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| mgs1_glitches [2020/03/02 01:24] – plywood | mgs1_glitches [2025/09/03 18:30] (current) – [All Versions Glitches] hau5test | ||
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| - | =====MGS1 Glitches===== | + | ======MGS1 |
| + | =====All Versions | ||
| - | ====Console==== | + | Weaponless Weapon glitch by J-N\\ |
| + | {{youtube> | ||
| + | ==== Box + Electric Floor Animation Glitch ==== | ||
| + | Initially found by iLL_Pazzo: | ||
| + | {{youtube> | ||
| + | |||
| + | Recreations by Jaguar King:\\ | ||
| + | https:// | ||
| + | |||
| + | Latest setup by iLL_Pazzo\\ | ||
| + | https:// | ||
| + | |||
| + | General Setup working for all versions of MGS (MC, Classic | ||
| + | {{youtube> | ||
| + | |||
| + | Simple Setup using leans and angles by Hau5test:\\ | ||
| + | {{youtube> | ||
| + | |||
| + | Coverage how this trick came together by Hau5test:\\ | ||
| + | {{youtube> | ||
| + | |||
| + | Time Comparison Glitched vs Non-Glitched Route on Extreme Difficulty by oICEMANo\\ | ||
| + | {{youtube> | ||
| + | |||
| + | further notes by oICEMANo: | ||
| + | * As mentioned, to do the glitch you need pretty much full health. | ||
| + | * When picking up the Nikita on the glitch version, the timing of that is almost frame perfect. You have to get Meryl' | ||
| + | * The glitch without first person mode is crazy annoying to do | ||
| + | |||
| + | ==== OoB by Texture Slip ==== | ||
| + | [[https:// | ||
| + | |||
| + | Recreations were done on: | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
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| + | Explanation video how to recreate this trick | ||
| + | {{youtube> | ||
| + | |||
| + | With this method you can also slip OoB in the snowfield map\\ | ||
| + | |||
| + | [[https:// | ||
| + | |||
| + | ==== Out Of Bounds Kick Back ==== | ||
| + | === Recreation === | ||
| + | * Crawl backwards against a special step. | ||
| + | * Stand up (while also leaning into the step other snake will refuse to stand up) | ||
| + | * Go prone. | ||
| + | * On step 3 snake does a kick back into the steps. This kickback was removed in Intergral so he just lays forward. | ||
| + | So far it only works on Nuke Bldg 1, Tower A/B roof, and Blast steps. | ||
| + | |||
| + | **!! To actually go OOB in Nuke and Blast, the stand up animation has to be "cut in half" !!** | ||
| + | |||
| + | * Snake needs to stand up but before being fully upright, go prone. | ||
| + | * The PSG1 makes this simple. Box is needed for Nuke bldg because Campbell said so | ||
| + | |||
| + | === Version Limitations === | ||
| + | Further testing done by BigBossSnake assumed to be working on the following releases:\\ | ||
| + | * PAL | ||
| + | * NTSC-U | ||
| + | * NTSC-J (OG JP) | ||
| + | |||
| + | Reason why the following slips won't work is because the step animation was changed for the Integral release as sort of bug fix (presumed). | ||
| + | |||
| + | not working for:\\ | ||
| + | * NTSC-J Integral | ||
| + | |||
| + | === Video Examples === | ||
| + | [[https:// | ||
| + | " | ||
| + | |||
| + | [[https:// | ||
| + | "It uses the same kick back trick as last one showed in Blast Furnace. However this time cannot use PSG1 to cancel standing up animation." | ||
| + | |||
| + | [[https:// | ||
| + | " | ||
| + | |||
| + | Similar, this is how the Tower A Out of Bounds was done in the NTSC-U version of MGS by Magnum66 prior to the Docks finding.\\ | ||
| + | [[https:// | ||
| + | |||
| + | ==== Tower A/Tower B/Hind-D Out of Bounds ==== | ||
| + | |||
| + | [[https:// | ||
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| + | [[https:// | ||
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| + | [[https:// | ||
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| + | Finding summarized by Hau5test:\\ | ||
| + | {{youtube> | ||
| + | ==== Permanent Infinite Grenades via Headless Scope Glitch ==== | ||
| + | === Headless Scope Glitch === | ||
| + | Originally found in 2018 by Tromboncino, | ||
| + | while using the scope in the PC 2000 version of MGS Integral\\ | ||
| + | |||
| + | The basic idea is as follows: | ||
| + | * have no weapon in hand | ||
| + | * equip the scope | ||
| + | * use a weapon hotkey to add a weapon into your hand | ||
| + | * double press triangle to enter fpv mode | ||
| + | * because the scope already is a form of fpv, instead of going into fpv mode you're now in regular camera, while the scope is active | ||
| + | * from here you can keep using your grenades even when they' | ||
| + | |||
| + | Headless Scope Glitch for temporary grenades found by Tromboncino\\ | ||
| + | https:// | ||
| + | |||
| + | Raven Boss Example with temporary infinite grenades (slower than full grenades)\\ | ||
| + | https:// | ||
| + | |||
| + | === Permanent Infinite Grenades (PC 2000) === | ||
| + | On August 17th 2025 then J-N experimented with this glitch further and found out you can\\ | ||
| + | achieve a permanent state of infinite grenades if the torture sequence takes your inventory away\\ | ||
| + | then when retrieving your inventory after this segment, the grenades are still glitched and you can now\\ | ||
| + | use them like regular grenades, only that you have an infinite amount free to be used for the rest of the run.\\ | ||
| + | |||
| + | Permanent Infinite Grenades (P.I.G.) Found by J-N\\ | ||
| + | {{youtube> | ||
| + | |||
| + | Full explanation of the setup and trick by Hau5test\\ | ||
| + | {{youtube> | ||
| + | |||
| + | P.I.G. without Scope by J-N\\ | ||
| + | {{youtube> | ||
| + | |||
| + | === Permanent Infinite Grenades (Console) === | ||
| + | You'd think, because we need the headless scope glitch, | ||
| + | But as it turns out, that is not true! BigBossSnake has tinkered more with the game on emulator and found out on August 18th that we can indeed\\ | ||
| + | get a similar result to that of headless scope glitch on console. Here's his finding in video form:\\ | ||
| + | {{youtube> | ||
| + | |||
| + | The method is as follows: | ||
| + | * lower your weapon of choice ammo count to 0 (chaffs in this video example) | ||
| + | * while the grenade goes out, hold R2 quickly and switch off to another weapon | ||
| + | * this way the 0/X amount of ammo stays in your inventory | ||
| + | * now perform a weapons glitch | ||
| + | * in this video example it was done with the grenade | ||
| + | * switch to the chaffs with 0 ammo | ||
| + | * cook a grenade in your hand to get -1 ammo (glitched state) | ||
| + | * cook a 2nd grenade in your hand not with the glitched state and let it explode | ||
| + | * setup is complete | ||
| + | * now go through torture, let your inventory be taken away | ||
| + | * on retrieval of your inventory, you have now your glitched permanent infinite grenades (chaffs in this example) | ||
| + | |||
| + | === Other All Platform Glitches === | ||
| + | {{youtube> | ||
| + | ===== Console Specific Glitches ===== | ||
| + | |||
| + | [[https:// | ||
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| + | [[https:// | ||
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| - | ====PC==== | + | [[https:// |
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| + | Scope Glitch - Console GME variant - unknown first finder\\ | ||
| + | by interrupting the iframes of the animation that plays while crawling out of the vent,\\ | ||
| + | granting you GME on console - useful just on canyon vs the tank though | ||
| + | ===== PC Specific Glitches | ||
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| + | |||
| + | ==== other glitches ==== | ||
| + | [[https:// | ||
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| + | Headless Snake Scope Glitch by Tromboncino\\ | ||
| + | performed by equipping scopes, then switching weapon with a hotkey and doubletapping fpv\\ | ||
| + | use: to kill guards to a higher point than yours with Socom/Famas \\ | ||
| + | Also applies to Rex2 | ||
| + | |||
| + | Wrong Warp found by iLL_Pazzo on MGS PC Integral\\ | ||
| + | [[mgs1_area_reload_wrong_warps|See wrong warp page]] | ||
| + | |||
| + | Hind-D skip level up sequence for an IGT time save (banned under current ruleset)\\ | ||
| + | found by iLL_Pazzo applicable for all difficulties: | ||
| + | * Take the Stinger ammo box before the Hind ladder | ||
| + | * Take the ladder and start the Hind fight | ||
| + | * Kill the Hind WITHOUT (very important) using GME | ||
| + | * When the Hind reached 0 health, just suicide | ||
| + | * Take the ladder again and leave the roof | ||
| + | * Go down the stairs and go to Wolf2 using GME2 | ||
| + | * Congratulation, | ||
| + | |||
| + | {{youtube> | ||
| + | |||
| + | ---- | ||
| + | [[metal_gear_solid: | ||