mgs2_info_dump

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mgs2_info_dump [2021/06/28 17:44] – [Dump 14 Emma Zip Glitch] KingOfTheBeezmgs2_info_dump [2024/07/30 15:53] (current) – [Dump 21] Added Enemy Hitbox images by SolidSnake11 PlatonicGuy
Line 99: Line 99:
   *Roll past camera when Snake's head meets rail   *Roll past camera when Snake's head meets rail
   *Roll downstairs when camera changes   *Roll downstairs when camera changes
-  *go over rail in Engine room NOT past the line in floor+  *<del>go over rail in Engine room NOT past the line in floor</del> Added to Any% pages
   *<del>release left and then press X when Snake begins hanging during ladder glitch</del> Added to Ladder Glitch page   *<del>release left and then press X when Snake begins hanging during ladder glitch</del> Added to Ladder Glitch page
 Plant Plant
Line 109: Line 109:
   *Cartwheel to prone at Helipad line   *Cartwheel to prone at Helipad line
   *crouch at line to freeze Strut A bomb from behind   *crouch at line to freeze Strut A bomb from behind
-  *Cartwheel to prone at third line at EF+  *<del>Cartwheel to prone at third line at EF</del> Done, in [[https://metalgearspeedrunners.com/wiki/doku.php?id=mgs2any#plant|MGS2 Any%]] for each of the Plant difficulties.
   *Cartwheel to prone at Last crate to freeze Fatman bomb (Non-SOL)   *Cartwheel to prone at Last crate to freeze Fatman bomb (Non-SOL)
   *<del>Knock above the wall line at Shell 1 Core B1</del>   *<del>Knock above the wall line at Shell 1 Core B1</del>
   *<del>Cartwheel when you reach the end of the second platform to avoid platform falling scene (1-2 bridge)</del> Done, in FAQ   *<del>Cartwheel when you reach the end of the second platform to avoid platform falling scene (1-2 bridge)</del> Done, in FAQ
   *<del>Shoot Stingers at Vamp's feet for Lethal approach, shoot again when red bar damage depletes (Raicue)</del> Done, in Bosses   *<del>Shoot Stingers at Vamp's feet for Lethal approach, shoot again when red bar damage depletes (Raicue)</del> Done, in Bosses
-  *Coolant fire when the phone rings +  *<del>Coolant fire when the phone rings</del> Done, in [[https://metalgearspeedrunners.com/wiki/doku.php?id=mgs2any#plant|MGS2 Any%]] for each of the Plant difficulties. 
-  *Let go of Emma when she gets past the thin part of the bridge+  *<del>Let go of Emma when she gets past the thin part of the bridge</del> Added to Any% pages
   *<del>Stand on Thermal goggle spot to avoid Emma falling, dot on the floor with line going to ladder. Aim close to far on claymores</del> Done, in FAQ   *<del>Stand on Thermal goggle spot to avoid Emma falling, dot on the floor with line going to ladder. Aim close to far on claymores</del> Done, in FAQ
   *<del>Lethal/Non-Lethal fast loop for Solidus, attack on side with eye, then attack on side with eyepatch</del> Done, in Bosses   *<del>Lethal/Non-Lethal fast loop for Solidus, attack on side with eye, then attack on side with eyepatch</del> Done, in Bosses
Line 231: Line 231:
 ====Dump 14 Emma Zip Glitch==== ====Dump 14 Emma Zip Glitch====
  
-WIP as this is a very new glitch. Believed to save 7 seconds in Shell 2 Core 1F and 8 seconds on KL Connecting Bridge (Substance PC, Very Easy). Believed to be slower in Strut L. Console SoL/Sub/HD needs testing + timingConsistent and safe setups needed. Eventual dedicated section on the wiki should this become standard part of the routeName needed too.+**DONE! MOVED TO [[https://metalgearspeedrunners.com/wiki/doku.php?id=mgs2_emma_zip|MGS2 Emma Zip]] page.**
  
-Current Setups:-+<del> 
 +WIP as this is a very new glitch. Believed to save 7 seconds in Shell 2 Core 1F and 8 seconds on KL Connecting Bridge (Substance PC, Very Easy). Believed to be slower in Strut L. Console SoL/Sub/HD needs testing + timing (DOES NOT WORK ON XBOX SERIES X HDC). Consistent and safe setups needed. Eventual dedicated section on the wiki should this become standard part of the route. Name needed too. 
 + 
 +Current Setups:
   * Shell 2 Core 1F, PlatonicGuy: [[https://youtu.be/stdoSw-roug]]   * Shell 2 Core 1F, PlatonicGuy: [[https://youtu.be/stdoSw-roug]]
   * Shell 2 Core 1F Texture Setup, KingOfTheBeez: [[https://youtu.be/H9V40UD5zuI]]   * Shell 2 Core 1F Texture Setup, KingOfTheBeez: [[https://youtu.be/H9V40UD5zuI]]
-  * KL Connecting Bridge, PlatonicGuy: [[https://youtu.be/stdoSw-roug]]+  * KL Connecting Bridge, PlatonicGuy: [[https://youtu.be/stdoSw-roug?t=44]] 
 +</del> 
 + 
 +====Dump 15 ADT Scope/Camera Backup==== 
 + 
 +<del>If you can't remember if you obtained someone's dog tag, equip the Camera/Scope and hold triangle in their direction. If their name shows up, you have their dog tag. If not, then you need to get it. 
 + 
 +Could be useful as a backup. 
 + 
 +Note: Possibly doesn't work on the HD Edition? Needs testing</del> 
 + 
 +{{:mgs2:mgs2_adt_scope_camera_tanker.png?nolink&650|}} {{:mgs2:mgs2_adt_scope_camera_plant.png?nolink&650|}} 
 + 
 +====Dump 16 Pentazemin Overdosing==== 
 + 
 +<del>You can carry the effect of pentazemins if you take a game over then click Exit. Do NOT click Continue, otherwise this will reset the effect. So before starting a run, use a lot of pentazemin so that it can all the up to Vamp 2. 
 + 
 +Only tested on PC. 
 +</del> 
 + 
 +Done! Moved to FAQ under Game Mechanics 
 +====Dump 17 Needs to be moved==== 
 + 
 +VERY EASY STRATS: 
 + 
 +  * [[https://youtu.be/KeKaq6hyz4k | Deck-2 Port (USP First Guard Strategy)]] by Azu 
 + 
 +  * [[https://youtu.be/UhQggsuon1o | DE Connecting Bridge (Alert Strategy)]] by PlatonicGuy 
 +   
 +  * [[https://youtu.be/EEafUzHrZVs | EF Connecting Bridge (Clockwise South Claymore Pickup]] by Iridescence 
 + 
 +  * [[https://youtu.be/DtWrW60zgss | Shell 1 Core B2, Computer Room (Claymore Strategy)]] 
 + 
 +FROM MAIN PAGE: 
 + 
 +^ Very Easy                                         | [[VEMGS2|Guide]] |  
 +^ Normal w/ Counterclockwise Bombs                  | [[normal_guide_by_pythonicus|Guide]] | 
 +^ Normal w/ Clockwise Bombs                         | [[normal_guide_by_dlimes13 |Guide]] | 
 +^ (European) Extreme                                | [[MGS2EUEX|Guide]] | 
 +^ All Dog Tags                                      | [[MGS2ADT|Guide]] | 
 +^ Blindfolded Tanker                                | [[https://youtu.be/p8Lipe0kIQk | Video]] | 
 + 
 +====Dump 18 Multisegment Rose Codec Skips==== 
 + 
 +**DONE! Added to [[https://metalgearspeedrunners.com/wiki/doku.php?id=mgs2_faq#speedrun_mechanics | MGS2 FAQ]] under the Speedrun Mechanics section.** 
 + 
 +<del> 
 +Tested on Substance PC with turbo 
 + 
 +  * +1.5 seconds Strut A Roof 
 +  * +2 seconds Post Ninja 
 +  * -1 seconds Post Harrier 
 +  * -3.3 seconds Olga Arsenal Gear punch 
 + 
 +OVERALL = -0.8 seconds 
 + 
 +The "do you remember what day it is" codec midway through bomb disposal needs be tested too</del> 
 + 
 + 
 + 
 +====Dump 19 Boss Survival Stuff==== 
 + 
 +**DONE! MOVED TO [[https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid_2:boss_survival#general_information | Boss Survival]] page.** 
 + 
 +Boss Survival needs its own dedicated page. Maybe something similar to Snake Tales. 
 + 
 +  - Load times and lag do not affect IGT. 
 +  - Menus are counted towards IGT. 
 +  - Final score screen time is always one or two frames less from what the player sees after final hit on Solidus. 
 +  - The optimal boss fight strats are NOT ALWAYS the same as full game optimal strats. 
 + 
 +Number of guards per diff (tested on Substance pc): 
 +  - Easy = 4 + 3 
 +  - Normal = 5 + 3 
 +  - Hard = 8 + 3 
 +  - Extreme = 8 + 3 
 + 
 +Number of tengus per diff (tested on substance pc): 
 +  - Easy = 20 
 +  - Normal = 22 
 +  - Hard = 25 
 +  - Extreme = 25 
 + 
 +Difficulties somewhat follow the japanese SoL naming convention: 
 +  - "Easy" = Very Easy from most versions. 
 +  - "Normal" = Easy from most versions. 
 +  - "Hard" = Hard from most versions. 
 + 
 +Extreme can be accessed via the dev menu (check the resources page for a link to it). It follows Extreme from most versions. \\ 
 + 
 +Bosses include: Olga, Fatman, Harrier, Vamp 1, Rays, Solidus \\ 
 + 
 +NOTE: Substance added Guard Rush + Tengu 1 \\ 
 + 
 +Region/Version Differences: 
 +  - HD Edition will have a slower Tengu or Guard Rush fight if you use stun grenades (since grenades take longer to blow up). 
 +  - Sons of Liberty (NTSC-J) has a slightly faster Solidus since you can hit the walls with the blade, cancelling the animation halfway through. 
 +  - PAL50 should (didnt check lol) run at a lower framerate, therefore should be slower. 
 + 
 +Other Notes: 
 +  - Guard Rush and Tengu 1 NOT added for Substance Xbox NTSC-U. That version and region has SoL boss fights. 
 +  - Tengu 1 cannot be skipped using door glitch. There is no loadzone on the other side of the door. However, Coolant/Choke/Stun skips work 
 +  - Coolant/Choke/Stun skips for Tengu 1 might be slower depending on difficulty, but choke skip could be safer for higher diffs especially with Snake. 
 + 
 +====Dump 20 Something to do with Nikita dont know where to put this=== 
 + 
 +When the Nikita missile's timer runs out and it blows up, you gain control of the player a few moments before the camera shifts back to Snake/Raiden. 
 + 
 +---- 
 + 
 +====Dump 21 Enemy Hitboxes==== 
 + 
 +[[https://x.com/RSolidSnake11/status/1817699777754403325|Front Hitbox. Source: @SolidSnake11's Twitter]] 
 + 
 +{{:metal_gear_solid_2:mgs2_enemy_hitbox_front.jpg?nolink&600|}} 
 + 
 +[[https://x.com/RSolidSnake11/status/1818173801030386138|Back Hitbox. Source: @SolidSnake11's Twitter]] 
 + 
 +{{:metal_gear_solid_2:mgs2_enemy_hitbox_back.jpg?nolink&600|}}  
 ---- ----
  
 [[metal_gear_solid_2:|Return to Metal Gear Solid 2]] [[metal_gear_solid_2:|Return to Metal Gear Solid 2]]
  • mgs2_info_dump.1624902263.txt.gz
  • Last modified: 2021/06/28 17:44
  • by KingOfTheBeez