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abcez1 [2020/08/21 06:02] – [Armory South (Revolver Ocelot)] plywoodabcez1 [2023/10/06 13:40] (current) – [Psycho Mantis] hau5test
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 {{youtube>oYz7dsDTML4?medium}} {{youtube>oYz7dsDTML4?medium}}
 +----
 {{youtube>4cpADw83JNA?medium}} {{youtube>4cpADw83JNA?medium}}
 +----
 +{{youtube>hJsBzcVyHyM?medium}}
  
-  *There are many possible variants to the Docks, but only one thing is required. You must alter right guard's path, or kill him. If you do not, you will not be able to get on the elevator quickly.+  *Unless you are going for Rank 1 or Big Boss, you want to farm alerts in the Dock.
  
-   *If you alter the left guard's path, you must alter it further or kill him. Unalteredhe leaves the elevator area just before the elevator arrives.+  *There are many possible variants to the Dock, but only one thing is required. You must alter right guard's path, or kill him. If you do notyou will not be able to get on the elevator quickly (assuming stealth).
  
-  *You can use the credits as visual cues. Head up the left path when CG Artists //Takashi Mizutani and Hideki Sasaki// appearThe final credit is Assistant Director //Yoshikazu Matsuhana.//+   *If you alter the left guard'path, you must alter it further or kill himUnaltered, he leaves the elevator area just before the elevator arrives (assuming stealth).
  
-  *You can dive into the water if you are in Alert/Evasion Phase.+  *You can use the credits as visual cues for stealth. Head up the left path when CG Artists //Takashi Mizutani and Hideki Sasaki// appearThe final credit is Assistant Director //Yoshikazu Matsuhana.//
  
   *Instead of knocking on the wall, you can let the elevator guard exit. This is slower.   *Instead of knocking on the wall, you can let the elevator guard exit. This is slower.
 ====Heliport==== ====Heliport====
 {{youtube>9TssO3PQ8ic?medium}} {{youtube>9TssO3PQ8ic?medium}}
 +----
 +{{youtube>Uod_CLKT8sE?medium}}
 +
 +  *Initial dpad movement is simple and the same on every difficulty to manipulate the Helipad guard
  
   *Quick equip Chaff on Heliport Pickup if you performed RAM Manipulation   *Quick equip Chaff on Heliport Pickup if you performed RAM Manipulation
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   *Stealthy position at the searchlights    *Stealthy position at the searchlights 
 ====Tank Hangar==== ====Tank Hangar====
 +
 +  * Once out of the vent, stand up quickly by pressing triangle and X shortly after another. This will skip the stand up animation play out.
 +
 {{youtube>K0rW0Z96eJw?medium}} {{youtube>K0rW0Z96eJw?medium}}
  
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   *You can also throw the guard approaching the elevator, but it is slower and harder.   *You can also throw the guard approaching the elevator, but it is slower and harder.
 +
 +{{youtube>dQOMz6f8dro?}}
 ====Cell==== ====Cell====
 +
 +  *As you approach the DARPA Chief vent, mash circle to enter the vent as early as possible (Vermillion Vent)
  
   *Quick equip Card in Cell if you performed RAM Manipulation   *Quick equip Card in Cell if you performed RAM Manipulation
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 {{youtube>DtijPv4DwLU?medium}} {{youtube>DtijPv4DwLU?medium}}
 +
 +  *[[https://clips.twitch.tv/SeductiveBetterLlamaPipeHype-Si4KNcu8Bmp56BSf|Grenade Ocelot Door Setup for EZ]]
 +
 +Grenade Ocelot Tutorial for all difficulties
 +
 +{{youtube>TchcJl-KNvE?medium}}
  
 ===After Ocelot=== ===After Ocelot===
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 ====Tank Hangar==== ====Tank Hangar====
 +===Easier method to Vent Glitch - holding buttons===
 +hold triangle, hold dpad up, let go of triangle, hold X, let go of dpad up and x once standing
  
 +{{youtube>tgIlIlxwWpg?medium}}
 +----
 +===Alternative Vent Glitch===
   *Hold up and triangle, release both, then press X to clip the vent. Don't press X too fast, or it won't work.   *Hold up and triangle, release both, then press X to clip the vent. Don't press X too fast, or it won't work.
  
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   *Hold R2 when nikita is near box, two to left for SOCOM   *Hold R2 when nikita is near box, two to left for SOCOM
 =====Lab (Ninja)===== =====Lab (Ninja)=====
 +{{youtube>MHw7QOxDr9s?}}
 +
   *Unequip SOCOM, two to right for Stuns after Ninja but before Meryl is possessed   *Unequip SOCOM, two to right for Stuns after Ninja but before Meryl is possessed
  
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 ====Nuke Bldg B1==== ====Nuke Bldg B1====
 +Get out of the elevator and shoot your gun to the bottom left to hit Meryl.\\
 +Getting her attention has her run to the bathroom.\\
 +You can quickly grab the box if you want to perform the cave vent gltich to go out of bounds.
  
 +===== Psycho Mantis =====
   *Hold right, square and x to get an immediate stun throw for Meryl   *Hold right, square and x to get an immediate stun throw for Meryl
   *Equip SOCOM, two to left after tossing the pre-fight stun   *Equip SOCOM, two to left after tossing the pre-fight stun
 +
 +iLL_Pazzo & Tromboncino's Claymore phase skip is the new meta to beat Mantis into the phase skip (Meryl falling over)\\ 
 +
 +We can use a Claymore on a precise spot with a precise timing (when he lands on the ground)\\
 +and it allows to end first phase after 2 shots on EZ instead of 7 shots using grenade.\\ 
 +We can force him to land on the ground to use Claymore faster by skipping chairs phase\\
 +but it requires a frame perfect shot which is pretty tricky.
 +
 +Explanation for Easy difficulty\\ 
 +https://www.youtube.com/watch?v=8APeemOLizk
 +
 +Execution on Easy difficulty (This is on PC, Console/Emulator clip missing)\\
 +{{youtube>lNxEs9RWCkc?}}
 +
 +Here's the old method as done by Repeatzzzzz\\ 
 +{{youtube>qhxS2w2mdiw?}}
 +
 +for reaching the phase skip without the claymore:\\ 
 +  *7 socom shots
  
 =====Commander's Room (Psycho Mantis)===== =====Commander's Room (Psycho Mantis)=====
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   *Unequip Grenade, one to right for SOCOM after the 2nd grenade throw   *Unequip Grenade, one to right for SOCOM after the 2nd grenade throw
 ====Cave==== ====Cave====
 +=== Vent Glitch Hold Method === 
 +For both going up and returning back through the cave 
 +{{youtube>tgIlIlxwWpg?medium}}
 ====Underground Passage==== ====Underground Passage====
   *Unequip card, one to right for box, cave 1st trip   *Unequip card, one to right for box, cave 1st trip
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   *if you need rations during Wolf 1, hold L2, two to left   *if you need rations during Wolf 1, hold L2, two to left
   *if you don't need rations during Wolf 1, stay unequipped.   *if you don't need rations during Wolf 1, stay unequipped.
 +
 +----
 +{{youtube>BWIQg10Z1ac?medium}}
 +Hold The Elevator Strategy (All Bosses)
 +  * Time: 23.333 seconds (Timed at 60fps from HUD appearing to HUD disappearing.)
 +  * This is equivalent to a strategy iLL_Pazzo has used in the past, but now uses one less Stun Grenade.
 +  * iLL_Pazzo has mentioned that throwing a Chaff Grenade towards the end of the room is on average safer as it prevents the guard from wandering into the Elevator.
 +  * On average Snake will get shot once from the 2nd guard.
 +  * The most important part to this is getting the Alert from the first guard. Getting an Alert while the elevator is open keeps the elevator open for the duration of the Alert.
 ====Wolf 1==== ====Wolf 1====
   *Equip PSG1, one to left upon entry   *Equip PSG1, one to left upon entry
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   *unequip card, one to right for box, cave 3rd trip   *unequip card, one to right for box, cave 3rd trip
   *equip card, one to left after going oob   *equip card, one to left after going oob
 +
 ====Communications Tower A==== ====Communications Tower A====
 +{{youtube>bgb5YK5Y3eU?medium}}
 +Boba Skip - 50% successrate on first try
  
-{{youtube>QzDSdNTf_GM?medium}}+Chaff/Stun damage alignment - click picture for fullscreen 
  
-  *unequip chaff, one to right for stun before tower climb+{{:mgs1:alignment.jpg?direct&400|}}
  
-  *Halfway up Flight 4 (optional) +[[mgs1_info_dump|More infos about Boba skip can be found here]]
-  *The Landing of Flight 9 (The Frozen Door) +
-  *Past the ration (when the grate disapppears) +
-  *2nd guard of Flight 11 (halfway up the flight) +
-  *Just before Flight 14 (as you are passing the guard) +
-  *Halfway up Flight 16 +
-  *Halfway up Flight 23 (optional)+
  
-===Roof Communications Tower A=== +Further info on the old glitchless Tower A can be found in [[glitchless|Glitchless]]
-  *equip rope, three to left from Card, when on Tower A roof +
-====Tower Wall A Rappel==== +
- +
-{{youtube>JF2aIfPRWO8?medium}} +
- +
-  *In the rappel scene, if you hold down+jump while the cutscene is still going, you'll be able to jump at the first frame available. If you mash the jump button and you miss that frame, the codec call will interrupt your jump, forcing you to add another jump and lose a couple of seconds. +
-  *Downleft, Downright, Downleft, Downleft, Down(Left/Right), Down(Left/Right) +
-====Walkway==== +
-{{youtube>X9Nzp4nhqKQ?medium}} +
- +
-  *equip card, one to left before walkway door+
  
 ====Communications Tower B Ascent==== ====Communications Tower B Ascent====
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 ====Communications Tower B Descent==== ====Communications Tower B Descent====
   *unequip grenade, three to right for chaff after passing 1-4 turrets   *unequip grenade, three to right for chaff after passing 1-4 turrets
 +
 +alternative grenade turret tutorial
 +{{youtube>vLKUIYNR89Q?medium}}
 =====Snowfield (Wolf 2)===== =====Snowfield (Wolf 2)=====
 +Before the fight, willingfully fail the lean trick to not require walking back to the start of the arena.
 +By failing the lean trick you will be knocked back further than the regular cutscene knockback.
 +{{youtube>mr0Ob9K-tBg?medium}}
 +----
 +----
 {{youtube>K4mAQpgJmZY?medium}} {{youtube>K4mAQpgJmZY?medium}}
 ---- ----
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   *if you finish Wolf off with PSG1, equip stun, one to left upon moving after defeat   *if you finish Wolf off with PSG1, equip stun, one to left upon moving after defeat
  
 +----
 +Visual guides
 +
 +{{:mgs1:tromsmap.jpg?400|}}
 +
 +Ingame view super-wide screenshot (click for fullscreen)
 +
 +{{:mgs1:wolf-2-realistic-fight-view.jpg?direct&400|}}
  
 [[ABCEZ2|END OF DISC 1! GO TO DISC 2]] [[ABCEZ2|END OF DISC 1! GO TO DISC 2]]
  • abcez1.1597989761.txt.gz
  • Last modified: 2020/08/21 06:02
  • by plywood