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| mgs2_info_dump [2022/06/25 20:52]  – [Dump 18 Multisegment Rose Codec Skips] Done! PlatonicGuy | mgs2_info_dump [2024/07/30 15:53] (current)  – [Dump 21] Added Enemy Hitbox images by SolidSnake11  PlatonicGuy | 
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| *Cartwheel to prone at Helipad line | *Cartwheel to prone at Helipad line | 
| *crouch at line to freeze Strut A bomb from behind | *crouch at line to freeze Strut A bomb from behind | 
| *Cartwheel to prone at third line at EF | *<del>Cartwheel to prone at third line at EF</del> Done, in [[https://metalgearspeedrunners.com/wiki/doku.php?id=mgs2any#plant|MGS2 Any%]] for each of the Plant difficulties. | 
| *Cartwheel to prone at Last crate to freeze Fatman bomb (Non-SOL) | *Cartwheel to prone at Last crate to freeze Fatman bomb (Non-SOL) | 
| *<del>Knock above the wall line at Shell 1 Core B1</del> | *<del>Knock above the wall line at Shell 1 Core B1</del> | 
| *<del>Cartwheel when you reach the end of the second platform to avoid platform falling scene (1-2 bridge)</del> Done, in FAQ | *<del>Cartwheel when you reach the end of the second platform to avoid platform falling scene (1-2 bridge)</del> Done, in FAQ | 
| *<del>Shoot Stingers at Vamp's feet for Lethal approach, shoot again when red bar damage depletes (Raicue)</del> Done, in Bosses | *<del>Shoot Stingers at Vamp's feet for Lethal approach, shoot again when red bar damage depletes (Raicue)</del> Done, in Bosses | 
| *Coolant fire when the phone rings | *<del>Coolant fire when the phone rings</del> Done, in [[https://metalgearspeedrunners.com/wiki/doku.php?id=mgs2any#plant|MGS2 Any%]] for each of the Plant difficulties. | 
| *<del>Let go of Emma when she gets past the thin part of the bridge</del> Added to Any% pages | *<del>Let go of Emma when she gets past the thin part of the bridge</del> Added to Any% pages | 
| *<del>Stand on Thermal goggle spot to avoid Emma falling, dot on the floor with line going to ladder. Aim close to far on claymores</del> Done, in FAQ | *<del>Stand on Thermal goggle spot to avoid Emma falling, dot on the floor with line going to ladder. Aim close to far on claymores</del> Done, in FAQ | 
| - Tengu 1 cannot be skipped using door glitch. There is no loadzone on the other side of the door. However, Coolant/Choke/Stun skips work | - Tengu 1 cannot be skipped using door glitch. There is no loadzone on the other side of the door. However, Coolant/Choke/Stun skips work | 
| - Coolant/Choke/Stun skips for Tengu 1 might be slower depending on difficulty, but choke skip could be safer for higher diffs especially with Snake. | - Coolant/Choke/Stun skips for Tengu 1 might be slower depending on difficulty, but choke skip could be safer for higher diffs especially with Snake. | 
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|  | ====Dump 20 Something to do with Nikita dont know where to put this=== | 
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|  | When the Nikita missile's timer runs out and it blows up, you gain control of the player a few moments before the camera shifts back to Snake/Raiden. | 
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|  | ====Dump 21 Enemy Hitboxes==== | 
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|  | [[https://x.com/RSolidSnake11/status/1817699777754403325|Front Hitbox. Source: @SolidSnake11's Twitter]] | 
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|  | {{:metal_gear_solid_2:mgs2_enemy_hitbox_front.jpg?nolink&600|}} | 
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|  | [[https://x.com/RSolidSnake11/status/1818173801030386138|Back Hitbox. Source: @SolidSnake11's Twitter]] | 
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|  | {{:metal_gear_solid_2:mgs2_enemy_hitbox_back.jpg?nolink&600|}} | 
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| [[metal_gear_solid_2:|Return to Metal Gear Solid 2]] | [[metal_gear_solid_2:|Return to Metal Gear Solid 2]] |