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acid2cards [2020/01/06 19:34] – fixed equip to use patriot+ 542 plywood | acid2cards [2020/04/07 21:54] – ammo multipliers added plywood | ||
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^ID^Name^Cost^Type^Subtype^ATK^Hit(%)^REA(%)^Pack^Notes^ | ^ID^Name^Cost^Type^Subtype^ATK^Hit(%)^REA(%)^Pack^Notes^ | ||
- | |001|SOCOM|4|pistol|equip|100|95|20|MGS1|45 Cal; Adds KDWN; Silenced| | + | |001|SOCOM|4|pistol|equip|100x2|95|20|MGS1|45 Cal; Adds KDWN; Silenced| |
- | |002|FAMAS/ | + | |002|FAMAS/ |
|003|C4|5|explosive|use|200|100|0|MGS1|anti-armor; | |003|C4|5|explosive|use|200|100|0|MGS1|anti-armor; | ||
- | |004|Desert Eagle|10|pistol|use|400|40|0|MGS1|anti-armor| | + | |004|Desert Eagle|10|pistol|use|400x1|40|0|MGS1|anti-armor| |
|005|Grenade|7|explosive|use|150|100|0|MGS1|anti-armor; | |005|Grenade|7|explosive|use|150|100|0|MGS1|anti-armor; | ||
|006| Stun Grenade| 6| explosive| use| 0| 100| 0| MGS1| adds FAINT; 3x3 aoe; detonates after 5 cost| | |006| Stun Grenade| 6| explosive| use| 0| 100| 0| MGS1| adds FAINT; 3x3 aoe; detonates after 5 cost| | ||
|007| Chaff Grenade| 6| explosive| use| 0| 100| 0| MGS2| disables on-screen machines for 20 cost; detonates after 5 cost| | |007| Chaff Grenade| 6| explosive| use| 0| 100| 0| MGS2| disables on-screen machines for 20 cost; detonates after 5 cost| | ||
|008| FIM-92B| 7| stinger| use| 240| 100| 0| MGS1| only targets machines; unlimited range, HIT does not decrease with distance; anti-armor| | |008| FIM-92B| 7| stinger| use| 240| 100| 0| MGS1| only targets machines; unlimited range, HIT does not decrease with distance; anti-armor| | ||
- | |009| USP| 4| pistol| equip| | + | |009| USP| 4| pistol| equip| |
- | |010| Makarov| 4| pistol| equip| | + | |010| Makarov| 4| pistol| equip| |
- | |011| AKS74u| 6| rifle| equip| | + | |011| AKS74u| 6| rifle| equip| |
- | |012| M4| 8| rifle| equip| | + | |012| M4| 8| rifle| equip| |
- | |013| PSG1| 8| sniper| equip| | + | |013| PSG1| 8| sniper| equip| |
- | |014| M9| 6| pistol| equip| | + | |014| M9| 6| pistol| equip| |
- | |015| USP (Laser S.)| 5| pistol| equip| | + | |015| USP (Laser S.)| 5| pistol| equip| |
- | |016| AKS74u (Laser S.)| 7| rifle| equip| | + | |016| AKS74u (Laser S.)| 7| rifle| equip| |
- | |017| M4 (Laser S.)| 7| rifle| equip| | + | |017| M4 (Laser S.)| 7| rifle| equip| |
- | |018| S.A.A.| 4| pistol| equip| | + | |018| S.A.A.| 4| pistol| equip| |
- | |019| P90| 7| SMG| equip| | + | |019| P90| 7| SMG| equip| |
- | |020| SPAS12| 6| shotgun| equip| | + | |020| SPAS12| 6| shotgun| equip| |
|021| Claymore| 6| explosive| use| 100| 100| 0| MGS2| 2x1 aoa; Set off by movement; crawl over to disarm| | |021| Claymore| 6| explosive| use| 100| 100| 0| MGS2| 2x1 aoa; Set off by movement; crawl over to disarm| | ||
|022| Nikita Missle| 7| missle| use| 150| 100| 0| MGS2| add BURN; anti-armor; move 5 squares/ | |022| Nikita Missle| 7| missle| use| 150| 100| 0| MGS2| add BURN; anti-armor; move 5 squares/ | ||
- | |023| MP5SD| 7| SMG| equip| | + | |023| MP5SD| 7| SMG| equip| |
|024| RC Missle| 7| missle| use| 200| 100| 0| CHRN| add BLEED; anti-armor; move 5 squares/ | |024| RC Missle| 7| missle| use| 200| 100| 0| CHRN| add BLEED; anti-armor; move 5 squares/ | ||
|025| Mine| 6| explosive| use| 120| 100| 0| CHRN| set off by standing/ | |025| Mine| 6| explosive| use| 120| 100| 0| CHRN| set off by standing/ | ||
- | |026| Galil Sar| 8| rifle| equip| | + | |026| Galil Sar| 8| rifle| equip| |
- | |027| Five-seveN Standard| 4| pistol| equip| | + | |027| Five-seveN Standard| 4| pistol| equip| |
- | |028| M92F (Laser S.)| 5| pistol| equip| | + | |028| M92F (Laser S.)| 5| pistol| equip| |
- | |029| M92F| 4| pistol| equip| | + | |029| M92F| 4| pistol| equip| |
|030| Gun del Sol| 10| plasma gun| equip| 200| 100| 0| ULMT| can be fired after 10 cost; uses Gun delSol or Gun del Hell ammo| | |030| Gun del Sol| 10| plasma gun| equip| 200| 100| 0| ULMT| can be fired after 10 cost; uses Gun delSol or Gun del Hell ammo| | ||
- | |031| Vz61| 8| SMG| use| 60| 70| 0| MGS3| silenced; (3x3)+1+1 aoe| | + | |031| Vz61| 8| SMG| use| 60x3| 70| 0| MGS3| silenced; (3x3)+1+1 aoe| |
|032| AKM| 6| rifle| use| 10x8| 70| 0| MGS3| anti-armor| | |032| AKM| 6| rifle| use| 10x8| 70| 0| MGS3| anti-armor| | ||
|033| Punch (CQC)| 4| CQC| equip| varies| varies| 80| SBSS| Equip with another CQC card to attack| | |033| Punch (CQC)| 4| CQC| equip| varies| varies| 80| SBSS| Equip with another CQC card to attack| | ||
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|035| Throw (CQC)| 8| CQC| equip| varies| varies| 0| SBSS| Equip with another CQC card to attack| | |035| Throw (CQC)| 8| CQC| equip| varies| varies| 0| SBSS| Equip with another CQC card to attack| | ||
|036| Rush (CQC)| 10| CQC| equip| varies| varies| 0| SBSS| Equip with another CQC card to attack| | |036| Rush (CQC)| 10| CQC| equip| varies| varies| 0| SBSS| Equip with another CQC card to attack| | ||
- | |037| M63| 9| m. gun| equip| | + | |037| M63| 9| m. gun| equip| |
- | |038| M37| 8| shotgun| equip| | + | |038| M37| 8| shotgun| equip| |
- | |039| SVD| 9| sniper| equip| | + | |039| SVD| 9| sniper| equip| |
- | |040| XM16E1| 8| rifle| equip| | + | |040| XM16E1| 8| rifle| equip| |
- | |041| M1891/30| 10| sniper| equip| | + | |041| M1891/30| 10| sniper| equip| |
|042| C3| 4| explosive| use| 150| 100| 0| MGS3| anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN| | |042| C3| 4| explosive| use| 150| 100| 0| MGS3| anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN| | ||
|043| M15| 7| explosive| use| 50| 100| 0| MGS3| adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost| | |043| M15| 7| explosive| use| 50| 100| 0| MGS3| adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost| | ||
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|243| Draw Linkage| 4| support| link| -| -| -| MGS2| Draw 3 cards; links to another linkage card| | |243| Draw Linkage| 4| support| link| -| -| -| MGS2| Draw 3 cards; links to another linkage card| | ||
|244| Recovery Linkage| 4| support| link| -| -| -| MGS2| HP +30; links to an attack on the user| | |244| Recovery Linkage| 4| support| link| -| -| -| MGS2| HP +30; links to an attack on the user| | ||
- | |245| Action+ Linkage| 8| support| link| -| -| -| MGS3| REST +1; links to card being drawn| | + | |245| Action+ Linkage| 8| support| link| -| -| -| MGS1| REST +1; links to card being drawn| |
|246| M61 Vulcan| 14| gatling gun| use| 10x20| 60| -| ITGL| anti-armor| | |246| M61 Vulcan| 14| gatling gun| use| 10x20| 60| -| ITGL| anti-armor| | ||
- | |247| Glock 17| 4| pistol| equip| | + | |247| Glock 17| 4| pistol| equip| |
- | |248| AN94 Abakan| 9| rifle| equip| | + | |248| AN94 Abakan| 9| rifle| equip| |
|249| Railgun| 11| weapon| use| 150| 100| -| SBST| anti-armor; 6x1 aoe| | |249| Railgun| 11| weapon| use| 150| 100| -| SBST| anti-armor; 6x1 aoe| | ||
|250| RGB6| 6| grenade launcher| equip| -| -| -| CHRN| extends throwing range of grenade-type cards| | |250| RGB6| 6| grenade launcher| equip| -| -| -| CHRN| extends throwing range of grenade-type cards| | ||
- | |251| Handgun| 4| pistol| equip| | + | |251| Handgun| 4| pistol| equip| |
|252| M79 (antipersonnel)| 8| grenade launcher| use| special| 100| 0| CHRN|ATK equal to: | |252| M79 (antipersonnel)| 8| grenade launcher| use| special| 100| 0| CHRN|ATK equal to: | ||
- | |253| SMG| 6| SMG| equip| | + | |253| SMG| 6| SMG| equip| |
|254| M47 Dragon| 0| rocket launcher| use| special| 100| 0| CHRN| ATK= cost x10;HIT always100%; anti-armor| | |254| M47 Dragon| 0| rocket launcher| use| special| 100| 0| CHRN| ATK= cost x10;HIT always100%; anti-armor| | ||
- | |255| Ingram M11| 6| SMG| equip| | + | |255| Ingram M11| 6| SMG| equip| |
- | |256| MK22| 6| pistol| use| 0| 60| 0| MGS3| add SLEEP| | + | |256| MK22| 6| pistol| use| 0x1| 60| 0| MGS3| add SLEEP| |
|257| M1911| 4| pistol| use| 20x3| 90| 0| MGS3| ATK x1.5 if not in alert mode| | |257| M1911| 4| pistol| use| 20x3| 90| 0| MGS3| ATK x1.5 if not in alert mode| | ||
- | |258| EZ Gun| 7| pistol| equip| | + | |258| EZ Gun| 7| pistol| equip| |
|259| AMD-63| 6| rifle| use| 40x2| 75| 0| MGS3| adds KDWN| | |259| AMD-63| 6| rifle| use| 40x2| 75| 0| MGS3| adds KDWN| | ||
|260| AK-47I| 6| rifle| use| 20x4| 80| 0| MGS3| ATK x1.5 when at max HP| | |260| AK-47I| 6| rifle| use| 20x4| 80| 0| MGS3| ATK x1.5 when at max HP| | ||
- | |261| Patriot| 7| aslt. pistol| equip| | + | |261| Patriot| 7| aslt. pistol| equip| |
|262| C96| 4| pistol| use| 10x6| 85| 0| MGS3| Target' | |262| C96| 4| pistol| use| 10x6| 85| 0| MGS3| Target' | ||
- | |263| Thompson M1928| 6| machine gun| equip| | + | |263| Thompson M1928| 6| machine gun| equip| |
- | |264| William Tell| 8| crossbow| use| 100| 90| 0| MGS3| adds BLEED| | + | |264| William Tell| 8| crossbow| use| 100x1| 90| 0| MGS3| adds BLEED| |
|265| G36C| 10| m. gun| use| 60x4| 60| 0| SBSS| anti-armor; destroy equip| | |265| G36C| 10| m. gun| use| 60x4| 60| 0| SBSS| anti-armor; destroy equip| | ||
- | |266| OICW| 7| rifle| equip| | + | |266| OICW| 7| rifle| equip| |
- | |267| PTRS-1941| 12| rifle| use| 300| 75| 0| CHRN| anti-armor; add KDWN| | + | |267| PTRS-1941| 12| rifle| use| 300x1| 75| 0| CHRN| anti-armor; add KDWN| |
|268| ATK Backup| 5| support| use| -| -| -| MGS2| ally gets ATK +5 on their next attack| | |268| ATK Backup| 5| support| use| -| -| -| MGS2| ally gets ATK +5 on their next attack| | ||
|269| HIT Backup| 5| support| use| -| -| -| MGS2| ally gets HIT +20 on their next attack| | |269| HIT Backup| 5| support| use| -| -| -| MGS2| ally gets HIT +20 on their next attack| | ||
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|300| SOCOM+| 5| pistol| use| 100x2| 90| 0| MGS1| 45 Cal; Adds KDWN; Silenced| | |300| SOCOM+| 5| pistol| use| 100x2| 90| 0| MGS1| 45 Cal; Adds KDWN; Silenced| | ||
|301| FAMAS/F2| 7| rifle| use| 60x4| 75| 0| MGS1| 5.56mm; adds 1 cost/hit | |301| FAMAS/F2| 7| rifle| use| 60x4| 75| 0| MGS1| 5.56mm; adds 1 cost/hit | ||
- | |302| TNT| 5| explosive| use| 250| 100| 0| MGS1| anti-armor; 3x3 aoe; set off with timer, remote, or whenshot; add KDWN| | + | |302| TNT| 5| explosive| use| 250| 100| 0| MGS1| anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN| |
- | |303| Desert Eagle+| 12| pistol| use| 500| 35| 0| MGS1| anti-armor| | + | |303| Desert Eagle+| 12| pistol| use| 500x1| 35| 0| MGS1| anti-armor| |
|304| Grenade+| 6| explosive| use| 200| 100| 0| MGS1| anti-armor; 5x5 aoe; detonates after 8 cost; add KDWN| | |304| Grenade+| 6| explosive| use| 200| 100| 0| MGS1| anti-armor; 5x5 aoe; detonates after 8 cost; add KDWN| | ||
|305| Stun Grenade+| 5| explosive| use| 0| 100| 0| MGS1| adds FAINT; 3x3 aoe; detonates after 5 cost| | |305| Stun Grenade+| 5| explosive| use| 0| 100| 0| MGS1| adds FAINT; 3x3 aoe; detonates after 5 cost| | ||
|306| Chaff Grenade+| 5| explosive| use| 0| 100| 0| MGS2| disables on-screen machines for 40 cost; detonates after 5 cost| | |306| Chaff Grenade+| 5| explosive| use| 0| 100| 0| MGS2| disables on-screen machines for 40 cost; detonates after 5 cost| | ||
|307| FIM-92C| 7| stinger| use| 300| 100| 0| MGS1| only targets machines; unlimited range, HIT does not decrease with distance; anti-armor| | |307| FIM-92C| 7| stinger| use| 300| 100| 0| MGS1| only targets machines; unlimited range, HIT does not decrease with distance; anti-armor| | ||
- | |308| P8| 5| pistol| equip| | + | |308| P8| 5| pistol| equip| |
- | |309| PMM| 4| pistol| equip| | + | |309| PMM| 4| pistol| equip| |
- | |310| AKS74un| 6| rifle| equip| | + | |310| AKS74un| 6| rifle| equip| |
- | |311| M4A1| 7| rifle| equip| | + | |311| M4A1| 7| rifle| equip| |
- | |312| PSG1-T| 7| sniper| equip| | + | |312| PSG1-T| 7| sniper| equip| |
- | |313| M9+| 6| pistol| equip| | + | |313| M9+| 6| pistol| equip| |
- | |314| P8 (Laser S.)| 6| pistol| equip| | + | |314| P8 (Laser S.)| 6| pistol| equip| |
- | |315| AKS74un (Laser S.)| 7| rifle| equip| | + | |315| AKS74un (Laser S.)| 7| rifle| equip| |
- | |316| M4A1 (Laser S.)| 7| rifle| equip| | + | |316| M4A1 (Laser S.)| 7| rifle| equip| |
- | |317| S.A.A.+| 4| pistol| equip| | + | |317| S.A.A.+| 4| pistol| equip| |
- | |318| P90+| 7| rifle| equip| | + | |318| P90+| 7| rifle| equip| |
- | |319+| SPAS12+| 7| shotgun| equip| | + | |319+| SPAS12+| 7| shotgun| equip| |
|320| Claymore+| 6| explosive| use| 150| 100| 0| MGS2| 2x1 aoa; Set off by movement; crawl over to disarm| | |320| Claymore+| 6| explosive| use| 150| 100| 0| MGS2| 2x1 aoa; Set off by movement; crawl over to disarm| | ||
|321| Nikita Missle+| 7| missle| use| 220| 100| 0| MGS2| add BURN; anti-armor; move 5 squares/ | |321| Nikita Missle+| 7| missle| use| 220| 100| 0| MGS2| add BURN; anti-armor; move 5 squares/ | ||
- | |322| MP5SD6| 7| SMG| use| 200| 90| 0| ITGL| 9mm; 2+(3x2)+2 aoe; silenced| | + | |322| MP5SD6| 7| SMG| use| 200x| 90| 0| ITGL| 9mm; 2+(3x2)+2 aoe; silenced| |
|323| RC Missle+| 7| missle| use| 250| 100| 0| CHRN| add BLEED; anti-armor; move 5 squares/ | |323| RC Missle+| 7| missle| use| 250| 100| 0| CHRN| add BLEED; anti-armor; move 5 squares/ | ||
|324| Mine+| 6| explosive| use| 180| 100| 0| CHRN| set off by standing/ | |324| Mine+| 6| explosive| use| 180| 100| 0| CHRN| set off by standing/ | ||
- | |325| R5| 7| rifle| equip| | + | |325| R5| 7| rifle| equip| |
- | |326| Five-seveN Tactical| 5| pistol| equip| | + | |326| Five-seveN Tactical| 5| pistol| equip| |
- | |327| M92FS (Laser S.)| 5| pistol| equip| | + | |327| M92FS (Laser S.)| 5| pistol| equip| |
- | |328| M92FS| 4| pistol| equip| | + | |328| M92FS| 4| pistol| equip| |
|329| Gun del Hell| 10| plasma gun| equip| 250| 100| 0| ULMT| can be fired after 10 cost; uses Gun del Sol/Hell ammo; anti-armor| | |329| Gun del Hell| 10| plasma gun| equip| 250| 100| 0| ULMT| can be fired after 10 cost; uses Gun del Sol/Hell ammo; anti-armor| | ||
- | |330| Vz61+| 8| SMG| use| 70| 80| 0| MGS3| silenced; (3x3)+1+1 aoe| | + | |330| Vz61+| 8| SMG| use| 70x3| 80| 0| MGS3| silenced; (3x3)+1+1 aoe| |
- | |331| AKMN| 6| rifle| equip| | + | |331| AKMN| 6| rifle| equip| |
|332| Punch (CQC)+| 4| CQC| equip| varies| varies| 80| SBSS| Equip with another CQC card to attack| | |332| Punch (CQC)+| 4| CQC| equip| varies| varies| 80| SBSS| Equip with another CQC card to attack| | ||
|333| Kick (CQC)+| 5| CQC| equip| varies| varies| 80| SBSS| Equip with another | |333| Kick (CQC)+| 5| CQC| equip| varies| varies| 80| SBSS| Equip with another | ||
|334| Throw (CQC)+| 6| CQC| equip| varies| varies| 0| SBSS| Equip with another CQC card to attack| | |334| Throw (CQC)+| 6| CQC| equip| varies| varies| 0| SBSS| Equip with another CQC card to attack| | ||
|335| Rush (CQC)+| 7| CQC| equip| varies| varies| 0| SBSS| Equip with another card to attack| | |335| Rush (CQC)+| 7| CQC| equip| varies| varies| 0| SBSS| Equip with another card to attack| | ||
- | |336| M63A| 8| m. gun| equip| | + | |336| M63A| 8| m. gun| equip| |
- | |337| M37+| 10| shotgun| equip| | + | |337| M37+| 10| shotgun| equip| |
- | |338| SVD+| 9| sniper| equip| | + | |338| SVD+| 9| sniper| equip| |
- | |339| M16A2| 7| rifle| equip| | + | |339| M16A2| 7| rifle| equip| |
- | |340| M1891/30+| 10| sniper| equip| | + | |340| M1891/30+| 10| sniper| equip| |
|341| C3+| 4| explosive| use| 180| 100| 0| MGS3| anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN| | |341| C3+| 4| explosive| use| 180| 100| 0| MGS3| anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN| | ||
|342| M15+| 6| explosive| use| 80| 100| 0| MGS3| adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost; add KDWN| | |342| M15+| 6| explosive| use| 80| 100| 0| MGS3| adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost; add KDWN| | ||
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|359| Funds+| 4| action| draw| -| -| -| MGS2| ally draws 2 cards| | |359| Funds+| 4| action| draw| -| -| -| MGS2| ally draws 2 cards| | ||
|360| Survival Knife+| 6| CQC| use| 30x6| 100| 0| MGS3| add BLEED; ineffective vs. machines| | |360| Survival Knife+| 6| CQC| use| 30x6| 100| 0| MGS3| add BLEED; ineffective vs. machines| | ||
- | |361| Choke+| | + | |361| Choke+| |
|362| Attack 1 Enemy+| 5| action| attach| -| -| -| MGS3| turns equipped aoe upon to single enemy attack type;lasts 2 weapon use; cannot be used with Vulcan Raven card| | |362| Attack 1 Enemy+| 5| action| attach| -| -| -| MGS3| turns equipped aoe upon to single enemy attack type;lasts 2 weapon use; cannot be used with Vulcan Raven card| | ||
|363| Hip Shot+| 4| action| attach| -| -| -| MGS3| user's cost -10; HIT -20; lasts 3 weapon uses| | |363| Hip Shot+| 4| action| attach| -| -| -| MGS3| user's cost -10; HIT -20; lasts 3 weapon uses| | ||
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|498| Wolf Dog+| 4| character| attach| -| -| -| MGS1| destroys all armor cards equipped on target on hit; lasts 4 turns| | |498| Wolf Dog+| 4| character| attach| -| -| -| MGS1| destroys all armor cards equipped on target on hit; lasts 4 turns| | ||
|499| Dirty Duck+| 5| character| use| -| -| -| CHRN| pulls target to 1 block in front of user| | |499| Dirty Duck+| 5| character| use| -| -| -| CHRN| pulls target to 1 block in front of user| | ||
- | |500| Red Blaster+| 4| character| equip| -| -| -| CHRN| all traps cost 1 to use; user cannot shoot; lasts 50 cost | + | |500| Red Blaster+| 4| character| equip| -| -| -| CHRN| all traps cost 1 to use; user cannot shoot; lasts 50 cost| |
|501| Dr. Kio Marv+| 4| character| equip| -| -| -| CHRN| 600 bonus points per enemy killed in aoe attack; lasts 50 cost| | |501| Dr. Kio Marv+| 4| character| equip| -| -| -| CHRN| 600 bonus points per enemy killed in aoe attack; lasts 50 cost| | ||
|502| Pit Trap+| 4| support| trap| -| -| -| MGS3| stops movement on or through square set on; prevents movement for 1 turn| | |502| Pit Trap+| 4| support| trap| -| -| -| MGS3| stops movement on or through square set on; prevents movement for 1 turn| | ||
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|524| Draw Linkage+| 4| support| link| -| -| -| MGS2| Draw 3 cards; links to another linkage card| | |524| Draw Linkage+| 4| support| link| -| -| -| MGS2| Draw 3 cards; links to another linkage card| | ||
|525| Recovery Linkage+| 4| support| link| -| -| -| MGS2| HP +60; links to an attack on the user| | |525| Recovery Linkage+| 4| support| link| -| -| -| MGS2| HP +60; links to an attack on the user| | ||
- | |526| Action+ Linkage+| 4| support| link| -| -| -| MGS3| REST +1; links to card being drawn| | + | |526| Action+ Linkage+| 4| support| link| -| -| -| MGS1| REST +1; links to card being drawn| |
|527| M61A2 Vulcan| 14| gatling gun| use| 20x20| 50| -| ITGL| anti-armor| | |527| M61A2 Vulcan| 14| gatling gun| use| 20x20| 50| -| ITGL| anti-armor| | ||
- | |528| Glock 18| 4| pistol| equip| | + | |528| Glock 18| 4| pistol| equip| |
- | |529| AN94 Abakan+| 8| rifle| equip| | + | |529| AN94 Abakan+| 8| rifle| equip| |
|530| Railgun+| 11| weapon| use| 200| 100| -| SBST| anti-armor; 7x1 aoe| | |530| Railgun+| 11| weapon| use| 200| 100| -| SBST| anti-armor; 7x1 aoe| | ||
|531| RGB6+| 6| grenade launcher| equip| -| -| -| CHRN| extends throwing range of grenade-type cards| | |531| RGB6+| 6| grenade launcher| equip| -| -| -| CHRN| extends throwing range of grenade-type cards| | ||
- | |532| Handgun+| 4| pistol| equip| | + | |532| Handgun+| 4| pistol| equip| |
|533| M79 (AP ammo)| 5| grenade launcher| use| special| 100| 0| CHRN| ATK equals (100-(currentHP%))x4; | |533| M79 (AP ammo)| 5| grenade launcher| use| special| 100| 0| CHRN| ATK equals (100-(currentHP%))x4; | ||
- | |534| SMG+| 7| SMG| equip| | + | |534| SMG+| 7| SMG| equip| |
|535| Super Dragon| 0| rocket launcher| use| special| 100| 0| CHRN| ATK = cost x 15; HIT always 100%; anti-armor| | |535| Super Dragon| 0| rocket launcher| use| special| 100| 0| CHRN| ATK = cost x 15; HIT always 100%; anti-armor| | ||
- | |536| Cobray M11| 6| SMG| equip| | + | |536| Cobray M11| 6| SMG| equip| |
- | |537| MK22+| 5| pistol| use| 70| 70| 0| MGS3| 50% chance of SLEEP on hit| | + | |537| MK22+| 5| pistol| use| 70x1| 70| 0| MGS3| 50% chance of SLEEP on hit| |
- | |538| M1911A1| 5| pistol| equip| | + | |538| M1911A1| 5| pistol| equip| |
- | |539| Saru-Gun-Shake| 5| pistol| equip| | + | |539| Saru-Gun-Shake| 5| pistol| equip| |
- | |540| AMD-63 Carbine| 7| rifle| use| 50| 80| 10| MGS3| adds KDWN| | + | |540| AMD-63 Carbine| 7| rifle| use| 50x2| 80| 10| MGS3| adds KDWN| |
|541| AK-47II| 7| rifle| use| 20x4| 80| 0| MGS3| ATK x2 when at max HP| | |541| AK-47II| 7| rifle| use| 20x4| 80| 0| MGS3| ATK x2 when at max HP| | ||
- | |542| Patriot+| 9| rifle| use| 180| 90| 20| SBSS| 5.56mm; 5x3 aoe| | + | |542| Patriot+| 9| rifle| use| 180x1| 90| 20| SBSS| 5.56mm; 5x3 aoe| |
- | |543| Type-17 Pistol| 5| pistol| equip| | + | |543| Type-17 Pistol| 5| pistol| equip| |
- | |544| Thompson M1| 5| machine gun| equip| | + | |544| Thompson M1| 5| machine gun| equip| |
- | |545| William Tell+| 8| crossbow| use| 150| 75| 0| MGS3| adds BLEED; destroy equip| | + | |545| William Tell+| 8| crossbow| use| 150x1| 75| 0| MGS3| adds BLEED; destroy equip| |
- | |546| G36C+| 10| rifle| equip| | + | |546| G36C+| 10| rifle| equip| |
- | |547| XM29| 6| rifle| equip| | + | |547| XM29| 6| rifle| equip| |
- | |548| PTRS-1941+| 14| rifle| use| 350| 70| 0| CHRN| anti-armor; add KDWN; add 5 cost on hit| | + | |548| PTRS-1941+| 14| rifle| use| 350x1| 70| 0| CHRN| anti-armor; add KDWN; add 5 cost on hit| |
|549| ATK Backup+| 6| support| use| -| -| -| MGS2| ally gets ATK +10 on their next attack| | |549| ATK Backup+| 6| support| use| -| -| -| MGS2| ally gets ATK +10 on their next attack| | ||
|550| HIT Backup+| 5| support| use| -| -| -| MGS2| ally gets HIT +30 on their next attack| | |550| HIT Backup+| 5| support| use| -| -| -| MGS2| ally gets HIT +30 on their next attack| | ||
Line 572: | Line 572: | ||
- | Revised table from A. Aurelio Miro's [[https:// | + | Revised table from A. Aurelio Miro's [[https:// |