Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
mgs2euex [2022/01/17 16:10] – [Game Over If Discovered] Added a color PlatonicGuy | mgs2euex [2022/02/15 18:01] (current) – [Shell 1 Core, 1F] Moved Jess Aether's video from Tutorials PlatonicGuy | ||
---|---|---|---|
Line 121: | Line 121: | ||
Head up the stairs and to the door on the right. | Head up the stairs and to the door on the right. | ||
- | It is possible to also stair glide here for a small timesave | + | It is possible to also stair glide here for a small timesave. |
+ | |||
+ | * < | ||
+ | |||
+ | {{youtube> | ||
+ | |||
+ | You can also use this strategy if you aren't comfortable with the NGOID strat. | ||
====Deck-B, crew's quarters, starboard==== | ====Deck-B, crew's quarters, starboard==== | ||
Line 129: | Line 135: | ||
Head up the stairs in the western section of this room. | Head up the stairs in the western section of this room. | ||
+ | It is possible to skip the cutscene by distracting the guard. This is a bit precise though. | ||
+ | |||
+ | {{youtube> | ||
====Deck-C, crew's quarters, port==== | ====Deck-C, crew's quarters, port==== | ||
Line 241: | Line 250: | ||
- You'll know this is the case when the top-left guard says " | - You'll know this is the case when the top-left guard says " | ||
- When the top-left guard spots you, roll into his shot then fire at his radio with the M9. | - When the top-left guard spots you, roll into his shot then fire at his radio with the M9. | ||
+ | |||
+ | * < | ||
+ | |||
+ | {{youtube> | ||
+ | |||
====Deck-2, port==== | ====Deck-2, port==== | ||
Line 272: | Line 286: | ||
Note: These rooms are GOID (Game Over If Discovered) even if you had this option turned off at the start of the run. | Note: These rooms are GOID (Game Over If Discovered) even if you had this option turned off at the start of the run. | ||
- | ====Hold No.1==== | + | There are two separate ways you can get to Hold No.3. This can be done by either doing Left Side Hold or Right Side Hold. |
- | The standard strategies for this room all involve | + | **__Left Side Hold__** |
+ | | ||
+ | - Reach the bottom | ||
+ | - Head left and run past the very edge of the projectors view to avoid detection, then quick shot the guard below you with the M9 to distract him long enough to run past. | ||
+ | - Run to the lone guard at the left of the large group and roll past him. | ||
+ | - Run to Hold No.2 by running directly up and through the door, ignoring the enemy further left. | ||
- | ====Hold No.2==== | + | NOTE: You MUST roll past the guard before the timer on the Commandant' |
- | Head right and use the projector to make the guards face the right side. Head to the south-west most guard and hold him up. Squeeze in between | + | |
+ | - Once you enter the room, run to the projector | ||
+ | - Then proceed to run to the bottom left guard and hold him up while you run past him directly upwards, | ||
+ | - Take a left and run further | ||
+ | - Run left of the grate and proceed around the boxes to Hold No.3. | ||
+ | |||
+ | {{youtube> | ||
+ | |||
+ | **__Right Side Hold__** | ||
+ | | ||
+ | - Reach the bottom of the ladder (using any method e.g one of the variants of ladder glitch. - [[MGS2 Ladder Glitch]] - | ||
+ | - Here, you must knock over ATLEAST every single enemy on the far right row of the group of guards except the last one with a specific roll from the back left of the closest guard. | ||
+ | - Then, you need to roll through both of the two guards to the right of the group, being very careful to stay to the right of them otherwise you will be noticed. | ||
+ | - Proceed to Hold No.2 past the right of the boxes | ||
+ | |||
+ | NOTE: The 2nd image is simply a general line of where you should roll from, there are many different lineups you can do that will work, this one just doesn' | ||
+ | |||
+ | {{mgs2: | ||
+ | |||
+ | | ||
+ | - Once you enter the room, run north west until a cutscene starts. Instantly skip it and hold up the guard as you run past the edge of the projectors view to avoid detection. | ||
+ | - Continue left and hold up the bottom left guard while you run past him directly upwards, then hold up the guard 3 enemies up. | ||
+ | - Take a left and run further up towards the grate on the floor, then hold up the enemy to the right of the grate. | ||
+ | - Run left of the grate and proceed around the boxes to Hold No.3. | ||
+ | |||
+ | NOTE: This is a very specific line, if you're too slow and the guards all turn left while you aren't at the final boxes you will get noticed. | ||
+ | |||
+ | {{youtube> | ||
====Hold No.3==== | ====Hold No.3==== | ||
Line 318: | Line 364: | ||
Head south and cartwheel over the noisy floors to prevent the guard from hearing it. Cartwheel into him then head into the Strut B Transformer Room. | Head south and cartwheel over the noisy floors to prevent the guard from hearing it. Cartwheel into him then head into the Strut B Transformer Room. | ||
- | * < | + | |
+ | {{youtube> | ||
+ | |||
+ | * < | ||
====Strut B Transformer Room==== | ====Strut B Transformer Room==== | ||
Line 332: | Line 381: | ||
Head north into towards the trigger for the Stillman cutscene. | Head north into towards the trigger for the Stillman cutscene. | ||
- | * < | + | * < |
+ | |||
+ | * < | ||
======Big Shell: Bomb Disposal Segment (Part 1)====== | ======Big Shell: Bomb Disposal Segment (Part 1)====== | ||
Line 346: | Line 398: | ||
====Strut C Dining Hall==== | ====Strut C Dining Hall==== | ||
+ | Head towards the woman' | ||
+ | |||
+ | When you approach the guard, turn around him to avoid getting spotted. Diffuse the bomb from as far away as possible. | ||
+ | |||
+ | As you leave, fire a warning shot to avoid getting shot by the guard. | ||
+ | |||
+ | * < | ||
+ | |||
+ | {{youtube> | ||
====BC Connecting Bridge==== | ====BC Connecting Bridge==== | ||
Line 420: | Line 481: | ||
* < | * < | ||
+ | {{youtube> | ||
====Strut E Parcel Room==== | ====Strut E Parcel Room==== | ||
Line 581: | Line 643: | ||
Take out the cypher in first-person view and then head towards to Strut F. | Take out the cypher in first-person view and then head towards to Strut F. | ||
+ | |||
+ | There is a very risky strategy involving a silent shot. Fire at the cypher then pause the game as soon as possible to prevent the guard from hearing the sound of the socom being fired. | ||
+ | |||
+ | {{youtube> | ||
====Strut F Warehouse==== | ====Strut F Warehouse==== | ||
Line 608: | Line 674: | ||
* < | * < | ||
- | {{youtube> | + | {{youtube> |
====Shell 1 Core, B2 Computer Room==== | ====Shell 1 Core, B2 Computer Room==== | ||
Line 695: | Line 761: | ||
Keep heading left then north to exit to the DE Connecting Bridge. | Keep heading left then north to exit to the DE Connecting Bridge. | ||
+ | |||
+ | If you take a specific line, it is possible to avoid getting spotted by the guard or assault team unit without having to equip the box. If you do this, it is recommend that you shot the south camera while doing the Bomb Disposal Segment. | ||
+ | |||
+ | {{youtube> | ||
====DE Connecting Bridge==== | ====DE Connecting Bridge==== | ||
Line 704: | Line 774: | ||
====Strut D Sediment Pool==== | ====Strut D Sediment Pool==== | ||
+ | Head towards the northern door. | ||
+ | |||
+ | When the guards spot you, equip and unequip the box. | ||
+ | |||
+ | Doing an aerial over the stairs is a little bit faster but there is a good chance the assault team unit will spot Raiden and cause an Alert. | ||
+ | |||
+ | {{youtube> | ||
====Shell 1-2 connecting bridge==== | ====Shell 1-2 connecting bridge==== | ||