Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
mgs1_glitches [2024/09/10 11:09] – [OoB by Texture Slip] hau5test | mgs1_glitches [2025/02/04 14:45] (current) – added texture glitch hau5test | ||
---|---|---|---|
Line 1: | Line 1: | ||
======MGS1 Glitches====== | ======MGS1 Glitches====== | ||
=====All Versions Glitches===== | =====All Versions Glitches===== | ||
+ | ==== Box + Electric Floor Animation Glitch ==== | ||
+ | Initially found by iLL_Pazzo: | ||
+ | {{youtube> | ||
+ | |||
+ | Recreations by Jaguar King: | ||
+ | https:// | ||
+ | |||
+ | General Setup working for all versions of MGS (MC, Classic Console, Classic PC) by iLL_Pazzo\\ | ||
+ | {{youtube> | ||
+ | |||
+ | Simple Setup using leans and angles by Hau5test: | ||
+ | {{youtube> | ||
+ | |||
+ | Coverage how this trick came together by Hau5test: | ||
+ | {{youtube> | ||
+ | |||
==== OoB by Texture Slip ==== | ==== OoB by Texture Slip ==== | ||
[[https:// | [[https:// | ||
Line 15: | Line 31: | ||
{{youtube> | {{youtube> | ||
- | === Non Integral Version | + | With this method you can also slip OoB in the snowfield map\\ |
+ | |||
+ | [[https:// | ||
+ | |||
+ | ==== Out Of Bounds | ||
+ | === Recreation | ||
+ | * Crawl backwards against a special step. | ||
+ | * Stand up (while also leaning into the step other snake will refuse to stand up) | ||
+ | * Go prone. | ||
+ | * On step 3 snake does a kick back into the steps. This kickback was removed in Intergral so he just lays forward. | ||
+ | So far it only works on Nuke Bldg 1, Tower A/B roof, and Blast steps. | ||
+ | |||
+ | **!! To actually go OOB in Nuke and Blast, the stand up animation has to be "cut in half" !!** | ||
+ | |||
+ | * Snake needs to stand up but before being fully upright, go prone. | ||
+ | * The PSG1 makes this simple. Box is needed for Nuke bldg because Campbell said so | ||
+ | === Version Limitations === | ||
Further testing done by BigBossSnake assumed to be working on the following releases: | Further testing done by BigBossSnake assumed to be working on the following releases: | ||
* PAL | * PAL | ||
* NTSC-U | * NTSC-U | ||
* NTSC-J (OG JP) | * NTSC-J (OG JP) | ||
+ | |||
+ | Reason why the following slips won't work is because the step animation was changed for the Integral release as sort of bug fix (presumed). | ||
not working for:\\ | not working for:\\ | ||
* NTSC-J Integral | * NTSC-J Integral | ||
- | With this method you can also slip OoB in the snowfield map\\ | + | === Video Examples === |
+ | [[https:// | ||
+ | " | ||
- | [[https://youtu.be/qZYxsCxbliA?si=6cUP1hVFqyEQxX8a|Snowfield OoB performs | + | [[https://www.youtube.com/watch?v=AVT33PCOC4Y| Texture slip in Nuke Building 1F as found by BigBossSnake]]\\ |
+ | "It uses the same kick back trick as last one showed in Blast Furnace. However this time cannot use PSG1 to cancel standing up animation." | ||
- | [[https://www.youtube.com/watch?v=AVT33PCOC4Y|NTSC-U Exclusive slip in Nuke Building 1F as found by BigBossSnake]] | + | [[https://youtu.be/CVM68NSKSGU?si=C4Yr_RwgK_Cby5Nr|Heliport OoB Glitch |
+ | " | ||
Similar, this is how the Tower A Out of Bounds was done in the NTSC-U version of MGS by Magnum66 prior to the Docks finding.\\ | Similar, this is how the Tower A Out of Bounds was done in the NTSC-U version of MGS by Magnum66 prior to the Docks finding.\\ | ||
- | [[https:// | + | [[https:// |
==== Tower A/Tower B/Hind-D Out of Bounds ==== | ==== Tower A/Tower B/Hind-D Out of Bounds ==== | ||
Line 57: | Line 95: | ||
{{youtube> | {{youtube> | ||
- | ===== Console Specific | + | ===== Console Specific |
+ | |||
+ | [[https:// | ||
[[https:// | [[https:// |