CORRECTION - BadHumans found an alternative line that saves 4 seconds at the start of the stage.
CORRECTION - casinocoin found a reliable line for the first bird that's just as fast as running along the kennel. Go upleft at the open gate shadow.
CORRECTION
KEY
Memory ID | Description |
---|---|
0 | 1,3,5 - adds or removes doors in the first, third, and fifth position |
1 | SOLUTION - removes or adds two doors from the fourth and fifth position, the button the guard presses |
2 | SHIFT - shifts the doors |
3 | RESET - resets the puzzle |
Represented in Memory as 1302
Pattern (Top to Bottom) | Button Order |
---|---|
SOLUTION | 1st, 4th |
RESET | DON'T PRESS |
1,3,5 | 2nd |
SHIFT | 3rd X3 |
(SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION)
Represented in Memory as 0123
Pattern (Top to Bottom) | Button Order |
---|---|
1,3,5 | 1st |
SOLUTION | 2nd, 4th |
SHIFT | 3rd X3 |
RESET | DON'T PRESS |
(1,3,5 > SOLUTION > SHIFTx3 > SOLUTION)
Represented in Memory as 3210
Pattern (Top to Bottom) | Button Order |
---|---|
RESET | DON'T PRESS |
SHIFT | 3rd X3 |
SOLUTION | 2nd, 4th |
1,3,5 | 1st |
(1,3,5 > SOLUTION > SHIFTx3 > SOLUTION)
Represented in Memory as 2031
Pattern (Top to Bottom) | Button Order |
---|---|
SHIFT | 3rd X3 |
1,3,5 | 2nd |
RESET | DON'T PRESS |
SOLUTION | 1st, 4th |
(SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION)
fig. 1 fig. 1 Plywood's visual cue for running by the guard
fig. 2 fig. 2 Visual cue to hold downright past the guard