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mgs1_bosses [2020/05/26 19:12] – plywood | mgs1_bosses [2023/08/27 12:45] (current) – [Ninja] hau5test | ||
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*Remember to hold square and x at the start to setup a free socom shot, or immediately start cooking your grenade. | *Remember to hold square and x at the start to setup a free socom shot, or immediately start cooking your grenade. | ||
+ | *Ocelot increases in running speed as the game difficulty increases. | ||
+ | *On Easy, Ocelot will stand still when saying " | ||
+ | *If Ocelot begins saying " | ||
+ | *Ocelot' | ||
+ | |||
+ | {{: | ||
+ | |||
+ | *Above image is dpad movement for the grenade throw. | ||
+ | *Hold right, up, then upleft at pillar. | ||
+ | * Depending on where you hold upleft at the pillar, the grenade will end up in different positions. | ||
+ | * Holding upleft in the middle of the pillar, a small moment after hitting the pillar, is generally agreed to be the sweet spot of hitting the wall while still hurting Ocelot for full damage. | ||
+ | * Holding upleft the moment Snake hits the pillar can also work, as it is a more direct throw at Ocelot. However, there is a risk the grenade throw will end up short. | ||
===Easy=== | ===Easy=== | ||
{{youtube> | {{youtube> | ||
+ | |||
+ | *On Easy, Ocelot will stand still when saying " | ||
+ | *You take so little damage from the Single Action Army that you can tank all hits instead of making the ovals/ | ||
====M1 Tank==== | ====M1 Tank==== | ||
| ^Easy^Normal^Hard^Extreme^ | | ^Easy^Normal^Hard^Extreme^ | ||
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*The game will make sure Snake does not accidentally blow himself up with the grenade, so it will fly very far if you toss it just before the fuse blows. Therefore, timing ' | *The game will make sure Snake does not accidentally blow himself up with the grenade, so it will fly very far if you toss it just before the fuse blows. Therefore, timing ' | ||
- | ===Easy=== | + | *On Hard and Extreme, the effective range of the Tank increases at the start of the fight. This is why on Easy and Normal the right side movement is possible. |
+ | *M1 Tank is dependent on strong execution of inputs; it is not a random boss fight as long as you know the order of operations | ||
+ | *The chaff disables the large tank round, forcing the Gunner to shoot with the Machine Gun. Timing your movement with or without a chaff grenade will change your approach | ||
+ | *On PC, the Tank acts more quickly compared to Console. This forces strategies to be adjusted. | ||
+ | ===Easy/Normal=== | ||
{{youtube> | {{youtube> | ||
*Right side setup with Chaff/ | *Right side setup with Chaff/ | ||
+ | ==For PC== | ||
+ | *[[https:// | ||
+ | *[[https:// | ||
+ | |||
+ | Alternative video with lines for orientation when to do which action | ||
+ | {{youtube> | ||
---- | ---- | ||
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{{youtube> | {{youtube> | ||
====Ninja==== | ====Ninja==== | ||
+ | New phaseless (phase skip) method developed by iLL_Pazzo and Tromboncino for glitched categories. | ||
+ | |||
+ | {{youtube> | ||
| ^Easy^Normal^Hard^Extreme^ | | ^Easy^Normal^Hard^Extreme^ | ||
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^SOCOM/ | ^SOCOM/ | ||
^Punch|24|20|16|12| | ^Punch|24|20|16|12| | ||
+ | |||
+ | *The third position Mantis travels to is random during the first part of the fight. The second position should be predictable as long as you don't miss any shots. The first position is always the same. | ||
+ | *The first position on PC is directly in front of you. The first position on Console is upright from the position you begin at, so aim upright. | ||
+ | *There is a certain order to Mantis' | ||
+ | *Mantis' | ||
+ | *If you phase skip successfully, | ||
+ | *When she goes to shoot herself, throw her | ||
+ | *You can either see where Mantis flies by holding FPV or by paying attention at the end of the cutscene | ||
===Easy=== | ===Easy=== | ||
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^Stinger|69|65|61|57| | ^Stinger|69|65|61|57| | ||
+ | PC Boss Fight Tutorial | ||
+ | {{youtube> | ||
====Sniper Wolf 2==== | ====Sniper Wolf 2==== | ||
{{youtube> | {{youtube> | ||
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- | [[https:// | + | [[https:// |
[[https:// | [[https:// | ||
+ | |||
+ | [[https:// | ||
*You cannot throw Liquid to finish the fight if you knock him down with 0 HP on Normal, Hard and Extreme. Instead, PPK | *You cannot throw Liquid to finish the fight if you knock him down with 0 HP on Normal, Hard and Extreme. Instead, PPK | ||
- | *Single Throw To do that you move to the left and when you're about to throw, you move the stick SLIIIIGHTLY down, so he gets thrown a little bit up | + | *Optimal |
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| ^Easy^Normal^Hard^Extreme^ | | ^Easy^Normal^Hard^Extreme^ | ||
^Liquid HP (Counted in Hits)|16|21|26|31| | ^Liquid HP (Counted in Hits)|16|21|26|31| | ||
+ | |||
+ | Using a second controller on console/ | ||
+ | {{youtube> | ||
+ | |||
+ | ---- | ||
[[metal_gear_solid: | [[metal_gear_solid: | ||