=====Ac!d Card Table===== ^ID^Name^Cost^Type^Subtype^ATK^Hit(%)^REA(%)^Pack^Notes^ |001|SOCOM|5|Weapon|Use|10x4|90%|-|MGS1|Hit% decreases at 2 blocks; Suppressor; KNCK down| |002|FAMAS|6|Weapon|Use|20x6|75%|-|MGS1|Hit% decreases at 4 blocks;Hit adds 1 COST to target| |003|C4|5|Weapon|Use|160|100%|-|MGS1|Anti-armor; triggered by detonator, timer, or gunshot, AOE 3x3| |004|Desert Eagle|10|Weapon|Use|1/2 Target's HP|50%|-|MGS1|-| |005|Grenade|7|Weapon|Use|120|100%|-|MGS1|Anti-armor; detonates 8 COST after use or gunshot; AOE 3x3| |006|Stun Grenade|5|Weapon|Use|0|100%|-|MGS1|Adds FAINT; detonates 5 COST after use or gunshot; AOE 3x3| |007|Chaff Grenade|5|Weapon|Use|0|100%|-|MGS1|Jams electronic devices for 30 COST after detonation; detonates 5 COST after use or gunshot| |008|Stinger (MGS1)|10|Weapon|Use|180|100%|-|MGS1|Anti-armor; locks on to machines only| |009|USP|6|Weapon|Equip|20x4|80%|30%|MGS2|CAL45; Hit% decreases at 2 blocks; Critical hit destroys EQUIPMENT| |010|Makarov|6|Weapon|Equip|15x4|80%|10%|MGS2|9mm; Hit% decreases at 2 blocks| |011|AKS74u|7|Weapon|Equip|5x10|70%|30%|MGS2|5.45mm; Hit% decreases at 2 blocks; Suppressor| |012|M4|7|Weapon|Equip|10x8|80%|60%|MGS2|5.56mm; Hit% decreases at 4 blocks; 10% HIT vs. targets below user| |013|PSG-1|7|Weapon|Equip|60x2|90%|0%|MGS2|7.62mm; Hit% decreases at 10 blocks| |014|M9|7|Weapon|Equip|0x2|60%|10%|MGS2|9mm; Hit% decreases at 2 blocks; Hit puts target to SLEEP| |015|USP (Laser.S)|8|Weapon|Equip|20x4|90%|30%|MGS2|CAL45; Hit% decreases at 2 blocks; Free attack; critical hit destroys target's EQUIPMENT| |016|AKS74u (Laser.S)|7|Weapon|Equip|5x10|70%|70%|MGS2|5.45mm; Hit% decreases at 3 blocks; Free attack; Suppressor| |017|M4 (Laser.S)|4|Weapon|Equip|10x8|90%|40%|MGS2|5.56mm; Hit% decreases at 4 blocks; Free attack; + 10% HIT vs. targets below user| |018|Colt S.A.A.|7|Weapon|Equip|30x3|75%|50%|MGS2|CAL45; Hit% decreases at 2 blocks; Critical hit makes target BLEED| |019|P90|7|Weapon|Equip|70x2|100%|80%|MGS2|5.7mm; KNCK down; AOE 2x3, excludes positions 1 and 3 in row closest to user| |020|SPAS12|6|Weapon|Equip|40x4|100%|20%|MGS2|12GA; Hit% decreases at 4 blocks; KNCK down; AOE 3x3 in front of user| |021|Claymore|5|Weapon|Use|80|100%|-|MGS2|Detonates when target enters the trigger square; can be picked up by crawling| |022|Nikita Missile|8|Weapon|Use|100|100%|-|MGS2|Anti-armor; After firing, user enters missile control mode; can move 5 blocks per turn| |023|MP5|6|Weapon|Equip|50x3|80%|20%|MGS1|9mm; Hit% decreases at 3 blocks; AOE 3x3 in front of user| |024|RC Missile|7|Weapon|Equip|120|100%|-|CHRN|Anti-armor; After firing, user enters missile control mode; can move 5 blocks per turn| |025|Mine|5|Weapon|Use|100|100%|-|CHRN|Detonates when target enters the trigger square; can be picked up by crawling| |026|R-5|7|Weapon|Equip|30x5|80%|20%|CHRN|5.56mm; Hit% decreases at 4 blocks; +10% Hit vs. targets above user; Critical hit adds 1 COST to target; Suppressor| |027|Five-seveN|6|Weapon|Equip|30x4|85%|20%|CHRN|5.7mm: Hit% decreases at 2 blocks; KNCK down| |028|M92F (Laser.S)|9|Weapon|Equip|40x2|80%|20%|CHRN|9mm; Hit% decreases at 2 blocks; Critical hit disables target's INTERFERENCE| |029|M92F|7|Weapon|Equip|40x2|70%|20%|CHRN|9mm; Hit% decreases at 2 blocks; Critical hit disables target's INTERFERENCE| |030|Gun del Sol|6|Weapon|Equip|200|100%|-|CHRN|Any ammo; ready to fire 10 COST after equipping; applies BURN to target| |031|Vz61 Scorpion|7|Weapon|Equip|100x2|90%|30%|MGS3|7.65mm; Hit% decreases at 3 blocks; AOE 2x3, excluding 1st and 3rd in furthest row| |032|AKM|8|Weapon|Equip|60x3|50%|40%|MGS3|7.62mm; Anti-armor; Hit% decreases at 4 blocks; Atk +10% for every card in hand when firing; AOE ?x?| |033|Punch (CQC)|4|Weapon|Equip|-|-|80%|MGS3|Used in combination with CQC card; Must be adjacent to target; Attack vs. forward adjacent block| |034|Kick (CQC)|5|Weapon|Equip|-|-|80%|MGS3|Used in combination with CQC card; Must be adjacent to target; Attack vs. forward adjacent block| |035|Throw (CQC)|6|Weapon|Equip|-|-|-|MGS3|Used in combination with CQC card; Must be adjacent to target; Attack vs. forward adjacent block| |036|Rush (CQC)|7|Weapon|Equip|-|-|-|MGS3|Used in combination with CQC card; Must be adjacent to target; Attack vs. forward adjacent block| |037|Stoner M63|10|Weapon|Equip|40x5|70%|40%|MGS3|5.56mm; Hit% decreases at 4 block; Hit blocks target's counterattack| |038|M37|4|Weapon|Equip|80x3|90%|40%|MGS3|12GA; Hit% decreases at 3 blocks; KNCK down; AOE 3x3 in front of user| |039|SVD Dragunov|10|Weapon|Equip|70x3|70%|0%|MGS3|7.62mm; Free attack; Hit% decreases at 8 blocks; Critical hit causes KNCK down| |040|XM16E|9|Weapon|Equip|40x5|50%|20%|MGS3|5.56mm; Hit% decreases at 4 blocks; Critical hit destroy's target's EQUIPMENT| |041|Mosin Nagant|8|Weapon|Equip|250x1|60%|0%|MGS3|7.62mm; Anti-armor; Hit% decreases at 9 blocks; Critical hit adds 5 COST to target| |042|C3|6|Weapon|Use|250|100%|-|MGS3|Anti-armor; Triggered by detonator, timer, or gunshot; AOE 3x3| |043|M15 Grenade|8|Weapon|Use|160|100%|-|MGS3|Anti-armor; Detonates 8 COST after use or gunshot; applies BURN; AOE 3x3| |044|RPG7|8|Weapon|Use|170|100%|-|MGS3|Anti-armor; Anti-tank| |045|Quick Draw|6|Action|Attachment|-5|-20%|-|MGS1|Sets COST to 0; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| |046|Strand|5|Action|Attachment|-|-|-|MGS1|Adds 1 COST to target for every Hit; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| |047|Concentrate|4|Action|Attachment|-|+40%|-|MGS1|Cost +4; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| |048|Equipment LV.2|7|Action|Use|-|-|-|MGS1|Upgrades EQUIPMENT from LV.1 to LV.2| |049|Action+|6|Action|Use|-|-|-|MGS1|Increases number of ACTIONS per turn by 1 (max 4); effect lasts for 10 turns; Snake only| |050|Marines|4|Character|Movement|-|-|-|MGS2|Move 4 blocks| |051|Navy SEALs|4|Character|Movement|-|-|-|MGS2|Move 4 blocks| |052|Aim|4|Action|Attachment|-|+20%|-|MGS2|Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| |053|Body Shot|12|Action|Attachment|1/2 Target's HP|-|-|MGS2|Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| |054|Critical Shot|8|Action|Attachment|-|-|-|MGS2|Adds 2 COST to target for each HIT; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| |055|Double Shot|12|Action|Attachment|-|-|-|MGS2|Doubles the number of shots fired by EQUIPPED WEAPON; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| |056|Counter Block|4|Action|Attachment|-|-|0%|MGS2|Blocks REA of EQUIPPED WEAPON; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| |057|Spin Kick|7|Action|Attack|60|-|-|MGS2|Must be adjacent to target to use; KNCK down; AOE 1 block adjacent in cardinal directions| |058|H.F. Blade|5|Weapon|Use|100|100%|-|MGS2|Target must be in front of user; ineffective against machines| |059|Dual Blades|6|Weapon|Use|90|100%|-|MGS2|Target must be in front of user; ineffective against machines; Critical hit destroys target's EQUIPMENT and causes BLEED| |060|Briefing|5|Action|Use|-|-|-|MGS2|Makes user and ally discard all cards in hand and draw 6 new ones| |061|Equipment LV.3|15|Action|Use|-|-|-|MGS2|Upgrades EQUIPMENT from LV.2 to LV.3; cannot be used at EQUIPMENT LV.1| |062|Action ++|15|Action|Use|-|-|-|MGS2|Increases ACTION by 2 (max. 4); Effect lasts for 10 COST; Snake only| |063|Add Fall|5|Action|Attachment|-|-|-|MGS2|Adds FALL to critical hits; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| |064|Head Shot|8|Action|Attachment|-|-30%|-|MGS2|Adds DEATH to critical hits; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| |065|Hold Up|6|Action|Use|-|-|-|MGS2|Must be 1 block behind target to use; Reduces EQUIPMENT LV. by 1; Effective against living targets only| |066|Double Action:Cost+|5|Action|Use|-|-|-|MGS2|Double user's REST(Actions); also doubles card use COST; Effect lasts until next turn| |067|Funds|4|Action|Support|-|-|-|MGS2|Makes ally draw 1 card.| |068|Double Action|12|Action|Use|-|-|-|MGS3|Double current REST(Actions)| |069|Survival Knife|4|Weapon|Use|60|100%|-|MGS2|Must be adjacent to target to use; Critical hit causes BLEED; ineffective against machines| |070|Choke|4|Action|Attack|-|-|-|MGS2|Must be 1 block behind target to use; causes FAINT; ineffective against machines| |071|Attack 1 Enemy|7|Action|Attachment|-|-|-|MGS3|Turns area attacks into single attacks; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| |072|Hip Shot|4|Action|Attachment|-|-20%|-|MGS3|Reduces Cost by 5; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| |073|Extra Turn|12|Action|Use|-|-|-|MGS3|After current turn ends, immediately becomes user's turn| |074|Scope|5|Item|Equip|-|+30%|-|MGS1|Increases HIT by 30% at ranges of 3 blocks or greater; disappears after 30 COST| |075|Body Armor|5|Item|Equip|-|-|50%|MGS1|Reduces total damage by 50| |076|Card LV.1|4|Item|Equip|-|-|-|MGS1|Opens LV. 1 card doors| |077|Box A|4|Item|Equip|-|-|-|MGS1|| |078|Mine D.|4|Item|Equip|-|-|-|MGS1|Displays locations of mines; Disappears after 99 COST; pick up mines by crawling over them| |079|Ration|4|Item|Use|-|-|-|MGS1|User's LIFE +150| |080|Handy Survival Kit|4|Action|Support|-|-|-|MGS3|Ally's LIFE +100| |081|Stealth|4|Item|Equip|-|-|-|MGS2|Renders invisible; Disappears after 20 COST or when attacked| |082|Uniform-R|4|Item|Equip|-|-|50%|MGS2|Cannot be used with "Uniform-B" or "Uniform-G;" Damage from front -50; Damage from rear -80| |083|Uniform-B|4|Item|Equip|-|-|50%|MGS2|Cannot be used with "Uniform-R" or "Uniform-G;" Damage from front -80| |084|Uniform-G|4|Item|Equip|-|-|50%|MGS2|Cannot be used with "Uniform-R" or "Uniform-B;" Damage from rear -100| |085|Card LV.2|4|Item|Equip|-|-|-|MGS1|Opens LV. 2 card doors| |086|Box B|4|Item|Equip|-|-|-|MGS2|| |087|Bomb Switch|5|Item|Use|-|-|-|MGS2|Detonates all planted bombs| |088|Styptic|4|Item|Use|-|-|-|MGS2|Stops user's BLEEDING| |089|Handy Medical Kit|6|Item|Support|-|-|-|MGS2|Revives fallen ally with 10 LIFE| |090|Survival Kit|9|Item|Support|-|-|-|MGS2|Ally's LIFE +200| |091|Medical Kit|9|Item|Support|-|-|-|MGS2|Revives fallen ally with full LIFE| |092|Book|5|Item|Use|-|-|-|MGS2|Stops movement of enemy| |093|Cool Book|5|Item|Use|-|-|-|MGS2|Stops movement of enemy| |094|Phase Down|5|Action|Use|-|-|-|MGS2|Lowers alert phase by 1 level; Cannot be used when the player is within sight of the enemy; cannot be used in LINK BATTLE mode| |095|Timer|4|Item|Use|-|-|-|MGS2|When attached to bomb, causes bomb to detonate after 10 COST| |096|Therm. G.|4|Item|Equip|-|-|-|CHRN|In search mode, displays enemies within 3 blocks; detects infrared sensors; Disappears after 40 COST; User incurs +2 COST per turn| |097|Box C|4|Item|Equip|-|-|-|CHRN|| |098|Ceramic Armor|6|Item|Equip|-|-|CHRN|80%|Reduces total damage by 80| |099|Bomb Blast Suit|8|Item|Equip|-|-|CHRN|100%|Reduces total damage by 100; protects wearer against BURN| |100|Ration B1 Unit|4|Item|Use|-|-|-|CHRN|User's LIFE+200| |101|Ration B2 Unit|5|Item|Use|-|-|-|CHRN|User's LIFE+250| |102|Ration B3 Unit|6|Item|Use|-|-|-|CHRN|User's LIFE+300| |103|Builder Bed|8|Item|Equip|-|-|-|CHRN|Automatically restores 50 LIFE when out of action| |104|Gijin-san|12|Action|Use|+30|-|-|CHRN|Increase all allies ATK by 30 for the mission; Points are halved on Mission Complete; Cannot be used with "Big Boss;" Does not affect explosives and universal attacks (PPK); Snake Only| |105|Dark Loans|11|Action|Use|-|-|-|CHRN|Sets all damage inflicted to user to 0. After 3 turns, sets user's LIFE to 1| |106|Solar Bank|11|Action|Use|-|-|-|CHRN|Sets all damage inflicted to user to 10; restore's user LIFE to maximum after 3 turns| |107|Box D|4|Item|Equip|-|-|-|MGS3|| |108|Bandage|12|Item|Use|-|-|-|MGS3|User's LIFE+400| |109|Styptic+|6|Item|Use|-|-|-|MGS3|Stops BLEEDING; User's LIFE+100| |110|Front Evade LV.1|4|x|Equip|-|-|50%|MGS1|EVADE attacks from the front| |111|Rear Evade LV.1|4|x|Equip|-|-|50%|MGS1|EVADE attacks from the rear| |112|Evade LV.1|10|x|Equip|-|-|50%|MGS1|EVADE attacks from all directions| |113|Endure|7|x|Equip|-|-|60%|MGS1|Reduces damage to user from single attacks by 5| |114|Hang|4|x|Equip|-|-|-|MGS1|Enables HANGING; disappears after 30 COST| |115|Handy First Aid Kit|4|Item|Support|-|-|-|MGS1|Increases adjacent ally's LIFE by 200| |116|Cost -4|0|Action|Cost Reduction|-|-|-|MGS1|Cannot be applied to movement| |117|Ally Cost-4|4|Action|Cost Reduction|-|-|-|MGS1|| |118|Front Evade LV.2|5|x|Equip|-|-|75%|MGS2|EVADE attacks from the front| |119|Rear Evade LV.2|5|x|Equip|-|-|75%|MGS2|EVADE attacks from the rear| |120|Evade LV.2|12|x|Equip|-|-|75%|MGS2|EVADE attacks from all directions| |121|Climb|4|Action|Equip|-|-|-|MGS2|Allows user to climb up/down walls of 1 block in height; disappears after 40 COST; only known to work in Lower Mine Field| |122|Sacrifice|6|Action|Support|-|-|-|MGS2|User's LIFE-50; Ally's LIFE+100; Cannot be used if user's LIFE is less than 50| |123|Transfuse Blood|8|Action|Support|-|-|-|MGS2|User's LIFE+100; Ally's LIFE-50; Cannot be used if Ally's LIFE is less than 50| |124|First Aid Kit|6|Action|Support|-|-|-|MGS2|LIFE+300 to adjacent ally| |125|Cost -8|0|Action|Cost Reduction|-|-|-|MGS2|Cannot be applied to movement; cannot be used in LINK BATTLE mode| |126|Ally Cost -8|8|Action|Cost Reduction|-|-|-|MGS2|Reduces Ally's current COST usage by 8| |127|Mute|5|Action|Equip|-|-|-|MGS2|Eliminates all noise; Disappears after 30 COST| |128|Hand Grip|4|Action|Support|-|-|-|MGS2|Increases COST of remaining HANGING (what amount?)| |129|Reaction Block|7|Action|Equip|-|-|0%|MGS3|Blocks REA; Disappears after 20 COST| |130|Front Evade LV.3|6|Action|Equip|-|-|100%|MGS3|EVADE attacks from the front| |131|Rear Evade LV.3|6|Action|Equip|-|-|100%|MGS3|EVADE attacks from the rear| |132|Evade LV.3|4|Action|Equip|-|-|100%|MGS3|EVADE attacks from all directions| |133|Cost -12|0|Action|Cost Reduction|-|-|-|MGS3|Cannot be applied to movement; Cannot be used in LINK BATTLE mode| |134|Ally Cost -12|4|Action|Cost Reduction|-|-|-|MGS3|Reduces ally's current COST usage by 12| |135|Genome Soldier|4|Character|Movement|-|-|-|MGS1|Move 4 blocks| |136|Liquid Snake|4|Character|Equip|+40|+40%|+40%|MGS1|User collapses after 20 COST; Does not affect explosives and universal attacks| |137|Roy Campbell|5|Character|Attack|150|100%|-|MGS1|Activates 1 COST after use; AOE 5x5 around use point| |138|Otacon|6|Character|Equip|+10|+10%|-|MGS1|Adds anti-armor effect; Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| |139|Sniper Wolf|4|Character|Equip|-|+50%|-|MGS1|Effect lasts until EQUIPPED WEAPON is used 1 time or until next turn| |140|Vulcan Raven|8|Character|Equip|-|-|-|MGS1|Turns single attacks into AOE 3x3| |141|Metal Gear REX|30|Character|Attack|200|100%|-|MGS1|Cannot be applied to movement; AOE 5x5 in front of user| |142|Cyborg Ninja|6|Character|Attack|50|100%|-|MGS1|Select target regardless of distance| |143|Psycho Mantis|8|Character|Attack|-|-|-|MGS1|CONFUSES target of choice| |144|Mei Ling|10|Character|Support|-|-|-|MGS1|Doubles all allies' INTERFERENCE effects; Effect lasts for 30 COST| |145|Genola|10|Character|Attack|-|-|-|MGS1|Knocks out all enemies (living creatures)| |146|Solid Snake (MGS1)|6|Character|Support|-|-|-|MGS1|LIFE+500| |147|Naomi Hunter|5|Character|Support|-|-|-|MGS1|Heals 10 LIFE every 5 COST, up to a maximum of 200| |148|Meryl Silverburgh|4|Character|Cost Reduction|-|-|-|MGS1|Halves user's COST; Cannot be applied to movement| |149|Gurlukovich Soldier|4|Character|Movement|-|-|-|MGS2|Move 5 blocks| |150|Revolver Ocelot|4|Character|Effect|-|-|-|MGS2|Sets COST for all gun attacks by user to 2; While in effect, user cannot execute CQC attacks; Effect lasts for 20 COST| |151|Emma Emmerich|8|Character|Equip|-|-|100%|MGS2|Evade all attacks; All EQUIPMENT destroyed at time of use; Effect lasts until next turn| |152|Fortune|10|Character|Equip|-|-|100%|MGS2|Allows user to dodge 20 bullets, then disappears| |153|Vamp|6|Character|Effect|-|-|-|MGS2|Takes 1/2 of damage dealt and adds it to user's LIFE; Does not affect explosives and universal attacks| |154|Solid Snake (MGS2)|4|Character|Equip|-|-|-|MGS2|Allows user to hang; Disappears after 90 COST| |155|Iroquois Plisken|4|Character|Equip|-|-|-|MGS2|Makes infrared sensors visible; While EQUIPPED, LIFE decreases -1 per COST| |156|Solidus Snake|4|Character|Attack|50x4|-|-|MGS2|Must be facing target to use; Ineffective against machines| |157|Metal Gear RAY|30|Character|Attack|250|100%|-|MGS2|AOE 1x5 in front of user; Cannot be applied to movement| |158|Jennifer|5|Character|Effect|-|-|-|MGS2|Converts each added COST to user from attacks into 10 damage; Effect lasts until next turn| |159|Olga Gurlukovich|4|Character|Support|-|-|-|MGS2|User draws 3 new cards| |160|Johnny Sasaki|5|Character|Support|-|-|-|MGS2|Destroys all cards in hand and draws 6 new ones| |161|Raiden|4|Character|Movement|-|-|-|MGS2|Moves 3 blocks forward; Pass over any gaps in floor in between; KNCK down all living targets in the way| |162|Gurlugon|10|Character|Effect|-|-|-|MGS2|COST+15 to all enemies (living creatures) except user| |163|Gray Fox|5|Character|Equip|+20|+5%|-|CHRN|Applies to CQC only; Effect lasts until end of next turn| |164|Solid Snake (MG)|6|Character|Effect|-|-|-|CHRN|Used WEAPONS return to user's hand; Disappears after 30 COST| |165|Big Boss|5|Character|Effect|-40|-|-|CHRN|Doubles PTS; Sets all allies' ATK to -40; Does not affect explosives and universal attacks; Snake only; Cannot be used in combination with "Gijin-san"| |166|Machinegun Kid|4|Character|Effect|-|-|-|CHRN|Makes all assault rifle and submachine gun bullets usable| |167|Fire Trooper|6|Character|Attack|100|90%|-|CHRN|AOE 2x3, excludes positions 1 and 3 in row furthest from user; Sets target on BURN| |168|Metal Gear|20|Character|Weapon|30|100%|-|CHRN|30 to all targets, make target BLEED; Cannot be applied to movement| |169|Running Man|4|Character|Movement|-|-|-|CHRN|Move 8 blocks| |170|Solid Snake (MG2)|4|Character|Equip|-|-|-|CHRN|Increases user's maximum LIFE by 100| |171|Chris Jenner|5|Character|Equip|-|-|-|CHRN|Prevents user from knocking down at a cost of 20 damage| |172|Marionette Owl|4|Character|Equip|-|-|-|CHRN|Visual rangex2 in search mode; Disappears after 40 COST| |173|Viper|6|Character|Attachment|-|-|-|CHRN|Hit destroys 1 assault rifle in target's hand; Effect lasts until EQUIPPED WEAPON is used once or until next turn| |174|Pyro Bison|8|Character|Attack|120|70%|-||| |175|Metal Gear GANDER|30|Character|Attack|120|70%|-|CHRN|AOE 2x3; Sets target on BURN| |176|IdeaSpy 2.5|7|Character|Effect|-|-|-|CHRN|Usage COST of all user's cards is halved for 5 turns after use; After 5 turns, half of the overall COST of the cards used is added to the user| |177|Gillian Seed|6|Character|Attachment|-|100%|-|CHRN|Firing COST +10; Effect lasts until EQUIPPED WEAPON is used once or until next turn| |178|Mika Slayton|5|Character|Support|-|-|-|CHRN|User discards 2 cards from hand, ally draws 3 cards| |179|Metal Gear MK-II|4|Character|Support|-|-|-|CHRN|Sorts cards in hand by type; SUPPORT, ACTION, ITEM, CHARACTER, WEAPON| |180|Jonathan Ingram|0|Character|Cost Reduction|-|-|-|CHRN|Reduces user's current COST usage by 20; Cannot be applied to movement; Cannot be used in LINK BATTLE mode| |181|Tony Redwood|10|Character|Effect|-|100%|-|CHRN|Sets hit rate of all plays on stage to 100%; lasts 3 turns| |182|Karen Hojo|5|Character|Support|-|-|-|CHRN|Ally discards 2 cards from hand, user draws 3 cards| |183|Ed Brown|15|Character|Effect|-|-|0%|CHRN|Blocks REA of all players on stage; last 5 turns| |184|Jehuty|8|Character|Effect|-|-|-|CHRN|Returns all players' EQUIPMENT to its original settings| |185|ADA|8|Character|Effect|-|-|-|CHRN|User's movement COST is set to 1; lasts for 3 turns| |186|GRU Soldier|4|Character|Movement|-|-|-|MGS3|Move 5 blocks| |187|Ocelot Unit|4|Character|Movement|-|-|-|MGS3|Move 6 blocks| |188|Major Zero|15|Character|Effect|-|-|-|MGS3|In search mode, makes all enemies appear on display; Effect lasts for 1 turn| |189|E.B. Volgin|7|Character|Attachment|-|-|-|MGS3|Critical hit destroys 1 handgun in target's EQUIPMENT; Effect lasts until EQUIPPED WEAPON is used once or until next turn| |190|N.S. Sokolov|7|Character|Attachment|+10 vs. Armor|-|-|MGS3|Effect lasts until EQUIPPED WEAPON is used once or until next turn| |191|Naked Snake|13|Character|Attack|-|-|-|MGS3|Attack vs. forward adjacent block, executes random technique; Used in combination with EQUIPPED CQC card| |192|The Boss|18|Character|Attack|-|-|-|MGS3|Attack vs. forward adjacent block, executes random technique; Used in combination with EQUIPPED CQC card| |193|The Fury|9|Character|Attack|140|80%|-|MGS3|AOE 3x3, Excludes positions 1 and 3 in row furthest from user; Sets target on BURN| |194|Shagohod|20|Character|Attack|120|100%|-|MGS3|AOE 9x9; Cannot be applied to movement| |195|Ocelot|8|Character|Effect|-|-|-|MGS3|Prevents target of choice from firing; Effect lasts for 30 COST| |196|EVA|6|Character|Effect|-|-|-|MGS3|Keeps living creatures within 3 blocks at bay for 30 COST| |197|A.L. Granin|0|Character|Cost Reduction|-|-|-|MGS3|Sets user's current COST to 15; Cannot be applied to movement| |198|Sneaking Suit|8|Item|Equip|-|-|!00%|MGS1|Reduces single-attack damage by 5; Snake Only| |199|XM8|8|Weapon|Equip|50x6|60%|70%|MGS3|5.56mm; Hit % decreases at 4 blocks; Can move 6 blocks with MOVE; Hit causes random status effect - BLEEDING, FALL, BURN, or SLEEP| |200|Yuka Kosaka|10|Character|Effect|-|-|-|CHRN|Causes user to BLEED| |201|Asaki Yoshida|10|Character|Effect|-|-|-|CHRN|Causes user to BLEED| |202|Yuu Saito|10|Character|Effect|-|-|-|CHRN|Causes user to BLEED| |203|Eri Shibuya|10|Character|Effect|-|-|-|CHRN|Causes user to BLEED| |204|Stinger (MGS2)|10|Weapon|Use|180|100%|-|MGS2|Locks on to machines only| ---- [[metal_gear_acid|Return back to MGA main page]]