acid2cards

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acid2cards [2020/01/06 19:34] – fixed equip to use patriot+ 542 plywoodacid2cards [2020/04/07 21:54] – ammo multipliers added plywood
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 ^ID^Name^Cost^Type^Subtype^ATK^Hit(%)^REA(%)^Pack^Notes^ ^ID^Name^Cost^Type^Subtype^ATK^Hit(%)^REA(%)^Pack^Notes^
-|001|SOCOM|4|pistol|equip|100|95|20|MGS1|45 Cal; Adds KDWN; Silenced| +|001|SOCOM|4|pistol|equip|100x2|95|20|MGS1|45 Cal; Adds KDWN; Silenced| 
-|002|FAMAS/G1|8|rifle|equip|60|70|10|MGS1|5.56mm; adds 1 cost/hit|+|002|FAMAS/G1|8|rifle|equip|60x5|70|10|MGS1|5.56mm; adds 1 cost/hit|
 |003|C4|5|explosive|use|200|100|0|MGS1|anti-armor; 3x3 aoe; set off with timer,remote, or when shot;                                         add KDWN| |003|C4|5|explosive|use|200|100|0|MGS1|anti-armor; 3x3 aoe; set off with timer,remote, or when shot;                                         add KDWN|
-|004|Desert Eagle|10|pistol|use|400|40|0|MGS1|anti-armor|+|004|Desert Eagle|10|pistol|use|400x1|40|0|MGS1|anti-armor|
 |005|Grenade|7|explosive|use|150|100|0|MGS1|anti-armor; 3x3 aoe; detonates after 8 cost| |005|Grenade|7|explosive|use|150|100|0|MGS1|anti-armor; 3x3 aoe; detonates after 8 cost|
 |006| Stun Grenade| 6| explosive| use| 0| 100| 0| MGS1| adds FAINT; 3x3 aoe; detonates after 5 cost| |006| Stun Grenade| 6| explosive| use| 0| 100| 0| MGS1| adds FAINT; 3x3 aoe; detonates after 5 cost|
 |007| Chaff Grenade| 6| explosive| use| 0| 100| 0| MGS2| disables on-screen machines for 20 cost; detonates after 5 cost| |007| Chaff Grenade| 6| explosive| use| 0| 100| 0| MGS2| disables on-screen machines for 20 cost; detonates after 5 cost|
 |008| FIM-92B| 7| stinger| use| 240| 100| 0| MGS1| only targets machines; unlimited range, HIT does not decrease with distance; anti-armor| |008| FIM-92B| 7| stinger| use| 240| 100| 0| MGS1| only targets machines; unlimited range, HIT does not decrease with distance; anti-armor|
-|009| USP| 4| pistol| equip| 40| 90| 50| MGS2| 9mm| +|009| USP| 4| pistol| equip| 40x3| 90| 50| MGS2| 9mm| 
-|010| Makarov| 4| pistol| equip| 30| 90| 20| MGS2| 9mm| +|010| Makarov| 4| pistol| equip| 30x4| 90| 20| MGS2| 9mm| 
-|011| AKS74u| 6| rifle| equip| 30| 70| 50| MGS2| 5.45mm; silenced| +|011| AKS74u| 6| rifle| equip| 30x5| 70| 50| MGS2| 5.45mm; silenced| 
-|012| M4| 8| rifle| equip| 10| 70| 10| MGS2| 5.56mm| +|012| M4| 8| rifle| equip| 10x8| 70| 10| MGS2| 5.56mm| 
-|013| PSG1| 8| sniper| equip| 70| 75| 0| MGS2| 7.62mm| +|013| PSG1| 8| sniper| equip| 70x2| 75| 0| MGS2| 7.62mm| 
-|014| M9| 6| pistol| equip| 10| 70| 0| MGS2| 9mm; Add SLEEP| +|014| M9| 6| pistol| equip| 10x2| 70| 0| MGS2| 9mm; Add SLEEP| 
-|015| USP (Laser S.)| 5| pistol| equip| 40| 95| 50| MGS2| 9mm; Free Attack| +|015| USP (Laser S.)| 5| pistol| equip| 40x3| 95| 50| MGS2| 9mm; Free Attack| 
-|016| AKS74u (Laser S.)| 7| rifle| equip| 30| 75| 40| MGS2| 5.45mm; Free Attack; Silenced| +|016| AKS74u (Laser S.)| 7| rifle| equip| 30x5| 75| 40| MGS2| 5.45mm; Free Attack; Silenced| 
-|017| M4 (Laser S.)| 7| rifle| equip| 10| 70| 10| MGS2| 5.56mm; Free Attack| +|017| M4 (Laser S.)| 7| rifle| equip| 10x8| 70| 10| MGS2| 5.56mm; Free Attack| 
-|018| S.A.A.| 4| pistol| equip| 30| 80| 90| SBST| 45 Cal| +|018| S.A.A.| 4| pistol| equip| 30x2| 80| 90| SBST| 45 Cal| 
-|019| P90| 7| SMG| equip| 120| 80| 0| MGS2| 5.7mm; 3x4 aoe in front of user| +|019| P90| 7| SMG| equip| 120x2| 80| 0| MGS2| 5.7mm; 3x4 aoe in front of user| 
-|020| SPAS12| 6| shotgun| equip| 60| 85| 0| MGS2| 12 gauge; adds KDWN; (3x3)+2 aoe in front of user|+|020| SPAS12| 6| shotgun| equip| 60x3| 85| 0| MGS2| 12 gauge; adds KDWN; (3x3)+2 aoe in front of user|
 |021| Claymore| 6| explosive| use| 100| 100| 0| MGS2| 2x1 aoa; Set off by movement; crawl over to disarm| |021| Claymore| 6| explosive| use| 100| 100| 0| MGS2| 2x1 aoa; Set off by movement; crawl over to disarm|
 |022| Nikita Missle| 7| missle| use| 150| 100| 0| MGS2| add BURN; anti-armor; move 5 squares/turn; 3x3 aoe| |022| Nikita Missle| 7| missle| use| 150| 100| 0| MGS2| add BURN; anti-armor; move 5 squares/turn; 3x3 aoe|
-|023| MP5SD| 7| SMG| equip| 100| 80| 0| ITGL| 9mm; 2+(3x2) aoe|+|023| MP5SD| 7| SMG| equip| 100x3| 80| 0| ITGL| 9mm; 2+(3x2) aoe|
 |024| RC Missle| 7| missle| use| 200| 100| 0| CHRN| add BLEED; anti-armor; move 5 squares/turn; 3x3 aoe| |024| RC Missle| 7| missle| use| 200| 100| 0| CHRN| add BLEED; anti-armor; move 5 squares/turn; 3x3 aoe|
 |025| Mine| 6| explosive| use| 120| 100| 0| CHRN| set off by standing/moving over block; crawl to disarm| |025| Mine| 6| explosive| use| 120| 100| 0| CHRN| set off by standing/moving over block; crawl to disarm|
-|026| Galil Sar| 8| rifle| equip| 40| 80| 30| CHRN| 5.56mm| +|026| Galil Sar| 8| rifle| equip| 40x5| 80| 30| CHRN| 5.56mm| 
-|027| Five-seveN Standard| 4| pistol| equip| 70| 90| 90| CHRN| 5.7mm| +|027| Five-seveN Standard| 4| pistol| equip| 70x3| 90| 90| CHRN| 5.7mm| 
-|028| M92F (Laser S.)| 5| pistol| equip| 60| 95| 30| CHRN| 9mm; Free Attack| +|028| M92F (Laser S.)| 5| pistol| equip| 60x3| 95| 30| CHRN| 9mm; Free Attack| 
-|029| M92F| 4| pistol| equip| 60| 90| 30| CHRN| 9mm|+|029| M92F| 4| pistol| equip| 60x3| 90| 30| CHRN| 9mm|
 |030| Gun del Sol| 10| plasma gun| equip| 200| 100| 0| ULMT| can be fired after 10 cost; uses Gun delSol or Gun del Hell ammo| |030| Gun del Sol| 10| plasma gun| equip| 200| 100| 0| ULMT| can be fired after 10 cost; uses Gun delSol or Gun del Hell ammo|
-|031| Vz61| 8| SMG| use| 60| 70| 0| MGS3| silenced; (3x3)+1+1 aoe|+|031| Vz61| 8| SMG| use| 60x3| 70| 0| MGS3| silenced; (3x3)+1+1 aoe|
 |032| AKM| 6| rifle| use| 10x8| 70| 0| MGS3| anti-armor| |032| AKM| 6| rifle| use| 10x8| 70| 0| MGS3| anti-armor|
 |033| Punch (CQC)| 4| CQC| equip| varies| varies| 80| SBSS| Equip with another CQC card to attack| |033| Punch (CQC)| 4| CQC| equip| varies| varies| 80| SBSS| Equip with another CQC card to attack|
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 |035| Throw (CQC)| 8| CQC| equip| varies| varies| 0| SBSS| Equip with another CQC card to attack| |035| Throw (CQC)| 8| CQC| equip| varies| varies| 0| SBSS| Equip with another CQC card to attack|
 |036| Rush (CQC)| 10| CQC| equip| varies| varies| 0| SBSS| Equip with another CQC card to attack| |036| Rush (CQC)| 10| CQC| equip| varies| varies| 0| SBSS| Equip with another CQC card to attack|
-|037| M63| 9| m. gun| equip| 40| 75| 20| SBSS| 5.56mm; target cannot counter| +|037| M63| 9| m. gun| equip| 40x6| 75| 20| SBSS| 5.56mm; target cannot counter| 
-|038| M37| 8| shotgun| equip| 150| 80| 0| SBSS| 12 gauge; add KDWN; 3x4 aoe| +|038| M37| 8| shotgun| equip| 150x2| 80| 0| SBSS| 12 gauge; add KDWN; 3x4 aoe| 
-|039| SVD| 9| sniper| equip| 130| 60| 0| SBSS| 7.62mm| +|039| SVD| 9| sniper| equip| 130x2| 60| 0| SBSS| 7.62mm| 
-|040| XM16E1| 8| rifle| equip| 40| 50| 30| SBSS| 5.56mm; HIT +10%/card in hand| +|040| XM16E1| 8| rifle| equip| 40x7| 50| 30| SBSS| 5.56mm; HIT +10%/card in hand| 
-|041| M1891/30| 10| sniper| equip| 80| 70| 0| SBSS| 7.62mm; adds 3 cost/hit; 50% chance of SLEEP on hit|+|041| M1891/30| 10| sniper| equip| 80x1| 70| 0| SBSS| 7.62mm; adds 3 cost/hit; 50% chance of SLEEP on hit|
 |042| C3| 4| explosive| use| 150| 100| 0| MGS3| anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN| |042| C3| 4| explosive| use| 150| 100| 0| MGS3| anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN|
 |043| M15| 7| explosive| use| 50| 100| 0| MGS3| adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost| |043| M15| 7| explosive| use| 50| 100| 0| MGS3| adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost|
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 |243| Draw Linkage| 4| support| link| -| -| -| MGS2| Draw 3 cards; links to another linkage card| |243| Draw Linkage| 4| support| link| -| -| -| MGS2| Draw 3 cards; links to another linkage card|
 |244| Recovery Linkage| 4| support| link| -| -| -| MGS2| HP +30; links to an attack on the user| |244| Recovery Linkage| 4| support| link| -| -| -| MGS2| HP +30; links to an attack on the user|
-|245| Action+ Linkage| 8| support| link| -| -| -| MGS3| REST +1; links to card being drawn|+|245| Action+ Linkage| 8| support| link| -| -| -| MGS1| REST +1; links to card being drawn|
 |246| M61 Vulcan| 14| gatling gun| use| 10x20| 60| -| ITGL| anti-armor| |246| M61 Vulcan| 14| gatling gun| use| 10x20| 60| -| ITGL| anti-armor|
-|247| Glock 17| 4| pistol| equip| 70| 80| 80| SBST| 9mm; add 1 cost/hit to target| +|247| Glock 17| 4| pistol| equip| 70x3| 80| 80| SBST| 9mm; add 1 cost/hit to target| 
-|248| AN94 Abakan| 9| rifle| equip| 60| 75| 10| SBST| 5.45mm; anti-armor; destroy equip; add BLEED|+|248| AN94 Abakan| 9| rifle| equip| 60x5| 75| 10| SBST| 5.45mm; anti-armor; destroy equip; add BLEED|
 |249| Railgun| 11| weapon| use| 150| 100| -| SBST| anti-armor; 6x1 aoe| |249| Railgun| 11| weapon| use| 150| 100| -| SBST| anti-armor; 6x1 aoe|
 |250| RGB6| 6| grenade launcher| equip| -| -| -| CHRN| extends throwing range of grenade-type cards| |250| RGB6| 6| grenade launcher| equip| -| -| -| CHRN| extends throwing range of grenade-type cards|
-|251| Handgun| 4| pistol| equip| 50| 80| 0| CHRN| 9mm|+|251| Handgun| 4| pistol| equip| 50x2| 80| 0| CHRN| 9mm|
 |252| M79 (antipersonnel)| 8| grenade launcher| use| special| 100| 0| CHRN|ATK equal to:(100-(currentHP%))x4; ATK cannot drop below 1; unlimited range, HIT always 100%; anti-armor| |252| M79 (antipersonnel)| 8| grenade launcher| use| special| 100| 0| CHRN|ATK equal to:(100-(currentHP%))x4; ATK cannot drop below 1; unlimited range, HIT always 100%; anti-armor|
-|253| SMG| 6| SMG| equip| 50| 80| 0| CHRN| 9mm; cost of attacking=0 if attack does 0 damage|+|253| SMG| 6| SMG| equip| 50x4| 80| 0| CHRN| 9mm; cost of attacking=0 if attack does 0 damage|
 |254| M47 Dragon| 0| rocket launcher| use| special| 100| 0| CHRN| ATK= cost x10;HIT always100%; anti-armor| |254| M47 Dragon| 0| rocket launcher| use| special| 100| 0| CHRN| ATK= cost x10;HIT always100%; anti-armor|
-|255| Ingram M11| 6| SMG| equip| 50| 80| 100| CHRN| 9mm;ATK x1.5 if countering| +|255| Ingram M11| 6| SMG| equip| 50x4| 80| 100| CHRN| 9mm;ATK x1.5 if countering| 
-|256| MK22| 6| pistol| use| 0| 60| 0| MGS3| add SLEEP|+|256| MK22| 6| pistol| use| 0x1| 60| 0| MGS3| add SLEEP|
 |257| M1911| 4| pistol| use| 20x3| 90| 0| MGS3| ATK x1.5 if not in alert mode| |257| M1911| 4| pistol| use| 20x3| 90| 0| MGS3| ATK x1.5 if not in alert mode|
-|258| EZ Gun| 7| pistol| equip| 10| 70| 0| MGS3| 45 Cal; damage taken 1/2 while equipped; 20% chance of SLEEP on hit; points 1/2|+|258| EZ Gun| 7| pistol| equip| 10x3| 70| 0| MGS3| 45 Cal; damage taken 1/2 while equipped; 20% chance of SLEEP on hit; points 1/2|
 |259| AMD-63| 6| rifle| use| 40x2| 75| 0| MGS3| adds KDWN| |259| AMD-63| 6| rifle| use| 40x2| 75| 0| MGS3| adds KDWN|
 |260| AK-47I| 6| rifle| use| 20x4| 80| 0| MGS3| ATK x1.5 when at max HP| |260| AK-47I| 6| rifle| use| 20x4| 80| 0| MGS3| ATK x1.5 when at max HP|
-|261| Patriot| 7| aslt. pistol| equip| 50| 85| 20| SBSS| 5.56mm; ATK x1.5 when covered|+|261| Patriot| 7| aslt. pistol| equip| 50x5| 85| 20| SBSS| 5.56mm; ATK x1.5 when covered|
 |262| C96| 4| pistol| use| 10x6| 85| 0| MGS3| Target's interference has no effect| |262| C96| 4| pistol| use| 10x6| 85| 0| MGS3| Target's interference has no effect|
-|263| Thompson M1928| 6| machine gun| equip| 90| 90| 0| MGS3| 45 Cal; 2+(3x2) aoe|                                                             +|263| Thompson M1928| 6| machine gun| equip| 90x2| 90| 0| MGS3| 45 Cal; 2+(3x2) aoe|                                                             
-|264| William Tell| 8| crossbow| use| 100| 90| 0| MGS3| adds BLEED|+|264| William Tell| 8| crossbow| use| 100x1| 90| 0| MGS3| adds BLEED|
 |265| G36C| 10| m. gun| use| 60x4| 60| 0| SBSS| anti-armor; destroy equip| |265| G36C| 10| m. gun| use| 60x4| 60| 0| SBSS| anti-armor; destroy equip|
-|266| OICW| 7| rifle| equip| 10| 50| 50| MGS3| 5.56mm| +|266| OICW| 7| rifle| equip| 10x6| 50| 50| MGS3| 5.56mm| 
-|267| PTRS-1941| 12| rifle| use| 300| 75| 0| CHRN| anti-armor; add KDWN|+|267| PTRS-1941| 12| rifle| use| 300x1| 75| 0| CHRN| anti-armor; add KDWN|
 |268| ATK Backup| 5| support| use| -| -| -| MGS2| ally gets ATK +5 on their next attack| |268| ATK Backup| 5| support| use| -| -| -| MGS2| ally gets ATK +5 on their next attack|
 |269| HIT Backup| 5| support| use| -| -| -| MGS2| ally gets HIT +20 on their next attack| |269| HIT Backup| 5| support| use| -| -| -| MGS2| ally gets HIT +20 on their next attack|
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 |300| SOCOM+| 5| pistol| use| 100x2| 90| 0| MGS1| 45 Cal; Adds KDWN; Silenced| |300| SOCOM+| 5| pistol| use| 100x2| 90| 0| MGS1| 45 Cal; Adds KDWN; Silenced|
 |301| FAMAS/F2| 7| rifle| use| 60x4| 75| 0| MGS1| 5.56mm; adds 1 cost/hit |301| FAMAS/F2| 7| rifle| use| 60x4| 75| 0| MGS1| 5.56mm; adds 1 cost/hit
-|302| TNT| 5| explosive| use| 250| 100| 0| MGS1| anti-armor; 3x3 aoe; set off with timer, remote, or whenshot; add KDWN| +|302| TNT| 5| explosive| use| 250| 100| 0| MGS1| anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN| 
-|303| Desert Eagle+| 12| pistol| use| 500| 35| 0| MGS1| anti-armor|+|303| Desert Eagle+| 12| pistol| use| 500x1| 35| 0| MGS1| anti-armor|
 |304| Grenade+| 6| explosive| use| 200| 100| 0| MGS1| anti-armor; 5x5 aoe; detonates after 8 cost; add KDWN| |304| Grenade+| 6| explosive| use| 200| 100| 0| MGS1| anti-armor; 5x5 aoe; detonates after 8 cost; add KDWN|
 |305| Stun Grenade+| 5| explosive| use| 0| 100| 0| MGS1| adds FAINT; 3x3 aoe; detonates after 5 cost| |305| Stun Grenade+| 5| explosive| use| 0| 100| 0| MGS1| adds FAINT; 3x3 aoe; detonates after 5 cost|
 |306| Chaff Grenade+| 5| explosive| use| 0| 100| 0| MGS2| disables on-screen machines for 40 cost; detonates after 5 cost| |306| Chaff Grenade+| 5| explosive| use| 0| 100| 0| MGS2| disables on-screen machines for 40 cost; detonates after 5 cost|
 |307| FIM-92C| 7| stinger| use| 300| 100| 0| MGS1| only targets machines; unlimited range, HIT does not decrease with distance; anti-armor| |307| FIM-92C| 7| stinger| use| 300| 100| 0| MGS1| only targets machines; unlimited range, HIT does not decrease with distance; anti-armor|
-|308| P8| 5| pistol| equip| 50| 90| 50| MGS2| 9mm; add BLEED| +|308| P8| 5| pistol| equip| 50x3| 90| 50| MGS2| 9mm; add BLEED| 
-|309| PMM| 4| pistol| equip| 40| 95| 20| MGS2| 9mm| +|309| PMM| 4| pistol| equip| 40x4| 95| 20| MGS2| 9mm| 
-|310| AKS74un| 6| rifle| equip| 30| 75| 50| MGS2| 5.45mm; silenced; HIT +10% when above target| +|310| AKS74un| 6| rifle| equip| 30x6| 75| 50| MGS2| 5.45mm; silenced; HIT +10% when above target| 
-|311| M4A1| 7| rifle| equip| 10| 80| 50| MGS2| 5.56mm; HIT +10% when below target| +|311| M4A1| 7| rifle| equip| 10x8| 80| 50| MGS2| 5.56mm; HIT +10% when below target| 
-|312| PSG1-T| 7| sniper| equip| 60| 80| 0| MGS2| 7.62mm; 30% chance of SLEEP on hit| +|312| PSG1-T| 7| sniper| equip| 60x3| 80| 0| MGS2| 7.62mm; 30% chance of SLEEP on hit| 
-|313| M9+| 6| pistol| equip| 50| 80| 0| MGS2| 9mm; silenced; 70% chance of SLEEP on hit| +|313| M9+| 6| pistol| equip| 50x2| 80| 0| MGS2| 9mm; silenced; 70% chance of SLEEP on hit| 
-|314| P8 (Laser S.)| 6| pistol| equip| 50| 95| 50| MGS2| 9mm; Free Attack; add BLEED| +|314| P8 (Laser S.)| 6| pistol| equip| 50x3| 95| 50| MGS2| 9mm; Free Attack; add BLEED| 
-|315| AKS74un (Laser S.)| 7| rifle| equip| 30| 80| 40| MGS2| 5.45mm; Free Attack; Silenced; HIT +10% from above target| +|315| AKS74un (Laser S.)| 7| rifle| equip| 30x6| 80| 40| MGS2| 5.45mm; Free Attack; Silenced; HIT +10% from above target| 
-|316| M4A1 (Laser S.)| 7| rifle| equip| 10| 70| 10| MGS2| 5.56mm; Free Attack; HIT +10% from below target| +|316| M4A1 (Laser S.)| 7| rifle| equip| 10x8| 70| 10| MGS2| 5.56mm; Free Attack; HIT +10% from below target| 
-|317| S.A.A.+| 4| pistol| equip| 120| 90| 70| SBST| 45 Cal; destroy equip| +|317| S.A.A.+| 4| pistol| equip| 120x2| 90| 70| SBST| 45 Cal; destroy equip| 
-|318| P90+| 7| rifle| equip| 130| 80| 0| MGS2| 5.7mm; 3x4 aoe in front of user; add KDWN| +|318| P90+| 7| rifle| equip| 130x2| 80| 0| MGS2| 5.7mm; 3x4 aoe in front of user; add KDWN| 
-|319+| SPAS12+| 7| shotgun| equip| 100| 90| 0| MGS2| 12 gauge; adds KDWN; (3x4)+1 aoe in front of user|+|319+| SPAS12+| 7| shotgun| equip| 100x3| 90| 0| MGS2| 12 gauge; adds KDWN; (3x4)+1 aoe in front of user|
 |320| Claymore+| 6| explosive| use| 150| 100| 0| MGS2| 2x1 aoa; Set off by movement; crawl over to disarm| |320| Claymore+| 6| explosive| use| 150| 100| 0| MGS2| 2x1 aoa; Set off by movement; crawl over to disarm|
 |321| Nikita Missle+| 7| missle| use| 220| 100| 0| MGS2| add BURN; anti-armor; move 5 squares/turn; 3x3 aoe| |321| Nikita Missle+| 7| missle| use| 220| 100| 0| MGS2| add BURN; anti-armor; move 5 squares/turn; 3x3 aoe|
-|322| MP5SD6| 7| SMG| use| 200| 90| 0| ITGL| 9mm; 2+(3x2)+2 aoe; silenced|+|322| MP5SD6| 7| SMG| use| 200x| 90| 0| ITGL| 9mm; 2+(3x2)+2 aoe; silenced|
 |323| RC Missle+| 7| missle| use| 250| 100| 0| CHRN| add BLEED; anti-armor; move 5 squares/turn; 3x3 aoe| |323| RC Missle+| 7| missle| use| 250| 100| 0| CHRN| add BLEED; anti-armor; move 5 squares/turn; 3x3 aoe|
 |324| Mine+| 6| explosive| use| 180| 100| 0| CHRN| set off by standing/moving over block; crawl to disarm; anti-armor| |324| Mine+| 6| explosive| use| 180| 100| 0| CHRN| set off by standing/moving over block; crawl to disarm; anti-armor|
-|325| R5| 7| rifle| equip| 40| 85| 30| CHRN| 5.56mm; target cannot counter| +|325| R5| 7| rifle| equip| 40x6| 85| 30| CHRN| 5.56mm; target cannot counter| 
-|326| Five-seveN Tactical| 5| pistol| equip| 80| 100| 90| CHRN| 5.7mm| +|326| Five-seveN Tactical| 5| pistol| equip| 80x3| 100| 90| CHRN| 5.7mm| 
-|327| M92FS (Laser S.)| 5| pistol| equip| 70| 100| 30| CHRN| 9mm; Free Attack; unblockable| +|327| M92FS (Laser S.)| 5| pistol| equip| 70x3| 100| 30| CHRN| 9mm; Free Attack; unblockable| 
-|328| M92FS| 4| pistol| equip| 70| 95| 30| CHRN| 9mm; unblockable|+|328| M92FS| 4| pistol| equip| 70x3| 95| 30| CHRN| 9mm; unblockable|
 |329| Gun del Hell| 10| plasma gun| equip| 250| 100| 0| ULMT| can be fired after 10 cost; uses Gun del Sol/Hell ammo; anti-armor| |329| Gun del Hell| 10| plasma gun| equip| 250| 100| 0| ULMT| can be fired after 10 cost; uses Gun del Sol/Hell ammo; anti-armor|
-|330| Vz61+| 8| SMG| use| 70| 80| 0| MGS3| silenced; (3x3)+1+1 aoe| +|330| Vz61+| 8| SMG| use| 70x3| 80| 0| MGS3| silenced; (3x3)+1+1 aoe| 
-|331| AKMN| 6| rifle| equip| 40| 75| 10| MGS3| 7.62mm; anti-armor|+|331| AKMN| 6| rifle| equip| 40x3| 75| 10| MGS3| 7.62mm; anti-armor|
 |332| Punch (CQC)+| 4| CQC| equip| varies| varies| 80| SBSS| Equip with another CQC card to attack| |332| Punch (CQC)+| 4| CQC| equip| varies| varies| 80| SBSS| Equip with another CQC card to attack|
 |333| Kick (CQC)+| 5| CQC| equip| varies| varies| 80| SBSS| Equip with another  CQC card to attack| |333| Kick (CQC)+| 5| CQC| equip| varies| varies| 80| SBSS| Equip with another  CQC card to attack|
 |334| Throw (CQC)+| 6| CQC| equip| varies| varies| 0| SBSS| Equip with another CQC card to attack| |334| Throw (CQC)+| 6| CQC| equip| varies| varies| 0| SBSS| Equip with another CQC card to attack|
 |335| Rush (CQC)+| 7| CQC| equip| varies| varies| 0| SBSS| Equip with another card to attack| |335| Rush (CQC)+| 7| CQC| equip| varies| varies| 0| SBSS| Equip with another card to attack|
-|336| M63A| 8| m. gun| equip| 50| 80| 20| SBSS| 5.56mm; target cannot counter; add BURN| +|336| M63A| 8| m. gun| equip| 50x6| 80| 20| SBSS| 5.56mm; target cannot counter; add BURN| 
-|337| M37+| 10| shotgun| equip| 200| 80| 0| SBSS| 12 gauge; add KDWN; 3x5 aoe| +|337| M37+| 10| shotgun| equip| 200x1| 80| 0| SBSS| 12 gauge; add KDWN; 3x5 aoe| 
-|338| SVD+| 9| sniper| equip| 150| 60| 0| SBSS| 7.62mm| +|338| SVD+| 9| sniper| equip| 150x2| 60| 0| SBSS| 7.62mm| 
-|339| M16A2| 7| rifle| equip| 50| 50| 30| SBSS| 5.56mm; HIT +10%/card in hand| +|339| M16A2| 7| rifle| equip| 50x6| 50| 30| SBSS| 5.56mm; HIT +10%/card in hand| 
-|340| M1891/30+| 10| sniper| equip| 100| 75| 0| SBSS| 7.62mm; adds 5 cost/hit; 70% chance of SLEEP on hit|+|340| M1891/30+| 10| sniper| equip| 100x1| 75| 0| SBSS| 7.62mm; adds 5 cost/hit; 70% chance of SLEEP on hit|
 |341| C3+| 4| explosive| use| 180| 100| 0| MGS3| anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN| |341| C3+| 4| explosive| use| 180| 100| 0| MGS3| anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN|
 |342| M15+| 6| explosive| use| 80| 100| 0| MGS3| adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost; add KDWN| |342| M15+| 6| explosive| use| 80| 100| 0| MGS3| adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost; add KDWN|
Line 363: Line 363:
 |359| Funds+| 4| action| draw| -| -| -| MGS2| ally draws 2 cards| |359| Funds+| 4| action| draw| -| -| -| MGS2| ally draws 2 cards|
 |360| Survival Knife+| 6| CQC| use| 30x6| 100| 0| MGS3| add BLEED; ineffective vs. machines| |360| Survival Knife+| 6| CQC| use| 30x6| 100| 0| MGS3| add BLEED; ineffective vs. machines|
-|361| Choke+| 6| action| special| -| -| -| MGS3| add FAINT to target; must be 1 block behind target|+|361| Choke+| 4| action| special| -| -| -| MGS3| add FAINT to target; must be 1 block behind target|
 |362| Attack 1 Enemy+| 5| action| attach| -| -| -| MGS3| turns equipped aoe upon to single enemy attack type;lasts 2 weapon use; cannot be used with Vulcan Raven card| |362| Attack 1 Enemy+| 5| action| attach| -| -| -| MGS3| turns equipped aoe upon to single enemy attack type;lasts 2 weapon use; cannot be used with Vulcan Raven card|
 |363| Hip Shot+| 4| action| attach| -| -| -| MGS3| user's cost -10; HIT -20; lasts 3 weapon uses| |363| Hip Shot+| 4| action| attach| -| -| -| MGS3| user's cost -10; HIT -20; lasts 3 weapon uses|
Line 502: Line 502:
 |498| Wolf Dog+| 4| character| attach| -| -| -| MGS1| destroys all armor cards equipped on target on hit; lasts 4 turns| |498| Wolf Dog+| 4| character| attach| -| -| -| MGS1| destroys all armor cards equipped on target on hit; lasts 4 turns|
 |499| Dirty Duck+| 5| character| use| -| -| -| CHRN| pulls target to 1 block in front of user| |499| Dirty Duck+| 5| character| use| -| -| -| CHRN| pulls target to 1 block in front of user|
-|500| Red Blaster+| 4| character| equip| -| -| -| CHRN| all traps cost 1 to use; user cannot shoot; lasts 50 cost+|500| Red Blaster+| 4| character| equip| -| -| -| CHRN| all traps cost 1 to use; user cannot shoot; lasts 50 cost|
 |501| Dr. Kio Marv+| 4| character| equip| -| -| -| CHRN| 600 bonus points per enemy killed in aoe attack; lasts 50 cost| |501| Dr. Kio Marv+| 4| character| equip| -| -| -| CHRN| 600 bonus points per enemy killed in aoe attack; lasts 50 cost|
 |502| Pit Trap+| 4| support| trap| -| -| -| MGS3| stops movement on or through square set on; prevents movement for 1 turn| |502| Pit Trap+| 4| support| trap| -| -| -| MGS3| stops movement on or through square set on; prevents movement for 1 turn|
Line 528: Line 528:
 |524| Draw Linkage+| 4| support| link| -| -| -| MGS2| Draw 3 cards; links to another linkage card| |524| Draw Linkage+| 4| support| link| -| -| -| MGS2| Draw 3 cards; links to another linkage card|
 |525| Recovery Linkage+| 4| support| link| -| -| -| MGS2| HP +60; links to an attack on the user| |525| Recovery Linkage+| 4| support| link| -| -| -| MGS2| HP +60; links to an attack on the user|
-|526| Action+ Linkage+| 4| support| link| -| -| -| MGS3| REST +1; links to card being drawn|+|526| Action+ Linkage+| 4| support| link| -| -| -| MGS1| REST +1; links to card being drawn|
 |527| M61A2 Vulcan| 14| gatling gun| use| 20x20| 50| -| ITGL| anti-armor| |527| M61A2 Vulcan| 14| gatling gun| use| 20x20| 50| -| ITGL| anti-armor|
-|528| Glock 18| 4| pistol| equip| 90| 85| 80| SBST| 9mm; add 1 cost/hit to target| +|528| Glock 18| 4| pistol| equip| 90x3| 85| 80| SBST| 9mm; add 1 cost/hit to target| 
-|529| AN94 Abakan+| 8| rifle| equip| 60| 80| 10| SBST| 5.45mm; anti-armor;  destroy equip; add BLEED|+|529| AN94 Abakan+| 8| rifle| equip| 60x5| 80| 10| SBST| 5.45mm; anti-armor;  destroy equip; add BLEED|
 |530| Railgun+| 11| weapon| use| 200| 100| -| SBST| anti-armor; 7x1 aoe| |530| Railgun+| 11| weapon| use| 200| 100| -| SBST| anti-armor; 7x1 aoe|
 |531| RGB6+| 6| grenade launcher| equip| -| -| -| CHRN| extends throwing range  of grenade-type cards| |531| RGB6+| 6| grenade launcher| equip| -| -| -| CHRN| extends throwing range  of grenade-type cards|
-|532| Handgun+| 4| pistol| equip| 60| 90| 0| CHRN| 9mm|+|532| Handgun+| 4| pistol| equip| 60x2| 90| 0| CHRN| 9mm|
 |533| M79 (AP ammo)| 5| grenade launcher| use| special| 100| 0| CHRN| ATK equals (100-(currentHP%))x4; ATK cannot drop below 1; unlimited range, HIT always 100%; anti-armor| |533| M79 (AP ammo)| 5| grenade launcher| use| special| 100| 0| CHRN| ATK equals (100-(currentHP%))x4; ATK cannot drop below 1; unlimited range, HIT always 100%; anti-armor|
-|534| SMG+| 7| SMG| equip| 80| 85| 0| CHRN| 9mm; cost of attacking=0 if attack does 0 damage; 1+3+(5x2) aoe|+|534| SMG+| 7| SMG| equip| 80x4| 85| 0| CHRN| 9mm; cost of attacking=0 if attack does 0 damage; 1+3+(5x2) aoe|
 |535| Super Dragon| 0| rocket launcher| use| special| 100| 0| CHRN| ATK = cost   x 15; HIT always 100%; anti-armor| |535| Super Dragon| 0| rocket launcher| use| special| 100| 0| CHRN| ATK = cost   x 15; HIT always 100%; anti-armor|
-|536| Cobray M11| 6| SMG| equip| 50| 80| 100| CHRN| 9mm; ATK x1.5 if countering;(3x2)+3 aoe| +|536| Cobray M11| 6| SMG| equip| 100x4| 80| 100| CHRN| 9mm; ATK x1.5 if countering;(3x2)+3 aoe| 
-|537| MK22+| 5| pistol| use| 70| 70| 0| MGS3| 50% chance of SLEEP on hit| +|537| MK22+| 5| pistol| use| 70x1| 70| 0| MGS3| 50% chance of SLEEP on hit| 
-|538| M1911A1| 5| pistol| equip| 30| 90| 0| MGS3| 45 Cal; ATK x2 if not  in alert mode| +|538| M1911A1| 5| pistol| equip| 30x3| 90| 0| MGS3| 45 Cal; ATK x2 if not  in alert mode| 
-|539| Saru-Gun-Shake| 5| pistol| equip| 10| 70| 0| MGS3| 45 Cal; damage taken 1/2 while equipped; 20% chance of SLEEP on hit; points 1/2| +|539| Saru-Gun-Shake| 5| pistol| equip| 10x3| 70| 0| MGS3| 45 Cal; damage taken 1/2 while equipped; 20% chance of SLEEP on hit; points 1/2| 
-|540| AMD-63 Carbine| 7| rifle| use| 50| 80| 10| MGS3| adds KDWN|+|540| AMD-63 Carbine| 7| rifle| use| 50x2| 80| 10| MGS3| adds KDWN|
 |541| AK-47II| 7| rifle| use| 20x4| 80| 0| MGS3| ATK x2 when at max HP| |541| AK-47II| 7| rifle| use| 20x4| 80| 0| MGS3| ATK x2 when at max HP|
-|542| Patriot+| 9| rifle| use| 180| 90| 20| SBSS| 5.56mm; 5x3 aoe| +|542| Patriot+| 9| rifle| use| 180x1| 90| 20| SBSS| 5.56mm; 5x3 aoe| 
-|543| Type-17 Pistol| 5| pistol| equip| 50| 100| 10| MGS3| 7.62mm; Target's interference has no effect| +|543| Type-17 Pistol| 5| pistol| equip| 50x2| 100| 10| MGS3| 7.62mm; Target's interference has no effect| 
-|544| Thompson M1| 5| machine gun| equip| 100| 95| 0| MGS3| 45 Cal; 2+(3x2) aoe|                                                             +|544| Thompson M1| 5| machine gun| equip| 100x2| 95| 0| MGS3| 45 Cal; 2+(3x2) aoe|                                                             
-|545| William Tell+| 8| crossbow| use| 150| 75| 0| MGS3| adds BLEED; destroy equip| +|545| William Tell+| 8| crossbow| use| 150x1| 75| 0| MGS3| adds BLEED; destroy equip| 
-|546| G36C+| 10| rifle| equip| 60| 60| 90| SBSS| anti-armor; destroy equip| +|546| G36C+| 10| rifle| equip| 60x5| 60| 90| SBSS| anti-armor; destroy equip| 
-|547| XM29| 6| rifle| equip| 20| 50| 50| MGS3| 5.56mm| +|547| XM29| 6| rifle| equip| 20x3| 50| 50| MGS3| 5.56mm| 
-|548| PTRS-1941+| 14| rifle| use| 350| 70| 0| CHRN| anti-armor; add KDWN;  add 5 cost on hit|+|548| PTRS-1941+| 14| rifle| use| 350x1| 70| 0| CHRN| anti-armor; add KDWN;  add 5 cost on hit|
 |549| ATK Backup+| 6| support| use| -| -| -| MGS2| ally gets ATK +10 on  their next attack| |549| ATK Backup+| 6| support| use| -| -| -| MGS2| ally gets ATK +10 on  their next attack|
 |550| HIT Backup+| 5| support| use| -| -| -| MGS2| ally gets HIT +30 on their next attack| |550| HIT Backup+| 5| support| use| -| -| -| MGS2| ally gets HIT +30 on their next attack|
Line 572: Line 572:
  
  
-Revised table from A. Aurelio Miro's [[https://gamefaqs.gamespot.com/psp/928434-metal-gear-acid-2/faqs/43341|Deckbuilding/Card List Guide]]. Fixed card 88 typo "Cook Book." Fixed card 378 typo "Super Cook Book." Fixed numbering mistake for cards 490 and 491. Fixed extra be in cards 231, 232, 512, and 513.+Revised table from A. Aurelio Miro's [[https://gamefaqs.gamespot.com/psp/928434-metal-gear-acid-2/faqs/43341|Deckbuilding/Card List Guide]]. Fixed card 88 typo "Cook Book." Fixed card 378 typo "Super Cook Book." Fixed numbering mistake for cards 490 and 491. Removed extra "bein cards 231, 232, 512, and 513.
  • acid2cards.txt
  • Last modified: 2022/03/30 13:48
  • by plywood