No Major Glitches
Also known as Glitchless
A full video tutorial for beginners wanting to run the console / emulator version of Metal Gear Solid on easy difficulty - without using any major glitches.
Before the Run
Dock
There are many possible variants to the Dock, but only one thing is required. You must alter right guard's path, or kill him. If you do not, you will not be able to get on the elevator quickly (assuming stealth).
Heliport
Tank Hangar
If you do not hold up on the analog for the Miller call, Snake will stop crawling. Be sure to move forward on the analog stick at the end of the call, so you won't stop. Feel free to switch to Dpad afterwards if you prefer.
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Cell
Guard Encounter
Armory
Armory South (Revolver Ocelot)
Grenade Ocelot Tutorial for all difficulties
Armory
In the armory south room you can not reach Meryl, walk to the armory first, then codec call 140.15 to reach Meryl. Once you step into the elevator and go to the Tank Hangar, she will begin opening the tank hangar door.
Tank Hangar
Lasers in the Tank Hangar are always on the same cycle, but change speed depending on the chosen difficulty.
Video example on Normal:
Video example on Extreme:
Extreme Tank Hangar Cycle Example
Have cigarettes equipped before going into the elevator
once codec and cutscene are over, walk down and directly bottom right, keeping at the wall.
Walk straight through laser one - wait for laser two to go up
walk through laser two, wait for laser 3 to go up
then walk past laser 3,4,5
equip door key.
Canyon (Tank)
Nuke Bldg 1F
Nuke Bldg B1
Nuke Bldg B2
Lab (Ninja)
Nuke Bldg B2
Nuke Bldg B1
Psycho Mantis
Cave
Underground Passage
PSG-1 Backtrack
Wolf 1
Medical Room
If you need to take a bathroom break, call Colonel early, mash through the codec, then wait by the door.
Communications Tower A
Halfway up Flight 4 (optional)
The Landing of Flight 9 (The Frozen Door)
Past the ration (when the grate disapppears)
2nd guard of Flight 11 (halfway up the flight)
Just before Flight 14 (as you are passing the guard)
Halfway up Flight 16
Halfway up Flight 23 (optional)
Roof Communications Tower A
Tower Wall A
In the rappel scene, if you hold down+jump while the cutscene is still going, you'll be able to jump at the first frame available. If you mash the jump button and you miss that frame, the codec call will interrupt your jump, forcing you to add another jump and lose a couple of seconds.
Downleft, Downright, Downleft, Downleft, Down(Left/Right), Down(Left/Right)
Fast vs Damageless Rappel Strats (side by side comparison)
https://www.youtube.com/watch?v=ZRXjrJCjZak
Extreme No Damage Rappel
https://youtu.be/xd2B75Q2bIc
No Stop, No Damage Extreme
https://youtu.be/PMmc52dDytg
raw no stop rappel w/o extra jump
https://youtu.be/IPkzZJMNdoY
Rappel EX no stop variant
https://www.youtube.com/watch?v=DaJRf6fB5So
girder momentum extreme
https://youtu.be/tDjLVtlLdI8
New fastest rappel by around half second
https://www.youtube.com/watch?v=wS5uEWz4Dnk
Extreme No Stop, No Damage Rappel (Haircut Variant)
https://www.youtube.com/watch?v=2uQKFs0erlc
Walkway
Communications Tower B Ascent
“Position your thumb at 10 o'clock while climbing the stairs, and 7 o'clock when descending. This way, you hug the exterior walls, run up the stairs in the most direct route, and don't become stuck or stalled on the banisters.” - Official Strategy Guide
Hind-D
Extreme Difficuilty, Damageless strategy by IceMan
Communications Tower B Descent
Grenade Turret Tutorial by Hau5test
4 Horsemen damageless tutorial by Iceman
Snowfield (Wolf 2)
Visual guides
Ingame view super-wide screenshot (click for fullscreen)
Blast Furnace
Throw the Stun at the orange shadow before the door
You must shoot the catwalk guard before going to the wall to do an ideal strategy
Nikita is the simplest to use to destroy the crane, line yourself up near the sidle point, fire up. Tactical Reload to destroy precisely
Cargo Elevator
Warehouse (Raven)
Warehouse North
Underground Base (Rex's Lair)
Underground Base 2
Underground Base 3
Drainage Ditch PAL Key (10+ Alerts)
Rat and Room Temperature (Yellow)
Command Room (Computer Room)
Low Temperature (Blue)
High Temperature (Red)
MG-REX
Liquid Snake
Escape Route
There are two bottlenecks in the Parking Lot sequence. Your ally will not say “Snake, hold on!” until 9:34.60 on the timer. Therefore, your time can be no faster than 9:31.66.
Video example here!
Liquid Jeep
Phase 1 (Swerve 1) - 6
Phase 2 (Tunnel Bumper) - (2 transition) 5
Phase 3 (Swerve 2) - 5
Phase 4 (Columns) - (2 transition) 6
Phase 5 (Side by Side) - 5 [13 total for phase 4 and 5]
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