Table of Contents

Disc 1 Extreme

"The game tracks kills and alerts on a checkpoint basis - during a multi segment speedrun you can save and quit upon discovery or accidental kill if you don’t enter a new area first. You cannot save & quit a continue screen. 

Achieving “Big Boss” rank requires you do not kill anyone - however there are instances where a “kill” does not count towards your score. Such as Ocelot - because he is not killed during your encounter lethal means are allowed during a Big Boss run. Knocking guards over the railings in the Underground Base do not count. They do count in Nuke Building 1F.

Soldiers killed by exploding barrels do not count towards your end score, required to successfully clear the Escape Route. 

...It is indeed a requirement that you play with Game over if Discovered condition turned “on”. 

General Info

Docks

Helipad

Tank Hangar

Holding Cells

Guard Encounter

Armory

Armory South

Revolver Ocelot

  1. After the cutscenes finish in Armory South
  2. As you enter the Armory

Armory Continued

Tank Hangar Lasers


Canyon

M1 Tank

Nuke Building 1F

Nuke Building B1

Nuke Building B2

Ninja

Attack Damage
No Weapon Punch 3
No Weapon Kick 6?
Socom Punch 6
Socom Kick 6
Nikita Kick/Roll/Smack 18
  1. Punch Punch with the SOCOM out (SPP, SOCOM PUNCH PUNCH)
  2. Punch, then roll into the ninja, making sure to swap to Nikita before making contact with the Ninja (SPNR, SOCOM PUNCH NIKITA ROLL)

Lab Exit

Nuke Building B1

Commander's Room

Psycho Mantis

Attack Damage
Head/Right Leg Shot (Critical) 12
Body Shot/Nikita Smach 4
Roll 3
Punch (with or without gun) 2

Phase One

Meryl Possessions

Final Phase

Old Lethal Mantis

Exit

Caves

Meryl Dialog Skip

Underground Passage

PSG1-T Backtrack

Wolf 1

Wolf 1 Positions

Medical Room (Torture Cell)

  1. Easy Prison Skip
  2. Hard Prison Skip

Returning to Underground Passage

Canyon





Repeat the movements for the rooms up to the Underground Passage.

Disc Swap

END OF DISC 1! GO TO DISC 2

Return to Metal Gear Solid: The Twin Snakes

1)
Tower A Climb is the exception
2)
Plywood recommends using dpad in the Caves and at the Mines, it makes the movement more predictable