mgam_info_dump

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mgam_info_dump [2024/10/15 14:32] – [Dump 5 3D-Exclusive] MarlonH8mgam_info_dump [2024/10/17 21:54] (current) MarlonH8
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 This page is not the permanent home of the following information. This will transition knowledge into the new format of the wiki.  This page is not the permanent home of the following information. This will transition knowledge into the new format of the wiki. 
  
-Most stuff here is based on the 2D version for now.  
  
 ====Dump 1 Goodies==== ====Dump 1 Goodies====
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   *picking up a Card Pack   *picking up a Card Pack
  
-100% 2D save file: LINK +100% 2D save file: https://www.speedrun.com/mgam/resources/o9s8n
  
-100% 3D save file: LINK+100% 3D save file: https://www.speedrun.com/mgam/resources/r8e4m
  
 (Place the folder into the rms directory of your emulator/device.) (Place the folder into the rms directory of your emulator/device.)
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 Multiple guards can crowd up on a single block - targeting still splits between each guard Multiple guards can crowd up on a single block - targeting still splits between each guard
  
-PUNCH Card can be used infinitely - it doesn't count as a turn (unless you're using it to move)+[[https://youtu.be/SZypDNzYba4|PUNCH Card can be used infinitely]] - it doesn't count as a turn (unless you're using it to move)
  
 Many items have identical copies with differences in name only - Even the Chaff Grenade is just a carbon copy of the Grenade with no difference Many items have identical copies with differences in name only - Even the Chaff Grenade is just a carbon copy of the Grenade with no difference
  
 Some items seemingly have no use: Body Armor, Endure Some items seemingly have no use: Body Armor, Endure
 +
 +There is a slight chance that guards can walk over a grenade without triggering it - glitch
  
 ====Dump 3 Useful Knowledge==== ====Dump 3 Useful Knowledge====
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 No Cost in this game, purely rounds (sets of every character performing their turn in order) No Cost in this game, purely rounds (sets of every character performing their turn in order)
  
-Evade Cards of any kind can be stacked to receive the -15 DMG Redcution twice +Evade Cards of any kind can be stacked to receive the -15 DMG Reduction twice 
  
 The game doesn't let you walk on Electrified Floor tiles at all The game doesn't let you walk on Electrified Floor tiles at all
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 Box can only be used to fool Guard Robots - they don't even care if you block their way Box can only be used to fool Guard Robots - they don't even care if you block their way
  
-Stun and Chaff Grenades can also blow up electricity panels+Stun and Chaff Grenades can also blow up cameras and electricity panels
  
 Enemy AI is exceptionally basic - Once you're out of their Line of sight, they don't know where to look for you - Guards do not care about being damaged, they will continue patrolling as usual  Enemy AI is exceptionally basic - Once you're out of their Line of sight, they don't know where to look for you - Guards do not care about being damaged, they will continue patrolling as usual 
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 Cheating in Lv1/Lv2/Lv3 Cards doesn't help, still need to pick it up in the level Cheating in Lv1/Lv2/Lv3 Cards doesn't help, still need to pick it up in the level
  
-Slight chance to miss camera shot (only with guns?)+Slight chance to miss your shots when shooting cameras
  
-3 Cards obtained from a Pack - no dupes +Flattening against a wall next to a door that would usually stay open will close it 
 + 
 +3 Cards obtained from a Pack - no dupes - 48 cards/16 packs needed to "100%" 
 + 
 +After a certain point you stop earning cards, even though it looks like there's still cards left to obtain for your Collection - Farming Cards on different saves/playthroughs hasn't lead to different results
  
 Missions with Card Packs: 1 (x 2), 2, 3, 8 (x 2) Missions with Card Packs: 1 (x 2), 2, 3, 8 (x 2)
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 Most efficient Card Farm: Collect Packs in Mission 1 (& 2) then select New Game and repeat - Works on NG and NG+ (2nd playthrough only) Most efficient Card Farm: Collect Packs in Mission 1 (& 2) then select New Game and repeat - Works on NG and NG+ (2nd playthrough only)
  
-After a certain point you stop earning cards, even though it looks like there's still cards left to obtain for your Collection - Farming Cards on different saves/playthroughs hasn't lead to different results+[[https://youtu.be/LFbK1SVXU3Q|Mission 3 lets you move one or two blocks out of bounds]] within the central connecting hallway
  
 Mission 10 has a fixed Deck Mission 10 has a fixed Deck
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 You need to start "NG+" via the New Game option, choosing Continue will always launch Training Lv1 You need to start "NG+" via the New Game option, choosing Continue will always launch Training Lv1
  
-FINISHING NEW GAME + BASICALLY BRICKS YOUR SAVE FILE - YOU WILL NO LONGER BE ABLE TO SAVE AFTER BEATING MISSION 10! +2D VERSION ONLY - FINISHING NEW GAME + BASICALLY BRICKS YOUR SAVE FILE - YOU WILL NO LONGER BE ABLE TO SAVE AFTER BEATING MISSION 10! 
  
 TO AVOID THIS, SIMPLY NEVER COMPLETE THE FINAL MISSION ON A NG+ CYCLE - INSTEAD, SELECT NEW GAME AND COMPLETE MISSION 1 IF YOU WANT TO KEEP COLLECTING CARD PACKS AND BE ABLE TO SAVE TO AVOID THIS, SIMPLY NEVER COMPLETE THE FINAL MISSION ON A NG+ CYCLE - INSTEAD, SELECT NEW GAME AND COMPLETE MISSION 1 IF YOU WANT TO KEEP COLLECTING CARD PACKS AND BE ABLE TO SAVE
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 ====Dump 4 Run/Route Notes==== ====Dump 4 Run/Route Notes====
 +
 +Mission 9: The Box is your best friend!
  
 Mission 10: Don't move. Destroy MG Laser before its activation/lock-on (including codec call) in Round 5.  Mission 10: Don't move. Destroy MG Laser before its activation/lock-on (including codec call) in Round 5. 
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 slight differences in level design (Mission 2 western guard can be targeted from the southern entrance) slight differences in level design (Mission 2 western guard can be targeted from the southern entrance)
- 
-Mission 3 lets you move one block out of bounds within the central connecting hallway 
  
 Phase down twice as effective (25% of a bar) as in 2D - still useless Phase down twice as effective (25% of a bar) as in 2D - still useless
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 Missions 3 & 4 save your progress, unlike on 2D Missions 3 & 4 save your progress, unlike on 2D
  
-Mission 10 weapon pool now also includes guns -> usually a slightly slower fight +Mission 10 weapon pool now also includes pistols -> usually a slightly slower fight
- +
- +
- +
-Pythagoras can already be damaged (60% left?) after destroying all parts +
- +
-check if again 60% left or if it was tied to using 90dmg wpn to destroy last part +
- +
-**check if NG+ 2nd Pytha kill also messes up the save**+
  
 +The final remainder of Pythagoras only has 140/220 left 
 ====Dump 6 To-do==== ====Dump 6 To-do====
  
 ====Dump 7 HP/Damage Table==== ====Dump 7 HP/Damage Table====
-snake hp 350 - guard hp 100 - guard robot hp ∞ - cam hp 15 - gun cam hp 15 - MG left arm hp 220 - MG right arm hp 220 - MG eye hp 220 - MG leftover HP 220+snake hp 350 - guard hp 100 - guard robot hp ∞ - cam hp 15 - gun cam hp 15 - MG left arm hp 220 - MG right arm hp 220 - MG eye hp 220 - MG leftover HP 220 (3D: 145)
  
 direction shot from/at doesn't matter direction shot from/at doesn't matter
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 | OCELOT UNIT        | CHARACTER (MOVE)      | MOVE | /           | / | 6         | 1 (1) | MGA3 |                                                                              | | OCELOT UNIT        | CHARACTER (MOVE)      | MOVE | /           | / | 6         | 1 (1) | MGA3 |                                                                              |
 | NAVY SEALS         | CHARACTER (MOVE)      | MOVE | /           | / | 6         | 1 (1) | MGA3 |                                                                              | | NAVY SEALS         | CHARACTER (MOVE)      | MOVE | /           | / | 6         | 1 (1) | MGA3 |                                                                              |
- 
-====NG Route examples==== 
  
  
  • mgam_info_dump.1729002758.txt.gz
  • Last modified: 2024/10/15 14:32
  • by MarlonH8