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mgam_info_dump [2024/10/17 20:55] – [Dump 3 Useful Knowledge] MarlonH8 | mgam_info_dump [2024/10/17 21:54] (current) – MarlonH8 | ||
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Multiple guards can crowd up on a single block - targeting still splits between each guard | Multiple guards can crowd up on a single block - targeting still splits between each guard | ||
- | PUNCH Card can be used infinitely - it doesn' | + | [[https:// |
Many items have identical copies with differences in name only - Even the Chaff Grenade is just a carbon copy of the Grenade with no difference | Many items have identical copies with differences in name only - Even the Chaff Grenade is just a carbon copy of the Grenade with no difference | ||
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There is a slight chance that guards can walk over a grenade without triggering it - glitch | There is a slight chance that guards can walk over a grenade without triggering it - glitch | ||
+ | |||
====Dump 3 Useful Knowledge==== | ====Dump 3 Useful Knowledge==== | ||
On a fresh save file, the Card Pool is always the same, but the Deck Setup is randomized! | On a fresh save file, the Card Pool is always the same, but the Deck Setup is randomized! | ||
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Most efficient Card Farm: Collect Packs in Mission 1 (& 2) then select New Game and repeat - Works on NG and NG+ (2nd playthrough only) | Most efficient Card Farm: Collect Packs in Mission 1 (& 2) then select New Game and repeat - Works on NG and NG+ (2nd playthrough only) | ||
- | Mission 3 lets you move one or two blocks out of bounds within the central connecting hallway | + | [[https:// |
Mission 10 has a fixed Deck | Mission 10 has a fixed Deck | ||
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| OCELOT UNIT | CHARACTER (MOVE) | | OCELOT UNIT | CHARACTER (MOVE) | ||
| NAVY SEALS | CHARACTER (MOVE) | | NAVY SEALS | CHARACTER (MOVE) | ||
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- | ====NG Route examples==== | ||