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mgs3_faq [2019/10/01 23:43] – [Speedrun Mechanics] plywood | mgs3_faq [2022/02/14 01:26] (current) – Edboi | ||
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**Q: How do scientists/ | **Q: How do scientists/ | ||
- | **A: | + | **A: |
**Q: Do you need to remove the transmitter when you are captured?** | **Q: Do you need to remove the transmitter when you are captured?** | ||
- | **A: | + | **A: |
**Q: How does the grace period work for alerts?** | **Q: How does the grace period work for alerts?** | ||
**A:** There' | **A:** There' | ||
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=====Speedrun Setup===== | =====Speedrun Setup===== | ||
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**Q: What starting option should I pick? I Like MGSX? | **Q: What starting option should I pick? I Like MGSX? | ||
- | **A:** The fastest to select are “This is my first time” or “I like MGS1” for European Extreme. If you select “I Like MGS2” you have an extra cutscene of Snake removing the Raikov mask. If you select "I like MGS3" you will start with extra “Subsistence” | + | **A:** The fastest to select are “This is my first time” or “I like MGS1” for European Extreme. If you select “I Like MGS2” you have an extra cutscene of Snake removing the Raikov mask. If you select "I like MGS3" you will start with extra “Subsistence” |
**Q: What are the differences between NG/NG+?** | **Q: What are the differences between NG/NG+?** | ||
- | **A:** New Game+ allows access to the Patriot, Grenades // | + | **A:** New Game+ allows access to the Patriot, Grenades // |
- | **Q: Is NG+ faster than new game?** | + | **Q: Is New Game+ faster than New Game?** |
- | **A:** It depends on difficulty. Overall, it //appears// that NG+ is faster than NG, at least on Very Easy and Normal. On Extreme, the difference doesn' | + | **A:** It depends on difficulty. Overall, it //appears// that NG+ is faster than NG, at least on Very Easy and Normal. On Extreme, the difference doesn' |
**Q: Why do runners use Snake Eater Camera? Subsistence cam is better!** | **Q: Why do runners use Snake Eater Camera? Subsistence cam is better!** | ||
- | **A:** Snake Eater (SE) Cam is the most favoured for most areas of the game. The reason being it offers more consistent visual cues and removes the need to control a camera & Snake. MGS3 challenges movement a lot, so removing an element of movement to control can help in more ways than one. Subsistence (3D) Cam is still used by some runners, but majority agree the SE cam is better for the majority of the game. Regardless, both are used throughout the run, it is therefore recommended to run on Subsistence (PS2) and HDC (PS3) as opposed to Snake Eater (PS2). Subsistence Cam is most useful for aiming at guards and certain navigation points that can be confusing with Snake Eater Cam. To put it another way, perspective can be confusing at times with Snake Eater. Unless you are playing on Android or Xbox One, Subsistance | + | |
+ | **A:** Snake Eater (SE) Cam is the most favoured for most areas of the game. The reason being it offers more consistent visual cues and removes the need to control a camera & Snake. MGS3 challenges movement a lot, so removing an element of movement to control can help in more ways than one. Subsistence (3D) Cam is still used by some runners, but majority agree the SE cam is better for the majority of the game. Regardless, both are used throughout the run, it is therefore recommended to run on Subsistence (PS2) and HDC (PS3) as opposed to Snake Eater (PS2). Subsistence Cam is most useful for aiming at guards and certain navigation points that can be confusing with Snake Eater Cam. To put it another way, perspective can be confusing at times with Snake Eater. Unless you are playing on Android or Xbox One, Subsistence | ||
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**Q: What is loading trick?** | **Q: What is loading trick?** | ||
- | **A:** Loading trick is a trick used to make the game load faster. If you play up to the torture prison cell, die, and select exit, you can play the game up to this point with significantly faster loads. This is used by the majority of the top runners. This applies primarily to PS3, not other versions. You can also set up load trick by using saves to load into the various rooms. | + | **A:** Loading trick is a trick used to make the game load faster. If you play up to the <del>torture prison cell</ |
+ | |||
+ | For more information on loading trick, visit the [[loading_trick | Loading Trick]] page. | ||
+ | |||
+ | **Q: How do I setup LT?** | ||
+ | |||
+ | **A:** There’s two ways: | ||
+ | For a partial LT you can load saves in key areas (where there’s large cutscenes, etc) to fill the cache with some of the bigger things. | ||
+ | OR | ||
+ | The standard LT setup, is to play from the beginning until after torture when Snake is in the prison cell. At that point, use the Fake Death Pill or open the cell door to get a game over screen and exit. | ||
+ | **IT IS VITAL YOU DO NOT SOFT RESET OR EXIT THE GAME THROUGH THE OPTIONS MENU THIS WILL CLEAR THE CACHE AND REMOVE LOADING TRICK** | ||
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+ | For more information on loading trick, visit the [[loading_trick | Loading Trick]] page. | ||
=====Speedrun Mechanics===== | =====Speedrun Mechanics===== | ||
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+ | **Q: How do you swim quickly?** | ||
+ | |||
+ | **A:** You can mash as fast as possible to swim quickly, but a more consistent method of swimming quickly is alternating between X and O. You can learn more with VPP's [[https:// | ||
**Q: Is killing The End early faster? | **Q: Is killing The End early faster? | ||
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**Q: Can't you just save and skip The End by advancing the system clock? | **Q: Can't you just save and skip The End by advancing the system clock? | ||
- | **A:** Only on a multisegment | + | **A:** Only on a multi segment |
**Q: What is the quick headshot?** | **Q: What is the quick headshot?** | ||
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**Q: Why do runners roll so much?** | **Q: Why do runners roll so much?** | ||
- | **A:** Rolling is an incredible tool throughout the run. Snake rolls very far, much further than Snake in the MGS2 engine. It can knock over guards indirectly (in other words, you don't need to roll through a guard to knock them over, just //around// them). It is faster climbing up terrain than running normally. The roll has a slow recovery animation, but a fast startup, thus it is very useful for rolling into loadzones. Additionally, | + | **A:** Rolling is an incredible tool throughout the run. Snake rolls very far, much further than Snake in the MGS2 engine. It can knock over guards indirectly (in other words, you don't need to roll through a guard to knock them over, just //around// them). It is faster climbing up terrain than running normally. The roll has a slow recovery animation, but a fast startup, thus it is very useful for rolling into loadzones. Additionally, |
**Q: Why do runners use the cardboard box so much?** | **Q: Why do runners use the cardboard box so much?** | ||
- | **A:** Due to the outdoor setting, you’ll encounter a lot of steep or small inclines and hills, as well as stairs. However, due to how Snake moves while in the cardboard box, you can cancel out the “stutter step” | + | **A:** Due to the outdoor setting, you’ll encounter a lot of steep or small inclines and hills, as well as stairs. However, due to how Snake moves while in the cardboard box, you can cancel out the slow uphill running |
**Q: Why are runners cooking a grenade without throwing it?** | **Q: Why are runners cooking a grenade without throwing it?** | ||
- | **A:** If you hold your weapon button to " | + | **A:** If you hold your weapon button to " |
**Q: What is the Punch/Kick Cancel?** | **Q: What is the Punch/Kick Cancel?** | ||
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**Q: What is the bump roll?** | **Q: What is the bump roll?** | ||
- | **A: | + | **A: |
**Q: How do you angle the roll?** | **Q: How do you angle the roll?** | ||
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**Q: How do you roll over rails/ | **Q: How do you roll over rails/ | ||
- | **A:** You can abuse the roll to get over railings, go through windows, and onto the bridge in Dolivdono. This avoids dropping from rails and opens up faster strategies based off of guard cycles. It is also the basis for any Warehouse strategy. You want to roll a few feet before the object you are rolling over. If you go too early, you'll roll into the wall, if you go too late, you'll go against the wall. | + | **A:** You can abuse the roll to get over railings, go through windows, and onto the bridge in Dolinovodno. This avoids dropping from rails and opens up faster strategies based off of guard cycles. It is also the basis for any Warehouse strategy. You want to roll a few feet before the object you are rolling over. If you go too early, you'll roll into the wall, if you go too late, you'll go against the wall. |
====Speedrun Mechanics, Advanced==== | ====Speedrun Mechanics, Advanced==== | ||
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**Q: What is the 3rd person headshot?** | **Q: What is the 3rd person headshot?** | ||
- | **A: | + | **A: |
**Q: What is the Box headshot?** | **Q: What is the Box headshot?** | ||
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**A:** MGS3 will disregard any “environmental” kills. So you’re free to blow up guards with barrels or shove them into the water. Basically, these are considered accidents. | **A:** MGS3 will disregard any “environmental” kills. So you’re free to blow up guards with barrels or shove them into the water. Basically, these are considered accidents. | ||
+ | **Q: When is an alert counted?** | ||
+ | |||
+ | **A:** It doesn’t matter if the enemy radios for backup, unlike MGS2 an alert is recorded on sight. Alerts will also stack. Meaning, if an alert clears into Evasion and you trigger alert again, you’ve now gotten two alerts. On European Extreme, you will obtain an alert and a continue if spotted. | ||
**Q: Why do some runners choose not to use Cold War camo? | **Q: Why do some runners choose not to use Cold War camo? | ||
- | **A: | + | **A: |
=====Leaderboard/ | =====Leaderboard/ | ||
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**Q: Wait, The EZ Gun? The Patriot? Are infinite ammo items not banned?** | **Q: Wait, The EZ Gun? The Patriot? Are infinite ammo items not banned?** | ||
- | **A:** No. On Very Easy, the EZ gun is given to you without any specialized actions, and the Patriot is not classed as a special | + | **A:** No. On Very Easy (and Easy on the 3DS version), the EZ gun is given to you at the start of the game, and the Patriot is not classed as a special |
**Q: Why are so many runs on European Extreme?** | **Q: Why are so many runs on European Extreme?** | ||
- | **A:** Historically Metal Gear was primarily ran on the hardest difficulty. MGS3 being no exception. | + | **A:** Historically, Metal Gear was primarily ran on the hardest difficulty, MGS3 being no exception. |
+ | ---- | ||
+ | [[metal_gear_solid_3: |