mgam_info_dump

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mgam_info_dump [2024/10/15 17:47] – DONE (for now) MarlonH8mgam_info_dump [2024/10/17 21:54] (current) MarlonH8
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 Multiple guards can crowd up on a single block - targeting still splits between each guard Multiple guards can crowd up on a single block - targeting still splits between each guard
  
-PUNCH Card can be used infinitely - it doesn't count as a turn (unless you're using it to move)+[[https://youtu.be/SZypDNzYba4|PUNCH Card can be used infinitely]] - it doesn't count as a turn (unless you're using it to move)
  
 Many items have identical copies with differences in name only - Even the Chaff Grenade is just a carbon copy of the Grenade with no difference Many items have identical copies with differences in name only - Even the Chaff Grenade is just a carbon copy of the Grenade with no difference
  
 Some items seemingly have no use: Body Armor, Endure Some items seemingly have no use: Body Armor, Endure
 +
 +There is a slight chance that guards can walk over a grenade without triggering it - glitch
  
 ====Dump 3 Useful Knowledge==== ====Dump 3 Useful Knowledge====
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 Flattening against a wall next to a door that would usually stay open will close it Flattening against a wall next to a door that would usually stay open will close it
  
-3 Cards obtained from a Pack - no dupes +3 Cards obtained from a Pack - no dupes - 48 cards/16 packs needed to "100%" 
 + 
 +After a certain point you stop earning cards, even though it looks like there's still cards left to obtain for your Collection - Farming Cards on different saves/playthroughs hasn't lead to different results
  
 Missions with Card Packs: 1 (x 2), 2, 3, 8 (x 2) Missions with Card Packs: 1 (x 2), 2, 3, 8 (x 2)
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 Most efficient Card Farm: Collect Packs in Mission 1 (& 2) then select New Game and repeat - Works on NG and NG+ (2nd playthrough only) Most efficient Card Farm: Collect Packs in Mission 1 (& 2) then select New Game and repeat - Works on NG and NG+ (2nd playthrough only)
  
-After a certain point you stop earning cards, even though it looks like there's still cards left to obtain for your Collection - Farming Cards on different saves/playthroughs hasn't lead to different results+[[https://youtu.be/LFbK1SVXU3Q|Mission 3 lets you move one or two blocks out of bounds]] within the central connecting hallway
  
 Mission 10 has a fixed Deck Mission 10 has a fixed Deck
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 slight differences in level design (Mission 2 western guard can be targeted from the southern entrance) slight differences in level design (Mission 2 western guard can be targeted from the southern entrance)
- 
-Mission 3 lets you move one block out of bounds within the central connecting hallway 
  
 Phase down twice as effective (25% of a bar) as in 2D - still useless Phase down twice as effective (25% of a bar) as in 2D - still useless
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 Missions 3 & 4 save your progress, unlike on 2D Missions 3 & 4 save your progress, unlike on 2D
  
-Mission 10 weapon pool now also includes pistols & shotguns -> usually a slightly slower fight+Mission 10 weapon pool now also includes pistols -> usually a slightly slower fight
  
 The final remainder of Pythagoras only has 140/220 left  The final remainder of Pythagoras only has 140/220 left 
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 | OCELOT UNIT        | CHARACTER (MOVE)      | MOVE | /           | / | 6         | 1 (1) | MGA3 |                                                                              | | OCELOT UNIT        | CHARACTER (MOVE)      | MOVE | /           | / | 6         | 1 (1) | MGA3 |                                                                              |
 | NAVY SEALS         | CHARACTER (MOVE)      | MOVE | /           | / | 6         | 1 (1) | MGA3 |                                                                              | | NAVY SEALS         | CHARACTER (MOVE)      | MOVE | /           | / | 6         | 1 (1) | MGA3 |                                                                              |
- 
-====NG Route examples==== 
  
  
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  • Last modified: 2024/10/15 17:47
  • by MarlonH8