unmetal_info_dump

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
unmetal_info_dump [2021/10/12 23:47] – added Catacombs Route nickrpgreenunmetal_info_dump [2021/12/03 17:30] (current) – cleared out, as all info has been transferred to other pages nickrpgreen
Line 1: Line 1:
-**Tech: Rhythm Punch** 
  
-There is a way to punch faster if you time your inputs instead of spamming the button.  I refer to the feeling of perfect inputs on punches as a "Rhythm Punch". While I don't specifically know the actual reason, it feels like the pressing of a punch input has a low "cooldown" until a punch can be applied again.  This means that if you spam the button, an input before the optimal rhythm can block a perfect 1-2-3 punch-punch-kick combo.   
- 
-**Tech: Rhythm Roll** 
- 
-While I don't know if I can confirm it, it seems like there is a timing to Roll after a Rhythm Punch that is a faster momentum.  You simply hit roll during the final portion of the kick in the same timing as the rhythm punch, as if it is extended to a 4th press.   So it is 1-2-3-4, Punch-Punch-Kick-Roll.  If done correctly, it's almost as if there is a momentum to the kick that's transferred to the first half of the roll.  (I don't believe this is true, just a way to describe it when executed correctly) 
- 
-**Tech: Roll vs Running** 
- 
-Rolling is coded to be faster if spammed.  
-If you time you rolls perfectly, it is faster than spamming.  
- 
-**Chapter 4 Jungle Route** 
- 
-When lost in the jungle you must visit the corpse three times, though you don't need to search it for the compass. From here the path is: W S S E S W W S S E N E E N E S S W W S  
- 
-**Chapter 9 Catacombs Route** 
- 
-The order of movement in the catacombs is: E E W W N N N N E S E S S N N N N E N W W N E N N 
  • unmetal_info_dump.1634082461.txt.gz
  • Last modified: 2021/10/12 23:47
  • by nickrpgreen