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mgvnewgame [2021/09/12 14:50] – [Gear, Equipment, and Gadgets] medical plywood | mgvnewgame [2021/10/21 18:04] (current) – [Chapter 22: Deserted Mine Dig] schedule outline plywood | ||
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If you are not using a new profile, you must do the following before the run | If you are not using a new profile, you must do the following before the run | ||
+ | |||
+ | - Fire all shotgun shells that remain for your shotgun | ||
- Head to the Repository and unequip everything in the Change Equipment menu. | - Head to the Repository and unequip everything in the Change Equipment menu. | ||
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*Provide Kuban energy based off of level multiplied by 200. For example, a level 15 Bomber provides 3000 energy. | *Provide Kuban energy based off of level multiplied by 200. For example, a level 15 Bomber provides 3000 energy. | ||
*Mortars are exclusive to Africa. | *Mortars are exclusive to Africa. | ||
- | *Mortars are encountered during Sally defense and Abandoned | + | *Mortars are encountered during Sally defense and Deserted |
*Large Wanderers with a defensive arm that allows them to shoot a spread gun and launch explosive shells from a great distance. | *Large Wanderers with a defensive arm that allows them to shoot a spread gun and launch explosive shells from a great distance. | ||
*Unless stunned with a punch, they cannot be backstabbed. | *Unless stunned with a punch, they cannot be backstabbed. | ||
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*Provide Kuban energy based off of level multiplied by 200. For example, a level 15 Bomber provides 3000 energy. | *Provide Kuban energy based off of level multiplied by 200. For example, a level 15 Bomber provides 3000 energy. | ||
*Trackers are exclusive to Africa. | *Trackers are exclusive to Africa. | ||
- | *Trackers are encountered during Wave 3 of Abandoned | + | *Trackers are encountered during Wave 3 of Deserted |
*Fast Wanderers that leap and dash around, difficult to hit with melee weapons. | *Fast Wanderers that leap and dash around, difficult to hit with melee weapons. | ||
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*Head up to build one iron fence. | *Head up to build one iron fence. | ||
- | *Run SW to the memory board. | + | *Run SW to the memory board. |
*Approach Wanderer on the left and punch it. Walk towards the corner on the right, then crouch walk to the door. | *Approach Wanderer on the left and punch it. Walk towards the corner on the right, then crouch walk to the door. | ||
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*After jumping through the window, you do not need to move to interact with the memory board. | *After jumping through the window, you do not need to move to interact with the memory board. | ||
+ | |||
+ | *To the right of the window is medical supplies that you can pick up. | ||
*Return to Base Camp via the pause menu after retrieving the third memory board. | *Return to Base Camp via the pause menu after retrieving the third memory board. | ||
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*You should be able to kill all enemies during this Dig! | *You should be able to kill all enemies during this Dig! | ||
- | *START - Manufacture Iron Fences x12, Wood Fences x6, Lures x2, head to WEapons Bench and craft Rusty Machete, customize both Machete and Spear to 5. Remember, your Machete should be used for destruction and easy cleanup of enemies. | + | *START - Run South towards the first Memory Board to pick up 4 Wildberries and 2 Crystals. |
*6:00 - Head south to begin fighting the Wanderers. Use fences when they begin piling together. After defeating all enemies, head west. | *6:00 - Head south to begin fighting the Wanderers. Use fences when they begin piling together. After defeating all enemies, head west. | ||
*4:25 - 1st Enemy group spawns to the West. Pick up leftovers at the pond from Chapter 01, take dirty water from pond. By the time you are done, go backstab the Bomber and approach the front of the crowd to defend. | *4:25 - 1st Enemy group spawns to the West. Pick up leftovers at the pond from Chapter 01, take dirty water from pond. By the time you are done, go backstab the Bomber and approach the front of the crowd to defend. | ||
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*Hold upright after transporter | *Hold upright after transporter | ||
- | | + | ===Deserted Mine Schedule=== |
+ | |||
+ | |||
+ | |||
+ | **WAVE 1** | ||
+ | //- Look out for the Mortar on top of the boat!// | ||
+ | |||
+ | *START - Defend your digger by backstabbing the enemy around. Head up to the boat and shoot or otherwise defeat | ||
+ | *3:27 - 1st Enemy group to SW begins spawning. | ||
+ | *3:12 - 1st Enemy group to SE begins spawning. | ||
+ | *2:32 - 1st Enemy group to NW begins spawning. | ||
+ | *2:19 - 1st Enemy group to W begins spawning. | ||
+ | *2:12 - 2nd Enemy group to NW begins spawning. | ||
+ | *1:33 - 2nd Enemy group to SW begins spawning. | ||
+ | *1:27 - 2nd Enemy group to SE begins spawning. | ||
+ | *1:12 - 2nd Enemy group to W begins spawning. | ||
+ | *0:58 - 3rd Enemy group to NW begins spawning. | ||
+ | *0:32 - 3rd Enemy group to SE begins spawning, they will not arrive to the digger | ||
+ | *0:00 Dive to dodge explosion if near digger. Head NE to break down pile of boxes at the shelter. | ||
+ | |||
+ | **INTERMISSION 1** | ||
+ | *Regen your Oxygen while waiting | ||
+ | *Head up the hill to the north. | ||
+ | **WAVE 2** | ||
+ | |||
+ | *3:27 - 1st | ||
+ | *2:37 - | ||
+ | *1:50 - | ||
+ | *1:36 - | ||
+ | *1:27 - | ||
+ | *1:22 - | ||
+ | *1:00 - | ||
+ | *0:00 | ||
+ | |||
+ | **INTERMISSION 2** | ||
+ | * | ||
+ | * | ||
+ | |||
+ | |||
+ | **WAVE 3** | ||
+ | *3:55 - | ||
+ | |||
+ | *END - | ||
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