abcn1



  • Select English on Integral to save 7 seconds at Nuclear statistics!


  • Unless you are going for Rank 1 or Big Boss, you want to farm alerts in the Dock.
  • There are many possible variants to the Dock, but only one thing is required. You must alter right guard's path, or kill him. If you do not, you will not be able to get on the elevator quickly (assuming stealth).
  • If you alter the left guard's path, you must alter it further or kill him. Unaltered, he leaves the elevator area just before the elevator arrives (assuming stealth).
  • You can use the credits as visual cues for stealth. Head up the left path when CG Artists Takashi Mizutani and Hideki Sasaki appear. The final credit is Assistant Director Yoshikazu Matsuhana.
  • Instead of knocking on the wall, you can let the elevator guard exit. This is slower.

  • Initial dpad movement is simple and the same on every difficulty to manipulate the Helipad guard
  • Quick equip Chaff on Heliport Pickup if you performed RAM Manipulation

  • Stealthy position at the searchlights
  • Once out of the vent, stand up quickly by pressing triangle and X shortly after another. This will skip the stand up animation play out.
  • If you do not hold up on the analog for the Miller call, Snake will stop crawling. Be sure to move forward on the analog stick at the end of the call, so you won't stop. Feel free to switch to Dpad afterwards if you prefer.
  • You can run straight to the elevator and hope the elevator is fast, saving a chaff grenade for later. This strategy is reliant on good luck, or else you will be spotted.
  • If you do get spotted, crawling under the Tank is a good hiding place.
  • You can also throw the guard approaching the elevator, but it is slower and harder.
  • As you approach the DARPA Chief vent, mash circle to enter the vent as early as possible (Vermillion Vent)
  • Quick equip Card in Cell if you performed RAM Manipulation

Grenade Ocelot Tutorial for all difficulties

Easier method to Vent Glitch - holding buttons

hold triangle, hold dpad up, let go of triangle, hold X, let go of dpad up and x once standing


Alternative Vent Glitch

  • Hold up and triangle, release both, then press X to clip the vent. Don't press X too fast, or it won't work.
  • Hold up and triangle, release both, then press X to clip the vent. Don't press X too fast, or it won't work.
  • For avoiding the mines
  • Analog Buffer is equip Chaff when going to crawl, PP,P
  • DPad Buffer is equip Chaff when going upleft at 3rd shadow

Get out of the elevator and shoot your gun to the bottom left to hit Meryl.
Getting her attention has her run to the bathroom.
You can quickly grab the box if you want to perform the cave vent gltich to go out of bounds.

iLL_Pazzo & Tromboncino's Claymore phase skip is the new meta to beat Mantis into the phase skip (Meryl falling over)
Explanation for Easy difficulty
https://www.youtube.com/watch?v=8APeemOLizk

Execution on Extreme difficulty

Here's the old method as done by Repeatzzzzz

for reaching the phase skip without the claymore:

  • 11 socom shots, 101 famas

Vent Glitch Hold Method

For both going up and returning back through the cave

  • Begin video at 2:12 for All Bosses.
  • If you need to take a bathroom break, call Colonel early, mash through the codec, then wait by the door.
  • You will need to mash through the longest codec in the game in All Bosses, good luck! (note: use of Turbo for X has been allowed now to allow for easier codec mashing)

Boba Skip - 50% successrate on first try

Chaff/Stun damage alignment - click picture for fullscreen

More infos about Boba skip can be found here

Further info on the old glitchless Tower A can be found in Glitchless

  • “Position your thumb at 10 o'clock while climbing the stairs, and 7 o'clock when descending. This way, you hug the exterior walls, run up the stairs in the most direct route, and don't become stuck or stalled on the banisters.” - Official Strategy Guide

unequip grenade, three to right for chaff after passing 1-4 turrets

alternative grenade turret tutorial

Before the fight, willingfully fail the lean trick to not require walking back to the start of the arena. By failing the lean trick you will be knocked back further than the regular cutscene knockback.



Visual guides

Ingame view super-wide screenshot (click for fullscreen)

END OF DISC 1! GO TO DISC 2

  • abcn1.txt
  • Last modified: 2023/09/06 11:17
  • by hau5test