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Both sides previous revision Previous revision Next revision | Previous revision | ||
mgam_info_dump [2024/10/16 11:10] – [Dump 5 3D-Exclusive] MarlonH8 | mgam_info_dump [2024/10/17 21:54] (current) – MarlonH8 | ||
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Multiple guards can crowd up on a single block - targeting still splits between each guard | Multiple guards can crowd up on a single block - targeting still splits between each guard | ||
- | PUNCH Card can be used infinitely - it doesn' | + | [[https:// |
Many items have identical copies with differences in name only - Even the Chaff Grenade is just a carbon copy of the Grenade with no difference | Many items have identical copies with differences in name only - Even the Chaff Grenade is just a carbon copy of the Grenade with no difference | ||
Some items seemingly have no use: Body Armor, Endure | Some items seemingly have no use: Body Armor, Endure | ||
+ | |||
+ | There is a slight chance that guards can walk over a grenade without triggering it - glitch | ||
====Dump 3 Useful Knowledge==== | ====Dump 3 Useful Knowledge==== | ||
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Flattening against a wall next to a door that would usually stay open will close it | Flattening against a wall next to a door that would usually stay open will close it | ||
- | 3 Cards obtained from a Pack - no dupes | + | 3 Cards obtained from a Pack - no dupes - 48 cards/16 packs needed to " |
+ | |||
+ | After a certain point you stop earning cards, even though it looks like there' | ||
Missions with Card Packs: 1 (x 2), 2, 3, 8 (x 2) | Missions with Card Packs: 1 (x 2), 2, 3, 8 (x 2) | ||
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Most efficient Card Farm: Collect Packs in Mission 1 (& 2) then select New Game and repeat - Works on NG and NG+ (2nd playthrough only) | Most efficient Card Farm: Collect Packs in Mission 1 (& 2) then select New Game and repeat - Works on NG and NG+ (2nd playthrough only) | ||
- | After a certain point you stop earning cards, even though it looks like there' | + | [[https:// |
Mission 10 has a fixed Deck | Mission 10 has a fixed Deck | ||
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slight differences in level design (Mission 2 western guard can be targeted from the southern entrance) | slight differences in level design (Mission 2 western guard can be targeted from the southern entrance) | ||
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- | Mission 3 lets you move one block out of bounds within the central connecting hallway | ||
Phase down twice as effective (25% of a bar) as in 2D - still useless | Phase down twice as effective (25% of a bar) as in 2D - still useless | ||
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| OCELOT UNIT | CHARACTER (MOVE) | | OCELOT UNIT | CHARACTER (MOVE) | ||
| NAVY SEALS | CHARACTER (MOVE) | | NAVY SEALS | CHARACTER (MOVE) | ||
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- | ====NG Route examples==== | ||