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acid2cards [2019/10/03 02:20] – no smoking plywood | acid2cards [2022/03/30 13:23] – typo plywood | ||
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- | ^ID^Name^Cost^Type^Subtype^ATK^Hit(%)^REA(%)^Pack^Notes^ | + | ^ID^Name^Cost^Type^Subtype^ATK^Hit(%)^REA(%)^Pack^Upgrade Cost^Sell Cost^Ammo Type^Notes^Upgrades to^ |
- | |001|SOCOM|4|pistol|equip|100|95|20|MGS1|45 Cal; Adds KDWN; Silenced| | + | |001|SOCOM|4|pistol|equip|100x2|95|20|MGS1|||45 Cal| Adds KDWN; Silenced|300 SOCOM+| |
- | |002|FAMAS/ | + | |002|FAMAS/ |
- | |003|C4|5|explosive|use|200|100|0|MGS1|anti-armor; | + | |003|C4|5|explosive|use|200|100|0|MGS1||||anti-armor; |
- | |004|Desert Eagle|10|pistol|use|400|40|0|MGS1|anti-armor| | + | |004|Desert Eagle|10|pistol|use|400x1|40|0|MGS1||||anti-armor|303 Desert Eagle+| |
- | |005|Grenade|7|explosive|use|150|100|0|MGS1|anti-armor; | + | |005|Grenade|7|explosive|use|150|100|0|MGS1||||anti-armor; |
- | |006| Stun Grenade| 6| explosive| use| 0| 100| 0| MGS1| adds FAINT; 3x3 aoe; detonates after 5 cost| | + | |006| Stun Grenade| 6| explosive| use| 0| 100| 0| MGS1|500||| adds FAINT; 3x3 aoe; detonates after 5 cost|305 Stun Grenade+| |
- | |007| Chaff Grenade| 6| explosive| use| 0| 100| 0| MGS2| disables on-screen machines for 20 cost; detonates after 5 cost| | + | |007| Chaff Grenade| 6| explosive| use| 0| 100| 0| MGS2|500|100||disables on-screen machines for 20 cost; detonates after 5 cost|306 Chaff Grenade+| |
- | |008| FIM-92B| 7| stinger| use| 240| 100| 0| MGS1| only targets machines; unlimited range, HIT does not decrease with distance; anti-armor| | + | |008| FIM-92B| 7| stinger| use| 240| 100| 0| MGS1|1000|200||only targets machines; unlimited range, HIT does not decrease with distance; anti-armor|307 FIM-92C| |
- | |009| USP| 4| pistol| equip| | + | |009| USP| 4| pistol| equip| |
- | |010| Makarov| 4| pistol| equip| | + | |010| Makarov| 4| pistol| equip| |
- | |011| AKS74u| 6| rifle| equip| | + | |011| AKS74u| 6| rifle| equip| |
- | |012| M4| 8| rifle| equip| | + | |012| M4| 8| rifle| equip| |
- | |013| PSG1| 8| sniper| equip| | + | |013| PSG1| 8| sniper| equip| |
- | |014| M9| 6| pistol| equip| | + | |014| M9| 6| pistol| equip| |
- | |015| USP (Laser S.)| 5| pistol| equip| | + | |015| USP (Laser S.)| 5| pistol| equip| |
- | |016| AKS74u (Laser S.)| 7| rifle| equip| | + | |016| AKS74u (Laser S.)| 7| rifle| equip| |
- | |017| M4 (Laser S.)| 7| rifle| equip| | + | |017| M4 (Laser S.)| 7| rifle| equip| |
- | |018| S.A.A.| 4| pistol| equip| | + | |018| S.A.A.| 4| pistol| equip| |
- | |019| P90| 7| SMG| equip| | + | |019| P90| 7| SMG| equip| |
- | |020| SPAS12| 6| shotgun| equip| | + | |020| SPAS12| 6| shotgun| equip| |
- | |021| Claymore| 6| explosive| use| 100| 100| 0| MGS2| 2x1 aoa; Set off by movement; crawl over to disarm| | + | |021| Claymore| 6| explosive| use| 100| 100| 0| MGS2|500|100||2x1 aoa; Set off by movement; crawl over to disarm|320 Claymore+| |
- | |022| Nikita | + | |022| Nikita |
- | |023| MP5SD| 7| SMG| equip| | + | |023| MP5SD| 7| SMG| equip| |
- | |024| RC Missle| 7| missle| use| 200| 100| 0| CHRN| add BLEED; anti-armor; move 5 squares/ | + | |024| RC Missile| 7| missile| use| 200| 100| 0| CHRN|1500|300||add BLEED; anti-armor; move 5 squares/ |
- | |025| Mine| 6| explosive| use| 120| 100| 0| CHRN| set off by standing/ | + | |025| Mine| 6| explosive| use| 120| 100| 0| CHRN|1000|200||set off by standing/ |
- | |026| Galil Sar| 8| rifle| equip| | + | |026| Galil Sar| 8| rifle| equip| |
- | |027| Five-seveN Standard| 4| pistol| equip| | + | |027| Five-seveN Standard| 4| pistol| equip| |
- | |028| M92F (Laser S.)| 5| pistol| equip| | + | |028| M92F (Laser S.)| 5| pistol| equip| |
- | |029| M92F| 4| pistol| equip| | + | |029| M92F| 4| pistol| equip| |
- | |030| Gun del Sol| 10| plasma gun| equip| 200| 100| 0| ULMT| can be fired after 10 cost; uses Gun delSol or Gun del Hell ammo| | + | |030| Gun del Sol| 10| plasma gun| equip| 200| 100| 0| ULMT|10000|500||can be fired after 10 cost; uses Gun delSol or Gun del Hell ammo|329 Gun del Hell| |
- | |031| Vz61| 8| SMG| use| 60| 70| 0| MGS3| silenced; | + | |031| Vz61| 8| SMG| use| 60x3| 70| 0| MGS3|1000|200||(3x3)+1+1 aoe|330 Vz61+| |
- | |032| AKM| 6| rifle| use| 10x8| 70| 0| MGS3| anti-armor| | + | |032| AKM| 6| rifle| use| 10x8| 70| 0| MGS3|500|100||anti-armor|331 AKMN| |
- | |033| Punch (CQC)| 4| CQC| equip| varies| varies| 80| SBSS| Equip with another CQC card to attack| | + | |033| Punch (CQC)| 4| CQC| equip| varies| varies| 80| SBSS|500|100||Equip with another CQC card to attack|332 Punch (CQC)+| |
- | |034| Kick (CQC)| 5| CQC| equip| varies| varies| 80| SBSS| Equip with another CQC card to attack| | + | |034| Kick (CQC)| 5| CQC| equip| varies| varies| 80| SBSS|1000|200||Equip with another CQC card to attack|333 Kick (CQC)+| |
- | |035| Throw (CQC)| 8| CQC| equip| varies| varies| 0| SBSS| Equip with another CQC card to attack| | + | |035| Throw (CQC)| 8| CQC| equip| varies| varies| 0| SBSS|1500|300||Equip with another CQC card to attack|334 Throw (CQC)+| |
- | |036| Rush (CQC)| 10| CQC| equip| varies| varies| 0| SBSS| Equip with another CQC card to attack| | + | |036| Rush (CQC)| 10| CQC| equip| varies| varies| 0| SBSS||||Equip with another CQC card to attack|335 Rush (CQC)+| |
- | |037| M63| 9| m. gun| equip| | + | |037| M63| 9| m. gun| equip| |
- | |038| M37| 8| shotgun| equip| | + | |038| M37| 8| shotgun| equip| |
- | |039| SVD| 9| sniper| equip| | + | |039| SVD| 9| sniper| equip| |
- | |040| XM16E1| 8| rifle| equip| | + | |040| XM16E1| 8| rifle| equip| |
- | |041| M1891/30| 10| sniper| equip| | + | |041| M1891/30| 10| sniper| equip| |
- | |042| C3| 4| explosive| use| 150| 100| 0| MGS3| anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN| | + | |042| C3| 4| explosive| use| 150| 100| 0| MGS3|500|100||anti-armor; |
- | |043| M15| 7| explosive| use| 50| 100| 0| MGS3| adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost| | + | |043| M15 Grenade| 7| explosive| use| 50| 100| 0| MGS3|1000|200||adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost|342 M15 Grenade+| |
- | |044| RPG7| 10| stinger| use| 150| 100| 0| SBSS| anti-armor; add KDWN; 3x3 aoe| | + | |044| RPG7| 10| stinger| use| 150| 100| 0| SBSS|2500|500||anti-armor; |
- | |045| Quick Draw| 4| action| attach| -| -| -| MGS1| ATK -5, HIT -20; Usage Cost is 0; lasts 1 weapon use| | + | |045| Quick Draw| 4| action| attach| -| -| -| MGS1||||ATK -5, HIT -20; Usage Cost is 0; lasts 1 weapon use|344 Quick Draw+| |
- | |046| Strand| 4| action| attach| -| -| -| MGS1| add 1 cost/hit with weapon; lasts 3 weapon uses| | + | |046| Strand| 4| action| attach| -| -| -| MGS1||||add 1 cost/hit with weapon; lasts 3 weapon uses|| |
- | |047| Concentrate| 0| action| attach| -| -| -| MGS1| HIT +30%; use cost for weapon +3; lasts 2 weapon uses; cannot be used for movement| | + | |047| Concentrate| 0| action| attach| -| -| -| MGS1||||HIT +30%; use cost for weapon +3; lasts 2 weapon uses; cannot be used for movement|345 Concentrate+| |
- | |048| Eq. Lv. 2| 4| action| special| -| -| -| MGS1| 4 equip slots available| | + | |048| Eq. Lv. 2| 4| action| special| -| -| -| MGS1||||4 equip slots available|061 Eq. Lv. 3| |
- | |049| Action+| 5| action| special| -| -| -| MGS1| adds 1 REST per turn; Snake only; lasts 10 turns| | + | |049| Action+| 5| action| special| -| -| -| MGS1||||adds 1 REST per turn; Snake only; lasts 10 turns|062 Action++| |
- | |050| Marines| 4| character| move| -| -| -| MGS2| move 4 blocks| | + | |050| Marines| 4| character| move| -| -| -| MGS2|500|100||move 4 blocks|346 Marines+| |
- | |051| Navy SEALs| 4| character| move| -| -| -| MGS2| move 4 blocks| | + | |051| Navy SEALs| 4| character| move| -| -| -| MGS2|500|100|| move 4 blocks|347 Navy SEALs+| |
- | |052| Aim| 4| action| attach| -| -| -| MGS2| +20% for weapon; lasts 3 weapon uses| | + | |052| Aim| 4| action| attach| -| -| -| MGS2|2000|100|| +20% for weapon; lasts 3 weapon uses|348 Aim+ |
- | |053| Body Shot| 8| action| attach| -| -| -| MGS2| halves target' | + | |053| Body Shot| 8| action| attach| -| -| -| MGS2|2000|400|| halves target' |
- | |054| Critical Shot| 5| action| attach| -| -| -| MGS2| add 2 cost/hit with weapon; lasts 1 weapon use| | + | |054| Critical Shot| 5| action| attach| -| -| -| MGS2|||| add 2 cost/hit with weapon; lasts 1 weapon use| |
- | |055| Double Shot| 12| action| attach| -| -| -| SBST| doubles number of shots for weapon; can be stacked for triple shots; lasts 1 weapon use| | + | |055| Double Shot| 12| action| attach| -| -| -| SBST|||| doubles number of shots for weapon; can be stacked for triple shots; lasts 1 weapon use|350 Double Shot+| |
- | |056| Counter Block| 5| action| attach| -| -| -| MGS2| prevents REA trigger for equipped weapon; lasts 10 weapon uses| | + | |056| Counter Block| 5| action| attach| -| -| -| MGS2|500|100|| prevents REA trigger for equipped weapon; lasts 10 weapon uses|351 Counter Block+| |
- | |057| Spin Kick| 6| CQC| use| 100| 100| 0| MGS2| add KDWN; Destroy Equip; 1 block radius from user aoe| | + | |057| Spin Kick| 6| CQC| use| 100| 100| 0| MGS2|1500|300||add KDWN; Destroy Equip; 1 block radius from user aoe|352 Spin Kick+| |
- | |058| H.F. Blade| 6| CQC| use| 70x2| 100| 0| MGS2| add BLEED; Destroy Equip.; ineffective vs. machines| | + | |058| H.F. Blade| 6| CQC| use| 70x2| 100| 0| MGS2|2000|400|| add BLEED; Destroy Equip.; ineffective vs. machines|353 H.F. Blade+| |
- | |059| Democracy Blade| 6| CQC| use| 130| 100| 0| SBST| Unblockable; | + | |059| Democracy Blade| 6| CQC| use| 130| 100| 0| SBST|2000|400|| Unblockable; |
- | |060| Briefing| 6| action| draw| -| -| -| MGS2| User and ally discard hands & draw 6 new cards| | + | |060| Briefing| 6| action| draw| -| -| -| MGS2|500|100|| User and ally discard hands & draw 6 new cards|355 Briefing+| |
- | |061| Eq. Lv. 3| 8| action| special| -| -| -| MGS1| 9 equip slots available; must be done from Eq. Lv. 2| | + | |061| Eq. Lv. 3| 8| action| special| -| -| -| MGS1|||| 9 equip slots available; must be done from Eq. Lv. 2|| |
- | |062| Action++| 8| action| special| -| -| -| MGS1| adds 2 REST per turn; Snake only; lasts 10 turns| | + | |062| Action++| 8| action| special| -| -| -| MGS1||200|| adds 2 REST per turn; Snake only; lasts 10 turns|| |
- | |063| Add KDWN| 4| action| attach| -| -| -| MGS1| adds KDWN to weapon; lasts 1 weapon use| | + | |063| Add KDWN| 4| action| attach| -| -| -| MGS1|||| adds KDWN to weapon; lasts 1 weapon use|356 Add KDWN+| |
- | |064| Head Shot| 12| action| attach| -| -| -| MGS1| add QUICK DEATH; HIT -30; only 1 shot; lasts 1 weapon | + | |064| Head Shot| 12| action| attach| -| -| -| MGS1|1500|300|| add QUICK DEATH; HIT -30; only 1 shot; lasts 1 weapon |
- | |065| Hold Up| 7| action| special| -| -| -| MGS2| reduce target' | + | |065| Hold Up| 7| action| special| -| -| -| MGS2|500|100|-| reduce target' |
- | |066| Double Action: Cost+| 8| action| special| -| -| -| MGS2| doubles current REST and card cost for 1 turn| | + | |066| Double Action: Cost+| 8| action| special| -| -| -| MGS2|2000|400|-| doubles current REST and card cost for 1 turn|| |
- | |067| Funds| 4| action| draw| -| -| -| MGS2| ally draws 1 card| | + | |067| Funds| 4| action| draw| -| -| -| MGS2|500|100|-| ally draws 1 card|359 Funds+| |
- | |068| Double Action| 8| action| special| -| -| -| MGS2| Doubles current REST for 1 turn| | + | |068| Double Action| 8| action| special| -| -| -| MGS2||400|-| Doubles current REST for 1 turn|| |
- | |069| Survival Knife| 5| CQC| use| 20x6| 100| 0| MGS3| add BLEED; ineffective vs. machines| | + | |069| Survival Knife| 5| CQC| use| 20x6| 100| 0| MGS3|1500|300|-|add BLEED; ineffective vs. machines|360 Survival Knife+| |
- | |070| Choke| 6| action| special| -| -| -| MGS3| add FAINT to target; must be 1 block behind target| | + | |070| Choke| 6| action| special| -| -| -| MGS3|500|100|-| add FAINT to target; must be 1 block behind target|361 Choke+| |
- | |071| Attack 1 Enemy| 8| action| attach| -| -| -| MGS3| turns equipped aoe weapon to single enemy attack type;lasts 1 weapon use; cannot be used with Vulcan Raven card| | + | |071| Attack 1 Enemy| 8| action| attach| -| -| -| MGS3|1000|200|-| turns equipped aoe weapon to single enemy attack type;lasts 1 weapon use; cannot be used with Vulcan Raven card|362 Attack 1 Enemy+| |
- | |072| Hip Shot| 4| action| attach| -| -| -| MGS3| user's cost -5/hit; HIT -20; lasts 1 weapon use| | + | |072| Hip Shot| 4| action| attach| -| -| -| MGS3|500|100|-| user's cost -5/hit; HIT -20; lasts 1 weapon use|363 Hip Shot+| |
- | |073| Extra Turn| 12| action| special| -| -| -| SBSS| after user's turn, it is immediately user's turn again;lasts 1 time| | + | |073| Extra Turn| 12| action| special| -| -| -| SBSS|2000|400|-| after user's turn, it is immediately user's turn again;lasts 1 time|364 Extra Turn+| |
- | |074| Scope| 4| item| equip| -| -| -| MGS1| attacks 3+ blocks away get HIT +20; lasts 30 cost| | + | |074| Scope| 4| item| equip| -| -| -| MGS1|500||-| attacks 3+ blocks away get HIT +20; lasts 30 cost|365 Scope+| |
- | |075| Body Armor| 5| item| equip| -| -| 50| MGS1| reduces damage by 80; lasts 1 time| | + | |075| Body Armor| 5| item| equip| -| -| 50| MGS1|500||-| reduces damage by 80; lasts 1 time|366 Body Armor+| |
- | |076| Box A| 5| item| equip| -| -| -| MGS1| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| | + | |076| Box A| 5| item| equip| -| -| -| MGS1|500||-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked|367 Box A+| |
- | |077| Mine Detector| 6| item| equip| -| -| -| MGS1| shows mines; lasts 50 cost| | + | |077| Mine Detector| 6| item| equip| -| -| -| MGS1|||-| shows mines; lasts 50 cost|368 Mine Detector+| |
- | |078| Ration| 4| item| use| -| -| -| MGS1| restores 350 of user's HP| | + | |078| Ration| 4| item| use| -| -| -| MGS1|500||-| restores 350 of user's HP|369 Ration+| |
- | |079| Handy Survival Kit| 6| item| use| -| -| -| MGS1| restores 100 of ally's HP| | + | |079| Handy Survival Kit| 6| item| use| -| -| -| MGS1?|||-| restores 100 of ally's HP|370 Handy Survival Kit+| |
- | |080| Stealth| 6| item| equip| -| -| -| SBST| user is invisible to NPC's in intrusion phase; lasts 15 cost; removed if user is attacked| | + | |080| Stealth| 6| item| equip| -| -| -| SBST|5000|300|-| user is invisible to NPC's in intrusion phase; lasts 15 cost; removed if user is attacked|371 Stealth+| |
- | |081| Box B| 5| item| equip| -| -| -| MGS2| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| | + | |081| Box B| 5| item| equip| -| -| -| MGS2|500|100|-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked|372 Box B+| |
- | |082| Bomb Switch| 6| item| use| -| -| -| MGS2| detonates all placed C3, C4, and TNT in the area| | + | |082| Bomb Switch| 6| item| use| -| -| -| MGS2|500|100|-| detonates all placed C3, C4, and TNT in the area|373 Detonator+| |
- | |083| Styptic| 4| item| use| -| -| -| MGS2| heals user's BLEEDing| | + | |083| Styptic| 4| item| use| -| -| -| MGS2|500|100|-| heals user's BLEEDing|104 Styptic+| |
- | |084| Handy Medical Kit| 8| item| use| -| -| -| MGS2| revives OOA ally with 10 HP| | + | |084| Handy Medical Kit| 8| item| use| -| -| -| MGS2|1000||| revives OOA ally with 10 HP|374 Handy Medical Kit+| |
- | |085| Survival Kit| 6| item| use| -| -| -| MGS1| restores 200 of ally's HP| | + | |085| Survival Kit| 6| item| use| -| -| -| MGS2|1000|200|-| restores 200 of ally's HP|375 Survival Kit+| |
- | |086| Medical Kit| 12| item| use| -| -| -| MGS1| revives OOA ally with full HP| | + | |086| Medical Kit| 12| item| use| -| -| -| MGS2|500|100|-| revives OOA ally with full HP|376 Medical Kit+| |
- | |087| Book| 8| item| use| -| -| -| MGS2| distracts & immobilizes enemy who sees it| | + | |087| Book| 8| item| use| -| -| -| MGS2|1000|200|-| distracts & immobilizes enemy who sees it|377 Interesting Book| |
- | |088| Cool Book| 8| item| use| -| -| -| MGS2| distracts & immobilizes enemy who sees it| | + | |088| Cool Book| 8| item| use| -| -| -| MGS2|1500|300|-| distracts & immobilizes enemy who sees it|378 Super Cool Book| |
- | |089| Phase Down| 8| item| use| -| -| -| MGS2| Lowers alert phase by 1; cannot be used in sight of the enemy| | + | |089| Phase Down| 8| item| use| -| -| -| MGS2|1500|300|-| Lowers alert phase by 1; cannot be used in sight of the enemy|379 Phase Down+| |
- | |090| Timer| 0| item| use| -| -| -| MGS2| attach to placed C3, C4, or TNT; detonates attached bomb after 10 cost; cannot be used for movement| | + | |090| Timer| 0| item| use| -| -| -| MGS2|500|100|-| attach to placed C3, C4, or TNT; detonates attached bomb after 10 cost; cannot be used for movement|380 Timer+| |
- | |091| Thermal Goggles| 6| item| equip| -| -| -| CHRN| In Search Mode, reveals enemies within 3 blocks; lasts 20 cost| | + | |091| Thermal Goggles| 6| item| equip| -| -| -| CHRN|500|100|-| In Search Mode, reveals enemies within 3 blocks; lasts 20 cost|381 Thermal Goggles+| |
- | |092| Box C| 5| item| equip| -| -| -| CHRN| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| | + | |092| Box C| 5| item| equip| -| -| -| CHRN|500|100|-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked|382 Box C+| |
- | |093| Ceramic Armor| 6| item| equip| -| -| 60| CHRN| reduce damage by 120; lasts 1 use| | + | |093| Ceramic Armor| 6| item| equip| -| -| 60| CHRN|1000|200|-| reduce damage by 120; lasts 1 use|383 Ceramic Armor+| |
- | |094| Bomb Blast Suit| 7| item| equip| -| -| 70| MGS2| reduce damage by 150; lasts 1 use; prevents BURN| | + | |094| Bomb Blast Suit| 7| item| equip| -| -| 70| CHRN|1500|300|-| reduce damage by 150; lasts 1 use; prevents BURN|384 Bomb Blast Suit+| |
- | |095| C Ration B1 Unit| 4| item| use| -| -| -| CHRN| restores user's HP by 200| | + | |095| C Ration B1 Unit| 4| item| use| -| -| -| CHRN|500|100|-| restores user's HP by 200|385 C Ration B1 Unit+| |
- | |096| C Ration B2 Unit| 4| item| use| -| -| -| CHRN| restores user's HP by 220| | + | |096| C Ration B2 Unit| 4| item| use| -| -| -| CHRN|1000|200|-| restores user's HP by 220|386 C Ration B2 Unit+| |
- | |097| C Ration B3 Unit| 4| item| use| -| -| -| ULMT| restores user's HP by 250| | + | |097| C Ration B3 Unit| 4| item| use| -| -| -| ULMT|1500|300|-| restores user's HP by 250|387 C Ration B3 Unit+| |
- | |098| Builder Bed| 12| item| equip| -| -| -| CHRN| auto-revive user with 10 HP when OOA| | + | |098| Builder Bed| 12| item| equip| -| -| -| ULMT|2000|400|-| auto-revive user with 10 HP when OOA|388 Builder Bed+| |
- | |099| Gijin-san| 12| item| use| -| -| -| CHRN| ATK +20 for all allies for remainder of mission; points halved on completion; cannot be used with Big Boss card| | + | |099| Gijin-san| 12| item| use| -| -| -| CHRN|2000|400|-| ATK +20 for all allies for remainder of mission; points halved on completion; cannot be used with Big Boss card|389 Gijin-san+| |
- | |100| Dark Loans| 12| item| equip| -| -| -| ULMT| All damage to user reduced to 0 for 2 turns; after 2 turns, user's life drops to 1 HP; cannot be unequipped manually| | + | |100| Dark Loans| 12| item| equip| -| -| -| ULMT|2500|5000|-| All damage to user reduced to 0 for 2 turns; after 2 turns, user's life drops to 1 HP; cannot be unequipped manually|390 Dark Loans+| |
- | |101| Solar Bank| 14| item| equip| -| -| -| ULMT| All damage to user set to 20 for 2 turns; after 2 turns, user's HP restored to full| | + | |101| Solar Bank| 14| item| equip| -| -| -| ULMT|2500|5000|-| All damage to user set to 20 for 2 turns; after 2 turns, user's HP restored to full|391 Solar Bank+| |
- | |102| Box D| 5| item| equip| -| -| -| MGS3| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| | + | |102| Box D| 5| item| equip| -| -| -| MGS3|500|100|-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked|392 Box D+| |
- | |103| Bandage| 10| item| use| -| -| -| MGS3| restores user's HP by 400| | + | |103| Bandage| 10| item| use| -| -| -| MGS3|2000|100|-| restores user's HP by 400|393 Bandage+| |
- | |104| Styptic+| 4| item| use| -| -| -| MGS2| restores user's HP by 200; heals BLEEDing| | + | |104| Styptic+| 4| item| use| -| -| -| MGS2|-||-| restores user's HP by 200; heals BLEEDing| |
- | |105| Front Evade| 5| support| equip| -| -| 75| MGS3| Completely evades frontal & sometimes side attacks; 1 use| | + | |105| Front Evade| 5| support| equip| -| -| 75| MGS3|1000|200|-| Completely evades frontal & sometimes side attacks; 1 use|394 Front Evade+| |
- | |106| Endure| 5| support| equip| -| -| 50| MGS1| reduces damage from 1 attack by 10; 1 use| | + | |106| Endure| 5| support| equip| -| -| 50| MGS1|||-| reduces damage from 1 attack by 10; 1 use|395 Endure+| |
- | |107| Hang| 4| support| equip| -| -| -| MGS2| allows user to hang off of ledges; lasts 30 cost| | + | |107| Hang| 4| support| equip| -| -| -| MGS2|1000|100|-| allows user to hang off of ledges; lasts 30 cost|396 Hang+| |
- | |108| Handy 1st Aid Kit| 4| item| use| -| -| -| MGS2| restores adjacent ally's HP by 200| | + | |108| Handy 1st Aid Kit| 4| item| use| -| -| -| MGS2|500|200|-| restores adjacent ally's HP by 200|397 Handy 1st Aid Kit+| |
- | |109| Cost -4| 0| support| cost reducer| -| -| -| MGS3| reduces user's cost by 4; cannot be used for movement| | + | |109| Cost -4| 0| support| cost reducer| -| -| -| MGS3|1500|300|-| reduces user's cost by 4; cannot be used for movement|398 Cost -5| |
- | |110| Ally Cost -4| 6| support| cost reducer| -| -| -| MGS3| reduces ally's cost by 4| | + | |110| Ally Cost -4| 6| support| cost reducer| -| -| -| MGS3|1000|300|-| reduces ally's cost by 4|399 Ally Cost -5| |
- | |111| Rear Evade| 5| support| equip| -| -| 75| MGS3| Completely evades rear attacks; 1 use| | + | |111| Rear Evade| 5| support| equip| -| -| 75| MGS3|1000|100|-| Completely evades rear attacks; 1 use|400 Rear Evade+| |
- | |112| Sacrifice| 4| support| use| -| -| -| MGS2| user's life -100, ally's HP +300| | + | |112| Sacrifice| 4| support| use| -| -| -| MGS2|100|100|-| user's life -100, ally's HP +300|401 Sacrifice+| |
- | |113| Transfuse Blood| 4| support| use| -| -| -| MGS2| user's life +300, ally's HP -100| | + | |113| Transfuse Blood| 4| support| use| -| -| -| MGS2|100|100|-| user's life +300, ally's HP -100|402 Transfuse Blood+| |
- | |114| 1st Aid Kit| 4| item| use| -| -| -| MGS1| adjacent ally's HP +400| | + | |114| 1st Aid Kit| 4| item| use| -| -| -| MGS1|||| adjacent ally's HP +400|403 1st Aid Kit+| |
- | |115| Cost -6| 0| support| cost reducer| -| -| -| MGS2| reduces user's cost by 6; cannot be used for movement| | + | |115| Cost -6| 0| support| cost reducer| -| -| -| MGS2|1500|300|-| reduces user's cost by 6; cannot be used for movement|404 Cost -8| |
- | |116| Ally Cost -6| 8| support| cost reducer| -| -| -| MGS2| reduces ally's cost by 6| | + | |116| Ally Cost -6| 8| support| cost reducer| -| -| -| MGS2|1000|300|-| reduces ally's cost by 6|405 Ally Cost -8| |
- | |117| Silenced| 8| support| equip| -| -| -| MGS2| user makes no sound; lasts 30 cost| | + | |117| Silenced| 8| support| equip| -| -| -| MGS2|1000|200|-| user makes no sound; lasts 30 cost|406 Silenced+| |
- | |118| Hand Grip| 7| support| use| -| -| -| MGS2| increases duration of Hang cards| | + | |118| Hand Grip| 7| support| use| -| -| -| MGS2|500|100|-| increases duration of Hang cards|407 Hand Grip+| |
- | |119| Reaction Block| 8| support| equip| -| -| -| MGS3| prevents enemy REA; lasts 20 cost| | + | |119| Reaction Block| 8| support| equip| -| -| -| MGS3|100|1000|-| prevents enemy REA; lasts 20 cost|408 Reaction Block+| |
- | |120| Evade| 7| support| equip| -| -| 75| MGS1| Completely evades attack from any angle; 1 use| | + | |120| Evade| 7| support| equip| -| -| 75| MGS1|||-| Completely evades attack from any angle; 1 use|409 Evade+| |
- | |121| Cost -10| 0| support| cost reducer| -| -| -| MGS2| reduces user's cost by 10; cannot be used for movement| | + | |121| Cost -10| 0| support| cost reducer| -| -| -| MGS1|3000|300|-| reduces user's cost by 10; cannot be used for movement|410 Cost -12| |
- | |122| Ally Cost -10| 12| support| cost reducer| -| -| -| MGS1| reduces ally's cost by 10| | + | |122| Ally Cost -10| 12| support| cost reducer| -| -| -| MGS1|||-| reduces ally's cost by 10|411 Ally Cost -12| |
- | |123| Genome Soldier| 4| character| move| -| -| -| MGS1| can move 5 blocks| | + | |123| Genome Soldier| 4| character| move| -| -| -| MGS1|||-| can move 5 blocks|412 Genome Soldier+| |
- | |124| Liquid Snake| 4| character| equip| -| -| -| ITGL| ATK, HIT, REA +40; user OOA after 20 cost; cannot be unequipped manually| | + | |124| Liquid Snake| 4| character| equip| -| -| -| ITGL|-||-| ATK, HIT, REA +40; user OOA after 20 cost; cannot be unequipped manually| |
- | |125| Roy Campbell| 10| character| use| 200| 100| -| MGS1| 5x5 aoe; add BURN; activates after 10 cost; after use, it is removed from deck for remainder of current mission| | + | |125| Roy Campbell| 10| character| use| 200| 100| -| MGS1|||-| 5x5 aoe; add BURN; activates after 10 cost; after use, it is removed from deck for remainder of current mission|413 Roy Campbell+| |
- | |126| Otacon| 7| character| attach| -| -| -| MGS1| adds anti-armor, ATK, HIT +10; lasts 2 weapon uses| | + | |126| Otacon| 7| character| attach| -| -| -| MGS1|||| adds anti-armor, ATK, HIT +10; lasts 2 weapon uses|414 Otacon+| |
- | |127| Sniper Wolf| 6| character| attach| -| -| -| MGS1| HIT +40; lasts 1 weapon use| | + | |127| Sniper Wolf| 6| character| attach| -| -| -| MGS1|||-| HIT +40; lasts 1 weapon use|415 Sniper Wolf+| |
- | |128| Vulcan Raven| 7| character| attach| -| -| -| MGS1| turns single-attack weapon into 3x3 aoe weapon; lasts 1 weapon use; cannot be used with attack 1 enemy card| | + | |128| Vulcan Raven| 7| character| attach| -| -| -| MGS1|||-| turns single-attack weapon into 3x3 aoe weapon; lasts 1 weapon use; cannot be used with attack 1 enemy card|416 Vulcan Raven+| |
- | |129| Metal Gear REX| 30| character| use| 300| 100| -| ITGL| 5x5 aoe in front of user; discards 2 random cards from user's hand; cannot be used if user doesn' | + | |129| Metal Gear REX| 30| character| use| 300| 100| -| ITGL|||-| 5x5 aoe in front of user; discards 2 random cards from user's hand; cannot be used if user doesn' |
- | |130| Cyborg Ninja| 6| character| use| 15x5| 100| -| CHRN| hits targetted | + | |130| Cyborg Ninja| 6| character| use| 15x5| 100| -| CHRN|-|400|-| hits targeted |
- | |131| Psycho Mantis| 10| character| use| -| -| -| ITGL| 3x6 target area; disorients target; lasts 2 turns| | + | |131| Psycho Mantis| 10| character| use| -| -| -| ITGL|||-| 3x6 target area; disorients target; lasts 2 turns|418 Psycho Mantis+| |
- | |132| Mei Ling| 8| character| use| -| -| -| MGS1| doubles all allies' | + | |132| Mei Ling| 8| character| use| -| -| -| MGS1|||-| doubles all allies' |
- | |133| Genola| 15| character| use| -| -| -| ITGL| all living characters within | + | |133| Genola| 15| character| use| -| -| -| ITGL|||-| all living characters within |
- | |134| Solid Snake (MGS1)| 6| character| use| -| -| -| MGS1| restore' | + | |134| Solid Snake (MGS1)| 6| character| use| -| -| -| MGS1|||-| restore' |
- | |135| Naomi Hunter| 7| character| use| -| -| -| MGS1| restores user's HP by 10 every 5 cost; lasts until 200 HP is recovered| | + | |135| Naomi Hunter| 7| character| use| -| -| -| MGS1|||-| restores user's HP by 10 every 5 cost; lasts until 200 HP is recovered|422 Naomi Hunter+| |
- | |136| Meryl Silverburgh| 0| character| cost reducer| -| -| -| MGS1| reduces user's cost by 1/2; can't be used for movement| | + | |136| Meryl Silverburgh| 0| character| cost reducer| -| -| -| MGS1|||-| reduces user's cost by 1/2; can't be used for movement|423 Meryl Silverburgh+| |
- | |137| Gurlukovich Sld.| 5| character| use| -| -| -| MGS2| can move 5 blocks| | + | |137| Gurlukovich Sld.| 5| character| use| -| -| -| MGS2|500|100|-| can move 5 blocks|424 Gurlukovich Sld.+| |
- | |138| Revolver Ocelot| 7| character| use| -| -| -| MGS1| User's shooting costs reduced to 2; user can't use CQC; lasts 20 cost| | + | |138| Revolver Ocelot| 7| character| use| -| -| -| MGS1|-|300|-| User's shooting costs reduced to 2; user can't use CQC; lasts 20 cost|| |
- | |139| Emma Emmerich| 7| character| equip| -| -| -| MGS2| total frontal/ | + | |139| Emma Emmerich| 7| character| equip| -| -| -| MGS2|500|200|-| total frontal/ |
- | |140| Fortune| 10| character| equip| -| -| -| SBST| total evasion of the next 10 bullets| | + | |140| Fortune| 10| character| equip| -| -| -| SBST|2500|500|-| total evasion of the next 10 bullets|426 Fortune+| |
- | |141| Vamp| 7| character| equip| -| -| -| MGS2| recovers user's HP equal to 1/2 of damage dealt to enemy; lasts 1 turn| | + | |141| Vamp| 7| character| equip| -| -| -| MGS2|500|200|-| recovers user's HP equal to 1/2 of damage dealt to enemy; lasts 1 turn|427 Vamp+| |
- | |142| Solid Snake (MGS2)| 7| character| equip| -| -| -| MGS2| user can hang off ledges for 70 cost| | + | |142| Solid Snake (MGS2)| 7| character| equip| -| -| -| MGS2|1000|200|-| user can hang off ledges for 70 cost|428 Solid Snake (MGS2)+| |
- | |143| Iriqois | + | |143| Iroqois |
- | |144| Solidus Snake| 8| character| CQC| 70x3| 100| -| MGS2| not effective vs. machines| | + | |144| Solidus Snake| 8| character| CQC| 70x3| 100| -| MGS2|2000|400|-| not effective vs. machines|430 Solidus Snake+| |
- | |145| Metal Gear RAY| 20| character| use| 250| 100| -| SBST| 5x1 aoe; cannot be used for movement| | + | |145| Metal Gear RAY| 20| character| use| 250| 100| -| SBST|2500|500|-| 5x1 aoe; cannot be used for movement|431 Mass-Produced RAY| |
- | |146| Jennifer| 7| character| use| -| -| -| MGS2| user's added cost is converted into 10 damage/ | + | |146| Jennifer| 7| character| use| -| -| -| MGS2|100|100|-| user's added cost is converted into 10 damage/ |
- | |147| Olga Gurlukovich| 7| character| draw| -| -| -| MGS2| user draws 3 cards| | + | |147| Olga Gurlukovich| 7| character| draw| -| -| -| MGS2|1000|200|-| user draws 3 cards|433 Olga Gurlukovich+| |
- | |148| Johnny Sasaki| 7| character| draw| -| -| -| MGS2| user discards hand, then draws six new cards| | + | |148| Johnny Sasaki| 7| character| draw| -| -| -| MGS2|1000|200|-| user discards hand, then draws six new cards|434 Johnny Sasaki+| |
- | |149| Raiden| 7| character| move| -| -| -| MGS2| can move 3 squares in one direction; ignore open spaces & enemies the way; add KDWN to enemies in user's path| | + | |149| Raiden| 7| character| move| -| -| -| MGS2|1500|300|-| can move 3 squares in one direction; ignore open spaces & enemies the way; add KDWN to enemies in user's path|435 Raiden+| |
- | |150| Gurlogon| 7| character| use| -| -| -| SBST| 5x9 aoe; adds 15 cost to all enemies in aoe| | + | |150| Gurlugon| 7| character| use| -| -| -| SBST|||| 5x9 aoe; adds 15 cost to all enemies in aoe|436 Gurlogon+| |
- | |151| Gray Fox| 5| character| equip| -| -| -| ITGL| ATK +20, HIT +5 for all CQC attacks; lasts 3 turns| | + | |151| Gray Fox| 5| character| equip| -| -| -| ITGL|2000|400|-| ATK +20, HIT +5 for all CQC attacks; lasts 3 turns|130 Cyborg Ninja| |
- | |152| Solid Snake (MG)| 8| character| equip| -| -| -| CHRN| used load weapon cards return to user's hand| | + | |152| Solid Snake (MG)| 8| character| equip| -| -| -| CHRN|1500|300|-| used load weapon cards return to user's hand|437 Solid Snake (MG)+| |
- | |153| Big Boss| 10| character| use| -| -| -| MGS3| all allies' | + | |153| Big Boss| 10| character| use| -| -| -| MGS3|||-| all allies' |
- | |154| Machinegun Kid| 6| character| use| -| -| -| CHRN| universal loading card for any SMG or machine gun| | + | |154| Machinegun Kid| 6| character| use| -| -| -| CHRN|500|100|-| universal loading card for any SMG or machine gun|438 Machinegun Kid+| |
- | |155| Fire Trooper| 6| character| flamethrower| 120| 85| -| CHRN| aoe narrows from 5 squares; anti-armor; add BURN| | + | |155| Fire Trooper| 6| character| flamethrower| 120| 85| -| CHRN|1000|200|-| aoe narrows from 5 squares; anti-armor; add BURN|439 Fire Trooper+| |
- | |156| Metal Gear| 20| character| use| 30| 100| -| CHRN| attacks everything on screen; add BLEED; cannot be used for movement| | + | |156| Metal Gear| 20| character| use| 30| 100| -| CHRN|||-| attacks everything on screen; add BLEED; cannot be used for movement|440 Metal Gear+| |
- | |157| Running Man| 4| character| move| -| -| -| ULMT| can move 7 blocks| | + | |157| Running Man| 4| character| move| -| -| -| ULMT|1500|300|-| can move 7 blocks|441 Running Man+| |
- | |158| Solid Snake (MG2)| 7| character| equip| -| -| -| CHRN| increases user's max HP by 100 while equipped| | + | |158| Solid Snake (MG2)| 7| character| equip| -| -| -| CHRN|1500|300|-| increases user's max HP by 100 while equipped|442 Solid Snake (MG2)+| |
- | |159| Chris Jenner| 4| character| equip| -| -| -| CHRN| resist KDWN; converts KDWN into 20 damage; lasts 5 turns| | + | |159| Chris Jenner| 4| character| equip| -| -| -| CHRN|500|100|-| resist KDWN; converts KDWN into 20 damage; lasts 5 turns|443 Chris Jenner+| |
- | |160| Marrionette Owl| 6| character| equip| -| -| -| CHRN| In search mode, 2x visual range; screen turns to night vision; lasts 30 cost| | + | |160| Marrionette Owl| 6| character| equip| -| -| -| CHRN|500|100|-| In search mode, 2x visual range; screen turns to night vision; lasts 30 cost|444 Marrionette Owl+| |
- | |161| Viper| 4| character| attach| -| -| -| CHRN| destroys assault rifle card in target' | + | |161| Viper| 4| character| attach| -| -| -| CHRN|500|200|-| destroys assault rifle card in target' |
- | |162| Pyro Bison| 7| character| flamethrower| 140| 85| -| CHRN| 3x3 aoe; anti-armor; | + | |162| Pyro Bison| 7| character| flamethrower| 140| 85| -| CHRN|1000|200|-| 3x3 aoe; anti-armor; |
- | |163| Metal Gear Gander| 20| character| use| 100| 100| -| CHRN| attacks 5 targets at random; cannot be used for movement| | + | |163| Metal Gear Gander| 20| character| use| 100| 100| -| CHRN|2500|500|-| attacks 5 targets at random; cannot be used for movement|447 Metal Gear Gander+| |
- | |164| Ideaspy 2.5| 6| character| cost reducer| -| -| -| CHRN| all card costs 1/2 for 5 turns; costs saved accumulate on start of 6th turn| | + | |164| Ideaspy 2.5| 6| character| cost reducer| -| -| -| CHRN|500|100|-| all card costs 1/2 for 5 turns; costs saved accumulate on start of 6th turn|448 Ideaspy 2.5+| |
- | |165| Gillian Seed| 8| character| attach| -| -| -| CHRN| HIT 100% for attached weapon; weapon cost +10; lasts 1 weapon use| | + | |165| Gillian Seed| 8| character| attach| -| -| -| CHRN|1500|300|-| HIT 100% for attached weapon; weapon cost +10; lasts 1 weapon use|449 Gillian Seed+| |
- | |166| Mika Slayton| 6| character| draw| -| -| -| CHRN| user discards 2 cards, ally draws 3 cards| | + | |166| Mika Slayton| 6| character| draw| -| -| -| CHRN|500|100|-| user discards 2 cards, ally draws 3 cards|450 Mika Slayton+| |
- | |167| Metal Gear Mk-II| 4| character| dumb| -| -| -| CHRN| rearranges user's hand| | + | |167| Metal Gear Mk-II| 4| character| dumb| -| -| -| CHRN|-|500|-| rearranges user's hand| |
- | |168| Jonathan Ingram| 0| character| cost reducer| -| -| -| CHRN| reduces user's cost by 15; cannot be used for movement| | + | |168| Jonathan Ingram| 0| character| cost reducer| -| -| -| ULMT|2500|500|-| reduces user's cost by 15; cannot be used for movement|452 Jonathan Ingram+| |
- | |169| Tony Redwood| 10| character| use| -| -| -| CHRN| sets everyone' | + | |169| Tony Redwood| 10| character| use| -| -| -| CHRN|1000|400|-| sets everyone' |
- | |170| Karen Hojo| 7| character| draw| -| -| -| CHRN| ally discards 2 cards; user draws 3 | + | |170| Karen Hojo| 7| character| draw| -| -| -| CHRN|500|100|-| ally discards 2 cards; user draws 3|454 Karen Hojo+| |
- | |171| Ed Brown| 12| character| use| -| -| -| CHRN| All REA blocked; lasts 3 turns| | + | |171| Ed Brown| 12| character| use| -| -| -| CHRN|1000|200|-| All REA blocked; lasts 3 turns|455 Ed Brown+| |
- | |172| Jehuty| 15| character| reset| -| -| -| CHRN| all decks and effects returned to default| | + | |172| Jehuty| 15| character| reset| -| -| -| ULMT|2500|500|-| all decks and effects returned to default|456 Jehuty+| |
- | |173| ADA| 8| character| cost reducer| -| -| -| CHRN| All cards used for movement cost 1; lasts 3 turns| | + | |173| ADA| 8| character| cost reducer| -| -| -| CHRN|500|200|-| All cards used for movement cost 1; lasts 3 turns|457 ADA+| |
- | |174| GRU Soldier| 4| character| move| -| -| -| MGS3| can move 4 squares| | + | |174| GRU Soldier| 4| character| move| -| -| -| MGS3|500|100|-| can move 4 squares|458 GRU Soldier+| |
- | |175| Ocelot Unit| 4| character| move| -| -| -| SBSS| can move 6 squares| | + | |175| Ocelot Unit| 4| character| move| -| -| -| SBSS|500|100|-| can move 6 squares|459 Ocelot Unit+| |
- | |176| Major Zero| 10| character| equip| -| -| -| MGS3| in search mode, all enemies appear on screen; lasts 1 turn| | + | |176| Major Zero| 10| character| equip| -| -| -| MGS3|500|100|-| in search mode, all enemies appear on screen; lasts 1 turn|460 Major Zero+| |
- | |177| V.B. Volgin| 4| character| attach| -| -| -| MGS3| destroys 1 handgun card in target' | + | |177| V.B. Volgin| 4| character| attach| -| -| -| MGS3|500|100|-| destroys 1 handgun card in target' |
- | |178| N.S. Sokolov| 4| character| attach| -| -| -| MGS3| adds anti-armor, ATK +10; lasts 2 weapon uses| | + | |178| N.S. Sokolov| 4| character| attach| -| -| -| MGS3|500|200|-| adds anti-armor, ATK +10; lasts 2 weapon uses|462 N.S. Sokolov+| |
- | |179| Naked Snake| 7| character| CQC| varies| varies| -| MGS3| activates random CQC when combined with an equipped CQC card| | + | |179| Naked Snake| 7| character| CQC| varies| varies| -| MGS3|||-| activates random CQC when combined with an equipped CQC card| |
- | |180| The Boss| 8| character| CQC| varies| varies| -| MGS3| activates random CQC when combined with an equipped CQC card| | + | |180| The Boss| 8| character| CQC| varies| varies| -| MGS3|||-| activates random CQC when combined with an equipped CQC card|463 The Boss+| |
- | |181| The Fury| 6| character| flamethrower| 60| 90| -| MGS3| (3x2)+1 aoe; anti-armor; adds BURN| | + | |181| The Fury| 6| character| flamethrower| 60| 90| -| MGS3|1000|300|-| (3x2)+1 aoe; anti-armor; adds BURN|464 The Fury+| |
- | |182| Shagohod| 20| character| use| 200| 100| -| SBSS| 9x9(!) aoe; cannot be used for movement; hits user as well| | + | |182| Shagohod| 20| character| use| 200| 100| -| SBSS|5000|500|-| 9x9(!) aoe; cannot be used for movement; hits user as well|465 Shagohod+| |
- | |183| Ocelot| 4| character| use| -| -| -| MGS3| target cannot shoot; lasts 20 cost| | + | |183| Ocelot| 4| character| use| -| -| -| MGS3|1500|300|-| target cannot shoot; lasts 20 cost|138 Revolver Ocelot| |
- | |184| Eva| 7| character| use| -| -| -| MGS3| No living enemy within 3 squares can use CQC; lasts 20 cost| | + | |184| Eva| 7| character| use| -| -| -| MGS3|500|200|-| No living enemy within 3 squares can use CQC; lasts 20 cost|466 Eva+| |
- | |185| A.L. Granin| 0| character| cost reducer| -| -| -| MGS3| sets user's cost to 15| | + | |185| A.L. Granin| 0| character| cost reducer| -| -| -| MGS3|500|100|-| sets user's cost to 15|467 A.L. Granin+| |
- | |186| Sneaking Suit| 6| item| equip| -| -| 70| ITGL| reduces 1 attack by 10; lasts 1 use; Snake only| | + | |186| Sneaking Suit| 6| item| equip| -| -| 70| ITGL|||| reduces 1 attack by 10; lasts 1 use; Snake only|468 Skull Suit| |
- | |187| XM8| 9| weapon| use| 30x4| 60| -| SBSS| can move 6 squares; adds random status effect on hit| | + | |187| XM8| 9| weapon| use| 30x4| 60| -| SBSS|1000|200|-| can move 6 squares; adds random status effect on hit|469 XM8+| |
- | |188| Mr. Sigint| 4| character| draw| -| -| -| MGS3| user draws 3 cards/turn; reshuffle cost is 20; lasts 10 turns| | + | |188| Mr. Sigint| 4| character| draw| -| -| -| MGS3|1000|200|-| user draws 3 cards/turn; reshuffle cost is 20; lasts 10 turns|470 Mr. Sigint+| |
- | |189| Paramedic| 4| character| equip| -| -| -| SBSS| when attacked, user's cost is reduced by damage taken/20; lasts 2 turns| | + | |189| Paramedic| 4| character| equip| -| -| -| SBSS|1000|300|-| when attacked, user's cost is reduced by damage taken/20; lasts 2 turns|471 Paramedic+| |
- | |190| Lt. Raikov| 4| character| equip| -| -| -| MGS3| when attacked, enemy' | + | |190| Lt. Raikov| 4| character| equip| -| -| -| MGS3|1000|400|-| when attacked, enemy' |
- | |191| The Sorrow| 8| character| use| -| -| -| MGS3| no living unit can move; user's HP is halved; lasts 2 turns| | + | |191| The Sorrow| 8| character| use| -| -| -| MGS3|500|200|-| no living unit can move; user's HP is halved; lasts 2 turns|473 The Sorrow+| |
- | |192| The End| 7| character| equip| -| -| -| MGS3| attacks over 6 blocks away have 100% HIT; user loses 50 HP/turn; lasts 3 turns| | + | |192| The End| 7| character| equip| -| -| -| MGS3|3000|300|-| attacks over 6 blocks away have 100% HIT; user loses 50 HP/turn; lasts 3 turns|474 The End+| |
- | |193| The Fear| 5| character| equip| -| -| -| MGS3| ATK +10 when user has a status ailment; lasts 20 cost| | + | |193| The Fear| 5| character| equip| -| -| -| MGS3|500||| ATK +10 when user has a status ailment; lasts 20 cost|475 The Fear+| |
- | |194| The Pain| 8| character| equip| -| -| -| SBSS| Deals damage equal to damage taken by user to attacking enemy; lasts 2 turns| | + | |194| The Pain| 8| character| equip| -| -| -| SBSS|1000|300|-| Deals damage equal to damage taken by user to attacking enemy; lasts 2 turns|476 The Pain+| |
- | |195| Instant Ramen| 4| item| use| -| -| -| MGS3| restores user's HP by 100| | + | |195| Instant Ramen| 4| item| use| -| -| -| MGS3|500|100|-| restores user's HP by 100|477 Instant Ramen+| |
- | |196| Fatman| 7| character| use| -| -| -| MGS3| all mines already placed get ATK +30; can be stacked 4 times| | + | |196| Fatman| 7| character| use| -| -| -| MGS2|1000|300|-| all mines already placed get ATK +30; can be stacked 4 times|478 Fatman+| |
- | |197| Sea Harrier| 10| character| use| 250| 100| -| MGS2| 2 2x8 aoe; activates after 10 cost| | + | |197| Sea Harrier| 10| character| use| 250| 100| -| MGS2|1000|400|-| 2 2x8 aoe; activates after 10 cost|479 Harrier II| |
- | |198| Rosemary| 7| character| use| -| -| -| MGS2| adds user's REST to ally's next turn| | + | |198| Rosemary| 7| character| use| -| -| -| MGS2|1000|300|-| adds user's REST to ally's next turn|480 Rosemary+| |
- | |199| Arsenal Gear| 20| character| use| 300| 100| -| MGS2| 3x5 aoe in front of user; cannot be used for movement| | + | |199| Arsenal Gear| 20| character| use| 300| 100| -| MGS2|2500|500|-| 3x5 aoe in front of user; cannot be used for movement|481 Arsenal Gear+| |
- | |200| Funamushi| 6| item| attach| -| -| -| MGS2| destroys all HP recovery cards in target' | + | |200| Funamushi| 6| item| attach| -| -| -| MGS2|500|100|-| destroys all HP recovery cards in target' |
- | |201| McDonnell Miller| 3| character| move| -| -| -| ITGL| can move 3 squares| | + | |201| McDonnell Miller| 3| character| move| -| -| -| ITGL|||| can move 3 squares|| |
- | |202| Hind D| 10| character| use| special| 100| -| ITGL| deals 100x #of equipped cards; all equipped cards discarded| | + | |202| Hind D| 10| character| use| special| 100| -| ITGL|||| deals 100x #of equipped cards; all equipped cards discarded|483 Hind D+| |
- | |203| Decoy Octopus| 8| character| use| -| -| -| MGS1| all damage taken by user will be added to ally's HP; lasts 2 turns| | + | |203| Decoy Octopus| 8| character| use| -| -| -| MGS1|||| all damage taken by user will be added to ally's HP; lasts 2 turns|484 Decoy Octopus+| |
- | |204| M1 Abrams| 10| character| use| special| 100| -| MGS1| attack equal to user's HP/2; user's HP 1/2; 1 block radius aoe| | + | |204| M1 Abrams| 10| character| use| special| 100| -| MGS1|||| attack equal to user's HP/2; user's HP 1/2; 1 block radius aoe|485 M1A2| |
- | |205| Donald Anderson| 7| character| use| -| -| -| MGS1| turns search mode on/off; cannot be used in story mode| | + | |205| Donald Anderson| 7| character| use| -| -| -| MGS1||100|| turns search mode on/off; cannot be used in story mode|486 Donald Anderson+| |
- | |206| Teliko Freedman| 5| character| use| -| -| -| CHRN| traps have no effect; lasts 1 turn; after use, card is removed from deck for remainder of current mission| | + | |206| Teliko Freedman| 5| character| use| -| -| -| CHRN|1000|200|-| traps have no effect; lasts 1 turn; after use, card is removed from deck for remainder of current mission|487 Teliko Freedman+| |
- | |207| Leone| 8| character| use| -| -| -| CHRN| all damage taken by user until user's next turn is added to the first hit of user's next attack; lasts until user's next turn| | + | |207| Leone| 8| character| use| -| -| -| CHRN|1000||| all damage taken by user until user's next turn is added to the first hit of user's next attack; lasts until user's next turn|488 Jeff Jones| |
- | |208| La Clown| 10| character| use| -| -| -| CHRN| user and ally change positions| | + | |208| La Clown| 10| character| use| -| -| -| CHRN|1000|200|-| user and ally change positions|489 La Clown+| |
- | |209| Gray Murray| 4| character| equip| -| -| -| CHRN| user resists HP halved; lasts 3 turns| | + | |209| Gary Murray| 4| character| equip| -| -| -| CHRN|1000|200|-| user resists HP halved; lasts 3 turns|490 William L. Fleming| |
- | |210| Elsie & Francis| 7| character| use| -| -| -| CHRN| affected enemy must deal at least 300 damage to user in its 3 turns or enemy will be OOA on 4th turn; can only be used if behind adjacent enemy | | + | |210| Elsie & Francis| 7| character| use| -| -| -| CHRN|2000|400|-| affected enemy must deal at least 300 damage to user in its 3 turns or enemy will be OOA on 4th turn; can only be used if behind adjacent enemy |491 Elsie & Francis+| |
- | |211| Alice Hazel| 4| character| use| -| -| -| CHRN| user resists OIL, BLIND, and KDWN; lasts 3 turns| | + | |211| Alice Hazel| 4| character| use| -| -| -| CHRN|1500|300|-| user resists OIL, BLIND, and KDWN; lasts 3 turns|492 No. 16| |
- | |212| Roger McCoy| 8| character| reset| -| -| -| CHRN| resets user's deck to default| | + | |212| Roger McCoy| 8| character| reset| -| -| -| CHRN|500|100|-| resets user's deck to default|493 Roger McCoy+| |
- | |213| Kodoque| 20| character| use| 300| 100| -| ULMT| 5x1 aoe; cannot be used for movement| | + | |213| Kodoque| 20| character| use| 300| 100| -| ULMT|10000|500|-| 5x1 aoe; cannot be used for movement|494 Kodoque+| |
- | |214| Django| 7| character| attach| -| -| -| ULMT| changes aoe for Gun del Sol/Hell| | + | |214| Django| 7| character| attach| -| -| -| ULMT|1000|400|-| changes aoe for Gun del Sol/Hell|495 Sabata| |
- | |215| Otenko-sama| 7| character| attach| -| -| -| ULMT| changes aoe for Gun del Sol/Hell| | + | |215| Otenko-sama| 7| character| attach| -| -| -| ULMT|1000|400|-| changes aoe for Gun del Sol/Hell|496 Otenko-sama+| |
- | |216| Slasher Hawk| 6| character| use| 80| 100| -| CHRN| +80 ATK for each Slasher Hawk card played on the same turn| | + | |216| Slasher Hawk| 6| character| use| 80| 100| -| CHRN|500|100|-| +80 ATK for each Slasher Hawk card played on the same turn|497 Slasher Hawk+| |
- | |217| Wolf Dog| 7| character| attach| -| -| -| MGS1| destroys all armor cards equipped on target on hit; lasts 2 turns| | + | |217| Wolf Dog| 7| character| attach| -| -| -| MGS1|||-| destroys all armor cards equipped on target on hit; lasts 2 turns|498 Wolf Dog+| |
- | |218| Dirty Duck| 8| character| use| -| -| -| CHRN| pulls target to 1 block in front of user| | + | |218| Dirty Duck| 8| character| use| -| -| -| CHRN|500|100|-| pulls target to 1 block in front of user|499 Dirty Duck+| |
- | |219| Red Blaster| 8| character| equip| -| -| -| CHRN| all traps cost 1 to use; user cannot shoot; lasts 30 cost| | + | |219| Red Blaster| 8| character| equip| -| -| -| CHRN|500|100|-| all traps cost 1 to use; user cannot shoot; lasts 30 cost|500 Red Blaster+| |
- | |220| Dr. Kio Marv| 7| character| equip| -| -| -| CHRN| 300 bonus points for each enemy killed in aoe attack; lasts 30 cost| | + | |220| Dr. Kio Marv| 7| character| equip| -| -| -| CHRN|500|100|-| 300 bonus points for each enemy killed in aoe attack; lasts 30 cost|501 Dr. Kio Marv+| |
- | |221| Pit Trap| 6| support| trap| -| -| -| MGS3| stops movement on or through square set on; prevents movement for 1 turn| | + | |221| Pit Trap| 6| support| trap| -| -| -| MGS3|500|200|-| stops movement on or through square set on; prevents movement for 1 turn|502 Pit Trap+| |
- | |222| Jam| 6| support| trap| -| -| -| MGS3| stops shooting on square set on| | + | |222| Jam| 6| support| trap| -| -| -| MGS3|500|200|-| stops shooting on square set on|503 Jam+| |
- | |223| Blitz| 6| support| trap| -| -| -| MGS3| stops REA on square set on| | + | |223| Blitz| 6| support| trap| -| -| -| MGS3|500|100|-| stops REA on square set on|504 Blitz+| |
- | |224| Military Gain| 6| support| trap| -| -| -| MGS3| while on set square, user gains 500 bonus points for each enemy killed| | + | |224| Military Gain| 6| support| trap| -| -| -| MGS3|1000|200|-| while on set square, user gains 500 bonus points for each enemy killed|505 Military Gain+| |
- | |225| Tent| 6| support| trap| -| -| -| MGS3| gain +10% HP per turn while standing on square set on| | + | |225| Tent| 6| support| trap| -| -| -| MGS3|1000|300|-| gain +10% HP per turn while standing on square set on|506 Tent+| |
- | |226| Front Lines| 6| support| trap| -| -| -| MGS3| gain +10 HIT while standing on square set on| | + | |226| Front Lines| 6| support| trap| -| -| -| MGS3|1000|100|-| gain +10 HIT while standing on square set on|507 Front Lines+| |
- | |227| Headquarters| 6| support| trap| -| -| -| MGS3| remove status ailment while standing on square set on| | + | |227| Headquarters| 6| support| trap| -| -| -| MGS3|1000|300|-| remove status ailment while standing on square set on|508 Headquarters+| |
- | |228| Disarmament| 6| support| trap| -| -| -| MGS3| 1 random equip destroyed while standing on square set on| | + | |228| Disarmament| 6| support| trap| -| -| -| MGS3|1000|300|-| 1 random equip destroyed while standing on square set on|509 Disarmament+| |
- | |229| Supply Cut| 6| support| trap| -| -| -| MGS3| gain +10 cost per turn while standing/ | + | |229| Supply Cut| 6| support| trap| -| -| -| MGS3|1000|100|-| gain +10 cost per turn while standing/ |
- | |230| Attrition| 8| support| trap| -| -| -| SBSS| while trap exists, no one can recover HP; can be destroyed by stepping on square set on| | + | |230| Attrition| 8| support| trap| -| -| -| SBSS|2000|200|| while trap exists, no one can recover HP; can be destroyed by stepping on square set on|511 Attrition+| |
- | |231| Urban Warfare| 8| support| trap| -| -| -| SBSS| while trap exists, no one can shoot; can be destroyed by stepping on square set on| | + | |231| Urban Warfare| 8| support| trap| -| -| -| SBSS|||| while trap exists, no one can shoot; can be destroyed by stepping on square set on|512 Urban Warfare+| |
- | |232| Ambush| 8| support| trap| -| -| -| SBSS| while trap exists, no one can use CQC; can be destroyed by stepping on square set on| | + | |232| Ambush| 8| support| trap| -| -| -| SBSS|4000|400|-| while trap exists, no one can use CQC; can be destroyed by stepping on square set on|513 Ambush+| |
- | |233| ATK Linkage| 4| support| link| -| -| -| MGS3| ATK +10; links to shots/CQC of 3 blocks or less| | + | |233| ATK Linkage| 4| support| link| -| -| -| MGS3|500|300|-| ATK +10; links to shots/CQC of 3 blocks or less|514 ATK Linkage+| |
- | |234| Cost Linkage| 4| support| link| -| -| -| MGS3| cost -2; links to shots/CQC of 3 blocks or less| | + | |234| Cost Linkage| 4| support| link| -| -| -| MGS3|500|100|-| cost -2; links to shots/CQC of 3 blocks or less|515 Cost Linkage+| |
- | |235| Cost+ Linkage| 4| support| link| -| -| -| MGS3| target cost +2; links to shots/CQC of 3 blocks or less| | + | |235| Cost+ Linkage| 4| support| link| -| -| -| MGS3|500|200|-| target cost +2; links to shots/CQC of 3 blocks or less|516 Cost+ Linkage+| |
- | |236| Add KDWN Linkage| 4| support| link| -| -| -| MGS3| add KDWN; links to shots/CQC of 3 blocks or less| | + | |236| Add KDWN Linkage| 4| support| link| -| -| -| MGS3|500|200|-| add KDWN; links to shots/CQC of 3 blocks or less|517 Add KDWN Linkage+| |
- | |237| HIT Linkage| 4| support| link| -| -| -| MGS3| HIT +20; links to shots/CQC of 3 blocks or less| | + | |237| HIT Linkage| 4| support| link| -| -| -| MGS3|500|100|-| HIT +20; links to shots/CQC of 3 blocks or less|518 HIT Linkage+| |
- | |238| Ammo Linkage| 4| support| link| -| -| -| MGS1| ammo +1; links to shots of of 2 shots or more within 3 blocks or less| | + | |238| Ammo Linkage| 4| support| link| -| -| -| MGS1|||| ammo +1; links to shots of of 2 shots or more within 3 blocks or less|519 Ammo Linkage+| |
- | |239| Add AP Linkage| 4| support| link| -| -| -| MGS3| add anti-armor; links to shots/CQC of 3 blocks or less| | + | |239| Add AP Linkage| 4| support| link| -| -| -| MGS3|1000|100|| add anti-armor; links to shots/CQC of 3 blocks or less|520 Add AP Linkage+| |
- | |240| Dstry Equip. Linkage| 4| support| link| -| -| -| MGS1| add destroy equip; links to shots/CQC of 3 blocks or less| | + | |240| Dstry Equip. Linkage| 4| support| link| -| -| -| MGS1|||| add destroy equip; links to shots/CQC of 3 blocks or less|521 Dstry Equip. Linkage+| |
- | |241| Counter Block Linkage| 4| support| link| -| -| -| MGS3| prevents target from REA; links to Shots/CQC of 3 blocks or less| | + | |241| Counter Block Linkage| 4| support| link| -| -| -| MGS3|1000|100|| prevents target from REA; links to Shots/CQC of 3 blocks or less|522 Counter Block Linkage+| |
- | |242| Defense Linkage| 4| support| link| -| -| -| MGS2| damage taken -40; links to an attack on the user| | + | |242| Defense Linkage| 4| support| link| -| -| -| MGS2|1000|200|| damage taken -40; links to an attack on the user|523 Defense Linkage+| |
- | |243| Draw Linkage| 4| support| link| -| -| -| MGS2| Draw 3 cards; links to another linkage card| | + | |243| Draw 3 Linkage| 4| support| link| -| -| -| MGS2|1000|300|| Draw 3 cards; links to another linkage card|524 Draw Linkage+| |
- | |244| Recovery Linkage| 4| support| link| -| -| -| MGS2| HP +30; links to an attack on the user| | + | |244| Recovery Linkage| 4| support| link| -| -| -| MGS2|1000|200|| HP +30; links to an attack on the user|525 Recovery Linkage+| |
- | |245| Action+ Linkage| 8| support| link| -| -| -| MGS3| REST +1; links to card being drawn| | + | |245| Action+ Linkage| 8| support| link| -| -| -| MGS1|5000|500|| REST +1; links to card being drawn|526 Action+ Linkage+| |
- | |246| M61 Vulcan| 14| gatling gun| use| 10x20| 60| -| ITGL| anti-armor| | + | |246| M61 Vulcan| 14| gatling gun| use| 10x20| 60| -| ITGL|||| anti-armor|527 M61A2 Vulcan| |
- | |247| Glock 17| 4| pistol| equip| | + | |247| Glock 17| 4| pistol| equip| |
- | |248| AN94 Abakan| 9| rifle| equip| | + | |248| AN94 Abakan| 9| rifle| equip| |
- | |249| Railgun| 11| weapon| use| 150| 100| -| SBST| anti-armor; 6x1 aoe| | + | |249| Rail Gun| 11| weapon| use| 150| 100| -| SBST|2000|400|| anti-armor; 6x1 aoe|530 Rail Gun+| |
- | |250| RGB6| 6| grenade launcher| equip| -| -| -| CHRN| extends throwing range of grenade-type cards| | + | |250| RGB6| 6| grenade launcher| equip| -| -| -| CHRN|1000|200|-| extends throwing range of grenade-type cards|531 RGB6+| |
- | |251| Handgun| 4| pistol| equip| | + | |251| Handgun| 4| pistol| equip| |
- | |252| M79 (antipersonnel)| 8| grenade launcher| use| special| 100| 0| CHRN|ATK equal to: | + | |252| M79 (antipersonnel)| 8| grenade launcher| use| special| 100| 0| CHRN|1500|||ATK equal to: |
- | |253| SMG| 6| SMG| equip| | + | |253| SMG| 6| SMG| equip| |
- | |254| M47 Dragon| 0| rocket launcher| use| special| 100| 0| CHRN| ATK= cost x10;HIT always100%; anti-armor| | + | |254| M47 Dragon| 0| rocket launcher| use| special| 100| 0| CHRN|2000||| ATK= cost x10;HIT always100%; anti-armor|535 Super Dragon| |
- | |255| Ingram M11| 6| SMG| equip| | + | |255| Ingram M11| 6| SMG| equip| |
- | |256| MK22| 6| pistol| use| 0| 60| 0| MGS3| add SLEEP| | + | |256| MK22| 6| pistol| use| 0x1| 60| 0| MGS3|500|100|-| add SLEEP|537 MK22+| |
- | |257| M1911| 4| pistol| use| 20x3| 90| 0| MGS3| ATK x1.5 if not in alert mode| | + | |257| M1911| 4| pistol| use| 20x3| 90| 0| MGS3|500|100|-| ATK x1.5 if not in alert mode|538 M1911A1| |
- | |258| EZ Gun| 7| pistol| equip| | + | |258| EZ Gun| 7| pistol| equip| |
- | |259| AMD-63| 6| rifle| use| 40x2| 75| 0| MGS3| adds KDWN| | + | |259| AMD-63| 6| rifle| use| 40x2| 75| 0| MGS3|1000|200|-| adds KDWN|540 AMD-63 Carbine| |
- | |260| AK-47I| 6| rifle| use| 20x4| 80| 0| MGS3| ATK x1.5 when at max HP| | + | |260| AK-47I| 6| rifle| use| 20x4| 80| 0| MGS3|1000|200|-| ATK x1.5 when at max HP|541 AK-47II| |
- | |261| Patriot| 7| aslt. pistol| equip| | + | |261| Patriot| 7| aslt. pistol| equip| |
- | |262| C96| 4| pistol| use| 10x6| 85| 0| MGS3| Target' | + | |262| C96| 4| pistol| use| 10x6| 85| 0| MGS3|500|100|-| Target' |
- | |263| Thompson M1928| 6| machine gun| equip| | + | |263| Thompson M1928| 6| machine gun| equip| |
- | |264| William Tell| 8| crossbow| use| 100| 90| 0| MGS3| adds BLEED| | + | |264| William Tell| 8| crossbow| use| 100x1| 90| 0| MGS3|1000|200|-| adds BLEED|545 William Tell+| |
- | |265| G36C| 10| m. gun| use| 60x4| 60| 0| SBSS| anti-armor; destroy equip| | + | |265| G36C| 10| m. gun| use| 60x4| 60| 0| SBSS|2000|400|-| anti-armor; destroy equip|546 G36C+| |
- | |266| OICW| 7| rifle| equip| | + | |266| OICW| 7| rifle| equip| |
- | |267| PTRS-1941| 12| rifle| use| 300| 75| 0| CHRN| anti-armor; add KDWN| | + | |267| PTRS-1941| 12| rifle| use| 300x1| 75| 0| CHRN|3000|300|-| anti-armor; add KDWN|548 PTRS-1941+| |
- | |268| ATK Backup| 5| support| use| -| -| -| MGS2| ally gets ATK +5 on their next attack| | + | |268| ATK Backup| 5| support| use| -| -| -| MGS2|3000|300|-| ally gets ATK +5 on their next attack|549 ATK Backup+| |
- | |269| HIT Backup| 5| support| use| -| -| -| MGS2| ally gets HIT +20 on their next attack| | + | |269| HIT Backup| 5| support| use| -| -| -| MGS2|2000|200|-| ally gets HIT +20 on their next attack|550 HIT Backup+| |
- | |270| Evade Backup| 5| support| use| -| -| -| MGS2| ally gets + 20% evasion on next attack| | + | |270| Evade Backup| 5| support| use| -| -| -| MGS2|2000|200|-| ally gets + 20% evasion on next attack|551 Evade Backup+| |
- | |271| Serum| 12| support| use| -| -| -| MGS2| cures ally's status ailment| | + | |271| Serum| 12| support| use| -| -| -| MGS2|1000|100|-| cures ally's status ailment|552 Serum+| |
- | |272| Remove Trap| 10| support| use| -| -| -| MGS1| removes 1 trap| | + | |272| Remove Trap| 10| support| use| -| -| -| MGS1|3000|300|| removes 1 trap|553 Remove Trap+| |
- | |273| Near Def. Support| 7| support| equip| -| -| -| MGS1| nearby ally's damage is reduced by 50; lasts 5 turns| | + | |273| Near Def. Support| 7| support| equip| -| -| -| MGS1|2000|200|| nearby ally's damage is reduced by 50; lasts 5 turns|554 Near Def. Support+| |
- | |274| Near Atk. Support| 7| support| equip| -| -| -| MGS1| nearby ally gets ATK +5; lasts 5 turns| | + | |274| Near Atk. Support| 7| support| equip| -| -| -| MGS1|2000|200|| nearby ally gets ATK +5; lasts 5 turns|555 Near Atk. Support+| |
- | |275| Projectile Soak| 8| support| equip| -| -| -| MGS1| projectile damage is added to user's HP; CQC damage doubled| | + | |275| Projectile Soak| 8| support| equip| -| -| -| MGS1|3000|300|| projectile damage is added to user's HP; CQC damage doubled|556 Projectile Soak+| |
- | |276| Close-Range Soak| 8| support| equip| -| -| -| MGS1| CQC damage is added to user's HP; projectile damage doubled| | + | |276| Close-Range Soak| 8| support| equip| -| -| -| MGS1|3000|300|| CQC damage is added to user's HP; projectile damage doubled|557 Close-Range Soak+| |
- | |277| Projectile Counter| 8| support| equip| -| -| -| MGS1| gunshots countered; ATK x1.5 if CQC used| | + | |277| Projectile Counter| 8| support| equip| -| -| -| MGS1|1000|300|| gunshots countered; ATK x1.5 if CQC used|558 Projectile Counter+| |
- | |278| Close-Rng Counter| 8| support| equip| -| -| -| MGS1| CQC attacks are countered; ATK x1.5 if gunshot | + | |278| Close-Rng Counter| 8| support| equip| -| -| -| MGS1|1000|300|| CQC attacks are countered; ATK x1.5 if gunshot |
- | |279| Cost Counter| 8| support| equip| -| -| -| MGS1| returns cost added back to attacker; lasts 1 use| | + | |279| Cost Counter| 8| support| equip| -| -| -| MGS1|1000|200|| returns cost added back to attacker; lasts 1 use|560 Cost Counter+| |
- | |280| Card Seal| 12| support| use| -| -| -| MGS1| the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode| | + | |280| Card Seal| 12| support| use| -| -| -| MGS1|500|100|| the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode|561 Card Seal+| |
- | |281| Reiko Hinomoto| 6| character| use| 100| 100| 0| CHRN| add FAINT; user and target switch position; must be in front of adjacent enemy| | + | |281| Reiko Hinomoto| 6| character| use| 100| 100| 0| CHRN|-|-|-| add FAINT; user and target switch position; must be in front of adjacent enemy|| |
- | |282| Uniform-R| 5| item| equip| -| -| 80| MGS2| Reduce damage by 50| | + | |282| Uniform-R| 5| item| equip| -| -| 80| MGS2|500|100|-| Reduce damage by 50|562 Uniform-R+| |
- | |283| Uniform-B| 5| item| equip| -| -| 80| MGS2| Reduce damage by 100| | + | |283| Uniform-B| 5| item| equip| -| -| 80| MGS2|500|100|-| Reduce damage by 100|563 Uniform-B+| |
- | |284| Uniform-G| 5| item| equip| -| -| 80| MGS2| Reduce damage by 100| | + | |284| Uniform-G| 5| item| equip| -| -| 80| MGS2|500|100|-| Reduce damage by 100|564 Uniform-G+| |
- | |285| Ayumi Kinoshita| 6| character| trap| -| -| -| MGS3|distracts/ | + | |285| Ayumi Kinoshita| 6| character| trap| -| -| -| MGS3|-|-|-|distracts/ |
- | |286| Meguru Ishii| 6| character| trap| -| -| -| MGS3| Life +20%/turn while standing on square; cannot be used in Link Mode| | + | |286| Meguru Ishii| 6| character| trap| -| -| -| MGS3|-|-|-| Life +20%/turn while standing on square; cannot be used in Link Mode|| |
- | |287| Natsume Sano| 8| character| trap| -| -| -| MGS3| cure status ailments while standing on square; cannot be used in Link Mode| | + | |287| Natsume Sano| 8| character| trap| -| -| -| MGS3|-|-|-| cure status ailments while standing on square; cannot be used in Link Mode|| |
- | |288| MGS4| 3| character| movement| -| -| -| ITGL| can move 3 blocks; cannot be used in Link Mode (?)| | + | |288| MGS4| 3| character| movement| -| -| -| ITGL|-|-|-| can move 3 blocks; cannot be used in Link Mode (?)|| |
- | |289| Emma's Parrot| 4| character| use| -| -| -| MGS2| draws nearby enemies to targeted square; cannot be used in Link Mode| | + | |289| Emma's Parrot| 4| character| use| -| -| -| MGS2|-|-|-| draws nearby enemies to targeted square; cannot be used in Link Mode|| |
- | |290| Banana Skin| 4| support| trap| -| -| -| CHRN| adds 20 cost to anyone that passes through set block; cannot be used in Link Mode| | + | |290| Banana Skin| 4| support| trap| -| -| -| CHRN|-|-|-| adds 20 cost to anyone that passes through set block; cannot be used in Link Mode|| |
- | |291| Jack| 4| item| equip| -| -| -| MGS3| movement +1, ATK -20; lasts 3 turns; cannot be used in Link Mode| | + | |291| Jack| 4| item| equip| -| -| -| MGS3|-|-|-| movement +1, ATK -20; lasts 3 turns; cannot be used in Link Mode|| |
- | |292| Possessed Arm| 6| character| use| -| -| -| MGS2| Target cannot move for 1 turn; cannot be used in Link Mode| | + | |292| Possessed Arm| 6| character| use| -| -| -| MGS2|-|-|-| Target cannot move for 1 turn; cannot be used in Link Mode|| |
- | |293| Solid Eye| 4| character| equip| -| -| -| CHRN| in search mode, all enemies are shown on screen; lasts 5 turns| | + | |293| Solid Eye| 4| character| equip| -| -| -| CHRN|-|-|-| in search mode, all enemies are shown on screen; lasts 5 turns|| |
- | |294| Solid Snake (MGS4)| 15| character| use| -| -| -| CHRN| automatic Eq. Lv. 3; does not require Lv. 2; cannot be used in Link Mode| | + | |294| Solid Snake (MGS4)| 15| character| use| -| -| -| CHRN|-|-|-| automatic Eq. Lv. 3; does not require Lv. 2; cannot be used in Link Mode|| |
- | |295| Otacon| 7| character| link| -| -| -| CHRN| add anti-armor, ATK +20,HIT +20; links to shots of 2 blocks or more| | + | |295| Otacon| 7| character| link| -| -| -| CHRN|-|-|-| add anti-armor, ATK +20,HIT +20; links to shots of 2 blocks or more|| |
- | |296| Gekko| 12| character| use| 200| 100| 0| CHRN| 5x5 aoe in front of user; cannot be used in Link Mode| | + | |296| Gekko| 12| character| use| 200| 100| 0| CHRN|-|-|-| 5x5 aoe in front of user; cannot be used in Link Mode|| |
- | |297| Metal Gear Mk.II MGS4| 6| character| link| -| -| -| CHRN| adds ammo +2; links to shotsof 3 blocks or less and 2 shots or more| | + | |297| Metal Gear Mk.II MGS4| 6| character| link| -| -| -| CHRN|-|-|-| adds ammo +2; links to shotsof 3 blocks or less and 2 shots or more|| |
- | |298| No Smoking| 4| support| use| -| -| -| CHRN| cures ally's status (?); reduces user's HP to 1 (doesn' | + | |298| No Smoking| 4| support| use| -| -| -| CHRN|-|-|-| cures ally's status (?); reduces user's HP to 1 (doesn' |
- | |299| Redeye-II| 7| stinger| use| 180| 100| 0| MGS2| anti-armor; only targets machines; 3x3 aoe| | + | |299| Redeye-II| 7| stinger| use| 180| 100| 0| MGS2|500|100|-| anti-armor; only targets machines; 3x3 aoe|565 FIM-92A| |
- | |300| SOCOM+| 5| pistol| use| 100x2| 90| 0| MGS1| 45 Cal; Adds KDWN; Silenced| | + | |300| SOCOM+| 5| pistol| use| 100x2| 90| 0| MGS1|-|| 45 Cal| Adds KDWN; Silenced|| |
- | |301| FAMAS/F2| 7| rifle| use| 60x4| 75| 0| MGS1| 5.56mm; adds 1 cost/hit | + | |301| FAMAS/F2| 7| rifle| use| 60x4| 75| 0| MGS1|-|| 5.56mm| adds 1 cost/hit|| |
- | |302| TNT| 5| explosive| use| 250| 100| 0| MGS1| anti-armor; 3x3 aoe; set off with timer, remote, or whenshot; add KDWN| | + | |302| TNT| 5| explosive| use| 250| 100| 0| MGS1|-||-| anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN| |
- | |303| Desert Eagle+| 12| pistol| use| 500| 35| 0| MGS1| anti-armor| | + | |303| Desert Eagle+| 12| pistol| use| 500x1| 35| 0| MGS1|-||-| anti-armor| |
- | |304| Grenade+| 6| explosive| use| 200| 100| 0| MGS1| anti-armor; 5x5 aoe; detonates after 8 cost; add KDWN| | + | |304| Grenade+| 6| explosive| use| 200| 100| 0| MGS1|||| anti-armor; 5x5 aoe; detonates after 8 cost; add KDWN| |
- | |305| Stun Grenade+| 5| explosive| use| 0| 100| 0| MGS1| adds FAINT; 3x3 aoe; detonates after 5 cost| | + | |305| Stun Grenade+| 5| explosive| use| 0| 100| 0| MGS1|-|100|-| adds FAINT; 3x3 aoe; detonates after 5 cost| |
- | |306| Chaff Grenade+| 5| explosive| use| 0| 100| 0| MGS2| disables on-screen machines for 40 cost; detonates after 5 cost| | + | |306| Chaff Grenade+| 5| explosive| use| 0| 100| 0| MGS2|-|100|-| disables on-screen machines for 40 cost; detonates after 5 cost| |
- | |307| FIM-92C| 7| stinger| use| 300| 100| 0| MGS1| only targets machines; unlimited range, HIT does not decrease with distance; anti-armor| | + | |307| FIM-92C| 7| stinger| use| 300| 100| 0| MGS1|-|200|-| only targets machines; unlimited range, HIT does not decrease with distance; anti-armor| |
- | |308| P8| 5| pistol| equip| | + | |308| P8| 5| pistol| equip| |
- | |309| PMM| 4| pistol| equip| | + | |309| PMM| 4| pistol| equip| |
- | |310| AKS74un| 6| rifle| equip| | + | |310| AKS74un| 6| rifle| equip| |
- | |311| M4A1| 7| rifle| equip| | + | |311| M4A1| 7| rifle| equip| |
- | |312| PSG1-T| 7| sniper| equip| | + | |312| PSG1-T| 7| sniper| equip| |
- | |313| M9+| 6| pistol| equip| | + | |313| M9+| 6| pistol| equip| |
- | |314| P8 (Laser S.)| 6| pistol| equip| | + | |314| P8 (Laser S.)| 6| pistol| equip| |
- | |315| AKS74un (Laser S.)| 7| rifle| equip| | + | |315| AKS74un (Laser S.)| 7| rifle| equip| |
- | |316| M4A1 (Laser S.)| 7| rifle| equip| | + | |316| M4A1 (Laser S.)| 7| rifle| equip| |
- | |317| S.A.A.+| 4| pistol| equip| | + | |317| S.A.A.+| 4| pistol| equip| |
- | |318| P90+| 7| rifle| equip| | + | |318| P90+| 7| rifle| equip| |
- | |319+| SPAS12+| 7| shotgun| equip| | + | |319+| SPAS12+| 7| shotgun| equip| |
- | |320| Claymore+| 6| explosive| use| 150| 100| 0| MGS2| 2x1 aoa; Set off by movement; crawl over to disarm| | + | |320| Claymore+| 6| explosive| use| 150| 100| 0| MGS2|-|100|-| 2x1 aoa; Set off by movement; crawl over to disarm| |
- | |321| Nikita | + | |321| Nikita |
- | |322| MP5SD6| 7| SMG| use| 200| 90| 0| ITGL| 9mm; 2+(3x2)+2 aoe; silenced| | + | |322| MP5SD6| 7| SMG| use| 200x1| 90| 0| ITGL|-|| 9mm| 2+(3x2)+2 aoe; silenced| |
- | |323| RC Missle+| 7| missle| use| 250| 100| 0| CHRN| add BLEED; anti-armor; move 5 squares/ | + | |323| RC Missile+| 7| missile| use| 250| 100| 0| CHRN|-|300|-| add BLEED; anti-armor; move 5 squares/ |
- | |324| Mine+| 6| explosive| use| 180| 100| 0| CHRN| set off by standing/ | + | |324| Mine+| 6| explosive| use| 180| 100| 0| CHRN|-|200|-| set off by standing/ |
- | |325| R5| 7| rifle| equip| | + | |325| R5| 7| rifle| equip| |
- | |326| Five-seveN Tactical| 5| pistol| equip| | + | |326| Five-seveN Tactical| 5| pistol| equip| |
- | |327| M92FS (Laser S.)| 5| pistol| equip| | + | |327| M92FS (Laser S.)| 5| pistol| equip| |
- | |328| M92FS| 4| pistol| equip| | + | |328| M92FS| 4| pistol| equip| |
- | |329| Gun del Hell| 10| plasma gun| equip| 250| 100| 0| ULMT| can be fired after 10 cost; uses Gun del Sol/Hell ammo; anti-armor| | + | |329| Gun del Hell| 10| plasma gun| equip| 250| 100| 0| ULMT|-|500|-| can be fired after 10 cost; uses Gun del Sol/Hell ammo; anti-armor| |
- | |330| Vz61+| 8| SMG| use| 70| 80| 0| MGS3| silenced; (3x3)+1+1 aoe| | + | |330| Vz61+| 8| SMG| use| 70x3| 80| 0| MGS3|-|200|-| silenced; (3x3)+1+1 aoe| |
- | |331| AKMN| 6| rifle| equip| | + | |331| AKMN| 6| rifle| equip| |
- | |332| Punch (CQC)+| 4| CQC| equip| varies| varies| 80| SBSS| Equip with another CQC card to attack| | + | |332| Punch (CQC)+| 4| CQC| equip| varies| varies| 80| SBSS|-|100|-| Equip with another CQC card to attack| |
- | |333| Kick (CQC)+| 5| CQC| equip| varies| varies| 80| SBSS| Equip with another | + | |333| Kick (CQC)+| 5| CQC| equip| varies| varies| 80| SBSS|-|200|-| Equip with another |
- | |334| Throw (CQC)+| 6| CQC| equip| varies| varies| 0| SBSS| Equip with another CQC card to attack| | + | |334| Throw (CQC)+| 6| CQC| equip| varies| varies| 0| SBSS|-|300|-| Equip with another CQC card to attack| |
- | |335| Rush (CQC)+| 7| CQC| equip| varies| varies| 0| SBSS| Equip with another card to attack| | + | |335| Rush (CQC)+| 7| CQC| equip| varies| varies| 0| SBSS|-||-| Equip with another card to attack| |
- | |336| M63A| 8| m. gun| equip| | + | |336| M63A| 8| m. gun| equip| |
- | |337| M37+| 10| shotgun| equip| | + | |337| M37+| 10| shotgun| equip| |
- | |338| SVD+| 9| sniper| equip| | + | |338| SVD+| 9| sniper| equip| |
- | |339| M16A2| 7| rifle| equip| | + | |339| M16A2| 7| rifle| equip| |
- | |340| M1891/30+| 10| sniper| equip| | + | |340| M1891/30+| 10| sniper| equip| |
- | |341| C3+| 4| explosive| use| 180| 100| 0| MGS3| anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN| | + | |341| C3+| 4| explosive| use| 180| 100| 0| MGS3|-|100|-| anti-armor; 3x3 aoe; set off with timer, remote, or when shot; add KDWN| |
- | |342| M15+| 6| explosive| use| 80| 100| 0| MGS3| adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost; add KDWN| | + | |342| M15 Grenade+| 6| explosive| use| 80| 100| 0| MGS3|-|200|-| adds BURN; anti-armor; 3x3 aoe; detonates after 8 cost; add KDWN| |
- | |343| RPG7V| 10| stinger| use| 200| 100| 0| SBSS| anti-armor; add KDWN; 3x3 aoe| | + | |343| RPG7V| 10| stinger| use| 200| 100| 0| SBSS|-|500|-| anti-armor; add KDWN; 3x3 aoe| |
- | |344| Quick Draw+| 4| action| attach| -| -| -| MGS1| ATK -5, HIT -20; Usage Cost is 0; lasts 3 weapon uses| | + | |344| Quick Draw+| 4| action| attach| -| -| -| MGS1|-||-| ATK -5, HIT -20; Usage Cost is 0; lasts 3 weapon uses| |
- | |345| Concentrate+| 0| action| attach| -| -| -| MGS1| HIT +50%; use cost for weapon +6; lasts 2 weaponuses; cannot be used for movement| | + | |345| Concentrate+| 0| action| attach| -| -| -| MGS1|-||-| HIT +50%; use cost for weapon +6; lasts 2 weaponuses; cannot be used for movement| |
- | |346| Marines+| 4| character| move| -| -| -| MGS2| move 5 blocks| | + | |346| Marines+| 4| character| move| -| -| -| MGS2|-|500|-| move 5 blocks| |
- | |347| Navy SEALs+| 4| character| move| -| -| -| MGS2| move 5 blocks| | + | |347| Navy SEALs+| 4| character| move| -| -| -| MGS2|-|500|-| move 5 blocks| |
- | |348| Aim+| 7| support| link| -| -| -| MGS2| HIT +10% for weapon; links to attacks of 1 block or more| | + | |348| Aim+| 7| support| link| -| -| -| MGS2|-|100|-| HIT +10% for weapon; links to attacks of 1 block or more| |
- | |349| Body Shot+| 4| action| attach| -| -| -| MGS2| halves target' | + | |349| Body Shot+| 4| action| attach| -| -| -| MGS2|-|400|-| halves target' |
- | |350| Double Shot+| 8| action| attach| -| -| -| SBST| doubles number of shots for weapon; can be stacked for triple shots; lasts 1 weapon use| | + | |350| Double Shot+| 8| action| attach| -| -| -| SBST|-||-| doubles number of shots for weapon; can be stacked for triple shots; lasts 1 weapon use| |
- | |351| Counter Block+| 4| action| attach| -| -| -| MGS2| prevents REA trigger for equipped weapon; lasts 20 weapon uses| | + | |351| Counter Block+| 4| action| attach| -| -| -| MGS2|-|500|-| prevents REA trigger for equipped weapon; lasts 20 weapon uses| |
- | |352| Spin Kick+| 5| CQC| use| 120| 100| 0| MGS2| add KDWN; Destroy Equip; 1 block radius from user aoe| | + | |352| Spin Kick+| 5| CQC| use| 120| 100| 0| MGS2|-|300|-| add KDWN; Destroy Equip; 1 block radius from user aoe| |
- | |353| H.F. Blade+| 6| CQC| use| 90x2| 100| 0| MGS2| add BLEED; Destroy Equip.; ineffective vs. machines| | + | |353| H.F. Blade+| 6| CQC| use| 90x2| 100| 0| MGS2|-|400|-| add BLEED; Destroy Equip.; ineffective vs. machines| |
- | |354| Republic Blade| 6| CQC| use| 190| 100| 0| SBST| Unblockable; | + | |354| Republic Blade| 6| CQC| use| 190| 100| 0| SBST|-|400|-| Unblockable; |
- | |355| Briefing+| 4| action| draw| -| -| -| MGS2| User and ally discard hands & draw 6 new cards| | + | |355| Briefing+| 4| action| draw| -| -| -| MGS2|-|100|-| User and ally discard hands & draw 6 new cards| |
- | |356| Add KDWN+| 4| action| attach| -| -| -| MGS1| adds KDWN to weapon; lasts 3 weapon use| | + | |356| Add KDWN+| 4| action| attach| -| -| -| MGS1|-||-| adds KDWN to weapon; lasts 3 weapon use| |
- | |357| Head Shot+| 8| action| attach| -| -| -| MGS1| add QUICK DEATH; HIT -30; only 1 shot; lasts 1 weapon use| | + | |357| Head Shot+| 8| action| attach| -| -| -| MGS1|-|1000|-| add QUICK DEATH; HIT -30; only 1 shot; lasts 1 weapon use| |
- | |358| Hold Up+| 4| action| special| -| -| -| MGS2| reduce target' | + | |358| Hold Up+| 4| action| special| -| -| -| MGS2|-|100|-| reduce target' |
- | |359| Funds+| 4| action| draw| -| -| -| MGS2| ally draws 2 cards| | + | |359| Funds+| 4| action| draw| -| -| -| MGS2|-|1000|-| ally draws 2 cards| |
- | |360| Survival Knife+| 6| CQC| use| 30x6| 100| 0| MGS3| add BLEED; ineffective vs. machines| | + | |360| Survival Knife+| 6| CQC| use| 30x6| 100| 0| MGS3|-|300|-| add BLEED; ineffective vs. machines| |
- | |361| Choke+| | + | |361| Choke+| |
- | |362| Attack 1 Enemy+| 5| action| attach| -| -| -| MGS3| turns equipped aoe upon to single enemy attack type;lasts 2 weapon use; cannot be used with Vulcan Raven card| | + | |362| Attack 1 Enemy+| 5| action| attach| -| -| -| MGS3|-|200|-| turns equipped aoe upon to single enemy attack type;lasts 2 weapon use; cannot be used with Vulcan Raven card| |
- | |363| Hip Shot+| 4| action| attach| -| -| -| MGS3| user's cost -10; HIT -20; lasts 3 weapon uses| | + | |363| Hip Shot+| 4| action| attach| -| -| -| MGS3|-|100|-| user's cost -10; HIT -20; lasts 3 weapon uses| |
- | |364| Extra Turn+| 10| action| special| -| -| -| SBSS| after user's turn, it is immediately user's turn again;lasts 1 time| | + | |364| Extra Turn+| 10| action| special| -| -| -| SBSS|-|400|-| after user's turn, it is immediately user's turn again;lasts 1 time| |
- | |365| Scope+| 5| item| equip| -| -| -| MGS1| attacks 3+ blocks away get HIT +30; lasts 30 cost| | + | |365| Scope+| 5| item| equip| -| -| -| MGS1|-||-| attacks 3+ blocks away get HIT +30; lasts 30 cost| |
- | |366| Body Armor+| 6| item| equip| -| -| 70| MGS1| reduces damage by 100; lasts 1 time| | + | |366| Body Armor+| 6| item| equip| -| -| 70| MGS1|-||-| reduces damage by 100; lasts 1 time| |
- | |367| Box A+| 4| item| equip| -| -| -| MGS1| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| | + | |367| Box A+| 4| item| equip| -| -| -| MGS1|-||-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| |
- | |368| Mine Detector+| 4| item| equip| -| -| -| MGS1| shows mines; lasts 99 cost| | + | |368| Mine Detector+| 4| item| equip| -| -| -| MGS1|-||-| shows mines; lasts 99 cost| |
- | |369| Ration+| 4| item| use| -| -| -| MGS1| restores 400 of user's HP| | + | |369| Ration+| 4| item| use| -| -| -| MGS1|-||-| restores 400 of user's HP| |
- | |370| Handy Survival Kit+| 6| item| use| -| -| -| MGS1| restores 150 of ally's HP| | + | |370| Handy Survival Kit+| 6| item| use| -| -| -| MGS1?|-||-| restores 150 of ally's HP| |
- | |371| Stealth+| 8| item| equip| -| -| -| SBST| user is invisible to NPC's in intrusion phase; lasts 20 cost; removed if user is attacked| | + | |371| Stealth+| 8| item| equip| -| -| -| SBST|-|300|-| user is invisible to NPC's in intrusion phase; lasts 20 cost; removed if user is attacked| |
- | |372| Box B+| 4| item| equip| -| -| -| MGS2| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| | + | |372| Box B+| 4| item| equip| -| -| -| MGS2|-|500|-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| |
- | |373| Detonator+| 4| item| use| -| -| -| MGS2| detonates all placed C3, C4, and TNT in the area| | + | |373| Detonator+| 4| item| use| -| -| -| MGS2|-|100|-| detonates all placed C3, C4, and TNT in the area| |
- | |374| Handy Medical Kit+| 8| item| use| -| -| -| MGS2| revives OOA ally with 100 HP| | + | |374| Handy Medical Kit+| 8| item| use| -| -| -| MGS2|-|200|-| revives OOA ally with 100 HP| |
- | |375| Survival Kit+| 5| item| use| -| -| -| MGS1| restores 300 of ally's HP| | + | |375| Survival Kit+| 5| item| use| -| -| -| MGS2|-|200|-| restores 300 of ally's HP| |
- | |376| Medical Kit+| 8| item| use| -| -| -| MGS1| revives OOA ally with full HP| | + | |376| Medical Kit+| 8| item| use| -| -| -| MGS2|-|100|-| revives OOA ally with full HP| |
- | |377| Interesting Book| 8| item| use| -| -| -| MGS2| distracts & immobilizes enemy who sees it| | + | |377| Interesting Book| 8| item| use| -| -| -| MGS2|-|200|-| distracts & immobilizes enemy who sees it| |
- | |378| Super Cool Book| 8| item| use| -| -| -| MGS2| distracts & immobilizes enemy who sees it| | + | |378| Super Cool Book| 8| item| use| -| -| -| MGS2|-|300|-| distracts & immobilizes enemy who sees it| |
- | |379| Phase Down+| 4| item| use| -| -| -| MGS2| Lowers alert phase by 2; cannot be used in the sight of the enemy| | + | |379| Phase Down+| 4| item| use| -| -| -| MGS2|-|300|-| Lowers alert phase by 2; cannot be used in the sight of the enemy| |
- | |380| Timer+| 0| item| use| -| -| -| MGS2| attach to placed C3, C4, or TNT; detonates attached bomb after 1 cost; cannot be used for movement| | + | |380| Timer+| 0| item| use| -| -| -| MGS2|-|100|-| attach to placed C3, C4, or TNT; detonates attached bomb after 1 cost; cannot be used for movement| |
- | |381| Thermal Goggles+| 4| item| equip| -| -| -| CHRN| In Search Mode, reveals enemies within 3 blocks; lasts 40 cost| | + | |381| Thermal Goggles+| 4| item| equip| -| -| -| CHRN|-|100|-| In Search Mode, reveals enemies within 3 blocks; lasts 40 cost| |
- | |382| Box C+| 4| item| equip| -| -| -| CHRN| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| | + | |382| Box C+| 4| item| equip| -| -| -| CHRN|-|500|-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| |
- | |383| Ceramic Armor+| 7| item| equip| -| -| 80| CHRN| reduce damage by 150; lasts 1 use | + | |383| Ceramic Armor+| 7| item| equip| -| -| 80| CHRN|-|200|-| reduce damage by 150; lasts 1 use| |
- | |384| Bomb Blast Suit+| 8| item| equip| -| -| 60| MGS2| reduce damage by 200; lasts 1 use; prevents BURN| | + | |384| Bomb Blast Suit+| 8| item| equip| -| -| 60| CHRN|-|300|-| reduce damage by 200; lasts 1 use; prevents BURN| |
- | |385| C Ration B1 Unit+| 5| item| use| -| -| -| CHRN| restores user's HP by 250| | + | |385| C Ration B1 Unit+| 5| item| use| -| -| -| CHRN|-|100|-| restores user's HP by 250| |
- | |386| C Ration B2 Unit+| 5| item| use| -| -| -| CHRN| restores user's HP by 270| | + | |386| C Ration B2 Unit+| 5| item| use| -| -| -| CHRN|-|200|-| restores user's HP by 270| |
- | |387| C Ration B3 Unit+| 5| item| use| -| -| -| ULMT| restores user's HP by 300| | + | |387| C Ration B3 Unit+| 5| item| use| -| -| -| ULMT|-|300|-| restores user's HP by 300| |
- | |388| Builder Bed+| 12| item| equip| -| -| -| CHRN| auto-revive user with 10 HP when OOA| | + | |388| Builder Bed+| 12| item| equip| -| -| -| ULMT|-|400|-| auto-revive user with 10 HP when OOA| |
- | |389| Gijin-san+| 10| item| use| -| -| -| CHRN| ATK +30 for all allies for remainder of mission; points halved on completion; cannot be used with Big Boss card| | + | |389| Gijin-san+| 10| item| use| -| -| -| CHRN|-|400|-| ATK +30 for all allies for remainder of mission; points halved on completion; cannot be used with Big Boss card| |
- | |390| Dark Loans+| 12| item| equip| -| -| -| ULMT| All damage to user reduced to 0 for 3 turns; after 3 turns, user's life drops to 1 HP; cannot be unequipped manually| | + | |390| Dark Loans+| 12| item| equip| -| -| -| ULMT|-|5000|-| All damage to user reduced to 0 for 3 turns; after 3 turns, user's life drops to 1 HP; cannot be unequipped manually| |
- | |391| Solar Bank+| 14| item| equip| -| -| -| ULMT| All damage to user set to 10for 3 turns; after 3 turns, user's HP restored to full| | + | |391| Solar Bank+| 14| item| equip| -| -| -| ULMT|-|5000|-| All damage to user set to 10for 3 turns; after 3 turns, user's HP restored to full| |
- | |392| Box D+| 4| item| equip| -| -| -| MGS3| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| | + | |392| Box D+| 4| item| equip| -| -| -| MGS3|-|500|-| can hide from sentries; does not always work; lasts until weapon is used, or user is attacked| |
- | |393| Bandage+| 8| support| link| -| -| -| MGS3| restores user's HP by 50; links to attack on user| | + | |393| Bandage+| 8| support| link| -| -| -| MGS3|-|100|-| restores user's HP by 50; links to attack on user| |
- | |394| Front Evade+| 7| support| equip| -| -| 100| MGS3| Completely evades frontal & sometimes side attacks; 1 use| | + | |394| Front Evade+| 7| support| equip| -| -| 100| MGS3|-|200|-| Completely evades frontal & sometimes side attacks; 1 use| |
- | |395| Endure+| 8| support| equip| -| -| 80| MGS1| reduces damage from 1 attack by 20; 1 use| | + | |395| Endure+| 8| support| equip| -| -| 80| MGS1|-||-| reduces damage from 1 attack by 20; 1 use| |
- | |396| Hang+| 4| support| equip| -| -| -| MGS2| allows user to hang off of ledges; lasts 60 cost| | + | |396| Hang+| 4| support| equip| -| -| -| MGS2|-|100|-| allows user to hang off of ledges; lasts 60 cost| |
- | |397| Handy 1st Aid Kit+| 4| item| use| -| -| -| MGS2| restores adjacent ally's HP by 300| | + | |397| Handy 1st Aid Kit+| 4| item| use| -| -| -| MGS2|-|200|-| restores adjacent ally's HP by 300| |
- | |398| Cost -5| 0| support| cost reducer| -| -| -| MGS3| reduces user' | + | |398| Cost -5| 0| support| cost reducer| -| -| -| MGS3|-|300|-| reduces user' |
- | |399| Ally Cost -5| 4| support| cost reducer| -| -| -| MGS3| reduces ally's cost by 4| | + | |399| Ally Cost -5| 4| support| cost reducer| -| -| -| MGS3|-|300|-| reduces ally's cost by 5| |
- | |400| Rear Evade+| 7| support| equip| -| -| 100| MGS3| Completely evades rear attacks; 1 use| | + | |400| Rear Evade+| 7| support| equip| -| -| 100| MGS3|-|100|-| Completely evades rear attacks; 1 use| |
- | |401| Sacrifice+| 4| support| use| -| -| -| MGS2| user's life -100, ally's HP +400 | + | |401| Sacrifice+| 4| support| use| -| -| -| MGS2|-|100|-| user's life -100, ally's HP +400| |
- | |402| Transfuse Blood+| 4| support| use| -| -| -| MGS2| user's life +400, ally's HP -100 | + | |402| Transfuse Blood+| 4| support| use| -| -| -| MGS2|-|100|-| user's life +400, ally's HP -100| |
- | |403| 1st Aid Kit+| 4| item| use| -| -| -| MGS1| adjacent ally's HP +500| | + | |403| 1st Aid Kit+| 4| item| use| -| -| -| MGS1|-||-| adjacent ally's HP +500| |
- | |404| Cost -8| 0| support| cost reducer| -| -| -| MGS2| reduces user' | + | |404| Cost -8| 0| support| cost reducer| -| -| -| MGS2|-|300|-| reduces user' |
- | |405| Ally Cost -8| 8| support| cost reducer| -| -| -| MGS2| reduces ally's cost by 8| | + | |405| Ally Cost -8| 8| support| cost reducer| -| -| -| MGS2|-|300|-| reduces ally's cost by 8| |
- | |406| Silenced+| 4| support| equip| -| -| -| MGS2| user makes no sound; lasts 30 cost| | + | |406| Silenced+| 4| support| equip| -| -| -| MGS2|-|200|-| user makes no sound; lasts 30 cost| |
- | |407| Hand Grip+| 4| support| use| -| -| -| MGS2| increases duration of Hang cards| | + | |407| Hand Grip+| 4| support| use| -| -| -| MGS2|-|500|-| increases duration of Hang cards| |
- | |408| Reaction Block+| 4| support| equip| -| -| -| MGS3| prevents enemy REA; lasts 20 cost| | + | |408| Reaction Block+| 4| support| equip| -| -| -| MGS3|-|1000|-| prevents enemy REA; lasts 20 cost| |
- | |409| Evade+| 8| support| equip| -| -| 100| MGS1| Completely evades attack from any angle; 1 use| | + | |409| Evade+| 8| support| equip| -| -| 100| MGS1|-||-| Completely evades attack from any angle; 1 use| |
- | |410| Cost -12| 0| support| cost reducer| -| -| -| MGS2| reduces user's cost by 12; cannot be used for movement; cannot be used in Link Mode| | + | |410| Cost -12| 0| support| cost reducer| -| -| -| MGS2|-||-| reduces user's cost by 12; cannot be used for movement; cannot be used in Link Mode| |
- | |411| Ally Cost -12| 12| support| cost reducer| -| -| -| MGS1| reduces ally's cost by 12| | + | |411| Ally Cost -12| 12| support| cost reducer| -| -| -| MGS1|-||-| reduces ally's cost by 12| |
- | |412| Genome Soldier+| 4| character| move| -| -| -| MGS1| can move 6 blocks| | + | |412| Genome Soldier+| 4| character| move| -| -| -| MGS1|-||-| can move 6 blocks| |
- | |413| Roy Campbell+| 10| character| use| 200| 100| -| MGS1| 7x7 aoe; add BURN; activates after 15 cost;after use, it is removed from deck for remainder of current mission| | + | |413| Roy Campbell+| 10| character| use| 200| 100| -| MGS1|-||-| 7x7 aoe; add BURN; activates after 15 cost;after use, it is removed from deck for remainder of current mission| |
- | |414| Otacon+| 7| character| link| -| -| -| MGS1| adds anti-armor, ATK, HIT +10; links to shots of 2 blocks or more, and aoe attacks| | + | |414| Otacon+| 7| character| link| -| -| -| MGS1|-||-| adds anti-armor, ATK, HIT +10; links to shots of 2 blocks or more, and aoe attacks| |
- | |415| Sniper Wolf+| 6| character| attach| -| -| -| MGS1| HIT +60; lasts 1 weapon use| | + | |415| Sniper Wolf+| 6| character| attach| -| -| -| MGS1|-||-| HIT +60; lasts 1 weapon use| |
- | |416| Vulcan Raven+| 4| character| attach| -| -| -| MGS1| turns single-attack weapon into 3x3 aoe weapon; lasts 2 weapon uses; cannot be used with attack 1 enemy card| | + | |416| Vulcan Raven+| 4| character| attach| -| -| -| MGS1|-||-| turns single-attack weapon into 3x3 aoe weapon; lasts 2 weapon uses; cannot be used with attack 1 enemy card| |
- | |417| Metal Gear REX+| 30| character| use| 350| 100| -| ITGL| 5x5 aoe in front of user; discards 2 random cards from user's hand; cannot be used if user does not have enough cards to discard; cannot be used for movement| | + | |417| Metal Gear REX+| 30| character| use| 350| 100| -| ITGL|-||-| 5x5 aoe in front of user; discards 2 random cards from user's hand; cannot be used if user does not have enough cards to discard; cannot be used for movement| |
- | |418| Psycho Mantis+| 10| character| use| -| -| -| ITGL| 3x6 target area; disorients target; lasts 3 turns; cannot be used in Link Mode| | + | |418| Psycho Mantis+| 10| character| use| -| -| -| ITGL|-||-| 3x6 target area; disorients target; lasts 3 turns; cannot be used in Link Mode| |
- | |419| Mei Ling+| 4| character| use| -| -| -| MGS1| doubles allies' | + | |419| Mei Ling+| 4| character| use| -| -| -| MGS1|-||-| doubles allies' |
- | |420| Genola+| 13| character| use| -| -| -| ITGL| all living characters within range faint except user| | + | |420| Genola+| 13| character| use| -| -| -| ITGL|-||-| all living characters within range (5x9 area) faint except user| |
- | |421| Solid Snake (MGS1)+| 7| character| use| -| -| -| MGS1| restore' | + | |421| Solid Snake (MGS1)+| 7| character| use| -| -| -| MGS1|-||-| restore' |
- | |422| Naomi Hunter+| 4| character| use| -| -| -| MGS1| restores user's HP by 10 every 5 cost; lasts until 200 HP is recovered| | + | |422| Naomi Hunter+| 4| character| use| -| -| -| MGS1|-||-| restores user's HP by 10 every 5 cost; lasts until 200 HP is recovered| |
- | |423| Meryl Silverburgh+| 0| character| cost reducer| -| -| -| MGS1| reduces user's cost by 1/2; cannot be used for movement| | + | |423| Meryl Silverburgh+| 0| character| cost reducer| -| -| -| MGS1|-||-| reduces user's cost by 1/2; cannot be used for movement| |
- | |424| Gurlukovich Sld.+| 4| character| use| -| -| -| MGS2| can move 5 blocks| | + | |424| Gurlukovich Sld.+| 4| character| use| -| -| -| MGS2|-|500|-| can move 5 blocks| |
- | |425| Emma Emmerich+| 4| character| equip| -| -| -| MGS2| total frontal/ | + | |425| Emma Emmerich+| 4| character| equip| -| -| -| MGS2|-|200|-| total frontal/ |
- | |426| Fortune+| 8| character| equip| -| -| -| SBST| total evasion of the next 20 bullets| | + | |426| Fortune+| 8| character| equip| -| -| -| SBST|-|500|-| total evasion of the next 20 bullets| |
- | |427| Vamp+| 7| character| equip| -| -| -| MGS2| recovers user's HP equal to 1/2 of damage dealt to enemy; lasts 3 turns| | + | |427| Vamp+| 7| character| equip| -| -| -| MGS2|-|200|-| recovers user's HP equal to 1/2 of damage dealt to enemy; lasts 3 turns| |
- | |428| Solid Snake (MGS2)+| 4| character| equip| -| -| -| MGS2| user can hang off ledges for 90 cost| | + | |428| Solid Snake (MGS2)+| 4| character| equip| -| -| -| MGS2|-|200|-| user can hang off ledges for 90 cost| |
- | |429| Iriqois Pliskin+| 4| character| equip| -| -| -| MGS2| Reveals IR sensors; user's HP -1 per cost; lasts 6 turns| | + | |429| Iriqois Pliskin+| 4| character| equip| -| -| -| MGS2|-|100|-| Reveals IR sensors; user's HP -1 per cost; lasts 6 turns| |
- | |430| Solidus Snake+| 7| character| CQC| 80x3| 100| -| MGS2| not effective vs. machines| | + | |430| Solidus Snake+| 7| character| CQC| 80x3| 100| -| MGS2|-|400|-| not effective vs. machines| |
- | |431| Mass-Produced RAY| 20| character| use| 100| 100| -| SBST| 5 random attacks; cannot be used for movement| | + | |431| Mass-Produced RAY| 20| character| use| 100| 100| -| SBST|-|500|-| 5 random attacks; cannot be used for movement| |
- | |432| Jennifer+| 4| character| use| -| -| -| MGS2| user's added cost is converted into 10 damage/ | + | |432| Jennifer+| 4| character| use| -| -| -| MGS2|-|100|-| user's added cost is converted into 10 damage/ |
- | |433| Olga Gurlukovich+| 4| character| draw| -| -| -| MGS2| user draws 3 cards| | + | |433| Olga Gurlukovich+| 4| character| draw| -| -| -| MGS2|-|200|-| user draws 3 cards| |
- | |434| Johnny Sasaki+| 4| character| draw| -| -| -| MGS2| user discards hand, then draws six new cards| | + | |434| Johnny Sasaki+| 4| character| draw| -| -| -| MGS2|-|200|-| user discards hand, then draws six new cards| |
- | |435| Raiden+| 4| character| move| -| -| -| MGS2| can move 3 squares in one | + | |435| Raiden+| 4| character| move| -| -| -| MGS2|-|300|-| can move 3 squares in one |
- | |436| Gurlogon+| 10| character| use| -| -| -| SBST| 9x9 aoe; adds 20 cost to all enemies in aoe| | + | |436| Gurlugon+| 10| character| use| -| -| -| SBST|-||-| 9x9 aoe; adds 20 cost to all enemies in aoe| |
- | |437| Solid Snake (MG)+| 4| character| equip| -| -| -| CHRN| used loading weapon cards return to user's hand| | + | |437| Solid Snake (MG)+| 4| character| equip| -| -| -| CHRN|-|300|-| used loading weapon cards return to user's hand| |
- | |438| Machinegun Kid+| 4| character| equip| -| -| -| CHRN| universal loading card for any SMG or machine gun| | + | |438| Machinegun Kid+| 4| character| equip| -| -| -| CHRN|-|100|-| universal loading card for any SMG or machine gun| |
- | |439| Fire Trooper+| 7| character| flamethrower| 120| 85| -| CHRN| aoe narrows from 5 squares; | + | |439| Fire Trooper+| 7| character| flamethrower| 120| 85| -| CHRN|-|200|-| aoe narrows from 5 squares; |
- | |440| Metal Gear+| 15| character| use| 30| 100| -| CHRN| attacks everything on screen; add BLEED; cannot be used for movement| | + | |440| Metal Gear+| 15| character| use| 30| 100| -| CHRN|-||-| attacks everything on screen; add BLEED; cannot be used for movement| |
- | |441| Running Man+| 4| character| move| -| -| -| ULMT| can move 8 blocks| | + | |441| Running Man+| 4| character| move| -| -| -| ULMT|-|500|-| can move 8 blocks| |
- | |442| Solid Snake (MG2)+| 7| character| equip| -| -| -| CHRN| increases user's max HP by 200 while equipped| | + | |442| Solid Snake (MG2)+| 7| character| equip| -| -| -| CHRN|-|300|-| increases user's max HP by 200 while equipped| |
- | |443| Chris Jenner+| 4| character| equip| -| -| -| CHRN| resist KDWN; converts KDWN into 10 damage; lasts 10 turns| | + | |443| Chris Jenner+| 4| character| equip| -| -| -| CHRN|-|100|-| resist KDWN; converts KDWN into 10 damage; lasts 10 turns| |
- | |444| Marrionette Owl+| 4| character| equip| -| -| -| CHRN| In search mode, doubles visual range; screen turns to night vision; lasts 50 cost| | + | |444| Marrionette Owl+| 4| character| equip| -| -| -| CHRN|-|100|-| In search mode, doubles visual range; screen turns to night vision; lasts 50 cost| |
- | |445| Viper+| 4| character| attach| -| -| -| CHRN| destroys 1 assault rifle card in target' | + | |445| Viper+| 4| character| attach| -| -| -| CHRN|-|200|-| destroys 1 assault rifle card in target' |
- | |446| Pyro Bison+| 8| character| flamethrower| 160| 85| -| CHRN| 3x4 aoe; anti-armor; add BURN| | + | |446| Pyro Bison+| 8| character| flamethrower| 160| 85| -| CHRN|-|200|-| 3x4 aoe; anti-armor; add BURN| |
- | |447| Metal Gear Gander+| 20| character| use| 150| 100| -| CHRN| attacks 5 targets at random; cannot be used for movement| | + | |447| Metal Gear Gander+| 20| character| use| 150| 100| -| CHRN|-|500|-| attacks 5 targets at random; cannot be used for movement| |
- | |448| Ideaspy 2.5+| 4| character| cost reducer| -| -| -| CHRN| all card costs 1/2 for 5 turns; costs saved accumulate on start of 6th turn| | + | |448| Ideaspy 2.5+| 4| character| cost reducer| -| -| -| CHRN|-|100|-| all card costs 1/2 for 5 turns; costs saved accumulate on start of 6th turn| |
- | |449| Gillian Seed+| 5| character| attach| -| -| -| CHRN| HIT 100% for attached weapon; weapon cost +5; lasts 1 weapon use| | + | |449| Gillian Seed+| 5| character| attach| -| -| -| CHRN|-|300|-| HIT 100% for attached weapon; weapon cost +5; lasts 1 weapon use| |
- | |450| Mika Slayton+| 4| character| draw| -| -| -| CHRN| user discards 2 cards, ally draws 3 cards| | + | |450| Mika Slayton+| 4| character| draw| -| -| -| CHRN|-|100|-| user discards 2 cards, ally draws 3 cards| |
- | |451| Metal Gear D (revised)| 15| character| use| 200| 100| -| CHRN| 5x6 aoe (every other square); cannot be used for movement| | + | |451| Metal Gear D (revised)| 15| character| use| 200| 100| -| CHRN|2500|500|-| 5x6 aoe (every other square); cannot be used for movement|167 Metal Gear Mk-II| |
- | |452| Jonathan Ingram+| 0| character| cost reducer| -| -| -| CHRN| reduces user's cost by 20; cannot be used for movement| | + | |452| Jonathan Ingram+| 0| character| cost reducer| -| -| -| CHRN|-|500|-| reduces user's cost by 20; cannot be used for movement| |
- | |453| Tony Redwood+| 15| character| use| -| -| -| CHRN| sets everyone' | + | |453| Tony Redwood+| 15| character| use| -| -| -| CHRN|-|400|-| sets everyone' |
- | |454| Karen Hojo+| 4| character| draw| -| -| -| CHRN| ally discards 2 cards; user draws 3| | + | |454| Karen Hojo+| 4| character| draw| -| -| -| CHRN|-|100|-| ally discards 2 cards; user draws 3| |
- | |455| Ed Brown+| 8| character| use| -| -| -| CHRN| All REA blocked; lasts 3 turns| | + | |455| Ed Brown+| 8| character| use| -| -| -| CHRN|-|200|-| All REA blocked; lasts 3 turns| |
- | |456| Jehuty+| 12| character| reset| -| -| -| CHRN| all decks and effects returned to default| | + | |456| Jehuty+| 12| character| reset| -| -| -| ULMT|-|500|-| all decks and effects returned to default| |
- | |457| ADA+| 4| character| cost reducer| -| -| -| CHRN| All cards used for movement cost 1; lasts 5 turns| | + | |457| ADA+| 4| character| cost reducer| -| -| -| CHRN|-|200|-|All cards used for movement cost 1; lasts 5 turns| |
- | |458| GRU Soldier+| 6| character| move| -| -| -| MGS3| can move 5 squares| | + | |458| GRU Soldier+| 6| character| move| -| -| -| MGS3|-|500|-| can move 5 squares| |
- | |459| Ocelot Unit+| 4| character| move| -| -| -| SBSS| can move 7 squares| | + | |459| Ocelot Unit+| 4| character| move| -| -| -| SBSS|-|500|-| can move 7 squares| |
- | |460| Major Zero+| 4| character| equip| -| -| -| MGS3| in search mode, all enemies appear on screen; lasts 3 turns| | + | |460| Major Zero+| 4| character| equip| -| -| -| MGS3|-|100|-| in search mode, all enemies appear on screen; lasts 3 turns| |
- | |461| V.B. Volgin+| 4| character| attach| -| -| -| MGS3| destroys 2 handgun cards in target' | + | |461| V.B. Volgin+| 4| character| attach| -| -| -| MGS3|-|100|-| destroys 2 handgun cards in target' |
- | |462| N.S. Sokolov+| 4| character| attach| -| -| -| MGS3| adds anti-armor, | + | |462| N.S. Sokolov+| 4| character| attach| -| -| -| MGS3|-|200|-| adds anti-armor, |
- | |463| The Boss+| 9| character| link| -| -| -| MGS3| ATK +30; links to CQC-type attacks| | + | |463| The Boss+| 9| character| link| -| -| -| MGS3|-||-| ATK +30; links to CQC-type attacks| |
- | |464| The Fury+| 7| character| flamethrower| 80| 95| -| MGS3| (3x2)+1 aoe; anti-armor; adds BURN| | + | |464| The Fury+| 7| character| flamethrower| 80| 95| -| MGS3|-|300|-| (3x2)+1 aoe; anti-armor; adds BURN| |
- | |465| Shagohod+| 20| character| use| 250| 100| -| SBSS| 9x9(!) aoe; cannot be used for movement; hits user as well| | + | |465| Shagohod+| 20| character| use| 250| 100| -| SBSS|-|500|-| 9x9(!) aoe; cannot be used for movement; hits user as well| |
- | |466| Eva+| 5| character| use| -| -| -| MGS3| No living enemy within 3 squares can use CQC; lasts 30 cost| | + | |466| Eva+| 5| character| use| -| -| -| MGS3|-|200|-| No living enemy within 3 squares can use CQC; lasts 30 cost| |
- | |467| A.L. Granin+| 0| character| cost reducer| -| -| -| MGS3| sets user's cost to 30| | + | |467| A.L. Granin+| 0| character| cost reducer| -| 100| -| MGS3|||| sets user's cost to 30| |
- | |468| Skull Suit| 7| item| equip| -| -| 80| ITGL| reduces 1 attack by 20; lasts 1 use; Snake only| | + | |468| Skull Suit| 7| item| equip| -| -| 80| ITGL|-||-| reduces 1 attack by 20; lasts 1 use; Snake only| |
- | |469| XM8+| 9| weapon| use| 30x5| 70| -| SBSS| can move 6 squares; adds random status effect on hit| | + | |469| XM8+| 9| weapon| use| 30x5| 70| -| SBSS|-|200|-| can move 6 squares; adds random status effect on hit| |
- | |470| Mr. Sigint+| 4| character| draw| -| -| -| MGS3| user draws 3 cards/turn; reshuffle cost is 20; lasts 5 turns| | + | |470| Mr. Sigint+| 4| character| draw| -| -| -| MGS3|-|200|-| user draws 3 cards/turn; reshuffle cost is 20; lasts 5 turns| |
- | |471| Paramedic+| 4| character| equip| -| -| -| SBSS| when attacked, user's cost is reduced by damage taken/20; lasts 4 turns| | + | |471| Paramedic+| 4| character| equip| -| -| -| SBSS|-|300|-| when attacked, user's cost is reduced by damage taken/20; lasts 4 turns| |
- | |472| Lt. Raikov+| 4| character| equip| -| -| -| MGS3| when attacked, enemy' | + | |472| Lt. Raikov+| 4| character| equip| -| -| -| MGS3|-|400|-| when attacked, enemy' |
- | |473| The Sorrow+| 4| character| use| -| -| -| MGS3| no living unit can move; user's HP is halved; lasts 2 turns| | + | |473| The Sorrow+| 4| character| use| -| -| -| MGS3|-|200|-| no living unit can move; user's HP is halved; lasts 2 turns| |
- | |474| The End+| 7| character| link| -| -| -| MGS3| attacks 9 or more blocks away have +80% HIT; links to shots of 9 or more blocks| | + | |474| The End+| 7| character| link| -| -| -| MGS3|-|300|-| attacks 9 or more blocks away have +80% HIT; links to shots of 9 or more blocks| |
- | |475| The Fear+| 7| character| equip| -| -| -| MGS3| ATK +20 when user has a status ailment; lasts 30 cost| | + | |475| The Fear+| 7| character| equip| -| -| -| MGS3|-|300|-| ATK +20 when user has a status ailment; lasts 30 cost| |
- | |476| The Pain+| 4| character| equip| -| -| -| SBSS| Deals damage equal to damage taken by user to attacking enemy; lasts 4 turns| | + | |476| The Pain+| 4| character| equip| -| -| -| SBSS|-|300|-| Deals damage equal to damage taken by user to attacking enemy; lasts 4 turns| |
- | |477| Instant Ramen+| 4| item| use| -| -| -| MGS3| restores user's HP by 150| | + | |477| Instant Ramen+| 4| item| use| -| -| -| MGS3|-|100|-| restores user's HP by 150| |
- | |478| Fatman+| 4| character| use| -| -| -| MGS3| all mines already placed get ATK +50; can be stacked 4 times| | + | |478| Fatman+| 4| character| use| -| -| -| MGS2|-|300|-| all mines already placed get ATK +50; can be stacked 4 times| |
- | |479| Harrier II| 10| character| use| 250| 100| -| MGS2| 3-square diamond aoe; activates after 5 cost| | + | |479| Harrier II| 10| character| use| 250| 100| -| MGS2|-|400|-| 3-square diamond aoe; activates after 5 cost| |
- | |480| Rosemary+| 4| character| use| -| -| -| MGS2| adds user's REST to ally's next turn| | + | |480| Rosemary+| 4| character| use| -| -| -| MGS2|-|300|-| adds user's REST to ally's next turn| |
- | |481| Arsenal Gear+| 20| character| use| 350| 100| -| MGS2| 3x5 aoe in front of user; cannot be used for movement| | + | |481| Arsenal Gear+| 20| character| use| 350| 100| -| MGS2|-|500|-| 3x5 aoe in front of user; cannot be used for movement| |
- | |482| Funamushi+| 6| item| attach| -| -| -| MGS2| destroys all HP recovery cards in target' | + | |482| Funamushi+| 6| item| attach| -| -| -| MGS2|-|100|-| destroys all HP recovery cards in target' |
- | |483| Hind D+| 10| character| use| special| 100| -| ITGL| deals 200x #of equipped cards; all equipped cards destroyed| | + | |483| Hind D+| 10| character| use| special| 100| -| ITGL|||| deals 200x #of equipped cards; all equipped cards destroyed| |
- | |484| Decoy Octopus+| 6| character| use| -| -| -| MGS1| all damage taken by user will be added to ally's HP; lasts 4 turns| | + | |484| Decoy Octopus+| 6| character| use| -| -| -| MGS1|||| all damage taken by user will be added to ally's HP; lasts 4 turns| |
- | |485| M1A2| 12| character| use| special| 100| -| MGS1| attack equal to user's 100+HP/2; user's HP 1/2; 2 block radius aoe| | + | |485| M1A2| 12| character| use| special| 100| -| MGS1|||| attack equal to user's 100+HP/2; user's HP 1/2; 2 block radius aoe| |
- | |486| Donald Anderson+| 4| character| use| -| -| -| MGS1| turns search mode on/off; cannot be used in story mode| | + | |486| Donald Anderson+| 4| character| use| -| -| -| MGS1|||| turns search mode on/off; cannot be used in story mode| |
- | |487| Teliko Freedman+| 5| character| use| -| -| -| CHRN| traps have no effect; lasts 2 turns; after use, card is removed from deck for remainder of current mission| | + | |487| Teliko Freedman+| 5| character| use| -| -| -| CHRN|-|200|-| traps have no effect; lasts 2 turns; after use, card is removed from deck for remainder of current mission| |
- | |488| Jeff Jones| 4| character| use| -| -| -| CHRN| all damage taken by user until user's next turn is added to the first hit of user's next attack; lasts until user's next turn| | + | |488| Jeff Jones| 4| character| use| -| -| -| CHRN|-|400|-| all damage taken by user until user's next turn is added to the first hit of user's next attack; lasts until user's next turn| |
- | |489| La Clown+| 4| character| use| -| -| -| CHRN| user and ally change positions| | + | |489| La Clown+| 4| character| use| -| -| -| CHRN|-|200|-| user and ally change positions| |
- | |490| William L. Fleming| 4| character| equip| -| -| -| CHRN| user resists QUICK DEATH; lasts 3 turns| | + | |490| William L. Fleming| 4| character| equip| -| -| -| CHRN|-|200|-| user resists QUICK DEATH; lasts 3 turns| |
- | |491| Elsie & Francis+| 6| character| use| -| -| -| CHRN| affected enemy must deal at least 300 damage to user in its 3 turns or enemy will be OOA on 4th turn; can only be used if behind adjacent enemy| | + | |491| Elsie & Francis+| 6| character| use| -| -| -| CHRN|-|400|-| affected enemy must deal at least 300 damage to user in its 3 turns or enemy will be OOA on 4th turn; can only be used if behind adjacent enemy| |
- | |492| No. 16| 4| character| use| -| -| -| CHRN| user resists CONFUSE, SLEEP, and FAINT; lasts 3 turns| | + | |492| No. 16| 4| character| use| -| -| -| CHRN|-|300|-| user resists CONFUSE, SLEEP, and FAINT; lasts 3 turns| |
- | |493| Roger McCoy+| 4| character| reset| -| -| -| CHRN| resets user's deck to default| | + | |493| Roger McCoy+| 4| character| reset| -| -| -| CHRN|-|100|-| resets user's deck to default| |
- | |494| Kodoque+| 30| character| use| 300| 100| -| ULMT| huge cone (center 10) aoe; cannot be used for movement| | + | |494| Kodoque+| 30| character| use| 300| 100| -| ULMT|-|500|-| huge cone (center 10) aoe; cannot be used for movement| |
- | |495| Sabata| 4| character| attach| -| -| -| ULMT| changes aoe for Gun del Sol/Hell| | + | |495| Sabata| 4| character| attach| -| -| -| ULMT|-|400|-| changes aoe for Gun del Sol/Hell| |
- | |496| Otenko-sama+| 4| character| attach| -| -| -| ULMT| changes aoe for Gun del Sol/Hell| | + | |496| Otenko-sama+| 4| character| attach| -| -| -| ULMT|-|400|-| changes aoe for Gun del Sol/Hell| |
- | |497| Slasher Hawk+| 4| character| use| 100| 100| -| CHRN| +100 ATK for each Slasher Hawk card played on the same turn| | + | |497| Slasher Hawk+| 4| character| use| 100| 100| -| CHRN|-|100|-| +100 ATK for each Slasher Hawk card played on the same turn| |
- | |498| Wolf Dog+| 4| character| attach| -| -| -| MGS1| destroys all armor cards equipped on target on hit; lasts 4 turns| | + | |498| Wolf Dog+| 4| character| attach| -| -| -| MGS1|-||-| destroys all armor cards equipped on target on hit; lasts 4 turns| |
- | |499| Dirty Duck+| 5| character| use| -| -| -| CHRN| pulls target to 1 block in front of user| | + | |499| Dirty Duck+| 5| character| use| -| -| -| CHRN|-|100|-| pulls target to 1 block in front of user| |
- | |500| Red Blaster+| 4| character| equip| -| -| -| CHRN| all traps cost 1 to use; user cannot shoot; lasts 50 cost | + | |500| Red Blaster+| 4| character| equip| -| -| -| CHRN|-|100|-| all traps cost 1 to use; user cannot shoot; lasts 50 cost| |
- | |501| Dr. Kio Marv+| 4| character| equip| -| -| -| CHRN| 600 bonus points per enemy killed in aoe attack; lasts 50 cost| | + | |501| Dr. Kio Marv+| 4| character| equip| -| -| -| CHRN|-|100|-| 600 bonus points per enemy killed in aoe attack; lasts 50 cost| |
- | |502| Pit Trap+| 4| support| trap| -| -| -| MGS3| stops movement on or through square set on; prevents movement for 1 turn| | + | |502| Pit Trap+| 4| support| trap| -| -| -| MGS3|-|200|-| stops movement on or through square set on; prevents movement for 1 turn| |
- | |503| Jam+| 4| support| trap| -| -| -| MGS3| stops shooting on square set on| | + | |503| Jam+| 4| support| trap| -| -| -| MGS3|-|200|-| stops shooting on square set on| |
- | |504| Blitz+| 4| support| trap| -| -| -| MGS3| stops REA on square set on| | + | |504| Blitz+| 4| support| trap| -| -| -| MGS3|-|100|-| stops REA on square set on| |
- | |505| Military Gain+| 4| support| trap| -| -| -| MGS3| while on set square,user gains 1000 bonus points for each enemy killed| | + | |505| Military Gain+| 4| support| trap| -| -| -| MGS3|-|200|-| while on set square,user gains 1000 bonus points for each enemy killed| |
- | |506| Tent+| 4| support| trap| -| -| -| MGS3| gain +20% HP per turn while standing on square set on| | + | |506| Tent+| 4| support| trap| -| -| -| MGS3|-|300|-| gain +20% HP per turn while standing on square set on| |
- | |507| Front Lines+| 4| support| trap| -| -| -| MGS3| gain +20 HIT while standing on square set on| | + | |507| Front Lines+| 4| support| trap| -| -| -| MGS3|-|100|-| gain +20 HIT while standing on square set on| |
- | |508| Headquarters+| 4| support| trap| -| -| -| MGS3| remove status ailment while standing on square set on| | + | |508| Headquarters+| 4| support| trap| -| -| -| MGS3|-|300|-| remove status ailment while standing on square set on| |
- | |509| Disarmament+| 4| support| trap| -| -| -| MGS3| 1 random equip destroyed while standing on square set on| | + | |509| Disarmament+| 4| support| trap| -| -| -| MGS3|-|300|-| 1 random equip destroyed while standing on square set on| |
- | |510| Supply Cut+| 4| support| trap| -| -| -| MGS3| gain +15 cost per turn while standing/ | + | |510| Supply Cut+| 4| support| trap| -| -| -| MGS3|-|100|-| gain +15 cost per turn while standing/ |
- | |511| Attrition+| 4| support| trap| -| -| -| SBSS| while trap exists, no one can recover HP; can be destroyed by stepping on square set on| | + | |511| Attrition+| 4| support| trap| -| -| -| SBSS|-|200|-| while trap exists, no one can recover HP; can be destroyed by stepping on square set on| |
- | |512| Urban Warfare+| 4| support| trap| -| -| -| SBSS| while trap exists, no one can shoot; can be destroyed by stepping on square set on| | + | |512| Urban Warfare+| 4| support| trap| -| -| -| SBSS|-||-| while trap exists, no one can shoot; can be destroyed by stepping on square set on| |
- | |513| Ambush+| 4| support| trap| -| -| -| SBSS| while trap exists, no one can use CQC; can be destroyed by stepping on square set on| | + | |513| Ambush+| 4| support| trap| -| -| -| SBSS|-|400|-| while trap exists, no one can use CQC; can be destroyed by stepping on square set on| |
- | |514| ATK Linkage+| 4| support| link| -| -| -| MGS3| ATK +10; links to shots/ | + | |514| ATK Linkage+| 4| support| link| -| -| -| MGS3|-|300|-| ATK +10; links to shots/ |
- | |515| Cost Linkage+| 4| support| link| -| -| -| MGS3| cost -2; links to shots/CQC of 4 blocks or more| | + | |515| Cost Linkage+| 4| support| link| -| -| -| MGS3|-|100|-| cost -2; links to shots/CQC of 4 blocks or more| |
- | |516| Cost+ Linkage+| 4| support| link| -| -| -| MGS3| target cost +2; links to shots/CQC of 4 blocks or more| | + | |516| Cost+ Linkage+| 4| support| link| -| -| -| MGS3|-|200|-| target cost +2; links to shots/CQC of 4 blocks or more| |
- | |517| Add KDWN Linkage+| 4| support| link| -| -| -| MGS3| add KDWN; links to shots/CQC of 4 blocks or more| | + | |517| Add KDWN Linkage+| 4| support| link| -| -| -| MGS3|-|200|-| add KDWN; links to shots/CQC of 4 blocks or more| |
- | |518| HIT Linkage+| 4| support| link| -| -| -| MGS3| HIT +20; links to shots/CQC of 4 blocks or more| | + | |518| HIT Linkage+| 4| support| link| -| -| -| MGS3|-|100|-| HIT +20; links to shots/CQC of 4 blocks or more| |
- | |519| Ammo Linkage+| 4| support| link| -| -| -| MGS1| ammo +1; links to shots of of 2 shots or more and of 4 blocks or more| | + | |519| Ammo Linkage+| 4| support| link| -| -| -| MGS1|-||-| ammo +1; links to shots of of 2 shots or more and of 4 blocks or more| |
- | |520| Add AP Linkage+| 4| support| link| -| -| -| MGS3| add anti-armor; links to shots/CQC of 4 blocks or more| | + | |520| Add AP Linkage+| 4| support| link| -| -| -| MGS3|-|100|-| add anti-armor; links to shots/CQC of 4 blocks or more| |
- | |521| Dstry Equip. Linkage+| 4| support| link| -| -| -| MGS1| add destroy equip; links to shots/CQC of 4 blocks or more| | + | |521| Dstry Equip. Linkage+| 4| support| link| -| -| -| MGS1|-||-| add destroy equip; links to shots/CQC of 4 blocks or more| |
- | |522| Counter Block Linkage+| 4| support| link| -| -| -| MGS3| prevents target from REA; links to shots/CQC of 4 blocks or more| | + | |522| Counter Block Linkage+| 4| support| link| -| -| -| MGS3|-|100|-| prevents target from REA; links to shots/CQC of 4 blocks or more| |
- | |523| Defense Linkage+| 4| support| link| -| -| -| MGS2| damage taken -60; links to attack on the user| | + | |523| Defense Linkage+| 4| support| link| -| -| -| MGS2|-|200|-| damage taken -60; links to attack on the user| |
- | |524| Draw Linkage+| 4| support| link| -| -| -| MGS2| Draw 3 cards; links to another linkage card| | + | |524| Draw 3 Linkage+| 4| support| link| -| -| -| MGS2|-|300|-| Draw 3 cards; links to another linkage card| |
- | |525| Recovery Linkage+| 4| support| link| -| -| -| MGS2| HP +60; links to an attack on the user| | + | |525| Recovery Linkage+| 4| support| link| -| -| -| MGS2|-|200|-| HP +60; links to an attack on the user| |
- | |526| Action+ Linkage+| 4| support| link| -| -| -| MGS3| REST +1; links to card being drawn| | + | |526| Action+ Linkage+| 4| support| link| -| -| -| MGS1|-|500|-| REST +1; links to card being drawn| |
- | |527| M61A2 Vulcan| 14| gatling gun| use| 20x20| 50| -| ITGL| anti-armor| | + | |527| M61A2 Vulcan| 14| gatling gun| use| 20x20| 50| -| ITGL|-||-| anti-armor| |
- | |528| Glock 18| 4| pistol| equip| | + | |528| Glock 18| 4| pistol| equip| |
- | |529| AN94 Abakan+| 8| rifle| equip| | + | |529| AN94 Abakan+| 8| rifle| equip| |
- | |530| Railgun+| 11| weapon| use| 200| 100| -| SBST| anti-armor; 7x1 aoe| | + | |530| Railgun+| 11| weapon| use| 200| 100| -| SBST|-|400|-| anti-armor; 7x1 aoe| |
- | |531| RGB6+| 6| grenade launcher| equip| -| -| -| CHRN| extends throwing range of grenade-type cards| | + | |531| RGB6+| 6| grenade launcher| equip| -| -| -| CHRN|-|200|-| extends throwing range of grenade-type cards| |
- | |532| Handgun+| 4| pistol| equip| | + | |532| Handgun+| 4| pistol| equip| |
- | |533| M79 (AP ammo)| 5| grenade launcher| use| special| 100| 0| CHRN| ATK equals (100-(currentHP%))x4; | + | |533| M79 (AP ammo)| 5| grenade launcher| use| special| 100| 0| CHRN|-|300|-| ATK equals (100-(currentHP%))x4; |
- | |534| SMG+| 7| SMG| equip| | + | |534| SMG+| 7| SMG| equip| |
- | |535| Super Dragon| 0| rocket launcher| use| special| 100| 0| CHRN| ATK = cost x 15; HIT always 100%; anti-armor| | + | |535| Super Dragon| 0| rocket launcher| use| special| 100| 0| CHRN|-|400|-| ATK = cost x 15; HIT always 100%; anti-armor| |
- | |536| Cobray M11| 6| SMG| equip| | + | |536| Cobray M11| 6| SMG| equip| |
- | |537| MK22+| 5| pistol| use| 70| 70| 0| MGS3| 50% chance of SLEEP on hit| | + | |537| MK22+| 5| pistol| use| 70x1| 70| 0| MGS3|-|100|-| 50% chance of SLEEP on hit| |
- | |538| M1911A1| 5| pistol| equip| | + | |538| M1911A1| 5| pistol| equip| |
- | |539| Saru-Gun-Shake| 5| pistol| equip| | + | |539| Saru-Gun-Shake| 5| pistol| equip| |
- | |540| AMD-63 Carbine| 7| rifle| | + | |540| AMD-63 Carbine| 7| rifle| |
- | |541| AK-47II| 7| rifle| use| 20x4| 80| 0| MGS3| ATK x2 when at max HP| | + | |541| AK-47II| 7| rifle| use| 20x4| 80| 0| MGS3|-|200|-| ATK x2 when at max HP| |
- | |542| Patriot+| 9| rifle| | + | |542| Patriot+| 9| rifle| |
- | |543| Type-17 Pistol| 5| pistol| equip| | + | |543| Type-17 Pistol| 5| pistol| equip| |
- | |544| Thompson M1| 5| machine gun| equip| | + | |544| Thompson M1| 5| machine gun| equip| |
- | |545| William Tell+| 8| crossbow| use| 150| 75| 0| MGS3| adds BLEED; destroy equip| | + | |545| William Tell+| 8| crossbow| use| 150x1| 75| 0| MGS3|-|200|-| adds BLEED; destroy equip| |
- | |546| G36C+| 10| rifle| equip| | + | |546| G36C+| 10| rifle| equip| |
- | |547| XM29| 6| rifle| equip| | + | |547| XM29| 6| rifle| equip| |
- | |548| PTRS-1941+| 14| rifle| use| 350| 70| 0| CHRN| anti-armor; add KDWN; add 5 cost on hit| | + | |548| PTRS-1941+| 14| rifle| use| 350x1| 70| 0| CHRN|-|300|-| anti-armor; add KDWN; add 5 cost on hit| |
- | |549| ATK Backup+| 6| support| use| -| -| -| MGS2| ally gets ATK +10 on their next attack| | + | |549| ATK Backup+| 6| support| use| -| -| -| MGS2|-|300|-| ally gets ATK +10 on their next attack| |
- | |550| HIT Backup+| 5| support| use| -| -| -| MGS2| ally gets HIT +30 on their next attack| | + | |550| HIT Backup+| 5| support| use| -| -| -| MGS2|-|200|-| ally gets HIT +30 on their next attack| |
- | |551| Evade Backup+| 5| support| use| -| -| -| MGS2| ally gets +30% evasion on next attack| | + | |551| Evade Backup+| 5| support| use| -| -| -| MGS2|-||-| ally gets +30% evasion on next attack| |
- | |552| Serum+| 8| support| use| -| -| -| MGS2| cures ally's status | + | |552| Serum+| 8| support| use| -| -| -| MGS2|-|100|-| cures ally's status |
- | |553| Remove Trap+| 6| support| use| -| -| -| MGS1| removes 1 trap| | + | |553| Remove Trap+| 6| support| use| -| -| -| MGS1|-||-| removes 1 trap| |
- | |554| Near Def. Support+| 7| support| equip| -| -| -| MGS1| nearby ally's damage is reduced by 100; lasts 5 turns| | + | |554| Near Def. Support+| 7| support| equip| -| -| -| MGS1|-||-| nearby ally's damage is reduced by 100; lasts 5 turns| |
- | |555| Near Atk. Support+| 6| support| equip| -| -| -| MGS1| nearby ally gets ATK +10; lasts 5 turns| | + | |555| Near Atk. Support+| 6| support| equip| -| -| -| MGS1|-||-| nearby ally gets ATK +10; lasts 5 turns| |
- | |556| Projectile Soak+| 5| support| equip| -| -| -| MGS1| projectile damage is added to user's HP; CQC damage doubled| | + | |556| Projectile Soak+| 5| support| equip| -| -| -| MGS1|-||-| projectile damage is added to user's HP; CQC damage doubled| |
- | |557| Close-Range Soak+| 8| support| equip| -| -| -| MGS1| CQC damage is added to user's HP; projectile damage doubled| | + | |557| Close-Range Soak+| 8| support| equip| -| -| -| MGS1|-||-| CQC damage is added to user's HP; projectile damage doubled| |
- | |558| Projectile Counter+| 5| support| equip| -| -| -| MGS1| gunshots are countered; ATK x1.5 if CQC counter| | + | |558| Projectile Counter+| 5| support| equip| -| -| -| MGS1|-||-| gunshots are countered; ATK x1.5 if CQC counter| |
- | |559| Close-Rng Counter+| 5| support| equip| -| -| -| MGS1| CQC attacks are countered; ATK x1.5 if gunshot counter| | + | |559| Close-Rng Counter+| 5| support| equip| -| -| -| MGS1|-||-| CQC attacks are countered; ATK x1.5 if gunshot counter| |
- | |560| Cost Counter+| 5| support| equip| -| -| -| MGS1| returns cost added back to attacker; lasts 1 use| | + | |560| Cost Counter+| 5| support| equip| -| -| -| MGS1|-||-| returns cost added back to attacker; lasts 1 use| |
- | |561| Card Seal+| 6| support| use| -| -| -| MGS1| the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode| | + | |561| Card Seal+| 6| support| use| -| -| -| MGS1|-||-| the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode| |
- | |562| Uniform-R| 6| item| equip| -| -| 100| MGS2| Reduce damage by 100| | + | |562| Uniform-R+| 6| item| equip| -| -| 100| MGS2|-|500|-| Reduce damage by 100| |
- | |563| Uniform-B| 6| item| equip| -| -| 100| MGS2| Reduce damage by 200| | + | |563| Uniform-B+| 6| item| equip| -| -| 100| MGS2|-|500|-| Reduce damage by 200| |
- | |564| Uniform-G| 6| item| equip| -| -| 100| MGS2| Reduce damage by 200| | + | |564| Uniform-G+| 6| item| equip| -| -| 100| MGS2|-|500|-| Reduce damage by 200| |
- | |565| FIM-92A| 7| stinger| use| 260| 100| 0| MGS1| anti-armor; only targets machines; 3x3 aoe| | + | |565| FIM-92A| 7| stinger| use| 260| 100| 0| MGS1|-|100|-| anti-armor; only targets machines; 3x3 aoe| |
+ | Fixed Card 031 " | ||
- | + | Revised table from A. Aurelio Miro's [[https:// | |
- | Revised table from A. Aurelio Miro's [[https:// | + | Fixed Card 031 " |