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mgs1pc [2019/04/14 22:30] – Plywood | mgs1pc [2021/02/23 23:26] (current) – [Technical Issues] plywood | ||
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- | =====MGS1 PC Integral===== | + | =====MGS1 PC===== |
{{ : | {{ : | ||
The version so different, it needs its own page. | The version so different, it needs its own page. | ||
+ | | ||
+ | There are 3 distinct ' | ||
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====History==== | ====History==== | ||
[[https:// | [[https:// | ||
+ | [[MGS1PCForumPost|Mirror of Forum Post]] | ||
+ | |||
+ | *Released in 2000 | ||
*Developed by Digital Dialect | *Developed by Digital Dialect | ||
*Michael Case - Producer and sound programming | *Michael Case - Producer and sound programming | ||
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*Eduard Sereda - PSX graphics emulation programming | *Eduard Sereda - PSX graphics emulation programming | ||
+ | oxide-NL patch released in fall 2016, allowing modern Windows OS to play the game with less difficulty. It includes a custom splash screen for Kojima Productions as a jab against Konami, some compatibility fixes, and the ability to scale the game up to 4K. | ||
+ | |||
+ | Good Old Games released in September 2020, becoming the de facto PC release. It includes a new launcher, fixes for multiple bugs, better upscaling options, and a functioning windowed software mode. | ||
+ | |||
+ | ===System Requirements=== | ||
+ | |||
+ | *Multimedia PC with a Pentium II 266 MHz or higher, or 233 MHz with 4MB 3D Accelerator | ||
+ | *DirectX 7 Video Cards | ||
+ | *Windows 95 or later | ||
+ | *32 MB of RAM | ||
+ | *400 MB of hard disk space | ||
+ | *Quad speed or faster CD-ROM drive | ||
+ | *Super VGA 16-bit color monitor | ||
+ | |||
+ | ===Known issues=== | ||
+ | |||
+ | *ALT+TAB affecting audio triggers was a known bug, according to the Readme. | ||
+ | *Many Graphics Cards of the period had known issues resolvable from video drivers, according to the Readme. | ||
+ | *Audio quality is rather poor. Certain music tracks do not loop properly or play at the wrong time compared to the Playstation version. | ||
+ | *No analog support, diagonals will input for longer than held. You must press one direction than another (e.g. up then left) to avoid this | ||
+ | |||
+ | ====New Features==== | ||
+ | |||
+ | *Weapon Hotkeys on keyboard, 1 through 0 | ||
+ | *Able to skip codecs with ESC | ||
+ | *Can quickly save anywhere by pressing ESC | ||
+ | *The credits and epilogue can be skipped with ESC | ||
+ | *Software Mode/ | ||
+ | |||
+ | ====Discovered Issues==== | ||
+ | |||
+ | *Weapon Hotkeys were poorly implemented. You can equip weapons during in-game cutscenes, in the Console release you lose control during in-game cutscenes. | ||
+ | |||
+ | *Weapon Hotkeys were **poorly implemented**. You can cancel the animation of entering the PSG1 with another weapon, entering a God Mode State. If you end in a crouch, Snake will not be able to interact with triggers. If you open up a door before doing this, you can go Out of Bounds in most areas. | ||
+ | |||
+ | *The elevator in Tower B does not work, you cannot return up the Tower. To go back, you must use cardboard boxes with the Snowfield Truck. | ||
+ | |||
+ | *FMVs do not work on Oxide-NL patch. Fixed with GOG release. | ||
+ | |||
+ | *Random flashing can occur on certain cutscenes on Oxide-NL patch. Fixed with GOG release. | ||
+ | |||
+ | *Uncommon bug where you are locked into the gas filled Command Room even though you called Otacon. Fixed with GOG release. | ||
+ | |||
+ | ====Technical Issues==== | ||
+ | |||
+ | *The game can crash easily if you do not play with a certain number of cores, this depends on your CPU. Typically 0 and 1 is best. | ||
+ | *On the GOG version, Grey Fox monologue after REX 1 can [[https:// | ||
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