MGS:PO New Game Tsuchinoko Routes & Guide
Goal: Start a new save file and complete the game as fast as possible - without getting spotted
Kills are allowed, but generally slower with lethal strategies being rare exceptions on all routes below.
Pre-Run
Useful Knowledge
It is preferable to play on a PAL release
as noted here, but this guide also includes additional info and strategies for NTSC whenever necessary (Silo Complex)
If you wish to change any options such as your aiming sensitivity or controls, do so before creating your New Game save file
One line of Non-Codec text/dialogue needs to be skipped before you can hold Triangle to fast forward through the rest of it
If you don't receive a Spy Report that is necessary to advance the game after using your Waits, deploy to any location and abort the mission to progress time further
If you desperately need to heal up or refill your Stamina, you can use Waits to recover all characters' Health & Stamina Gauges by around 33.33…%
Holding the Movement Stick in any direction while loading into a stage will make your character face that direction - Keep it in a neutral position to avoid this from occuring
In rare cases, pointing towards a specific direction can help save some frames (e.g., Silo Entrance I., II. & III.)
Noteworthy Techniques and Notations
Advance Point (AP): The “exit” of a level, which either takes you to the next area or back to the Briefing Menu
CQC Hold Up: Perform a CQC slam and (auto-)aim your weapon at the enemy to immobilize them
Box-Bump (BB): Run & bump into a soldier, then quick-equip your C Box to give yourself just enough time to run out of the now confused guard's cone of vision
180°-Bump-Grab (180-BG): Run & bump into a soldier from the front, then once you’re behind him, perform a 180° turn and grab him - This also works while having the C Box equipped
Push-Drop: With a person in your chokehold, aim the stick in a direction and press Square to push them to the ground - This gives you an opening to escape out of their sight
Roll-Knockdown (RKD): Bump into or run just next to a guard and perform a roll in the direction you want to continue in - This pushes them just out of range to spot you once they've recovered
Notes Regarding EASY Difficulty
While the main route presented in this guide is based on the NORMAL Difficulty, most of these strategies and routes work identically on their EASY counterparts.
If there are preferable alternatives available to the EASY Difficulty speedrun, they will be marked by the [EASY]
& [EASY-only]
tags respectively.
All of these occurences are also listed below:
Stage | Routing Change |
Hospital | Guard has much lower stamina → “PP-PPK Route” is recommended |
Airport | No terminal guard → Feel free to use the “Direct Route” |
Silo Entrance III. | No need for additional Stun Gs → Use the “Straight2Complex Route” |
Pre-SC Briefing (Box Route) | Swap out your C Box for a Stun G set |
Silo Complex | Less guards, call 147.42 to open 2nd locked door → Use the “Guard Route Lite” instead |
All bosses deal less damage, but otherwise behave in the exact same manner on EASY. The other important difference lies in the amount of health & stamina that you can drain per hit.
This is usually1) increased by 50% on EASY. All in all, the faster boss fights are the main factor that enables EASY speedruns to finish over a minute earlier than a NORMAL run would.
The fastest, reliable boss strategies for EASY are listed below:
Python | Null 1 | RAXA | Null 2 | Cunningham | Gene |
| | | | | |
[I] Escape & Diversionary Operations
[1.1] Prison
Standard Route
Skip (Start) Cutscene
Attempt to open the cell door - ideally with the Double Handle Grab
Fast forward (Triangle) Text
Skip Text
Enter the crawl space below the bed and follow it to the right
Get up as you exit the space beneath the bed (don't hold X, tap it) and pick up the Mk22
Skip Text
Skip Cutscene
Fast forward Text
Head to the door on your left
Fast forward Text
Go inside the main building and roll into prone position to pass the gate
Knock out the guard in front of you with a Roll-Knockdown (RKD) towards the right
Run straight, roll uphill, follow the left path and roll into the Advance Point (AP)
Double Handle Grab
You can skip one of the cell door handle grab animations here. In order to do that, you need to run towards the door's handle in a way that places yourself just out of range to normally initiate the door opening animation when pressing the action button.
If properly executed, this precise trick makes one handle grab count as two or more and therefore advances Snake straight to the text box.
The skip was discovered by Pythonicus during his first full speedrun!
[1.2] Comm Base I.
Standard Route
Fast forward Text
Head right and roll past the gap behind the iron fence
Enter the main building through the eastern red door in front of you
Open the next door and step into the AP
Fast forward Codec Call
Fast forward Codec Call
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
Select Soviet Patrol Base | |
Fast forward Dialogue | |
Start Mission | |
Alternative Routes
Legacy Route (<1s timeloss) | | | | |
Marginally slower, but extremely safe | | | | |
| | | | |
[2] Soviet Patrol Base I.
Standard Route
Skip Cutscene
Take a few steps towards the west
Fast forward Codec Call
Roll right through the Text Trigger north of you
Skip Text
Head northwest and roll down to the lower area
Ascend the northern staircase and continue further towards the next lower area
Roll diagonally over the gap onto the path next to the building
Head inside and perform a RKD past the officer and into the Secret Document
Fast forward Codec Call
Action | Input |
Fast forward Dialogue | |
Select Supply Depot | ↑ |
Fast forward Dialogue | |
Start Mission | |
Cutscene/Text Triggers
Cutscene or Text Triggers like the one here temporarily block you from moving. If you enter the trigger area with a roll, your animation will carry you a bit further.
Depending on your pace, this can be crucial in getting you inside of the building before the outside guard can spot you.
Alternative Routes
Safe Route (2+s timeloss) | Crate Roll Route (<1s timesave) | Ultimate Precision Route (2+s timesave) | | | |
The ol' reliable - beginner's route! | Semi-precise optimization | Near TAS-like precision needed! - not recommended! | | | |
| | | | | |
[3] Supply Depot I.
Standard Route
Fast forward Codec Call
In front of you, climb up one box and roll onto the concrete
Walk alongside the building, towards the soldier guarding the entrance (Jonathan)
Perform a quick CQC slam before he calls in an Alert
Pick up the TNT next to the ramp, inside
Pick up and drag Jonathan to the stacked boxes and enter First Person View mode (FPV)
Turn towards the southwest and drop him
Drop down yourself and continue dragging Jonathan to the back of the truck
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
Jonathan → Sneaking Unit - Team Alpha #1 | ← ↓ Square → ↓ Square Square ↑ Square |
Select Comm Base | ↑ |
Fast forward Dialogue | |
Select Comm Base | |
Fast forward Dialogue | |
Start Mission | |
Inventory Bloat [1/2]
If you find yourself accidentally picking up unnecessary items such as the 9mm T Ammo dropped by Jonathan here, make sure to drop (Inventory, Drop [L]) or replace it at the next opportunity.
Inventory bloat can lead to additional timeloss later on so it's best to proactively prevent it from happening.
Truck Recruitment Positioning
Make sure to not drag soldiers too close to the truck's rear. Snake will always go towards a fixed spot, which is a certain distance behind the truck.
If you entered the trigger zone from an unfavorable position, you could lose valuable seconds due to longer animations.
Why Supply Depot?
While the game recommends you to go to the Soviet Patrol Base, you can actually visit any of the available stages to complete this recruitment mission.
We're simply recruiting this soldier on this stage, because he is closer to our truck and therefore faster to drag there than anyone else. The TNT pickup is an added bonus.
Alternative Routes
Safe Opening (7+s timeloss) | | | | |
Waiting for Jonathan to turn around | | | | |
| | | | |
[4] Comm Base II.
Standard Route
Fast forward Codec Call
Fast forward Codec Call
Run straight into the central building via the western red door
Go through the next two doors to your front, left and into the AP
Fast forward Codec Call
Action | Input |
Fast forward Dialogue | |
Select Hospital | |
Fast forward Dialogue | |
Start Mission | |
[5] Hospital
Standard Route
Fast forward Codec Call
Approach the gap of the wall in front of you with a roll into prone position
Pass the gap and follow along the right, around the central building
Perform a 180°-Bump-Grab (180-BG) and choke the approaching guard unconscious
Pause close to the left wall and change your active member to Snake
Get to this spot as Snake, then drag & drop the future Recruit within Jonathan's box' range
Fast forward Codec Call
Keep going and enter the northwestern building
Roll up the staircase and finish off by entering the AP inside the second, rightmost room
Fast forward Codec Call
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
Select Research Lab | |
Fast forward Dialogue | |
Start Mission | |
Inventory Bloat [2/2]
If you find yourself accidentally picking up an item dropped by the Recruit here, make sure to drop (Inventory, Drop [L]) or replace it at the next opportunity.
Inventory bloat can lead to additional timeloss later on so it's best to proactively prevent it from happening.
CQC Slam vs. 180-BG
While performing a slam to knock out guards like this once can theoretically be faster, it comes with other drawbacks and risks. There's a very high chance that the soldier will have enough stamina to take one CQC slam without falling unconscious.
This chance is drastically lower, but still present on EASY difficulty. Additionally, you will be out of range to instantly pause and perform a Member Change without repositioning here, thus losing further time.
"Why recruit this guy at all?"
While it is technically possible to finish the run without any additional recruitments, the impact it would have on Spy Report RNG is huge. The chance of saving time by skipping this Recruit and relying on amazing Spy Report luck seemingly lingers in the one digit range (x%).
A Man Who Delivers
The soldier obtained after Jonathan (Recruit) will always have the Deliveryman skill.
Alternative Routes
[EASY-only] PP-PPK Route (3+s timesave) | | | | | |
Exclusive to EASY - making use of the soldier's lower stamina | | | | | |
| | | | | |
[6] Research Lab I.
Standard Route
Fast forward Codec Call
Follow along the path until you reach the upward slope with the guard next to it
Start walking up and once you're out of the guard's close hearing range, roll up twice to reach the top
From here, head north and then continue eastward onto the next slope
Perform another two rolls to the top, turn around and roll into the AP
Skip Cutscene
Fast forward Codec Call
Roll straight down to the door to enter the building
Take a right and roll into the final AP
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
Confirm & fast forward Dialogue if Recruit persuaded here [1/4] | |
Jonathan → Spy Unit - Supply Depot | Square → R R Square |
Recruit → Spy Unit - Research Lab [1/4] | @Spy Unit ← ← ↑ ↑ Square → → ↑ Square |
Wait once for Supply Depot Report | |
Read it & fast forward Dialogue | |
Select Supply Depot | ↓ ↓ ↓ |
Fast forward Dialogue | |
Start Mission | |
[7] Supply Depot II.
Standard Route
Fast forward Codec Call
Climb up the boxes, onto the concrete (can use a roll at Night), then head through the small building
Perform a RKD on the guard while heading inside of the main building
Run towards the back and roll onto the crates in the corner to obtain the Secret Document
Fast forward Codec Call
Action | Input |
Fast forward Dialogue | |
Confirm & fast forward Dialogue if Recruit persuaded here [2/4] | |
Recruit → Spy Unit - Research Lab [2/4] | @Sneaking Unit ← ↑ ↑ Square → → ↑ L L Square |
Select Rail Bridge | |
Fast forward Dialogue | |
Start Mission | |
[8] Rail Bridge I.
Standard Route
Action | Input |
Fast forward Dialogue | |
Confirm & fast forward Dialogue if Recruit persuaded here [3/4] | |
Recruit → Spy Unit - Research Lab [3/4] | @Sneaking Unit ← ↑ ↑ Square → → ↑ L L Square |
Wait for Supply Depot Report (or Research Lab Report) | |
Read it & fast forward Dialogue | |
Jonathan (or Recruit) → Spy Unit - Soviet Patrol Base | @Sneaking Unit → R R Square R Square (or ← ↑ ↑ Square → → R R R Square) |
RECOMMENDED: Use up all your Waits (will improve Spy Report acquisition rate) | |
Select Supply Depot (or Research Lab) | ↓ ↓ ↓ (or ↑ ↑) |
Fast forward Dialogue | |
Start Mission | |
Further Expanding Upon Great Report Luck [1/2]
If you find yourself in the uncommon situation that you already have two of the three necessary Spy Reports before launching into your first Diversionary Mission, you can expand on your luck even further.
In order to do that, assign both Jonathan and the Recruit to the leftover Spy Report location to boost its Report acquisition rate.
Order of Diversionary Mission Completions
For the TNT-blowup missions (9-A, 9-B, 9-C [& 9-D]) the order in which you read and complete the Spy Reports can help you save around a second by skipping some pre-deployment dialogue.
If you receive more than one TNT Report during a Briefing session, make sure to read the canonically later one first. Then, read the other one(s) and complete the last Report, which you've read.
The canon timeline looks like this: [Town >] SPB > RL > SD
Examples: If you get both RL & SD Reports, read RL first, then read and complete SD. If you receive Reports for SPB & RL, read SPB before reading and completing RL.
After finishing three of these missions, you can move on to [10] Rail Bridge II.!
[9-A] Supply Depot III.
Standard Route
Fast forward Codec Call
Equip your Mk22 and run south towards the target truck
Once the patrol is close to the wall, quickly enter FPV to land a shot right of him
With the guard distracted, continue running towards the truck's back in a straight line
Plant the TNT
behind the truck and immediately blow it up, killing the guard in the process
Fast forward Codec Call
Action | Input |
Fast forward Dialogue | |
Confirm & fast forward Dialogue if Recruit persuaded here [4/4] | |
Recruit → Spy Unit - Research Lab [4/4] | @Sneaking Unit ← ↑ ↑ Square → → ↑ L L Square |
If this was your 3rd Diversionary Op: Select Rail Bridge, fast forward Dialogue & start Mission | |
Wait for Research Lab Report (or Soviet Patrol Base Report) | |
Read it & fast forward Dialogue | |
RECOMMENDED: Use up all your Waits (if this was your 1st or 2nd Diversionary Op) | |
Select Research Lab (or Soviet Patrol Base) | ↓ ↓ ↓ (or ↓) |
Start Mission | |
Further Expanding Upon Great Report Luck [2/2(A)]
If you find yourself in the uncommon situation that you already have two of the three necessary Spy Reports before launching into your second Diversionary Mission, you can expand on your luck even further.
In order to do that, assign both Jonathan and the Recruit to the leftover Spy Report location to boost its Report acquisition rate.
Alternative Routes
Safe Non-Lethal Route (2+s timeloss) | Precise Non-Lethal Route (<1s timeloss) | | | |
No kills | Threading the needle between the two guards' vision cones | | | |
| | | | |
[9-B] Research Lab II.
Standard Route
Fast forward Codec Call
Follow along the route and ascend the slopes without any rolls (up to 3 rolls at night)
Enter the main building through the southern entrance
Inside, bump into the guard blocking the path and quickly enter the room on your right
Plant the TNT closely in front of the generator and trigger the detonation
Fast forward Codec Call
Action | Input |
Fast forward Dialogue | |
If this was your 3rd Diversionary Op: Select Rail Bridge, fast forward Dialogue & start Mission | |
Wait for Soviet Patrol Base Report (or Supply Depot Report) | |
Read it & fast forward Dialogue | |
RECOMMENDED: Use up all your Waits (if this was your 1st or 2nd Diversionary Op) | |
Select Soviet Patrol Base (or Supply Depot) | ↑ ↑ (or ↑ ↑ ↑) |
Start Mission | |
Further Expanding Upon Great Report Luck [2/2(B)]
If you find yourself in the uncommon situation that you already have two of the three necessary Spy Reports before launching into your second Diversionary Mission, you can expand on your luck even further.
In order to do that, assign both Jonathan and the Recruit to the leftover Spy Report location to boost its Report acquisition rate.
Alternative Routes
Night Route (<1s timesave) | | | | |
Due to enemies' shorter vision cones at night, you can perform up to three rolls! | | | | |
| | | | |
[9-C] Soviet Patrol Base II.
Standard Route
Fast forward Codec Call
Head south and cross the lower level by rolling onto the strapped container and staircase
Continue southeast and let yourself be noticed by the soldier guarding the armoury to lure him away
Pass the red containers from the opposite side and head into the armoury
Plant and detonate the TNT
Action | Input |
Fast forward Dialogue | |
If this was your 3rd Diversionary Op: Select Rail Bridge, fast forward Dialogue & start Mission | |
Wait for Supply Depot Report (or Research Lab Report) | |
Read it & fast forward Dialogue | |
RECOMMENDED: Use up all your Waits (if this was your 2nd Diversionary Op) | |
Select Supply Depot (or Research Lab) | ↑ ↑ (or ↑ ↑ ↑) |
Start Mission | |
Further Expanding Upon Great Report Luck [2/2(C)]
If you find yourself in the uncommon situation that you already have two of the three necessary Spy Reports before launching into your second Diversionary Mission, you can expand on your luck even further.
In order to do that, assign both Jonathan and the Recruit to the leftover Spy Report location to boost its Report acquisition rate.
TNT Diversionary Operation... D?!
There is one more location in which you could perform a diversionary operation: Town! However, since it has by far the slowest route it is in no way viable for the run.
Alternative Routes
Jonathan Action 1/3 (<1s/4+s timeloss on NR/BR) | Classic TNT Slam (2+s timeloss) | | |
Using Jonathan is an option for this set of 3 missions - menu him in before this! | The go-to strat pre-2022 - exploiting i-frames on the guard's recovery animation | | |
| | | |
Action | Input |
Fast forward Dialogue | |
Fast forward Dialogue if Campbell says “Hey Snake…” here [1/5] | |
Select Rail Bridge | |
Fast forward Dialogue | |
Start Mission | |
[10] Rail Bridge II.
Standard Route
Fast forward Codec Call
Run onto the bridge and distract the shield-guard with a quick auto-aimed Mk22 shot
Stick to the left while crossing the bridge, then perform a RKD on the patrol and into the AP
Fast forward Codec Call
Action | Input |
Fast forward Dialogue | |
Fast forward Dialogue if Campbell says “Hey Snake…” here [2/5] | |
Select Harbor | |
Fast forward Dialogue | |
Start Mission | |
Alternative Routes
Jonathan Action 2/3 (<1s/4+s timeloss on NR/BR) | | | |
Part 2 of Jonathan's Route | | | |
| | | |
Naked Route (NR) vs. Box Route (BR)
At this point of the run, you have to decide between one of two different paths to stick to for the remainder of the run.
Either you pick up your trusty Cardboard Box in the next mission (Harbor), therefore embarking upon the Box Route or you skip it altogether, thus following the Naked Route.
The Naked Route is generally the faster option of the two, while the Box Route has some wacky strategies and easier backup options. You can find examples of what originally set these routes apart in this legacy document.
The document & Boxless/Naked Route was first assembled in June 2020 by MarlonH8!
NAKED ROUTE
In most cases faster and more straightforward over the course of a run
Less backup options when things don't go as planned
Generally more difficult and precise strategies
BOX ROUTE
Mostly easier and more lenient, but also has some (optional) frame-perfect tricks
The C Box can provide additional cover and help conceal yourself if things go wrong
Can be up to 1s faster than the ideal Naked Route when executing every frame-perfect Glitched Box Equip without fail
Continue with [II-NR] if you are attempting the Naked Route!
Skip ahead to [II-BR] if you are starting out with the Box Route!
[II-NR] New Friends, Loose Ends
[11] Harbor
Standard Route
Fast forward Codec Call
Head south, then west and pass the guard with a RKD
Approach and roll up the left side of the bridge, then equip your Mk22 and aim
Land your first shot straight into the wall left of the patrol behind the bridge
Use your second shot to tranquilize the guard patrolling on the bridge
Go past the bridge, then turn left to roll into the ship
Roll over the railing to drop onto the cutscene trigger below
Skip Cutscene
Fast forward Codec Call
Climb and roll past the crates towards the east into the text trigger
Fast forward Text
Roll further eastwards onto the floor and into the call trigger in front of the tarped crate
Fast forward Codec Call
Fast forward Codec Call
Action | Input |
Fast forward Dialogue | |
Fast forward Dialogue if Campbell says “Hey Snake…” here [3/5] | |
Jonathan + Recruit → Spy Unit - Security Base | ← ↓ Square → → ↑ Square Square ← ← ↑ ↑ Square |
Wait for Security Base Report | |
Read it & fast forward Dialogue | |
Select Security Base | ↓ |
Fast forward Dialogue | |
Start Mission | |
NTSC vs PAL
Unlike on PAL, the cutscene trigger won’t save you from taking fall damage in the NTSC releases.
Alternative Routes
Jonathan Action 3/3 (<1s timeloss on NR) | Pick up M63 (8+s timeloss*) | | | |
Part 3 of Jonathan's Route - back to Snake after this! | Alternative to Jonathan's AK-47 and Stun Gs for Cunningham - *has a slim chance of saving up to 3s total on Cunningham | | | |
| | | | |
[12] Security Base
Standard Route
Fast forward Codec Call
Equip your Mk22 and head east until you reach a gap
From here, auto-aim onto and shoot the patrol to make him notice and go investigate your position
Roll past the gap while the guard is distracted and enter the main building through the door in front of you
Perform a RKD on the FOX soldier while heading towards the staircase around the left corner
Stick to the right while running up the first flight of stairs and shoot at the wall to spook the nearby guard
Run up the next flight and RKD past the guard towards the sliding door on your left
Pick up the Secret Document inside of the room with a roll
Skip Codec Call
Action | Input |
Fast forward Dialogue | |
Fast forward Dialogue if Campbell says “Hey Snake…” here [4/5] | |
Select Warhead Storage | |
Fast forward Dialogue | |
Start Mission | |
ISSOU Strats
Alternative Routes
Pick up 1 x 5 Stun G (2/5+s timeloss throughout the run) | | | | |
Alternative item location - ideal for skipping SE3 Stuns | | | | |
| | | | |
[13.1] Warhead Storage
Standard Route
Fast forward Codec Call
Enter into the corridor behind the door and follow along while sticking to the right half
Pass through the next door from as much left as possible to get into the big hall undetected
Fast forward Text
Once inside, head left and roll into prone in front of the sensors by the officer
Crawl below the lasers, stand up and get the Mosin Nagant at the passage’s end
Enter the nearby door and stick to the western wall around the first slope
Knock until the female officer reacts three times, then run down the next slope and wait
Once the officer arrives, run towards her until she notices you (!) for the second time
With her approaching you, head back and wait at the southern wall until she starts walking down the second slope
Head west, out of sight and stick to the wall next to the corner she's about to pass, central of the ramp
Grab her and drag her close to the nearby door to unlock it
Once open, push-drop her to the ground and head into the AP with your TNT equipped
Fast forward Codec Call
Try to plant the TNT
Skip Cutscene
Infrared Sensors
The infrared sensors present throughout the whole facility always run north/southwards!
If you aim your roll into the sensors well enough, you can stand right up without having to crawl any further to pass them.
Alternative Routes
Classic Route (12+s timeloss) | | | | |
The intended route everyone used before the new one was discovered | | | | |
| | | | |
[13.2] Python Boss Fight
Standard Route
Equip your Mosin Nagant and quickly land a no-scoped shot at Python as he charges at you
After landing a hit, look straight down at the ground with your Mosin equipped/in FPV to dodge Python’s retaliatory burst-fire
Once Python is done firing, aim back up or perform a tactical reload to land another shot once his invincibility-frames from your last hit have worn off
Repeat the last few steps until his Stamina Gauge is fully drained (Easy: 1 headshot + 2 body shots, Normal: 2 headshots + 2 body shots)
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
Fast forward Dialogue if Campbell says “Hey Snake…” here [5/5] | |
Wait for Security Base Report | |
Read it & fast forward Dialogue | |
Jonathan → Sneaking Unit - Team Alpha #2 | ← ↓ Square → ↓ Square |
Equipment (Jonathan): Unequip AK-47 | [] [?] [] [] |
Equipment (Snake): Unequip Mosin N, equip AK-47 onto TNT | [Mk22] [AK-47] [] [] |
Select Airport | ↓ |
Start Mission | |
FPV Lookdown Exploit
Looking down while in FPV mode prevents most enemies' incoming fire from hitting you, This works, because looking down in FPV seems to turn your plane of a hurtbox parallel to the ground.
Since this strategy was discovered in 2017 by MarlonH8 it fundamentally made the game much easier than it was before - from both a speedrun and casual perspective.
Python's RNG
Python will react differently to incoming damage. Ideally, you'd want to see his long recovery animation that barely leaves any room for him to retaliate, but this is rarely the case.
"Safe" Python
[14] Airport
Standard Route
Fast forward Codec Call
Fast forward Codec Call
Enter the terminal area through the door in front of you
Roll behind the desk and pause the game to perform two Member Changes
OPTIONAL: If you're low on Life and want to heal up before Null, pick up and use Medical Kit S x 3
Assign Snake to “Point 1” (behind the wall) and swap to Jonathan
Pause the game once more to swap right back to Snake
Equip your Mk22, approach the ramp in front of you and roll upwards twice
While running, shoot slightly left into the western wall at the ramp's summit to spook the guard above
Head across the room and once again perform two rolls to ascend into the control room
Approach the politician in the northwest corner while starting to sneak 3 floor patterns behind him
Grab him and start the interrogation
Fast forward Codec Call
Action | Input |
Fast forward Dialogue | |
Wait until Daytime if necessary (Stun G only spawns at Day) | |
Select Silo Entrance | |
Fast forward Dialogue | |
Start Mission | |
The Terminal Guard
Depending on when and where you shoot to spook the upper soldier he may switch his position to either next to the terminals or the northern, eastern or southern side of the pillar to call for backup. A quick hold up while passing by helps elminate the possibility of him spotting you.
Top to Bottom Lure Strat
Alternative Routes
[EASY-only] Direct Route (1+s timesave) | Classic Solo Route (9+s timeloss) | | | | |
Exclusive to EASY - no terminal guard | No member-swapping involved! | | | | |
| | | | | |
[15.1] Silo Entrance I.
Standard Route
Fast forward Codec Call
Equip your Mk22 and follow the alternating path to the top with two rolls
Shoot the containers while heading west, past the now distracted guard
Quickly roll over the rails to reach the bottom
Roll up the building’s ramp in the front and then over the wall, right behind the patrol
Perform a RKD past the soldier's right and rush between the crates & building, around the corner
Climb up the ladder to this building’s roof and pick up the Stun G & RPG-7 before advancing to the bridge
Stay far away from the soldier and roll down over the left side
While sticking below the bridge, roll into the AP
Skip Cutscene
Bridge Guard
After getting your desired weapons and rolling off of the bridge, make sure to stick close below it before rolling into the AP. On good pace, the guard above is checking the northern area right as you are below him.
Alternative Routes
Straight to Null (17+s timeloss throughout the run) | Pick up 2 x 5 Stun G [+ RPG-7] (18+s timeloss throughout the run) | | | |
Pick up the RPG-7 during the RAXA fight - not recommended! | Alternative item location - not recommended! | | | |
| | | | |
[15.2] Null Boss Fight I.
Standard Route
Equip your AK-47 and go into the prone position to face Null
Zoom in, aim at Null's feet and start firing
After landing a hit, wait for the i-frames to wear off and fire once again
Repeat the last step until his Life Gauge is fully drained (Easy: 5 shots, Normal: 10 shots)
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
Select Silo Entrance | |
Fast forward Dialogue | |
Select Team & start Mission | |
M63/AK-47/M16A1 vs. RPG-7 Comparison
[16] Silo Entrance II.
Standard Route
Fast forward Codec Call
Ascend the alternating ramps without any rolls
Approach the soldier, perform a 180-BG and choke him out
Swing yourself over the railing and drop to the pipe below
Move left and drop onto the crates leading into the tunnel
Follow the path and start stalking once you get to the big crate
Sneak towards the officer, then grab and interrogate him (don't let go!)
Fast forward Codec Call
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
Select Rail Bridge | ↑ ↑ ↑ ↑ ↑ ↑ |
Fast forward Dialogue | |
Select Team & start Mission | |
"HQ"
If you opted for a simple roll or slam into the FOX soldier to deal with him more quickly, he will report to HQ after you drop down. This causes a unique problem.
While you'd be interrogating the officer, the ongoing dialogue between the FOX soldier and HQ would prevent most interrogations from going through.
Alternative Routes
Risky “Oof” Strats (2+s timesave) | | | |
RKD on guard while dropping below - “Oof” when failed | | | |
| | | |
[17] Rail Bridge III.
Standard Route
RECOMMENDED: While loading into the level, point the Movement Stick up-left to start running in the correct direction
Run straight into the western building and pass through the room to your right
RKD past the officer and into the Secret Doc
Skip Codec Call
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
Select Guest House | |
Fast forward Dialogue | |
Select Team & start Mission | |
History of the "Spy Report Skip"
Here, we are performing a sequence break - accidentally discovered by miniomegaking. While watching one of mini's Rail Bridge route videos, MarlonH8 noticed that the guard patterns were different. Originally assumed to be either regional differences, the oddity was shortly thereafter explained by the fact that mini forgot to place spies in the area to notify him of the report and therefore skipped one step ahead.
Immediately afterwards, we tried to find similar spy report skips, but didn't have much luck. MarlonH8 did find another one for the Town Diversionary Op., which unfortunately is the slowest of the “TNT-missions” and therefore not part of the run.
[18] Guest House
Standard Route
Fast forward Codec Call
Go down and follow along the alleyway to your northwest
Turn left and stick to the building's wall until you reach the metal door
Enter the door and follow the path downwards
Roll into the AP around the right corner
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
Swap Jonathan with Snake | Square ← Square |
Recruit + Python → Spy Unit - Silo Entrance | @All ↓ ↓ Square → → ↑ Square Square ← ← ↑ ↑ Square |
Select Plant | |
Fast forward Dialogue | |
Start Mission | |
Healthy Snake
Snake will be fully healed after being rescued.
[19.1] Plant
Standard Route
Fast forward Codec Call
Equip your Mk22 and head southwest between the two buildings
Position yourself in front of the door, right where the floor plates meet in a +-pattern and enter FPV
While the patrol is noticing you, land a shot onto the ground next to him and immediately start running along the left wall
Pass the temporarily distracted soldier and shoot the wall before continuing around the corner
Follow along the hangar wall until you can roll into the AP
Skip Cutscene
Clueless Guards
Right after you land a distracting shot, the guards will start running towards the nearest form of cover to report to their HQ. During this run, they are not able to see anything, which gives you perfect opportunity to perform strategies like the ones used here. They also won't hear you during that time.
Alternative Routes
Safe Route (2+s timeloss) | Risky Route (<1s timesave) | | | |
Tranqing and baiting guards | Using one precise shot to distract the guards | | | |
| | | | |
Standard Route
Equip your RPG-7, and launch some well-aimed missiles on the shadow between RAXAs four legs for maximum splash damage
Repeat until RAXA's legs are completely broken (Easy: 2 hits, Normal: 4 hits)
After the transformation cutscene, RAXA will be in Phase 2
Here, aim your shots precisely at the outside corners of the central, diamond-shaped missile bay on each arm
Repeat until each arm is destroyed to end the fight (Easy: 1 hit each, Normal: 2 hits each)
Skip Cutscene
Action | Input |
Confirm & fast forward Dialogue | |
Wait for Silo Entrance Report | |
Read it & fast forward Dialogue | |
Recruit + Python → Spy Unit - Ravine | → ↑ L Square ↓ Square Square ↑ Square |
Wait for Ravine Report | |
Read it & fast forward Dialogue | |
Recruit + Python → Technical Unit | ← ↓ Square → → → Square ↓ Square ← ← ← ↑ ↑ Square |
Select Ravine | ↓ |
Fast forward Dialogue | |
Start Mission | |
There is an RPG-7 with 10 loaded rockets found towards the northeast and an additional box of Ammo (HEAT) x20 found in the southern end of the hall.
TX-55 Strats
Jonathan's Inventory
Jonathan’s items do NOT get lost after his sacrifice. You will be able to reequip them if so desired.
Alternative Routes
No RPG-7 Start (20+s timeloss) | | | | |
Picking up the RPG-7/ammo during the fight | | | | |
| | | | |
[III-NR] Lights Out and Away We Go
[20] Ravine
Standard Route
Fast forward Codec Call
Head south and roll over the rail before it bends to the right
Once recovered, pass through the tunnel in the south
To safely get past the boulder here, make sure to roll against it as opposed to alongside of it, over the crevice
If executed correctly, you can pull yourself back up and head further south to roll into the AP
Fast forward Codec Call
Action | Input |
Fast forward Dialogue | |
Select Power Substation | |
Fast forward Dialogue | |
Start Mission | |
No Fall Damage
At the cost of a few seconds, the fall damage of the Standard Route can be mitigated by rolling over the railing earlier.
Alternative Routes
Showoff Route PAL (1+s timeloss) | Showoff Route NTSC (2+s timeloss) | | | |
For when you're too cool for the standard route and want a “non-lethal” explosion | For when you're too cool for the standard route and want a “non-lethal” explosion | | | |
| | | | |
[21] Power Substation I.
Standard Route
Fast forward Codec Call
Head east and ascend the ramp with three rolls
Go north and roll off of this level towards the ladder
Climb the ladder to the very top and head further north
OPTIONAL: Drop your RPG-7 and pick up the Medical Kit S (unless needed for alternative strategies)
Roll onto the main building and head to the northwestern opening
Roll off the edge and enter the building through the sliding door
Run eastwards past another door and onto the yellow-striped hallway
Take two lefts and pass the door to get into the AP inside, on your left
Fast forward Codec Call
Action | Input |
Fast forward Dialogue | |
Wait for Detonation Timer development to “begin” | |
Confirm it & fast forward Dialogue | |
Equipment (Snake): Equip Time Bomb onto RPG-7/Med Kit S | [Mk22] [AK-47] [Stun G] [Time Bomb] |
Select Power Substation | |
Fast forward Dialogue | |
Start Mission | |
[22.1] Power Substation II.
Standard Route
Fast forward Codec Call
Once again, run eastwards and ascend the ramp with three rolls
Head north and roll off of this level towards the left of the ladder
Climb the ladder to the very top and head further north
Try to make the officer notice and start investigating you before you roll across the gap
Continue north and perform a RKD past the officer
Enter the building with the sliding door around the corner
Descend the nearby staircase and exit through the door
Take another left and head inside the room with the AP once again
Equip and plant the Time Bomb next to the panel
Fast forward Codec Call
Skip Cutscene
[22.2] Null Boss Fight II.
Standard Route
Same as before, equip your AK-47 and go into the prone position to face Null
Zoom in, aim at Null's feet and start firing
After landing a hit, wait for the i-frames to wear off and fire once again
Repeat the last step until his Life Gauge is fully drained (Easy: 6 shots, Normal: 10 shots)
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
[NORMAL] Wait until Daytime if necessary (Stun G only spawns at Day) | |
Select Silo Entrance | |
Fast forward Dialogue | |
Start Mission | |
[23] Silo Entrance III.
Standard Route
Fast forward Codec Call
As usual with Snake, ascend the alternating path with two rolls and head west
Perform a RKD into the soldier behind the containers and run down the ramps
Next, roll up the building’s ramp and RKD towards the left to knock the guard off of the building “non-lethally”
Roll northwards over the wall and head west after a RKD past the soldier
Around the corner, climb up the ladder and pick up the Stun G set on the roof
Roll over the bridge’s left side to drop down and head east towards the officer
Once he notices you for the second time, run past the container on the side opposite to him
Head into the tunnel and roll into the AP area
Action | Input |
Fast forward Dialogue | |
Recruit → Sneaking Unit - Team Alpha #1 | ← ↓ Square → ↓ Square Square ↑ Square |
Select Silo Complex | |
Fast forward Dialogue | |
Start Mission | |
Alternative Routes
Fullspeed Route (3+s timesave) | [EASY] Straight2Complex Route (6+s timeloss throughout the run*) | [EASY] Safe2Complex Route (14+s timeloss throughout the run*) | Pick up 2 x 5 Stun G (10+s timeloss throughout the run) | |
Success relies on a precise and risky roll over the wall | Skip Stun G pickups - shoot left of the container - *22+s timesave on EASY | Skip Stun G pickups - *14+s timesave on EASY | Alternative additional item location - not recommended! | |
| | | | |
[24] Silo Complex
Standard Route
Fast forward Codec Call
Open your Codec to call Ghost and fast forward if necessary
Tune to and call 145.75 to open one of the doors en route through the stage, then close the Codec
Pause the game and perform a Member Change from your Recruit to Snake
PAL/Guard Route | NTSC/Key Route |
Head forward and right, then stalk up to the FOX soldier behind the crate | Ascend the ramp with two rolls, then run up and head west past the crates behind the pillar |
Grab him to the door you just passed to gain temporary access, then push-drop him and enter | Equip your Mk22, turn south and perform a CQC hold up on the shielded soldier |
| Enter the door to the hall and cross the southern and eastern gaps with a roll |
| Pick up Key E, exit the way you came from and head to the door north of you |
| Bump or roll into the other guard and quickly enter the now unlocked door |
Bump into the guard between the walls on the left and head straight through the door next to him
Continue through the formerly frequency-locked door and ascend the staircase behind the left door with two rolls
Enter the room behind the right door and stick close to the right wall
Run into the shielded guard, perform a 180-BG and drag him to the nearby door
Once you have access, push-drop him down and rush past the bridge into the next building
Turn left, then roll and climb up the crates in front of you
Go prone and crawl into the tight space to pick up the Chaff G
Equip, then throw one of them and make sure to drop them out of your inventory soon thereafter
Exit the prone spot, stand up, drop down and equip your Mk22
While heading west around the corner, shoot a nearby wall to distract the next soldier
Follow closely behind him and perform a grab once it's possible to do so
Drag him over to the ID-locked door and once you're in, push-drop him down as usual
Run up the first and roll up the following ramp, then cross the bridge into the control room
While the jamming is still active, pick up Key E below the gun camera
Exit the room, drop down a level with a roll over the northern railing and unlock the door
OPTIONAL: Head back southeast and pick up three of Medical Kit S x 3 along the way before returning
Enter the next room and roll onto the AP located in the southwestern corner of the lowest level
Fast forward Codec Call
Action | Input |
Fast forward Dialogue | |
Select Silo Complex | |
Fast forward Dialogue | |
Start Mission | |
PAL vs. NTSC
Arguably the biggest version difference of the run is right here. On NTSC versions you can not drag any soldier in front of the 1F door to open it.
Ghost Codec
Opening your contact list and calling Ghost saves time compared to manually tuning to 145.75 from 140.85. Ghost's frequency (144.78) lets you skip closer to 145.75.
Door Frequencies
145.75 is used on all routes to get you through the locked 1F door in the room behind the “wall guard”.
147.42 is used on Easy to get past the 2F door leading onto the bridge without having to drag a guard all the way over there.
148.51 is not used at all, as it's always faster to open the according door with the guard standing right next to it.
Alternative Routes
Guard Route + Heals (12+s timeloss) | [EASY-only] Guard Route Lite/“ + Heals (1+s/13+s timeloss) | No Swap Guard Route/” + Heals (12+s/24+s timeloss throughout the run) | NTSC Key Route/“ + Heals (18+s/30+s timeloss) | No Swap NTSC Key Route/” + Heals (16+s/28+s timeloss throughout the run) | | |
Additional heals for those who want to play it safe | Exclusive to EASY - no shielded guards, call 147.42 | No need to swap in a Recruit beforehand - slower IGT | On NTSC, this Swap Route is still slightly faster (IGT) | No need to swap in a Recruit beforehand - slower IGT | | |
| | | | | | |
[25] Cunningham Boss Fight
Standard Route
If Cunningham is moving to your left | If Cunningham is moving to your right |
Quickly throw 2 Stun Gs close to him at the platform's left corner | Quickly throw 3 Stun Gs close to him, central of the platform's edge in front of you |
Continue throwing another 2 Stun Gs whenever he says “Here, mousy, mousy!” or “Eat THIS!” | If he says “Here, mousy, mousy!” or “Eat THIS!”, continue throwing the remaining Stun Gs to finish him off |
Otherwise wait for him to arrive at his next position before finishing him off | Otherwise wait for him to arrive and talk at his next position before finishing him off |
In case he hovers further back, you have to wait for him to come closer before continuing to throw your Stuns
If you run out of Stun Gs to tranq him, it's usually best to simply restart the fight from the Pause Menu (Easy: 5 hits, Normal: 6 hits)
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
Select Launch Control Room | |
Fast forward Dialogue | |
Start Mission | |
A box of ammo drops at the very beginning of the fight. The type of ammo is based on whichever weapon you have equipped before it falls to the ground.
This can come in handy if you are running low on AK-47 ammo (7.62x39mm) for the upcoming fight against Gene.
Reload Animation Cancels/Quick Reloads
Increased Accuracy + Trivia
As with most weapons, firing while crouched significantly increases the player's accuracy. This is especially useful for the classic M63 strategies here.
On August 5 2018, three hours before a #MGSR MPO race stream between Pythonicus and MarlonH8, the latter “rediscovered” this detail, which lead to both runners defeating Cunningham a whopping minute earlier than what was expected at the time.
Outdated Legacy Routes
Alternative Routes
Hover Gamble (1+s timesave) | M63 Lethal (10+s timeloss throughout the run) | 5 x Stun G + 3 x RPG-7 + 7 x MK22 (13+s timeloss throughout the run) | | |
Relying on Cunningham staying stationary - High risk on Easy (1 Stun G Route) | If you get insanely lucky accuracy, you can skip a phase and save 3+s total | When on 1 Stun G Route, you may save <1s instead | | |
| | | | |
[26] Gene Boss Fight
Standard Route
Skip Cutscene
Skip Cutscene
Head up the northern ramp and back around the railing to the left to position yourself in front of the drop
Equip your AK-47 and try to land a hit at the very top of his head to immediately stop his Psychic Phase
Continue landing hits on his beret whenever Gene is not recovering from i-frames
Gene will continually increase the pace at which he will be doing most actions over the course of the battle
Keep sending hatshots his way until he is defeated (Easy: 7 headshots, Normal: 10 headshots)
Skip Cutscene
Watch Credits
Check Result
Should you find yourself running low on ammo, an additional ammo pickup will spawn in the northwestern corner of the room.
Emulator Crash Trivia
Alternative Routes
Classic Gene (23+s timeloss) | Classic Non-Lethal Gene (43+s timeloss throughout the run) | |
No cheese - the go-to lethal strat pre-September '22 | No cheese - Mosin N + Mk22 - equip Mosin N onto Stun G post-PS1 | |
| | |
RUN COMPLETED!
[II-BR] New Friends, Loose Ends
[11] Harbor
Standard Route
Fast forward Codec Call
Head south, then west and pass the guard with a RKD
Approach and roll up the left side of the bridge, then equip your Mk22 and aim
Land your first shot straight into the wall left of the patrol behind the bridge
Use your second shot to tranquilize the guard patrolling on the bridge
Go past the bridge, then turn left to roll into the ship
Follow the outer path and ascend the ramp leading up to the deck with three rolls
Roll and climb onto the metal crates, then roll over to the next set to pick up the C Box
Roll off southeast and follow downwards until you can roll over the railing to drop onto the cutscene trigger below
Skip Cutscene
Fast forward Codec Call
Climb and roll past the crates towards the east into the text trigger
Fast forward Text
Roll further eastwards onto the floor and into the call trigger in front of the tarped crate
Fast forward Codec Call
Fast forward Codec Call
Action | Input |
Fast forward Dialogue | |
Fast forward Dialogue if Campbell says “Hey Snake.” here [3/3] | |
Jonathan + Recruit → Spy Unit - Security Base | ← ↓ Square → → ↑ Square Square ← ← ↑ ↑ Square |
Wait for Security Base Report | |
Read it & fast forward Dialogue | |
Select Security Base | ↓ |
Fast forward Dialogue | |
Start Mission | |
NTSC vs PAL
Unlike on PAL, the cutscene trigger won’t save you from taking fall damage in the NTSC releases.
Alternative Routes
Jonathan Action 3/3 (4+s timeloss on BR) | Pick up M63 + C Box (11+s timeloss*) | | | | |
Final Part of Jonathan's Route - swap the C Box onto Snake after this! | Alternative to Jonathan's AK-47 and Stun Gs for Cunningham - *has a slim chance of only losing 1s total on Cunningham | | | | |
| | | | | |
[12] Security Base
Standard Route
Fast forward Codec Call
Head east, cross the gap with a roll and equip your C Box to perform your first Box Bump (BB)
With your Box re-equipped, head into the main building through the door in front of you
Perform another BB on the FOX soldier while going towards the staircase around the left corner
Unequip your Box before running up the stairs, then quick-equip it again at the top
Box-walk past the guard and through the sliding door on your left and finally into the Secret Document
Skip Codec Call
Action | Input |
Fast forward Dialogue | |
Select Warhead Storage | |
Fast forward Dialogue | |
Start Mission | |
ISSOU Strats
Alternative Routes
Pick up 1 x 5 Stun G (3+s timeloss throughout the run) | | | | |
Alternative item location - not recommended! | | | | |
| | | | |
[13.1] Warhead Storage
Standard Route
Fast forward Codec Call
Enter into the corridor behind the door and follow along while sticking to the right half
Pass through the next door from as much left as possible to get into the big hall undetected
Fast forward Text
Once inside, head left and go prone in front of the sensors by the officer
Crawl below the lasers, stand up and get the Mosin Nagant at the passage’s end
Return to the lasers, but stay close to the wall on your left before going prone once again
Crawl past the lasers while the female officer walks past you, then stand up
Head into the shuttered room south of you and get close to the vent on the left wall
-
Once you're out of bounds, swap your C Box for some TNT and follow along the level geometry to head further down
While running into the supposed dead end, go into FPV to clip through the wall and head into the AP
Fast forward Codec Call
Try to plant the TNT
Skip Cutscene
Infrared Sensors
The infrared sensors present throughout the whole facility always run north/southwards!
If you aim your roll into the sensors well enough, you can stand right up without having to crawl any further to pass them.
Alternative Routes
Glitchless Lure Route (15+s timeloss) | Classic Route (29+s timeloss) | | | | |
Fastest route without any glitching | The intended route everyone used before the new ones were discovered | | | | |
| | | | | |
[13.2] Python Boss Fight
Standard Route
Equip your Mosin Nagant and quickly land a no-scoped shot at Python as he charges at you
After landing a hit, look straight down at the ground with your Mosin equipped/in FPV to dodge Python’s retaliatory burst-fire
Once Python is done firing, aim back up or perform a tactical reload to land another shot once his invincibility-frames from your last hit have worn off
Repeat the last few steps until his Stamina Gauge is fully drained (2 headshots + 2 body shots)
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
Wait for Security Base Report | |
Read it & fast forward Dialogue | |
Jonathan → Sneaking Unit - Team Alpha #2 | ← ↓ Square → ↓ Square |
Equipment (Jonathan): Unequip AK-47 | [] [?] [] [] |
Equipment (Snake): Unequip Mk22 & TNT, equip AK-47 onto Mosin N | [] [] [C Box] [AK-47] |
Select Airport | ↓ |
Start Mission | |
FPV Lookdown Exploit
Looking down while in FPV mode prevents most enemies' incoming fire from hitting you, This works, because looking down in FPV seems to turn your plane of a hurtbox parallel to the ground.
Since this strategy was discovered in 2017 by MarlonH8 it fundamentally made the game much easier than it was before - from both a speedrun and casual perspective.
Python's RNG
Python will react differently to incoming damage. Ideally, you'd want to see his long recovery animation that barely leaves any room for him to retaliate, but this is rarely the case.
"Safe" Python
[14] Airport
Standard Route
Fast forward Codec Call
Fast forward Codec Call
Enter the terminal area through the door in front of you
Roll behind the desk and pause the game to perform two Member Changes
OPTIONAL: If you're low on Life and want to heal up before Null, pick up and use Medical Kit S x 3
Assign Snake to “Point 1” (behind the wall) and swap to Jonathan
Pause the game once more to swap right back to Snake
Equip your C Box, approach the ramp in front of you and bo-walk upwards
Head across the room and box-walk up the ramp leading to the control room
At the top, stick close to the railing before heading towards the politician in the northwest corner
Unequip your C Box and start to sneak around 3 floor patterns behind him
Grab the official and start the interrogation
Fast forward Codec Call
Action | Input |
Fast forward Dialogue | |
Wait until Daytime if necessary (Stun G only spawns at Day) | |
Select Silo Entrance | |
Fast forward Dialogue | |
Start Mission | |
The Terminal Guard
If you happen to be a bit behind on time, the guard might spot your box. In that case, make use of the pillar as cover and/or take him out.
Top to Bottom Lure Strat
Alternative Routes
[EASY-only] Direct Route (2+s timesave) | Boxless Route (1+s timeloss) | Classic Solo Route (9+s timeloss) | | | | |
Exclusive to EASY - no terminal guard | Slightly different finale | No member-swapping involved! | | | | |
| | | | | | |
[15.1] Silo Entrance I.
Standard Route
Fast forward Codec Call
Equip your C Box and follow the alternating path to the top, then right
BB into the FOX soldier, then follow up with a RKD and another roll over the western railing
Box-walk up the next building’s ramp and then roll over the wall to land right behind the patrol
Perform a RKD past the soldier's right and box-walk between the crates & building
Around the corner, climb up the ladder to the western building’s roof and pick up the Stun G & RPG-7
Advance to the bridge, stay far away from the soldier and roll down over the left railings
While sticking below the bridge, roll into the AP ahead
Skip Cutscene
Alternative Routes
Straight to Null (3+s timeloss throughout the run) | Pick up 2 x 5 Stun G [+ RPG-7] (1+s timesave throughout the run) | | | |
Pick up the RPG-7 during the RAXA fight - not recommended! | Alternative item location - riskier | | | |
| | | | |
[15.2] Null Boss Fight I.
Standard Route
Equip your AK-47 and go into the prone position to face Null
Zoom in, aim at Null's feet and start firing
After landing a hit, wait for the i-frames to wear off and fire once again
Repeat the last step until his Life Gauge is fully drained (Easy: 5 shots, Normal: 10 shots)
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
Select Silo Entrance | |
Fast forward Dialogue | |
Select Team & start Mission | |
M63/AK-47/M16A1 vs. RPG-7 Comparison
[16] Silo Entrance II.
Standard Route
Fast forward Codec Call
Ascend the alternating ramps without any rolls
Approach the soldier, perform a 180-BG and choke him out
Swing yourself over the railing and drop to the pipe below
Move left and drop onto the crates leading into the tunnel
Follow the path and start stalking once you get to the big crate
Sneak towards the officer, then grab and interrogate him (don't let go!)
Fast forward Codec Call
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
Select Rail Bridge | ↑ ↑ ↑ ↑ ↑ ↑ |
Fast forward Dialogue | |
Select Team & start Mission | |
"HQ"
If you opted for a simple roll or slam into the FOX soldier to deal with him more quickly, he will report to HQ after you drop down. This causes a unique problem.
While you'd be interrogating the officer, the ongoing dialogue between the FOX soldier and HQ would prevent most interrogations from going through.
Alternative Routes
Risky “Oof” Strats (2+s timesave) | | | |
RKD on guard while dropping below - “Oof” when failed | | | |
| | | |
[17] Rail Bridge III.
Standard Route
RECOMMENDED: While loading into the level, point the Movement Stick up-left to start running in the correct direction
Run straight into the western building and pass through the room to your right
RKD past the officer and into the Secret Doc
Skip Codec Call
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
Select Guest House | |
Fast forward Dialogue | |
Select Team & start Mission | |
History of the "Spy Report Skip"
Here, we are performing a sequence break - accidentally discovered by miniomegaking. While watching one of mini's Rail Bridge route videos, MarlonH8 noticed that the guard patterns were different. Originally assumed to be either regional differences, the oddity was shortly thereafter explained by the fact that mini forgot to place spies in the area to notify him of the report and therefore skipped one step ahead.
Immediately afterwards, we tried to find similar spy report skips, but didn't have much luck. MarlonH8 did find another one for the Town Diversionary Op., which unfortunately is the slowest of the “TNT-missions” and therefore not part of the run.
[18] Guest House
Standard Route
Fast forward Codec Call
Go down and follow along the alleyway to your northwest
Turn left and stick to the building's wall until you reach the metal door
Enter the door and follow the path downwards
Roll into the AP around the right corner
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
Swap Jonathan with Snake | Square ← Square |
Equipment (Snake): Equip Mk22 onto Stun G | [Mk22] [RPG-7] [C Box] [AK-47] |
Recruit + Python → Spy Unit - Silo Entrance | @All ↓ ↓ Square → → ↑ Square Square ← ← ↑ ↑ Square |
Select Plant | |
Fast forward Dialogue | |
Start Mission | |
Healthy Snake
Snake will be fully healed after being rescued.
Alternative Routes
Vent OOB Glitch (6+s timeloss throughout the run) | | | | |
Using a Glitched Box Equip - loses time by needing to swap the C Box around with Snake before and after the mission | | | | |
| | | | |
[19.1] Plant
Standard Route
Fast forward Codec Call
Equip your Mk22 and head southwest between the two buildings
Position yourself in front of the door, right where the floor plates meet in a +-pattern and enter FPV
While the patrol is noticing you, land a shot onto the ground next to him and immediately start running along the left wall
Pass the temporarily distracted soldier and shoot the wall before continuing around the corner
Follow along the hangar wall until you can roll into the AP
Skip Cutscene
Clueless Guards
Right after you land a distracting shot, the guards will start running towards the nearest form of cover to report to their HQ. During this run, they are not able to see anything, which gives you perfect opportunity to perform strategies like the ones used here. They also won't hear you during that time.
Alternative Routes
Safe Route (2+s timeloss) | Risky Route (<1s timesave) | | | |
Tranqing and baiting guards | Using one precise shot to distract both guards | | | |
| | | | |
Standard Route
Equip your RPG-7, and launch some well-aimed missiles on the shadow between RAXAs four legs for maximum splash damage
Repeat until RAXA's legs are completely broken (Easy: 2 hits, Normal: 4 hits)
After the transformation cutscene, RAXA will be in Phase 2
Here, aim your shots precisely at the outside corners of the central, diamond-shaped missile bay on each arm
Repeat until each arm is destroyed to end the fight (Easy: 1 hit each, Normal: 2 hits each)
Skip Cutscene
Action | Input |
Confirm & fast forward Dialogue | |
Wait for Silo Entrance Report | |
Read it & fast forward Dialogue | |
Recruit + Python → Spy Unit - Ravine | → ↑ L Square ↓ Square Square ↑ Square |
Wait for Ravine Report | |
Read it & fast forward Dialogue | |
Recruit + Python → Technical Unit | ← ↓ Square → → → Square ↓ Square ← ← ← ↑ ↑ Square |
Select Ravine | ↓ |
Fast forward Dialogue | |
Start Mission | |
There is an RPG-7 with 10 loaded rockets found towards the northeast and an additional box of Ammo (HEAT) x20 found in the southern end of the hall.
TX-55 Strats
Jonathan's Inventory
Jonathan’s items do NOT get lost after his sacrifice. You will be able to reequip them if so desired.
Alternative Routes
No RPG-7 Start (20+s timeloss) | | | | |
Picking up the RPG-7/ammo during the fight | | | | |
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[III-BR] Lights Out and Away We Go
[20] Ravine
Standard Route
Fast forward Codec Call
Head south and roll over the rail before it bends to the right
Once recovered, pass through the tunnel in the south
To safely get past the boulder here, make sure to roll against it as opposed to alongside of it, over the crevice
If executed correctly, you can pull yourself back up and head further south to roll into the AP
Fast forward Codec Call
Action | Input |
Fast forward Dialogue | |
Select Power Substation | |
Fast forward Dialogue | |
Start Mission | |
No Fall Damage
At the cost of a few seconds, the fall damage of the Standard Route can be mitigated by rolling over the railing earlier.
Alternative Routes
Showoff Route PAL (1+s timeloss) | Showoff Route NTSC (2+s timeloss) | | | |
For when you're too cool for the standard route and want a “non-lethal” explosion | For when you're too cool for the standard route and want a “non-lethal” explosion | | | |
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[21] Power Substation I.
Standard Route
Fast forward Codec Call
Head east and ascend the ramp with three rolls
Go north and roll off of this level towards the ladder
Climb the ladder to the very top and head further north
OPTIONAL: Drop your RPG-7 and pick up the Medical Kit S (unless needed for alternative strategies)
Roll onto the main building and head to the northwestern opening
Roll off the edge and enter the building through the sliding door
Run eastwards past another door and onto the yellow-striped hallway
Take two lefts and pass the door to get into the AP inside, on your left
Fast forward Codec Call
Action | Input |
Fast forward Dialogue | |
Wait for Detonation Timer development to “begin” | |
Confirm it & fast forward Dialogue | |
Equipment (Snake): Equip Time Bomb onto Med Kit S/RPG-7 | [Mk22] [Time Bomb] [C Box] [AK-47] |
Select Power Substation | |
Fast forward Dialogue | |
Start Mission | |
Alternative Routes
Risky Route (1+s timesave) | | | | |
Will only work if you get a near perfect landing in front of the ladder | | | | |
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[22.1] Power Substation II.
Standard Route
Fast forward Codec Call
Once again, run eastwards, but this time box-walk up the ramp instead
Head north and roll down towards the left of the ladder to avoid alerting the guard
Climb the ladder to the very top and head further north
Try to make the officer notice and start investigating you before you roll across the gap
Enter the building with the sliding door around the corner
Descend the nearby staircase and exit through the door
Take another left and head inside the room with the AP once again
Equip and plant the Time Bomb next to the panel
Fast forward Codec Call
Skip Cutscene
Alternative Routes
Repeat Route (<1s timeloss) | Boxless Route (1+s timeloss) | | | | |
Similar to the previous level's route, but with one additional box bump past a guard | Same as the regular route minus the Box | | | | |
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[22.2] Null Boss Fight II.
Standard Route
Same as before, equip your AK-47 and go into the prone position to face Null
Zoom in, aim at Null's feet and start firing
After landing a hit, wait for the i-frames to wear off and fire once again
Repeat the last step until his Life Gauge is fully drained (Easy: 6 shots, Normal: 10 shots)
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
[NORMAL] Wait until Daytime if necessary (Stun G only spawns at Day) | |
Select Silo Entrance | |
Fast forward Dialogue | |
Start Mission | |
[23] Silo Entrance III.
Standard Route
Fast forward Codec Call
Ascend the alternating path with your C Box and swap in your Mk22 upon reaching the top
While running west, shoot the nearby container asap and pass the soldier
Roll over the railing to skip the path and equip your C Box once more
Box-walk up the next building’s ramp, unequip it and RKD the guard, aimed at the wall to knock him down “non-lethally”
Roll northwest over the wall and head further west to reach the ladder on the building's backside
Climb up the ladder, pick up the Stun G set on the roof and roll over the bridge’s left side to drop down
Box-walk right of the eastern containers and execute a BB with a RKD aimed into the tunnel on the officer
Head further down the tunnel and roll into the AP area
Action | Input |
Fast forward Dialogue | |
[EASY-only] Equipment (Snake): Equip Stun G onto C Box | [Mk22] [] [Stun G] [AK-47] |
Recruit → Sneaking Unit - Team Alpha #1 | ← ↓ Square → ↓ Square Square ↑ Square |
Select Silo Complex | |
Fast forward Dialogue | |
Start Mission | |
Alternative Routes
Boxless Safe Route (4+s timeloss) | Alternative Safe Route (5+s timeloss) | [EASY] Straight2Complex Route (6+s timeloss throughout the run*) | Pick up 2 x 5 Stun G (11+s timeloss throughout the run) | |
Going slower to catch a much safer guard cycle | The roll onto the crates is deceptively precise | Skip Stun G pickups - *22+s timesave on EASY | Alternative additional item location - not recommended! | |
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[24] Silo Complex
Standard Route
Fast forward Codec Call
Open your Codec to call Ghost and fast forward if necessary
Tune to and call 145.75 to open one of the doors en route through the stage, then close the Codec
Pause the game and perform a Member Change from your Recruit to Snake
PAL/Guard Route | NTSC/Key Route |
Head forward and right, stalk up to the FOX soldier behind the crate and grab him | [NORMAL] Drop your C Box to have a free slot for the Key E item |
Drag him to the door you just passed to gain access, then push-drop him and enter | Head forward and right, then approach the FOX soldier and perform a CQC hold up |
Equip your C Box and box-walk past the guard between the walls on the left | Wait at the next crate until the shielded soldier turns east and do another CQC hold up |
Continue through the door next to him and past the formerly locked door ahead | Enter the nearby door to the hall and cross the southern and eastern gaps with a roll |
Box-walk up the staircase behind the left door and enter the room on your right | Pick up Key E, exit the way you came from and head through the door north of you |
Stick to the right wall before approaching the shielded guard, also from the right | Bump into the guard between the walls on the left and pass through the door next to him |
Perform a BB into 180-BG on him, then drag him to the nearby door | Continue through the formerly locked door and ascend the staircase behind the left door with two rolls |
Push-drop him down once you have access and rush past the bridge | Enter the room behind the right door and stick close to the right wall to spot the shielded guard |
Here, make sure to drop your C Box to have a free slot for further item pickups | Wait for him to take a few steps to the north, then approach him from the right and perform a 180-BG |
| Drag him to the nearby door, push-drop him down once you have access and rush past the bridge |
Turn left, then roll and climb up the crates in front of you
Go prone and crawl into the tight space to pick up the Chaff G
Equip, then throw one of them and make sure to drop them out of your inventory soon thereafter
Exit the prone spot, stand up, drop down and equip your Mk22
While heading west around the corner, shoot a nearby wall to distract the next soldier
Follow closely behind him and perform a grab once it's possible to do so
Drag him over to the ID-locked door and once you're in, push-drop him down as usual
Run up the first and roll up the following ramp, then cross the bridge into the control room
While the jamming is still active, pick up Key E below the gun camera
Exit the room, drop down a level with a roll over the northern railing and unlock the door
OPTIONAL: Head back southeast and pick up three of Medical Kit S x 3 along the way before returning
Enter the next room and roll onto the AP located in the southwestern corner of the lowest level
Fast forward Codec Call
Action | Input |
Fast forward Dialogue | |
Select Silo Complex | |
Fast forward Dialogue | |
Start Mission | |
PAL vs. NTSC
Arguably the biggest version difference of the run is right here. On NTSC versions you can not drag any soldier in front of the 1F door to open it.
Ghost Codec
Opening your contact list and calling Ghost saves time compared to manually tuning to 145.75 from 140.85. Ghost's frequency (144.78) lets you skip closer to 145.75.
Door Frequencies
145.75 is used on all routes to get you through the locked 1F door in the room behind the “wall guard”.
147.42 is used on Easy to get past the 2F door leading onto the bridge without having to drag a guard all the way over there.
148.51 is not used at all, as it's always faster to open the according door with the guard standing right next to it.
Alternative Routes
Guard Route + Heals (12+s timeloss) | [EASY-only] Guard Route Lite/“ + Heals (6+s/18+s timeloss throughout the run) | No Swap Guard Route/” + Heals (9+s/21+ timeloss throughout the run) | NTSC Key Route/“ + Heals (20+s/32+s timeloss) | No Swap NTSC Key Route/” + Heals (11+s/23+s timeloss throughout the run) | | |
Additional heals for those who want to play it safe | Exclusive to EASY - no shielded guards, call 147.42 | No need to swap in a Recruit beforehand - slower IGT | On NTSC, this Swap Route is safer, but slightly slower (IGT/RTA) | No need to swap in a Recruit beforehand | | |
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[25] Cunningham Boss Fight
Standard Route
If Cunningham is moving to your left | If Cunningham is moving to your right |
Quickly throw 2 Stun Gs close to him at the platform's left corner | Quickly throw 3 Stun Gs close to him, central of the platform's edge in front of you |
Continue throwing another 2 Stun Gs whenever he says “Here, mousy, mousy!” or “Eat THIS!” | If he says “Here, mousy, mousy!” or “Eat THIS!”, continue throwing the remaining Stun Gs to finish him off |
Otherwise wait for him to arrive at his next position before finishing him off | Otherwise wait for him to arrive and talk at his next position before finishing him off |
In case he hovers further back, you have to wait for him to come closer before continuing to throw your Stuns
If you run out of Stun Gs to tranq him, it's usually best to simply restart the fight from the Pause Menu (Easy: 5 hits, Normal: 6 hits)
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
Select Launch Control Room | |
Fast forward Dialogue | |
Start Mission | |
A box of ammo drops at the very beginning of the fight. The type of ammo is based on whichever weapon you have equipped before it falls to the ground.
This can come in handy if you are running low on AK-47 ammo (7.62x39mm) for the upcoming fight against Gene.
Reload Animation Cancels/Quick Reloads
Increased Accuracy + Trivia
As with most weapons, firing while crouched significantly increases the player's accuracy. This is especially useful for the classic M63 strategies here.
On August 5 2018, three hours before a #MGSR MPO race stream between Pythonicus and MarlonH8, the latter “rediscovered” this detail, which lead to both runners defeating Cunningham a whopping minute earlier than what was expected at the time.
Outdated Legacy Routes
Alternative Routes
Hover Gamble (1+s timesave) | M63 Lethal (14+s timeloss throughout the run) | 5 x Stun G + 3 x RPG-7 + 7 x MK22 (13+s timeloss throughout the run) | | | |
Relying on Cunningham staying stationary - High risk on Easy (1 Stun G Route) | If you get insanely lucky accuracy, you can skip a phase and save 1+s total | When on 1 Stun G Route, you may save <1s instead | | | |
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[26] Gene Boss Fight
Standard Route
Skip Cutscene
Skip Cutscene
Head up the northern ramp and back around the railing to the left to position yourself in front of the drop
Equip your AK-47 and try to land a hit at the very top of his head to immediately stop his Psychic Phase
Continue landing hits on his beret whenever Gene is not recovering from i-frames
Gene will continually increase the pace at which he will be doing most actions over the course of the battle
Keep sending hatshots his way until he is defeated (Easy: 7 headshots, Normal: 10 headshots)
Skip Cutscene
Watch Credits
Check Result
Should you find yourself running low on ammo, an additional ammo pickup will spawn in the northwestern corner of the room.
Emulator Crash Trivia
Alternative Routes
Vent OOB Glitch (22+s timeloss*) | Classic Gene (23+s timeloss) | Classic Non-Lethal Gene (43+s timeloss throughout the run) | |
Requires you to not have dropped your C Box in SC to be able to perform this Vent OOB - *bigger timeloss if C Box not in Inventory | No cheese - the go-to lethal strat pre-September '22 | No cheese - Mosin N + Mk22 - equip Mosin N onto Stun G post-PS1 | |
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RUN COMPLETED!