=====Big Boss Stage 12===== *Greater number of guards compared to Normal *Greater number of cameras compared to Normal *Available ammo pickups are greatly reduced *Snake takes maximum damage from enemy attacks *You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5) [[https://www.vgmaps.com/Atlas/GB-GBC/MetalGearSolid-Stage12.png|Stage 12 Map by Eishiya]] ---- {{youtube>BdnCCxDyUjc?large}} CORRECTION - You can throw grenades at the shoulder cannons. {{youtube>9iliwVHydGQ?medium}} ---- *Nikita do not spawn on the right side of the road. *Metal Gear shoots at you while walking down the road. *The Machine gun shoots more quickly. *Nikita ammo does not spawn in the Metal Gear fight. =====GANDER's Legs===== *HP: 48 *Takes 8 damage per hit *6 hits to destroy *If you are not confident in a C4 plant, due to the Machine Gun messing up your movement, don't go for the C4 plant and risk getting stomped. It isn't worth it. =====GANDER's Body===== *HP: 96 *Damage Dealt to Machine Guns: 1 HP *Damage Dealt to Upper Cannons: 3 HP, Final Hit is 8 HP *Damage Dealt to Missile Launcher: 6 HP *Damage Dealt to Flame Thrower: 4 HP *Machine Guns can be damaged by Nikita or Grenades *Upper Cannons can be damaged only by Nikita *Missile Launcher can be damaged only by Nikita *Flame Thrower can be damaged only by Grenades *Upper Cannons are destroyed after 4 hits, totaling 17 damage per Cannon destroyed *Once GANDER reaches 31 HP, Flame Thrower attack begins *To finish phase 2, up to 8 grenades are required *It is best RTA to pace out your grenade throws, so that you have a better chance of stunning the Machine Gun and opening up the upper cannons. *When Machine Guns are flashing, Gander can choose to use the upper turrets, use UAVs, or fire missiles (when it reaches a low enough HP) *If a grenade is thrown onto Gander on Fl 98 or Fl 99, it will deal 4 damage at the start of Body per throw. Video shown below. {{youtube>_pBYb7upqdA?medium}} ===Missile Discussion=== {{youtube>C6VX7fX_rBw?medium}} *Missiles track you based on your initial X/Y Coordinates((or position)) when the first //whoosh// noise is played. *But, later missiles in the sequence check your X/Y Coordinates again, so don't get lazy and stand still *3 missiles fire from the left, 3 fire from the right. The order (e.g. L, L, R, R, L, R, etc.) is not set. *You can somewhat manipulate the missiles based on your initial position, but don't only rely on that. *Even if you do manipulate based on the initial position, the first missile could come out quickly and hit you. *IGT Abuse by pausing can be very helpful to give you time to study the radar and the incoming missiles on screen. *It is better to be below a missile than above. A missile will not do damage if they fly through Snake's head. But they will do damage if they fly through his body or legs. [[metal_gear:ghost_babel|Return to Metal Gear: Ghost Babel]]