0:00 Downleft on Dpad, stop in middle just to the right of the LEFT blotch
0:01 Liquid Moves, one right tap on Dpad will turn Snake, moving Liquid to the Lottery Corner (NorthEast)
0:03 Move with Analog, I am doing an intentional whiff to show what happens when Liquid goes right
0:05 You can kite him back into the corner without doing much damage along the way, but or continue to do damage for consistency.
0:06 Do a PPK in SE
0:07 Do a PPK in SW
0:10 Do a PP in the NW. PPK in NW corner will knock him off Rex, don't do that! You need to be very careful about your distance here, if you go too close, he can dodge and roundhouse kick you.
0:12 He loops back to Lottery Roll Corner
0:15 If he ends up around this corner, I do PP then a circle to slowly push him up to the N edge.
0:23 Rolling along this edge can net extra damage. I rolled at a really weird angle, but the video posted above shows it as well.
0:30 If you do FPV punches in phase 3, be careful not to stand too close that he stomps you.
0:37 After doing FPV PPs, I go to circle strat (not the best execution of it)
0:00 Downleft on Dpad, stop in middle just to the right of the LEFT blotch
0:01 Liquid Moves, one right tape on Dpad will turn Snake, moving Liquid to the Lottery Corner (NorthEast)
0:03 Move with Analog, I am doing an intentional whiff to show what happens when Liquid goes left
0:06 Method to kite him back into the lottery roll position, run to the S part of the LEFT blotch
0:11 Alternative method of going for damage on this position (THIS IS JUST LIKE STARTING THE FIGHT BY FIGHTING, in other words, this is similar to Liquid's initial position) He will go S
0:13 Make sure to go downleft towards him to bait him into going E, PPK as he goes right
0:15 you can go for a PP (safest), PPK or PPRoll. Keep in mind that his behavior in the SE corner is similar to the NW corner, in that he can dodge and counter attack easily
0:17 I attempted to go back into the position to kite him into the Lottery Corner. I failed since I don't do this anymore if I get left Liquid.
JMChunk initial roll for quick damage, can be followed up by the lottery roll afterwards