abcex1

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  • There are many possible variants to the Docks, but only one thing is required. You must alter right guard's path, or kill him. If you do not, you will not be able to get on the elevator quickly.
  • If you alter the left guard's path, you must alter it further or kill him. Unaltered, he leaves the elevator area just before the elevator arrives.
  • You can use the credits as visual cues. Head up the left path when CG Artists Takashi Mizutani and Hideki Sasaki appear. The final credit is Assistant Director Yoshikazu Matsuhana.
  • Stay to the shadows to avoid alerts.
  • You can dive into the water if you are in Alert/Evasion Phase.
  • Instead of knocking on the wall, you can let the elevator guard exit. This is slower.

  • Stealthy position at the searchlights
  • If you do not hold up on the analog for the Miller call, Snake will stop crawling. Be sure to move forward on the analog stick at the end of the call, so you won't stop. Feel free to switch to Dpad afterwards if you prefer.
  • Hold up and triangle, release both, then press X to clip the vent. Don't press X too fast, or it won't work.
  • For avoiding the mines
  • Analog Buffer is equip Chaff when going to crawl, PP,P
  • DPad Buffer is equip Chaff when going upleft at 3rd shadow
  • 20 socom shots, 101 famas
  • If you knock on the wall under the pipes (where the trap door is) the time it takes snake to run down with no weapon is exactly the same time it takes until you flip him. Should be golden everytime
  • Begin video at 2:12 for All Bosses.
  • If you need to take a bathroom break, call Colonel early, mash through the codec, then wait by the door.
  • You will need to mash through the longest codec in the game in All Bosses, good luck!
  • Halfway up Flight 4 (optional)
  • The Landing of Flight 9 (The Frozen Door)
  • Past the ration (when the grate disapppears)
  • 2nd guard of Flight 11 (halfway up the flight)
  • Just before Flight 14 (as you are passing the guard)
  • Halfway up Flight 16
  • Halfway up Flight 23 (optional)

Roof Communications Tower A

  • “Position your thumb at 10 o'clock while climbing the stairs, and 7 o'clock when descending. This way, you hug the exterior walls, run up the stairs in the most direct route, and don't become stuck or stalled on the banisters.” - Official Strategy Guide

END OF DISC 1! GO TO DISC 2

  • abcex1.1570158331.txt.gz
  • Last modified: 2019/10/04 03:05
  • by Plywood