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mga2m_info_dump [2021/11/03 16:27] – MarlonH8 | mga2m_info_dump [2024/10/14 21:55] (current) – [Dump 3 Useful Knowledge] MarlonH8 | ||
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*using a terminal (Mission 1) | *using a terminal (Mission 1) | ||
- | 100% save file: https:// | + | 100% 2D save file: https:// |
+ | |||
+ | 100% 3D save file: https:// | ||
(Place the .MGA2_Data folder into the rms directory of your emulator/ | (Place the .MGA2_Data folder into the rms directory of your emulator/ | ||
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Action++ won't work if you're at X/5 cards (need to confirm) | Action++ won't work if you're at X/5 cards (need to confirm) | ||
- | Stealth mode Lv2 doesn' | + | 2D+3D: |
- | at lv10 ("rail bridge" | + | 3D: Eliminate mode Lv7 unfinishable(? |
+ | |||
+ | 2D: lv10 ("rail bridge" | ||
probably a glitch: at some point you stop earning cash from missions for a while - probably past a certain threshold, generally happened after casual story finish | probably a glitch: at some point you stop earning cash from missions for a while - probably past a certain threshold, generally happened after casual story finish | ||
====Dump 3 Useful Knowledge==== | ====Dump 3 Useful Knowledge==== | ||
- | Vince boss 2 do not move to avoid guards from coming to you | + | Vince boss 2: do not move to avoid guards from coming to you |
Vince/Metal Gear Boss: go directly in front for them to damage themselves when they' | Vince/Metal Gear Boss: go directly in front for them to damage themselves when they' | ||
- | famas+/ | + | famas|g1/+/ |
attacks only work in one batch - If a card says it can hit 5 times for 40 damage at a chance of 75%, you are either hitting all " | attacks only work in one batch - If a card says it can hit 5 times for 40 damage at a chance of 75%, you are either hitting all " | ||
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It seems that the game determines your starting cards before you enter into a mission -> if you upgrade cards you may find the old ones lingering in your deck for the next mission | It seems that the game determines your starting cards before you enter into a mission -> if you upgrade cards you may find the old ones lingering in your deck for the next mission | ||
+ | |||
+ | In the 3D version, not properly capping your Emulator' | ||
+ | |||
====Dump 4 Run/Route Notes==== | ====Dump 4 Run/Route Notes==== | ||
- | infinite turn NG safe | + | mostly |
- | briefing/action++/wait-8/10 x2 each + move/ | + | action+/ |
- | infinite turn NG+ | + | infinite turn deck NG+ |
briefing/ | briefing/ | ||
====Dump 5 Questions==== | ====Dump 5 Questions==== | ||
- | Are the Stealth cards really just glorified cardboard boxes? | + | <del>Are the Stealth cards really just glorified cardboard boxes?</ |
Does Kick (CQC)/+ work at all? | Does Kick (CQC)/+ work at all? | ||
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====Dump 6 To-do==== | ====Dump 6 To-do==== | ||
- | find where vince/ | ||
- | |||
- | find where post-Vince1 stage' | ||
- | |||
< | < | ||
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|48| ROY CAMPBELL| 10| CHARACTER| EQUIP| ?| ?| 5x5 AOE, Add Burn [Trap]| 1 / 2| MGS3| 500| 5000| 90 CAMPBELL+| | |48| ROY CAMPBELL| 10| CHARACTER| EQUIP| ?| ?| 5x5 AOE, Add Burn [Trap]| 1 / 2| MGS3| 500| 5000| 90 CAMPBELL+| | ||
- | ====NG Route Draft==== | + | ====NG Route examples==== |
**Low RNG path (No Briefing)** | **Low RNG path (No Briefing)** | ||
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Go fast! | Go fast! | ||
+ | / | ||
- | **High RNG path draft** | + | **High RNG path** |
Aiming for a Deck like this before Mission 4: Briefing, 2 200DMG+ Weapon Cards, 2 Genome Soldier Cards, 4+ Cost-X, 1 Action+ | Aiming for a Deck like this before Mission 4: Briefing, 2 200DMG+ Weapon Cards, 2 Genome Soldier Cards, 4+ Cost-X, 1 Action+ |