abcez1

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  • Select English on Integral to save 7 seconds at Nuclear statistics!
  • All menus will be written out by input, NOT placement in inventory!


  • Unless you are going for Rank 1 or Big Boss, you want to farm alerts in the Dock.
  • There are many possible variants to the Dock, but only one thing is required. You must alter right guard's path, or kill him. If you do not, you will not be able to get on the elevator quickly (assuming stealth).
  • If you alter the left guard's path, you must alter it further or kill him. Unaltered, he leaves the elevator area just before the elevator arrives (assuming stealth).
  • You can use the credits as visual cues for stealth. Head up the left path when CG Artists Takashi Mizutani and Hideki Sasaki appear. The final credit is Assistant Director Yoshikazu Matsuhana.
  • Instead of knocking on the wall, you can let the elevator guard exit. This is slower.

  • Initial dpad movement is simple and the same on every difficulty to manipulate the Helipad guard
  • Quick equip Chaff on Heliport Pickup if you performed RAM Manipulation

  • Stealthy position at the searchlights
  • If you do not hold up on the analog for the Miller call, Snake will stop crawling. Be sure to move forward on the analog stick at the end of the call, so you won't stop. Feel free to switch to Dpad afterwards if you prefer.
  • Don't cook the chaff the moment you exit the vent, or else the wrong guard can hear it. Begin cooking it a second later.
  • You can also throw the guard approaching the elevator, but it is slower and harder.
  • As you approach the DARPA Chief vent, mash circle to enter the vent as early as possible (Vermillion Vent)
  • Quick equip Card in Cell if you performed RAM Manipulation
  • When blasting yourself through the walls, tap once in the opposite direction of the wall when along the wall, then plant the C4
  • Equip C4, one to left after picking up both packs in Armory
  • Unequip card, one to right for rations to blast through Armory walls
  • Equip Grenade/SOCOM, one to right after planting final C4

After Ocelot

If you did not use grenades for Ocelot, you should pick up the grenades after Ocelot!

  • Equip card, one to left after Ocelot
  • Equip Chaff, one to right from grenade OR unequip one to left from SOCOM
  • Hold up and triangle, release both, then press X to clip the vent. Don't press X too fast, or it won't work.
  • For avoiding the mines
  • Unequip chaff, one to right for grenades after tossing a chaff during Tank
  • Equip Chaff, one to left from Grenade after Tank
  • Analog Buffer is equip chaff immediately, PP, P
  • DPad Buffer is equip chaff immediately, upleft at 3rd shadow, go along the wall.
  • Unequip Chaff, one to right for Nikita after pickup
  • Hold R2 when nikita is near box, two to left for SOCOM
  • Unequip SOCOM, two to right for Stuns after Ninja but before Meryl is possessed
  • Hold right, square and x to get an immediate stun throw for Meryl
  • Equip SOCOM, two to left after tossing the pre-fight stun
  • Equip Grenade, one to left after 7 shots on Mantis
  • Unequip Grenade, one to right for SOCOM after the 2nd grenade throw
  • Unequip card, one to right for box, cave 1st trip
  • Equip card, one to left after going oob
  • Unequip SOCOM, one to right for Chaff after Caves
  • Unequip Chaff, one to right for Stun for Armory
  • Equip Chaff, one to left after Armory
  • Equip box, one to right for Cave 2nd trip
  • Unequip box after going oob
  • if you need rations during Wolf 1, hold L2, two to left
  • if you don't need rations during Wolf 1, stay unequipped.
  • Equip PSG1, one to left upon entry
  • Equip chaff, one to right upon moving after defeat
  • Begin video at 2:12 for All Bosses.
  • If you need to take a bathroom break, call Colonel early, mash through the codec, then wait by the door.
  • You will need to mash through the longest codec in the game in All Bosses, good luck!
  • from ration unequip, one to right for ketchup
  • from card, one to left for ketchup
  • from unequip (box previously), two to left for ketchup
  • equip card, one to left after using the ketchup
  • quick equip chaff after grabbing gear
  • unequip card, one to right for box, cave 3rd trip
  • equip card, one to left after going oob
  • unequip chaff, one to right for stun before tower climb
  • Halfway up Flight 4 (optional)
  • The Landing of Flight 9 (The Frozen Door)
  • Past the ration (when the grate disapppears)
  • 2nd guard of Flight 11 (halfway up the flight)
  • Just before Flight 14 (as you are passing the guard)
  • Halfway up Flight 16
  • Halfway up Flight 23 (optional)

Roof Communications Tower A

  • equip rope, three to left from Card, when on Tower A roof
  • In the rappel scene, if you hold down+jump while the cutscene is still going, you'll be able to jump at the first frame available. If you mash the jump button and you miss that frame, the codec call will interrupt your jump, forcing you to add another jump and lose a couple of seconds.
  • Downleft, Downright, Downleft, Downleft, Down(Left/Right), Down(Left/Right)
  • equip card, one to left before walkway door
  • hold weapon inventory button after Otacon scene, two to left for Chaff
  • “Position your thumb at 10 o'clock while climbing the stairs, and 7 o'clock when descending. This way, you hug the exterior walls, run up the stairs in the most direct route, and don't become stuck or stalled on the banisters.” - Official Strategy Guide
  • unequip chaff, two to right for stinger for hind
  • unequip card, two to right for ration for hind
  • unequip Stinger, two to right for grenades after 0 hp Hind OR equip chaff, two to left
  • equip card, one to left after 0 hp Hind
  • unequip grenade, three to right for chaff after passing 1-4 turrets

  • cook and hold final garbage chaff before Wolf shoots you in the scope
  • On Easy, you recover all your HP after defeating a boss.
  • By the end of the game, your HP bar becomes rather large.
  • Because HP recovery is slow on Wolf 2, you do lose time if your HP is low enough.
  • Just heal if you are one hit from death/worried about your performance.
  • Unequip PSG1, two to right for Stinger for Wolf
  • Equip PSG1, three to left for Wolf
  • if you finish Wolf off with Stinger, equip Stun, one to left, move forward to dark spot before she dies
  • if you finish Wolf off with PSG1, equip stun, one to left upon moving after defeat

Visual guides

Ingame view super-wide screenshot (click for fullscreen)

END OF DISC 1! GO TO DISC 2

  • abcez1.1620977079.txt.gz
  • Last modified: 2021/05/14 07:24
  • by hau5test