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Change Options beforehand
Tsuchinoko explanation, Non lethal no alerts etc
[I] Escape & Diversionary Operations
[1.1] Prison
Standard Route
Skip (Start) Cutscene
Attempt to open the cell door - ideally with the Double Handle Grab
Fast forward (Triangle) Text
Skip Text
Enter the crawl space below the bed and follow it to the right
Get up as you exit the space beneath the bed (don't hold X, tap it) and pick up the Mk22
Skip Text
Skip Cutscene
Fast forward Text
Head to the door on your left
Fast forward Text
Go inside the main building and roll into prone position to pass the gate
Knock out the guard in front of you with a Roll-Knockdown (RKD) towards the right
Run straight, roll uphill, follow the left path and roll into the Advance Point (AP)
Double Handle Grab
You can skip one of the cell door handle grab animations here. In order to do that, you need to run towards the door's handle in a way that places yourself just out of range to normally initiate the door opening animation when pressing the action button.
If properly executed, this precise trick makes one handle grab count as two or more and therefore advances Snake straight to the text box.
The skip was discovered by Pythonicus during his first full speedrun!
[1.2] Comm Base I.
Standard Route
Fast forward Text
Go around the iron fence and roll past the gap
Enter the main building through the red door on the east side
Open the next door and step into the AP
Fast forward Codec Call
Fast forward Codec Call
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
Select Soviet Patrol Base | |
Fast forward Dialogue | |
Start Mission | |
[2] Soviet Patrol Base I.
Standard Route
Skip Cutscene
Take a few steps towards the west
Fast forward Codec Call
Roll right through the Text Trigger north of you
Skip Text
Roll down to the lower area
Climb the following staircase and position yourself in front of the next lower area
Equip your Mk22 and tranquilize the guard with a headshot
Roll diagonally over the gap onto the path next to the building
Head inside and do a RKD past the officer into the Secret Document
Fast forward Codec Call
Action | Input |
Fast forward Dialogue | |
Select Supply Depot | ↑ |
Fast forward Dialogue | |
Start Mission | |
Cutscene/Text Triggers
Cutscene or Text Triggers like the one here temporarily block you from moving. If you enter the trigger area with a roll, your animation will carry you a bit further.
Alternative Routes
Guard Cycle Skip (2+s timesave) | | | | |
Very tight timing! Pre-Codec walk and roll into Text Trigger necessary! | | | | |
| | | | |
[3] Supply Depot I.
Standard Route
Fast forward Codec Call
In front of you, climb up one box and roll onto the concrete
Walk alongside the building, towards the soldier guarding the entrance (Jonathan)
Perform a quick CQC slam before he calls in an Alert
Pick up the TNT next to the ramp, inside
Pick up and drag Jonathan to the stacked boxes and enter First Person View mode (FPV)
Turn towards the southwest and drop him
Drop down yourself and continue dragging Jonathan to the back of the truck
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
Jonathan → Sneaking Unit - Team Alpha #1 | ← ↓ Square → ↓ Square Square ↑ Square |
Select Comm Base | ↑ |
Fast forward Dialogue | |
Select Comm Base | |
Fast forward Dialogue | |
Start Mission | |
9mm T Ammo & Further Bloat
If you find yourself accidentally picking up unnecessary items such as the 9mm T Ammo dropped by Jonathan here, make sure to throw it away (Inventory, Drop [L]) or replace it at the next opportunity.
Inventory bloat can be a real hindrance so it's best to proactively prevent it from occuring.
Truck Recruitment Positioning
Make sure to not drag soldiers too close to the truck's rear. Snake will always go towards a fixed spot, which is a certain distance behind the truck.
If you entered the trigger zone from an unfavorable position, you could lose valuable seconds due to longer animations.
Alternative Routes
Safe Opening (7+s timeloss) | | | | |
Waiting for Jonathan to turn around | | | | |
| | | | |
[4] Comm Base II.
Standard Route
Fast forward Codec Call
Fast forward Codec Call
Run straight into the central building via the western red door
Go through the next two doors to your front, left and into the AP
Fast forward Codec Call
Action | Input |
Fast forward Dialogue | |
Select Hospital | |
Fast forward Dialogue | |
Start Mission | |
[5] Hospital
Standard Route
Fast forward Codec Call
Approach the gap of the wall in front of you with a roll into prone position
Pass the gap and follow along the right, around the central building
Perform a 180°-Bump-Grab (180-BG) and choke the approaching guard unconscious
Pause and change your active member to Snake
Get to this spot as Snake, then drag & drop the future Recruit within Jonathan's box' range
Fast forward Codec Call
Keep going and enter the northwestern building
Roll up the staircase and finish off by entering the AP inside the second, rightmost room
Fast forward Codec Call
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
Select Research Lab | |
Fast forward Dialogue | |
Start Mission | |
Why recruit this guy at all?
While it is technically possible to finish the run without any additional recruitments, the impact it would have on Spy Report RNG is huge. The chance of saving time by skipping this Recruit and relying on amazing Spy Report luck seemingly lingers in the one digit range (x%).
A Man Who Delivers
The soldier obtained after Jonathan (Recruit) will always have the Deliveryman skill.
[6] Research Lab I.
Standard Route
Fast forward Codec Call
Follow the path until you reach the upward slope
Start walking up and once you're out of the guard's sight, roll up the remainder
From the top, head north then east onto the next slope
Keep rolling to the top, turn around and roll into the AP
Skip Cutscene
Fast forward Codec Call
Roll straight down to the door to enter the building
Take a right and roll into the final AP
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
Confirm & fast forward Dialogue if Recruit persuaded here [1/4] | |
Jonathan → Spy Unit - Supply Depot | Square → R R Square |
Recruit → Spy Unit - Research Lab [1/4] | @Spy Unit ← ← ↓ ↓ Square → → ↑ Square |
Wait for Supply Depot Report | |
Read it & fast forward Dialogue | |
Read Supply Depot Report and fast forward Dialogue | |
OPTIONAL: Use up all your Waits (may improve rate of further Spy Report acquisitions) | |
Select Supply Depot | ↓ ↓ ↓ |
Fast forward Dialogue | |
Start Mission | |
[7] Supply Depot II.
Standard Route
Fast forward Codec Call
Climb a box and roll onto the concrete, then go through the small building
Perform a RKD on the guard while heading inside of the main building
Run towards the back and roll onto the crates in the corner to obtain the Secret Document
Fast forward Codec Call
Action | Input |
Fast forward Dialogue | |
Confirm & fast forward Dialogue if Recruit persuaded here [2/4] | |
Recruit → Spy Unit - Research Lab [2/4] | @Sneaking Unit ← ↓ ↓ Square → → ↑ Square |
RECOMMENDED: Use up all your Waits (will improve Spy Report acquisition rate) | |
Select Rail Bridge | |
Fast forward Dialogue | |
Start Mission | |
[8] Rail Bridge I.
Standard Route
Action | Input |
Fast forward Dialogue | |
Confirm & fast forward Dialogue if Recruit persuaded here [3/4] | |
Recruit → Spy Unit - Research Lab [3/4] | @Sneaking Unit ← ↓ ↓ Square → → ↑ Square |
Wait for Supply Depot Report | |
Read it & fast forward Dialogue | |
Jonathan → Spy Unit - Soviet Patrol Base | → R R Square R Square |
RECOMMENDED: Use up all your Waits (will improve Spy Report acquisition rate) | |
Select Supply Depot | ↓ ↓ ↓ |
Fast forward Dialogue | |
Start Mission | |
[9-A] Supply Depot III.
Order of Diversionary Mission Completions
For the TNT-blowup missions (9-A, 9-B, 9-C[, 9-D]) the order in which you read the Spy Reports does not make a difference. However, the order in which you do the missions can positively affect your chances of receiving further Reports.
Doing Supply Depot first, then Research Lab followed by Soviet Patrol Base generally gets you better chances of getting the remaining Spy Reports earlier. Additionally, this lets you skip some pre-deployment dialogue.
Standard Route
Action | Input |
Fast forward Dialogue | |
Confirm & fast forward Dialogue if Recruit persuaded here [4/4] | |
Recruit → Spy Unit - Research Lab [4/4] | @Sneaking Unit ← ↓ ↓ Square → → ↑ Square |
Wait for Research Lab Report | |
Read it & fast forward Dialogue READ???? | |
OPTIONAL: Use up all your Waits | |
Select Research Lab | ↓ ↓ ↓ |
Start Mission | |
[9-B] Research Lab II.
Standard Route
Fast forward Codec Call
Follow along the route and ascend the slopes with no more than a single roll up (up to 3 at night)
Enter the main building through the southern entrance
Inside, bump into the guard blocking the path and quickly enter the room on your right
Plant the TNT closely in front of the generator and trigger the detonation
Fast forward Codec Call
Action | Input |
Fast forward Dialogue | |
Wait for Soviet Patrol Base Report | |
Read it & fast forward Dialogue | |
Select Soviet Patrol Base | ↑ ↑ |
Start Mission | |
Alternative Routes
Night Route (1+s timesave) | | | | |
Due to enemies' shorter vision cones at night, you can perform two additional rolls! | | | | |
| | | | |
[9-C] Soviet Patrol Base II.
Standard Route
Fast forward Codec Call
Head south and cross the lower level by rolling onto the strapped container and staircase
Continue southeast and let yourself be noticed by the soldier guarding the armoury to lure him away
Pass the red containers from the opposite side and head into the armoury
Plant and detonate the TNT
Action | Input |
Fast forward Dialogue | |
Select Rail Bridge | |
Fast forward Dialogue | |
Start Mission | |
TNT Diversionary Operation... D?!
There is one more location in which you could perform a Diversionary operation; Town! However, since it has by far the slowest route it is in no way viable for the run.
Alternative Routes
Classic TNT Slam (2+s timeloss) | | | | |
The go-to strat pre-2022 - exploiting i-frames on the guard's recovery animation | | | | |
| | | | |
[10] Rail Bridge II.
Standard Route
Fast forward Codec Call
Run onto the bridge and distract the shield-guard with a quick auto-aimed Mk22 shot
Stick to the left while crossing the bridge, then perform a RKD on the patrol and into the AP
Fast forward Codec Call
Action | Input |
Fast forward Dialogue | |
OPTIONAL: Use up all your Waits | |
Select Harbor | |
Fast forward Dialogue | |
Start Mission | |
Naked Route (NR) vs. Box Route (BR)
At this point of the run, you have to decide between one of two different paths to stick to for the remainder of the run.
Either you pick up your trusty Cardboard Box in the next mission (Harbor), therefore embarking upon the Box Route or you skip it altogether, thus following the Naked Route.
The Naked Route is the faster option of the two, while the Box Route is more suited for beginners. You can find a more detailed breakdown of route differences here.
First assembled in June 2020 by MarlonH8, the Boxless Naked Route has yet to be completed in a full run setting, over 2 years later!
NAKED ROUTE
Minimum 24s timesave compared to the fastest Box Route
Less backup options when things don't go as planned
Generally more difficult and precise strategies
BOX ROUTE
Generally easier and more lenient strategies
The C Box can provide additional cover and help conceal yourself if things go wrong
Minimum 24s timeloss compared to the fastest Naked Route
Continue with [NR-II] if you are attempting the Naked Route!
Skip to [BR-II] if you are starting out with the Box Route!
[NR-II] New Friends, Loose Ends
[11] Harbor
Standard Route
Fast forward Codec Call
Hurry to the ladder south of you to climb up the hut and get the M63
Roll west off of the roof and approach the bridge
Prepare to tranq the guard, but only shoot once he has reached the halfway point
Roll up and go past the bridge, then perform a RKD past the next guard and into the ship
Roll over the railing to drop onto the cutscene trigger below
Skip Cutscene
Fast forward Codec Call
Climb and roll past the crates towards the east into the text trigger
Fast forward Text
Roll further eastwards onto the floor and into the call trigger in front of the tarped crate
Fast forward Codec Call
Fast forward Codec Call
Action | Input |
Fast forward Dialogue | |
Jonathan + Recruit → Spy Unit - Security Base | ← ↓ Square → → ↑ Square ← ← ↓ ↓ Square → → ↑ Square |
Wait for Security Base Report | |
Read it & fast forward Dialogue | |
Fast forward Dialogue | |
Select Security Base | ↓ |
Fast forward Dialogue | |
Start Mission | |
NTSC vs PAL
Unlike on PAL, the cutscene trigger won’t save you from taking fall damage in the NTSC releases.
M63 Trivia
[12] Security Base
Standard Route
Fast forward Codec Call
Equip your Mk22 and head east until you reach a gap
From here, auto-aim onto and shoot the patrol to make him notice and go investigate your position
Roll past the gap while the guard is distracted and enter the main building through the door in front of you
Perform a RKD on the FOX soldier while heading towards the staircase around the left corner
While running up the first flight of stairs, shoot at the wall to spook nearby guards
Roll up the next flight and RKD past the guard towards the sliding door on your left
Pick up the Secret Document inside of the room with a roll
Action | Input |
Fast forward Dialogue | |
OPTIONAL: Use up all your Waits | |
Select Warhead Storage | |
Fast forward Dialogue | |
Start Mission | |
ISSOU Strats
Alternative Routes
Pick up 1 x 5 Stun G (22+s timeloss throughout the run) | | | | |
Alternative item location - not recommended! | | | | |
| | | | |
[13.1] Warhead Storage
Standard Route
Fast forward Codec Call
Enter the door into the passageway
Follow along into the room at the end while staying on the right half to get the right guard cycle
Fast forward Text
Once inside of the hall, head left and roll into prone in front of the sensors by the officer
Crawl below the lasers, stand up and get the Mosin Nagant at the passage’s end
Return and before arriving at the lasers, roll into prone again
Evade the officer, pass the sensors, stand up and climb the ladder on your left
Enter the right hallway and up at the next ramp, roll through the door to the right into the text trigger
Fast forward Text
Fast forward Codec Call
Roll over the railing onto the cage and another time to drop down a level
Exit through the western door, roll up the ramp and head down into the next room
With your TNT equipped, roll into the Advance Point
Fast forward Codec Call
Try to plant the TNT
Skip Cutscene
[13.2] Python Boss Fight
Standard Route
Equip your Mosin Nagant and quickly land a no-scoped shot at Python as he charges at you
After landing a shot, look straight down at the ground with your Mosin equipped/in FPV to dodge Python’s retaliatory burst-fire
Once his invincibility-frames from your last hit have worn off, land another shot
Repeat the last two steps until his Stamina Gauge is fully drained (2 headshots + 2 body shots)
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
Wait for Security Base Report | |
Read it & fast forward Dialogue | |
Equipment (Snake): Unequip TNT & Mosin N | [Mk22] [] [M63] [] |
Jonathan → Sneaking Unit - Team Alpha #2 | ← ↓ Square → ↓ Square |
Select Airport | ↓ |
Start Mission | |
FPV Lookdown Exploit
Looking down while in FPV mode prevents most enemies' incoming fire from hitting you, This works, because looking down in FPV seems to turn your plane of a hurtbox parallel to the ground.
Since this strategy was discovered in 2017 by MarlonH8 it fundamentally made the game much easier than it was before - from both a speedrun and casual perspective.
Python's RNG
Python will react differently to incoming damage. Ideally, you'd want to see his long recovery animation that barely leaves any room for him to retaliate, but this is rarely the case.
"Safe" Python
[14] Airport
Standard Route
Fast forward Codec Call
Fast forward Codec Call
Enter the terminal area through the door in front of you
Roll behind the desk and pause the game to perform a member change
Assign Snake to “Point 1” (behind the wall) and swap to Jonathan
Pause the game once more to swap right back to Snake
Equip your Mk22, approach the ramp in front of you and roll upwards twice
While running, shoot into the western wall at the ramp's summit to spook the guard above
Head across the room and once again perform two rolls to ascend into the control room
Approach the politician in the northwest corner while starting to sneak 3 floor patterns behind him
Grab him and start the interrogation
Fast forward Codec Call
Action | Input |
Fast forward Dialogue | |
Select Silo Entrance | |
Fast forward Dialogue | |
Start Mission | |
The Terminal Guard
Depending on when and where you shoot to spook the upper soldier he may switch his position to either next to the terminals or the northern, eastern or southern side of the pillar to call for backup. A quick hold up while passing by helps elminate the possibility of him spotting you.
Top to Bottom Lure Strat
Alternative Routes
Classic Solo Route (9+s timeloss) | | | | |
No member-swapping involved! | | | | |
| | | | |
[15.1] Silo Entrance I.
Standard Route
Fast forward Codec Call
Equip your Mk22 and follow the alternating path to the top with two rolls
Shoot the containers while heading to the west, past the now distracted guard
Quickly roll over the rails to rech the bottom
Roll up the building’s ramp in the front and then over the wall, right behind the patrol
Perform a RKD past the soldier's right and run between the crates & building
Around the corner, climb up the ladder to the western building’s roof and pick up the Stun G & RPG-7
Roll down over the bridge’s left side and while sticking below the bridge, roll into the Mission Square
Skip Cutscene
Bridge Guard
After getting your desired weapons and rolling off of the bridge, make sure to stick close below it before rolling into the AP. On good pace, the guard above is checking the northern area right as you are below him.
Alternative Routes
Straight to Null (22+s timeloss throughout the run) | Pick up 2 x 5 Stun G [+ RPG-7] (24+s timeloss throughout the run) | | | |
No item pickups | Alternative item location - not recommended! | | | |
| | | | |
[15.2] Null Boss Fight (SE)
Standard Route
Equip your M63 and go into the prone position to face Null
Aim at Null's lower legs and start firing
After landing a hit, wait for the i-frames to wear off and repeat
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
Select Silo Entrance | |
Fast forward Dialogue | |
Start Mission | |
M63 vs. RPG-7 Comparison
[16] Silo Entrance II.
Standard Route
Fast forward Codec Call
Again, ascend the alternating ramps with two rolls
Make sure to stick to the very right at the top to avoid the FOX soldier's line of sight
Approach him and perform a CQC hold up (CQC slam, equip AK-47, hold up)
Swing yourself over the railing and drop to the pipe below
Move left and drop onto the crates leading into the tunnel
Follow the path and start sneaking once you get to the big crate
Sneak towards the officer, then grab and interrogate him (don't let go!)
Fast forward Codec Call
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
Select Rail Bridge | ↑ ↑ ↑ ↑ ↑ ↑ |
Fast forward Dialogue | |
Select Team & start Mission | |
"HQ"
If you opted for a simple roll or slam into the FOX soldier to deal with him more quickly, he will report to HQ after you drop down. This causes a unique problem.
While you'd be interrogating the officer the ongoing dialogue between the FOX soldier and HQ would prevent most interrogations from going through.
Alternative Routes
Super Safe Route (2+s timeloss) | Risky “Oof” Strats (<1s timesave) | | | |
Ramp runup to avoid guard's view altogether + 180-BG choke | RKD on guard while dropping below - “Oof” when failed | | | |
| | | | |
[17] Rail Bridge III.
Standard Route
Action | Input |
Fast forward Dialogue | |
Select Guest House | |
Fast forward Dialogue | |
Select Team & start Mission | |
History of the "Spy Report Skip"
Here, we are performing a sequence break - accidentally discovered by miniomegaking. While watching one of mini's Rail Bridge route videos, MarlonH8 noticed that the guard patterns were different. Originally assumed to be either regional differences, the oddity was shortly thereafter explained by the fact that mini forgot to place spies in the area to notify him of the report and therefore skipped one step ahead.
Immediately afterwards, we tried to find similar spy report skips, but didn't have much luck. MarlonH8 did find another one for the Town Diversionary Op., which unfortunately is the slowest of the “TNT-missions” and therefore not part of the run.
[18] Guest House
Standard Route
Fast forward Codec Call
Go down and follow along the alleyway to your north-west
Turn left and stick to the building's wall until you reach the metal door
Enter the door and follow the path downwards
Roll into the AP around the right corner
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
Swap Jonathan with Snake | Square ← Square |
Recruit + Python → Spy Unit - Silo Entrance | @All ↓ ↓ Square → → ↑ Square Square ← ← ↑ ↑ Square |
OPTIONAL: Use up all your Waits | |
Select Plant | |
Fast forward Dialogue | |
Start Mission | |
Healthy Snake
Snake will be fully healed after being rescued.
[19.1] Plant
Standard Route
Fast forward Codec Call
Head southwest between the two buildings until the patrol on your level starts noticing you for the second time
Equip your Mk22 and enter FPV to land a shot onto the wall right next to the guard
Quickly start running towards the soldiers and around the corner on the left
Follow along the hangar wall until you can roll into the AP
Skip Cutscene
Clueless Guards
Right after you land a distracting shot, the guards will start running towards the nearest form of cover to report to their HQ. During this run, they are not able to see anything, which gives you perfect opportunity to perform strategies like the ones used here. They also won't hear you during that time.
Alternative Routes
Safe Route (3+s timeloss) | Member Swap Strat (6+s timeloss RTA/Faster IGT) | | | |
Tranqing and baiting guards | Making use of generous box hiding spot placements | | | |
| | | | |
Standard Route
Equip your RPG-7, then launch 4+ well-aimed missiles on the ground, between RAXAs legs for maximum splash damage
Make sure to use quick reloads in between firing missiles
Once all 4 legs are sufficiently damaged, RAXA will go into Phase 2
Here, land 2+ shots at the outside corners of the central, diamond-shaped missile bay to defeat the Metal Gear
Skip Cutscene
Action | Input |
Confirm & fast forward Dialogue | |
Wait for Silo Entrance Report | |
Read it & fast forward Dialogue | |
Recruit + Python → Spy Unit - Ravine | → ↑ L ↓ Square ↑ Square ↓ Square ↑ Square |
Wait for Ravine Report | |
Read it & fast forward Dialogue | |
Recruit + Python → Technical Unit | ← ↓ Square → → → Square ↓ Square ← ← ← ↑ ↑ Square |
Select Ravine | ↓ |
Fast forward Dialogue | |
Start Mission | |
TX-55 Strats
Jonathan's Inventory
Jonathan’s items do NOT get lost after his sacrifice. You will be able to reequip them if so desired.
Alternative Routes
No RPG-7 Start (9+s timeloss) | | | | |
Picking up the RPG-7/ammo during the fight | | | | |
| | | | |
[NR-III] Lights Out and Away We Go
[20] Ravine
Standard Route
Fast forward Codec Call
Head south and roll over the rail before it bends to the right
Once recovered, pass through the tunnel in the south
To safely get past the boulder here, make sure to roll against it as opposed to alongside of it, over the crevice
If executed correctly, you can pull yourself back up and head further sooth to roll into the AP
Fast forward Codec Call
Action | Input |
Fast forward Dialogue | |
RECOMMENDED: Use up all your Waits | |
Select Power Substation | |
Fast forward Dialogue | |
Start Mission | |
No Fall Damage
At the cost of a few seconds the fall damage of the Standard Route can be mitigated by rolling over the railing earlier.
Alternative Routes
Showoff Route (2+s timeloss) | | | | |
For when you're too cool for the standard route | | | | |
| | | | |
[21] Power Substation I.
Standard Route
Fast forward Codec Call
Head east and ascend the ramp with three rolls
Go north and roll off of this level towards the ladder
Climb the ladder to the very top and head further north
OPTIONAL: Drop your RPG-7 and pick up the Medical Kit S (Unless needed for alternative strategies)
Roll onto the main building and head to the northwestern opening
Roll off the edge and enter the building through the sliding door
Run eastwards past another door and onto the yellow-striped hallway
Take two lefts and pass the door to get into the AP inside, on your left
Fast forward Codec Call
Action | Input |
Fast forward Dialogue | |
Wait for Detonation Timer development to “begin” | |
Confirm it & fast forward Dialogue | |
Equipment (Snake): Equip Mosin N & Time Bomb | [Mk22] [Mosin N] [M63] [Time Bomb] |
Select Power Substation | |
Fast forward Dialogue | |
Start Mission | |
[22.1] Power Substation II.
Standard Route
Fast forward Codec Call
Once again, run eastwards and ascend the ramp with three rolls
Head north and roll off of this level towards the ladder
Climb the ladder to the very top and head further north
Make sure the officer notices you and starts investigating before you roll across the gap
Continue north and perform a RKD past the officer
Enter the building with the sliding door around the corner
Descend the nearby staircase and exit through the door
Take another left and head inside the room with the AP once again
Equip and plant the Time Bomb next to the panel
Fast forward Codec Call
Skip Cutscene
[22.2] Null Boss Fight (PS)
Standard Route
Same as before, equip your M63 and go into the prone position to face Null
Aim at Null's lower legs and start firing
After landing a hit, wait for the i-frames to wear off and repeat
Skip Cutscene
Action | Input |
Fast forward Dialogue | |
Select Silo Entrance | |
Fast forward Dialogue | |
Start Mission | |
[23] Silo Entrance III.
Standard Route
Fast forward Codec Call
x
y
z
Action | Input |
x | y |
Start Mission | |
Trivia
Alternative Routes
Pick up 2 x 5 Stun G (10+s timeloss throughout the run) | Straight into the Complex (6+s timeloss throughout the run) | | | |
Alternative additional item location - not recommended! | No item pickups - 2 x 5 Stun G acquired before | | | |
| | | | |
[24] Silo Complex
Standard Route
Fast forward Codec Call
x
y
z
Action | Input |
x | y |
Start Mission | |
PAL vs. NTSC
Arguably the biggest version difference is right here. On NTSC versions you can not drag any soldier in front of the lower door to open it.
Alternative Routes
Guard Strat Route B (7+s timeloss) | NTSC/Key Route (1+s timeloss) | | | |
Slightly more forgiving cycle timing | Comparable to Guard Strat Route A | | | |
| | | | |
[25] Cunningham Boss Fight
Standard Route
Fast forward Codec Call
x
y
z
Action | Input |
x | y |
Start Mission | |
Reload Animation Cancels/Quick Reloads
Increased Accuracy
As with most weapons, firing while crouched significantly increases the player's accuracy. This is especially useful for the M63 strategies here.
Alternative Routes
5 x Stun G + M63 + 7 x MK22 (17+s timeloss) | 5 x Stun G + 3 x RPG-7 + 7 x MK22 (14+s timeloss) | M63 + 40 x MK22 (46+s timeloss) | 9 x RPG-7 + 40 x MK22 (44s+ timeloss) | |
When on 1 Stun G Route, the total timeloss is minimized to 3+s | When on 1 Stun G Route, the total timeloss is minimized to 0+s | Variation of the original, outdated go-to strategy | The original, outdated go-to strategy | |
| | | | |
[26] Gene Boss Fight
Standard Route
Fast forward Codec Call
x
y
z
Action | Input |
x | y |
Start Mission | |
Psychic Phase Stop
Emulator Crash Trivia
Alternative Routes
[BR-II] New Friends, Loose Ends
[11] Harbor
Standard Route
Briefing
Action | Input |
Fast forward Dialogue | |
x | y |
Start Mission | |
NTSC vs PAL
Unlike on PAL, the cutscene trigger won’t save you from taking fall damage in the NTSC releases.
M63 Trivia
[BR-III] Lights Out and Away We Go
[20] Ravine