Table of Contents

Metal Gear Solid Mobile Any%

Any% aims to finish the game as fast as possible. In this category lethal weapon strategies against enemies are used, alerts taken in favor for faster walking lines and ignoring most laser traps and explosives by becoming a zombie snake. The biggest skip is not grabbing the Nikita weapon in the armory and not having to shoot the 3 sensors in B2 to continue directly to the Engineering room.

1F

Utility Room

Store Room

Base Main Entrance

Utility Control Room

Base Main Entrance Visit 2

Primary Corridor

Auxiliary Corridor

B1

South Corridor

Mess Hall

East/West Corridor

Restrooms

Sleeping Quarters

Central Corridor

Fusion Lab

Temporary Storage

Armory

Security Control Room

Elevator Access

1F

Equipment Store

Store Room Visit 2

Base Main Entrance Visit 3

»> Video explanation for Zombie Snake

Emulator Zombie Snake Example

Primary Corridor Visit 2

Auxiliary Corridor Visit 2

B1

South Corridor Visit 2

Mess Hall Visit 2

E/W Corridor Visit 2

Restrooms Visit 2

Sleeping Quarters Visit 2

Central Corridor Visit 2

Access Control Room

Observation Area

B2

Lower Storage (Armory Skip)

OR

Emulator Zombie Snake Example

Engineering

Old Store Room

Engineering

Emulator Zombie Snake Example

Hangar Access

What is faster, Lethal vs Non-Lethal takedown of the guards?

Technically lethal can be faster. While shooting the guards only takes 1 lethal shot vs 2 non-lethal shots (most of the time), it will even out with the delay of opening the door. When killing the guards in a lethal matter, they will need to despawn first before the door opens. In that time Snake can move closer to the door. Non-Lethal takedowns don't require the guards to despawn to have the door open, but snake also needs to walk further. If a way is found to consistently one non-lethal shot both guards in this hallway, non-lethal can be faster.

Boss: Commander

Lethal Fight Example


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