mga2m_info_dump

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mga2m_info_dump [2021/11/07 11:39] MarlonH8mga2m_info_dump [2024/10/14 21:55] (current) – [Dump 3 Useful Knowledge] MarlonH8
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 100% 2D save file: https://www.speedrun.com/resourceasset/g67lk  100% 2D save file: https://www.speedrun.com/resourceasset/g67lk 
 +
 +100% 3D save file: https://www.speedrun.com/resourceasset/6nj9d
 +
 (Place the .MGA2_Data folder into the rms directory of your emulator/device.) (Place the .MGA2_Data folder into the rms directory of your emulator/device.)
  
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 Vince/Metal Gear Boss: go directly in front for them to damage themselves when they're firing rockets Vince/Metal Gear Boss: go directly in front for them to damage themselves when they're firing rockets
  
-famas/////g1/+/p90+/akm/xm are your top picks to instakill any type of guard/robot - famas/////g1/+ have +1 range+famas|g1/+/p90+/akm/xm are your top picks to instakill any type of guard/robot - famas|g1/+ have +1 range
  
 attacks only work in one batch - If a card says it can hit 5 times for 40 damage at a chance of 75%, you are either hitting all "shots" or none - only the chance of 75% matters here attacks only work in one batch - If a card says it can hit 5 times for 40 damage at a chance of 75%, you are either hitting all "shots" or none - only the chance of 75% matters here
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 It seems that the game determines your starting cards before you enter into a mission -> if you upgrade cards you may find the old ones lingering in your deck for the next mission It seems that the game determines your starting cards before you enter into a mission -> if you upgrade cards you may find the old ones lingering in your deck for the next mission
 +
 +In the 3D version, not properly capping your Emulator's Frame rate will make the game unplayably fast - A framerate cap of 20 is recommended (and mandatory for submissions) - The game's originally targeted frame rate is probably closer to 15fps
  
 ====Dump 4 Run/Route Notes==== ====Dump 4 Run/Route Notes====
-infinite turn NG safe +mostly infinite turn deck NG target 
-briefing/action++/wait-8/10 x2 each + move/wpn/etc+action+/wait-12/wait-10 x2/wait-8 x2 + move/wpn/etc (maybe w/ Briefing/Action++)
  
-infinite turn NG++infinite turn deck NG+
 briefing/action++/extra turn x2 + move/wpn/etc briefing/action++/extra turn x2 + move/wpn/etc
  
  • mga2m_info_dump.1636285161.txt.gz
  • Last modified: 2021/11/07 11:39
  • by MarlonH8