mgam_info_dump

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mgam_info_dump [2024/10/15 15:03] – [Dump 3 Useful Knowledge] MarlonH8mgam_info_dump [2024/10/17 21:54] (current) MarlonH8
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 This page is not the permanent home of the following information. This will transition knowledge into the new format of the wiki.  This page is not the permanent home of the following information. This will transition knowledge into the new format of the wiki. 
  
-Most stuff here is based on the 2D version for now.  
  
 ====Dump 1 Goodies==== ====Dump 1 Goodies====
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   *picking up a Card Pack   *picking up a Card Pack
  
-100% 2D save file: LINK +100% 2D save file: https://www.speedrun.com/mgam/resources/o9s8n
  
-100% 3D save file: LINK+100% 3D save file: https://www.speedrun.com/mgam/resources/r8e4m
  
 (Place the folder into the rms directory of your emulator/device.) (Place the folder into the rms directory of your emulator/device.)
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 Multiple guards can crowd up on a single block - targeting still splits between each guard Multiple guards can crowd up on a single block - targeting still splits between each guard
  
-PUNCH Card can be used infinitely - it doesn't count as a turn (unless you're using it to move)+[[https://youtu.be/SZypDNzYba4|PUNCH Card can be used infinitely]] - it doesn't count as a turn (unless you're using it to move)
  
 Many items have identical copies with differences in name only - Even the Chaff Grenade is just a carbon copy of the Grenade with no difference Many items have identical copies with differences in name only - Even the Chaff Grenade is just a carbon copy of the Grenade with no difference
  
 Some items seemingly have no use: Body Armor, Endure Some items seemingly have no use: Body Armor, Endure
 +
 +There is a slight chance that guards can walk over a grenade without triggering it - glitch
  
 ====Dump 3 Useful Knowledge==== ====Dump 3 Useful Knowledge====
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 Flattening against a wall next to a door that would usually stay open will close it Flattening against a wall next to a door that would usually stay open will close it
  
-3 Cards obtained from a Pack - no dupes +3 Cards obtained from a Pack - no dupes - 48 cards/16 packs needed to "100%" 
 + 
 +After a certain point you stop earning cards, even though it looks like there's still cards left to obtain for your Collection - Farming Cards on different saves/playthroughs hasn't lead to different results
  
 Missions with Card Packs: 1 (x 2), 2, 3, 8 (x 2) Missions with Card Packs: 1 (x 2), 2, 3, 8 (x 2)
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 Most efficient Card Farm: Collect Packs in Mission 1 (& 2) then select New Game and repeat - Works on NG and NG+ (2nd playthrough only) Most efficient Card Farm: Collect Packs in Mission 1 (& 2) then select New Game and repeat - Works on NG and NG+ (2nd playthrough only)
  
-After a certain point you stop earning cards, even though it looks like there's still cards left to obtain for your Collection - Farming Cards on different saves/playthroughs hasn't lead to different results+[[https://youtu.be/LFbK1SVXU3Q|Mission 3 lets you move one or two blocks out of bounds]] within the central connecting hallway
  
 Mission 10 has a fixed Deck Mission 10 has a fixed Deck
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 slight differences in level design (Mission 2 western guard can be targeted from the southern entrance) slight differences in level design (Mission 2 western guard can be targeted from the southern entrance)
- 
-Mission 3 lets you move one block out of bounds within the central connecting hallway 
  
 Phase down twice as effective (25% of a bar) as in 2D - still useless Phase down twice as effective (25% of a bar) as in 2D - still useless
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 Missions 3 & 4 save your progress, unlike on 2D Missions 3 & 4 save your progress, unlike on 2D
  
-Mission 10 weapon pool now also includes pistols & shotguns -> usually a slightly slower fight+Mission 10 weapon pool now also includes pistols -> usually a slightly slower fight
  
 The final remainder of Pythagoras only has 140/220 left  The final remainder of Pythagoras only has 140/220 left 
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 | OCELOT UNIT        | CHARACTER (MOVE)      | MOVE | /           | / | 6         | 1 (1) | MGA3 |                                                                              | | OCELOT UNIT        | CHARACTER (MOVE)      | MOVE | /           | / | 6         | 1 (1) | MGA3 |                                                                              |
 | NAVY SEALS         | CHARACTER (MOVE)      | MOVE | /           | / | 6         | 1 (1) | MGA3 |                                                                              | | NAVY SEALS         | CHARACTER (MOVE)      | MOVE | /           | / | 6         | 1 (1) | MGA3 |                                                                              |
- 
-====NG Route examples==== 
  
  
  • mgam_info_dump.1729004601.txt.gz
  • Last modified: 2024/10/15 15:03
  • by MarlonH8