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abcex1 [2019/02/20 20:01] – [PSG-1 Backtrack] Plywoodabcex1 [2023/10/06 13:37] (current) – [Psycho Mantis Fight] hau5test
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 {{youtube>HnGvqjuCDio?medium}} {{youtube>HnGvqjuCDio?medium}}
 ---- ----
-{{youtube>Ig53mEr0Q-c?medium}}+{{youtube>hpKmOkB6qjE?medium}} 
 +---- 
 +{{youtube>EggcIRinwA4?medium}} 
 + 
 +  *Select English on Integral to save 7 seconds at Nuclear statistics!
 =====All Bosses Extreme Disc 1===== =====All Bosses Extreme Disc 1=====
  
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 {{youtube>oYz7dsDTML4?medium}} {{youtube>oYz7dsDTML4?medium}}
 +----
 +{{youtube>4cpADw83JNA?medium}}
 +----
 +{{youtube>hJsBzcVyHyM?medium}}
  
-  *There are many possible variants to the Docks, but only one thing is required. You must alter right guard's path, or kill him. If you do not, you will not be able to get on the elevator quickly.+  *Unless you are going for Rank 1 or Big Boss, you want to farm alerts in the Dock.
  
-   *If you alter the left guard's path, you must alter it further or kill him. Unalteredhe leaves the elevator area just before the elevator arrives.+  *There are many possible variants to the Dock, but only one thing is required. You must alter right guard's path, or kill him. If you do notyou will not be able to get on the elevator quickly (assuming stealth).
  
-  *You can use the credits as visual cues. Head up the left path when CG Artists //Takashi Mizutani and Hideki Sasaki// appearThe final credit is Assistant Director //Yoshikazu Matsuhana.//+   *If you alter the left guard'path, you must alter it further or kill himUnaltered, he leaves the elevator area just before the elevator arrives (assuming stealth).
  
-  *Stay to the shadows to avoid alerts.+  *You can use the credits as visual cues for stealthHead up the left path when CG Artists //Takashi Mizutani and Hideki Sasaki// appear. The final credit is Assistant Director //Yoshikazu Matsuhana.//
  
-  *You can dive into the water if you are in Alert/Evasion Phase.+  *Instead of knocking on the wall, you can let the elevator guard exit. This is slower.
 ====Heliport==== ====Heliport====
 {{youtube>9TssO3PQ8ic?medium}} {{youtube>9TssO3PQ8ic?medium}}
 +----
 +{{youtube>Uod_CLKT8sE?medium}}
 +
 +  *Initial dpad movement is simple and the same on every difficulty to manipulate the Helipad guard
 +
 +  *Quick equip Chaff on Heliport Pickup if you performed RAM Manipulation
  
 {{ :mgs1:stealthspotheliport.png?direct&300 |}} {{ :mgs1:stealthspotheliport.png?direct&300 |}}
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   *Stealthy position at the searchlights    *Stealthy position at the searchlights 
 ====Tank Hangar==== ====Tank Hangar====
 +
 +  *If you do not hold up on the analog for the Miller call, Snake will stop crawling. Be sure to move forward on the analog stick at the end of the call, so you won't stop. Feel free to switch to Dpad afterwards if you prefer.
 +
 +  * Once out of the vent, stand up quickly by pressing triangle and X shortly after another. This will skip the stand up animation play out.
 ====Cell==== ====Cell====
 +
 +  *As you approach the DARPA Chief vent, mash circle to enter the vent as early as possible (Vermillion Vent)
 +
 +  *Quick equip Card in Cell if you performed RAM Manipulation
  
 {{youtube>csnU8cJfyGM?medium}} {{youtube>csnU8cJfyGM?medium}}
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 {{youtube>DtijPv4DwLU?medium}} {{youtube>DtijPv4DwLU?medium}}
  
 +Grenade Ocelot Tutorial for all difficulties
  
 +{{youtube>TchcJl-KNvE?medium}}
 ====Tank Hangar==== ====Tank Hangar====
 +===Easier method to Vent Glitch - holding buttons===
 +hold triangle, hold dpad up, let go of triangle, hold X, let go of dpad up and x once standing
 +
 +{{youtube>tgIlIlxwWpg?medium}}
 +----
 +===Alternative Vent Glitch===
 +  *Hold up and triangle, release both, then press X to clip the vent. Don't press X too fast, or it won't work.
  
 =====Canyon (Tank)===== =====Canyon (Tank)=====
 +{{youtube>_8vkQoioxn8?medium}}
  
 +  * For avoiding the mines
 ====Nuke Bldg 1F==== ====Nuke Bldg 1F====
 {{youtube>5zu6DP8Z4ew?medium}} {{youtube>5zu6DP8Z4ew?medium}}
 +
 +  *Analog Buffer is equip Chaff when going to crawl, PP,P
 +
 +  *DPad Buffer is equip Chaff when going upleft at 3rd shadow
 ====Nuke Bldg B1==== ====Nuke Bldg B1====
  
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 =====Lab (Ninja)===== =====Lab (Ninja)=====
 +How to loop the Ninja without the cutscenes
 +{{youtube>MHw7QOxDr9s?}}
  
 +IL explaination by Hau5test
 +{{youtube>ShMkXsHWBPM?}}
 ====Nuke Bldg B2==== ====Nuke Bldg B2====
  
 ====Nuke Bldg B1==== ====Nuke Bldg B1====
 +Get out of the elevator and shoot your gun to the bottom left to hit Meryl.\\
 +Getting her attention has her run to the bathroom.\\
 +You can quickly grab the box if you want to perform the cave vent gltich to go out of bounds.
  
 +===== Psycho Mantis Fight =====
 +iLL_Pazzo & Tromboncino's Claymore phase skip is the new meta to beat Mantis into the phase skip (Meryl falling over)\\ 
 +Explanation for Easy difficulty\\ 
 +https://www.youtube.com/watch?v=8APeemOLizk
 +
 +Execution on Extreme difficulty\\
 +{{youtube>OvC6Yv1nIU4?}}
 +
 +Here's the old method as done by Repeatzzzzz\\ 
 +{{youtube>DcJvrYxotA4?}}
 +
 +for reaching the phase skip without the claymore:\\ 
 +  *19 socom shots, 101 famas
 ====Cave==== ====Cave====
 +=== Vent Glitch Hold Method ===
 +For both going up and returning back through the cave
 +{{youtube>tgIlIlxwWpg?medium}}====Cave====
  
 ====Underground Passage==== ====Underground Passage====
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 ====PSG-1 Backtrack==== ====PSG-1 Backtrack====
 {{youtube>h7W0_f2Zws8?medium}} {{youtube>h7W0_f2Zws8?medium}}
 +
 +  *If you knock on the wall under the pipes (where the trap door is) the time it takes snake to run down with no weapon is exactly the same time it takes until you flip him. Should be golden everytime
 ====Wolf 1==== ====Wolf 1====
  
 ====Medical Room==== ====Medical Room====
 +{{youtube>AZBmKMjJdHI?medium}}
 +
 +  *Begin video at 2:12 for All Bosses.
 +
 +  *If you need to take a bathroom break, call Colonel early, mash through the codec, then wait by the door.
 +
 +  *You will need to mash through the longest codec in the game in All Bosses, good luck!
  
 ====Communications Tower A==== ====Communications Tower A====
 +{{youtube>bgb5YK5Y3eU?medium}}
 +Boba Skip - 50% successrate on first try
  
-===Roof Communications Tower A===+Chaff/Stun damage alignment - click picture for fullscreen 
  
-====Tower Wall A====+{{:mgs1:alignment.jpg?direct&400|}}
  
-====Walkway==== +[[mgs1_info_dump|More infos about Boba skip can be found here]] 
-{{youtube>X9Nzp4nhqKQ?medium}}+ 
 +Further info on the old glitchless Tower A can be found in [[glitchless|Glitchless]]
  
 ====Communications Tower B Ascent==== ====Communications Tower B Ascent====
 +  *"Position your thumb at 10 o'clock while climbing the stairs, and 7 o'clock when descending. This way, you hug the exterior walls, run up the stairs in the most direct route, and don't become stuck or stalled on the banisters." - Official Strategy Guide
  
 =====Hind-D===== =====Hind-D=====
  
 ====Communications Tower B Descent==== ====Communications Tower B Descent====
 +unequip grenade, three to right for chaff after passing 1-4 turrets
  
 +alternative grenade turret tutorial
 +{{youtube>vLKUIYNR89Q?medium}}
 =====Snowfield (Wolf 2)===== =====Snowfield (Wolf 2)=====
 +Before the fight, willingfully fail the lean trick to not require walking back to the start of the arena.
 +By failing the lean trick you will be knocked back further than the regular cutscene knockback.
 +{{youtube>mr0Ob9K-tBg?medium}}
 +----
 +{{youtube>K4mAQpgJmZY?medium}}
 +----
 +Visual guides
 +
 +{{:mgs1:tromsmap.jpg?400|}}
 +
 +Ingame view super-wide screenshot (click for fullscreen)
 +
 +{{:mgs1:wolf-2-realistic-fight-view.jpg?direct&400|}}
  
 [[ABCEX2|END OF DISC 1! GO TO DISC 2]] [[ABCEX2|END OF DISC 1! GO TO DISC 2]]
  • abcex1.1550692877.txt.gz
  • Last modified: 2019/02/20 20:01
  • by Plywood