Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
unmetal_patch_history [2021/12/07 12:19] – created and completed up to 1.04 nickrpgreen | unmetal_patch_history [2023/06/29 11:29] (current) – added patch 12 info nickrpgreen | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ======Patch History====== | ||
=====v1.0.1/ | =====v1.0.1/ | ||
+ | **30th September 2021** | ||
+ | |||
General | General | ||
* If you are a founder, own UnEpic, or Ghost 1.0, a title for each will appear in the main menu | * If you are a founder, own UnEpic, or Ghost 1.0, a title for each will appear in the main menu | ||
Line 29: | Line 32: | ||
=====v1.0.2/ | =====v1.0.2/ | ||
+ | **2nd October 2021** | ||
+ | |||
General | General | ||
* You can now cancel reloading the gun by rolling. | * You can now cancel reloading the gun by rolling. | ||
Line 61: | Line 66: | ||
=====v1.0.3/ | =====v1.0.3/ | ||
+ | **4th October 2021** | ||
+ | |||
General | General | ||
* Reduced difficulty spikes in medium difficulty (Details below) | * Reduced difficulty spikes in medium difficulty (Details below) | ||
Line 102: | Line 109: | ||
=====v1.0.4/ | =====v1.0.4/ | ||
+ | **6th October 2021** | ||
+ | |||
General | General | ||
* Added an option to enable an in-game timer that's been tuned by and for UnMetal speedrunners. | * Added an option to enable an in-game timer that's been tuned by and for UnMetal speedrunners. | ||
Line 150: | Line 159: | ||
Grenade Guy | Grenade Guy | ||
* Gave a skeleton a high five, no changes. | * Gave a skeleton a high five, no changes. | ||
+ | |||
+ | =====v1.0.5/ | ||
+ | **7th October 2021** | ||
+ | |||
+ | General | ||
+ | * Now UnMetal allows resolutions up to 3840x2160 on full screen and windowed. | ||
+ | * Added new test for controllers (type "test controller" | ||
+ | |||
+ | Grenade Guy: | ||
+ | * Now you can see his grenades coming in 4K! | ||
+ | |||
+ | =====v1.0.6/ | ||
+ | **8th October 2021** | ||
+ | |||
+ | General | ||
+ | * On EASY difficulty, you now start chapters at full HP. | ||
+ | * Fixed an issue where you could be stuck holding a slingshot indefinately | ||
+ | * Fixed an issue where alerts held doors open when they shouldn' | ||
+ | * Fixed an issue where a guard could be carried and standing nearby at the same time | ||
+ | * Fixed an issue where two guards could be carried at the same time | ||
+ | |||
+ | Languages | ||
+ | * Reviewed English Scripts | ||
+ | * Reviewed French Scripts | ||
+ | |||
+ | Chapter 1 | ||
+ | * Fixed an issue where the boss could sometimes not spawn. | ||
+ | |||
+ | Chapter 3 | ||
+ | * An end of chapter dialogue no longer pauses enemy activities | ||
+ | |||
+ | Chapter 6 | ||
+ | * Added an additional grenade near the start of the chapter | ||
+ | * On EASY difficulty, damage taken by the submarine is reduced by 50% | ||
+ | |||
+ | Chapter 7 | ||
+ | * Black Thunder boss now spawns sooner so you can get right back in the action | ||
+ | * Fixed an issue where guards could spawn in the river during a boss fight | ||
+ | |||
+ | Chapter 8 | ||
+ | * Added tip in the final room to suggest a way to avoid repetition after failing multiple times. | ||
+ | |||
+ | Chapter 9 | ||
+ | * By request, increased the duration of a cutscene at the beginning of the chapter by 1 second | ||
+ | * Fixed an issue where Japanese Mercs no longer gain 2 max hp when woken up | ||
+ | * Added a tip in the Labyrinth if you have challenges getting past the first ghost. | ||
+ | * Added red triangles in a secret room to predict where guards are when you are exiting | ||
+ | * For EASY difficulty, reduced ghost damage per second from 10 to 4 | ||
+ | |||
+ | Grenade Guy | ||
+ | * He’s back from a bathroom break. His TP was 1-ply on EASY, and 3-ply on MEDIUM/HARD | ||
+ | |||
+ | =====v1.0.7/ | ||
+ | **26th October 2021** | ||
+ | |||
+ | General | ||
+ | * Holding a direction in a menu can now move more than 1 option slot | ||
+ | * You may now press the right stick of a controller (RS/R3) for a 5th item shortcut | ||
+ | * For people with multiple monitors, you may now select your fullscreen monitor 1, 2 or 3 | ||
+ | * Save slots BRAVO and CHARLIE now properly create chapter saves as intended | ||
+ | * Added an option in SOUND to require a keypress to proceed with dialogue at your own pace. | ||
+ | * A new checkpoint has been added to the beginning of every chapter after the introduction is finished | ||
+ | * Guards should no longer just get stuck when hearing a noise that makes them stare off into space forever | ||
+ | |||
+ | Creator Pack (Free DLC for PC only) | ||
+ | * Baxayaun (Spanish) has been added to the creator pack | ||
+ | |||
+ | Skills | ||
+ | * The Die Hard skill now applies to your total hit points including stamina upgrades, as originally intended. | ||
+ | |||
+ | Chapter 1 | ||
+ | * Jesse no longer has a mission to encrypt a radio after he encrypts a radio | ||
+ | |||
+ | Chapter 2 | ||
+ | * New mission added: To help confusion, we've added a mission to fix the flamethrower. | ||
+ | * Pipes no longer block the vision of the overheat meter of a flamethrower | ||
+ | |||
+ | Chapter 4 | ||
+ | * The Medal for the chapter challenge is moved and is now harder to miss | ||
+ | |||
+ | Chapter 7 | ||
+ | * On EASY difficulty, Nuclear Submarines HP is reduced from 150 to 120 | ||
+ | |||
+ | Chapter 8 | ||
+ | * On EASY difficulty, added the ability to see the vision cones of cameras automatically | ||
+ | * On NORMAL difficulty, added an opportunity to see the vision cones of cameras | ||
+ | * On HARD difficulty, added nothing. Cameras are still very inconsiderate and give no vision cones | ||
+ | |||
+ | Chapter 9 | ||
+ | * Strings now can remain in your use slot with 0 items remaining (Like medkits & coins) | ||
+ | * On EASY difficulty, fixed an issue that prevented you from achieving a PERFECT result on this chapter | ||
+ | * On EASY difficulty, added the ability to see the vision cones of cameras automatically | ||
+ | * On NORMAL difficulty, added an opportunity to see the vision cones of cameras | ||
+ | * On HARD difficulty, added nothing. Cameras are still very inconsiderate and give no vision cones | ||
+ | * Fixed an issue where cutting wires near the beginning would not apply a checkpoint correctly | ||
+ | * Fixed an issue where cutting wires near the end could crash the universe | ||
+ | * Fixed an issue where a uranium ball could prevent another box from sliding | ||
+ | |||
+ | Chapter 10 | ||
+ | * Adjusted a passage near an elevator to potentially prevent walking into an unfair engagement without warning | ||
+ | * Fixed an issue where an amazing artbook disappeared when it shouldn' | ||
+ | |||
+ | Grenade Guy | ||
+ | * Secretly maintains a small garden with a lot of pride | ||
+ | |||
+ | =====v1.0.8/ | ||
+ | **29th October 2021** | ||
+ | |||
+ | Holidays | ||
+ | * Temporarily, | ||
+ | |||
+ | General | ||
+ | * Gameplay Options Menu now has ability to disable Gameplay & Tutorial Tips | ||
+ | * Keyboard shortcuts now allow for symbol and numpad keys to be used. | ||
+ | * There is now an option to reset a currently selected save slot | ||
+ | * When speedrun timers are enabled, your best times are saved for future comparison and bragging rights | ||
+ | * Entering codes which start or end with spaces will now work properly despite the poor grammar mistake | ||
+ | * Test code added: "skip pressed on" / "skip pressed off" to try out buffering keypresses to skip a cutscene instantaneously | ||
+ | * Jesse is human, so EMP grenades will no longer kill him | ||
+ | |||
+ | UnPerfect | ||
+ | * If you complete a list of hidden objectives specific to each chapter, you can now get UnPerfect results instead of Perfect. | ||
+ | * Medals have been added to the bottom left of the menu screens to signify Perfect and UnPerfect progress | ||
+ | |||
+ | Chapter 1 | ||
+ | * Crafting an encrypted radio and slingshot at the same time no longer bombards you with words | ||
+ | |||
+ | Chapter 2 | ||
+ | * Removed unintended skip delay on the chapter' | ||
+ | |||
+ | Chapter 3 | ||
+ | * Fixed an issue where a 2:00 minute timer could be paused into infinity | ||
+ | |||
+ | Chapter 4 | ||
+ | * People who don't wear a suit will be more consistently questioned | ||
+ | * The final 3 step walk to the truck is now skippable (This was a popular request!) | ||
+ | |||
+ | Chapter 5 | ||
+ | * Patrol guards should no longer stare at coins forever, confused by their tempting shine. | ||
+ | * Some sandbags have gone on a diet and will now let Jesse move between them | ||
+ | |||
+ | Chapter 6 | ||
+ | * The submarine and water now always stay where they belong | ||
+ | * Leonard #4 no longer has the ability to turn invisible | ||
+ | * Hugeel now properly devours every single missile that enters his mouth | ||
+ | * A terrifying, floating defeated eel will no longer float across the top of the water anymore | ||
+ | |||
+ | Chapter 8 | ||
+ | * Guards will now only look at their designated walls and no longer have wandering eyes. | ||
+ | |||
+ | Chapter 9 | ||
+ | * Unwelcome ghosts will now always be exorcised properly by edge of screens | ||
+ | |||
+ | Chapter 10 | ||
+ | * Removed unintended skip delay on one of the final dialogues of the game | ||
+ | |||
+ | Grenade Guy | ||
+ | * Is going to celebrate Halloween by dressing up as rocketman | ||
+ | * Just harvested some pumpkins from his garden | ||
+ | |||
+ | =====v1.0.9/ | ||
+ | **4th November 2021** | ||
+ | |||
+ | General | ||
+ | * Ultrawide screen monitor resolutions should now properly display the gameplay and subtitles | ||
+ | |||
+ | Creator Pack DLC (PC only) | ||
+ | * Activation audio from entering a creator pack code are now interrupted when entering a new creator pack code | ||
+ | |||
+ | Chapter 8 | ||
+ | * Cameras no longer alerts while Mike is in the process of being put to sleep anywhere on the screen | ||
+ | |||
+ | Grenade Guy | ||
+ | * Enjoys how the leaves of the trees are randomly changing color, with a slightly lop-sided smile | ||
+ | |||
+ | =====v1.0.10/ | ||
+ | **17th November 2021** | ||
+ | |||
+ | General | ||
+ | * Skip speeds now have more variations to better customize your skip speed preference | ||
+ | * If skip speed is set to maximum, holding the button as you approach them skips immediately | ||
+ | * Added an option to display PlayStation controller icons instead of XBOX icons | ||
+ | * Fixed an issue where the Collateral Damage achievement was sometimes not awarded | ||
+ | * Fixed an issue in Ironman difficulty where some unintended checkpoints could exist | ||
+ | |||
+ | Languages | ||
+ | * Fixed some incorrect dialogs for multiple languages | ||
+ | |||
+ | Chapter 3 | ||
+ | * Fixed a gameplay issue where you could reset the chapter unintentionally | ||
+ | * Fixed an issue where a final guard could set an alarm on Chapter 4 (again!) | ||
+ | * Fixed an unintended issue where elevators would sometimes become invisible | ||
+ | |||
+ | Chapter 4 | ||
+ | * Fixed an unintended issue where turrets would sometimes become invisible | ||
+ | |||
+ | Chapter 9 | ||
+ | * Fixed an unintended issue where elevators would sometimes become invisible | ||
+ | |||
+ | Grenade Guy | ||
+ | * Is seen quietly, happily carving a small wooden statue in a rocking chair during the day | ||
+ | |||
+ | =====v1.0.11/ | ||
+ | **15th December 2021** | ||
+ | |||
+ | Ironman Changes | ||
+ | * Ironman difficulty is removed | ||
+ | * Ironman modifier added, allowing players to play any difficulty with ironman rules | ||
+ | * When starting a game with the ironman checkbox enabled, provides a warning that describes what it does | ||
+ | * Completing an Ironman game will now show a menu title of IRONMAN with the difficulty level on which it was completed | ||
+ | |||
+ | General | ||
+ | * Now supports 4 monitor setups | ||
+ | * Fixed an issue where subtitles would have black backgrounds instead of a black transparent background as intended | ||
+ | * Fixed an issue when speedrun timers are activated and font sizes were shrunk after pausing and unpausing the screen | ||
+ | |||
+ | Chapter 8 | ||
+ | * Fixed an issue that always provided an UnPerfect result when completed | ||
+ | |||
+ | Chapter 9 | ||
+ | * Fixed an issue preventing a spider-related achievement from being acquired on EASY difficulties | ||
+ | * Fixed an issue that prevented Perfect results due to an experience not being accounted for | ||
+ | |||
+ | Chapter 10 | ||
+ | * Fixed an issue that always provided an UnPerfect result when completed | ||
+ | |||
+ | Grenade Guy | ||
+ | * Opens a holiday present from Mike that includes a small "Iron man" made from the Omega building | ||
+ | |||
+ | =====v1.0.12===== | ||
+ | **25th April 2022** | ||
+ | |||
+ | This patch is only available on the Steam version of the game. Whilst no official patch notes were released at the time, the major feature included in this patch was an option to remove adult content, censoring swear words in dialogue, and removing some images such as Jessie hanging from the noose at the start of the game. Applying this option makes no difference to a speedrun. Unofficially, | ||
+ | |||
+ | [[unmetal: |