLEED;destroy 2 equip.; ineffective vs. machines| 
-|355| Briefing+| 4| action| draw| -| -| -| MGS2| User and ally discard hands & draw 6 new cards| +|355| Briefing+| 4| action| draw| -| -| -| MGS2|-|100|-| User and ally discard hands & draw 6 new cards| 
-|356| Add KDWN+| 4| action| attach| -| -| -| MGS1| adds KDWN to weapon; lasts 3 weapon use| +|356| Add KDWN+| 4| action| attach| -| -| -| MGS1|-||-| adds KDWN to weapon; lasts 3 weapon use| 
-|357| Head Shot+| 8| action| attach| -| -| -| MGS1| add QUICK DEATH; HIT -30; only 1 shot; lasts 1 weapon use| +|357| Head Shot+| 8| action| attach| -| -| -| MGS1|-|1000|-| add QUICK DEATH; HIT -30; only 1 shot; lasts 1 weapon use| 
-|358| Hold Up+| 4| action| special| -| -| -| MGS2| reduce target's Equip Lv. by 2; must be behind target| +|358| Hold Up+| 4| action| special| -| -| -| MGS2|-|100|-| reduce target's Equip Lv. by 2; must be behind target| 
-|359| Funds+| 4| action| draw| -| -| -| MGS2| ally draws 2 cards| +|359| Funds+| 4| action| draw| -| -| -| MGS2|-|1000|-| ally draws 2 cards| 
-|360| Survival Knife+| 6| CQC| use| 30x6| 100| 0| MGS3| add BLEED; ineffective vs. machines| +|360| Survival Knife+| 6| CQC| use| 30x6| 100| 0| MGS3|-|300|-| add BLEED; ineffective vs. machines| 
-|361| Choke+| 6| action| special| -| -| -| MGS3| add FAINT to target; must be 1 block behind target| +|361| Choke+| 4| action| special| -| -| -| MGS3|-|100|-| add FAINT to target; must be 1 block behind target| 
-|362| Attack 1 Enemy+| 5| action| attach| -| -| -| MGS3| turns equipped aoe upon to single enemy attack type;lasts 2 weapon use; cannot be used with Vulcan Raven card| +|362| Attack 1 Enemy+| 5| action| attach| -| -| -| MGS3|-|200|-| turns equipped aoe upon to single enemy attack type;lasts 2 weapon use; cannot be used with Vulcan Raven card| 
-|363| Hip Shot+| 4| action| attach| -| -| -| MGS3| user's cost -10; HIT -20; lasts 3 weapon uses| +|363| Hip Shot+| 4| action| attach| -| -| -| MGS3|-|100|-| user's cost -10; HIT -20; lasts 3 weapon uses| 
-|364| Extra Turn+| 10| action| special| -| -| -| SBSS| after user's turn, it is immediately user's turn again;lasts 1 time| +|364| Extra Turn+| 10| action| special| -| -| -| SBSS|-|400|-| after user's turn, it is immediately user's turn again;lasts 1 time| 
-|365| Scope+| 5| item| equip| -| -| -| MGS1| attacks 3+ blocks away get HIT +30; lasts 30 cost| +|365| Scope+| 5| item| equip| -| -| -| MGS1|-||-| attacks 3+ blocks away get HIT +30; lasts 30 cost| 
-|366| Body Armor+| 6| item| equip| -| -| 70| MGS1| reduces damage by 100; lasts 1 time| +|366| Body Armor+| 6| item| equip| -| -| 70| MGS1|-||-| reduces damage by 100; lasts 1 time| 
-|367| Box A+| 4| item| equip| -| -| -| MGS1| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| +|367| Box A+| 4| item| equip| -| -| -| MGS1|-||-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| 
-|368| Mine Detector+| 4| item| equip| -| -| -| MGS1| shows mines; lasts 99 cost| +|368| Mine Detector+| 4| item| equip| -| -| -| MGS1|-||-| shows mines; lasts 99 cost| 
-|369| Ration+| 4| item| use| -| -| -| MGS1| restores 400 of user's HP| +|369| Ration+| 4| item| use| -| -| -| MGS1|-||-| restores 400 of user's HP| 
-|370| Handy Survival Kit+| 6| item| use| -| -| -| MGS1| restores 150 of ally's HP| +|370| Handy Survival Kit+| 6| item| use| -| -| -| MGS1?|-||-| restores 150 of ally's HP| 
-|371| Stealth+| 8| item| equip| -| -| -| SBST| user is invisible to NPC's in intrusion phase; lasts 20 cost; removed if user is attacked| +|371| Stealth+| 8| item| equip| -| -| -| SBST|-|300|-| user is invisible to NPC's in intrusion phase; lasts 20 cost; removed if user is attacked| 
-|372| Box B+| 4| item| equip| -| -| -| MGS2| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| +|372| Box B+| 4| item| equip| -| -| -| MGS2|-|500|-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| 
-|373| Detonator+| 4| item| use| -| -| -| MGS2| detonates all placed C3, C4, and TNT in the area| +|373| Detonator+| 4| item| use| -| -| -| MGS2|-|100|-| detonates all placed C3, C4, and TNT in the area| 
-|374| Handy Medical Kit+| 8| item| use| -| -| -| MGS2| revives OOA ally with 100 HP| +|374| Handy Medical Kit+| 8| item| use| -| -| -| MGS2|-|200|-| revives OOA ally with 100 HP| 
-|375| Survival Kit+| 5| item| use| -| -| -| MGS1| restores 300 of ally's HP| +|375| Survival Kit+| 5| item| use| -| -| -| MGS2|-|200|-| restores 300 of ally's HP| 
-|376| Medical Kit+| 8| item| use| -| -| -| MGS1| revives OOA ally with full HP| +|376| Medical Kit+| 8| item| use| -| -| -| MGS2|-|100|-| revives OOA ally with full HP| 
-|377| Interesting Book| 8| item| use| -| -| -| MGS2| distracts & immobilizes enemy who sees it| +|377| Interesting Book| 8| item| use| -| -| -| MGS2|-|200|-| distracts & immobilizes enemy who sees it| 
-|378| Super Cool Book| 8| item| use| -| -| -| MGS2| distracts & immobilizes enemy who sees it| +|378| Super Cool Book| 8| item| use| -| -| -| MGS2|-|300|-| distracts & immobilizes enemy who sees it| 
-|379| Phase Down+| 4| item| use| -| -| -| MGS2| Lowers alert phase by 2; cannot be used in the sight of the enemy| +|379| Phase Down+| 4| item| use| -| -| -| MGS2|-|300|-| Lowers alert phase by 2; cannot be used in the sight of the enemy| 
-|380| Timer+| 0| item| use| -| -| -| MGS2| attach to placed C3, C4, or TNT; detonates attached bomb after 1 cost; cannot be used for movement| +|380| Timer+| 0| item| use| -| -| -| MGS2|-|100|-| attach to placed C3, C4, or TNT; detonates attached bomb after 1 cost; cannot be used for movement| 
-|381| Thermal Goggles+| 4| item| equip| -| -| -| CHRN| In Search Mode, reveals enemies within 3 blocks; lasts 40 cost| +|381| Thermal Goggles+| 4| item| equip| -| -| -| CHRN|-|100|-| In Search Mode, reveals enemies within 3 blocks; lasts 40 cost| 
-|382| Box C+| 4| item| equip| -| -| -| CHRN| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| +|382| Box C+| 4| item| equip| -| -| -| CHRN|-|500|-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| 
-|383| Ceramic Armor+| 7| item| equip| -| -| 80| CHRN| reduce damage by 150; lasts 1 use +|383| Ceramic Armor+| 7| item| equip| -| -| 80| CHRN|-|200|-| reduce damage by 150; lasts 1 use| 
-|384| Bomb Blast Suit+| 8| item| equip| -| -| 60| MGS2| reduce damage by 200; lasts 1 use; prevents BURN| +|384| Bomb Blast Suit+| 8| item| equip| -| -| 60| CHRN|-|300|-| reduce damage by 200; lasts 1 use; prevents BURN| 
-|385| C Ration B1 Unit+| 5| item| use| -| -| -| CHRN| restores user's HP by 250| +|385| C Ration B1 Unit+| 5| item| use| -| -| -| CHRN|-|100|-| restores user's HP by 250| 
-|386| C Ration B2 Unit+| 5| item| use| -| -| -| CHRN| restores user's HP by 270| +|386| C Ration B2 Unit+| 5| item| use| -| -| -| CHRN|-|200|-| restores user's HP by 270| 
-|387| C Ration B3 Unit+| 5| item| use| -| -| -| ULMT| restores user's HP by 300| +|387| C Ration B3 Unit+| 5| item| use| -| -| -| ULMT|-|300|-| restores user's HP by 300| 
-|388| Builder Bed+| 12| item| equip| -| -| -| CHRN| auto-revive user with 10 HP when OOA| +|388| Builder Bed+| 12| item| equip| -| -| -| ULMT|-|400|-| auto-revive user with 10 HP when OOA| 
-|389| Gijin-san+| 10| item| use| -| -| -| CHRN| ATK +30 for all allies for remainder of mission; points halved on completion; cannot be used with Big Boss card| +|389| Gijin-san+| 10| item| use| -| -| -| CHRN|-|400|-| ATK +30 for all allies for remainder of mission; points halved on completion; cannot be used with Big Boss card| 
-|390| Dark Loans+| 12| item| equip| -| -| -| ULMT| All damage to user reduced to 0 for 3 turns; after 3 turns, user's life drops to 1 HP; cannot be unequipped manually| +|390| Dark Loans+| 12| item| equip| -| -| -| ULMT|-|5000|-| All damage to user reduced to 0 for 3 turns; after 3 turns, user's life drops to 1 HP; cannot be unequipped manually| 
-|391| Solar Bank+| 14| item| equip| -| -| -| ULMT| All damage to user set to 10for 3 turns; after 3 turns, user's HP restored to full| +|391| Solar Bank+| 14| item| equip| -| -| -| ULMT|-|5000|-| All damage to user set to 10for 3 turns; after 3 turns, user's HP restored to full| 
-|392| Box D+| 4| item| equip| -| -| -| MGS3| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| +|392| Box D+| 4| item| equip| -| -| -| MGS3|-|500|-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| 
-|393| Bandage+| 8| support| link| -| -| -| MGS3| restores user's HP by 50; links to attack on user| +|393| Bandage+| 8| support| link| -| -| -| MGS3|-|100|-| restores user's HP by 50; links to attack on user| 
-|394| Front Evade+| 7| support| equip| -| -| 100| MGS3| Completely evades frontal & sometimes side attacks; 1 use| +|394| Front Evade+| 7| support| equip| -| -| 100| MGS3|-|200|-| Completely evades frontal & sometimes side attacks; 1 use| 
-|395| Endure+| 8| support| equip| -| -| 80| MGS1| reduces damage from 1 attack by 20; 1 use| +|395| Endure+| 8| support| equip| -| -| 80| MGS1|-||-| reduces damage from 1 attack by 20; 1 use| 
-|396| Hang+| 4| support| equip| -| -| -| MGS2| allows user to hang off of ledges; lasts 60 cost| +|396| Hang+| 4| support| equip| -| -| -| MGS2|-|100|-| allows user to hang off of ledges; lasts 60 cost| 
-|397| Handy 1st Aid Kit+| 4| item| use| -| -| -| MGS2| restores adjacent ally's HP by 300| +|397| Handy 1st Aid Kit+| 4| item| use| -| -| -| MGS2|-|200|-| restores adjacent ally's HP by 300| 
-|398| Cost -5| 0| support| cost reducer| -| -| -| MGS3| reduces user' cost by 5; cannot be used for movement| +|398| Cost -5| 0| support| cost reducer| -| -| -| MGS3|-|300|-| reduces user' cost by 5; cannot be used for movement| 
-|399| Ally Cost -5| 4| support| cost reducer| -| -| -| MGS3| reduces ally's cost by 4+|399| Ally Cost -5| 4| support| cost reducer| -| -| -| MGS3|-|300|-| reduces ally's cost by 5
-|400| Rear Evade+| 7| support| equip| -| -| 100| MGS3| Completely evades rear attacks; 1 use| +|400| Rear Evade+| 7| support| equip| -| -| 100| MGS3|-|100|-| Completely evades rear attacks; 1 use| 
-|401| Sacrifice+| 4| support| use| -| -| -| MGS2| user's life -100, ally's HP +400 +|401| Sacrifice+| 4| support| use| -| -| -| MGS2|-|100|-| user's life -100, ally's HP +400| 
-|402| Transfuse Blood+| 4| support| use| -| -| -| MGS2| user's life +400, ally's HP -100 +|402| Transfuse Blood+| 4| support| use| -| -| -| MGS2|-|100|-| user's life +400, ally's HP -100| 
-|403| 1st Aid Kit+| 4| item| use| -| -| -| MGS1| adjacent ally's HP +500| +|403| 1st Aid Kit+| 4| item| use| -| -| -| MGS1|-||-| adjacent ally's HP +500| 
-|404| Cost -8| 0| support| cost reducer| -| -| -| MGS2| reduces user' cost by 8; cannot be used for movement; cannot be used in Link Mode| +|404| Cost -8| 0| support| cost reducer| -| -| -| MGS2|-|300|-| reduces user' cost by 8; cannot be used for movement; cannot be used in Link Mode| 
-|405| Ally Cost -8| 8| support| cost reducer| -| -| -| MGS2| reduces ally's cost by 8| +|405| Ally Cost -8| 8| support| cost reducer| -| -| -| MGS2|-|300|-| reduces ally's cost by 8| 
-|406| Silenced+| 4| support| equip| -| -| -| MGS2| user makes no sound; lasts 30 cost| +|406| Silenced+| 4| support| equip| -| -| -| MGS2|-|200|-| user makes no sound; lasts 30 cost| 
-|407| Hand Grip+| 4| support| use| -| -| -| MGS2| increases duration of Hang cards| +|407| Hand Grip+| 4| support| use| -| -| -| MGS2|-|500|-| increases duration of Hang cards| 
-|408| Reaction Block+| 4| support| equip| -| -| -| MGS3| prevents enemy REA; lasts 20 cost| +|408| Reaction Block+| 4| support| equip| -| -| -| MGS3|-|1000|-| prevents enemy REA; lasts 20 cost| 
-|409| Evade+| 8| support| equip| -| -| 100| MGS1| Completely evades attack from any angle; 1 use| +|409| Evade+| 8| support| equip| -| -| 100| MGS1|-||-| Completely evades attack from any angle; 1 use| 
-|410| Cost -12| 0| support| cost reducer| -| -| -| MGS2| reduces user's cost by 12; cannot be used for movement; cannot be used in Link Mode| +|410| Cost -12| 0| support| cost reducer| -| -| -| MGS2|-||-| reduces user's cost by 12; cannot be used for movement; cannot be used in Link Mode| 
-|411| Ally Cost -12| 12| support| cost reducer| -| -| -| MGS1| reduces ally's cost by 12| +|411| Ally Cost -12| 12| support| cost reducer| -| -| -| MGS1|-||-| reduces ally's cost by 12| 
-|412| Genome Soldier+| 4| character| move| -| -| -| MGS1| can move 6 blocks| +|412| Genome Soldier+| 4| character| move| -| -| -| MGS1|-||-| can move 6 blocks| 
-|413| Roy Campbell+| 10| character| use| 200| 100| -| MGS1| 7x7 aoe; add BURN; activates after 15 cost;after use, it is removed from deck for remainder of current mission| +|413| Roy Campbell+| 10| character| use| 200| 100| -| MGS1|-||-| 7x7 aoe; add BURN; activates after 15 cost;after use, it is removed from deck for remainder of current mission| 
-|414| Otacon+| 7| character| link| -| -| -| MGS1| adds anti-armor, ATK, HIT +10; links to shots of 2 blocks or more, and aoe attacks| +|414| Otacon+| 7| character| link| -| -| -| MGS1|-||-| adds anti-armor, ATK, HIT +10; links to shots of 2 blocks or more, and aoe attacks| 
-|415| Sniper Wolf+| 6| character| attach| -| -| -| MGS1| HIT +60; lasts 1 weapon use| +|415| Sniper Wolf+| 6| character| attach| -| -| -| MGS1|-||-| HIT +60; lasts 1 weapon use| 
-|416| Vulcan Raven+| 4| character| attach| -| -| -| MGS1| turns single-attack weapon into 3x3 aoe weapon; lasts 2 weapon uses; cannot be used with attack 1 enemy card| +|416| Vulcan Raven+| 4| character| attach| -| -| -| MGS1|-||-| turns single-attack weapon into 3x3 aoe weapon; lasts 2 weapon uses; cannot be used with attack 1 enemy card| 
-|417| Metal Gear REX+| 30| character| use| 350| 100| -| ITGL| 5x5 aoe in front of user; discards 2 random cards from user's hand; cannot be used if user does not have enough cards to discard; cannot be used for movement| +|417| Metal Gear REX+| 30| character| use| 350| 100| -| ITGL|-||-| 5x5 aoe in front of user; discards 2 random cards from user's hand; cannot be used if user does not have enough cards to discard; cannot be used for movement| 
-|418| Psycho Mantis+| 10| character| use| -| -| -| ITGL| 3x6 target area; disorients target; lasts 3 turns; cannot be used in Link Mode| +|418| Psycho Mantis+| 10| character| use| -| -| -| ITGL|-||-| 3x6 target area; disorients target; lasts 3 turns; cannot be used in Link Mode| 
-|419| Mei Ling+| 4| character| use| -| -| -| MGS1| doubles allies' interference effects; lasts 40 cost| +|419| Mei Ling+| 4| character| use| -| -| -| MGS1|-||-| doubles allies' interference effects; lasts 40 cost| 
-|420| Genola+| 13| character| use| -| -| -| ITGL| all living characters within range faint except user| +|420| Genola+| 13| character| use| -| -| -| ITGL|-||-| all living characters within range (5x9 area) faint except user| 
-|421| Solid Snake (MGS1)+| 7| character| use| -| -| -| MGS1| restore's user's HP by 800| +|421| Solid Snake (MGS1)+| 7| character| use| -| -| -| MGS1|-||-| restore's user's HP by 800| 
-|422| Naomi Hunter+| 4| character| use| -| -| -| MGS1| restores user's HP by 10 every 5 cost; lasts until 200 HP is recovered| +|422| Naomi Hunter+| 4| character| use| -| -| -| MGS1|-||-| restores user's HP by 10 every 5 cost; lasts until 200 HP is recovered| 
-|423| Meryl Silverburgh+| 0| character| cost reducer| -| -| -| MGS1| reduces user's cost by 1/2; cannot be used for movement| +|423| Meryl Silverburgh+| 0| character| cost reducer| -| -| -| MGS1|-||-| reduces user's cost by 1/2; cannot be used for movement| 
-|424| Gurlukovich Sld.+| 4| character| use| -| -| -| MGS2| can move 5 blocks| +|424| Gurlukovich Sld.+| 4| character| use| -| -| -| MGS2|-|500|-| can move 5 blocks| 
-|425| Emma Emmerich+| 4| character| equip| -| -| -| MGS2| total frontal/side evasion until user's next turn; all equip destroyed; lasts 1 turn| +|425| Emma Emmerich+| 4| character| equip| -| -| -| MGS2|-|200|-| total frontal/side evasion until user's next turn; all equip destroyed; lasts 1 turn| 
-|426| Fortune+| 8| character| equip| -| -| -| SBST| total evasion of the next 20 bullets| +|426| Fortune+| 8| character| equip| -| -| -| SBST|-|500|-| total evasion of the next 20 bullets| 
-|427| Vamp+| 7| character| equip| -| -| -| MGS2| recovers user's HP equal to 1/2 of damage dealt to enemy; lasts 3 turns| +|427| Vamp+| 7| character| equip| -| -| -| MGS2|-|200|-| recovers user's HP equal to 1/2 of damage dealt to enemy; lasts 3 turns| 
-|428| Solid Snake (MGS2)+| 4| character| equip| -| -| -| MGS2| user can hang off ledges for 90 cost| +|428| Solid Snake (MGS2)+| 4| character| equip| -| -| -| MGS2|-|200|-| user can hang off ledges for 90 cost| 
-|429| Iriqois Pliskin+| 4| character| equip| -| -| -| MGS2| Reveals IR sensors; user's HP -1 per cost; lasts 6 turns| +|429| Iriqois Pliskin+| 4| character| equip| -| -| -| MGS2|-|100|-| Reveals IR sensors; user's HP -1 per cost; lasts 6 turns| 
-|430| Solidus Snake+| 7| character| CQC| 80x3| 100| -| MGS2| not effective vs. machines| +|430| Solidus Snake+| 7| character| CQC| 80x3| 100| -| MGS2|-|400|-| not effective vs. machines| 
-|431| Mass-Produced RAY| 20| character| use| 100| 100| -| SBST| 5 random attacks; cannot be used for movement| +|431| Mass-Produced RAY| 20| character| use| 100| 100| -| SBST|-|500|-| 5 random attacks; cannot be used for movement| 
-|432| Jennifer+| 4| character| use| -| -| -| MGS2| user's added cost is converted into 10 damage/cost; lasts until user's next turn| +|432| Jennifer+| 4| character| use| -| -| -| MGS2|-|100|-| user's added cost is converted into 10 damage/cost; lasts until user's next turn| 
-|433| Olga Gurlukovich+| 4| character| draw| -| -| -| MGS2| user draws 3 cards| +|433| Olga Gurlukovich+| 4| character| draw| -| -| -| MGS2|-|200|-| user draws 3 cards| 
-|434| Johnny Sasaki+| 4| character| draw| -| -| -| MGS2| user discards hand, then  draws six new cards| +|434| Johnny Sasaki+| 4| character| draw| -| -| -| MGS2|-|200|-| user discards hand, then  draws six new cards| 
-|435| Raiden+| 4| character| move| -| -| -| MGS2| can move 3 squares in one   direction; ignore open spaces & enemies en route; add KDWN to enemies in user's path| +|435| Raiden+| 4| character| move| -| -| -| MGS2|-|300|-| can move 3 squares in one   direction; ignore open spaces & enemies en route; add KDWN to enemies in user's path| 
-|436| Gurlogon+| 10| character| use| -| -| -| SBST| 9x9 aoe; adds 20 cost to all enemies in aoe| +|436| Gurlogon+| 10| character| use| -| -| -| SBST|-||-| 9x9 aoe; adds 20 cost to all enemies in aoe| 
-|437| Solid Snake (MG)+| 4| character| equip| -| -| -| CHRN| used loading weapon cards return to user's hand| +|437| Solid Snake (MG)+| 4| character| equip| -| -| -| CHRN|-|300|-| used loading weapon cards return to user's hand| 
-|438| Machinegun Kid+| 4| character| equip| -| -| -| CHRN| universal loading card for any SMG or machine gun| +|438| Machinegun Kid+| 4| character| equip| -| -| -| CHRN|-|100|-| universal loading card for any SMG or machine gun| 
-|439| Fire Trooper+| 7| character| flamethrower| 120| 85| -| CHRN| aoe narrows from 5 squares;  anti-armor; add BURN| +|439| Fire Trooper+| 7| character| flamethrower| 120| 85| -| CHRN|-|200|-| aoe narrows from 5 squares;  anti-armor; add BURN| 
-|440| Metal Gear+| 15| character| use| 30| 100| -| CHRN| attacks everything on screen; add BLEED; cannot be used for movement| +|440| Metal Gear+| 15| character| use| 30| 100| -| CHRN|-||-| attacks everything on screen; add BLEED; cannot be used for movement| 
-|441| Running Man+| 4| character| move| -| -| -| ULMT| can move 8 blocks| +|441| Running Man+| 4| character| move| -| -| -| ULMT|-|500|-| can move 8 blocks| 
-|442| Solid Snake (MG2)+| 7| character| equip| -| -| -| CHRN| increases user's max HP by 200 while equipped| +|442| Solid Snake (MG2)+| 7| character| equip| -| -| -| CHRN|-|300|-| increases user's max HP by 200 while equipped| 
-|443| Chris Jenner+| 4| character| equip| -| -| -| CHRN| resist KDWN; converts KDWN into 10 damage; lasts 10 turns| +|443| Chris Jenner+| 4| character| equip| -| -| -| CHRN|-|100|-| resist KDWN; converts KDWN into 10 damage; lasts 10 turns| 
-|444| Marrionette Owl+| 4| character| equip| -| -| -| CHRN| In search mode,  doubles visual range; screen turns to night vision; lasts 50 cost| +|444| Marrionette Owl+| 4| character| equip| -| -| -| CHRN|-|100|-| In search mode,  doubles visual range; screen turns to night vision; lasts 50 cost| 
-|445| Viper+| 4| character| attach| -| -| -| CHRN| destroys 1 assault rifle card   in target's hand on hit; lasts 6 weapon uses| +|445| Viper+| 4| character| attach| -| -| -| CHRN|-|200|-| destroys 1 assault rifle card   in target's hand on hit; lasts 6 weapon uses| 
-|446| Pyro Bison+| 8| character| flamethrower| 160| 85| -| CHRN| 3x4 aoe; anti-armor; add BURN| +|446| Pyro Bison+| 8| character| flamethrower| 160| 85| -| CHRN|-|200|-| 3x4 aoe; anti-armor; add BURN| 
-|447| Metal Gear Gander+| 20| character| use| 150| 100| -| CHRN| attacks 5 targets at random; cannot be used for movement| +|447| Metal Gear Gander+| 20| character| use| 150| 100| -| CHRN|-|500|-| attacks 5 targets at random; cannot be used for movement| 
-|448| Ideaspy 2.5+| 4| character| cost reducer| -| -| -| CHRN| all card costs 1/2 for 5 turns; costs saved accumulate on start of 6th turn| +|448| Ideaspy 2.5+| 4| character| cost reducer| -| -| -| CHRN|-|100|-| all card costs 1/2 for 5 turns; costs saved accumulate on start of 6th turn| 
-|449| Gillian Seed+| 5| character| attach| -| -| -| CHRN| HIT 100% for attached weapon; weapon cost +5; lasts 1 weapon use| +|449| Gillian Seed+| 5| character| attach| -| -| -| CHRN|-|300|-| HIT 100% for attached weapon; weapon cost +5; lasts 1 weapon use| 
-|450| Mika Slayton+| 4| character| draw| -| -| -| CHRN| user discards 2 cards, ally draws 3 cards| +|450| Mika Slayton+| 4| character| draw| -| -| -| CHRN|-|100|-| user discards 2 cards, ally draws 3 cards| 
-|451| Metal Gear D (revised)| 15| character| use| 200| 100| -| CHRN| 5x6 aoe (every other square); cannot be used for movement| +|451| Metal Gear D (revised)| 15| character| use| 200| 100| -| CHRN|2500|500|-| 5x6 aoe (every other square); cannot be used for movement|167 Metal Gear Mk-II
-|452| Jonathan Ingram+| 0| character| cost reducer| -| -| -| CHRN| reduces user's cost by 20; cannot be used for movement| +|452| Jonathan Ingram+| 0| character| cost reducer| -| -| -| CHRN|-|500|-| reduces user's cost by 20; cannot be used for movement| 
-|453| Tony Redwood+| 15| character| use| -| -| -| CHRN| sets everyone's HIT at 100%; lasts 2 turn| +|453| Tony Redwood+| 15| character| use| -| -| -| CHRN|-|400|-| sets everyone's HIT at 100%; lasts 2 turn| 
-|454| Karen Hojo+| 4| character| draw| -| -| -| CHRN| ally discards 2 cards; user draws 3| +|454| Karen Hojo+| 4| character| draw| -| -| -| CHRN|-|100|-| ally discards 2 cards; user draws 3| 
-|455| Ed Brown+| 8| character| use| -| -| -| CHRN| All REA blocked; lasts 3 turns| +|455| Ed Brown+| 8| character| use| -| -| -| CHRN|-|200|-| All REA blocked; lasts 3 turns| 
-|456| Jehuty+| 12| character| reset| -| -| -| CHRN| all decks and effects returned to default| +|456| Jehuty+| 12| character| reset| -| -| -| ULMT|-|500|-| all decks and effects returned to default| 
-|457| ADA+| 4| character| cost reducer| -| -| -| CHRN| All cards used for movement cost 1; lasts 5 turns| +|457| ADA+| 4| character| cost reducer| -| -| -| CHRN|-|200|-|All cards used for movement cost 1; lasts 5 turns| 
-|458| GRU Soldier+| 6| character| move| -| -| -| MGS3| can move 5 squares| +|458| GRU Soldier+| 6| character| move| -| -| -| MGS3|-|500|-| can move 5 squares| 
-|459| Ocelot Unit+| 4| character| move| -| -| -| SBSS| can move 7 squares| +|459| Ocelot Unit+| 4| character| move| -| -| -| SBSS|-|500|-| can move 7 squares| 
-|460| Major Zero+| 4| character| equip| -| -| -| MGS3| in search mode, all enemies appear on screen; lasts 3 turns| +|460| Major Zero+| 4| character| equip| -| -| -| MGS3|-|100|-| in search mode, all enemies appear on screen; lasts 3 turns| 
-|461| V.B. Volgin+| 4| character| attach| -| -| -| MGS3| destroys 2 handgun cards in target's hand on hit; lasts 6 weapon uses| +|461| V.B. Volgin+| 4| character| attach| -| -| -| MGS3|-|100|-| destroys 2 handgun cards in target's hand on hit; lasts 6 weapon uses| 
-|462| N.S. Sokolov+| 4| character| attach| -| -| -| MGS3| adds anti-armor,ATK +10; lasts 4 weapon uses| +|462| N.S. Sokolov+| 4| character| attach| -| -| -| MGS3|-|200|-| adds anti-armor,ATK +10; lasts 4 weapon uses| 
-|463| The Boss+| 9| character| link| -| -| -| MGS3| ATK +30; links to CQC-type attacks| +|463| The Boss+| 9| character| link| -| -| -| MGS3|-||-| ATK +30; links to CQC-type attacks| 
-|464| The Fury+| 7| character| flamethrower| 80| 95| -| MGS3| (3x2)+1 aoe; anti-armor; adds BURN| +|464| The Fury+| 7| character| flamethrower| 80| 95| -| MGS3|-|300|-| (3x2)+1 aoe; anti-armor; adds BURN| 
-|465| Shagohod+| 20| character| use| 250| 100| -| SBSS| 9x9(!) aoe; cannot be used for movement; hits user as well| +|465| Shagohod+| 20| character| use| 250| 100| -| SBSS|-|500|-| 9x9(!) aoe; cannot be used for movement; hits user as well| 
-|466| Eva+| 5| character| use| -| -| -| MGS3| No living enemy within 3 squares can use CQC; lasts 30 cost| +|466| Eva+| 5| character| use| -| -| -| MGS3|-|200|-| No living enemy within 3 squares can use CQC; lasts 30 cost| 
-|467| A.L. Granin+| 0| character| cost reducer| -| -| -| MGS3| sets user's cost to 30| +|467| A.L. Granin+| 0| character| cost reducer| -| 100| -| MGS3|||| sets user's cost to 30| 
-|468| Skull Suit| 7| item| equip| -| -| 80| ITGL| reduces 1 attack by 20; lasts 1 use; Snake only| +|468| Skull Suit| 7| item| equip| -| -| 80| ITGL|-||-| reduces 1 attack by 20; lasts 1 use; Snake only| 
-|469| XM8+| 9| weapon| use| 30x5| 70| -| SBSS| can move 6 squares; adds random status effect on hit| +|469| XM8+| 9| weapon| use| 30x5| 70| -| SBSS|-|200|-| can move 6 squares; adds random status effect on hit| 
-|470| Mr. Sigint+| 4| character| draw| -| -| -| MGS3| user draws 3 cards/turn; reshuffle cost is 20; lasts 5 turns| +|470| Mr. Sigint+| 4| character| draw| -| -| -| MGS3|-|200|-| user draws 3 cards/turn; reshuffle cost is 20; lasts 5 turns| 
-|471| Paramedic+| 4| character| equip| -| -| -| SBSS| when attacked, user's cost is reduced by damage taken/20; lasts 4 turns| +|471| Paramedic+| 4| character| equip| -| -| -| SBSS|-|300|-| when attacked, user's cost is reduced by damage taken/20; lasts 4 turns| 
-|472| Lt. Raikov+| 4| character| equip| -| -| -| MGS3| when attacked, enemy's cost is increased by number of attacks against the user; lasts 4 turns| +|472| Lt. Raikov+| 4| character| equip| -| -| -| MGS3|-|400|-| when attacked, enemy's cost is increased by number of attacks against the user; lasts 4 turns| 
-|473| The Sorrow+| 4| character| use| -| -| -| MGS3| no living unit can move; user's HP is halved; lasts 2 turns| +|473| The Sorrow+| 4| character| use| -| -| -| MGS3|-|200|-| no living unit can move; user's HP is halved; lasts 2 turns| 
-|474| The End+| 7| character| link| -| -| -| MGS3| attacks 9 or more blocks away have +80% HIT; links to shots of 9 or more blocks| +|474| The End+| 7| character| link| -| -| -| MGS3|-|300|-| attacks 9 or more blocks away have +80% HIT; links to shots of 9 or more blocks| 
-|475| The Fear+| 7| character| equip| -| -| -| MGS3| ATK +20 when user has a status ailment; lasts 30 cost| +|475| The Fear+| 7| character| equip| -| -| -| MGS3|-|300|-| ATK +20 when user has a status ailment; lasts 30 cost| 
-|476| The Pain+| 4| character| equip| -| -| -| SBSS| Deals damage equal to damage taken by user to attacking enemy; lasts 4 turns| +|476| The Pain+| 4| character| equip| -| -| -| SBSS|-|300|-| Deals damage equal to damage taken by user to attacking enemy; lasts 4 turns| 
-|477| Instant Ramen+| 4| item| use| -| -| -| MGS3| restores user's HP by 150| +|477| Instant Ramen+| 4| item| use| -| -| -| MGS3|-|100|-| restores user's HP by 150| 
-|478| Fatman+| 4| character| use| -| -| -| MGS3| all mines already placed get ATK +50; can be stacked 4 times| +|478| Fatman+| 4| character| use| -| -| -| MGS2|-|300|-| all mines already placed get ATK +50; can be stacked 4 times| 
-|479| Harrier II| 10| character| use| 250| 100| -| MGS2| 3-square diamond aoe; activates after 5 cost| +|479| Harrier II| 10| character| use| 250| 100| -| MGS2|-|400|-| 3-square diamond aoe; activates after 5 cost| 
-|480| Rosemary+| 4| character| use| -| -| -| MGS2| adds user's REST to ally's next turn| +|480| Rosemary+| 4| character| use| -| -| -| MGS2|-|300|-| adds user's REST to ally's next turn| 
-|481| Arsenal Gear+| 20| character| use| 350| 100| -| MGS2| 3x5 aoe in front of user; cannot be used for movement| +|481| Arsenal Gear+| 20| character| use| 350| 100| -| MGS2|-|500|-| 3x5 aoe in front of user; cannot be used for movement| 
-|482| Funamushi+| 6| item| attach| -| -| -| MGS2| destroys all HP recovery cards in target's hand; lasts 3 weapon uses| +|482| Funamushi+| 6| item| attach| -| -| -| MGS2|-|100|-| destroys all HP recovery cards in target's hand; lasts 3 weapon uses| 
-|483| Hind D+| 10| character| use| special| 100| -| ITGL| deals 200x #of equipped cards; all equipped cards destroyed| +|483| Hind D+| 10| character| use| special| 100| -| ITGL|||| deals 200x #of equipped cards; all equipped cards destroyed| 
-|484| Decoy Octopus+| 6| character| use| -| -| -| MGS1| all damage taken by user will be added to ally's HP; lasts 4 turns| +|484| Decoy Octopus+| 6| character| use| -| -| -| MGS1|||| all damage taken by user will be added to ally's HP; lasts 4 turns| 
-|485| M1A2| 12| character| use| special| 100| -| MGS1| attack equal to user's 100+HP/2; user's HP 1/2; 2 block radius aoe| +|485| M1A2| 12| character| use| special| 100| -| MGS1|||| attack equal to user's 100+HP/2; user's HP 1/2; 2 block radius aoe| 
-|486| Donald Anderson+| 4| character| use| -| -| -| MGS1| turns search mode on/off; cannot be used in story mode| +|486| Donald Anderson+| 4| character| use| -| -| -| MGS1|||| turns search mode on/off; cannot be used in story mode| 
-|487| Teliko Freedman+| 5| character| use| -| -| -| CHRN| traps have no effect; lasts 2 turns; after use, card is removed from deck for remainder of current mission| +|487| Teliko Freedman+| 5| character| use| -| -| -| CHRN|-|200|-| traps have no effect; lasts 2 turns; after use, card is removed from deck for remainder of current mission| 
-|488| Jeff Jones| 4| character| use| -| -| -| CHRN| all damage taken by user until user's next turn is added to the first hit of user's next attack; lasts until user's next turn| +|488| Jeff Jones| 4| character| use| -| -| -| CHRN|-|400|-| all damage taken by user until user's next turn is added to the first hit of user's next attack; lasts until user's next turn| 
-|489| La Clown+| 4| character| use| -| -| -| CHRN| user and ally change positions| +|489| La Clown+| 4| character| use| -| -| -| CHRN|-|200|-| user and ally change positions| 
-|490| William L. Fleming| 4| character| equip| -| -| -| CHRN| user resists QUICK DEATH; lasts 3 turns| +|490| William L. Fleming| 4| character| equip| -| -| -| CHRN|-|200|-| user resists QUICK DEATH; lasts 3 turns| 
-|491| Elsie & Francis+| 6| character| use| -| -| -| CHRN| affected enemy must deal at least 300 damage to user in its 3 turns or enemy will be OOA on 4th turn; can only be used if behind adjacent enemy| +|491| Elsie & Francis+| 6| character| use| -| -| -| CHRN|-|400|-| affected enemy must deal at least 300 damage to user in its 3 turns or enemy will be OOA on 4th turn; can only be used if behind adjacent enemy| 
-|492| No. 16| 4| character| use| -| -| -| CHRN| user resists CONFUSE, SLEEP, and FAINT; lasts 3 turns| +|492| No. 16| 4| character| use| -| -| -| CHRN|-|300|-| user resists CONFUSE, SLEEP, and FAINT; lasts 3 turns| 
-|493| Roger McCoy+| 4| character| reset| -| -| -| CHRN| resets user's deck to default| +|493| Roger McCoy+| 4| character| reset| -| -| -| CHRN|-|100|-| resets user's deck to default| 
-|494| Kodoque+| 30| character| use| 300| 100| -| ULMT| huge cone (center 10) aoe; cannot be used for movement| +|494| Kodoque+| 30| character| use| 300| 100| -| ULMT|-|500|-| huge cone (center 10) aoe; cannot be used for movement| 
-|495| Sabata| 4| character| attach| -| -| -| ULMT| changes aoe for Gun del Sol/Hell| +|495| Sabata| 4| character| attach| -| -| -| ULMT|-|400|-| changes aoe for Gun del Sol/Hell| 
-|496| Otenko-sama+| 4| character| attach| -| -| -| ULMT| changes aoe for Gun del Sol/Hell| +|496| Otenko-sama+| 4| character| attach| -| -| -| ULMT|-|400|-| changes aoe for Gun del Sol/Hell| 
-|497| Slasher Hawk+| 4| character| use| 100| 100| -| CHRN| +100 ATK for each Slasher Hawk card played on the same turn| +|497| Slasher Hawk+| 4| character| use| 100| 100| -| CHRN|-|100|-| +100 ATK for each Slasher Hawk card played on the same turn| 
-|498| Wolf Dog+| 4| character| attach| -| -| -| MGS1| destroys all armor cards equipped on target on hit; lasts 4 turns| +|498| Wolf Dog+| 4| character| attach| -| -| -| MGS1|-||-| destroys all armor cards equipped on target on hit; lasts 4 turns| 
-|499| Dirty Duck+| 5| character| use| -| -| -| CHRN| pulls target to 1 block in front of user| +|499| Dirty Duck+| 5| character| use| -| -| -| CHRN|-|100|-| pulls target to 1 block in front of user| 
-|500| Red Blaster+| 4| character| equip| -| -| -| CHRN| all traps cost 1 to use; user cannot shoot; lasts 50 cost| +|500| Red Blaster+| 4| character| equip| -| -| -| CHRN|-|100|-| all traps cost 1 to use; user cannot shoot; lasts 50 cost| 
-|501| Dr. Kio Marv+| 4| character| equip| -| -| -| CHRN| 600 bonus points per enemy killed in aoe attack; lasts 50 cost| +|501| Dr. Kio Marv+| 4| character| equip| -| -| -| CHRN|-|100|-| 600 bonus points per enemy killed in aoe attack; lasts 50 cost| 
-|502| Pit Trap+| 4| support| trap| -| -| -| MGS3| stops movement on or through square set on; prevents movement for 1 turn| +|502| Pit Trap+| 4| support| trap| -| -| -| MGS3|-|200|-| stops movement on or through square set on; prevents movement for 1 turn| 
-|503| Jam+| 4| support| trap| -| -| -| MGS3| stops shooting on square set on| +|503| Jam+| 4| support| trap| -| -| -| MGS3|-|200|-| stops shooting on square set on| 
-|504| Blitz+| 4| support| trap| -| -| -| MGS3| stops REA on square set on| +|504| Blitz+| 4| support| trap| -| -| -| MGS3|-|100|-| stops REA on square set on| 
-|505| Military Gain+| 4| support| trap| -| -| -| MGS3| while on set square,user gains 1000 bonus points for each enemy killed| +|505| Military Gain+| 4| support| trap| -| -| -| MGS3|-|200|-| while on set square,user gains 1000 bonus points for each enemy killed| 
-|506| Tent+| 4| support| trap| -| -| -| MGS3| gain +20% HP per turn while standing on square set on| +|506| Tent+| 4| support| trap| -| -| -| MGS3|-|300|-| gain +20% HP per turn while standing on square set on| 
-|507| Front Lines+| 4| support| trap| -| -| -| MGS3| gain +20 HIT while standing on square set on| +|507| Front Lines+| 4| support| trap| -| -| -| MGS3|-|100|-| gain +20 HIT while standing on square set on| 
-|508| Headquarters+| 4| support| trap| -| -| -| MGS3| remove status ailment while standing on square set on| +|508| Headquarters+| 4| support| trap| -| -| -| MGS3|-|300|-| remove status ailment while standing on square set on| 
-|509| Disarmament+| 4| support| trap| -| -| -| MGS3| 1 random equip destroyed while standing on square set on| +|509| Disarmament+| 4| support| trap| -| -| -| MGS3|-|300|-| 1 random equip destroyed while standing on square set on| 
-|510| Supply Cut+| 4| support| trap| -| -| -| MGS3| gain +15 cost per turn while standing/moving through square set on| +|510| Supply Cut+| 4| support| trap| -| -| -| MGS3|-|100|-| gain +15 cost per turn while standing/moving through square set on| 
-|511| Attrition+| 4| support| trap| -| -| -| SBSS| while trap exists, no one can recover HP; can be destroyed by stepping on square set on| +|511| Attrition+| 4| support| trap| -| -| -| SBSS|-|200|-| while trap exists, no one can recover HP; can be destroyed by stepping on square set on| 
-|512| Urban Warfare+| 4| support| trap| -| -| -| SBSS| while trap exists, no one can shoot; can be destroyed by stepping on square set on| +|512| Urban Warfare+| 4| support| trap| -| -| -| SBSS|-||-| while trap exists, no one can shoot; can be destroyed by stepping on square set on| 
-|513| Ambush+| 4| support| trap| -| -| -| SBSS| while trap exists, no one can use CQC; can be destroyed by stepping on square set on| +|513| Ambush+| 4| support| trap| -| -| -| SBSS|-|400|-| while trap exists, no one can use CQC; can be destroyed by stepping on square set on| 
-|514| ATK Linkage+| 4| support| link| -| -| -| MGS3| ATK +10; links to shots/CQC  of 4 blocks or more| +|514| ATK Linkage+| 4| support| link| -| -| -| MGS3|-|300|-| ATK +10; links to shots/CQC  of 4 blocks or more| 
-|515| Cost Linkage+| 4| support| link| -| -| -| MGS3| cost -2; links to shots/CQC of 4 blocks or more| +|515| Cost Linkage+| 4| support| link| -| -| -| MGS3|-|100|-| cost -2; links to shots/CQC of 4 blocks or more| 
-|516| Cost+ Linkage+| 4| support| link| -| -| -| MGS3| target cost +2; links to shots/CQC of 4 blocks or more| +|516| Cost+ Linkage+| 4| support| link| -| -| -| MGS3|-|200|-| target cost +2; links to shots/CQC of 4 blocks or more| 
-|517| Add KDWN Linkage+| 4| support| link| -| -| -| MGS3| add KDWN; links to shots/CQC of 4 blocks or more| +|517| Add KDWN Linkage+| 4| support| link| -| -| -| MGS3|-|200|-| add KDWN; links to shots/CQC of 4 blocks or more| 
-|518| HIT Linkage+| 4| support| link| -| -| -| MGS3| HIT +20; links to shots/CQC of 4 blocks or more| +|518| HIT Linkage+| 4| support| link| -| -| -| MGS3|-|100|-| HIT +20; links to shots/CQC of 4 blocks or more| 
-|519| Ammo Linkage+| 4| support| link| -| -| -| MGS1| ammo +1; links to shots of of 2 shots or more and of 4 blocks or more| +|519| Ammo Linkage+| 4| support| link| -| -| -| MGS1|-||-| ammo +1; links to shots of of 2 shots or more and of 4 blocks or more| 
-|520| Add AP Linkage+| 4| support| link| -| -| -| MGS3| add anti-armor; links to shots/CQC of 4 blocks or more| +|520| Add AP Linkage+| 4| support| link| -| -| -| MGS3|-|100|-| add anti-armor; links to shots/CQC of 4 blocks or more| 
-|521| Dstry Equip. Linkage+| 4| support| link| -| -| -| MGS1| add destroy equip; links to shots/CQC of 4 blocks or more| +|521| Dstry Equip. Linkage+| 4| support| link| -| -| -| MGS1|-||-| add destroy equip; links to shots/CQC of 4 blocks or more| 
-|522| Counter Block Linkage+| 4| support| link| -| -| -| MGS3| prevents target from REA; links  to shots/CQC of 4 blocks or more| +|522| Counter Block Linkage+| 4| support| link| -| -| -| MGS3|-|100|-| prevents target from REA; links  to shots/CQC of 4 blocks or more| 
-|523| Defense Linkage+| 4| support| link| -| -| -| MGS2| damage taken -60; links to attack on the user| +|523| Defense Linkage+| 4| support| link| -| -| -| MGS2|-|200|-| damage taken -60; links to attack on the user| 
-|524| Draw Linkage+| 4| support| link| -| -| -| MGS2| Draw 3 cards; links to another linkage card| +|524| Draw Linkage+| 4| support| link| -| -| -| MGS2|-|300|-| Draw 3 cards; links to another linkage card| 
-|525| Recovery Linkage+| 4| support| link| -| -| -| MGS2| HP +60; links to an attack on the user| +|525| Recovery Linkage+| 4| support| link| -| -| -| MGS2|-|200|-| HP +60; links to an attack on the user| 
-|526| Action+ Linkage+| 4| support| link| -| -| -| MGS3| REST +1; links to card being drawn| +|526| Action+ Linkage+| 4| support| link| -| -| -| MGS1|-|500|-| REST +1; links to card being drawn| 
-|527| M61A2 Vulcan| 14| gatling gun| use| 20x20| 50| -| ITGL| anti-armor| +|527| M61A2 Vulcan| 14| gatling gun| use| 20x20| 50| -| ITGL|-||-| anti-armor| 
-|528| Glock 18| 4| pistol| equip| 90| 85| 80| SBST| 9mmadd 1 cost/hit to target| +|528| Glock 18| 4| pistol| equip| 90x3| 85| 80| SBST|-|300| 9mmadd 1 cost/hit to target| 
-|529| AN94 Abakan+| 8| rifle| equip| 60| 80| 10| SBST| 5.45mmanti-armor;  destroy equip; add BLEED| +|529| AN94 Abakan+| 8| rifle| equip| 60x5| 80| 10| SBST|-|300| 5.45mmanti-armor;  destroy equip; add BLEED| 
-|530| Railgun+| 11| weapon| use| 200| 100| -| SBST| anti-armor; 7x1 aoe| +|530| Railgun+| 11| weapon| use| 200| 100| -| SBST|-|400|-| anti-armor; 7x1 aoe| 
-|531| RGB6+| 6| grenade launcher| equip| -| -| -| CHRN| extends throwing range  of grenade-type cards| +|531| RGB6+| 6| grenade launcher| equip| -| -| -| CHRN|-|200|-| extends throwing range  of grenade-type cards| 
-|532| Handgun+| 4| pistol| equip| 60| 90| 0| CHRN| 9mm| +|532| Handgun+| 4| pistol| equip| 60x2| 90| 0| CHRN|-|100| 9mm| 
-|533| M79 (AP ammo)| 5| grenade launcher| use| special| 100| 0| CHRN| ATK equals (100-(currentHP%))x4; ATK cannot drop below 1; unlimited range, HIT always 100%; anti-armor| +|533| M79 (AP ammo)| 5| grenade launcher| use| special| 100| 0| CHRN|-|300|-| ATK equals (100-(currentHP%))x4; ATK cannot drop below 1; unlimited range, HIT always 100%; anti-armor| 
-|534| SMG+| 7| SMG| equip| 80| 85| 0| CHRN| 9mmcost of attacking=0 if attack does 0 damage; 1+3+(5x2) aoe| +|534| SMG+| 7| SMG| equip| 80x4| 85| 0| CHRN|-|200| 9mmcost of attacking=0 if attack does 0 damage; 1+3+(5x2) aoe| 
-|535| Super Dragon| 0| rocket launcher| use| special| 100| 0| CHRN| ATK = cost   x 15; HIT always 100%; anti-armor| +|535| Super Dragon| 0| rocket launcher| use| special| 100| 0| CHRN|-|400|-| ATK = cost   x 15; HIT always 100%; anti-armor| 
-|536| Cobray M11| 6| SMG| equip| 50| 80| 100| CHRN| 9mmATK x1.5 if countering;(3x2)+3 aoe| +|536| Cobray M11| 6| SMG| equip| 100x4| 80| 100| CHRN|-|100| 9mmATK x1.5 if countering;(3x2)+3 aoe| 
-|537| MK22+| 5| pistol| use| 70| 70| 0| MGS3| 50% chance of SLEEP on hit| +|537| MK22+| 5| pistol| use| 70x1| 70| 0| MGS3|-|100|-| 50% chance of SLEEP on hit| 
-|538| M1911A1| 5| pistol| equip| 30| 90| 0| MGS3| 45 CalATK x2 if not  in alert mode| +|538| M1911A1| 5| pistol| equip| 30x3| 90| 0| MGS3|-|100| 45 CalATK x2 if not  in alert mode| 
-|539| Saru-Gun-Shake| 5| pistol| equip| 10| 70| 0| MGS3| 45 Caldamage taken 1/2 while equipped; 20% chance of SLEEP on hit; points 1/2| +|539| Saru-Gun-Shake| 5| pistol| equip| 10x3| 70| 0| MGS3|-|400| 45 Caldamage taken 1/2 while equipped; 20% chance of SLEEP on hit; points 1/2| 
-|540| AMD-63 Carbine| 7| rifle| use50| 80| 10| MGS3| adds KDWN| +|540| AMD-63 Carbine| 7| rifle| equip50x2| 80| 10| MGS3|-|200|7.62mm| adds KDWN| 
-|541| AK-47II| 7| rifle| use| 20x4| 80| 0| MGS3| ATK x2 when at max HP| +|541| AK-47II| 7| rifle| use| 20x4| 80| 0| MGS3|-|200|-| ATK x2 when at max HP| 
-|542| Patriot+| 9| rifle| use| 180| 90| 20| SBSS| 5.56mm5x3 aoe| +|542| Patriot+| 9| rifle| use| 180x1| 90| 20| SBSS|-|100| 5.56mm5x3 aoe| 
-|543| Type-17 Pistol| 5| pistol| equip| 50| 100| 10| MGS3| 7.62mmTarget's interference has no effect| +|543| Type-17 Pistol| 5| pistol| equip| 50x2| 100| 10| MGS3|-|100| 7.62mmTarget's interference has no effect| 
-|544| Thompson M1| 5| machine gun| equip| 100| 95| 0| MGS3| 45 Cal2+(3x2) aoe|                                                             +|544| Thompson M1| 5| machine gun| equip| 100x2| 95| 0| MGS3|-|300| 45 Cal2+(3x2) aoe|                                                             
-|545| William Tell+| 8| crossbow| use| 150| 75| 0| MGS3| adds BLEED; destroy equip| +|545| William Tell+| 8| crossbow| use| 150x1| 75| 0| MGS3|-|200|-| adds BLEED; destroy equip| 
-|546| G36C+| 10| rifle| equip| 60| 60| 90| SBSS| anti-armor; destroy equip| +|546| G36C+| 10| rifle| equip| 60x5| 60| 90| SBSS|-|400|-| anti-armor; destroy equip| 
-|547| XM29| 6| rifle| equip| 20| 50| 50| MGS3| 5.56mm| +|547| XM29| 6| rifle| equip| 20x3| 50| 50| MGS3|-|100| 5.56mm| 
-|548| PTRS-1941+| 14| rifle| use| 350| 70| 0| CHRN| anti-armor; add KDWN;  add 5 cost on hit| +|548| PTRS-1941+| 14| rifle| use| 350x1| 70| 0| CHRN|-|300|-| anti-armor; add KDWN;  add 5 cost on hit| 
-|549| ATK Backup+| 6| support| use| -| -| -| MGS2| ally gets ATK +10 on  their next attack| +|549| ATK Backup+| 6| support| use| -| -| -| MGS2|-|300|-| ally gets ATK +10 on  their next attack| 
-|550| HIT Backup+| 5| support| use| -| -| -| MGS2| ally gets HIT +30 on their next attack| +|550| HIT Backup+| 5| support| use| -| -| -| MGS2|-|200|-| ally gets HIT +30 on their next attack| 
-|551| Evade Backup+| 5| support| use| -| -| -| MGS2| ally gets +30% evasion on next attack| +|551| Evade Backup+| 5| support| use| -| -| -| MGS2|-||-| ally gets +30% evasion on next attack| 
-|552| Serum+| 8| support| use| -| -| -| MGS2| cures ally's status  ailment| +|552| Serum+| 8| support| use| -| -| -| MGS2|-|100|-| cures ally's status  ailment| 
-|553| Remove Trap+| 6| support| use| -| -| -| MGS1| removes 1 trap| +|553| Remove Trap+| 6| support| use| -| -| -| MGS1|-||-| removes 1 trap| 
-|554| Near Def. Support+| 7| support| equip| -| -| -| MGS1| nearby ally's damage is reduced by 100; lasts 5 turns| +|554| Near Def. Support+| 7| support| equip| -| -| -| MGS1|-||-| nearby ally's damage is reduced by 100; lasts 5 turns| 
-|555| Near Atk. Support+| 6| support| equip| -| -| -| MGS1| nearby ally gets ATK +10; lasts 5 turns| +|555| Near Atk. Support+| 6| support| equip| -| -| -| MGS1|-||-| nearby ally gets ATK +10; lasts 5 turns| 
-|556| Projectile Soak+| 5| support| equip| -| -| -| MGS1| projectile damage is added to user's HP; CQC damage doubled| +|556| Projectile Soak+| 5| support| equip| -| -| -| MGS1|-||-| projectile damage is added to user's HP; CQC damage doubled| 
-|557| Close-Range Soak+| 8| support| equip| -| -| -| MGS1| CQC damage is added to user's HP; projectile damage doubled| +|557| Close-Range Soak+| 8| support| equip| -| -| -| MGS1|-||-| CQC damage is added to user's HP; projectile damage doubled| 
-|558| Projectile Counter+| 5| support| equip| -| -| -| MGS1| gunshots are countered; ATK x1.5 if CQC counter| +|558| Projectile Counter+| 5| support| equip| -| -| -| MGS1|-||-| gunshots are countered; ATK x1.5 if CQC counter| 
-|559| Close-Rng Counter+| 5| support| equip| -| -| -| MGS1| CQC attacks are countered; ATK x1.5 if gunshot counter| +|559| Close-Rng Counter+| 5| support| equip| -| -| -| MGS1|-||-| CQC attacks are countered; ATK x1.5 if gunshot counter| 
-|560| Cost Counter+| 5| support| equip| -| -| -| MGS1| returns cost added back to attacker; lasts 1 use| +|560| Cost Counter+| 5| support| equip| -| -| -| MGS1|-||-| returns cost added back to attacker; lasts 1 use| 
-|561| Card Seal+| 6| support| use| -| -| -| MGS1| the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode| +|561| Card Seal+| 6| support| use| -| -| -| MGS1|-||-| the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode| 
-|562| Uniform-R| 6| item| equip| -| -| 100| MGS2| Reduce damage by 100| +|562| Uniform-R+| 6| item| equip| -| -| 100| MGS2|-|500|-| Reduce damage by 100| 
-|563| Uniform-B| 6| item| equip| -| -| 100| MGS2| Reduce damage by 200| +|563| Uniform-B+| 6| item| equip| -| -| 100| MGS2|-|500|-| Reduce damage by 200| 
-|564| Uniform-G| 6| item| equip| -| -| 100| MGS2| Reduce damage by 200| +|564| Uniform-G+| 6| item| equip| -| -| 100| MGS2|-|500|-| Reduce damage by 200| 
-|565| FIM-92A| 7| stinger| use| 260| 100| 0| MGS1| anti-armor; only targets machines; 3x3 aoe|+|565| FIM-92A| 7| stinger| use| 260| 100| 0| MGS1|-|100|-| anti-armor; only targets machines; 3x3 aoe|
  
  
 +Fixed Card 031 "Vz61" being silenced when it is not.
  
- +Revised table from A. Aurelio Miro's [[https://gamefaqs.gamespot.com/psp/928434-metal-gear-acid-2/faqs/43341|Deckbuilding/Card List Guide]]. Fixed card 002 "FAMAS/G1" mislabelled as an equip card. Fixed card 011 "AKS74u" lack of Silenced.  
-Revised table from A. Aurelio Miro's [[https://gamefaqs.gamespot.com/psp/928434-metal-gear-acid-2/faqs/43341|Deckbuilding/Card List Guide]]. Fixed card 88 typo "Cook Book." Fixed card 378 typo "Super Cook Book." Fixed numbering mistake for cards 490 and 491. Removed extra "be" in cards 231, 232, 512, and 513.+Fixed Card 031 "Vz61" being silenced when it is not. Fixed card 540 "AMD-63 Carbine" mislabelled as a use card. Fixed card 085 and 375 "Survival Kit" mislabelled as MGS1. Fixed card 086 and 376 "Medical Kit" mislabelled as MGS1. Fixed card 094 and 384 "Bomb Blast Suit" mislabelled as MGS2. Fixed card 098 and 388 "Builder Bed" mislabelled as CHRN. Fixed card 121 "Cost -10" mislabelled as MGS2. Fixed card 196 and 478 "Fatman" mislabelled as MGS3. Fixed card 168 "Jonathan Ingram" mislabelled as CHRN. Fixed card 172 and 456 "Jehuty" mislabelled as CHRN. Fixed card 88 typo "Cook Book." Fixed card 209 typo "Gray Murray." Fixed card 243 and 524 type "Draw Linkage." Fixed card 378 typo "Super Cook Book." Fixed card 143 and 429 typo "Iriqois Pliskin." Fixed shortening of “M15 Grenade.” Fixed numbering mistake for cards 490 and 491. Removed extra "be" in cards 231, 232, 512, and 513. Added +s to cards 562, 563, and 564. Fixed missile typos
  • acid2cards.txt
  • Last modified: 2022/03/30 13:48
  • by plywood