====== MGRR - Any% - NG+ - R06 ====== {{youtube>wc8pjIOt5zQ?}} Shortest mission in the entire game. Sam can pose a couple of issues with Pincer timings, and to be more precise, with Dodge Cancels, that can easily turn this fight into a slogfest. ====== R-06 "Route" ====== * This fight has little to no downtime, so be quick on executing attacks * After landing two CP2 hits, Sam can potentially try to cut some rocks for fun * If, by any case, Sam will charge through these rocks around, the game can crash with a very high chance, * so before manipping Sam for the 2nd/3rd time, make him go into a proper direction The fight itself has two potential patterns: * If Sam will do a short taunt (one hand), after landing a CP2 you have to immediately perform a Doubleslide * If Sam will do a long taunt (two hands), after landing a CP2 you have to perform 2 Dodges that have to be blocked by Sam * Finally, in case you’ve forgotten, all CP2’s have two hits inside -> Sam has to be hit with the latter. ====== Bossfight: Sam ====== ==== Easy Difficulty ==== [[https://youtu.be/gA6MhXzr5GU|various Jetstream Sam Easy NG+ approaches timed]] [[https://www.youtube.com/watch?v=lbsa5ZNA37Y|Jestream Sam NG+ Easy - Faster method]] * CP1 * CP2 -> activate Ripper Mode on 2nd Swing * Blade mode to continue * Cancel P1 with Dash to the side * CP2 with 2nd Swing (no Ripper Mode needed) * QTE [[https://www.youtube.com/watch?v=Sz4-PLuyQvM|Jetstream Sam NG+ Easy - Simple method]] * CP1 * CP2 * Blade mode to continue fast * Skyhigh (forward → forward → light attack) * CP1 * Follow up to QTE ==== Normal Difficulty ==== [[https://youtu.be/zoWDU4ZPPQc|Jestream Sam NG+ Normal Side by Side examples]] Start the same regardless of taunt: * CP1 then CP2 * if his taunt breaks, follow up with a P3 * jump -> cancel into CP2 * Let go of CP2 when Sam begins sliding towards you * Dodge, then break his dash attack with a double slide * Lightningstrikes (forward -> forward -> heavy) can lead Sam into starting the final QTE * if he stops his taunt he either does 6 light attacks -> dodge, double slide into Sam to interrupt * if he stops his taunt and does one heavy attack -> continue with a P3 and do the first slash, then jump. * aftwards: set up a CP2 and hit him with the right timing, he will be below 10% health for the QTE initiation ==== Hard Difficulty ==== * Dodge + CP2 * (Taunt option) Doubleslide / 2x Dodge * Dodge + CP2 If Sam is still on the ground, dodge into him, then proceed with the rest of the cycle. * Doubleslide => P1 => CP2 * QTE ==== Very Hard Difficulty ==== [[https://www.youtube.com/watch?v=u2QSD9pXhQ0|Simple Method to grind Sam down on Very Hard]] Start as usual: * Set up CP2 with Ripper mode and slash Sam with the 2nd Swing of the Pincers * then go into CP3 and have the first attack miss, the 2nd land and then ideally full damage on the third attack * Sam should be around 56% health roughly * follow up with two double slides, the first one will miss, the 2nd double slide will stun Sam * do a CP2 with RM, 2nd Swing only to grind Sam down past the 30% health mark * repeat the double slide for stunning Sam and CP2 attack chain * once Sam's health is below 10%, approach (Lightning strike or just running over to Sam) as he does his backwards jump * start QTE and cut his hand [[https://www.youtube.com/watch?v=wboFjuTz8gw|IL Example by Darkslayer]] * Pincer 2 (Ripper Mode) * Blade Mode Cancel * Dodge backwards to keep a distance to Sam * then go into Charged Pincer 2 * with the distance done correctly, you should only hit Sam with the 2nd Swing of the Charged Pincer 2 * right after go into Charged Pincer 3, first slash should break Sam's defense, slash 2 and 3 should do damage * Do a Sky High to juggle Sam in the air until his health is below 30% * once that health limit is reached, go back into a Charged Pincer 2 -> both swings, first to break defense, second to do damage * finish with attacks or follow up to get into QTE ==== Revengeance Difficulty ==== Thanks to Revengeance difficulty mechanics, this fight can be beaten the fastest utilizing perfect parries to do massive damage at once. [[https://www.youtube.com/watch?v=3KER4hGvSkc|IL example by Zefie]] If Sam does his wide arms taunt: * Start with a CP1, then a CP2 * parry Sam's attacks, the fourth slash if parried perfect, will give him enough damage to lower Sam's health below 10% ====== R06 Key Points ====== * Learn Sam’s intricacies and play around the attacks to figure out the best way you can consistently kill Sam, no matter the attacks or distance * If you have troubles distancing yourself from Sam (to prevent armour memes), do a dodge to the side/backwards * Fight always goes the same way, so if you have any troubles with the fight, the chances are, you’re missing some important part of the equation. ---- [[mgrrr07|Continue to R07 Tutorial]] [[revengance|Return back to MGRR page overview]]