Table of Contents

New Game+

Refined guide for NG+ based on WilliamK's Speedrun Notes

Preparing for The Run

This guide will assume new character, not Chapter Select.

Resource Grinding

Food

You will want food that does three things

Status Food
Sprint Speed Up All Soups besides Bear, Smoked Equine and Rodents
Stamina Recovery Speed Up Grilled Equine, Oriental Stork Heart Split Roast, Black Stork Heart Tacos
Stamina Consumption Speed Down Steamed Equine, Oriental Stork Heart Split Roast, Black Stork Heart Tacos

Weapons

In terms of weapons you can honestly take whatever you want, outside of the forced time sections defending teleporters/diggers we really don't fight anything in the run unless backed into a corner or bad AI RNG/pathing. Although William pretty much uses ranged weapons only this can be very resource intensive. You can definitely use Melee weapons, however they are not as safe to use and exposes yourself to more attacks from the wanderers, which can kill or knock you down. Ranged weapons are also generally faster and provide more DPS enabling you to quickly tap wanders in the head and move on.

Primaries

Blue Recurve Bow

Blue AM MRS-4R (5.56mm) or SVG-67 (7.62mm) Rifle

S1000 Shotgun (12ga)

Secondaries

AM D114 TC (.45 Calibur) or Geist P3 (9x19mm)

Standard Ammo Gunpowder Lead Copper
9x19mm 1 1 1
.45 Caliber 2 1 2
12ga 1 3 3
5.56mm 2 2 2
7.62mm 3 3 3

Gear, Equipment, and Gadgets

[For Chapter select, use stuff with the most dex/endurance(prioritize dex) and for chest having ammo consumption down is rather nice]

Gear Stat Upgrade
Blue Head Dex Lv.2
Blue Torso1) Vit Lv.2
Blue Arm Dex Lv.1 Str. Lv.1
Blue Legs Dex Lv. 1
Survival Equipment Gear Slot Equipment
Gear-1 Medium Grenade Pouch
Gear-2 Small Grenade Pouch
Gear-3 Medium/Small Heavy Arrow Quiver
Gear-4 Primary Weapon Holder
Gear-5 Small Heavy Arrow Quiver/Small Left Gadget Sling
Gear-? Medium/Small Bottle Holder
Gear-? Secondary Weapon Holder
Gadget Slot Gadget
Slot L-1 Grenades
Slot SP-L1 Med Spray
Slot L2 C-4
Slot R1 Normal Fences
Slot SP-R2 Kuban Crystal
Slot R2 Lures
Slot ? Iron Watchtowers or Sandbag Footholds
Slot ? Machine Gun Turrets
Slot ? (Strengthened) Molotov Cocktails
Gadget Resources Required
Grenades 3 TNT, 1 Spring, 5 Iron
Med Sprays 2 Aluminum, 1 Golden Crescent
C-4 3 Composition Explosives, 1 Electronic Circuit, 4 Adhesives
Iron Watchtowers 6 Steel, 18 Iron, 14 Screws
Sandbag Footholds 14 Clay, 4 Wood, 4 Nails, 6 Gunny Sacks
Normal Fences 6 Iron
Lures 1 Bottle (Empty)
Machine Gun Turrets 3 Sensor Units, 1 Firing Unit, 8 Steel, 1 Electronic Circuit, 11 Gears, 7 Gunpowder
Molotov Cocktails 1 Oil, 1 Rag, 1 Bottle (Empty)
Strengthened Molotov Cocktails 1 Napalm, 1 Rag, 1 Bottle (Empty)

The Run

Opening

Chapter 1: Tutorial

Chapter 2: First Memory Board

Chapter 3: Three More Memory Boards

Chapter 4: First Transporter

Chapter 5: Miranda the Nurse

Chapter 6: Ruins 01

Chapter 7: Digger Retrieval

Chapter 8: Base Camp Dig

Chapter 9: Wrecked Base Dig

Chapter 10: Chris the Child

Chapter 11: Ruins 02

Chapter 12: Nicholas the Cop

Chapter 13: Fallen Village Dig

Chapter 14: Base Camp Expansion

Chapter 15-1: Africa Dig

Chapter 15-2: Climb the Platform

Chapter 16: Africa FOB

Chapter 17: Seth the Partner

Chapter 18: Investigate Sahelanthropus

Chapter 19: Secure Sahelanthropus

Chapter 20: Wanderer Seth

Chapter 21: Ruins 03

Chapter 22: Deserted Mine Dig

Chapter 23: Archaea Blade Trap

Chapter 24: Lord of Dust

1)
Torso doesn't really matter, but Blue Vit Lv. 2 is nice. Recommend just getting one with the right type of mag pouches you want to use