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mgam_info_dump [2024/10/15 11:35] – [Dump 3 Useful Knowledge] MarlonH8 | mgam_info_dump [2024/10/17 21:54] (current) – MarlonH8 | ||
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This page is not the permanent home of the following information. This will transition knowledge into the new format of the wiki. | This page is not the permanent home of the following information. This will transition knowledge into the new format of the wiki. | ||
- | Most stuff here is based on the 2D version for now. | ||
====Dump 1 Goodies==== | ====Dump 1 Goodies==== | ||
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*picking up a Card Pack | *picking up a Card Pack | ||
- | 100% 2D save file: LINK | + | 100% 2D save file: https:// |
- | 100% 3D save file: LINK | + | 100% 3D save file: https:// |
(Place the folder into the rms directory of your emulator/ | (Place the folder into the rms directory of your emulator/ | ||
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Multiple guards can crowd up on a single block - targeting still splits between each guard | Multiple guards can crowd up on a single block - targeting still splits between each guard | ||
- | PUNCH Card can be used infinitely - it doesn' | + | [[https:// |
Many items have identical copies with differences in name only - Even the Chaff Grenade is just a carbon copy of the Grenade with no difference | Many items have identical copies with differences in name only - Even the Chaff Grenade is just a carbon copy of the Grenade with no difference | ||
Some items seemingly have no use: Body Armor, Endure | Some items seemingly have no use: Body Armor, Endure | ||
+ | |||
+ | There is a slight chance that guards can walk over a grenade without triggering it - glitch | ||
====Dump 3 Useful Knowledge==== | ====Dump 3 Useful Knowledge==== | ||
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No Cost in this game, purely rounds (sets of every character performing their turn in order) | No Cost in this game, purely rounds (sets of every character performing their turn in order) | ||
- | Evade Cards of any kind can be stacked to receive the -15 DMG Redcution | + | Evade Cards of any kind can be stacked to receive the -15 DMG Reduction |
The game doesn' | The game doesn' | ||
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Box can only be used to fool Guard Robots - they don't even care if you block their way | Box can only be used to fool Guard Robots - they don't even care if you block their way | ||
+ | |||
+ | Stun and Chaff Grenades can also blow up cameras and electricity panels | ||
Enemy AI is exceptionally basic - Once you're out of their Line of sight, they don't know where to look for you - Guards do not care about being damaged, they will continue patrolling as usual | Enemy AI is exceptionally basic - Once you're out of their Line of sight, they don't know where to look for you - Guards do not care about being damaged, they will continue patrolling as usual | ||
Alert Phase doesn' | Alert Phase doesn' | ||
+ | |||
+ | During New Game, picked up Cards can carry over into the next levels, making you unable to access one equipment slot | ||
Cheating in Lv1/Lv2/Lv3 Cards doesn' | Cheating in Lv1/Lv2/Lv3 Cards doesn' | ||
- | Slight chance to miss camera shot (only with guns?) | + | Slight chance to miss your shots when shooting cameras |
- | 3 Cards obtained from a Pack - no dupes | + | Flattening against a wall next to a door that would usually stay open will close it |
+ | |||
+ | 3 Cards obtained from a Pack - no dupes - 48 cards/16 packs needed to " | ||
+ | |||
+ | After a certain point you stop earning cards, even though it looks like there' | ||
Missions with Card Packs: 1 (x 2), 2, 3, 8 (x 2) | Missions with Card Packs: 1 (x 2), 2, 3, 8 (x 2) | ||
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Most efficient Card Farm: Collect Packs in Mission 1 (& 2) then select New Game and repeat - Works on NG and NG+ (2nd playthrough only) | Most efficient Card Farm: Collect Packs in Mission 1 (& 2) then select New Game and repeat - Works on NG and NG+ (2nd playthrough only) | ||
- | After a certain point you stop earning cards, even though it looks like there' | + | [[https:// |
Mission 10 has a fixed Deck | Mission 10 has a fixed Deck | ||
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You need to start " | You need to start " | ||
- | FINISHING NEW GAME + BASICALLY BRICKS YOUR SAVE FILE - YOU WILL NO LONGER BE ABLE TO SAVE AFTER BEATING MISSION 10! | + | 2D VERSION ONLY - FINISHING NEW GAME + BASICALLY BRICKS YOUR SAVE FILE - YOU WILL NO LONGER BE ABLE TO SAVE AFTER BEATING MISSION 10! |
TO AVOID THIS, SIMPLY NEVER COMPLETE THE FINAL MISSION ON A NG+ CYCLE - INSTEAD, SELECT NEW GAME AND COMPLETE MISSION 1 IF YOU WANT TO KEEP COLLECTING CARD PACKS AND BE ABLE TO SAVE | TO AVOID THIS, SIMPLY NEVER COMPLETE THE FINAL MISSION ON A NG+ CYCLE - INSTEAD, SELECT NEW GAME AND COMPLETE MISSION 1 IF YOU WANT TO KEEP COLLECTING CARD PACKS AND BE ABLE TO SAVE | ||
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====Dump 4 Run/Route Notes==== | ====Dump 4 Run/Route Notes==== | ||
+ | |||
+ | Mission 9: The Box is your best friend! | ||
Mission 10: Don't move. Destroy MG Laser before its activation/ | Mission 10: Don't move. Destroy MG Laser before its activation/ | ||
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Using * while selecting your movement and not being next to a wall allows you to turn Snake to the NE - This counts as one step each - This effect is purely visual and Snake' | Using * while selecting your movement and not being next to a wall allows you to turn Snake to the NE - This counts as one step each - This effect is purely visual and Snake' | ||
- | Punching a guard makes it so in the next turn he won't be able to shoot you | + | Shooting/Punching a guard while in front of them makes it so that they won't be able to shoot you in the next turn |
- | slight differences in level design (Mission 2, | + | You can block guards from taking their turn by standing next to them, within their patrol for path as long as you don't get spotted doing so |
- | Phase down twice as effective (25%) as in 2D - still useless | + | You can use the Punch card to take out cameras & gun cameras |
- | 3D: Missions 3 & 4 saves work unlike on 2D | + | You can use the Kick card to target cameras |
- | check if NG+ 2nd Pytha kill also messes up the save | + | slight differences in level design (Mission 2 western guard can be targeted from the southern entrance) |
+ | |||
+ | Phase down twice as effective (25% of a bar) as in 2D - still useless | ||
+ | |||
+ | Missions 3 & 4 save your progress, unlike on 2D | ||
+ | |||
+ | Mission 10 weapon pool now also includes pistols -> usually a slightly slower fight | ||
+ | |||
+ | The final remainder of Pythagoras only has 140/220 left | ||
====Dump 6 To-do==== | ====Dump 6 To-do==== | ||
====Dump 7 HP/Damage Table==== | ====Dump 7 HP/Damage Table==== | ||
- | snake hp 350 - guard hp 100 - guard robot hp ∞ - cam hp 15 - gun cam hp 15 - MG left arm hp 220 - MG right arm hp 220 - MG eye hp 220 - MG leftover HP 220 | + | snake hp 350 - guard hp 100 - guard robot hp ∞ - cam hp 15 - gun cam hp 15 - MG left arm hp 220 - MG right arm hp 220 - MG eye hp 220 - MG leftover HP 220 (3D: 145) |
direction shot from/at doesn' | direction shot from/at doesn' | ||
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| OCELOT UNIT | CHARACTER (MOVE) | | OCELOT UNIT | CHARACTER (MOVE) | ||
| NAVY SEALS | CHARACTER (MOVE) | | NAVY SEALS | CHARACTER (MOVE) | ||
- | |||
- | ====NG Route examples==== | ||