=====EQUIP ORDER===== 1 1 1 2 1 2 1 2 1 2 3 2 3 4 1 3 4 2 4 4 2 5 6 5 1 5 7 1 7 8 5 1 =====Quick Guide===== ===Jungle=== 1 ===Building #1 Floor 2=== 1 1 1 2 1 2 1 2 ===Building #1 Floor 1=== 1 ===Grey Fox/Building #4=== 2 3 2 3 4 ===Building #1 Revisited=== 1 3 4 1 ===Roof 1=== 2 4 ===Building #2 Floor 1=== 4 ===Roof 2=== 2 4 5 ===Building #2 Floor 2=== 6 5 1 5 ===Building #2 Floor 1 Revisited=== 7 1 ===Building #3=== 7 8 5 1 ====Jungle==== *Go right at the three trucks. Enter middle truck for Card 1. Equip. ====Building #1==== ===Floor 2=== *Enter room, equip gas mask. Reach door, equip Card 1. *Equip Card 2 in the Ammunition Room. *Head right. Enter the hut. Equip Card 1 to pick up Grenade Launcher. Equip Card 2 to exit. *If you get the bad pattern, you can do a menu (Card 1) at the first wall to potentially refresh the pattern. Bad pattern means you need to punch the guard. Good pattern, the guard turns on alert. *Go up the corridor, hug the wall, and enter the elevator. Switch to Card 2 in the elevator. ===Floor 1 Revisited=== *Head down, and enter the left room for a few different strategies. You can punch the guard, and run around, equipping the Card 1 afterwards. OR Tank the damage and move in, equipping the Card 1 after the alert begins. *Rescue POW #6. ====Grey Fox Rescue==== *Punch the left wall, and rescue Grey Fox (POW #7). Punch the bottom wall, and head into **THE SHOTGUNNER**. ===The Shotgunner=== *Do a Z pattern to the right door. Equip Card 2 in room. *Go down very quickly at the left door, as there is a position where he cannot hit you. Equip Card 3 before exiting the room. *Go right at "Doobie the Dog". Dog hitboxes are the same as humans. Swap to Card 2 at Doobie screen. *Enter room, swap to Card 3. Enter bottom left door. Exit the building from bottom right door. *Enter bottom right truck at the bottom of the T intersection. *Pick up Card 4, remove Transmitter, Equip Card 4. *Return to Building #1 via the door, head right to the elevator. Switch to Card 1 and Grenade Launcher((You can do this menu later on as well, just make sure to do so before the Bulldozer.)) in elevator. ===Death Warp 1=== *Go down to rescue POW #8 in the top room. Equip Card 3 outside. Rescue POW #9 in the left hut. ===Machine Gun Kid=== *Wait for the bullets or Swap to Card 4 to clear bullets. If you can run by the bullets, menu afterwards. *Rescue POW #10. RANK UP! (* * *) Head back out and Death Warp #1 back to the elevator. *Ride the elevator up to the Roof, equip Bomb Blast Suit. ====Roof 1==== *Go down the left side to enter the door. Equip Card 2 in room. You do not need to go super far right to pick up the ammunition. Duplicate the ammo once. Equip Card 2. *Head down for POW #11. *Switch to Card 4 when you rescue POW #12. Death Abuse. ====Building #2==== *Switch to Card 4 in the water, enter the middle door. *Go up to the elevator, climb to the Roof. Menu for Card 2. ===Roof 2=== *Fire a grenade as you move left, enter the left room to rescue POW #13. Menu for Card 4. *Go to the bottom floor, equip Card 5. ===Floor 1 Revisited=== ... *Ride the elevator up to the second floor. Equip Card _ ===Arnold Floor=== *Don't hug the right wall for this alert, get the alert then move to the right along the wall. *Take the right door in the Arnold room. Card Blank *Head up to rescue POW #15. RANK UP (* * * *)! Switch to Card 6. *Enter room, pick up RPG, use a ration and equip Card 5. *Run left, take two damage from Arnold. Switch to Card 1 once you reach the door threshold. *Wiggle to the right to avoid the alert, or go left and take the alert. ===Hell Room=== *Two different patterns, run around the guard, avoid the alert. *Guard alerts immediately, eek. *10 frame window to throw a grenade immediately to manipulate far guard. *Throw another grenade at the black gap to kill a guard. *Switch to the Rocket Launcher in the room after picking up ammunition. *Hug the right wall as you exit the ammo room. *The right guard can be in the way, shoot him! If he spots you early, just run for it. *Head back to the Arnolds. Shoot the guard immediately! ====Arnolds==== *In this menu, USE A RATION, equip Card 5. ===Deep Water=== *On third ration use, you can equip Card 7. *Swap to Card 1 after defeating Coward Duck. Run to the right and die. Death Warp 3! *Take the top right truck, and head into the final building. Mash for the menu after the truck has moved for Card 7. *Wiggle past the truck to enter the door, hopefully by not screen wrapping. ====Final Building==== *Go to the menu when you are not underneath the boxes to break the pitfall. Equip Card 8. ===Final Basement=== *Equip Gas Mask when entering door in laser camera room. *Equip Card 5 as late as possible before exiting Gas room. *Enter the next room, equip Gas Mask. *Equip Card 1 before entering the next room.