unmetal_info_dump

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unmetal_info_dump [2021/10/02 21:09] Jacklifearunmetal_info_dump [2021/12/03 17:30] (current) – cleared out, as all info has been transferred to other pages nickrpgreen
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-**Tech: Rhythm Punch** 
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-There is a way to punch faster if you time your inputs instead of spamming the button.  I refer to the feeling of perfect inputs on punches as a "Rhythm Punch". While I don't specifically know the actual reason, it feels like the pressing of a punch input has a low "cooldown" until a punch can be applied again.  This means that if you spam the button, an input before the optimal rhythm can block a perfect 1-2-3 punch-punch-kick combo.   
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-**Tech: Rhythm Dash** 
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-While I don't know if I can confirm it, it seems like there is a timing to dash after a Rhythm Punch that is a faster momentum.  You simply hit dash during the final portion of the kick in the same timing as the rhythm punch, as if it is extended to a 4th press.   So it is 1-2-3-4, Punch-Punch-Kick-Dash.  If done correctly, it's almost as if there is a momentum to the kick that's transferred to the first half of the roll.  (I don't believe this is true, just a way to describe it when executed correctly) 
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-**Tech: Roll vs Running** 
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-Rolling is coded to be faster if spammed.  
-If you time you rolls perfectly, it is faster than spamming.  
  
  • unmetal_info_dump.1633208999.txt.gz
  • Last modified: 2021/10/02 21:09
  • by Jacklifear