| ID | Name | Cost | Type | Subtype | ATK | Hit(%) | REA(%) | Pack | Upgrade Cost | Sell Cost | Ammo Type | Notes | Upgrades to | |
| 001 | SOCOM | 4 | pistol | equip | 100×2 | 95 | 20 | MGS1 | 300 | 45 Cal | Adds KDWN; Silenced | 300 SOCOM+ | |
| 002 | FAMAS/G1 | 8 | rifle | use | 60×5 | 70 | 10 | MGS1 | 400 | 5.56mm | adds 1 cost/hit | 301 FAMAS/F2 | |
| 003 | C4 | 5 | explosive | use | 200 | 100 | 0 | MGS1 | 500 | 100 | - | anti-armor; 3×3 aoe; set off with timer,remote, or when shot; add KDWN | 302 TNT | |
| 004 | Desert Eagle | 10 | pistol | use | 400×1 | 40 | 0 | MGS1 | 400 | - | anti-armor | 303 Desert Eagle+ | |
| 005 | Grenade | 7 | explosive | use | 150 | 100 | 0 | MGS1 | 200 | - | anti-armor; 3×3 aoe; detonates after 8 cost | 304 Grenade+ | |
| 006 | Stun Grenade | 6 | explosive | use | 0 | 100 | 0 | MGS1 | 500 | 100 | - | adds FAINT; 3×3 aoe; detonates after 5 cost | 305 Stun Grenade+ | |
| 007 | Chaff Grenade | 6 | explosive | use | 0 | 100 | 0 | MGS2 | 500 | 100 | - | disables on-screen machines for 20 cost; detonates after 5 cost | 306 Chaff Grenade+ | |
| 008 | FIM-92B | 7 | stinger | use | 240 | 100 | 0 | MGS1 | 1000 | 200 | - | only targets machines; unlimited range, HIT does not decrease with distance; anti-armor | 307 FIM-92C | |
| 009 | USP | 4 | pistol | equip | 40×3 | 90 | 50 | MGS2 | 500 | 100 | 9mm | 308 P8 | |
| 010 | Makarov | 4 | pistol | equip | 30×4 | 90 | 20 | MGS2 | 500 | 100 | 9mm | 309 PMM | |
| 011 | AKS74u | 6 | rifle | equip | 30×5 | 70 | 50 | MGS2 | 500 | 100 | 5.45mm | Silenced | 310 AKS74un | |
| 012 | M4 | 8 | rifle | equip | 10×8 | 70 | 10 | MGS2 | 1000 | 200 | 5.56mm | 311 M4A1 | |
| 013 | PSG1 | 8 | sniper | equip | 70×2 | 75 | 0 | MGS2 | 1500 | 300 | 7.62mm | 312 PSG1-T | | |
| 014 | M9 | 6 | pistol | equip | 10×2 | 70 | 0 | MGS2 | 500 | 100 | 9mm | Add SLEEP | 313 M9+ | |
| 015 | USP (Laser S.) | 5 | pistol | equip | 40×3 | 95 | 50 | MGS2 | 1000 | 200 | 9mm | Free Attack; Silenced | 314 P8 (Laser S.) | |
| 016 | AKS74u (Laser S.) | 7 | rifle | equip | 30×5 | 75 | 40 | MGS2 | 1000 | 200 | 5.45mm | Free Attack; Silenced | 315 AKS74un (Laser S.) | |
| 017 | M4 (Laser S.) | 7 | rifle | equip | 10×8 | 70 | 10 | MGS2 | 1000 | 200 | 5.56mm | Free Attack | 316 M4A1 (Laser S.) | |
| 019 | P90 | 7 | SMG | equip | 120×2 | 80 | 0 | MGS2 | 1000 | 200 | 5.7mm | 3×4 aoe in front of user | 318 P90+ | |
| 020 | SPAS12 | 6 | shotgun | equip | 60×3 | 85 | 0 | MGS2 | 1500 | 300 | 12 gauge | adds KDWN; (3×3)+2 aoe in front of user | 319 SPAS12+ | |
| 021 | Claymore | 6 | explosive | use | 100 | 100 | 0 | MGS2 | 500 | 100 | - | 2×1 aoa; Set off by movement; crawl over to disarm | 320 Claymore+ | |
| 022 | Nikita Missile | 7 | missile | use | 150 | 100 | 0 | MGS2 | 1500 | 300 | - | add BURN; anti-armor; move 5 squares/turn; 3×3 aoe | 321 Nikita Missile+ | |
| 024 | RC Missile | 7 | missile | use | 200 | 100 | 0 | CHRN | 1500 | 300 | - | add BLEED; anti-armor; move 5 squares/turn; 3×3 aoe | 323 RC Missile+ | |
| 025 | Mine | 6 | explosive | use | 120 | 100 | 0 | CHRN | 1000 | 200 | - | set off by standing/moving over block; crawl to disarm | 324 Mine+ | |
| 026 | Galil Sar | 8 | rifle | equip | 40×5 | 80 | 30 | CHRN | 1000 | 200 | 5.56mm | 325 R5 | |
| 027 | Five-seveN Standard | 4 | pistol | equip | 70×3 | 90 | 90 | CHRN | 1000 | 200 | 5.7mm | 326 Five-seveN Tactical | |
| 028 | M92F (Laser S.) | 5 | pistol | equip | 60×3 | 95 | 30 | CHRN | 1500 | 300 | 9mm | Free Attack; Silenced | 327 M92FS (Laser S.) | |
| 029 | M92F | 4 | pistol | equip | 60×3 | 90 | 30 | CHRN | 1500 | 300 | 9mm | 328 M92FS | |
| 031 | Vz61 | 8 | SMG | use | 60×3 | 70 | 0 | MGS3 | 1000 | 200 | - | (3×3)+1+1 aoe | 330 Vz61+ | |
| 032 | AKM | 6 | rifle | use | 10×8 | 70 | 0 | MGS3 | 500 | 100 | - | anti-armor | 331 AKMN | |
| 042 | C3 | 4 | explosive | use | 150 | 100 | 0 | MGS3 | 500 | 100 | - | anti-armor; 3×3 aoe; set off with timer, remote, or when shot; add KDWN | 341 C3+ | |
| 043 | M15 Grenade | 7 | explosive | use | 50 | 100 | 0 | MGS3 | 1000 | 200 | - | adds BURN; anti-armor; 3×3 aoe; detonates after 8 cost | 342 M15 Grenade+ | |
| 045 | Quick Draw | 4 | action | attach | - | - | - | MGS1 | 100 | - | ATK -5, HIT -20; Usage Cost is 0; lasts 1 weapon use | 344 Quick Draw+ | |
| 046 | Strand | 4 | action | attach | - | - | - | MGS1 | 100 | - | add 1 cost/hit with weapon; lasts 3 weapon uses | |
| 047 | Concentrate | 0 | action | attach | - | - | - | MGS1 | 100 | - | HIT +30%; use cost for weapon +3; lasts 2 weapon uses; cannot be used for movement | 345 Concentrate+ | |
| 048 | Eq. Lv. 2 | 4 | action | special | - | - | - | MGS1 | 200 | - | 4 equip slots available | 061 Eq. Lv. 3 |
| 049 | Action+ | 5 | action | special | - | - | - | MGS1 | 200 | - | adds 1 REST per turn; Snake only; lasts 10 turns | 062 Action++ | |
| 050 | Marines | 4 | character | move | - | - | - | MGS2 | 500 | 100 | - | move 4 blocks | 346 Marines+ | |
| 051 | Navy SEALs | 4 | character | move | - | - | - | MGS2 | 500 | 100 | - | move 4 blocks | 347 Navy SEALs+ | |
| 052 | Aim | 4 | action | attach | - | - | - | MGS2 | 2000 | 100 | - | +20% for weapon; lasts 3 weapon uses | | |
| 053 | Body Shot | 8 | action | attach | - | - | - | MGS2 | 2000 | 400 | - | halves target's HP; one shot only; lasts 1 weapon use | 349 Body Shot+ | |
| 054 | Critical Shot | 5 | action | attach | - | - | - | MGS2 | 200 | - | add 2 cost/hit with weapon; lasts 1 weapon use | | |
| 056 | Counter Block | 5 | action | attach | - | - | - | MGS2 | 500 | 100 | - | prevents REA trigger for equipped weapon; lasts 10 weapon uses | 351 Counter Block+ | |
| 057 | Spin Kick | 6 | CQC | use | 100 | 100 | 0 | MGS2 | 1500 | 300 | - | add KDWN; Destroy Equip; 1 block radius from user aoe | 352 Spin Kick+ | |
| 058 | H.F. Blade | 6 | CQC | use | 70×2 | 100 | 0 | MGS2 | 2000 | 400 | - | add BLEED; Destroy Equip.; ineffective vs. machines | 353 H.F. Blade+ | |
| 060 | Briefing | 6 | action | draw | - | - | - | MGS2 | 500 | 100 | - | User and ally discard hands & draw 6 new cards | 355 Briefing+ | |
| 061 | Eq. Lv. 3 | 8 | action | special | - | - | - | MGS1 | 200 | - | 9 equip slots available; must be done from Eq. Lv. 2 | |
| 062 | Action++ | 8 | action | special | - | - | - | MGS1 | 200 | - | adds 2 REST per turn; Snake only; lasts 10 turns | |
| 063 | Add KDWN | 4 | action | attach | - | - | - | MGS1 | 200 | - | adds KDWN to weapon; lasts 1 weapon use | 356 Add KDWN+ | |
| 064 | Head Shot | 12 | action | attach | - | - | - | MGS1 | 1500 | 300 | - | add QUICK DEATH; HIT -30; only 1 shot; lasts 1 weapon use | 357 Head Shot+ | |
| 065 | Hold Up | 7 | action | special | - | - | - | MGS2 | 500 | 100 | - | reduce target's Equip Lv. by 1; must be behind target | 358 Hold Up+ | |
| 066 | Double Action: Cost+ | 8 | action | special | - | - | - | MGS2 | 2000 | 400 | - | doubles current REST and card cost for 1 turn | 068 Double Action | |
| 067 | Funds | 4 | action | draw | - | - | - | MGS2 | 500 | 100 | - | ally draws 1 card | 359 Funds+ | |
| 068 | Double Action | 8 | action | special | - | - | - | MGS2 | 400 | - | Doubles current REST for 1 turn | |
| 069 | Survival Knife | 5 | CQC | use | 20×6 | 100 | 0 | MGS3 | 1500 | 300 | - | add BLEED; ineffective vs. machines | 360 Survival Knife+ | |
| 070 | Choke | 6 | action | special | - | - | - | MGS3 | 500 | 100 | - | add FAINT to target; must be 1 block behind target | 361 Choke+ | |
| 071 | Attack 1 Enemy | 8 | action | attach | - | - | - | MGS3 | 1000 | 200 | - | turns equipped aoe weapon to single enemy attack type;lasts 1 weapon use; cannot be used with Vulcan Raven card | 362 Attack 1 Enemy+ | |
| 072 | Hip Shot | 4 | action | attach | - | - | - | MGS3 | 500 | 100 | - | user's cost -5/hit; HIT -20; lasts 1 weapon use | 363 Hip Shot+ | |
| 074 | Scope | 4 | item | equip | - | - | - | MGS1 | 500 | 100 | - | attacks 3+ blocks away get HIT +20; lasts 30 cost | 365 Scope+ | |
| 075 | Body Armor | 5 | item | equip | - | - | 50 | MGS1 | 500 | 100 | - | reduces damage by 80; lasts 1 time | 366 Body Armor+ | |
| 076 | Box A | 5 | item | equip | - | - | - | MGS1 | 500 | 100 | - | can hide from sentries; does not always work; lasts until weapon is used, or user is attacked | 367 Box A+ | |
| 077 | Mine Detector | 6 | item | equip | - | - | - | MGS1 | 100 | - | shows mines; lasts 50 cost | 368 Mine Detector+ | |
| 078 | Ration | 4 | item | use | - | - | - | MGS1 | 500 | 100 | - | restores 350 of user's HP | 369 Ration+ | |
| 079 | Handy Survival Kit | 6 | item | use | - | - | - | MGS1 | 200 | - | restores 100 of ally's HP | 370 Handy Survival Kit+ | |
| 081 | Box B | 5 | item | equip | - | - | - | MGS2 | 500 | 100 | - | can hide from sentries; does not always work; lasts until weapon is used, or user is attacked | 372 Box B+ | |
| 082 | Bomb Switch | 6 | item | use | - | - | - | MGS2 | 500 | 100 | - | detonates all placed C3, C4, and TNT in the area | 373 Detonator+ | |
| 083 | Styptic | 4 | item | use | - | - | - | MGS2 | 500 | 100 | - | heals user's BLEEDing | 104 Styptic+ | |
| 084 | Handy Medical Kit | 8 | item | use | - | - | - | MGS2 | 1000 | 200 | - | revives OOA ally with 10 HP | 374 Handy Medical Kit+ | |
| 085 | Survival Kit | 6 | item | use | - | - | - | MGS2 | 1000 | 200 | - | restores 200 of ally's HP | 375 Survival Kit+ | |
| 086 | Medical Kit | 12 | item | use | - | - | - | MGS2 | 500 | 100 | - | revives OOA ally with full HP | 376 Medical Kit+ | |
| 087 | Book | 8 | item | use | - | - | - | MGS2 | 1000 | 200 | - | distracts & immobilizes enemy who sees it | 377 Interesting Book | |
| 088 | Cool Book | 8 | item | use | - | - | - | MGS2 | 1500 | 300 | - | distracts & immobilizes enemy who sees it | 378 Super Cool Book | |
| 089 | Phase Down | 8 | item | use | - | - | - | MGS2 | 1500 | 300 | - | Lowers alert phase by 1; cannot be used in sight of the enemy | 379 Phase Down+ | |
| 090 | Timer | 0 | item | use | - | - | - | MGS2 | 500 | 100 | - | attach to placed C3, C4, or TNT; detonates attached bomb after 10 cost; cannot be used for movement | 380 Timer+ | |
| 091 | Thermal Goggles | 6 | item | equip | - | - | - | CHRN | 500 | 100 | - | In Search Mode, reveals enemies within 3 blocks; lasts 20 cost | 381 Thermal Goggles+ | |
| 092 | Box C | 5 | item | equip | - | - | - | CHRN | 500 | 100 | - | can hide from sentries; does not always work; lasts until weapon is used, or user is attacked | 382 Box C+ | |
| 093 | Ceramic Armor | 6 | item | equip | - | - | 60 | CHRN | 1000 | 200 | - | reduce damage by 120; lasts 1 use | 383 Ceramic Armor+ | |
| 094 | Bomb Blast Suit | 7 | item | equip | - | - | 70 | CHRN | 1500 | 300 | - | reduce damage by 150; lasts 1 use; prevents BURN | 384 Bomb Blast Suit+ | |
| 095 | C Ration B1 Unit | 4 | item | use | - | - | - | CHRN | 500 | 100 | - | restores user's HP by 200 | 385 C Ration B1 Unit+ | |
| 096 | C Ration B2 Unit | 4 | item | use | - | - | - | CHRN | 1000 | 200 | - | restores user's HP by 220 | 386 C Ration B2 Unit+ | |
| 097 | C Ration B3 Unit | 4 | item | use | - | - | - | ULMT | 1500 | 300 | - | restores user's HP by 250 | 387 C Ration B3 Unit+ | |
| 099 | Gijin-san | 12 | item | use | - | - | - | CHRN | 2000 | 400 | - | ATK +20 for all allies for remainder of mission; points halved on completion; cannot be used with Big Boss card | 389 Gijin-san+ | |
| 102 | Box D | 5 | item | equip | - | - | - | MGS3 | 500 | 100 | - | can hide from sentries; does not always work; lasts until weapon is used, or user is attacked | 392 Box D+ | |
| 103 | Bandage | 10 | item | use | - | - | - | MGS3 | 2000 | 100 | - | restores user's HP by 400 | 393 Bandage+ | |
| 104 | Styptic+ | 4 | item | use | - | - | - | MGS2 | - | 100 | - | restores user's HP by 200; heals BLEEDing | | |
| 105 | Front Evade | 5 | support | equip | - | - | 75 | MGS3 | 1000 | 200 | - | Completely evades frontal & sometimes side attacks; 1 use | 394 Front Evade+ | |
| 106 | Endure | 5 | support | equip | - | - | 50 | MGS1 | 300 | - | reduces damage from 1 attack by 10; 1 use | 395 Endure+ | |
| 107 | Hang | 4 | support | equip | - | - | - | MGS2 | 1000 | 100 | - | allows user to hang off of ledges; lasts 30 cost | 396 Hang+ | |
| 108 | Handy 1st Aid Kit | 4 | item | use | - | - | - | MGS2 | 500 | 200 | - | restores adjacent ally's HP by 200 | 397 Handy 1st Aid Kit+ | |
| 109 | Cost -4 | 0 | support | cost reducer | - | - | - | MGS3 | 1500 | 300 | - | reduces user's cost by 4; cannot be used for movement | 398 Cost -5 | |
| 110 | Ally Cost -4 | 6 | support | cost reducer | - | - | - | MGS3 | 1000 | 300 | - | reduces ally's cost by 4 | 399 Ally Cost -5 | |
| 111 | Rear Evade | 5 | support | equip | - | - | 75 | MGS3 | 1000 | 100 | - | Completely evades rear attacks; 1 use | 400 Rear Evade+ | |
| 112 | Sacrifice | 4 | support | use | - | - | - | MGS2 | 100 | 100 | - | user's life -100, ally's HP +300 | 401 Sacrifice+ | |
| 113 | Transfuse Blood | 4 | support | use | - | - | - | MGS2 | 100 | 100 | - | user's life +300, ally's HP -100 | 402 Transfuse Blood+ | |
| 114 | 1st Aid Kit | 4 | item | use | - | - | - | MGS1 | 200 | - | adjacent ally's HP +400 | 403 1st Aid Kit+ | |
| 115 | Cost -6 | 0 | support | cost reducer | - | - | - | MGS2 | 1500 | 300 | - | reduces user's cost by 6; cannot be used for movement | 404 Cost -8 | |
| 116 | Ally Cost -6 | 8 | support | cost reducer | - | - | - | MGS2 | 1000 | 300 | - | reduces ally's cost by 6 | 405 Ally Cost -8 | |
| 117 | Silenced | 8 | support | equip | - | - | - | MGS2 | 1000 | 200 | - | user makes no sound; lasts 30 cost | 406 Silenced+ | |
| 118 | Hand Grip | 7 | support | use | - | - | - | MGS2 | 500 | 100 | - | increases duration of Hang cards | 407 Hand Grip+ | |
| 119 | Reaction Block | 8 | support | equip | - | - | - | MGS3 | 100 | 1000 | - | prevents enemy REA; lasts 20 cost | 408 Reaction Block+ | |
| 120 | Evade | 7 | support | equip | - | - | 75 | MGS1 | 300 | - | Completely evades attack from any angle; 1 use | 409 Evade+ | |
| 121 | Cost -10 | 0 | support | cost reducer | - | - | - | MGS1 | 3000 | 300 | - | reduces user's cost by 10; cannot be used for movement | 410 Cost -12 | |
| 122 | Ally Cost -10 | 12 | support | cost reducer | - | - | - | MGS1 | 300 | - | reduces ally's cost by 10 | 411 Ally Cost -12 | |
| 123 | Genome Soldier | 4 | character | move | - | - | - | MGS1 | 100 | - | can move 5 blocks | 412 Genome Soldier+ | |
| 125 | Roy Campbell | 10 | character | use | 200 | 100 | - | MGS1 | 400 | - | 5×5 aoe; add BURN; activates after 10 cost; after use, it is removed from deck for remainder of current mission | 413 Roy Campbell+ | |
| 126 | Otacon | 7 | character | attach | - | - | - | MGS1 | adds anti-armor, ATK, HIT +10; lasts 2 weapon uses | 414 Otacon+ | |
| 127 | Sniper Wolf | 6 | character | attach | - | - | - | MGS1 | 300 | - | HIT +40; lasts 1 weapon use | 415 Sniper Wolf+ | |
| 128 | Vulcan Raven | 7 | character | attach | - | - | - | MGS1 | 200 | - | turns single-attack weapon into 3×3 aoe weapon; lasts 1 weapon use; cannot be used with attack 1 enemy card | 416 Vulcan Raven+ | |
| 130 | Cyborg Ninja | 6 | character | use | 15×5 | 100 | - | CHRN | - | 400 | - | hits targetted enemy | |
| 132 | Mei Ling | 8 | character | use | - | - | - | MGS1 | - | doubles all allies' interference effects; lasts 20 cost | 419 Mei Ling+ | |
| 134 | Solid Snake (MGS1) | 6 | character | use | - | - | - | MGS1 | - | restore's user's HP by 600 | 421 Solid Snake (MGS1)+ | |
| 135 | Naomi Hunter | 7 | character | use | - | - | - | MGS1 | - | restores user's HP by 10 every 5 cost; lasts until 200 HP is recovered | 422 Naomi Hunter+ | |
| 136 | Meryl Silverburgh | 0 | character | cost reducer | - | - | - | MGS1 | - | reduces user's cost by 1/2; can't be used for movement | 423 Meryl Silverburgh+ | |
| 137 | Gurlukovich Sld. | 5 | character | use | - | - | - | MGS2 | 500 | 100 | - | can move 5 blocks | 424 Gurlukovich Sld.+ | |
| 138 | Revolver Ocelot | 7 | character | use | - | - | - | MGS1 | - | 300 | - | User's shooting costs reduced to 2; user can't use CQC; lasts 20 cost | |
| 139 | Emma Emmerich | 7 | character | equip | - | - | - | MGS2 | 500 | 200 | - | total frontal/side evasion until user's next turn; all equip destroyed; lasts 1 turn | 425 Emma Emmerich+ | |
| 141 | Vamp | 7 | character | equip | - | - | - | MGS2 | 500 | 200 | - | recovers user's HP equal to 1/2 of damage dealt to enemy; lasts 1 turn | 427 Vamp+ | |
| 142 | Solid Snake (MGS2) | 7 | character | equip | - | - | - | MGS2 | 1000 | 200 | - | user can hang off ledges for 70 cost | 428 Solid Snake (MGS2)+ | |
| 143 | Iroqois Pliskin | 7 | character | equip | - | - | - | MGS2 | 100 | 100 | - | Reveals IR sensors; cost; lasts 3 turns | | |
| 144 | Solidus Snake | 8 | character | CQC | 70×3 | 100 | - | MGS2 | 2000 | 400 | - | not effective vs. machines | 430 Solidus Snake+ | |
| 146 | Jennifer | 7 | character | use | - | - | - | MGS2 | 100 | 100 | - | user's added cost is converted into 10 damage/cost; lasts until user's next turn | 432 Jennifer+ | |
| 147 | Olga Gurlukovich | 7 | character | draw | - | - | - | MGS2 | 1000 | 200 | - | user draws 3 cards | 433 Olga Gurlukovich+ | |
| 148 | Johnny Sasaki | 7 | character | draw | - | - | - | MGS2 | 1000 | 200 | - | user discards hand, then draws six new cards | 434 Johnny Sasaki+ | |
| 149 | Raiden | 7 | character | move | - | - | - | MGS2 | 1500 | 300 | - | can move 3 squares in one direction; ignore open spaces & enemies the way; add KDWN to enemies in user's path | 435 Raiden+ | |
| 152 | Solid Snake (MG) | 8 | character | equip | - | - | - | CHRN | 1500 | 300 | - | used load weapon cards return to user's hand | 437 Solid Snake (MG)+ | |
| 153 | Big Boss | 10 | character | use | - | - | - | MGS3 | - | all allies' ATK -20 for remainder of mission; 2x points on completion screen; cannot be used with Gijin-san | |
| 154 | Machinegun Kid | 6 | character | use | - | - | - | CHRN | 500 | 100 | - | universal loading card for any SMG or machine gun | 438 Machinegun Kid+ | |
| 155 | Fire Trooper | 6 | character | flamethrower | 120 | 85 | - | CHRN | 1000 | 200 | - | aoe narrows from 5 squares; anti-armor; add BURN | 439 Fire Trooper+ | |
| 156 | Metal Gear | 20 | character | use | 30 | 100 | - | CHRN | - | attacks everything on screen; add BLEED; cannot be used for movement | 440 Metal Gear+ | |
| 158 | Solid Snake (MG2) | 7 | character | equip | - | - | - | CHRN | 1500 | 300 | - | increases user's max HP by 100 while equipped | 442 Solid Snake (MG2)+ | |
| 159 | Chris Jenner | 4 | character | equip | - | - | - | CHRN | 500 | 100 | - | resist KDWN; converts KDWN into 20 damage; lasts 5 turns | 443 Chris Jenner+ | |
| 160 | Marrionette Owl | 6 | character | equip | - | - | - | CHRN | 500 | 100 | - | In search mode, 2x visual range; screen turns to night vision; lasts 30 cost | 444 Marrionette Owl+ | |
| 161 | Viper | 4 | character | attach | - | - | - | CHRN | 500 | 200 | - | destroys assault rifle card in target's hand on hit; lasts 3 weapon uses | 445 Viper+ | |
| 162 | Pyro Bison | 7 | character | flamethrower | 140 | 85 | - | CHRN | 1000 | 200 | - | 3×3 aoe; anti-armor;add BURN | 446 Pyro Bison+ | |
| 163 | Metal Gear Gander | 20 | character | use | 100 | 100 | - | CHRN | 2500 | 500 | - | attacks 5 targets at random; cannot be used for movement | 447 Metal Gear Gander+ | |
| 164 | Ideaspy 2.5 | 6 | character | cost reducer | - | - | - | CHRN | 500 | 100 | - | all card costs 1/2 for 5 turns; costs saved accumulate on start of 6th turn | 448 Ideaspy 2.5+ | |
| 165 | Gillian Seed | 8 | character | attach | - | - | - | CHRN | 1500 | 300 | - | HIT 100% for attached weapon; weapon cost +10; lasts 1 weapon use | 449 Gillian Seed+ | |
| 166 | Mika Slayton | 6 | character | draw | - | - | - | CHRN | 500 | 100 | - | user discards 2 cards, ally draws 3 cards | 450 Mika Slayton+ | |
| 167 | Metal Gear Mk-II | 4 | character | dumb | - | - | - | CHRN | - | 500 | - | rearranges user's hand | | |
| 169 | Tony Redwood | 10 | character | use | - | - | - | CHRN | 1000 | 400 | - | sets everyone's HIT at 100%; lasts 1 turn | 453 Tony Redwood+ | |
| 170 | Karen Hojo | 7 | character | draw | - | - | - | CHRN | 500 | 100 | - | ally discards 2 cards; user draws 3 | 454 Karen Hojo+ | |
| 171 | Ed Brown | 12 | character | use | - | - | - | CHRN | 1000 | 200 | - | All REA blocked; lasts 3 turns | 455 Ed Brown+ | |
| 173 | ADA | 8 | character | cost reducer | - | - | - | CHRN | 500 | 200 | - | All cards used for movement cost 1; lasts 3 turns | 457 ADA+ | |
| 174 | GRU Soldier | 4 | character | move | - | - | - | MGS3 | 500 | 100 | - | can move 4 squares | 458 GRU Soldier+ | |
| 176 | Major Zero | 10 | character | equip | - | - | - | MGS3 | 500 | 100 | - | in search mode, all enemies appear on screen; lasts 1 turn | 460 Major Zero+ | |
| 177 | V.B. Volgin | 4 | character | attach | - | - | - | MGS3 | 500 | 100 | - | destroys 1 handgun card in target's hand on hit; lasts 3 weapon uses | 461 V.B. Volgin+ | |
| 178 | N.S. Sokolov | 4 | character | attach | - | - | - | MGS3 | 500 | 200 | - | adds anti-armor, ATK +10; lasts 2 weapon uses | 462 N.S. Sokolov+ | |
| 179 | Naked Snake | 7 | character | CQC | varies | varies | - | MGS3 | - | activates random CQC when combined with an equipped CQC card | | |
| 180 | The Boss | 8 | character | CQC | varies | varies | - | MGS3 | - | activates random CQC when combined with an equipped CQC card | 463 The Boss+ | |
| 181 | The Fury | 6 | character | flamethrower | 60 | 90 | - | MGS3 | 1000 | 300 | - | (3×2)+1 aoe; anti-armor; adds BURN | 464 The Fury+ | |
| 183 | Ocelot | 4 | character | use | - | - | - | MGS3 | 1500 | 300 | - | target cannot shoot; lasts 20 cost | 138 Revolver Ocelot | |
| 184 | Eva | 7 | character | use | - | - | - | MGS3 | 500 | 200 | - | No living enemy within 3 squares can use CQC; lasts 20 cost | 466 Eva+ | |
| 185 | A.L. Granin | 0 | character | cost reducer | - | - | - | MGS3 | 500 | 100 | - | sets user's cost to 15 | 467 A.L. Granin+ | |
| 188 | Mr. Sigint | 4 | character | draw | - | - | - | MGS3 | 1000 | 200 | - | user draws 3 cards/turn; reshuffle cost is 20; lasts 10 turns | 470 Mr. Sigint+ | |
| 190 | Lt. Raikov | 4 | character | equip | - | - | - | MGS3 | 1000 | 400 | - | when attacked, enemy's cost is increased by number of attacks against the user; lasts 2 turns | 472 Lt. Raikov+ | |
| 191 | The Sorrow | 8 | character | use | - | - | - | MGS3 | 500 | 200 | - | no living unit can move; user's HP is halved; lasts 2 turns | 473 The Sorrow+ | |
| 192 | The End | 7 | character | equip | - | - | - | MGS3 | 3000 | 300 | - | attacks over 6 blocks away have 100% HIT; user loses 50 HP/turn; lasts 3 turns | 474 The End+ | |
| 193 | The Fear | 5 | character | equip | - | - | - | MGS3 | 500 | ATK +10 when user has a status ailment; lasts 20 cost | 475 The Fear+ | |
| 195 | Instant Ramen | 4 | item | use | - | - | - | MGS3 | 500 | 100 | - | restores user's HP by 100 | 477 Instant Ramen+ | |
| 196 | Fatman | 7 | character | use | - | - | - | MGS2 | 1000 | 300 | - | all mines already placed get ATK +30; can be stacked 4 times | 478 Fatman+ | |
| 197 | Sea Harrier | 10 | character | use | 250 | 100 | - | MGS2 | 1000 | 400 | - | 2 2×8 aoe; activates after 10 cost | 479 Harrier II | |
| 198 | Rosemary | 7 | character | use | - | - | - | MGS2 | 1000 | 300 | - | adds user's REST to ally's next turn | 480 Rosemary+ | |
| 199 | Arsenal Gear | 20 | character | use | 300 | 100 | - | MGS2 | 2500 | 500 | - | 3×5 aoe in front of user; cannot be used for movement | 481 Arsenal Gear+ | |
| 200 | Funamushi | 6 | item | attach | - | - | - | MGS2 | 500 | 100 | - | destroys all HP recovery cards in target's hand; lasts 1 weapon use | 482 Funamushi+ | |
| 203 | Decoy Octopus | 8 | character | use | - | - | - | MGS1 | all damage taken by user will be added to ally's HP; lasts 2 turns | 484 Decoy Octopus+ | |
| 204 | M1 Abrams | 10 | character | use | special | 100 | - | MGS1 | attack equal to user's HP/2; user's HP 1/2; 1 block radius aoe | 485 M1A2 | |
| 205 | Donald Anderson | 7 | character | use | - | - | - | MGS1 | 100 | turns search mode on/off; cannot be used in story mode | 486 Donald Anderson+ | |
| 206 | Teliko Freedman | 5 | character | use | - | - | - | CHRN | 1000 | 200 | - | traps have no effect; lasts 1 turn; after use, card is removed from deck for remainder of current mission | 487 Teliko Freedman+ | |
| 207 | Leone | 8 | character | use | - | - | - | CHRN | 1000 | all damage taken by user until user's next turn is added to the first hit of user's next attack; lasts until user's next turn | 488 Jeff Jones | |
| 208 | La Clown | 10 | character | use | - | - | - | CHRN | 1000 | 200 | - | user and ally change positions | 489 La Clown+ | |
| 209 | Gary Murray | 4 | character | equip | - | - | - | CHRN | 1000 | 200 | - | user resists HP halved; lasts 3 turns | 490 William L. Fleming | |
| 210 | Elsie & Francis | 7 | character | use | - | - | - | CHRN | 2000 | 400 | - | affected enemy must deal at least 300 damage to user in its 3 turns or enemy will be OOA on 4th turn; can only be used if behind adjacent enemy | 491 Elsie & Francis+ | |
| 211 | Alice Hazel | 4 | character | use | - | - | - | CHRN | 1500 | 300 | - | user resists OIL, BLIND, and KDWN; lasts 3 turns | 492 No. 16 | |
| 212 | Roger McCoy | 8 | character | reset | - | - | - | CHRN | 500 | 100 | - | resets user's deck to default | 493 Roger McCoy+ | |
| 216 | Slasher Hawk | 6 | character | use | 80 | 100 | - | CHRN | 500 | 100 | - | +80 ATK for each Slasher Hawk card played on the same turn | 497 Slasher Hawk+ | |
| 217 | Wolf Dog | 7 | character | attach | - | - | - | MGS1 | - | destroys all armor cards equipped on target on hit; lasts 2 turns | 498 Wolf Dog+ | |
| 218 | Dirty Duck | 8 | character | use | - | - | - | CHRN | 500 | 100 | - | pulls target to 1 block in front of user | 499 Dirty Duck+ | |
| 219 | Red Blaster | 8 | character | equip | - | - | - | CHRN | 500 | 100 | - | all traps cost 1 to use; user cannot shoot; lasts 30 cost | 500 Red Blaster+ | |
| 220 | Dr. Kio Marv | 7 | character | equip | - | - | - | CHRN | 500 | 100 | - | 300 bonus points for each enemy killed in aoe attack; lasts 30 cost | 501 Dr. Kio Marv+ | |
| 221 | Pit Trap | 6 | support | trap | - | - | - | MGS3 | 500 | 200 | - | stops movement on or through square set on; prevents movement for 1 turn | 502 Pit Trap+ | |
| 222 | Jam | 6 | support | trap | - | - | - | MGS3 | 500 | 200 | - | stops shooting on square set on | 503 Jam+ | |
| 223 | Blitz | 6 | support | trap | - | - | - | MGS3 | 500 | 100 | - | stops REA on square set on | 504 Blitz+ | |
| 224 | Military Gain | 6 | support | trap | - | - | - | MGS3 | 1000 | 200 | - | while on set square, user gains 500 bonus points for each enemy killed | 505 Military Gain+ | |
| 225 | Tent | 6 | support | trap | - | - | - | MGS3 | 1000 | 300 | - | gain +10% HP per turn while standing on square set on | 506 Tent+ | |
| 226 | Front Lines | 6 | support | trap | - | - | - | MGS3 | 1000 | 100 | - | gain +10 HIT while standing on square set on | 507 Front Lines+ | |
| 227 | Headquarters | 6 | support | trap | - | - | - | MGS3 | 1000 | 300 | - | remove status ailment while standing on square set on | 508 Headquarters+ | |
| 228 | Disarmament | 6 | support | trap | - | - | - | MGS3 | 1000 | 300 | - | 1 random equip destroyed while standing on square set on | 509 Disarmament+ | |
| 229 | Supply Cut | 6 | support | trap | - | - | - | MGS3 | 1000 | 100 | - | gain +10 cost per turn while standing/moving through square set on | 510 Supply Cut+ | |
| 233 | ATK Linkage | 4 | support | link | - | - | - | MGS3 | 500 | 300 | - | ATK +10; links to shots/CQC of 3 blocks or less | 514 ATK Linkage+ | |
| 234 | Cost Linkage | 4 | support | link | - | - | - | MGS3 | 500 | 100 | - | cost -2; links to shots/CQC of 3 blocks or less | 515 Cost Linkage+ | |
| 235 | Cost+ Linkage | 4 | support | link | - | - | - | MGS3 | 500 | 200 | - | target cost +2; links to shots/CQC of 3 blocks or less | 516 Cost+ Linkage+ | |
| 236 | Add KDWN Linkage | 4 | support | link | - | - | - | MGS3 | 500 | 200 | - | add KDWN; links to shots/CQC of 3 blocks or less | 517 Add KDWN Linkage+ | |
| 237 | HIT Linkage | 4 | support | link | - | - | - | MGS3 | 500 | 100 | - | HIT +20; links to shots/CQC of 3 blocks or less | 518 HIT Linkage+ | |
| 238 | Ammo Linkage | 4 | support | link | - | - | - | MGS1 | ammo +1; links to shots of of 2 shots or more within 3 blocks or less | 519 Ammo Linkage+ | |
| 239 | Add AP Linkage | 4 | support | link | - | - | - | MGS3 | 1000 | 100 | add anti-armor; links to shots/CQC of 3 blocks or less | 520 Add AP Linkage+ | |
| 240 | Dstry Equip. Linkage | 4 | support | link | - | - | - | MGS1 | add destroy equip; links to shots/CQC of 3 blocks or less | 521 Dstry Equip. Linkage+ | |
| 241 | Counter Block Linkage | 4 | support | link | - | - | - | MGS3 | 1000 | 100 | prevents target from REA; links to Shots/CQC of 3 blocks or less | 522 Counter Block Linkage+ | |
| 242 | Defense Linkage | 4 | support | link | - | - | - | MGS2 | 1000 | 200 | damage taken -40; links to an attack on the user | 523 Defense Linkage+ | |
| 243 | Draw 3 Linkage | 4 | support | link | - | - | - | MGS2 | 1000 | 300 | Draw 3 cards; links to another linkage card | 524 Draw Linkage+ | |
| 244 | Recovery Linkage | 4 | support | link | - | - | - | MGS2 | 1000 | 200 | HP +30; links to an attack on the user | 525 Recovery Linkage+ | |
| 245 | Action+ Linkage | 8 | support | link | - | - | - | MGS1 | 5000 | 500 | REST +1; links to card being drawn | 526 Action+ Linkage+ | |
| 250 | RGB6 | 6 | grenade launcher | equip | - | - | - | CHRN | 1000 | 200 | - | extends throwing range of grenade-type cards | 531 RGB6+ | |
| 251 | Handgun | 4 | pistol | equip | 50×2 | 80 | 0 | CHRN | 500 | 9mm | 532 Handgun+ | |
| 252 | M79 (antipersonnel) | 8 | grenade launcher | use | special | 100 | 0 | CHRN | 1500 | ATK equal to:(100-(currentHP%))x4; ATK cannot drop below 1; unlimited range, HIT always 100%; anti-armor | 533 M79 (AP ammo) | |
| 253 | SMG | 6 | SMG | equip | 50×4 | 80 | 0 | CHRN | 1000 | 9mm | cost of attacking=0 if attack does 0 damage | 534 SMG+ | |
| 254 | M47 Dragon | 0 | rocket launcher | use | special | 100 | 0 | CHRN | ATK= cost x10;HIT always100%; anti-armor | 535 Super Dragon | |
| 255 | Ingram M11 | 6 | SMG | equip | 50×4 | 80 | 100 | CHRN | 500 | 100 | 9mm | ATK x1.5 if countering | 536 Cobray M11 | |
| 256 | MK22 | 6 | pistol | use | 0x1 | 60 | 0 | MGS3 | 500 | 100 | - | add SLEEP | 537 MK22+ | |
| 257 | M1911 | 4 | pistol | use | 20×3 | 90 | 0 | MGS3 | 500 | 100 | - | ATK x1.5 if not in alert mode | 538 M1911A1 | |
| 258 | EZ Gun | 7 | pistol | equip | 10×3 | 70 | 0 | MGS3 | 2000 | 400 | 45 Cal | damage taken 1/2 while equipped; 20% chance of SLEEP on hit; points 1/2 | 539 Saru-Gun-Shake | |
| 259 | AMD-63 | 6 | rifle | use | 40×2 | 75 | 0 | MGS3 | 1000 | 200 | - | adds KDWN | 540 AMD-63 Carbine | |
| 260 | AK-47I | 6 | rifle | use | 20×4 | 80 | 0 | MGS3 | 1000 | 200 | - | ATK x1.5 when at max HP | 541 AK-47II | |
| 262 | C96 | 4 | pistol | use | 10×6 | 85 | 0 | MGS3 | 500 | 100 | - | Target's interference has no effect | 543 Type-17 Pistol | |
| 263 | Thompson M1928 | 6 | machine gun | equip | 90×2 | 90 | 0 | MGS3 | 1500 | 300 | 45 Cal | 2+(3×2) aoe | 544 Thompson M1 | |
| 264 | William Tell | 8 | crossbow | use | 100×1 | 90 | 0 | MGS3 | 1000 | 200 | - | adds BLEED | 545 William Tell+ | |
| 266 | OICW | 7 | rifle | equip | 10×6 | 50 | 50 | MGS3 | 500 | 100 | 5.56mm | 547 XM29 | |
| 267 | PTRS-1941 | 12 | rifle | use | 300×1 | 75 | 0 | CHRN | 3000 | 300 | - | anti-armor; add KDWN | 548 PTRS-1941+ | |
| 268 | ATK Backup | 5 | support | use | - | - | - | MGS2 | 3000 | 300 | - | ally gets ATK +5 on their next attack | 549 ATK Backup+ | |
| 269 | HIT Backup | 5 | support | use | - | - | - | MGS2 | 2000 | 200 | - | ally gets HIT +20 on their next attack | 550 HIT Backup+ | |
| 270 | Evade Backup | 5 | support | use | - | - | - | MGS2 | 2000 | 200 | - | ally gets + 20% evasion on next attack | 551 Evade Backup+ | |
| 271 | Serum | 12 | support | use | - | - | - | MGS2 | 1000 | 100 | - | cures ally's status ailment | 552 Serum+ | |
| 272 | Remove Trap | 10 | support | use | - | - | - | MGS1 | removes 1 trap | 553 Remove Trap+ | |
| 273 | Near Def. Support | 7 | support | equip | - | - | - | MGS1 | nearby ally's damage is reduced by 50; lasts 5 turns | 554 Near Def. Support+ | |
| 274 | Near Atk. Support | 7 | support | equip | - | - | - | MGS1 | nearby ally gets ATK +5; lasts 5 turns | 555 Near Atk. Support+ | |
| 275 | Projectile Soak | 8 | support | equip | - | - | - | MGS1 | projectile damage is added to user's HP; CQC damage doubled | 556 Projectile Soak+ | |
| 276 | Close-Range Soak | 8 | support | equip | - | - | - | MGS1 | CQC damage is added to user's HP; projectile damage doubled | 557 Close-Range Soak+ | |
| 277 | Projectile Counter | 8 | support | equip | - | - | - | MGS1 | gunshots countered; ATK x1.5 if CQC used | 558 Projectile Counter+ | |
| 278 | Close-Rng Counter | 8 | support | equip | - | - | - | MGS1 | CQC attacks are countered; ATK x1.5 if gunshot counter | 559 Close-Rng Counter+ | |
| 279 | Cost Counter | 8 | support | equip | - | - | - | MGS1 | returns cost added back to attacker; lasts 1 use | 560 Cost Counter+ | |
| 280 | Card Seal | 12 | support | use | - | - | - | MGS1 | the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode | 561 Card Seal+ | |
| 282 | Uniform-R | 5 | item | equip | - | - | 80 | MGS2 | 500 | 100 | - | Reduce damage by 50 | 562 Uniform-R+ | |
| 283 | Uniform-B | 5 | item | equip | - | - | 80 | MGS2 | 500 | 100 | - | Reduce damage by 100 | 563 Uniform-B+ | |
| 284 | Uniform-G | 5 | item | equip | - | - | 80 | MGS2 | 500 | 100 | - | Reduce damage by 100 | 564 Uniform-G+ | |
| 299 | Redeye-II | 7 | stinger | use | 180 | 100 | 0 | MGS2 | 500 | anti-armor; only targets machines; 3×3 aoe | 565 FIM-92A | |
| 300 | SOCOM+ | 5 | pistol | use | 100×2 | 90 | 0 | MGS1 | - | 45 Cal | Adds KDWN; Silenced | |
| 301 | FAMAS/F2 | 7 | rifle | use | 60×4 | 75 | 0 | MGS1 | - | 5.56mm | adds 1 cost/hit | |
| 302 | TNT | 5 | explosive | use | 250 | 100 | 0 | MGS1 | - | 100 | - | anti-armor; 3×3 aoe; set off with timer, remote, or when shot; add KDWN | | |
| 303 | Desert Eagle+ | 12 | pistol | use | 500×1 | 35 | 0 | MGS1 | - | - | anti-armor | | |
| 304 | Grenade+ | 6 | explosive | use | 200 | 100 | 0 | MGS1 | anti-armor; 5×5 aoe; detonates after 8 cost; add KDWN | | |
| 305 | Stun Grenade+ | 5 | explosive | use | 0 | 100 | 0 | MGS1 | - | 100 | - | adds FAINT; 3×3 aoe; detonates after 5 cost | | |
| 306 | Chaff Grenade+ | 5 | explosive | use | 0 | 100 | 0 | MGS2 | - | 100 | - | disables on-screen machines for 40 cost; detonates after 5 cost | | |
| 307 | FIM-92C | 7 | stinger | use | 300 | 100 | 0 | MGS1 | - | 200 | - | only targets machines; unlimited range, HIT does not decrease with distance; anti-armor | | |
| 308 | P8 | 5 | pistol | equip | 50×3 | 90 | 50 | MGS2 | - | 100 | 9mm | add BLEED | | |
| 309 | PMM | 4 | pistol | equip | 40×4 | 95 | 20 | MGS2 | - | 100 | 9mm | | | |
| 310 | AKS74un | 6 | rifle | equip | 30×6 | 75 | 50 | MGS2 | - | 100 | 5.45mm | silenced; HIT +10% when above target | | |
| 311 | M4A1 | 7 | rifle | equip | 10×8 | 80 | 50 | MGS2 | - | 200 | 5.56mm | HIT +10% when below target | | |
| 312 | PSG1-T | 7 | sniper | equip | 60×3 | 80 | 0 | MGS2 | - | 300 | 7.62mm | 30% chance of SLEEP on hit | | |
| 313 | M9+ | 6 | pistol | equip | 50×2 | 80 | 0 | MGS2 | - | 100 | 9mm | silenced; 70% chance of SLEEP on hit | | |
| 314 | P8 (Laser S.) | 6 | pistol | equip | 50×3 | 95 | 50 | MGS2 | - | 200 | 9mm | Free Attack; add BLEED; Silenced | | |
| 315 | AKS74un (Laser S.) | 7 | rifle | equip | 30×6 | 80 | 40 | MGS2 | - | 200 | 5.45mm | Free Attack; Silenced; HIT +10% from above target | | |
| 316 | M4A1 (Laser S.) | 7 | rifle | equip | 10×8 | 70 | 10 | MGS2 | - | 200 | 5.56mm | Free Attack; HIT +10% from below target | | |
| 318 | P90+ | 7 | rifle | equip | 130×2 | 80 | 0 | MGS2 | - | 200 | 5.7mm | 3×4 aoe in front of user; add KDWN | | |
| 319+ | SPAS12+ | 7 | shotgun | equip | 100×3 | 90 | 0 | MGS2 | - | 300 | 12 gauge | adds KDWN; (3×4)+1 aoe in front of user | | |
| 320 | Claymore+ | 6 | explosive | use | 150 | 100 | 0 | MGS2 | - | 100 | - | 2×1 aoa; Set off by movement; crawl over to disarm | | |
| 321 | Nikita Missile+ | 7 | missile | use | 220 | 100 | 0 | MGS2 | - | 300 | - | add BURN; anti-armor; move 5 squares/turn; 3×3 aoe | | |
| 323 | RC Missile+ | 7 | missile | use | 250 | 100 | 0 | CHRN | - | 300 | - | add BLEED; anti-armor; move 5 squares/turn; 3×3 aoe | | |
| 324 | Mine+ | 6 | explosive | use | 180 | 100 | 0 | CHRN | - | 200 | - | set off by standing/moving over block; crawl to disarm; anti-armor | | |
| 325 | R5 | 7 | rifle | equip | 40×6 | 85 | 30 | CHRN | - | 200 | 5.56mm | target cannot counter | | |
| 326 | Five-seveN Tactical | 5 | pistol | equip | 80×3 | 100 | 90 | CHRN | - | 200 | 5.7mm | | | |
| 327 | M92FS (Laser S.) | 5 | pistol | equip | 70×3 | 100 | 30 | CHRN | - | 300 | 9mm | Free Attack; unblockable; Silenced | | |
| 328 | M92FS | 4 | pistol | equip | 70×3 | 95 | 30 | CHRN | - | 300 | 9mm | unblockable | | |
| 330 | Vz61+ | 8 | SMG | use | 70×3 | 80 | 0 | MGS3 | - | 200 | - | silenced; (3×3)+1+1 aoe | | |
| 331 | AKMN | 6 | rifle | equip | 40×3 | 75 | 10 | MGS3 | - | 100 | 7.62mm | anti-armor | | |
| 341 | C3+ | 4 | explosive | use | 180 | 100 | 0 | MGS3 | - | 100 | - | anti-armor; 3×3 aoe; set off with timer, remote, or when shot; add KDWN | | |
| 342 | M15 Grenade+ | 6 | explosive | use | 80 | 100 | 0 | MGS3 | - | 200 | - | adds BURN; anti-armor; 3×3 aoe; detonates after 8 cost; add KDWN | | |
| 343 | RPG7V | 10 | stinger | use | 200 | 100 | 0 | SBSS | - | 500 | - | anti-armor; add KDWN; 3×3 aoe | | |
| 344 | Quick Draw+ | 4 | action | attach | - | - | - | MGS1 | - | - | ATK -5, HIT -20; Usage Cost is 0; lasts 3 weapon uses | | |
| 345 | Concentrate+ | 0 | action | attach | - | - | - | MGS1 | - | - | HIT +50%; use cost for weapon +6; lasts 2 weaponuses; cannot be used for movement | | |
| 346 | Marines+ | 4 | character | move | - | - | - | MGS2 | - | 500 | - | move 5 blocks | | |
| 347 | Navy SEALs+ | 4 | character | move | - | - | - | MGS2 | - | 500 | - | move 5 blocks | | |
| 348 | Aim+ | 7 | support | link | - | - | - | MGS2 | - | 100 | - | HIT +10% for weapon; links to attacks of 1 block or more | | |
| 349 | Body Shot+ | 4 | action | attach | - | - | - | MGS2 | - | 400 | - | halves target's HP; one shot only; lasts 1 weapon use | | |
| 351 | Counter Block+ | 4 | action | attach | - | - | - | MGS2 | - | 500 | - | prevents REA trigger for equipped weapon; lasts 20 weapon uses | | |
| 352 | Spin Kick+ | 5 | CQC | use | 120 | 100 | 0 | MGS2 | - | 300 | - | add KDWN; Destroy Equip; 1 block radius from user aoe | | |
| 353 | H.F. Blade+ | 6 | CQC | use | 90×2 | 100 | 0 | MGS2 | - | 400 | - | add BLEED; Destroy Equip.; ineffective vs. machines | | |
| 355 | Briefing+ | 4 | action | draw | - | - | - | MGS2 | - | 100 | - | User and ally discard hands & draw 6 new cards | | |
| 356 | Add KDWN+ | 4 | action | attach | - | - | - | MGS1 | - | - | adds KDWN to weapon; lasts 3 weapon use | | |
| 357 | Head Shot+ | 8 | action | attach | - | - | - | MGS1 | - | 1000 | - | add QUICK DEATH; HIT -30; only 1 shot; lasts 1 weapon use | | |
| 358 | Hold Up+ | 4 | action | special | - | - | - | MGS2 | - | 100 | - | reduce target's Equip Lv. by 2; must be behind target | | |
| 359 | Funds+ | 4 | action | draw | - | - | - | MGS2 | - | 1000 | - | ally draws 2 cards | | |
| 360 | Survival Knife+ | 6 | CQC | use | 30×6 | 100 | 0 | MGS3 | - | 300 | - | add BLEED; ineffective vs. machines | | |
| 361 | Choke+ | 4 | action | special | - | - | - | MGS3 | - | 100 | - | add FAINT to target; must be 1 block behind target | | |
| 362 | Attack 1 Enemy+ | 5 | action | attach | - | - | - | MGS3 | - | 200 | - | turns equipped aoe upon to single enemy attack type;lasts 2 weapon use; cannot be used with Vulcan Raven card | | |
| 363 | Hip Shot+ | 4 | action | attach | - | - | - | MGS3 | - | 100 | - | user's cost -10; HIT -20; lasts 3 weapon uses | | |
| 365 | Scope+ | 5 | item | equip | - | - | - | MGS1 | - | - | attacks 3+ blocks away get HIT +30; lasts 30 cost | | |
| 366 | Body Armor+ | 6 | item | equip | - | - | 70 | MGS1 | - | - | reduces damage by 100; lasts 1 time | | |
| 367 | Box A+ | 4 | item | equip | - | - | - | MGS1 | - | - | can hide from sentries; does not always work; lasts until weapon is used, or user is attacked | | |
| 368 | Mine Detector+ | 4 | item | equip | - | - | - | MGS1 | - | - | shows mines; lasts 99 cost | | |
| 369 | Ration+ | 4 | item | use | - | - | - | MGS1 | - | - | restores 400 of user's HP | | |
| 370 | Handy Survival Kit+ | 6 | item | use | - | - | - | MGS1? | - | - | restores 150 of ally's HP | | |
| 372 | Box B+ | 4 | item | equip | - | - | - | MGS2 | - | 500 | - | can hide from sentries; does not always work; lasts until weapon is used, or user is attacked | | |
| 373 | Detonator+ | 4 | item | use | - | - | - | MGS2 | - | 100 | - | detonates all placed C3, C4, and TNT in the area | | |
| 374 | Handy Medical Kit+ | 8 | item | use | - | - | - | MGS2 | - | 200 | - | revives OOA ally with 100 HP | | |
| 375 | Survival Kit+ | 5 | item | use | - | - | - | MGS2 | - | 200 | - | restores 300 of ally's HP | | |
| 376 | Medical Kit+ | 8 | item | use | - | - | - | MGS2 | - | 100 | - | revives OOA ally with full HP | | |
| 377 | Interesting Book | 8 | item | use | - | - | - | MGS2 | - | 200 | - | distracts & immobilizes enemy who sees it | | |
| 378 | Super Cool Book | 8 | item | use | - | - | - | MGS2 | - | 300 | - | distracts & immobilizes enemy who sees it | | |
| 379 | Phase Down+ | 4 | item | use | - | - | - | MGS2 | - | 300 | - | Lowers alert phase by 2; cannot be used in the sight of the enemy | | |
| 380 | Timer+ | 0 | item | use | - | - | - | MGS2 | - | 100 | - | attach to placed C3, C4, or TNT; detonates attached bomb after 1 cost; cannot be used for movement | | |
| 381 | Thermal Goggles+ | 4 | item | equip | - | - | - | CHRN | - | 100 | - | In Search Mode, reveals enemies within 3 blocks; lasts 40 cost | | |
| 382 | Box C+ | 4 | item | equip | - | - | - | CHRN | - | 500 | - | can hide from sentries; does not always work; lasts until weapon is used, or user is attacked | | |
| 383 | Ceramic Armor+ | 7 | item | equip | - | - | 80 | CHRN | - | 200 | - | reduce damage by 150; lasts 1 use | | |
| 384 | Bomb Blast Suit+ | 8 | item | equip | - | - | 60 | CHRN | - | 300 | - | reduce damage by 200; lasts 1 use; prevents BURN | | |
| 385 | C Ration B1 Unit+ | 5 | item | use | - | - | - | CHRN | - | 100 | - | restores user's HP by 250 | | |
| 386 | C Ration B2 Unit+ | 5 | item | use | - | - | - | CHRN | - | 200 | - | restores user's HP by 270 | | |
| 389 | Gijin-san+ | 10 | item | use | - | - | - | CHRN | - | 400 | - | ATK +30 for all allies for remainder of mission; points halved on completion; cannot be used with Big Boss card | | |
| 392 | Box D+ | 4 | item | equip | - | - | - | MGS3 | - | 500 | - | can hide from sentries; does not always work; lasts until weapon is used, or user is attacked | | |
| 393 | Bandage+ | 8 | support | link | - | - | - | MGS3 | - | 100 | - | restores user's HP by 50; links to attack on user | | |
| 394 | Front Evade+ | 7 | support | equip | - | - | 100 | MGS3 | - | 200 | - | Completely evades frontal & sometimes side attacks; 1 use | | |
| 395 | Endure+ | 8 | support | equip | - | - | 80 | MGS1 | - | - | reduces damage from 1 attack by 20; 1 use | | |
| 396 | Hang+ | 4 | support | equip | - | - | - | MGS2 | - | 100 | - | allows user to hang off of ledges; lasts 60 cost | | |
| 397 | Handy 1st Aid Kit+ | 4 | item | use | - | - | - | MGS2 | - | 200 | - | restores adjacent ally's HP by 300 | | |
| 398 | Cost -5 | 0 | support | cost reducer | - | - | - | MGS3 | - | 300 | - | reduces user's cost by 5; cannot be used for movement | | |
| 399 | Ally Cost -5 | 4 | support | cost reducer | - | - | - | MGS3 | - | 300 | - | reduces ally's cost by 5 | | |
| 400 | Rear Evade+ | 7 | support | equip | - | - | 100 | MGS3 | - | 100 | - | Completely evades rear attacks; 1 use | | |
| 401 | Sacrifice+ | 4 | support | use | - | - | - | MGS2 | - | 100 | - | user's life -100, ally's HP +400 | | |
| 402 | Transfuse Blood+ | 4 | support | use | - | - | - | MGS2 | - | 100 | - | user's life +400, ally's HP -100 | | |
| 403 | 1st Aid Kit+ | 4 | item | use | - | - | - | MGS1 | - | - | adjacent ally's HP +500 | | |
| 404 | Cost -8 | 0 | support | cost reducer | - | - | - | MGS2 | - | 300 | - | reduces user's cost by 8; cannot be used for movement; cannot be used in Link Mode | | |
| 405 | Ally Cost -8 | 8 | support | cost reducer | - | - | - | MGS2 | - | 300 | - | reduces ally's cost by 8 | | |
| 406 | Silenced+ | 4 | support | equip | - | - | - | MGS2 | - | 200 | - | user makes no sound; lasts 30 cost | | |
| 407 | Hand Grip+ | 4 | support | use | - | - | - | MGS2 | - | 500 | - | increases duration of Hang cards | | |
| 408 | Reaction Block+ | 4 | support | equip | - | - | - | MGS3 | - | 1000 | - | prevents enemy REA; lasts 20 cost | | |
| 409 | Evade+ | 8 | support | equip | - | - | 100 | MGS1 | - | - | Completely evades attack from any angle; 1 use | | |
| 410 | Cost -12 | 0 | support | cost reducer | - | - | - | MGS2 | - | - | reduces user's cost by 12; cannot be used for movement; cannot be used in Link Mode | | |
| 411 | Ally Cost -12 | 12 | support | cost reducer | - | - | - | MGS1 | - | - | reduces ally's cost by 12 | | |
| 412 | Genome Soldier+ | 4 | character | move | - | - | - | MGS1 | - | - | can move 6 blocks | | |
| 413 | Roy Campbell+ | 10 | character | use | 200 | 100 | - | MGS1 | - | - | 7×7 aoe; add BURN; activates after 15 cost;after use, it is removed from deck for remainder of current mission | | |
| 414 | Otacon+ | 7 | character | link | - | - | - | MGS1 | - | - | adds anti-armor, ATK, HIT +10; links to shots of 2 blocks or more, and aoe attacks | | |
| 415 | Sniper Wolf+ | 6 | character | attach | - | - | - | MGS1 | - | - | HIT +60; lasts 1 weapon use | | |
| 416 | Vulcan Raven+ | 4 | character | attach | - | - | - | MGS1 | - | - | turns single-attack weapon into 3×3 aoe weapon; lasts 2 weapon uses; cannot be used with attack 1 enemy card | | |
| 419 | Mei Ling+ | 4 | character | use | - | - | - | MGS1 | - | - | doubles allies' interference effects; lasts 40 cost | | |
| 421 | Solid Snake (MGS1)+ | 7 | character | use | - | - | - | MGS1 | - | - | restore's user's HP by 800 | | |
| 422 | Naomi Hunter+ | 4 | character | use | - | - | - | MGS1 | - | - | restores user's HP by 10 every 5 cost; lasts until 200 HP is recovered | | |
| 423 | Meryl Silverburgh+ | 0 | character | cost reducer | - | - | - | MGS1 | - | - | reduces user's cost by 1/2; cannot be used for movement | | |
| 424 | Gurlukovich Sld.+ | 4 | character | use | - | - | - | MGS2 | - | 500 | - | can move 5 blocks | | |
| 425 | Emma Emmerich+ | 4 | character | equip | - | - | - | MGS2 | - | 200 | - | total frontal/side evasion until user's next turn; all equip destroyed; lasts 1 turn | | |
| 427 | Vamp+ | 7 | character | equip | - | - | - | MGS2 | - | 200 | - | recovers user's HP equal to 1/2 of damage dealt to enemy; lasts 3 turns | | |
| 428 | Solid Snake (MGS2)+ | 4 | character | equip | - | - | - | MGS2 | - | 200 | - | user can hang off ledges for 90 cost | | |
| 429 | Iriqois Pliskin+ | 4 | character | equip | - | - | - | MGS2 | - | 100 | - | Reveals IR sensors; user's HP -1 per cost; lasts 6 turns | | |
| 430 | Solidus Snake+ | 7 | character | CQC | 80×3 | 100 | - | MGS2 | - | 400 | - | not effective vs. machines | | |
| 432 | Jennifer+ | 4 | character | use | - | - | - | MGS2 | - | 100 | - | user's added cost is converted into 10 damage/cost; lasts until user's next turn | | |
| 433 | Olga Gurlukovich+ | 4 | character | draw | - | - | - | MGS2 | - | 200 | - | user draws 3 cards | | |
| 434 | Johnny Sasaki+ | 4 | character | draw | - | - | - | MGS2 | - | 200 | - | user discards hand, then draws six new cards | | |
| 435 | Raiden+ | 4 | character | move | - | - | - | MGS2 | - | 300 | - | can move 3 squares in one direction; ignore open spaces & enemies en route; add KDWN to enemies in user's path | | |
| 437 | Solid Snake (MG)+ | 4 | character | equip | - | - | - | CHRN | - | 300 | - | used loading weapon cards return to user's hand | | |
| 438 | Machinegun Kid+ | 4 | character | equip | - | - | - | CHRN | - | 100 | - | universal loading card for any SMG or machine gun | | |
| 439 | Fire Trooper+ | 7 | character | flamethrower | 120 | 85 | - | CHRN | - | 200 | - | aoe narrows from 5 squares; anti-armor; add BURN | | |
| 440 | Metal Gear+ | 15 | character | use | 30 | 100 | - | CHRN | - | - | attacks everything on screen; add BLEED; cannot be used for movement | | |
| 442 | Solid Snake (MG2)+ | 7 | character | equip | - | - | - | CHRN | - | 300 | - | increases user's max HP by 200 while equipped | | |
| 443 | Chris Jenner+ | 4 | character | equip | - | - | - | CHRN | - | 100 | - | resist KDWN; converts KDWN into 10 damage; lasts 10 turns | | |
| 444 | Marrionette Owl+ | 4 | character | equip | - | - | - | CHRN | - | 100 | - | In search mode, doubles visual range; screen turns to night vision; lasts 50 cost | | |
| 445 | Viper+ | 4 | character | attach | - | - | - | CHRN | - | 200 | - | destroys 1 assault rifle card in target's hand on hit; lasts 6 weapon uses | | |
| 446 | Pyro Bison+ | 8 | character | flamethrower | 160 | 85 | - | CHRN | - | 200 | - | 3×4 aoe; anti-armor; add BURN | | |
| 447 | Metal Gear Gander+ | 20 | character | use | 150 | 100 | - | CHRN | - | 500 | - | attacks 5 targets at random; cannot be used for movement | | |
| 448 | Ideaspy 2.5+ | 4 | character | cost reducer | - | - | - | CHRN | - | 100 | - | all card costs 1/2 for 5 turns; costs saved accumulate on start of 6th turn | | |
| 449 | Gillian Seed+ | 5 | character | attach | - | - | - | CHRN | - | 300 | - | HIT 100% for attached weapon; weapon cost +5; lasts 1 weapon use | | |
| 450 | Mika Slayton+ | 4 | character | draw | - | - | - | CHRN | - | 100 | - | user discards 2 cards, ally draws 3 cards | | |
| 451 | Metal Gear D (revised) | 15 | character | use | 200 | 100 | - | CHRN | 2500 | 500 | - | 5×6 aoe (every other square); cannot be used for movement | 167 Metal Gear Mk-II | |
| 452 | Jonathan Ingram+ | 0 | character | cost reducer | - | - | - | CHRN | - | 500 | - | reduces user's cost by 20; cannot be used for movement | | |
| 453 | Tony Redwood+ | 15 | character | use | - | - | - | CHRN | - | 400 | - | sets everyone's HIT at 100%; lasts 2 turn | | |
| 454 | Karen Hojo+ | 4 | character | draw | - | - | - | CHRN | - | 100 | - | ally discards 2 cards; user draws 3 | | |
| 455 | Ed Brown+ | 8 | character | use | - | - | - | CHRN | - | 200 | - | All REA blocked; lasts 3 turns | | |
| 457 | ADA+ | 4 | character | cost reducer | - | - | - | CHRN | - | 200 | - | All cards used for movement cost 1; lasts 5 turns | | |
| 458 | GRU Soldier+ | 6 | character | move | - | - | - | MGS3 | - | 500 | - | can move 5 squares | | |
| 460 | Major Zero+ | 4 | character | equip | - | - | - | MGS3 | - | 100 | - | in search mode, all enemies appear on screen; lasts 3 turns | | |
| 461 | V.B. Volgin+ | 4 | character | attach | - | - | - | MGS3 | - | 100 | - | destroys 2 handgun cards in target's hand on hit; lasts 6 weapon uses | | |
| 462 | N.S. Sokolov+ | 4 | character | attach | - | - | - | MGS3 | - | 200 | - | adds anti-armor,ATK +10; lasts 4 weapon uses | | |
| 463 | The Boss+ | 9 | character | link | - | - | - | MGS3 | - | - | ATK +30; links to CQC-type attacks | | |
| 464 | The Fury+ | 7 | character | flamethrower | 80 | 95 | - | MGS3 | - | 300 | - | (3×2)+1 aoe; anti-armor; adds BURN | | |
| 466 | Eva+ | 5 | character | use | - | - | - | MGS3 | - | 200 | - | No living enemy within 3 squares can use CQC; lasts 30 cost | | |
| 467 | A.L. Granin+ | 0 | character | cost reducer | - | 100 | - | MGS3 | sets user's cost to 30 | | |
| 470 | Mr. Sigint+ | 4 | character | draw | - | - | - | MGS3 | - | 200 | - | user draws 3 cards/turn; reshuffle cost is 20; lasts 5 turns | | |
| 472 | Lt. Raikov+ | 4 | character | equip | - | - | - | MGS3 | - | 400 | - | when attacked, enemy's cost is increased by number of attacks against the user; lasts 4 turns | | |
| 473 | The Sorrow+ | 4 | character | use | - | - | - | MGS3 | - | 200 | - | no living unit can move; user's HP is halved; lasts 2 turns | | |
| 474 | The End+ | 7 | character | link | - | - | - | MGS3 | - | 300 | - | attacks 9 or more blocks away have +80% HIT; links to shots of 9 or more blocks | | |
| 475 | The Fear+ | 7 | character | equip | - | - | - | MGS3 | - | 300 | - | ATK +20 when user has a status ailment; lasts 30 cost | | |
| 477 | Instant Ramen+ | 4 | item | use | - | - | - | MGS3 | - | 100 | - | restores user's HP by 150 | | |
| 478 | Fatman+ | 4 | character | use | - | - | - | MGS2 | - | 300 | - | all mines already placed get ATK +50; can be stacked 4 times | | |
| 479 | Harrier II | 10 | character | use | 250 | 100 | - | MGS2 | - | 400 | - | 3-square diamond aoe; activates after 5 cost | | |
| 480 | Rosemary+ | 4 | character | use | - | - | - | MGS2 | - | 300 | - | adds user's REST to ally's next turn | | |
| 481 | Arsenal Gear+ | 20 | character | use | 350 | 100 | - | MGS2 | - | 500 | - | 3×5 aoe in front of user; cannot be used for movement | | |
| 482 | Funamushi+ | 6 | item | attach | - | - | - | MGS2 | - | 100 | - | destroys all HP recovery cards in target's hand; lasts 3 weapon uses | | |
| 484 | Decoy Octopus+ | 6 | character | use | - | - | - | MGS1 | all damage taken by user will be added to ally's HP; lasts 4 turns | | |
| 485 | M1A2 | 12 | character | use | special | 100 | - | MGS1 | attack equal to user's 100+HP/2; user's HP 1/2; 2 block radius aoe | | |
| 486 | Donald Anderson+ | 4 | character | use | - | - | - | MGS1 | turns search mode on/off; cannot be used in story mode | | |
| 487 | Teliko Freedman+ | 5 | character | use | - | - | - | CHRN | - | 200 | - | traps have no effect; lasts 2 turns; after use, card is removed from deck for remainder of current mission | | |
| 488 | Jeff Jones | 4 | character | use | - | - | - | CHRN | - | 400 | - | all damage taken by user until user's next turn is added to the first hit of user's next attack; lasts until user's next turn | | |
| 489 | La Clown+ | 4 | character | use | - | - | - | CHRN | - | 200 | - | user and ally change positions | | |
| 490 | William L. Fleming | 4 | character | equip | - | - | - | CHRN | - | 200 | - | user resists QUICK DEATH; lasts 3 turns | | |
| 491 | Elsie & Francis+ | 6 | character | use | - | - | - | CHRN | - | 400 | - | affected enemy must deal at least 300 damage to user in its 3 turns or enemy will be OOA on 4th turn; can only be used if behind adjacent enemy | | |
| 492 | No. 16 | 4 | character | use | - | - | - | CHRN | - | 300 | - | user resists CONFUSE, SLEEP, and FAINT; lasts 3 turns | | |
| 493 | Roger McCoy+ | 4 | character | reset | - | - | - | CHRN | - | 100 | - | resets user's deck to default | | |
| 497 | Slasher Hawk+ | 4 | character | use | 100 | 100 | - | CHRN | - | 100 | - | +100 ATK for each Slasher Hawk card played on the same turn | | |
| 498 | Wolf Dog+ | 4 | character | attach | - | - | - | MGS1 | - | - | destroys all armor cards equipped on target on hit; lasts 4 turns | | |
| 499 | Dirty Duck+ | 5 | character | use | - | - | - | CHRN | - | 100 | - | pulls target to 1 block in front of user | | |
| 500 | Red Blaster+ | 4 | character | equip | - | - | - | CHRN | - | 100 | - | all traps cost 1 to use; user cannot shoot; lasts 50 cost | | |
| 501 | Dr. Kio Marv+ | 4 | character | equip | - | - | - | CHRN | - | 100 | - | 600 bonus points per enemy killed in aoe attack; lasts 50 cost | | |
| 502 | Pit Trap+ | 4 | support | trap | - | - | - | MGS3 | - | 200 | - | stops movement on or through square set on; prevents movement for 1 turn | | |
| 503 | Jam+ | 4 | support | trap | - | - | - | MGS3 | - | 200 | - | stops shooting on square set on | | |
| 504 | Blitz+ | 4 | support | trap | - | - | - | MGS3 | - | 100 | - | stops REA on square set on | | |
| 505 | Military Gain+ | 4 | support | trap | - | - | - | MGS3 | - | 200 | - | while on set square,user gains 1000 bonus points for each enemy killed | | |
| 506 | Tent+ | 4 | support | trap | - | - | - | MGS3 | - | 300 | - | gain +20% HP per turn while standing on square set on | | |
| 507 | Front Lines+ | 4 | support | trap | - | - | - | MGS3 | - | 100 | - | gain +20 HIT while standing on square set on | | |
| 508 | Headquarters+ | 4 | support | trap | - | - | - | MGS3 | - | 300 | - | remove status ailment while standing on square set on | | |
| 509 | Disarmament+ | 4 | support | trap | - | - | - | MGS3 | - | 300 | - | 1 random equip destroyed while standing on square set on | | |
| 510 | Supply Cut+ | 4 | support | trap | - | - | - | MGS3 | - | 100 | - | gain +15 cost per turn while standing/moving through square set on | | |
| 514 | ATK Linkage+ | 4 | support | link | - | - | - | MGS3 | - | 300 | - | ATK +10; links to shots/CQC of 4 blocks or more | | |
| 515 | Cost Linkage+ | 4 | support | link | - | - | - | MGS3 | - | 100 | - | cost -2; links to shots/CQC of 4 blocks or more | | |
| 516 | Cost+ Linkage+ | 4 | support | link | - | - | - | MGS3 | - | 200 | - | target cost +2; links to shots/CQC of 4 blocks or more | | |
| 517 | Add KDWN Linkage+ | 4 | support | link | - | - | - | MGS3 | - | 200 | - | add KDWN; links to shots/CQC of 4 blocks or more | | |
| 518 | HIT Linkage+ | 4 | support | link | - | - | - | MGS3 | - | 100 | - | HIT +20; links to shots/CQC of 4 blocks or more | | |
| 519 | Ammo Linkage+ | 4 | support | link | - | - | - | MGS1 | - | - | ammo +1; links to shots of of 2 shots or more and of 4 blocks or more | | |
| 520 | Add AP Linkage+ | 4 | support | link | - | - | - | MGS3 | - | 100 | - | add anti-armor; links to shots/CQC of 4 blocks or more | | |
| 521 | Dstry Equip. Linkage+ | 4 | support | link | - | - | - | MGS1 | - | - | add destroy equip; links to shots/CQC of 4 blocks or more | | |
| 522 | Counter Block Linkage+ | 4 | support | link | - | - | - | MGS3 | - | 100 | - | prevents target from REA; links to shots/CQC of 4 blocks or more | | |
| 523 | Defense Linkage+ | 4 | support | link | - | - | - | MGS2 | - | 200 | - | damage taken -60; links to attack on the user | | |
| 524 | Draw 3 Linkage+ | 4 | support | link | - | - | - | MGS2 | - | 300 | - | Draw 3 cards; links to another linkage card | | |
| 525 | Recovery Linkage+ | 4 | support | link | - | - | - | MGS2 | - | 200 | - | HP +60; links to an attack on the user | | |
| 526 | Action+ Linkage+ | 4 | support | link | - | - | - | MGS1 | - | 500 | - | REST +1; links to card being drawn | | |
| 531 | RGB6+ | 6 | grenade launcher | equip | - | - | - | CHRN | - | 200 | - | extends throwing range of grenade-type cards | | |
| 532 | Handgun+ | 4 | pistol | equip | 60×2 | 90 | 0 | CHRN | - | 100 | 9mm | | | |
| 533 | M79 (AP ammo) | 5 | grenade launcher | use | special | 100 | 0 | CHRN | - | 300 | - | ATK equals (100-(currentHP%))x4; ATK cannot drop below 1; unlimited range, HIT always 100%; anti-armor | | |
| 534 | SMG+ | 7 | SMG | equip | 80×4 | 85 | 0 | CHRN | - | 200 | 9mm | cost of attacking=0 if attack does 0 damage; 1+3+(5×2) aoe | | |
| 535 | Super Dragon | 0 | rocket launcher | use | special | 100 | 0 | CHRN | - | 400 | - | ATK = cost x 15; HIT always 100%; anti-armor | | |
| 536 | Cobray M11 | 6 | SMG | equip | 100×4 | 80 | 100 | CHRN | - | 100 | 9mm | ATK x1.5 if countering;(3×2)+3 aoe | | |
| 537 | MK22+ | 5 | pistol | use | 70×1 | 70 | 0 | MGS3 | - | 100 | - | 50% chance of SLEEP on hit | | |
| 538 | M1911A1 | 5 | pistol | equip | 30×3 | 90 | 0 | MGS3 | - | 100 | 45 Cal | ATK x2 if not in alert mode | | |
| 539 | Saru-Gun-Shake | 5 | pistol | equip | 10×3 | 70 | 0 | MGS3 | - | 400 | 45 Cal | damage taken 1/2 while equipped; 20% chance of SLEEP on hit; points 1/2 | | |
| 540 | AMD-63 Carbine | 7 | rifle | equip | 50×2 | 80 | 10 | MGS3 | - | 200 | 7.62mm | adds KDWN | | |
| 541 | AK-47II | 7 | rifle | use | 20×4 | 80 | 0 | MGS3 | - | 200 | - | ATK x2 when at max HP | | |
| 543 | Type-17 Pistol | 5 | pistol | equip | 50×2 | 100 | 10 | MGS3 | - | 100 | 7.62mm | Target's interference has no effect | | |
| 544 | Thompson M1 | 5 | machine gun | equip | 100×2 | 95 | 0 | MGS3 | - | 300 | 45 Cal | 2+(3×2) aoe | | |
| 545 | William Tell+ | 8 | crossbow | use | 150×1 | 75 | 0 | MGS3 | - | 200 | - | adds BLEED; destroy equip | | |
| 547 | XM29 | 6 | rifle | equip | 20×3 | 50 | 50 | MGS3 | - | 100 | 5.56mm | | | |
| 548 | PTRS-1941+ | 14 | rifle | use | 350×1 | 70 | 0 | CHRN | - | 300 | - | anti-armor; add KDWN; add 5 cost on hit | | |
| 549 | ATK Backup+ | 6 | support | use | - | - | - | MGS2 | - | 300 | - | ally gets ATK +10 on their next attack | | |
| 550 | HIT Backup+ | 5 | support | use | - | - | - | MGS2 | - | 200 | - | ally gets HIT +30 on their next attack | | |
| 551 | Evade Backup+ | 5 | support | use | - | - | - | MGS2 | - | - | ally gets +30% evasion on next attack | | |
| 552 | Serum+ | 8 | support | use | - | - | - | MGS2 | - | 100 | - | cures ally's status ailment | | |
| 553 | Remove Trap+ | 6 | support | use | - | - | - | MGS1 | - | - | removes 1 trap | | |
| 554 | Near Def. Support+ | 7 | support | equip | - | - | - | MGS1 | - | - | nearby ally's damage is reduced by 100; lasts 5 turns | | |
| 555 | Near Atk. Support+ | 6 | support | equip | - | - | - | MGS1 | - | - | nearby ally gets ATK +10; lasts 5 turns | | |
| 556 | Projectile Soak+ | 5 | support | equip | - | - | - | MGS1 | - | - | projectile damage is added to user's HP; CQC damage doubled | | |
| 557 | Close-Range Soak+ | 8 | support | equip | - | - | - | MGS1 | - | - | CQC damage is added to user's HP; projectile damage doubled | | |
| 558 | Projectile Counter+ | 5 | support | equip | - | - | - | MGS1 | - | - | gunshots are countered; ATK x1.5 if CQC counter | | |
| 559 | Close-Rng Counter+ | 5 | support | equip | - | - | - | MGS1 | - | - | CQC attacks are countered; ATK x1.5 if gunshot counter | | |
| 560 | Cost Counter+ | 5 | support | equip | - | - | - | MGS1 | - | - | returns cost added back to attacker; lasts 1 use | | |
| 561 | Card Seal+ | 6 | support | use | - | - | - | MGS1 | - | - | the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode | | |
| 562 | Uniform-R+ | 6 | item | equip | - | - | 100 | MGS2 | - | 500 | - | Reduce damage by 100 | | |
| 563 | Uniform-B+ | 6 | item | equip | - | - | 100 | MGS2 | - | 500 | - | Reduce damage by 200 | | |
| 564 | Uniform-G+ | 6 | item | equip | - | - | 100 | MGS2 | - | 500 | - | Reduce damage by 200 | | |
| 565 | FIM-92A | 7 | stinger | use | 260 | 100 | 0 | MGS1 | - | 100 | - | anti-armor; only targets machines; 3×3 aoe | | |