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mgs3_faq [2019/10/02 00:53] – Primarily changes to explanation of box mechanics. Major_Zero | mgs3_faq [2022/02/14 01:26] (current) – Edboi | ||
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**Q: How do scientists/ | **Q: How do scientists/ | ||
- | **A: | + | **A: |
**Q: Do you need to remove the transmitter when you are captured?** | **Q: Do you need to remove the transmitter when you are captured?** | ||
- | **A: | + | **A: |
**Q: How does the grace period work for alerts?** | **Q: How does the grace period work for alerts?** | ||
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**Q: What are the differences between NG/NG+?** | **Q: What are the differences between NG/NG+?** | ||
- | **A:** New Game+ allows access to the Patriot, Grenades // | + | **A:** New Game+ allows access to the Patriot, Grenades // |
**Q: Is New Game+ faster than New Game?** | **Q: Is New Game+ faster than New Game?** | ||
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**Q: Why do runners use Snake Eater Camera? Subsistence cam is better!** | **Q: Why do runners use Snake Eater Camera? Subsistence cam is better!** | ||
+ | |||
**A:** Snake Eater (SE) Cam is the most favoured for most areas of the game. The reason being it offers more consistent visual cues and removes the need to control a camera & Snake. MGS3 challenges movement a lot, so removing an element of movement to control can help in more ways than one. Subsistence (3D) Cam is still used by some runners, but majority agree the SE cam is better for the majority of the game. Regardless, both are used throughout the run, it is therefore recommended to run on Subsistence (PS2) and HDC (PS3) as opposed to Snake Eater (PS2). Subsistence Cam is most useful for aiming at guards and certain navigation points that can be confusing with Snake Eater Cam. To put it another way, perspective can be confusing at times with Snake Eater. Unless you are playing on Android or Xbox One, Subsistence Cam typically introduces lag. | **A:** Snake Eater (SE) Cam is the most favoured for most areas of the game. The reason being it offers more consistent visual cues and removes the need to control a camera & Snake. MGS3 challenges movement a lot, so removing an element of movement to control can help in more ways than one. Subsistence (3D) Cam is still used by some runners, but majority agree the SE cam is better for the majority of the game. Regardless, both are used throughout the run, it is therefore recommended to run on Subsistence (PS2) and HDC (PS3) as opposed to Snake Eater (PS2). Subsistence Cam is most useful for aiming at guards and certain navigation points that can be confusing with Snake Eater Cam. To put it another way, perspective can be confusing at times with Snake Eater. Unless you are playing on Android or Xbox One, Subsistence Cam typically introduces lag. | ||
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**Q: What is loading trick?** | **Q: What is loading trick?** | ||
- | **A:** Loading trick is a trick used to make the game load faster. If you play up to the torture prison cell, die, and select exit, you can play the game up to this point with significantly faster loads. This is used by the majority of the top runners. This applies primarily to PS3, not other versions. You can also set up load trick by using saves to load into the various rooms. | + | **A:** Loading trick is a trick used to make the game load faster. If you play up to the <del>torture prison cell</ |
+ | |||
+ | For more information on loading trick, visit the [[loading_trick | Loading Trick]] page. | ||
+ | |||
+ | **Q: How do I setup LT?** | ||
+ | |||
+ | **A:** There’s two ways: | ||
+ | For a partial LT you can load saves in key areas (where there’s large cutscenes, etc) to fill the cache with some of the bigger things. | ||
+ | OR | ||
+ | The standard LT setup, is to play from the beginning until after torture when Snake is in the prison cell. At that point, use the Fake Death Pill or open the cell door to get a game over screen and exit. | ||
+ | **IT IS VITAL YOU DO NOT SOFT RESET OR EXIT THE GAME THROUGH THE OPTIONS MENU THIS WILL CLEAR THE CACHE AND REMOVE LOADING TRICK** | ||
+ | |||
+ | For more information on loading trick, visit the [[loading_trick | Loading Trick]] page. | ||
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**Q: How do you swim quickly?** | **Q: How do you swim quickly?** | ||
- | **A:** You want to press the action button at a rapid rate, but not a mash. Around 240 beats per minute (BPM)? | + | **A:** You can mash as fast as possible |
**Q: Is killing The End early faster? | **Q: Is killing The End early faster? | ||
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**Q: Can't you just save and skip The End by advancing the system clock? | **Q: Can't you just save and skip The End by advancing the system clock? | ||
- | **A:** Only on a multi segment run. Saving or loading | + | **A:** Only on a multi segment run. Loading |
**Q: What is the quick headshot?** | **Q: What is the quick headshot?** | ||
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**Q: What is the 3rd person headshot?** | **Q: What is the 3rd person headshot?** | ||
- | **A: | + | **A: |
**Q: What is the Box headshot?** | **Q: What is the Box headshot?** | ||
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**Q: When is an alert counted?** | **Q: When is an alert counted?** | ||
- | **A:** It doesn’t matter if the enemy radios for backup, unlike MGS2 an alert is recorded on sight. | + | **A:** It doesn’t matter if the enemy radios for backup, unlike MGS2 an alert is recorded on sight. Alerts will also stack. Meaning, if an alert clears into Evasion and you trigger alert again, you’ve now gotten two alerts. On European Extreme, you will obtain an alert and a continue if spotted. |
**Q: Why do some runners choose not to use Cold War camo? | **Q: Why do some runners choose not to use Cold War camo? | ||
- | **A:** Killing Volgin is the fastest way to do the fight. Fortunately, | + | **A:** Killing Volgin is the fastest way to do the fight. Fortunately, |
=====Leaderboard/ | =====Leaderboard/ | ||
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**Q: Why are so many runs on European Extreme?** | **Q: Why are so many runs on European Extreme?** | ||
- | **A:** Historically, | + | **A:** Historically, |
+ | |||
+ | ---- | ||
+ | [[metal_gear_solid_3: |