=====NG+ Single Segment Easy/Normal Safe Fork=====
[[MGA2_Deck_Change_Reference_SAFE|MGA2 Deck Change Reference Safe]]
====Stage 6 | Terminal====
DECK CHANGES
Snake only; don't change Venus's deck.
In Deck Tab:
REMOVE ALL Shagohod+
REMOVE ALL Double Action:Cost+
REMOVE x1 Double Action
REMOVE ALL Olga Gurlukovich
REMOVE ALL Shagohod
REMOVE ALL M47 Dragon
INPUTS:
2 Inputs Up, 2 Inputs Right, L or R, Down, 3 Inputs Right,
Down, Right, L or R, 2 Inputs Right, 2 Inputs Down, 2 Inputs Right,
2 Inputs Down, 2 Inputs Right
ID Tab:
ADD x2 [157] Running Man
ADD x2 [168] Jonathan Ingram
ADD x2 [441] Running Man+
ADD x2 [452] Jonathan Ingram+
ADD x2 [457] ADA+
ADD x2 [459] Ocelot Unit+
END
__SNAKE'S DECK__:
**Deck Size: 30**
^ Card Number ^ Name ^ Number of Cards ^
^ 062 | Action++ | 2 |
^ 068 | Double Action | **2** |
^ 073 | Extra Turn | 2 |
^ 148 | Johnny Sasaki | 2 |
^ 157 | **Running Man** | **2** |
^ 168 | **Jonathan Ingram** | **2** |
^ 245 | Action+ Linkage | 2 |
^ 355 | Briefing+ | 2 |
^ 364 | Extra Turn+ | 2 |
^ 434 | Johnny Sasaki+ | 2 |
^ 441 | **Running Man+** | **2** |
^ 452 | **Jonathan Ingram+** | **2** |
^ 457 | **ADA+** | **2** |
^ 459 | **Ocelot Unit+** | **2** |
^ 526 | Action+ Linkage+ | 2 |
Mash start or square to skip the cutscene.
Run North up the train track until you make it to the last ladder on the left. Reach the goal with both characters.
Mash start or square to skip the cutscene. MISSION COMPLETE.
====Stage 7 | Cargo Train====
DECK CHANGES
Cost Tab:
ADD x2 [494] KODOQUE+
PRESS TRIANGLE TO SWITCH TO VENUS FOR SAFETY
ADD x2 [494] KODOQUE+
ADD x2 [465] Shagohod+
PRESS TRIANGLE TO SWITCH TO SNAKE FOR SAFETY
ADD x2 [465] Shagohod+
END
__SNAKE'S DECK__:
**Deck Size: 34**
^ Card Number ^ Name ^ Number of Cards ^
^ 062 | Action++ | 2 |
^ 068 | Double Action | 2 |
^ 073 | Extra Turn | 2 |
^ 148 | Johnny Sasaki | 2 |
^ 157 | Running Man | 2 |
^ 168 | Jonathan Ingram | 2 |
^ 245 | Action+ Linkage | 2 |
^ 355 | Briefing+ | 2 |
^ 364 | Extra Turn+ | 2 |
^ 434 | Johnny Sasaki+ | 2 |
^ 441 | Running Man+ | 2 |
^ 452 | Jonathan Ingram+ | 2 |
^ 457 | ADA+ | 2 |
^ 459 | Ocelot Unit+ | 2 |
^ 465 | **Shagohod+** | **2** |
^ 494 | **KODOQUE+** | **2** |
^ 526 | Action+ Linkage+ | 2 |
__VENUS’S DECK__:
**Deck Size: 34**
^ Card Number ^ Name ^ Number of Cards ^
^ 060 | Briefing | 1 |
^ 068 | Double Action | 3 |
^ 073 | Extra Turn | 2 |
^ 148 | Johnny Sasaki | 2 |
^ 157 | Running Man | 2 |
^ 168 | Jonathan Ingram | 2 |
^ 245 | Action+ Linkage | 2 |
^ 355 | Briefing+ | 2 |
^ 364 | Extra Turn+ | 2 |
^ 434 | Johnny Sasaki+ | 2 |
^ 441 | Running Man+ | 2 |
^ 452 | Jonathan Ingram+ | 2 |
^ 457 | ADA+ | 2 |
^ 459 | Ocelot Unit+ | 2 |
^ 465 | **Shagohod+** | **2** |
^ 494 | **KODOQUE+** | **2** |
^ 526 | Action+ Linkage+ | 2 |
Mash start or square to skip the cutscene.
Snake or Venus need to use a KODOQUE+ to wipe out the guards all at once (if more than one guard is killed in one turn but not all of them, reinforcements with higher HP will appear). If Snake does have KODOQUE+, move two blocks North and use it.
If Snake doesn't have KODOQUE+ in his first hand, mulligan and reduce cost to zero. If Venus has KODOQUE+ in the first or second hand (bear in mind that she has 3 Rest), move her two blocks North and one Block West, facing towards the guards. Then, use the KODOQUE+ card.
If neither character has the KODOQUE+ card in their first turns, use mulligan cards and reduce cost to zero. The guards will move and acquire cost. If the nearest guard moves two blocks South, Snake or Venus may have to punch the guard off the train so that a KODOQUE+ card can be optimally used in that position.
MISSION COMPLETE. Mash start or square to skip the cutscene.
====Stage 8a | Residential Area====
DECK CHANGES
In Deck Tab:
REMOVE ALL KODOQUE+
REMOVE ALL Shagohod+
PRESS TRIANGLE TO SWITCH TO VENUS
REMOVE ALL KODOQUE+
REMOVE ALL Shagohod+
INPUTS: 2 Inputs Up, 2 Inputs Right, Up, 2 Inputs Right, triangle, 2 Inputs Up, 2 Inputs Right, Up, 2 Inputs Right, O O
END
__SNAKE'S DECK__:
**Deck Size: 30**
^ Card Number ^ Name ^ Number of Cards ^
^ 062 | Action++ | 2 |
^ 068 | Double Action | 2 |
^ 073 | Extra Turn | 2 |
^ 148 | Johnny Sasaki | 2 |
^ 157 | Running Man | 2 |
^ 168 | Jonathan Ingram | 2 |
^ 245 | Action+ Linkage | 2 |
^ 355 | Briefing+ | 2 |
^ 364 | Extra Turn+ | 2 |
^ 434 | Johnny Sasaki+ | 2 |
^ 441 | Running Man+ | 2 |
^ 452 | Jonathan Ingram+ | 2 |
^ 457 | ADA+ | 2 |
^ 459 | Ocelot Unit+ | 2 |
^ 526 | Action+ Linkage+ | 2 |
__VENUS’S DECK__:
**Deck Size: 30**
^ Card Number ^ Name ^ Number of Cards ^
^ 060 | Briefing | 1 |
^ 068 | Double Action | 3 |
^ 073 | Extra Turn | 2 |
^ 148 | Johnny Sasaki | 2 |
^ 157 | Running Man | 2 |
^ 168 | Jonathan Ingram | 2 |
^ 245 | Action+ Linkage | 2 |
^ 355 | Briefing+ | 2 |
^ 364 | Extra Turn+ | 2 |
^ 434 | Johnny Sasaki+ | 2 |
^ 441 | Running Man+ | 2 |
^ 452 | Jonathan Ingram+ | 2 |
^ 457 | ADA+ | 2 |
^ 459 | Ocelot Unit+ | 2 |
^ 526 | Action+ Linkage+ | 2 |
----
Mash start or square to skip the cutscenes.
All guards start with 10 cost. Advance Snake and Venus to the goal downstairs in the Northwest side of the room.
MISSION COMPLETE. Mash start or square to skip the cutscene.
====Stage 8b | Residential Area====
NO DECK CHANGES
----
Mash start or square to skip the cutscene.
Don't move Snake on this stage; only Venus needs to get to the secret underground entrance. Move her through the western (left) door. In the hallway, proceed through the next western (left) door. End her turn as soon as she enters the room, if you want the patrol bot will move towards the room dividers. Move Venus to the block in the Northwest corner and enter Crawl mode. Crawl through the vent to the North and enter Stand mode. The secret underground entrance is the block between the two most Eastern aquariums on the Northern wall (OR between the second and third aquarium).
{{:mga2:resarea2goal.png?direct&400|}}
Mash start or square to skip the cutscene. MISSION COMPLETE.
====Stage 10a | Secondary Bridge====
NO DECK CHANGES
\\
This stage is just a cutscene. Mash start or square to skip the cutscene.
====Stage 9a | Metal Gear Prototype Factory====
NO DECK CHANGES
----
Considering how large the starting area is, it's really important to keep cost low as much as possible on this stage. For Snake's or Venus's first turn, incur cost and reduce it to zero so that every guard in the area will have at least 4 cost. As you move through the stage, try to switch between the characters by reducing cost to 0 and letting the other character catch up. Plan on having Venus do the second area on her own, as you don't need to maintain Action++ with her.
Proceed to the first guard and use Punch to knock him out, either 2 turns in a row if using extra turn or after the playable characters have their first turns. Then head down the balcony to the final ladder and climb down. Move through the giant door, into the larger room. Proceed up the ramp on the West side and through the door.
When you get to this room, your non-acting character in the second area can begin building a lot of cost with extra turns. Move down the ramp and through the guards to the West of the electrified floor. Punch the middle guard in the triangle formation. Advance to the subgoal to the North.
Only one character needs to get to the goal. Move up the ladder. The shielded unit prevents them from advancing, use Punch on him twice until he is knocked off the rail. Advance to the ladder on the Southwest side by taking the walkway. You will need to Punch the guard standing in front of the ladder.
Once up the ladder, run up to the flamethrower unit and Punch him off the balcony. Proceed to the next ladder and climb it, then run up to the ladder heading back down. Climb down to the bottom floor again, and head towards the goal where the PSG1 is.
Mash start or square to skip the cutscene. MISSION COMPLETE.
Mash start or square to skip the cutscene.
==Potential Strategy Discussion==
Including Hang in the deck would allow you to drop from the rail in the second area. Ignoring the time it takes to add/subtract from the deck, this reviews why this strategy is not necessarily worthwhile. It takes ~2 seconds to equip hang. Using hang reduced the movement required by 4, 12 vs. 16. When using an ideal setup of Ocelot Unit+ and Running Men, the time it takes to go from the drop point to the 2nd guard to punch is 18.83 with hang and 21.67 without. Given the time it takes to add the card, and the opportunity cost of equipping hang versus using another card, it's not worthwhile to add Hang to the deck.
Safer strategies for this stage include using Cost -12s or adding Stealth to avoid being spotted.
====Stage 9b | Metal Gear Prototype Factory (BOSS: Golab)====
DECK CHANGES
Snake only; don't change Venus's deck.
In Deck Tab:
REMOVE ALL Ocelot Unit+
REMOVE ADA+
REMOVE ALL Jonathan Ingram+
REMOVE ALL Running Man+
ADD x1 [068] Double Action
REMOVE ALL Jonathan Ingram
REMOVE ALL Running Man
INPUTS:
2 Inputs Up, 2 Inputs Right, Up, 2 Inputs Right, Up, 2 Inputs Right, Up, 2 Inputs Right,
L or R, Down, Left, L or R, 2 Inputs Right, Up, 2 Inputs Right, O O
ID Tab:
R
ADD x3 [066] Double Action:Cost+
ADD x2 [147] Olga Gurlukovich
ADD x2 [199] Arsenal Gear
ADD x2 [254] M47 Dragon
ADD x2 [481] Arsenal Gear+
ADD x2 [535] Super Dragon
END
__SNAKE'S DECK__:
**Deck Size: 32**
^ Card Number ^ Name ^ Number of Cards ^
^ 062 | Action++ | 2 |
^ 066 | **Double Action:Cost+** | **3** |
^ 068 | Double Action | **3** |
^ 073 | Extra Turn | 2 |
^ 147 | **Olga Gurlukovich** | **2** |
^ 148 | Johnny Sasaki | 2 |
^ 199 | **Arsenal Gear** | **2** |
^ 245 | Action+ Linkage | 2 |
^ 254 | **M47 Dragon** | **2** |
^ 355 | Briefing+ | 2 |
^ 364 | Extra Turn+ | 2 |
^ 434 | Johnny Sasaki+ | 2 |
^ 481 | **Arsenal Gear+** | **2** |
^ 526 | Action+Linkage+ | 2 |
^ 535 | **Super Dragon** | **2** |
----
Mash start or square to skip the cutscene.
Snake will utilize the Infinite Deck strategy for this fight. You can use Arsenal Gears to reduce Golab's HP before using a Dragon card. As an alternative, you can reference Snake's ATK value with the Dragon Card before actually firing it to ensure that enough damage is dealt. Prioritize Double Action+Cost at the start of every turn to raise the cost of all cards before using them.
COST NEEDED ACCORDING TO DIFFICULTY:
^ Boss HP ^ M47 Dragon ^ Super Dragon ^
^ Easy: 1000 | ≥100 Cost Needed | ≥67 Cost Needed |
^ Normal: 1300 | ≥130 Cost Needed | ≥87 Cost Needed |
Mash start or square to skip the cutscene.
====Stage 9c | Metal Gear Prototype Factory (BOSS: KODOQUE)====
DECK CHANGES
In Deck Tab:
REMOVE ALL Arsenal Gear
REMOVE ALL Arsenal Gear+
INPUTS: 3 Inputs Up, 2 Inputs Right, 2 L or R, Down, 2 Inputs Right, O O
CATEGORY Tab:
ADD x4 [565] FIM-92A
PRESS TRIANGLE TO SWITCH TO VENUS
ADD x4 [565] FIM-92A
ADD x4 [307] FIM-92C
PRESS TRIANGLE TO SWITCH TO SNAKE
ADD x4 [307] FIM-92C
END
__SNAKE'S DECK__:
**Deck Size: 36**
^ Card Number ^ Name ^ Number of Cards ^
^ 062 | Action++ | 2 |
^ 066 | Double Action:Cost+ | 3 |
^ 068 | Double Action | 3 |
^ 073 | Extra Turn | 2 |
^ 147 | Olga Gurlukovich | 2 |
^ 148 | Johnny Sasaki | 2 |
^ 245 | Action+ Linkage | 2 |
^ 254 | M47 Dragon | 2 |
^ 307 | **FIM-92C** | **4** |
^ 355 | Briefing+ | 2 |
^ 364 | Extra Turn+ | 2 |
^ 434 | Johnny Sasaki+ | 2 |
^ 526 | Action+Linkage+ | 2 |
^ 535 | Super Dragon | 2 |
^ 565 | **FIM-92A** | **4** |
__VENUS’S DECK__:
**Deck Size: 38**
^ Card Number ^ Name ^ Number of Cards ^
^ 060 | Briefing | 1 |
^ 068 | Double Action | 3 |
^ 073 | Extra Turn | 2 |
^ 148 | Johnny Sasaki | 2 |
^ 157 | Running Man | 2 |
^ 168 | Jonathan Ingram | 2 |
^ 245 | Action+ Linkage | 2 |
^ 307 | **FIM-92C** | **4** |
^ 355 | Briefing+ | 2 |
^ 364 | Extra Turn+ | 2 |
^ 434 | Johnny Sasaki+ | 2 |
^ 441 | Running Man+ | 2 |
^ 452 | Jonathan Ingram+ | 2 |
^ 457 | ADA+ | 2 |
^ 459 | Ocelot Unit+ | 2 |
^ 526 | Action+ Linkage+ | 2 |
^ 565 | **FIM-92A** | **4** |
----
Mash start or square to skip the cutscene.
Skip Snake's and Venus's first turn. KODOQUE will either expose its missile slots on its "arms" or will prepare for a laser attack. If it is preparing for the laser attack, continue to skip your characters' turns until it arms its missiles. Have Snake use the Infinite Turn strategy with M47 Dragon cards and Super Dragon cards to blow up both of KODOQUE's arms. Since those cards have different damage values, pay attention to how much damage Snake will deal in accordance with his cost before attacking. Snake needs at least 50 cost if using M47 Dragon cards and needs at least 34 cost if using Super Dragon cards. If his cost is too low to destroy either of KODOQUE's arms, just accumulate more cost.
Once Snake has shot both of KODOQUE's arms off, end his turn without using an Extra Turn/Extra Turn+ card. Continually end Venus's turn until KODOQUE gets a turn. KODOQUE can troll and use the laser attack after both arms are destroyed. Ideally it bends down and prepares an ultimate attack. Have Venus finish it off by using mulligans and firing FIM-92A/C cards. MISSION COMPLETE.
Mash start or square to skip the cutscene.
====Stage 10b | Secondary Bridge====
DECK CHANGES
In Deck Tab:
REMOVE ALL FIM-92A
REMOVE ALL Super Dragon
REMOVE ALL Double Action:Cost+
REMOVE ALL M47 Dragon
REMOVE ALL FIM-92C
PRESS TRIANGLE TO SWITCH TO VENUS
REMOVE ALL FIM-92A
REMOVE ALL FIM-92C
PRESS TRIANGLE TO SWITCH TO SNAKE
INPUTS:
Up, 4 Inputs Right, Up, 2 Inputs Right, L or R,
Down, 3 Inputs Right, Down, Right, 2 Inputs Down, 2 Inputs Right
3 Inputs Down, 2 Inputs Right, Down, 4 Inputs Right,
Triangle, Up, 4 Inputs Right, L or R x2, 4 Inputs Right, Triangle, O O
ID Tab:
ADD x2 [157] Running Man
ADD x2 [168] Jonathan Ingram
ADD x2 [441] Running Man+
ADD x2 [452] Jonathan Ingram+
ADD x2 [457] ADA+
ADD x2 [459] Ocelot Unit+
END
__SNAKE'S DECK__:
**Deck Size: 30**
^ Card Number ^ Name ^ Number of Cards ^
^ 062 | Action++ | 2 |
^ 068 | Double Action | **2** |
^ 073 | Extra Turn | 2 |
^ 148 | Johnny Sasaki | 2 |
^ 157 | **Running Man** | **2** |
^ 168 | **Jonathan Ingram** | **2** |
^ 245 | Action+ Linkage | 2 |
^ 355 | Briefing+ | 2 |
^ 364 | Extra Turn+ | 2 |
^ 434 | Johnny Sasaki+ | 2 |
^ 441 | **Running Man+** | **2** |
^ 452 | **Jonathan Ingram+** | **2** |
^ 457 | **ADA+** | **2** |
^ 459 | **Ocelot Unit+** | **2** |
^ 526 | Action+ Linkage+ | 2 |
__VENUS’S DECK__:
**Deck Size: 30**
^ Card Number ^ Name ^ Number of Cards ^
^ 060 | Briefing | 1 |
^ 068 | Double Action | 3 |
^ 073 | Extra Turn | 2 |
^ 148 | Johnny Sasaki | 2 |
^ 157 | Running Man | 2 |
^ 168 | Jonathan Ingram | 2 |
^ 245 | Action+ Linkage | 2 |
^ 355 | Briefing+ | 2 |
^ 364 | Extra Turn+ | 2 |
^ 434 | Johnny Sasaki+ | 2 |
^ 441 | Running Man+ | 2 |
^ 452 | Jonathan Ingram+ | 2 |
^ 457 | ADA+ | 2 |
^ 459 | Ocelot Unit+ | 2 |
^ 526 | Action+ Linkage+ | 2 |
----
Mash start or square to skip the cutscene.
Get both characters across the map to the goal on the other side. Punch to deal with the guard holding a shield that blocks the path just past the first ladder. Once you've dealt with the guard, run around along the path. Continue North to the goal.
Mash start or square to skip the cutscene. MISSION COMPLETE.
====Stage 11a | ??? 1F====
NO DECK CHANGES
----
**Safety strategy**\\
\\
Ideally, one of your characters gains cost and reduces their cost to 0. Move Snake or Venus to the box-side perpendicular to their starting position and knock. Move that character to the bottom right corner if possible. Let the Tengu move.
Move to the bottom right of the next room and be spotted by High-Tech Unit/noticed by Tengu. Run back to opposite corner of box or below box.
Wait for the Tengu to run to investigate, then exit the room.
**Risky Strategy**\\
\\
Book it for the exit, keeping your cost low as much as possible. Front face the Tengu at the door, PPK to knock him out of the way.
Climb down the ladder in the next room, and use Punch to knock the third Tengu into the High Tech Soldier. Climb the next ladder and enter the last room. A short cutscene will play when Snake ends his action in this room. Immediately skip when the "CALL" prompt appears.
Mash start or square to skip the cutscene. MISSION COMPLETE.
====Stage 11b | ??? 2F (BOSS: Chaigadiel) ====
DECK CHANGES
Snake only; don't change Venus's deck.
In Deck Tab:
REMOVE ALL Ocelot Unit+
REMOVE ADA+
REMOVE ALL Jonathan Ingram+
REMOVE ALL Running Man+
ADD x1 [068] Double Action
REMOVE ALL Jonathan Ingram
REMOVE ALL Running Man
INPUTS:
2 Inputs Up, 2 Inputs Right, Up, 2 Inputs Right, Up, 2 Inputs Right, Up, 2 Inputs Right,
L or R, Down, Left, L or R, 2 Inputs Right, Up, 2 Inputs Right, O O
ID Tab:
R
ADD x2 [060] Briefing
ADD x3 [066] Double Action:Cost+
ADD x2 [199] Arsenal Gear
ADD x2 [254] M47 Dragon
ADD x2 [481] Arsenal Gear+
ADD x2 [535] Super Dragon
END
__SNAKE'S DECK__:
**Deck Size: 32**
^ Card Number ^ Name ^ Number of Cards ^
^ 060 | **Briefing** | **2** |
^ 062 | Action++ | 2 |
^ 066 | Double Action:Cost+ | 3 |
^ 068 | Double Action | 3 |
^ 073 | Extra Turn | 2 |
^ 148 | Johnny Sasaki | 2 |
^ 199 | **Arsenal Gear** | **2** |
^ 245 | Action+ Linkage | 2 |
^ 254 | **M47 Dragon** | **2** |
^ 355 | Briefing+ | 2 |
^ 364 | Extra Turn+ | 2 |
^ 434 | Johnny Sasaki+ | 2 |
^ 481 | **Arsenal Gear+** | **2** |
^ 526 | Action+Linkage+ | 2 |
^ 535 | **Super Dragon** | **2** |
----
Mash start or square to skip the cutscene.
Move Snake 2 blocks North to bring Chaigadiel within range of an attack. As an alternative, you can reference Snake's ATK value with the Dragon Card before actually firing it to ensure that enough damage is dealt. Prioritize Double Action+Cost at the start of every turn to raise the cost of all cards before using them.
On Normal, it's questionable whether you should add M47 to your deck.
MISSION COMPLETE. Mash start or square to skip the cutscene.
COST NEEDED ACCORDING TO DIFFICULTY:
^ Boss HP ^ M47 Dragon ^ Super Dragon ^
^ Easy: 1000 | ≥100 Cost Needed | ≥67 Cost Needed |
^ Normal: 2000 | ≥200 Cost Needed | ≥134 Cost Needed |
====Stage 11c | ??? 3F (BOSS: Vince) ====
NO DECK CHANGES\\
\\
----
Mash start or square to skip the cutscene.
Snake will utilize the Infinite Deck to defeat Vince. He does not need to move from the starting position. Again, utilize Double Action+Cost as early in each turn as possible to accumulate cost more rapidly.
When firing, **3 INPUTS RIGHT** to target barrel causing an additional 200+ damage to occur. If you need to fire twice, **4 INPUTS LEFT** targets Vince.
MISSION COMPLETE. Mash start or square to skip the cutscenes.
COST NEEDED ACCORDING TO DIFFICULTY:
^ Boss HP ^ M47 Dragon ^ Super Dragon ^
^ Easy: 1300 | ≥110 Cost Needed | ≥74 Cost Needed |
^ Normal: 1500 | ≥130 Cost Needed | ≥87 Cost Needed |
====Stage 11d | ??? 4F (BOSS: Metal Gear Chaioth Ha Qadesh) ====
DECK CHANGES
Snake only; don't change Venus's deck.
In Deck Tab:
REMOVE ALL Arsenal Gear+
REMOVE ALL Arsenal Gear
INPUTS: 3 Inputs Up, 2 Inputs Right, 2 L or R, Down, 2 Inputs Right O O
CATEGORY Tab:
ADD x2 [307] FIM-92C
END
__SNAKE'S DECK__:
**Deck Size: 30**
^ Card Number ^ Name ^ Number of Cards ^
^ 060 | Briefing | 2 |
^ 062 | Action++ | 2 |
^ 066 | Double Action:Cost+ | 3 |
^ 068 | Double Action | 3 |
^ 073 | Extra Turn | 2 |
^ 148 | Johnny Sasaki | 2 |
^ 245 | Action+ Linkage | 2 |
^ 254 | M47 Dragon | 2 |
^ 307 | **FIM-92C** | **2** |
^ 355 | Briefing+ | 2 |
^ 364 | Extra Turn+ | 2 |
^ 434 | Johnny Sasaki+ | 2 |
^ 526 | Action+Linkage+ | 2 |
^ 535 | Super Dragon | 2 |
----
Mash start or square to skip the cutscene.
Snake will utilize the Infinite Deck to defeat Metal Gear. He does not need to move from his starting position.
After destroying the first 3 targets, a cutscene will play that you need to skip.
The first 3 targets have 700 HP, the 4th has 500, and the 5th has 600/700 on Easy/Normal.
Snake needs at least 47 cost if using the Super Dragon card on any of the targets throughout the fight, or at least 70 cost if using M47 Dragon cards. A short cutscene will play after you've destroyed the first three targets. Defeat two more to finish the fight.
Mash start or square to skip the cutscene. MISSION COMPLETE.
====Stage 11e | ??? 5F (BOSS: Venus) ====
DECK CHANGES
In-Deck Tab:
REMOVE ALL Super Dragon
REMOVE ALL Briefing
REMOVE ALL Double Action:Cost+
REMOVE x1 Double Action
REMOVE ALL M47 Dragon
REMOVE ALL FIM-92C
PRESS TRIANGLE TO SWITCH TO VENUS
REMOVE ALL Briefing
REMOVE ALL ADA+
INPUTS:
Up, 2 Inputs Right, L or R/Down, 2 Inputs Right,
2 Inputs Down, 3 Inputs Right, Down, Right,
4 Inputs Down, 2 Inputs Down, Down, 2 Inputs Right,
Triangle, Right, 3 Inputs Up, 2 Inputs Right, O O
ID Tab:
PRESS TRIANGLE TO SWITCH TO SNAKE
ADD x2 [157] Running Man
ADD x2 [168] Jonathan Ingram
ADD x3 [435] Raiden+
PRESS TRIANGLE TO SWITCH TO VENUS
ADD x3 [435] Raiden+
PRESS TRIANGLE TO SWITCH TO SNAKE
ADD x2 [441] Running Man+
ADD x2 [452] Running Man+
ADD x2 [459] Ocelot Unit+
END
__SNAKE'S DECK__:
**Deck Size: 31**
^ Card Number ^ Name ^ Number of Cards ^
^ 062 | Action++ | 2 |
^ 068 | Double Action | **2** |
^ 073 | Extra Turn | 2 |
^ 148 | Johnny Sasaki | 2 |
^ 157 | **Running Man** | **2** |
^ 168 | **Jonathan Ingram** | **2** |
^ 245 | Action+Linkage | 2 |
^ 355 | Briefing+ | 2 |
^ 364 | Extra Turn+ | 2 |
^ 434 | Johnny Sasaki+ | 2 |
^ 435 | **Raiden+** | **3** |
^ 441 | **Running Man+** | **2** |
^ 452 | **Jonathan Ingram+** | **2** |
^ 459 | **Ocelot Unit+** | **2** |
^ 526 | Action+Linkage+ | 2 |
__VENUS’S DECK__:
**Deck Size: 30**
^ Card Number ^ Name ^ Number of Cards ^
^ 068 | Double Action | 3 |
^ 073 | Extra Turn | 2 |
^ 148 | Johnny Sasaki | 2 |
^ 157 | Running Man | 2 |
^ 168 | Jonathan Ingram | 2 |
^ 245 | Action+ Linkage | 2 |
^ 355 | Briefing+ | 2 |
^ 364 | Extra Turn+ | 2 |
^ 434 | Johnny Sasaki+ | 2 |
^ 435 | **Raiden+** | **3** |
^ 441 | Running Man+ | 2 |
^ 452 | Jonathan Ingram+ | 2 |
^ 459 | Ocelot Unit+ | 2 |
^ 526 | Action+ Linkage+ | 2 |
----
Mash start or square to skip the cutscene.
Move Snake to the corner railing on the East side of the stage. Ideally this is done with a Running Man+, as it takes 8 moves. Venus will run up to Snake and Punch him. Her turn will cost 8, so keep your cost below this if possible! Once Venus is adjacent to him from the West, use Punch to knock her off the balcony.
If you end at the position above 8 cost, she will Punch you again. It's important you have 3 cards in your hand if this happens, or else she will KO Snake. This loses a fair amount of time as you wait for Snake to wake up. If you end at the position about 16 cost, she will Punch you three times, so mulligan in this situation to get 4 cards in hand. When Snake stands back up, immediately Punch her to knock her off the balcony.
MISSION COMPLETE. Mash start or square to skip the cutscene.
==Time comparisons==
*22.31 from end turn to 1 Punch Venus
*27.44 from end turn to 2 Punches Venus
*33.79 from end turn to 3 Punches Venus
*53.24 from end turn to 3 Punches Venus KO Snake
{{:mga2:venusfightngplus.png?direct&400|}}
====Stage 12a | Escape Route ====
NO DECK CHANGES
----
Mash start or square to skip the cutscene.
Use Raiden+ cards to flip across the gap to the west platform. If you can easily get another Raiden+, clear the gap to the north platform. If not, take the crawl by using a non-movement card if possible. If the turret shoots one character, it won't shoot the other. There is a patrol bot blocking a ladder that must be knocked out of the way using Punch from below. Raiden+ cannot be used to land on the patrol bot.
Climb down the ladder and approach the final two patrol bots guarding the exit from the left. Either Punch from the left or bottom of the left patrol bot. If you Punch from below, make sure to turn with your movement, rather than manually with triangle. Place the 1st character on the spot created.
The second character will take the right path in the final area, PPK the right sentry from its right side to clear the goal marker.
MISSION COMPLETE. Mash start or square to skip the cutscene.
====Stage 12b | Escape Route ====
DECK CHANGES
Venus Only; don't change Snake's deck.
In Deck Tab:
REMOVE ALL Ocelot Unit+
REMOVE ALL Running Man+
REMOVE ALL Raiden+
INPUTS:
Triangle, 2 Inputs Up, 2 Inputs Right, 2 Inputs Up, 2 Inputs Right,
Up, 3 Inputs Right, O O
ID Tab:
ADD x4 [008] FIM-92B
ADD x4 [565] FIM-92A
END
__VENUS’S DECK__:
**Deck Size: 31**
^ Card Number ^ Name ^ Number of Cards ^
^ 008 | **FIM-92B** | **4** |
^ 068 | Double Action | 3 |
^ 073 | Extra Turn | 2 |
^ 148 | Johnny Sasaki | 2 |
^ 157 | Running Man | 2 |
^ 168 | Jonathan Ingram | 2 |
^ 245 | Action+ Linkage | 2 |
^ 355 | Briefing+ | 2 |
^ 364 | Extra Turn+ | 2 |
^ 434 | Johnny Sasaki+ | 2 |
^ 452 | Jonathan Ingram+ | 2 |
^ 526 | Action+ Linkage+ | 2 |
^ 565 | **FIM-92A** | **4** |
----
Mash start or square to skip the cutscenes.
Venus must destroy all patrol bots to clear the stage. Reinforcements will appear in waves once all the patrol bots on screen are destroyed. There are 7 patrol bots in total. Use the FIM-92B and FIM-92A card and keep cost low.
MISSION COMPLETE.
Mash through the cutscenes until a cutscene showing Venus and Dr. Takiyama appears on the screen. This cutscene is unskippable. Once it ends, the ending credits will play. After the credits are over, a skippable cutscene showing Snake in bandages will appear. After you've skipped this cutscene, hold triangle to skip the following dialog. RTA ends at the Clear screen that appears. Press Circle to close this screen, then save your cleared file for IGT.