=====Big Boss Stage 05===== *Greater number of guards compared to Normal *Greater number of cameras compared to Normal *Available ammo pickups are greatly reduced *Snake takes maximum damage from enemy attacks *You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5) [[https://www.vgmaps.com/Atlas/GB-GBC/MetalGearSolid-Stages05&06.png|Stage 05 & 06 Map by Eishiya]] {{youtube>fuE0oYwzpXU?medium}} LOOK BELOW FOR ROUTE UPDATES {{youtube>4-AEQro2WTA?medium}} *Going right side when entering the conveyor belt from the elevator saves approximately 14 frames over left side *First trip of Dark Room (going right): Exit then re-enter the room, run through first set of lasers, run to right edge of laser box, wait for the percussion track to complete its 3rd set of taps, or about 5 seconds of waiting. *Second trip of Dark Room (going left): Stay in room after killing Snake, go to bottom wall, wait for the 2nd long synth note or the percussion track beginning its 2nd set of taps, or about 3 seconds of waiting. Run to left edge of 2nd laser box and wait for the percussion to begin its 4th set of percussion tracks, or about 4 seconds of waiting. *Grenades do not spawn by the 1F elevator *Grenades do not spawn in the first drop *Stun grenades do not spawn in the second drop {{youtube>JpcR67S75pw?medium}} *Safer strategy that loses a couple seconds, wait until he turns to face down {{youtube>LSgv2_yNboY?medium}} *More consistent strategy for this guard, that's just as fast as the knock. Just be careful on your positioning. {{youtube>s6POvngccUY?medium}} {{ :mggb:rationst5veryhard.png?direct&300 |}} No Big Boss Ration, convenient to pick up if you sit in box, K0 first guard when he reaches the left side ====TRIP 1 - Red Box==== **Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start** ^ Sorter ^ Color ^ Direction ^ ^ 0 |Yellow|Right| ^ 1 |Yellow|Down| ^ 2 |Yellow|Right| ^ 3 |Yellow|Up| ^ 4 |Yellow|Left| ^ 5 |Yellow|Left| ^ 6 |Yellow|Left| ====TRIP 2 - ID Card Level 3=== **Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start** ^ Sorter ^ Color ^ Direction ^ ^ 0 |Yellow|Right| ^ 1 |Yellow|Down| ^ 2 |Yellow|Right| ^ 3 |Yellow|Up| ^ 4 |Red|Right| ====TRIP 3 - Blue Box==== **Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start** ^ Sorter ^ Color ^ Direction ^ ^ 0 |Yellow|Right| ^ 1 |Yellow|Down| ^ 2 |Yellow|Right| ^ 4 |Red|Down| ^ 5 |Yellow|Right| ^ 6 |Red|Up| ====TRIP 4 - C4==== **Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start** ^ Sorter ^ Color ^ Direction ^ ^ 0 |Yellow|Right| ^ 1 |Blue|Up| ^ 2 |Yellow|Left| ^ 3 |Blue|Right| ^ 4 |Yellow|Up| If you do not want to do Thermal Goggles skip, do Trip 5 as an extension, then repeat Trip 4. ====TRIP 5 - Dr. Harks==== ^ Sorter ^ Color ^ Direction ^ ^ 1 |Blue|Right| ^ 2 |Red|Right| ====C4 Position==== {{ :mggb:c4pos_st5.png?direct&300 |}} *Fastest position to place the C4 {{ :mggb:c4pos_st5_blow.png?direct&300 |}} *Fastest position to blow up the C4 [[metal_gear:ghost_babel|Return to Metal Gear: Ghost Babel]]