Introduction
Start the full playlist here:
https://www.youtube.com/playlist?list=PLp02-dI93qVSciifmhO0gMUSXRXU__Sma
This page is meant to teach the any% category of Metal Gear 2: Solid Snake's PS2/HDC versions.
PS2 Pal runs faster than any other version, but the strategies all work the same.
This page is still work in progress, feel free to ask questions on the MGSR Discord.
Meet Black Ninja
Infiltration Point
Video Tutorial
https://www.youtube.com/watch?v=6GylJn5DyFU&list=PLp02-dI93qVSciifmhO0gMUSXRXU__Sma&index=2
click for full resolution image
Timing is everything on the first map
Turn left and immediately up after the codec is over to make your way to the top right corner of the fence
On your way, inside the truck to the right there's your first Ration B1
It is recommend to grab it in the beginning, but can be skipped
timing might be tight with the fence guard for new runners
We'll explain how to acquire another B1 ration at the end of the route
Once the top right corner has been reached, go under the fence and walk left as soon as possible
punch the guard before he sees you
Continue on to the left side of the map
Distract the incoming guard with a wall punch
head further inside the fences back to the center
From there follow the path north and turn right at the trucks
The most right truck contains the pistol
Grab it and get out, crawl under the center truck to not get spotted
Enter the vent and continue onwards inside Zansibar's first main building.
Key aspects:
Try not to get an alert - the Black Ninja manipulation requires 0 alerts and 2 “What was that noise”
be fast in the beginning
Meeting the guard cycles is daunting at first
but once getting used to it
every guard should be automatically out of your way
or easy to avoid with a punch
grab pistol
get inside the vent
Zanzibar Bldg. 1F
Video tutorial:
https://www.youtube.com/watch?v=-uYsm1NKbRE&list=PLp02-dI93qVSciifmhO0gMUSXRXU__Sma&index=3
click for full resolution image
Key is to get inside the elevator without getting an alert
Stand up and walk the path to the right until you get to the main ground
Go left and up, walking to the center
reach the next higher ground that leads to the elevator
Make sure to punch all guards on your way
Do not enter the screen with the elevator access too early or you will run into the incoming guard
Check the radar to make sure the guard is at his most top cycle and turning right
that way you can not touch the guard accidentally and avoid getting an alert
Take the elevator up to 2F.
Key points:
punch all guards on your way to avoid being seen
avoid the alert from the elevator guard by checking the radar
crawl into elevators to not waste time (crawling allows for quicker control over snake)
Zanzibar Bldg. 2F
Video Tutorial:
https://www.youtube.com/watch?v=-uYsm1NKbRE&t=62s
click for full resolution image
punch the elevator and head east
Follow the path and just head into the right housing to get the level 1 door card
Exit back to the elevator
You will automatically be heard by the guard getting your 2nd “What was that noise” for the Black Ninja manipulation
Enter the elevator by crawling into it and take it up to 3F.
Black Ninja (Black Color)
Video Tutorial:
https://www.youtube.com/watch?v=-uYsm1NKbRE&t=82s
Click for full resolution map
On PS2 from a fresh load from the Subsistence menu, you can manipulate Black Ninja
You must get to Black Ninja without any alerts and two “What's that noise?”
Black Ninja takes 6 bullets to kill
PS2 Positions
PS3 Positions
You can't manipulate Black Ninja on PS3.
Xbox HDC Positions
Post Black Ninja
It is faster to not wait for the camera and take the alert (since you're not frozen) - just punch the one following guard on the final gas chamber screen and run to the elevator.
Video Example and timing:
Green Beret Guard Tracking
Zanzibar Bldg. 2F
Head out of the Black Ninja room.
But be careful not to run into the camera on your way out.
Check the radar first to see that the camera is moving away
from the door to be absolutely sure.
Then follow the path back to where
the elevator is and take it back down to 1F again.
Zanzibar Bldg. 1F
Video Tutorial:
https://www.youtube.com/watch?v=9SudoC2qzUY&list=PLp02-dI93qVSciifmhO0gMUSXRXU__Sma&index=5
click for full resolution image
Get out of the elevator and make sure to stick to the lower wall when leaving the elevator access screen
the goal is to not run into the incoming guard
Turn south and punch the wall to distract the guard that is about to leave the screen
It'll keep the guard on that screen so you can punch the guard later to avoid an alert
Move on and wait at the steps for the next incoming guard
Punch and follow to the east corner again
This time punch the guard that we just distracted
follow the path north to get to the north west door
That door leads to the jungle entrance and the green beret guard we need to follow
Be aware that the guard right at the exit door can be standing in your way!
enter the screen carefully, punch the guard and then continue.
Lost Woods
Video Tutorial:
https://youtu.be/kF1wGcyxHqU?t=110
Key Points:
follow the green beret close but don't run into him
do not take too long to follow to the next screen
or the guard will despawn and you have to restart tracking him down
call codec 140.82 after you found the hut to call Dr. Madnar
After you called Dr. Madnar - go straight to the swampland and drown.
The game's checkpoint system has made a checkpoint the moment you called Dr. Madnar.
On NTSC/HDC it can save up to 10s (a bit less on PAL) in IGT.
You will spawn back at the door of the building - but have correctly
called Dr. Madnar already. After this, you can continue as normal.
Meet Running Man
Lost Woods
Follow the video to get to the desert map.
Desert South
Click for full resolution image
Video Tutorial:
https://youtu.be/0RGpHbPgopc?t=37
Enter the screen and start crawling right to get your first mine.
Menu to the mines and grab at least 3 more mines.
It is recommended to grab a 5th since we need 1 extra mine to finish the game at the end.
It will make your menus also cleaner to navigate having 1 extra mine after the Running Man fight.
But for Running Man only 4 mines are necessary.
Swamp Line
Running Man
Meet Hind-D
Swampland 2
Just like above, but in reverse.
After that, follow the map for the fastest way to return back to the Zanzibar Building.
Stinger Missile
Click for full resolution image
Map
Key Points:
walk in close lines to the door
turn right
go under the cover
on going down, shoot once
it'll distract the guards
run to the stinger, grab them return
on your way up
EITHER:
Follow the blue line up
if the left guard didn't turn right, shoot the guard on your way up
run into the camera and get a “no-freeze” alert
leave to the top and follow the line back into the lost woods
(the following guard won't see you with this alert)
OR:
follow the red line back to top again
punch the guard to bypass on going right for a non-lethal approach
get back outside and leave the screen directly
Lost Woods to Desert
click for full resolution image
Follow the top line to get back to the singing sands faster
Singing Sands (Desert)
click for full resolution image
Either follow the red line to avoid damage and pick up the mines
(knowing it will lose you time, or run straight through all mines.
Your health should ideally be good enough that you can tank damage
and finish Hind-D without further damage.
follow the blue line for a direct path
follow the red line to avoid early mine damage
at the first barrel section, either pick up the mines or walk over them
the damage you take on easy difficulty is negligible
walk up and bypass the first guard screen
on the 2nd screen with guards either storm up and take the alert
or enter from the left and punch the first guard to avoid an alert
keep following up and stay to the right side of the screen
the goal is to enter the Hind-D screen as right as possible
Hind D
Meet Holly
Tower Bldg. Front
click for full resolution image
Lethal Method of Entry
go up until you meet the barrels
stick close to the barrels and enter the right screen
instantly shoot on entering the screen
enter the left truck to acquire the cardboard box
exit the truck and head right to the conveyor belt
shoot the most right guard
take the call from the colonel, after the call the belt starts running
equip the cardboard box and step on the conveyor belt
Non Lethal Method of entry
go up until you meet the barrels
stick close to the barrels and enter the right screen
wait for the closest left guard to look right
punch that guard
then punch the truck to get the other guards attention
punch the lower guard
enter the left truck to acquire the cardboard box
exit the truck and head right to the conveyor belt
take the call from the colonel, after the call the belt starts running
equip the cardboard box and step on the conveyor belt
Alternative Non-Lethal, No Alert method:
https://clips.twitch.tv/BitterAbrasiveHerdCharlieBitMe-1aJGzl9yGMEXtQju
Tower Bldg. 1F (Spiral)
click image for full resolution map
once inside the building, unequip the cardboard box and go to the level 3 door card
follow the guard north and ideally punch the guard on the next screen
crouch into the vent shaft and get the Ration B2
take the codec call from Holly
then leave towards the elevator down the spiral
punch 3 guards on your way marked on the map
then take the elevator down to the B2 level
Tower Bldg. B2 (Sewers)
click the image for full resolution map
step out the elevator and follow the path down left
enter the left door to grab one pack of plastic explosives
continue out and turn left
turn up and enter the top right room
equip the level 1 card and the plastic explosives
once in the room, turn up slightly and then right
explode the wall
enter and chat with holly - she will give you the level 4 door card
exit back out again to the sewers
follow the path to the bottom left ladder
menu to the level 4 card and the pistol
take a swim to the bottom elevator
stay in the dark water as long as possible to be as fast as possible
once turning right, hold right or stay immediately on holding up
as you hold up, even when diving, you will automatically enter the small gap
follow the path to reach the elevator
and take the elevator up to B1
Meet Red Blaster
Zanzibar Bldg. B1
click image for full resolution
welcome to the armory, get some grenades!
Method 1:
go left to punch the elevator button
go into the armory, ideally with the level 2 door card pre-equipped from the elevator ride
once inside, go right, switch to level 4 door card
Alert Strat
just run by the guard and get an alert
enter the grenade room
make sure to leave by not touching the guard
leave
No-Alert Strat
wait for the guard in the pre-grenade room to go high enough
punch the guard and shoot him
grab the two grenade packs
leave
switch to level 2 door card
on entering the elevator, make sure to crawl into it
suggestion: hold left, crouch, then hold up - you may crawl a bit longer but you are guaranteed to crawl into the elevator
go down again to B2
Method 2:
if not yet done, equip the level 2 door card
first enter the bottom door after the elevator
turn right
on the right screen, immediately punch to distract the guard
equip the level 4 door card and enter the top right room
get two packs of grenades
on leaving, the guard should be looking up
while you make your way back, the timing of the bottom guard will have him look right
when he looks right you can walk past the guard
equip the level 2 door card and get out of the armory
access the elevator
during the elevator ride, menu to the level 4 door card
equip the grenades
and finally:
Tower Bldg. B1 (Sewers)
Swim back around counter clockwise to meet the Tower Building elevator. Take the elevator up to 1F.
Tower Bldg. 1F (Spiral)
Exit the elevator and turn left, follow the path to the next elevator.
Take the elevator up to the 30th floor (just punch once).
Then the Red Blaster fight will begin on exiting the elevator.
Red Blaster
Tower Roof Pigeon
Video Tutorial:
https://www.youtube.com/watch?v=J7vrHi-rWvQ&t=680s
general map
after leaving the red blaster fight room
equip the Ration B2
equip the plastic explosive
after having found the pigeon call codec 140.51
then call Dr. Madnar from your saved codec list
leave the pigeon room
take a continue
hold down on respawn (your position is set to the tower door)
menu back to the level 4 door card and menu to the mines
L2 - Left - Up 2x - R2 - Down - R2
Addendum: Continue faster by using explosives rather than walking into the pit:
Meet Gustava
Tower Bldg. 1F (Spiral)
Tower Bldg. B1 (Sewers)
take another swim to the Zansibar building and take the elevators up to the 4F floor
Zanzibar Bldg. 4F
Click the image for the full resolution map
leave the elevator and turn immediately left
enter the door
press down on load and punch, the goal is to get the guard as early as possible to continue quickly
if done correctly, you should not be caught by the laser trap
continue up and equip the level 1 door card
wait for the camera at the top end to move up
walk left and wait behind the box
check the radar to see where the incoming guard from the left screen is positioned
once the guard is close enough you can continue walking (check video tutorial for example)
follow the path around and to the bottom
enter the door
in the next room, switch to the level 4 door card
enter the dark room
on entering the dark room turn right and go into the vent shaft
during the crawl equip the level 3 card
stand up and walk left until you're about at the center of your life bar
enter the door and follow along
equip the level 4 card after entering the 2nd mannequin room
check the radar, that the mensa hall has no guard seeing you on entering
follow the top part along the wall and turn south at the end
wait at the toilets for Gustava to enter the ladies bathroom
once the door is open you can enter and start the dialog with her
If you want to practice 4F Mannequin Room,
you can enter and exit the rooms to get different RNG seeds
Ideal Spot to go up in Mannequin Room
Tower Bldg. B3 (Gustava and Dr. Madnar Escort)
Crevice South
Hang Glider and Brooch Backtrack
Tower Bldg. 1F (Spiral)
follow the left path south and exit the bottom door with the level 4 door card
Singing Sands
Follow the path south. Optimize your menu by getting rid of the Ration B2 since we don't need it anymore.
Assuming you picked up the Ration B1 in the beginning
From the level 4 door card go up 2 to get to the Ration B2
Follow the path south and walk over mines until the ration gets automatically used.
Open your menu again and go left one slot to equip the level 2 door card.
If you didn't pick up the Ration B1 in the beginning
From the level 4 door card go up/down 3 to get to the Ration B2
Follow the path south and walk over mines until the ration gets automatically used.
Open your menu again and go left one slot + down one slot to equip the level 2 door card.
Lost Woods
click image for full resolution map
take the top path of this map to return back to the Zansibar building
Zanzibar Bldg. 1F
Latest side by side comparisons for strategies:
In this example when normalized all menus and movement where applicable, the fastest method is:
the 2nd fastest method is:
you can just take all alerts from the green berret guard
the realert when walking south
the alert from the glider door guard
you'll just need to punch one guard on your way to the elevator.
click for full resolution image
on entering the main map again walk right
at the top right screen distract the guard with a wall punch
continue south and use the level 6 card to get access to the hang glider
after the hang glider, access the central elevator again to go to 4F
equip the level 4 card after having left the hang glider hall
Zanzibar Bldg. 4F
Click here to get to the above strat for 4F.
on entering mensa hall, access the freezer with the level 1 door card
on entering turn around and open the door again
menu to the level 5 card
grab the yellow ration, Ration B3
wait ~5s and check your menu, the brooch should have changed to the key now
leave the freezer and turn south
follow the path again to the women's bathroom and take the elevator down
Meet Four Horsemen
Tower Bldg. B3
follow the same path up again to reach the top of the island at the crevice.
Tower Bldg. 1F (Spiral)
enter the spiral and punch the left guard.
then follow the path to the elevator that would take you to level 20.
The Four Horsemen (UltraBox)
Meet Jungle Evil
Tower Bldg. Climb
Tower Bldg. 20F
new route to save 1s:
utilize the fact that cameras turn blind for a moment on room transition, then walk over to the right room to save the “what's that noise” prompt for a 1s timesave.
click for full resolution image
follow along and distract the first guard with the spider wire
before hitting the 2nd spider wire, punch the wall to the bottom to distract the second guard
leave the screen at the most right
walk up to the railing and punch the third guard to your left
then equip the cigarettes before transitioning the screen
and walk up to the ledge
when Snake begins his smoking animation, equip the glider and walk off the edge
Crevice North
Jungle Evil (Predator)
Meet Night Fright
Lab Building
Testing shows that spending more time on the Prison map results in a better guard position at the laser fence.
Since the egg timer continuosly counts up we won't delay the egg hatching.
Prison
Make your way up to the top right corner to get your third Ration B1.
While there, punch the wall to the left to get the guards attention.
That way, this guard won't be at the elevator door. Without this distraction,
you'd need to wait for the guard to come closer and punch him to avoid a costly alert.
Night Fright (Night Sight)
Night Fright takes 6 grenades to kill
After the fight, open the elevator first to save yourself the wait time
Meet Dr. Madnar
Card 9 Backtrack
Dr. Madnar
Acquire Oilix Cartridge
Gray Fox
Big Boss
Ideal Big Boss Scenario Example
Escape