Table of Contents

Ac!d 2 NG Card Table

The beginning of this page rates the overall value of each unupgraded card for NG play in each pack. After these ratings, the full NG card table is below.

MGS3

IDNameUpgrade CostSell PriceSell?Upgrade?Notes
031 Vz611000200LaterMaybeUpgrade provides 10 extra dmg/accuracy and silenced, useful gun early on
032 AKM500100NoLaterUpgrade is useful for Qadesh
042 C3500100MaybeNoMore damage than early guns, requires planning to shoot
043 M15 Grenade1000200LaterNoUseful for Sukiyaki Boxes, sell afterwards
069 Survival Knife1500300LaterYesRequired upgrade for manipulation, 30% dmg increase, can be sold in late game
070 Choke500100LaterYesSilent Takedowns are useful, can be sold after ???1F
071 Attack 1 Enemy1000200YesNoNeat concept, but hard to implement
072 Hip Shot500100NoYesAmazing card when paired with high accuracy pistols
102 Box D 500100YesNeutralAll upgraded Boxes are point neutral, typically a filler card
103 Bandage2000100YesNoBad card and a bad upgrade, rations are better
105 Front Evade1000200YesNorations and body armor are better
109 Cost -41500300NoYesCost reduction is a must
110 Ally Cost -41000300NoYesUpgrade is cost efficient, 4 cost for -5
111 Rear Evade1000100YesNorations and body armor are better
119 Reaction Block1001000YesNoSELL THIS CARD FOR 1000 PTS!
153 Big Boss500No-Bonus points are good!
174 GRU Soldier500100NoYesUpgrade is less cost effective
176 Major Zero500100YesNoUseless effect, sell it
177 V.B. Volgin500100YesNoUseless effect, sell it
178 N.S. Sokolov500200NoYesUpgrade is useful for Qadesh
179 Naked Snake500NoYesUpgrades to Big Boss
180 The Boss2500500YesNoCQC cards locked behind NG+
181 The Fury1000300LaterYesRequired for Manipulation, decent damage
183 Ocelot1500300NoYesUpgrade is a useful cost reducer for fights
184 Eva500200YesNoCQC is irrelevant
185 A.L. Granin500100YesNoSituationally useful with certain cards, but hard to use
188 Mr. Sigint1000200NoNoExcellent card draw move, be careful of cost
190 Lt. Raikov1000400??Possibly useful for certain boss fights, but questionable
191 The Sorrow500200YesNoHigh risk for little reward
192 The End3000300MaybeNoPotentially useful for Metal Gear fights
193 The Fear500300MaybeMaybeStatus ailment stacking, but gimmicky
195 Instant Ramen500100MaybeMaybeLow cost healing, but C Rations are better
221 Pit Trap500200YesNoTraps are a waste of time
222 Jam500200YesNoTraps are a waste of time
223 Blitz500100YesNoTraps are a waste of time
224 Military Gain1000200YesNoFarming for points is counter to speedruns
225 Tent1000300YesNorations and body armor are better
226 Front Lines1000100YesMaybeWorse than Scope+ and Aim, destroyed by AOE, last resort +HIT
227 Headquarters1000300YesNoTraps are a waste of time
228 Disarmament1000300YesNoTraps are a waste of time
229 Supply Cut1000100YesNoTraps are a waste of time
233 ATK Linkage500300MaybeMaybeOkay card, though another gun does more damage
234 Cost Linkage500100MaybeMaybeOkay card, but there are better cost reducers
235 Cost+ Linkage500200YesNoReducing your cost is better
236 Add KDWN Linkage500200YesNoWhy use a card when you can PPK every turn
237 HIT Linkage500100NoMaybeExcellent card for boosting inaccurate weapons
239 Add AP Linkage1000100NoMaybeVery useful for Qadesh
241 Counter Block Linkage1000100YesNoDilutes a fight deck
256 MK22500100LaterYesMust be upgraded for manipulation, but a weak and risky attack
257 M1911500100MaybeMaybeUpgrade gives 45 Cal ammo - SOCOM or Thompson M1928
258 EZ Gun2000400MaybeNoFeed ammo for SOCOM or Thompson M1928
259 AMD-631000200NoMaybeFeed ammo for AKMN against Qadesh
260 AK-47I1000200MaybeMaybeMax HP modifier = good dmg, but limiting
262 C96500100NoYesFeed ammo for AKMN against Qadesh
263 Thompson M19281500300MaybeNoGood AOE dmg, pair with M1911A1
264 William Tell1000200NoMaybeUpgrade provides utility and dmg at the cost of accuracy
266 OICW500100MaybeNoFeed ammo for M4 or R5, worst weapon to equip in the game

MGS2

IDNameUpgrade CostSell PriceSell?Upgrade?Notes
009 USP 500 100NoYesP8 is fantastic, but 1 extra cost
010 Makarov500100NoYesused to feed ammo to USP/P8, but upgrade just in case you need to use PMM
011 AKS74u500100
012 M41000200MaybeNo
013 PSG11500300
014 M9500100
015 USP (Laser S.)1000200
016 AKS74u (Laser S.)1000200
017 M4 (Laser S.)1000200
019 P901000200
020 SPAS121500300
021 Claymore500100
022 Nikita Missile1500300
050 Marines500100NoYes5 movement at 4 cost is efficient
051 Navy SEALs500100NoYes5 movement at 4 cost is efficient
052 Aim2000100NoNoUpgrade is too expensive to justify, useful for equips
053 Body Shot2000400
054 Critical Shot200
056 Counter Block500100
057 Spin Kick1500300
058 H.F. Blade2000400
060 Briefing500100NoYesMulligans are useful
065 Hold Up500100-
066 Double Action: Cost+2000400NoYesUpgrade removes the Cost+, making it more viable
067 Funds500100LaterYesUpgrade to gain 500 points when sold
068 Double Action400-
081 Box B500100YesNeutralAll upgraded Boxes are point neutral, typically a filler card
082 Bomb Switch500100-
083 Styptic500100-
084 Handy Medical Kit1000200
085 Survival Kit1000200-
086 Medical Kit500100-
087 Book1000200-
088 Cool Book1500300-
089 Phase Down1500300-
090 Timer500100YesMaybeRequires upgrade to be useful
107 Hang1000100NoNoHang cards are great on certain stages
108 Handy 1st Aid Kit500200-
112 Sacrifice100100YesMaybeRations should cover you, more useful in Normal
113 Transfuse Blood100100YesMaybeRations should cover you, more useful in Normal
115 Cost -61500300NoYesCost reduction is a must
116 Ally Cost -61000300YesNoOnly cost neutral if upgraded
117 Silenced1000200NoMaybeIf you have no silenced attacks, great alternative
118 Hand Grip500100YesNoUse your Hang cards at the right time instead
137 Gurlukovich Sld.500100NoYes5 movement for 4 cost, excellent
139 Emma Emmerich500200YesNoGood if you have no equipment, but only lasts one turn
141 Vamp500200YesNoRations are better
142 Solid Snake (MGS2)1000200NoMaybeHang cards are great, upgrade makes cost reasonable
143 Iroqois Pliskin100100YesNoWho cares about IR sensors
144 Solidus Snake2000400MaybeMaybeGreat single target damage against humans
146 Jennifer100100
147 Olga Gurlukovich1000200NoYesA bad card unless upgraded, Card Draw is great
148 Johnny Sasaki1000200NoYesMulligans are always welcomed
149 Raiden1500300NoYesKnockdown property and gap clearing is useful
196 Fatman1000300YesNoFor multiplayer, not standard play
197 Sea Harrier1000400MaybeYesOnly use if upgraded, as it takes too long to activate otherwise
198 Rosemary1000300MaybeMaybeUseful if you want to stack turns for a decked out/lagging behind ally
199 Arsenal Gear2500500MaybeNoFantastic AOE damage at a high cost
200 Funamushi500100YesNoAggressively useless in standard play
242 Defense Linkage1000200
243 Draw 3 Linkage1000300
244 Recovery Linkage1000200
268 ATK Backup3000300-
269 HIT Backup2000200-
270 Evade Backup2000200-
271 Serum1000100NoYesUseful for Chaigadiel if hypnotized, upgrade to reduce cost
282 Uniform-R500100YesNoWorse than standard Body Armor
283 Uniform-B500100NoNoMost cost efficient armor in the game
284 Uniform-G500100NoNoMost cost efficient armor in the game
299 Redeye-II500100NoYesEssential card for Qadesh when upgraded

CHRN

IDNameUpgrade CostSell PriceSell?Upgrade?Notes
024 RC Missile1500300
025 Mine1000200
026 Galil Sar1000200NoYesR5 is an excellent gun
027 Five-seveN Standard1000200MaybeMaybeneeds P90s or copies to be useful
028 M92F (Laser S.) 1500300NoMaybeM92FS (Laser S.) has 100% accuracy, wow
029 M92F1500300NoYesM92FS is a fantastic gun, and doesn't have the baggage of (Laser S.) inability to hit high targets
091 Thermal Goggles500100YesNoYou will never need these
092 Box C500100YesNeutralAll upgraded Boxes are point neutral, typically a filler card-
093 Ceramic Armor1000200
094 Bomb Blast Suit1500300-
095 C Ration B1 Unit500100MaybeNoGood as an additional heal for Qadesh, upgrade is questionable
096 C Ration B2 Unit1000200MaybeNoGood as an additional heal for Qadesh, upgrade is questionable
099 Gijin-san2000400-
130 Cyborg Ninja-400No-Useful throughout the run
152 Solid Snake (MG)1500300NoYesOne of the best cards in the game, a definite upgrade
154 Machinegun Kid500100-
155 Fire Trooper1000200-
156 Metal Gear500-
158 Solid Snake (MG2)1500300-
159 Chris Jenner500100-
160 Marrionette Owl500100-
161 Viper500200-
162 Pyro Bison1000200-
163 Metal Gear Gander2500500-
164 Ideaspy 2.5500100-
165 Gillian Seed1500300-
166 Mika Slayton500100-
167 Metal Gear Mk-II-500Yes-Useless, sell it
169 Tony Redwood1000400-
170 Karen Hojo500100-
171 Ed Brown1000200-
173 ADA500200-
206 Teliko Freedman1000200-
207 Leone1000400
208 La Clown1000200-
209 Gary Murray1000200-
210 Elsie & Francis2000400-
211 Alice Hazel1500300-
212 Roger McCoy500100-
216 Slasher Hawk500100-
218 Dirty Duck500100-
219 Red Blaster500100-
220 Dr. Kio Marv500100-
250 RGB61000200-
251 Handgun500100-
252 M79 (antipersonnel)1500300
253 SMG1000200
254 M47 Dragon400
255 Ingram M11500100
267 PTRS-19413000300-

MGS1

IDNameUpgrade CostSell PriceSell?Upgrade?Notes
001SOCOM300
002FAMAS/G1400
003C4500100MaybeYesMore damage than early guns, requires planning to shoot
004Desert Eagle400
005Grenade200
006 Stun Grenade500100
008 FIM-92B1000200
045 Quick Draw100
046 Strand100
047 Concentrate100
048 Eq. Lv. 2200
049 Action+200
061 Eq. Lv. 3200
062 Action++200
063 Add KDWN200
064 Head Shot1500300
074 Scope500100-
075 Body Armor500100-
076 Box A500100YesNeutralAll upgraded Boxes are point neutral, typically a filler card
077 Mine Detector100-
078 Ration500100NoMaybeBest healing item in terms of cost
079 Handy Survival Kit200-
106 Endure300-
114 1st Aid Kit200
120 Evade300YesNorations and body armor are better
121 Cost -103000300NoNoUpgrade is very expensive for an extra -2
122 Ally Cost -10300YesNoOnly cost neutral if upgraded
123 Genome Soldier100-
125 Roy Campbell400-
126 Otacon300
127 Sniper Wolf300-
128 Vulcan Raven200-
132 Mei Ling200-
134 Solid Snake (MGS1)500-
135 Naomi Hunter100-
136 Meryl Silverburgh200-
203 Decoy Octopus600
204 M1 Abrams300
205 Donald Anderson100YesNoUseless, sell it
217 Wolf Dog100-
238 Ammo Linkage400
240 Dstry Equip. Linkage200
245 Action+ Linkage5000500
272 Remove Trap300
273 Near Def. Support200
274 Near Atk. Support200
275 Projectile Soak300
276 Close-Range Soak300
277 Projectile Counter300
278 Close-Rng Counter300
279 Cost Counter200
280 Card Seal100

Full Table

IDNameCostTypeSubtypeATKHit(%)REA(%)PackUpgrade CostSell CostAmmo TypeNotesUpgrades to
001SOCOM4pistolequip100×29520MGS130045 Cal Adds KDWN; Silenced300 SOCOM+
002FAMAS/G18rifleuse60×57010MGS14005.56mmadds 1 cost/hit301 FAMAS/F2
003C45explosiveuse2001000MGS1500100-anti-armor; 3×3 aoe; set off with timer,remote, or when shot; add KDWN302 TNT
004Desert Eagle10pistoluse400×1400MGS1400-anti-armor303 Desert Eagle+
005Grenade7explosiveuse1501000MGS1200-anti-armor; 3×3 aoe; detonates after 8 cost304 Grenade+
006 Stun Grenade 6 explosive use 0 100 0 MGS1500100- adds FAINT; 3×3 aoe; detonates after 5 cost305 Stun Grenade+
007 Chaff Grenade 6 explosive use 0 100 0 MGS2500100-disables on-screen machines for 20 cost; detonates after 5 cost306 Chaff Grenade+
008 FIM-92B 7 stinger use 240 100 0 MGS11000200-only targets machines; unlimited range, HIT does not decrease with distance; anti-armor307 FIM-92C
009 USP 4 pistol equip 40×3 90 50 MGS25001009mm308 P8
010 Makarov 4 pistol equip 30×4 90 20 MGS25001009mm309 PMM
011 AKS74u 6 rifle equip 30×5 70 50 MGS25001005.45mmSilenced310 AKS74un
012 M4 8 rifle equip 10×8 70 10 MGS210002005.56mm311 M4A1
013 PSG1 8 sniper equip 70×2 75 0 MGS215003007.62mm312 PSG1-T
014 M9 6 pistol equip 10×2 70 0 MGS25001009mmAdd SLEEP313 M9+
015 USP (Laser S.) 5 pistol equip 40×3 95 50MGS210002009mm Free Attack; Silenced314 P8 (Laser S.)
016 AKS74u (Laser S.) 7 rifle equip 30×5 75 40 MGS210002005.45mm Free Attack; Silenced315 AKS74un (Laser S.)
017 M4 (Laser S.) 7 rifle equip 10×8 70 10 MGS210002005.56mm Free Attack316 M4A1 (Laser S.)
019 P90 7 SMG equip 120×2 80 0 MGS210002005.7mm 3×4 aoe in front of user318 P90+
020 SPAS12 6 shotgun equip 60×3 85 0 MGS2150030012 gaugeadds KDWN; (3×3)+2 aoe in front of user319 SPAS12+
021 Claymore 6 explosive use 100 100 0 MGS2500100-2×1 aoa; Set off by movement; crawl over to disarm320 Claymore+
022 Nikita Missile 7 missile use 150 100 0 MGS21500300-add BURN; anti-armor; move 5 squares/turn; 3×3 aoe321 Nikita Missile+
024 RC Missile 7 missile use 200 100 0 CHRN1500300-add BLEED; anti-armor; move 5 squares/turn; 3×3 aoe323 RC Missile+
025 Mine 6 explosive use 120 100 0 CHRN1000200-set off by standing/moving over block; crawl to disarm324 Mine+
026 Galil Sar 8 rifle equip 40×5 80 30 CHRN10002005.56mm325 R5
027 Five-seveN Standard 4 pistol equip 70×3 90 90 CHRN10002005.7mm326 Five-seveN Tactical
028 M92F (Laser S.) 5 pistol equip 60×3 95 30 CHRN15003009mm Free Attack; Silenced327 M92FS (Laser S.)
029 M92F 4 pistol equip 60×3 90 30 CHRN15003009mm328 M92FS
031 Vz61 8 SMG use 60×3 70 0 MGS31000200-(3×3)+1+1 aoe330 Vz61+
032 AKM 6 rifle use 10×8 70 0 MGS3500100-anti-armor331 AKMN
042 C3 4 explosive use 150 100 0 MGS3500100-anti-armor; 3×3 aoe; set off with timer, remote, or when shot; add KDWN341 C3+
043 M15 Grenade 7 explosive use 50 100 0 MGS31000200-adds BURN; anti-armor; 3×3 aoe; detonates after 8 cost342 M15 Grenade+
045 Quick Draw 4 action attach - - - MGS1100-ATK -5, HIT -20; Usage Cost is 0; lasts 1 weapon use344 Quick Draw+
046 Strand 4 action attach - - - MGS1100-add 1 cost/hit with weapon; lasts 3 weapon uses
047 Concentrate 0 action attach - - - MGS1100-HIT +30%; use cost for weapon +3; lasts 2 weapon uses; cannot be used for movement345 Concentrate+
048 Eq. Lv. 2 4 action special - - - MGS1200-4 equip slots available061 Eq. Lv. 3
049 Action+ 5 action special - - - MGS1200-adds 1 REST per turn; Snake only; lasts 10 turns062 Action++
050 Marines 4 character move - - - MGS2500100-move 4 blocks346 Marines+
051 Navy SEALs 4 character move - - - MGS2500100- move 4 blocks347 Navy SEALs+
052 Aim 4 action attach - - - MGS22000100- +20% for weapon; lasts 3 weapon uses
053 Body Shot 8 action attach - - - MGS22000400- halves target's HP; one shot only; lasts 1 weapon use349 Body Shot+
054 Critical Shot 5 action attach - - - MGS2200- add 2 cost/hit with weapon; lasts 1 weapon use
056 Counter Block 5 action attach - - - MGS2500100- prevents REA trigger for equipped weapon; lasts 10 weapon uses351 Counter Block+
057 Spin Kick 6 CQC use 100 100 0 MGS21500300-add KDWN; Destroy Equip; 1 block radius from user aoe352 Spin Kick+
058 H.F. Blade 6 CQC use 70×2 100 0 MGS22000400- add BLEED; Destroy Equip.; ineffective vs. machines353 H.F. Blade+
060 Briefing 6 action draw - - - MGS2500100- User and ally discard hands & draw 6 new cards355 Briefing+
061 Eq. Lv. 3 8 action special - - - MGS1200- 9 equip slots available; must be done from Eq. Lv. 2
062 Action++ 8 action special - - - MGS1200- adds 2 REST per turn; Snake only; lasts 10 turns
063 Add KDWN 4 action attach - - - MGS1200- adds KDWN to weapon; lasts 1 weapon use356 Add KDWN+
064 Head Shot 12 action attach - - - MGS11500300- add QUICK DEATH; HIT -30; only 1 shot; lasts 1 weapon use357 Head Shot+
065 Hold Up 7 action special - - - MGS2500100- reduce target's Equip Lv. by 1; must be behind target358 Hold Up+
066 Double Action: Cost+ 8 action special - - - MGS22000400- doubles current REST and card cost for 1 turn068 Double Action
067 Funds 4 action draw - - - MGS2500100- ally draws 1 card359 Funds+
068 Double Action 8 action special - - - MGS2400- Doubles current REST for 1 turn
069 Survival Knife 5 CQC use 20×6 100 0 MGS31500300-add BLEED; ineffective vs. machines360 Survival Knife+
070 Choke 6 action special - - - MGS3500100- add FAINT to target; must be 1 block behind target361 Choke+
071 Attack 1 Enemy 8 action attach - - - MGS31000200- turns equipped aoe weapon to single enemy attack type;lasts 1 weapon use; cannot be used with Vulcan Raven card362 Attack 1 Enemy+
072 Hip Shot 4 action attach - - - MGS3500100- user's cost -5/hit; HIT -20; lasts 1 weapon use363 Hip Shot+
074 Scope 4 item equip - - - MGS1500100- attacks 3+ blocks away get HIT +20; lasts 30 cost365 Scope+
075 Body Armor 5 item equip - - 50 MGS1500100- reduces damage by 80; lasts 1 time366 Body Armor+
076 Box A 5 item equip - - - MGS1500100- can hide from sentries; does not always work; lasts until weapon is used, or user is attacked367 Box A+
077 Mine Detector 6 item equip - - - MGS1100- shows mines; lasts 50 cost368 Mine Detector+
078 Ration 4 item use - - - MGS1500100- restores 350 of user's HP369 Ration+
079 Handy Survival Kit 6 item use - - - MGS1200- restores 100 of ally's HP370 Handy Survival Kit+
081 Box B 5 item equip - - - MGS2500100- can hide from sentries; does not always work; lasts until weapon is used, or user is attacked372 Box B+
082 Bomb Switch 6 item use - - - MGS2500100- detonates all placed C3, C4, and TNT in the area373 Detonator+
083 Styptic 4 item use - - - MGS2500100- heals user's BLEEDing104 Styptic+
084 Handy Medical Kit 8 item use - - - MGS21000200- revives OOA ally with 10 HP374 Handy Medical Kit+
085 Survival Kit 6 item use - - - MGS21000200- restores 200 of ally's HP375 Survival Kit+
086 Medical Kit 12 item use - - - MGS2500100- revives OOA ally with full HP376 Medical Kit+
087 Book 8 item use - - - MGS21000200- distracts & immobilizes enemy who sees it377 Interesting Book
088 Cool Book 8 item use - - - MGS21500300- distracts & immobilizes enemy who sees it378 Super Cool Book
089 Phase Down 8 item use - - - MGS21500300- Lowers alert phase by 1; cannot be used in sight of the enemy379 Phase Down+
090 Timer 0 item use - - - MGS2500100- attach to placed C3, C4, or TNT; detonates attached bomb after 10 cost; cannot be used for movement380 Timer+
091 Thermal Goggles 6 item equip - - - CHRN500100- In Search Mode, reveals enemies within 3 blocks; lasts 20 cost381 Thermal Goggles+
092 Box C 5 item equip - - - CHRN500100- can hide from sentries; does not always work; lasts until weapon is used, or user is attacked382 Box C+
093 Ceramic Armor 6 item equip - - 60 CHRN1000200- reduce damage by 120; lasts 1 use383 Ceramic Armor+
094 Bomb Blast Suit 7 item equip - - 70 CHRN1500300- reduce damage by 150; lasts 1 use; prevents BURN384 Bomb Blast Suit+
095 C Ration B1 Unit 4 item use - - - CHRN500100- restores user's HP by 200385 C Ration B1 Unit+
096 C Ration B2 Unit 4 item use - - - CHRN1000200- restores user's HP by 220386 C Ration B2 Unit+
097 C Ration B3 Unit 4 item use - - - ULMT1500300- restores user's HP by 250387 C Ration B3 Unit+
099 Gijin-san 12 item use - - - CHRN2000400- ATK +20 for all allies for remainder of mission; points halved on completion; cannot be used with Big Boss card389 Gijin-san+
102 Box D 5 item equip - - - MGS3500100- can hide from sentries; does not always work; lasts until weapon is used, or user is attacked392 Box D+
103 Bandage 10 item use - - - MGS32000100- restores user's HP by 400393 Bandage+
104 Styptic+ 4 item use - - - MGS2-100- restores user's HP by 200; heals BLEEDing
105 Front Evade 5 support equip - - 75 MGS31000200- Completely evades frontal & sometimes side attacks; 1 use394 Front Evade+
106 Endure 5 support equip - - 50 MGS1300- reduces damage from 1 attack by 10; 1 use395 Endure+
107 Hang 4 support equip - - - MGS21000100- allows user to hang off of ledges; lasts 30 cost396 Hang+
108 Handy 1st Aid Kit 4 item use - - - MGS2500200- restores adjacent ally's HP by 200397 Handy 1st Aid Kit+
109 Cost -4 0 support cost reducer - - - MGS31500300- reduces user's cost by 4; cannot be used for movement398 Cost -5
110 Ally Cost -4 6 support cost reducer - - - MGS31000300- reduces ally's cost by 4399 Ally Cost -5
111 Rear Evade 5 support equip - - 75 MGS31000100- Completely evades rear attacks; 1 use400 Rear Evade+
112 Sacrifice 4 support use - - - MGS2100100- user's life -100, ally's HP +300401 Sacrifice+
113 Transfuse Blood 4 support use - - - MGS2100100- user's life +300, ally's HP -100402 Transfuse Blood+
114 1st Aid Kit 4 item use - - - MGS1200- adjacent ally's HP +400403 1st Aid Kit+
115 Cost -6 0 support cost reducer - - - MGS21500300- reduces user's cost by 6; cannot be used for movement404 Cost -8
116 Ally Cost -6 8 support cost reducer - - - MGS21000300- reduces ally's cost by 6405 Ally Cost -8
117 Silenced 8 support equip - - - MGS21000200- user makes no sound; lasts 30 cost406 Silenced+
118 Hand Grip 7 support use - - - MGS2500100- increases duration of Hang cards407 Hand Grip+
119 Reaction Block 8 support equip - - - MGS31001000- prevents enemy REA; lasts 20 cost408 Reaction Block+
120 Evade 7 support equip - - 75 MGS1300- Completely evades attack from any angle; 1 use409 Evade+
121 Cost -10 0 support cost reducer - - - MGS13000300- reduces user's cost by 10; cannot be used for movement410 Cost -12
122 Ally Cost -10 12 support cost reducer - - - MGS1300- reduces ally's cost by 10411 Ally Cost -12
123 Genome Soldier 4 character move - - - MGS1100- can move 5 blocks412 Genome Soldier+
125 Roy Campbell 10 character use 200 100 - MGS1400- 5×5 aoe; add BURN; activates after 10 cost; after use, it is removed from deck for remainder of current mission413 Roy Campbell+
126 Otacon 7 character attach - - - MGS1 adds anti-armor, ATK, HIT +10; lasts 2 weapon uses414 Otacon+
127 Sniper Wolf 6 character attach - - - MGS1300- HIT +40; lasts 1 weapon use415 Sniper Wolf+
128 Vulcan Raven 7 character attach - - - MGS1200- turns single-attack weapon into 3×3 aoe weapon; lasts 1 weapon use; cannot be used with attack 1 enemy card416 Vulcan Raven+
130 Cyborg Ninja 6 character use 15×5 100 - CHRN-400- hits targetted enemy
132 Mei Ling 8 character use - - - MGS1- doubles all allies' interference effects; lasts 20 cost419 Mei Ling+
134 Solid Snake (MGS1) 6 character use - - - MGS1- restore's user's HP by 600421 Solid Snake (MGS1)+
135 Naomi Hunter 7 character use - - - MGS1- restores user's HP by 10 every 5 cost; lasts until 200 HP is recovered422 Naomi Hunter+
136 Meryl Silverburgh 0 character cost reducer - - - MGS1- reduces user's cost by 1/2; can't be used for movement423 Meryl Silverburgh+
137 Gurlukovich Sld. 5 character use - - - MGS2500100- can move 5 blocks424 Gurlukovich Sld.+
138 Revolver Ocelot 7 character use - - - MGS1-300- User's shooting costs reduced to 2; user can't use CQC; lasts 20 cost
139 Emma Emmerich 7 character equip - - - MGS2500200- total frontal/side evasion until user's next turn; all equip destroyed; lasts 1 turn425 Emma Emmerich+
141 Vamp 7 character equip - - - MGS2500200- recovers user's HP equal to 1/2 of damage dealt to enemy; lasts 1 turn427 Vamp+
142 Solid Snake (MGS2) 7 character equip - - - MGS21000200- user can hang off ledges for 70 cost428 Solid Snake (MGS2)+
143 Iroqois Pliskin 7 character equip - - - MGS2100100- Reveals IR sensors; cost; lasts 3 turns
144 Solidus Snake 8 character CQC 70×3 100 - MGS22000400- not effective vs. machines430 Solidus Snake+
146 Jennifer 7 character use - - - MGS2100100- user's added cost is converted into 10 damage/cost; lasts until user's next turn432 Jennifer+
147 Olga Gurlukovich 7 character draw - - - MGS21000200- user draws 3 cards433 Olga Gurlukovich+
148 Johnny Sasaki 7 character draw - - - MGS21000200- user discards hand, then draws six new cards434 Johnny Sasaki+
149 Raiden 7 character move - - - MGS21500300- can move 3 squares in one direction; ignore open spaces & enemies the way; add KDWN to enemies in user's path435 Raiden+
152 Solid Snake (MG) 8 character equip - - - CHRN1500300- used load weapon cards return to user's hand437 Solid Snake (MG)+
153 Big Boss 10 character use - - - MGS3- all allies' ATK -20 for remainder of mission; 2x points on completion screen; cannot be used with Gijin-san
154 Machinegun Kid 6 character use - - - CHRN500100- universal loading card for any SMG or machine gun438 Machinegun Kid+
155 Fire Trooper 6 character flamethrower 120 85 - CHRN1000200- aoe narrows from 5 squares; anti-armor; add BURN439 Fire Trooper+
156 Metal Gear 20 character use 30 100 - CHRN- attacks everything on screen; add BLEED; cannot be used for movement440 Metal Gear+
158 Solid Snake (MG2) 7 character equip - - - CHRN1500300- increases user's max HP by 100 while equipped442 Solid Snake (MG2)+
159 Chris Jenner 4 character equip - - - CHRN500100- resist KDWN; converts KDWN into 20 damage; lasts 5 turns443 Chris Jenner+
160 Marrionette Owl 6 character equip - - - CHRN500100- In search mode, 2x visual range; screen turns to night vision; lasts 30 cost444 Marrionette Owl+
161 Viper 4 character attach - - - CHRN500200- destroys assault rifle card in target's hand on hit; lasts 3 weapon uses445 Viper+
162 Pyro Bison 7 character flamethrower 140 85 - CHRN1000200- 3×3 aoe; anti-armor;add BURN446 Pyro Bison+
163 Metal Gear Gander 20 character use 100 100 - CHRN2500500- attacks 5 targets at random; cannot be used for movement447 Metal Gear Gander+
164 Ideaspy 2.5 6 character cost reducer - - - CHRN500100- all card costs 1/2 for 5 turns; costs saved accumulate on start of 6th turn448 Ideaspy 2.5+
165 Gillian Seed 8 character attach - - - CHRN1500300- HIT 100% for attached weapon; weapon cost +10; lasts 1 weapon use449 Gillian Seed+
166 Mika Slayton 6 character draw - - - CHRN500100- user discards 2 cards, ally draws 3 cards450 Mika Slayton+
167 Metal Gear Mk-II 4 character dumb - - - CHRN-500- rearranges user's hand
169 Tony Redwood 10 character use - - - CHRN1000400- sets everyone's HIT at 100%; lasts 1 turn453 Tony Redwood+
170 Karen Hojo 7 character draw - - - CHRN500100- ally discards 2 cards; user draws 3454 Karen Hojo+
171 Ed Brown 12 character use - - - CHRN1000200- All REA blocked; lasts 3 turns455 Ed Brown+
173 ADA 8 character cost reducer - - - CHRN500200- All cards used for movement cost 1; lasts 3 turns457 ADA+
174 GRU Soldier 4 character move - - - MGS3500100- can move 4 squares458 GRU Soldier+
176 Major Zero 10 character equip - - - MGS3500100- in search mode, all enemies appear on screen; lasts 1 turn460 Major Zero+
177 V.B. Volgin 4 character attach - - - MGS3500100- destroys 1 handgun card in target's hand on hit; lasts 3 weapon uses461 V.B. Volgin+
178 N.S. Sokolov 4 character attach - - - MGS3500200- adds anti-armor, ATK +10; lasts 2 weapon uses462 N.S. Sokolov+
179 Naked Snake 7 character CQC varies varies - MGS3- activates random CQC when combined with an equipped CQC card
180 The Boss 8 character CQC varies varies - MGS3- activates random CQC when combined with an equipped CQC card463 The Boss+
181 The Fury 6 character flamethrower 60 90 - MGS31000300- (3×2)+1 aoe; anti-armor; adds BURN464 The Fury+
183 Ocelot 4 character use - - - MGS31500300- target cannot shoot; lasts 20 cost138 Revolver Ocelot
184 Eva 7 character use - - - MGS3500200- No living enemy within 3 squares can use CQC; lasts 20 cost466 Eva+
185 A.L. Granin 0 character cost reducer - - - MGS3500100- sets user's cost to 15467 A.L. Granin+
188 Mr. Sigint 4 character draw - - - MGS31000200- user draws 3 cards/turn; reshuffle cost is 20; lasts 10 turns470 Mr. Sigint+
190 Lt. Raikov 4 character equip - - - MGS31000400- when attacked, enemy's cost is increased by number of attacks against the user; lasts 2 turns472 Lt. Raikov+
191 The Sorrow 8 character use - - - MGS3500200- no living unit can move; user's HP is halved; lasts 2 turns473 The Sorrow+
192 The End 7 character equip - - - MGS33000300- attacks over 6 blocks away have 100% HIT; user loses 50 HP/turn; lasts 3 turns474 The End+
193 The Fear 5 character equip - - - MGS3500 ATK +10 when user has a status ailment; lasts 20 cost475 The Fear+
195 Instant Ramen 4 item use - - - MGS3500100- restores user's HP by 100477 Instant Ramen+
196 Fatman 7 character use - - - MGS21000300- all mines already placed get ATK +30; can be stacked 4 times478 Fatman+
197 Sea Harrier 10 character use 250 100 - MGS21000400- 2 2×8 aoe; activates after 10 cost479 Harrier II
198 Rosemary 7 character use - - - MGS21000300- adds user's REST to ally's next turn480 Rosemary+
199 Arsenal Gear 20 character use 300 100 - MGS22500500- 3×5 aoe in front of user; cannot be used for movement481 Arsenal Gear+
200 Funamushi 6 item attach - - - MGS2500100- destroys all HP recovery cards in target's hand; lasts 1 weapon use482 Funamushi+
203 Decoy Octopus 8 character use - - - MGS1 all damage taken by user will be added to ally's HP; lasts 2 turns484 Decoy Octopus+
204 M1 Abrams 10 character use special 100 - MGS1 attack equal to user's HP/2; user's HP 1/2; 1 block radius aoe485 M1A2
205 Donald Anderson 7 character use - - - MGS1100 turns search mode on/off; cannot be used in story mode486 Donald Anderson+
206 Teliko Freedman 5 character use - - - CHRN1000200- traps have no effect; lasts 1 turn; after use, card is removed from deck for remainder of current mission487 Teliko Freedman+
207 Leone 8 character use - - - CHRN1000 all damage taken by user until user's next turn is added to the first hit of user's next attack; lasts until user's next turn488 Jeff Jones
208 La Clown 10 character use - - - CHRN1000200- user and ally change positions489 La Clown+
209 Gary Murray 4 character equip - - - CHRN1000200- user resists HP halved; lasts 3 turns490 William L. Fleming
210 Elsie & Francis 7 character use - - - CHRN2000400- affected enemy must deal at least 300 damage to user in its 3 turns or enemy will be OOA on 4th turn; can only be used if behind adjacent enemy 491 Elsie & Francis+
211 Alice Hazel 4 character use - - - CHRN1500300- user resists OIL, BLIND, and KDWN; lasts 3 turns492 No. 16
212 Roger McCoy 8 character reset - - - CHRN500100- resets user's deck to default493 Roger McCoy+
216 Slasher Hawk 6 character use 80 100 - CHRN500100- +80 ATK for each Slasher Hawk card played on the same turn497 Slasher Hawk+
217 Wolf Dog 7 character attach - - - MGS1- destroys all armor cards equipped on target on hit; lasts 2 turns498 Wolf Dog+
218 Dirty Duck 8 character use - - - CHRN500100- pulls target to 1 block in front of user499 Dirty Duck+
219 Red Blaster 8 character equip - - - CHRN500100- all traps cost 1 to use; user cannot shoot; lasts 30 cost500 Red Blaster+
220 Dr. Kio Marv 7 character equip - - - CHRN500100- 300 bonus points for each enemy killed in aoe attack; lasts 30 cost501 Dr. Kio Marv+
221 Pit Trap 6 support trap - - - MGS3500200- stops movement on or through square set on; prevents movement for 1 turn502 Pit Trap+
222 Jam 6 support trap - - - MGS3500200- stops shooting on square set on503 Jam+
223 Blitz 6 support trap - - - MGS3500100- stops REA on square set on504 Blitz+
224 Military Gain 6 support trap - - - MGS31000200- while on set square, user gains 500 bonus points for each enemy killed505 Military Gain+
225 Tent 6 support trap - - - MGS31000300- gain +10% HP per turn while standing on square set on506 Tent+
226 Front Lines 6 support trap - - - MGS31000100- gain +10 HIT while standing on square set on507 Front Lines+
227 Headquarters 6 support trap - - - MGS31000300- remove status ailment while standing on square set on508 Headquarters+
228 Disarmament 6 support trap - - - MGS31000300- 1 random equip destroyed while standing on square set on509 Disarmament+
229 Supply Cut 6 support trap - - - MGS31000100- gain +10 cost per turn while standing/moving through square set on510 Supply Cut+
233 ATK Linkage 4 support link - - - MGS3500300- ATK +10; links to shots/CQC of 3 blocks or less514 ATK Linkage+
234 Cost Linkage 4 support link - - - MGS3500100- cost -2; links to shots/CQC of 3 blocks or less515 Cost Linkage+
235 Cost+ Linkage 4 support link - - - MGS3500200- target cost +2; links to shots/CQC of 3 blocks or less516 Cost+ Linkage+
236 Add KDWN Linkage 4 support link - - - MGS3500200- add KDWN; links to shots/CQC of 3 blocks or less517 Add KDWN Linkage+
237 HIT Linkage 4 support link - - - MGS3500100- HIT +20; links to shots/CQC of 3 blocks or less518 HIT Linkage+
238 Ammo Linkage 4 support link - - - MGS1 ammo +1; links to shots of of 2 shots or more within 3 blocks or less519 Ammo Linkage+
239 Add AP Linkage 4 support link - - - MGS31000100 add anti-armor; links to shots/CQC of 3 blocks or less520 Add AP Linkage+
240 Dstry Equip. Linkage 4 support link - - - MGS1 add destroy equip; links to shots/CQC of 3 blocks or less521 Dstry Equip. Linkage+
241 Counter Block Linkage 4 support link - - - MGS31000100 prevents target from REA; links to Shots/CQC of 3 blocks or less522 Counter Block Linkage+
242 Defense Linkage 4 support link - - - MGS21000200 damage taken -40; links to an attack on the user523 Defense Linkage+
243 Draw 3 Linkage 4 support link - - - MGS21000300 Draw 3 cards; links to another linkage card524 Draw Linkage+
244 Recovery Linkage 4 support link - - - MGS21000200 HP +30; links to an attack on the user525 Recovery Linkage+
245 Action+ Linkage 8 support link - - - MGS15000500 REST +1; links to card being drawn526 Action+ Linkage+
250 RGB6 6 grenade launcher equip - - - CHRN1000200- extends throwing range of grenade-type cards531 RGB6+
251 Handgun 4 pistol equip 50×2 80 0 CHRN5009mm532 Handgun+
252 M79 (antipersonnel) 8 grenade launcher use special 100 0 CHRN1500ATK equal to:(100-(currentHP%))x4; ATK cannot drop below 1; unlimited range, HIT always 100%; anti-armor533 M79 (AP ammo)
253 SMG 6 SMG equip 50×4 80 0 CHRN1000 9mm cost of attacking=0 if attack does 0 damage534 SMG+
254 M47 Dragon 0 rocket launcher use special 100 0 CHRN ATK= cost x10;HIT always100%; anti-armor535 Super Dragon
255 Ingram M11 6 SMG equip 50×4 80 100 CHRN500100 9mmATK x1.5 if countering536 Cobray M11
256 MK22 6 pistol use 0x1 60 0 MGS3500100- add SLEEP537 MK22+
257 M1911 4 pistol use 20×3 90 0 MGS3500100- ATK x1.5 if not in alert mode538 M1911A1
258 EZ Gun 7 pistol equip 10×3 70 0 MGS32000400 45 Cal damage taken 1/2 while equipped; 20% chance of SLEEP on hit; points 1/2539 Saru-Gun-Shake
259 AMD-63 6 rifle use 40×2 75 0 MGS31000200- adds KDWN540 AMD-63 Carbine
260 AK-47I 6 rifle use 20×4 80 0 MGS31000200- ATK x1.5 when at max HP541 AK-47II
262 C96 4 pistol use 10×6 85 0 MGS3500100- Target's interference has no effect543 Type-17 Pistol
263 Thompson M1928 6 machine gun equip 90×2 90 0 MGS31500300 45 Cal 2+(3×2) aoe544 Thompson M1
264 William Tell 8 crossbow use 100×1 90 0 MGS31000200- adds BLEED545 William Tell+
266 OICW 7 rifle equip 10×6 50 50 MGS3500100 5.56mm547 XM29
267 PTRS-1941 12 rifle use 300×1 75 0 CHRN3000300- anti-armor; add KDWN548 PTRS-1941+
268 ATK Backup 5 support use - - - MGS23000300- ally gets ATK +5 on their next attack549 ATK Backup+
269 HIT Backup 5 support use - - - MGS22000200- ally gets HIT +20 on their next attack550 HIT Backup+
270 Evade Backup 5 support use - - - MGS22000200- ally gets + 20% evasion on next attack551 Evade Backup+
271 Serum 12 support use - - - MGS21000100- cures ally's status ailment552 Serum+
272 Remove Trap 10 support use - - - MGS1 removes 1 trap553 Remove Trap+
273 Near Def. Support 7 support equip - - - MGS1 nearby ally's damage is reduced by 50; lasts 5 turns554 Near Def. Support+
274 Near Atk. Support 7 support equip - - - MGS1 nearby ally gets ATK +5; lasts 5 turns555 Near Atk. Support+
275 Projectile Soak 8 support equip - - - MGS1 projectile damage is added to user's HP; CQC damage doubled556 Projectile Soak+
276 Close-Range Soak 8 support equip - - - MGS1 CQC damage is added to user's HP; projectile damage doubled557 Close-Range Soak+
277 Projectile Counter 8 support equip - - - MGS1 gunshots countered; ATK x1.5 if CQC used558 Projectile Counter+
278 Close-Rng Counter 8 support equip - - - MGS1 CQC attacks are countered; ATK x1.5 if gunshot counter559 Close-Rng Counter+
279 Cost Counter 8 support equip - - - MGS1 returns cost added back to attacker; lasts 1 use560 Cost Counter+
280 Card Seal 12 support use - - - MGS1 the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode561 Card Seal+
282 Uniform-R 5 item equip - - 80 MGS2500100- Reduce damage by 50562 Uniform-R+
283 Uniform-B 5 item equip - - 80 MGS2500100- Reduce damage by 100563 Uniform-B+
284 Uniform-G 5 item equip - - 80 MGS2500100- Reduce damage by 100564 Uniform-G+
299 Redeye-II 7 stinger use 180 100 0 MGS2500 anti-armor; only targets machines; 3×3 aoe565 FIM-92A
300 SOCOM+ 5 pistol use 100×2 90 0 MGS1- 45 Cal Adds KDWN; Silenced
301 FAMAS/F2 7 rifle use 60×4 75 0 MGS1- 5.56mm adds 1 cost/hit
302 TNT 5 explosive use 250 100 0 MGS1-100- anti-armor; 3×3 aoe; set off with timer, remote, or when shot; add KDWN
303 Desert Eagle+ 12 pistol use 500×1 35 0 MGS1-- anti-armor
304 Grenade+ 6 explosive use 200 100 0 MGS1 anti-armor; 5×5 aoe; detonates after 8 cost; add KDWN
305 Stun Grenade+ 5 explosive use 0 100 0 MGS1-100- adds FAINT; 3×3 aoe; detonates after 5 cost
306 Chaff Grenade+ 5 explosive use 0 100 0 MGS2-100- disables on-screen machines for 40 cost; detonates after 5 cost
307 FIM-92C 7 stinger use 300 100 0 MGS1-200- only targets machines; unlimited range, HIT does not decrease with distance; anti-armor
308 P8 5 pistol equip 50×3 90 50 MGS2-100 9mm add BLEED
309 PMM 4 pistol equip 40×4 95 20 MGS2-100 9mm
310 AKS74un 6 rifle equip 30×6 75 50 MGS2-100 5.45mm silenced; HIT +10% when above target
311 M4A1 7 rifle equip 10×8 80 50 MGS2-200 5.56mm HIT +10% when below target
312 PSG1-T 7 sniper equip 60×3 80 0 MGS2-300 7.62mm 30% chance of SLEEP on hit
313 M9+ 6 pistol equip 50×2 80 0 MGS2-100 9mm silenced; 70% chance of SLEEP on hit
314 P8 (Laser S.) 6 pistol equip 50×3 95 50 MGS2-200 9mm Free Attack; add BLEED; Silenced
315 AKS74un (Laser S.) 7 rifle equip 30×6 80 40 MGS2-200 5.45mm Free Attack; Silenced; HIT +10% from above target
316 M4A1 (Laser S.) 7 rifle equip 10×8 70 10 MGS2-200 5.56mm Free Attack; HIT +10% from below target
318 P90+ 7 rifle equip 130×2 80 0 MGS2-200 5.7mm 3×4 aoe in front of user; add KDWN
319+ SPAS12+ 7 shotgun equip 100×3 90 0 MGS2-300 12 gauge adds KDWN; (3×4)+1 aoe in front of user
320 Claymore+ 6 explosive use 150 100 0 MGS2-100- 2×1 aoa; Set off by movement; crawl over to disarm
321 Nikita Missile+ 7 missile use 220 100 0 MGS2-300- add BURN; anti-armor; move 5 squares/turn; 3×3 aoe
323 RC Missile+ 7 missile use 250 100 0 CHRN-300- add BLEED; anti-armor; move 5 squares/turn; 3×3 aoe
324 Mine+ 6 explosive use 180 100 0 CHRN-200- set off by standing/moving over block; crawl to disarm; anti-armor
325 R5 7 rifle equip 40×6 85 30 CHRN-200 5.56mm target cannot counter
326 Five-seveN Tactical 5 pistol equip 80×3 100 90 CHRN-200 5.7mm
327 M92FS (Laser S.) 5 pistol equip 70×3 100 30 CHRN-300 9mm Free Attack; unblockable; Silenced
328 M92FS 4 pistol equip 70×3 95 30 CHRN-300 9mm unblockable
330 Vz61+ 8 SMG use 70×3 80 0 MGS3-200- silenced; (3×3)+1+1 aoe
331 AKMN 6 rifle equip 40×3 75 10 MGS3-100 7.62mm anti-armor
341 C3+ 4 explosive use 180 100 0 MGS3-100- anti-armor; 3×3 aoe; set off with timer, remote, or when shot; add KDWN
342 M15 Grenade+ 6 explosive use 80 100 0 MGS3-200- adds BURN; anti-armor; 3×3 aoe; detonates after 8 cost; add KDWN
343 RPG7V 10 stinger use 200 100 0 SBSS-500- anti-armor; add KDWN; 3×3 aoe
344 Quick Draw+ 4 action attach - - - MGS1-- ATK -5, HIT -20; Usage Cost is 0; lasts 3 weapon uses
345 Concentrate+ 0 action attach - - - MGS1-- HIT +50%; use cost for weapon +6; lasts 2 weaponuses; cannot be used for movement
346 Marines+ 4 character move - - - MGS2-500- move 5 blocks
347 Navy SEALs+ 4 character move - - - MGS2-500- move 5 blocks
348 Aim+ 7 support link - - - MGS2-100- HIT +10% for weapon; links to attacks of 1 block or more
349 Body Shot+ 4 action attach - - - MGS2-400- halves target's HP; one shot only; lasts 1 weapon use
351 Counter Block+ 4 action attach - - - MGS2-500- prevents REA trigger for equipped weapon; lasts 20 weapon uses
352 Spin Kick+ 5 CQC use 120 100 0 MGS2-300- add KDWN; Destroy Equip; 1 block radius from user aoe
353 H.F. Blade+ 6 CQC use 90×2 100 0 MGS2-400- add BLEED; Destroy Equip.; ineffective vs. machines
355 Briefing+ 4 action draw - - - MGS2-100- User and ally discard hands & draw 6 new cards
356 Add KDWN+ 4 action attach - - - MGS1-- adds KDWN to weapon; lasts 3 weapon use
357 Head Shot+ 8 action attach - - - MGS1-1000- add QUICK DEATH; HIT -30; only 1 shot; lasts 1 weapon use
358 Hold Up+ 4 action special - - - MGS2-100- reduce target's Equip Lv. by 2; must be behind target
359 Funds+ 4 action draw - - - MGS2-1000- ally draws 2 cards
360 Survival Knife+ 6 CQC use 30×6 100 0 MGS3-300- add BLEED; ineffective vs. machines
361 Choke+ 4 action special - - - MGS3-100- add FAINT to target; must be 1 block behind target
362 Attack 1 Enemy+ 5 action attach - - - MGS3-200- turns equipped aoe upon to single enemy attack type;lasts 2 weapon use; cannot be used with Vulcan Raven card
363 Hip Shot+ 4 action attach - - - MGS3-100- user's cost -10; HIT -20; lasts 3 weapon uses
365 Scope+ 5 item equip - - - MGS1-- attacks 3+ blocks away get HIT +30; lasts 30 cost
366 Body Armor+ 6 item equip - - 70 MGS1-- reduces damage by 100; lasts 1 time
367 Box A+ 4 item equip - - - MGS1-- can hide from sentries; does not always work; lasts until weapon is used, or user is attacked
368 Mine Detector+ 4 item equip - - - MGS1-- shows mines; lasts 99 cost
369 Ration+ 4 item use - - - MGS1-- restores 400 of user's HP
370 Handy Survival Kit+ 6 item use - - - MGS1?-- restores 150 of ally's HP
372 Box B+ 4 item equip - - - MGS2-500- can hide from sentries; does not always work; lasts until weapon is used, or user is attacked
373 Detonator+ 4 item use - - - MGS2-100- detonates all placed C3, C4, and TNT in the area
374 Handy Medical Kit+ 8 item use - - - MGS2-200- revives OOA ally with 100 HP
375 Survival Kit+ 5 item use - - - MGS2-200- restores 300 of ally's HP
376 Medical Kit+ 8 item use - - - MGS2-100- revives OOA ally with full HP
377 Interesting Book 8 item use - - - MGS2-200- distracts & immobilizes enemy who sees it
378 Super Cool Book 8 item use - - - MGS2-300- distracts & immobilizes enemy who sees it
379 Phase Down+ 4 item use - - - MGS2-300- Lowers alert phase by 2; cannot be used in the sight of the enemy
380 Timer+ 0 item use - - - MGS2-100- attach to placed C3, C4, or TNT; detonates attached bomb after 1 cost; cannot be used for movement
381 Thermal Goggles+ 4 item equip - - - CHRN-100- In Search Mode, reveals enemies within 3 blocks; lasts 40 cost
382 Box C+ 4 item equip - - - CHRN-500- can hide from sentries; does not always work; lasts until weapon is used, or user is attacked
383 Ceramic Armor+ 7 item equip - - 80 CHRN-200- reduce damage by 150; lasts 1 use
384 Bomb Blast Suit+ 8 item equip - - 60 CHRN-300- reduce damage by 200; lasts 1 use; prevents BURN
385 C Ration B1 Unit+ 5 item use - - - CHRN-100- restores user's HP by 250
386 C Ration B2 Unit+ 5 item use - - - CHRN-200- restores user's HP by 270
389 Gijin-san+ 10 item use - - - CHRN-400- ATK +30 for all allies for remainder of mission; points halved on completion; cannot be used with Big Boss card
392 Box D+ 4 item equip - - - MGS3-500- can hide from sentries; does not always work; lasts until weapon is used, or user is attacked
393 Bandage+ 8 support link - - - MGS3-100- restores user's HP by 50; links to attack on user
394 Front Evade+ 7 support equip - - 100 MGS3-200- Completely evades frontal & sometimes side attacks; 1 use
395 Endure+ 8 support equip - - 80 MGS1-- reduces damage from 1 attack by 20; 1 use
396 Hang+ 4 support equip - - - MGS2-100- allows user to hang off of ledges; lasts 60 cost
397 Handy 1st Aid Kit+ 4 item use - - - MGS2-200- restores adjacent ally's HP by 300
398 Cost -5 0 support cost reducer - - - MGS3-300- reduces user's cost by 5; cannot be used for movement
399 Ally Cost -5 4 support cost reducer - - - MGS3-300- reduces ally's cost by 5
400 Rear Evade+ 7 support equip - - 100 MGS3-100- Completely evades rear attacks; 1 use
401 Sacrifice+ 4 support use - - - MGS2-100- user's life -100, ally's HP +400
402 Transfuse Blood+ 4 support use - - - MGS2-100- user's life +400, ally's HP -100
403 1st Aid Kit+ 4 item use - - - MGS1-- adjacent ally's HP +500
404 Cost -8 0 support cost reducer - - - MGS2-300- reduces user's cost by 8; cannot be used for movement; cannot be used in Link Mode
405 Ally Cost -8 8 support cost reducer - - - MGS2-300- reduces ally's cost by 8
406 Silenced+ 4 support equip - - - MGS2-200- user makes no sound; lasts 30 cost
407 Hand Grip+ 4 support use - - - MGS2-500- increases duration of Hang cards
408 Reaction Block+ 4 support equip - - - MGS3-1000- prevents enemy REA; lasts 20 cost
409 Evade+ 8 support equip - - 100 MGS1-- Completely evades attack from any angle; 1 use
410 Cost -12 0 support cost reducer - - - MGS2-- reduces user's cost by 12; cannot be used for movement; cannot be used in Link Mode
411 Ally Cost -12 12 support cost reducer - - - MGS1-- reduces ally's cost by 12
412 Genome Soldier+ 4 character move - - - MGS1-- can move 6 blocks
413 Roy Campbell+ 10 character use 200 100 - MGS1-- 7×7 aoe; add BURN; activates after 15 cost;after use, it is removed from deck for remainder of current mission
414 Otacon+ 7 character link - - - MGS1-- adds anti-armor, ATK, HIT +10; links to shots of 2 blocks or more, and aoe attacks
415 Sniper Wolf+ 6 character attach - - - MGS1-- HIT +60; lasts 1 weapon use
416 Vulcan Raven+ 4 character attach - - - MGS1-- turns single-attack weapon into 3×3 aoe weapon; lasts 2 weapon uses; cannot be used with attack 1 enemy card
419 Mei Ling+ 4 character use - - - MGS1-- doubles allies' interference effects; lasts 40 cost
421 Solid Snake (MGS1)+ 7 character use - - - MGS1-- restore's user's HP by 800
422 Naomi Hunter+ 4 character use - - - MGS1-- restores user's HP by 10 every 5 cost; lasts until 200 HP is recovered
423 Meryl Silverburgh+ 0 character cost reducer - - - MGS1-- reduces user's cost by 1/2; cannot be used for movement
424 Gurlukovich Sld.+ 4 character use - - - MGS2-500- can move 5 blocks
425 Emma Emmerich+ 4 character equip - - - MGS2-200- total frontal/side evasion until user's next turn; all equip destroyed; lasts 1 turn
427 Vamp+ 7 character equip - - - MGS2-200- recovers user's HP equal to 1/2 of damage dealt to enemy; lasts 3 turns
428 Solid Snake (MGS2)+ 4 character equip - - - MGS2-200- user can hang off ledges for 90 cost
429 Iriqois Pliskin+ 4 character equip - - - MGS2-100- Reveals IR sensors; user's HP -1 per cost; lasts 6 turns
430 Solidus Snake+ 7 character CQC 80×3 100 - MGS2-400- not effective vs. machines
432 Jennifer+ 4 character use - - - MGS2-100- user's added cost is converted into 10 damage/cost; lasts until user's next turn
433 Olga Gurlukovich+ 4 character draw - - - MGS2-200- user draws 3 cards
434 Johnny Sasaki+ 4 character draw - - - MGS2-200- user discards hand, then draws six new cards
435 Raiden+ 4 character move - - - MGS2-300- can move 3 squares in one direction; ignore open spaces & enemies en route; add KDWN to enemies in user's path
437 Solid Snake (MG)+ 4 character equip - - - CHRN-300- used loading weapon cards return to user's hand
438 Machinegun Kid+ 4 character equip - - - CHRN-100- universal loading card for any SMG or machine gun
439 Fire Trooper+ 7 character flamethrower 120 85 - CHRN-200- aoe narrows from 5 squares; anti-armor; add BURN
440 Metal Gear+ 15 character use 30 100 - CHRN-- attacks everything on screen; add BLEED; cannot be used for movement
442 Solid Snake (MG2)+ 7 character equip - - - CHRN-300- increases user's max HP by 200 while equipped
443 Chris Jenner+ 4 character equip - - - CHRN-100- resist KDWN; converts KDWN into 10 damage; lasts 10 turns
444 Marrionette Owl+ 4 character equip - - - CHRN-100- In search mode, doubles visual range; screen turns to night vision; lasts 50 cost
445 Viper+ 4 character attach - - - CHRN-200- destroys 1 assault rifle card in target's hand on hit; lasts 6 weapon uses
446 Pyro Bison+ 8 character flamethrower 160 85 - CHRN-200- 3×4 aoe; anti-armor; add BURN
447 Metal Gear Gander+ 20 character use 150 100 - CHRN-500- attacks 5 targets at random; cannot be used for movement
448 Ideaspy 2.5+ 4 character cost reducer - - - CHRN-100- all card costs 1/2 for 5 turns; costs saved accumulate on start of 6th turn
449 Gillian Seed+ 5 character attach - - - CHRN-300- HIT 100% for attached weapon; weapon cost +5; lasts 1 weapon use
450 Mika Slayton+ 4 character draw - - - CHRN-100- user discards 2 cards, ally draws 3 cards
451 Metal Gear D (revised) 15 character use 200 100 - CHRN2500500- 5×6 aoe (every other square); cannot be used for movement167 Metal Gear Mk-II
452 Jonathan Ingram+ 0 character cost reducer - - - CHRN-500- reduces user's cost by 20; cannot be used for movement
453 Tony Redwood+ 15 character use - - - CHRN-400- sets everyone's HIT at 100%; lasts 2 turn
454 Karen Hojo+ 4 character draw - - - CHRN-100- ally discards 2 cards; user draws 3
455 Ed Brown+ 8 character use - - - CHRN-200- All REA blocked; lasts 3 turns
457 ADA+ 4 character cost reducer - - - CHRN-200-All cards used for movement cost 1; lasts 5 turns
458 GRU Soldier+ 6 character move - - - MGS3-500- can move 5 squares
460 Major Zero+ 4 character equip - - - MGS3-100- in search mode, all enemies appear on screen; lasts 3 turns
461 V.B. Volgin+ 4 character attach - - - MGS3-100- destroys 2 handgun cards in target's hand on hit; lasts 6 weapon uses
462 N.S. Sokolov+ 4 character attach - - - MGS3-200- adds anti-armor,ATK +10; lasts 4 weapon uses
463 The Boss+ 9 character link - - - MGS3-- ATK +30; links to CQC-type attacks
464 The Fury+ 7 character flamethrower 80 95 - MGS3-300- (3×2)+1 aoe; anti-armor; adds BURN
466 Eva+ 5 character use - - - MGS3-200- No living enemy within 3 squares can use CQC; lasts 30 cost
467 A.L. Granin+ 0 character cost reducer - 100 - MGS3 sets user's cost to 30
470 Mr. Sigint+ 4 character draw - - - MGS3-200- user draws 3 cards/turn; reshuffle cost is 20; lasts 5 turns
472 Lt. Raikov+ 4 character equip - - - MGS3-400- when attacked, enemy's cost is increased by number of attacks against the user; lasts 4 turns
473 The Sorrow+ 4 character use - - - MGS3-200- no living unit can move; user's HP is halved; lasts 2 turns
474 The End+ 7 character link - - - MGS3-300- attacks 9 or more blocks away have +80% HIT; links to shots of 9 or more blocks
475 The Fear+ 7 character equip - - - MGS3-300- ATK +20 when user has a status ailment; lasts 30 cost
477 Instant Ramen+ 4 item use - - - MGS3-100- restores user's HP by 150
478 Fatman+ 4 character use - - - MGS2-300- all mines already placed get ATK +50; can be stacked 4 times
479 Harrier II 10 character use 250 100 - MGS2-400- 3-square diamond aoe; activates after 5 cost
480 Rosemary+ 4 character use - - - MGS2-300- adds user's REST to ally's next turn
481 Arsenal Gear+ 20 character use 350 100 - MGS2-500- 3×5 aoe in front of user; cannot be used for movement
482 Funamushi+ 6 item attach - - - MGS2-100- destroys all HP recovery cards in target's hand; lasts 3 weapon uses
484 Decoy Octopus+ 6 character use - - - MGS1 all damage taken by user will be added to ally's HP; lasts 4 turns
485 M1A2 12 character use special 100 - MGS1 attack equal to user's 100+HP/2; user's HP 1/2; 2 block radius aoe
486 Donald Anderson+ 4 character use - - - MGS1 turns search mode on/off; cannot be used in story mode
487 Teliko Freedman+ 5 character use - - - CHRN-200- traps have no effect; lasts 2 turns; after use, card is removed from deck for remainder of current mission
488 Jeff Jones 4 character use - - - CHRN-400- all damage taken by user until user's next turn is added to the first hit of user's next attack; lasts until user's next turn
489 La Clown+ 4 character use - - - CHRN-200- user and ally change positions
490 William L. Fleming 4 character equip - - - CHRN-200- user resists QUICK DEATH; lasts 3 turns
491 Elsie & Francis+ 6 character use - - - CHRN-400- affected enemy must deal at least 300 damage to user in its 3 turns or enemy will be OOA on 4th turn; can only be used if behind adjacent enemy
492 No. 16 4 character use - - - CHRN-300- user resists CONFUSE, SLEEP, and FAINT; lasts 3 turns
493 Roger McCoy+ 4 character reset - - - CHRN-100- resets user's deck to default
497 Slasher Hawk+ 4 character use 100 100 - CHRN-100- +100 ATK for each Slasher Hawk card played on the same turn
498 Wolf Dog+ 4 character attach - - - MGS1-- destroys all armor cards equipped on target on hit; lasts 4 turns
499 Dirty Duck+ 5 character use - - - CHRN-100- pulls target to 1 block in front of user
500 Red Blaster+ 4 character equip - - - CHRN-100- all traps cost 1 to use; user cannot shoot; lasts 50 cost
501 Dr. Kio Marv+ 4 character equip - - - CHRN-100- 600 bonus points per enemy killed in aoe attack; lasts 50 cost
502 Pit Trap+ 4 support trap - - - MGS3-200- stops movement on or through square set on; prevents movement for 1 turn
503 Jam+ 4 support trap - - - MGS3-200- stops shooting on square set on
504 Blitz+ 4 support trap - - - MGS3-100- stops REA on square set on
505 Military Gain+ 4 support trap - - - MGS3-200- while on set square,user gains 1000 bonus points for each enemy killed
506 Tent+ 4 support trap - - - MGS3-300- gain +20% HP per turn while standing on square set on
507 Front Lines+ 4 support trap - - - MGS3-100- gain +20 HIT while standing on square set on
508 Headquarters+ 4 support trap - - - MGS3-300- remove status ailment while standing on square set on
509 Disarmament+ 4 support trap - - - MGS3-300- 1 random equip destroyed while standing on square set on
510 Supply Cut+ 4 support trap - - - MGS3-100- gain +15 cost per turn while standing/moving through square set on
514 ATK Linkage+ 4 support link - - - MGS3-300- ATK +10; links to shots/CQC of 4 blocks or more
515 Cost Linkage+ 4 support link - - - MGS3-100- cost -2; links to shots/CQC of 4 blocks or more
516 Cost+ Linkage+ 4 support link - - - MGS3-200- target cost +2; links to shots/CQC of 4 blocks or more
517 Add KDWN Linkage+ 4 support link - - - MGS3-200- add KDWN; links to shots/CQC of 4 blocks or more
518 HIT Linkage+ 4 support link - - - MGS3-100- HIT +20; links to shots/CQC of 4 blocks or more
519 Ammo Linkage+ 4 support link - - - MGS1-- ammo +1; links to shots of of 2 shots or more and of 4 blocks or more
520 Add AP Linkage+ 4 support link - - - MGS3-100- add anti-armor; links to shots/CQC of 4 blocks or more
521 Dstry Equip. Linkage+ 4 support link - - - MGS1-- add destroy equip; links to shots/CQC of 4 blocks or more
522 Counter Block Linkage+ 4 support link - - - MGS3-100- prevents target from REA; links to shots/CQC of 4 blocks or more
523 Defense Linkage+ 4 support link - - - MGS2-200- damage taken -60; links to attack on the user
524 Draw 3 Linkage+ 4 support link - - - MGS2-300- Draw 3 cards; links to another linkage card
525 Recovery Linkage+ 4 support link - - - MGS2-200- HP +60; links to an attack on the user
526 Action+ Linkage+ 4 support link - - - MGS1-500- REST +1; links to card being drawn
531 RGB6+ 6 grenade launcher equip - - - CHRN-200- extends throwing range of grenade-type cards
532 Handgun+ 4 pistol equip 60×2 90 0 CHRN-100 9mm
533 M79 (AP ammo) 5 grenade launcher use special 100 0 CHRN-300- ATK equals (100-(currentHP%))x4; ATK cannot drop below 1; unlimited range, HIT always 100%; anti-armor
534 SMG+ 7 SMG equip 80×4 85 0 CHRN-200 9mm cost of attacking=0 if attack does 0 damage; 1+3+(5×2) aoe
535 Super Dragon 0 rocket launcher use special 100 0 CHRN-400- ATK = cost x 15; HIT always 100%; anti-armor
536 Cobray M11 6 SMG equip 100×4 80 100 CHRN-100 9mm ATK x1.5 if countering;(3×2)+3 aoe
537 MK22+ 5 pistol use 70×1 70 0 MGS3-100- 50% chance of SLEEP on hit
538 M1911A1 5 pistol equip 30×3 90 0 MGS3-100 45 Cal ATK x2 if not in alert mode
539 Saru-Gun-Shake 5 pistol equip 10×3 70 0 MGS3-400 45 Cal damage taken 1/2 while equipped; 20% chance of SLEEP on hit; points 1/2
540 AMD-63 Carbine 7 rifle equip 50×2 80 10 MGS3-2007.62mm adds KDWN
541 AK-47II 7 rifle use 20×4 80 0 MGS3-200- ATK x2 when at max HP
543 Type-17 Pistol 5 pistol equip 50×2 100 10 MGS3-100 7.62mm Target's interference has no effect
544 Thompson M1 5 machine gun equip 100×2 95 0 MGS3-300 45 Cal 2+(3×2) aoe
545 William Tell+ 8 crossbow use 150×1 75 0 MGS3-200- adds BLEED; destroy equip
547 XM29 6 rifle equip 20×3 50 50 MGS3-100 5.56mm
548 PTRS-1941+ 14 rifle use 350×1 70 0 CHRN-300- anti-armor; add KDWN; add 5 cost on hit
549 ATK Backup+ 6 support use - - - MGS2-300- ally gets ATK +10 on their next attack
550 HIT Backup+ 5 support use - - - MGS2-200- ally gets HIT +30 on their next attack
551 Evade Backup+ 5 support use - - - MGS2-- ally gets +30% evasion on next attack
552 Serum+ 8 support use - - - MGS2-100- cures ally's status ailment
553 Remove Trap+ 6 support use - - - MGS1-- removes 1 trap
554 Near Def. Support+ 7 support equip - - - MGS1-- nearby ally's damage is reduced by 100; lasts 5 turns
555 Near Atk. Support+ 6 support equip - - - MGS1-- nearby ally gets ATK +10; lasts 5 turns
556 Projectile Soak+ 5 support equip - - - MGS1-- projectile damage is added to user's HP; CQC damage doubled
557 Close-Range Soak+ 8 support equip - - - MGS1-- CQC damage is added to user's HP; projectile damage doubled
558 Projectile Counter+ 5 support equip - - - MGS1-- gunshots are countered; ATK x1.5 if CQC counter
559 Close-Rng Counter+ 5 support equip - - - MGS1-- CQC attacks are countered; ATK x1.5 if gunshot counter
560 Cost Counter+ 5 support equip - - - MGS1-- returns cost added back to attacker; lasts 1 use
561 Card Seal+ 6 support use - - - MGS1-- the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode
562 Uniform-R+ 6 item equip - - 100 MGS2-500- Reduce damage by 100
563 Uniform-B+ 6 item equip - - 100 MGS2-500- Reduce damage by 200
564 Uniform-G+ 6 item equip - - 100 MGS2-500- Reduce damage by 200
565 FIM-92A 7 stinger use 260 100 0 MGS1-100- anti-armor; only targets machines; 3×3 aoe

Revised table from A. Aurelio Miro's Deckbuilding/Card List Guide. Fixed card 002 “FAMAS/G1” mislabelled as an equip card. Fixed card 011 “AKS74u” lack of Silenced. Fixed Card 031 “Vz61” being silenced when it is not. Fixed card 540 “AMD-63 Carbine” mislabelled as a use card. Fixed card 085 and 375 “Survival Kit” mislabelled as MGS1. Fixed card 086 and 376 “Medical Kit” mislabelled as MGS1. Fixed card 094 and 384 “Bomb Blast Suit” mislabelled as MGS2. Fixed card 098 and 388 “Builder Bed” mislabelled as CHRN. Fixed card 121 “Cost -10” mislabelled as MGS2. Fixed card 196 and 478 “Fatman” mislabelled as MGS3. Fixed card 168 “Jonathan Ingram” mislabelled as CHRN. Fixed card 172 and 456 “Jehuty” mislabelled as CHRN. Fixed card 88 typo “Cook Book.” Fixed card 209 typo “Gray Murray.” Fixed card 243 typo “Draw Linkage.” Fixed card 378 typo “Super Cook Book.” Fixed card 143 and 429 typo “Iriqois Pliskin.” Fixed shortening of “M15 Grenade.” Fixed numbering mistake for cards 490 and 491. Removed extra “be” in cards 231, 232, 512, and 513. Added +s to cards 562, 563, and 564. Fixed missile typos.