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mga2m_info_dump [2021/11/03 07:23] – [Dump 3 Useful Knowledge] MarlonH8 | mga2m_info_dump [2024/10/14 21:55] (current) – [Dump 3 Useful Knowledge] MarlonH8 | ||
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*using a terminal (Mission 1) | *using a terminal (Mission 1) | ||
- | 100% save file: https:// | + | 100% 2D save file: https:// |
+ | |||
+ | 100% 3D save file: https:// | ||
(Place the .MGA2_Data folder into the rms directory of your emulator/ | (Place the .MGA2_Data folder into the rms directory of your emulator/ | ||
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Action++ won't work if you're at X/5 cards (need to confirm) | Action++ won't work if you're at X/5 cards (need to confirm) | ||
- | Stealth mode Lv2 doesn' | + | 2D+3D: |
- | at lv10 ("rail bridge" | + | 3D: Eliminate mode Lv7 unfinishable(? |
+ | |||
+ | 2D: lv10 ("rail bridge" | ||
probably a glitch: at some point you stop earning cash from missions for a while - probably past a certain threshold, generally happened after casual story finish | probably a glitch: at some point you stop earning cash from missions for a while - probably past a certain threshold, generally happened after casual story finish | ||
====Dump 3 Useful Knowledge==== | ====Dump 3 Useful Knowledge==== | ||
- | Vince boss 2 do not move to avoid guards from coming to you | + | Vince boss 2: do not move to avoid guards from coming to you |
Vince/Metal Gear Boss: go directly in front for them to damage themselves when they' | Vince/Metal Gear Boss: go directly in front for them to damage themselves when they' | ||
- | famas+/ | + | famas|g1/+/ |
attacks only work in one batch - If a card says it can hit 5 times for 40 damage at a chance of 75%, you are either hitting all " | attacks only work in one batch - If a card says it can hit 5 times for 40 damage at a chance of 75%, you are either hitting all " | ||
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It seems that the game determines your starting cards before you enter into a mission -> if you upgrade cards you may find the old ones lingering in your deck for the next mission | It seems that the game determines your starting cards before you enter into a mission -> if you upgrade cards you may find the old ones lingering in your deck for the next mission | ||
+ | |||
+ | In the 3D version, not properly capping your Emulator' | ||
+ | |||
====Dump 4 Run/Route Notes==== | ====Dump 4 Run/Route Notes==== | ||
- | infinite turn NG safe | + | mostly |
- | briefing/action++/wait-8/10 x2 each + move/ | + | action+/ |
- | infinite turn NG+ | + | infinite turn deck NG+ |
briefing/ | briefing/ | ||
====Dump 5 Questions==== | ====Dump 5 Questions==== | ||
- | Are the Stealth cards really just glorified cardboard boxes? | + | <del>Are the Stealth cards really just glorified cardboard boxes?</ |
Does Kick (CQC)/+ work at all? | Does Kick (CQC)/+ work at all? | ||
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====Dump 6 To-do==== | ====Dump 6 To-do==== | ||
- | find where vince/ | ||
- | |||
- | find where post-Vince1 stage' | ||
- | |||
< | < | ||
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|48| ROY CAMPBELL| 10| CHARACTER| EQUIP| ?| ?| 5x5 AOE, Add Burn [Trap]| 1 / 2| MGS3| 500| 5000| 90 CAMPBELL+| | |48| ROY CAMPBELL| 10| CHARACTER| EQUIP| ?| ?| 5x5 AOE, Add Burn [Trap]| 1 / 2| MGS3| 500| 5000| 90 CAMPBELL+| | ||
- | ===NG Route Draft=== | + | ====NG Route examples==== |
+ | |||
+ | **Low RNG path (No Briefing)** | ||
+ | |||
+ | Aiming for a Deck like this before Mission 4: 2/3 200DMG+ Weapon Cards, 2/3 Genome Soldier Cards, 4+ Cost-X, 1 Action+ | ||
Unequip+Sell: | Unequip+Sell: | ||
- | Upgrade+Equip: | + | Upgrade+Equip: |
- | Collect | + | Mission 1: Collect |
- | Post-Mission1: | + | Post-Mission1: |
- | Use Rest of money to buy MGS1 packs to get Briefing (if no luck with drops), then equip - spend rest on packs for Genome soldiers | + | Mission 2 [+6500] |
- | [New stuff replaces the 2 Socom] | + | Mission 3: Collect |
- | Mission2 +6500 | + | Post-Mission3: |
- | Mission3: 3 MGS2 Packs for Wait-10 +6900? | + | Go fast! |
- | Post-Mission3: | + | / |
- | Ideally you'd have a deck consisting of Briefing, Action+, 3 Wait cards, 3 Genome Soldiers, 2 Weapons (Famas> | + | **High RNG path** |
- | [MORE ON-PATH PACKS (no need): M4 +7600?, B1 +8900?, MGS1Left (+2/3) M5 +10300, +Ex/2/2 M6 +11600, (+3/Ex) M7 +15300, +3/2 M8 +16100, (+Ex) M9 +17700, B2 + 19900] | + | Aiming for a Deck like this before Mission 4: Briefing, 2 200DMG+ Weapon Cards, 2 Genome Soldier Cards, 4+ Cost-X, 1 Action+ |
+ | Unequip+Sell: | ||
+ | |||
+ | Buy: 2 MGS1 Packs -> only proceed further if you get Briefing, Famas/G2 or Genome Soldier drops (new stuff replaces the 2 x Socom) | ||
+ | |||
+ | Upgrade+Equip: | ||
+ | |||
+ | Mission 1: Collect 1 (to 3) MGS1 Packs, aiming for Briefing, Famas/G2 & Genome Soldiers [+4600] | ||
+ | |||
+ | Post-Mission1: | ||
+ | |||
+ | Mission 2 [+6500] | ||
+ | |||
+ | Mission 3: Collect 2 (to 3) MGS2 Packs, aiming for Wait-10 [+6900] | ||
+ | |||
+ | Post-Mission3: | ||
+ | |||
+ | Go fast! | ||
+ | |||
+ | [MORE ON-PATH PACKS (no need): M4 +7600?, B1 +8900?, MGS1Left (+2/3) M5 +10300, +Ex/2/2 M6 +11600, (+3/Ex) M7 +15300, +3/2 M8 +16100, (+Ex) M9 +17700, B2 + 19900] |