===== MGSV:TPP True ending% route (PC v1.01)===== This page only goes over menuing you need to remember. (May contain mistakes) Do chopper skip on every mission possible, excluding missions that start with cutscenes. (Pitch Dark, Episodes 29-31) Remember to reset from checkpoint if you do chopper skip. Leave mother base always by entering a mission and returning to ACC. (as long as your loading times are fast enough) Use Episode 2 until you unlock Retake the platform. After Combat unit becomes available, you can use combat unit members to eventually upgrade their stats. Keep your combat unit level low so you don't unlock deployment missions. ^ Mission ^ Notes ^ Deployment ^ Menuing notes ^ ^ Prologue | | | | ^ E1: Phantom Limbs | | | | ^ E2: Diamond Dogs | | | | ^ E5: Over The Fence | PSNK Route/Any% route, pick up common metals | 0600 | | ^ E4: C2W | Any% route | 1800 | | ^ E6: Where Do the Bees Sleep | After dealing with skulls -> Delivery point -> Fulton guards | | Develop C4 while riding out | ^ E10: Angel With Broken Wings | | | | ^ E9: Backup, Back Down | North LZ => Setup C4 and cigar to take out 1 tank => Cigar until timer is over => Get Delivery point and leave the hotzone north | Equip C4 and Renov| | ^ Freeroam to Serak Power plant| Gather common metals and 200 fuel resources. => Grab Delivery point at serak => Go to Afghan base and get the delivery point there | | Develop Smokes | ^ E7: Red Brass | Extract/kill everyone in the village. Wait until medical platform is done => Deliver yourself to Serak| 1800 / Equip smokes| Develop Tranq grade 2, FAKEL, Support Chopper grade 2 | ^ Sideop 82: Make contact with Emmerich | Perfect stealth your way to the target door. **Get into the Jeep.** | | | ^ E12: Hellbound | any% route | | | ^ E13: Pitch Dark | any% route | Equip Fakel | Level up support unit to 9 while riding in | ^ E14: Lingua Franca | Knock the guard near Viscount out of cover so you can fulton him. (If he's still in cover it's not worth your time) | Start on ground | | ^ E15: Footprints of Phantoms | 2 Bombardments, leave the hotzone where you started the mission | 1800 / Switch buddy to D-Walker | | ^ E16: Traitor's Caravan | Extract 4 soldiers near the truck for service medals. | | | ^ E17: Rescue the Intel Agents | Leave towards E18 start point | 1800 | | ^ E18: Blood runs deep | any% route | | Level up R&D to 13 while riding out of zone | ^ E19: On the Trail | Don't skip chopper ride. Default LZ is too far. Stun all guards near target by running over with D-walker, extract everyone | | Develop Gatling gun, decoys | ^ [[mission_20_voices#any|E20: Voices]] | | Equip Decoys | | ^ E21: War Economy | Do not use checkpoint, Cigar => Cancel instantly, go on the emergency mission to not lose staff. (only if your staff levels are tight) | | | ^ E22: Retake the Platform | PSNK route to get 6x Service Crosses, Decoy kill if possible | | After mission, Equip grade 2 chopper and Gatling gun from customize menu| ^ E21: War Economy | PSNK route, Extract both Doom Kangaroo and Arms Dealer | | | ^ E23: White Mamba | any% route | | | ^ E25: Aim True Ye Vengeful | Exit towards E24 start point | Change to Doom Kangaroo if available | | ^ E24: Close Contact | PSNK so you can leave the hotzone faster | | | ^ E26: Hunting Down | Any% route | | | ^ E27: Root Cause | Any% route| | | ^ E28: Code Talker | Get the delivery point, Doom Kangaroo can run and reach LZ before pick-up arrives | 1800 / Change to Doom Kangaroo if you haven't yet | | ^ E29: Metallic Archaea | Puppets are not worth fultoning anymore, they won't be available in time | | | ^ E30: Skull Face | Any% route | 1800 | | ^ E31: Sahelanthropus | | | | ^ Start of Chapter 2 | Cigar to skip radio at the base, call pick-up and leave | | R&D -> 18, Support -> 16, Develop Cargo 2 | ^ E32: To Know Too Much | | | | ^ E11: Cloaked in Silence | Do the fight and leave, so you have Delivery points up north available | | | ^ E8: Occupation Forces | | | | ^ E3 for Fast Travel | Don't complete mission, chopper skipping to get to a delivery point inside a mission. Deliver yourself to Afghan Base for sideop | | | ^ Extract the AI Pod | Complete sideop and use checkpoint to return to delivery point. Deliver yourself to next sideop | | | ^ Secure the Remains of the Man on Fire | Complete sideop. At quarantine platform call a chopper and go to R&D 2nd Platform | | | ^ Eli's Challenge | Use Decoys to take him out without a fight | | | ^ E35: Cursed Legacy | No skip, land on southern LZ. Listen to tapes while riding in. | | Move staff out of security unit | ^ E38: Extra Ordinary | | | | ^ Kids in Africa | Oilfield sideop first, deliver yourself to code talkers mansion for 2nd sideop. Extract the kids using the jeeps in side op areas. | | | ^ Kids in Afghanistan: Palace | Ride a jeep nearby, decoy to knock the kid down, fulton with Jeep, Deliver yourself to next sideop (Honey bee area) | Deploy with a jeep | | ^ Kids in Afghanistan: Da Smasei Laman | use D-walker to get the kid, fulton with a jeep in area, Activate E11 and abort to move to the next area | | | ^ Kids in Afghanistan: Ruins | Drop in a vehicle next to the kid, Decoy to knock him down. Bears die in 2 Fakel shots if needed | | | ^ E41: Proxy War Without End | No Skip. Land in default spot, listen to tapes, use phantom cigars and bombarments to take out all targets | | Move staff out of security unit | ^ E3: Hero's way (Repeat until you progress) | Listen to remaining tapes | 1800 | Move staff out of security unit | ^ E43: Shining Lights, Even in Death | | | | ^ E3: Repeat x 2 | ** Listen to new tape (BOTH TIMES!) ** | 1800 | | ^ E46: Truth - The Man Who Sold the World | Victory Lap, congratulate yourself on a finished run | | | ---- [[metal_gear_solid_v:the_phantom_pain| Return to Metal Gear Solid V: The Phantom Pain]]