Differences
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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| mgs2_info_dump [2021/06/28 17:44] – [Dump 14 Emma Zip Glitch] KingOfTheBeez | mgs2_info_dump [2024/07/30 15:53] (current) – [Dump 21] Added Enemy Hitbox images by SolidSnake11 PlatonicGuy | ||
|---|---|---|---|
| Line 99: | Line 99: | ||
| *Roll past camera when Snake' | *Roll past camera when Snake' | ||
| *Roll downstairs when camera changes | *Roll downstairs when camera changes | ||
| - | *go over rail in Engine room NOT past the line in floor | + | *<del>go over rail in Engine room NOT past the line in floor</ | 
| *< | *< | ||
| Plant | Plant | ||
| Line 109: | Line 109: | ||
| *Cartwheel to prone at Helipad line | *Cartwheel to prone at Helipad line | ||
| *crouch at line to freeze Strut A bomb from behind | *crouch at line to freeze Strut A bomb from behind | ||
| - | *Cartwheel to prone at third line at EF | + | *<del>Cartwheel to prone at third line at EF</ | 
| *Cartwheel to prone at Last crate to freeze Fatman bomb (Non-SOL) | *Cartwheel to prone at Last crate to freeze Fatman bomb (Non-SOL) | ||
| *< | *< | ||
| *< | *< | ||
| *< | *< | ||
| - | *Coolant fire when the phone rings | + | *<del>Coolant fire when the phone rings</ | 
| - | *Let go of Emma when she gets past the thin part of the bridge | + | *<del>Let go of Emma when she gets past the thin part of the bridge</ | 
| *< | *< | ||
| *< | *< | ||
| Line 231: | Line 231: | ||
| ====Dump 14 Emma Zip Glitch==== | ====Dump 14 Emma Zip Glitch==== | ||
| - | WIP as this is a very new glitch. Believed to save 7 seconds in Shell 2 Core 1F and 8 seconds on KL Connecting Bridge (Substance PC, Very Easy). Believed to be slower in Strut L. Console SoL/Sub/HD needs testing + timing. Consistent and safe setups needed. Eventual dedicated section on the wiki should this become standard part of the route. Name needed too. | + | **DONE! MOVED TO [[https://metalgearspeedrunners.com/wiki/doku.php? | 
| - | Current Setups:- | + | < | 
| + | WIP as this is a very new glitch. Believed to save 7 seconds in Shell 2 Core 1F and 8 seconds on KL Connecting Bridge (Substance PC, Very Easy). Believed to be slower in Strut L. Console SoL/Sub/HD needs testing + timing (DOES NOT WORK ON XBOX SERIES X HDC). Consistent and safe setups needed. Eventual dedicated section on the wiki should this become standard part of the route. Name needed too. | ||
| + | |||
| + | Current Setups: | ||
| * Shell 2 Core 1F, PlatonicGuy: | * Shell 2 Core 1F, PlatonicGuy: | ||
| * Shell 2 Core 1F Texture Setup, KingOfTheBeez: | * Shell 2 Core 1F Texture Setup, KingOfTheBeez: | ||
| - | * KL Connecting Bridge, PlatonicGuy: | + | * KL Connecting Bridge, PlatonicGuy: | 
| + | </ | ||
| + | |||
| + | ====Dump 15 ADT Scope/ | ||
| + | |||
| + | < | ||
| + | |||
| + | Could be useful as a backup. | ||
| + | |||
| + | Note: Possibly doesn' | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ====Dump 16 Pentazemin Overdosing==== | ||
| + | |||
| + | < | ||
| + | |||
| + | Only tested on PC. | ||
| + | </ | ||
| + | |||
| + | Done! Moved to FAQ under Game Mechanics | ||
| + | ====Dump 17 Needs to be moved==== | ||
| + | |||
| + | VERY EASY STRATS: | ||
| + | |||
| + | * [[https:// | ||
| + | |||
| + | * [[https:// | ||
| + | |||
| + | * [[https:// | ||
| + | |||
| + | * [[https:// | ||
| + | |||
| + | FROM MAIN PAGE: | ||
| + | |||
| + | ^ Very Easy | [[VEMGS2|Guide]] | | ||
| + | ^ Normal w/ Counterclockwise Bombs | [[normal_guide_by_pythonicus|Guide]] | | ||
| + | ^ Normal w/ Clockwise Bombs | [[normal_guide_by_dlimes13 |Guide]] | | ||
| + | ^ (European) Extreme | ||
| + | ^ All Dog Tags | [[MGS2ADT|Guide]] | | ||
| + | ^ Blindfolded Tanker | ||
| + | |||
| + | ====Dump 18 Multisegment Rose Codec Skips==== | ||
| + | |||
| + | **DONE! Added to [[https:// | ||
| + | |||
| + | < | ||
| + | Tested on Substance PC with turbo | ||
| + | |||
| + | * +1.5 seconds Strut A Roof | ||
| + | * +2 seconds Post Ninja | ||
| + | * -1 seconds Post Harrier | ||
| + | * -3.3 seconds Olga Arsenal Gear punch | ||
| + | |||
| + | OVERALL = -0.8 seconds | ||
| + | |||
| + | The "do you remember what day it is" codec midway through bomb disposal needs be tested too</ | ||
| + | |||
| + | |||
| + | |||
| + | ====Dump 19 Boss Survival Stuff==== | ||
| + | |||
| + | **DONE! MOVED TO [[https:// | ||
| + | |||
| + | Boss Survival needs its own dedicated page. Maybe something similar to Snake Tales. | ||
| + | |||
| + | - Load times and lag do not affect IGT. | ||
| + | - Menus are counted towards IGT. | ||
| + | - Final score screen time is always one or two frames less from what the player sees after final hit on Solidus. | ||
| + | - The optimal boss fight strats are NOT ALWAYS the same as full game optimal strats. | ||
| + | |||
| + | Number of guards per diff (tested on Substance pc): | ||
| + | - Easy = 4 + 3 | ||
| + | - Normal = 5 + 3 | ||
| + | - Hard = 8 + 3 | ||
| + | - Extreme = 8 + 3 | ||
| + | |||
| + | Number of tengus per diff (tested on substance pc): | ||
| + | - Easy = 20 | ||
| + | - Normal = 22 | ||
| + | - Hard = 25 | ||
| + | - Extreme = 25 | ||
| + | |||
| + | Difficulties somewhat follow the japanese SoL naming convention: | ||
| + | - " | ||
| + | - " | ||
| + | - " | ||
| + | |||
| + | Extreme can be accessed via the dev menu (check the resources page for a link to it). It follows Extreme from most versions. \\ | ||
| + | |||
| + | Bosses include: Olga, Fatman, Harrier, Vamp 1, Rays, Solidus \\ | ||
| + | |||
| + | NOTE: Substance added Guard Rush + Tengu 1 \\ | ||
| + | |||
| + | Region/ | ||
| + | - HD Edition will have a slower Tengu or Guard Rush fight if you use stun grenades (since grenades take longer to blow up). | ||
| + | - Sons of Liberty (NTSC-J) has a slightly faster Solidus since you can hit the walls with the blade, cancelling the animation halfway through. | ||
| + | - PAL50 should (didnt check lol) run at a lower framerate, therefore should be slower. | ||
| + | |||
| + | Other Notes: | ||
| + | - Guard Rush and Tengu 1 NOT added for Substance Xbox NTSC-U. That version and region has SoL boss fights. | ||
| + | - Tengu 1 cannot be skipped using door glitch. There is no loadzone on the other side of the door. However, Coolant/ | ||
| + | - Coolant/ | ||
| + | |||
| + | ====Dump 20 Something to do with Nikita dont know where to put this=== | ||
| + | |||
| + | When the Nikita missile' | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====Dump 21 Enemy Hitboxes==== | ||
| + | |||
| + | [[https:// | ||
| + | |||
| + | {{: | ||
| + | |||
| + | [[https:// | ||
| + | |||
| + | {{: | ||
| ---- | ---- | ||
| [[metal_gear_solid_2: | [[metal_gear_solid_2: | ||