If you are not using a new profile, you must do the following before the run
- Fire all shotgun shells that remain for your shotgun
- Head to the Repository and unequip everything in the Change Equipment menu.
- Destroy all of your equipment (clothes and weapons), or else never use them during the run.
- Delete everything from Manage Possessions and Stored Item List.
- Use all gear (fences, med spray, etc.) or else never use the extra during the run.
- You cannot craft gear or construct base elements before you are supposed to gain them during the game. For example, crafting iron fence before Chapter 2.
- When you craft a recipe make sure you've first obtained it from its respective container during the run.
- You are not allowed to open recycled weapon or material cases from containers that once had recipes.
- Any loose resources found in containers can be used.
If you are destroying stuff at Africa FOB, make sure to place fences outside of the FOB so your resources can be updated from the autosave.
To make the Exploration Team Ready Room, you need the following
To make the Base Camp Expansion, you need the following
To make the Archaea Blade Trap, you need the following
Durability and how it affects weapon damage, Pipe Spear as an example via SpaceCow's testing
Spears are fantastic for a few reasons:
Gadget | Resources Required |
---|---|
Normal Fences | 6 Iron |
Lures | 1 Bottle (Empty) |
Wooden Fences | 6 Wood, 3 Nails |
Med Sprays | 2 Aluminum, 1 Golden Crescent |
Sandbag Footholds | 14 Clay, 4 Wood, 4 Nails, 6 Gunny Sacks |
Grenades | 3 TNT, 1 Spring, 5 Iron |
Parenthetical names are based off game file names, found by Discranola, text here
If you are not level 14 before the dig to Africa, the run is going to be very difficult due to a vicious cycle of being behind on experience.
If playing safe, leveling DEX and END before rescuing Miranda may help
WAVE 1 - has the high level enemies hanging around the Wrecked base, so be careful!
INTERMISSION 1
WAVE 2
INTERMISSION 2
WAVE 3
*Return to Base Camp via the pause menu after the counter goes to 0 on the final wave.
—-
SAVE THE GOATS IN THIS THRILLING 15 MIN DEFENSE!
UPDATED START OF MOVEMENT SHOWN HERE
WAVE 1 - Look out for the Mortar on top of the boat!
INTERMISSION 1
WAVE 2
INTERMISSION 2
WAVE 3