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mg_msx_faq [2022/08/29 15:56] – [Game Mechanics] add 1 extra mandatory alert for easy difficulty hau5test | mg_msx_faq [2024/12/19 12:30] (current) – added movement and corner boosting page hau5test | ||
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=====MG MSX FAQ===== | =====MG MSX FAQ===== | ||
=====Game Mechanics===== | =====Game Mechanics===== | ||
- | **Q: How many versions of Metal Gear are there?** | + | **Q: How many versions of Metal Gear are there? |
+ | **A:** Three. For more detailed info check out this page: \\ | ||
+ | [[metal_gear_2: | ||
- | **A:** Three. For more detailed info check out this page: [[metal_gear_2: | + | ---- |
- | + | ||
- | **Q: What qualifies for a guard spotting/ | + | |
+ | **Q: What qualifies for a guard spotting/ | ||
**A:** Guards will only notice you if they see Snake’s lower body within their range of vision (waist down). | **A:** Guards will only notice you if they see Snake’s lower body within their range of vision (waist down). | ||
- | |||
- | **Q: A bomb I placed disappeared after I used the menu, what gives?** | ||
+ | ---- | ||
+ | |||
+ | **Q: A bomb I placed disappeared after I used the menu, what gives?** \\ | ||
**A:** Opening the weapon menu removes any placed items from the current game screen. | **A:** Opening the weapon menu removes any placed items from the current game screen. | ||
- | |||
- | **Q: The floor is opening up under Snake, wtf?!** | ||
- | **A:** At certain parts through the game, there are several pitfall traps you need to avoid otherwise they will kill you. The detailed guide will tell you how to avoid them. | + | ---- |
- | + | ||
- | **Q: When do I rank up?** | + | |
+ | **Q: The floor is opening up under Snake, wtf?!** \\ | ||
+ | **A:** At certain parts through the game, there are several pitfall traps \\ | ||
+ | you need to avoid otherwise they will kill you. \\ | ||
+ | The detailed guide will tell you how to avoid them. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: When do I rank up?** \\ | ||
**A:** Every fifth hostage is one rank. | **A:** Every fifth hostage is one rank. | ||
- | |||
- | **Q: What good is hitting an enemy once and stunning it?** | ||
- | **A:** When stunned, enemies can't detect you and you can move through them as if they don't exist. | + | ---- |
+ | |||
+ | **Q: What good is hitting an enemy once and stunning it?** \\ | ||
+ | **A:** When stunned, enemies can't detect you and you can move \\ | ||
+ | through them as if they don't exist. | ||
+ | |||
+ | ---- | ||
- | **Q: What alerts are mandatory? | + | **Q: What alerts are mandatory? |
+ | **A:**There are 8/9 total forced alerts in Metal Gear (MSX). | ||
+ | * (1) The rocket guards atop building 1 (1 extra if playing on Easy difficulty) | ||
+ | * (1) roof of building 2 | ||
+ | * (3) The screen before building 3 | ||
+ | * (3) first screen of building 3 | ||
- | **A:** (1) The rocket guards atop building 1 (1 extra if playing on Easy difficulty), | + | ---- |
- | + | ||
- | **Q: What tells you a wall is breakable, even with explosives? | + | |
- | **A:** When you have Snake punch a wall, if a question mark appears above him the wall is breakable. | + | **Q: What tells you a wall is breakable, even with explosives? |
+ | **A:** When you have Snake punch a wall, \\ | ||
+ | if a question mark appears above him the wall is breakable. | ||
- | **Q: How far away can you place the bombs before they don't work anymore for opening a wall?** | + | ---- |
+ | **Q: How far away can you place the bombs before they don't work anymore for opening a wall?** \\ | ||
**A: | **A: | ||
+ | {{youtube> | ||
- | * Building 1 Underground example clip: https:// | + | ---- |
- | * Building 2 Underground example clip: https:// | + | |
- | * Building 3 wall to pits example clip: https:// | + | |
- | * Building 3 Underground Gas room example clip: https:// | + | |
- | **Q: When does a kill count in Boss Survival and the timer for that boss stops?** | + | **Q: When does a kill count in Boss Survival and the timer for that boss stops? |
+ | **A:** A kill on a boss counts as soon as the boss health value is reaching 0. \\ | ||
+ | That causes the Boss Survival timer to pause and load the next boss. | ||
- | **A:** A kill on a boss counts as soon as the boss health value is reaching 0. That causes | + | ---- |
+ | |||
+ | **Q: How does Health and Damage work** \\ | ||
+ | **A:** See this page for a full explanation: | ||
+ | [[mg_msx_faq: | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: How does Metal Gear work with its maps? | ||
+ | **A:** See this page for a full explanation: | ||
+ | [[mg_msx_faq: | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: What are the Item and Weapon IDs?** \\ | ||
+ | **A:** See this page for a full explanation: | ||
+ | [[mg_msx_faq: | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: What is faster, holding X or spamming inputs?** \\ | ||
+ | **A:** spamming inputs in most cases does let the dialog boxes disappear \\ | ||
+ | one frame in the game faster, it can be at least 66ms time difference. \\ | ||
+ | For the any% category, the total timesave with perfect execution can be 6.5s for example. \\ | ||
+ | {{youtube> | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: Why is GOG and PS2 PAL a separate category on Speedrun.com? | ||
+ | **A:** The PC GOG version and PS2 PAL version run at different speeds. \\ | ||
+ | PS2 PAL executes its updates 11% faster than the NTSC/HDC versions. \\ | ||
+ | The GOG PC version updates at around 1% faster than the NTSC/HDC versions. \\ | ||
+ | Because of these differences, | ||
+ | to their own subcategories. \\ | ||
+ | |||
+ | For more infos see [[https:// | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: How does Box Bounce or Corner Boosting work?** \\ | ||
+ | **A:** Visit the following page for a detailed analysis and explanation: | ||
+ | [[mg_msx_faq: | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Q: Is there a TAS for Metal Gear?** \\ | ||
+ | **A:** Yes there is. The actual MSX version of Metal Gear for the MSX 2.0 \\ | ||
+ | computer has received a TAS by Dunnius a few years ago. \\ | ||
+ | While we have found some updates to this game versions speedrun tech, \\ | ||
+ | a new version has not yet been finished. Watch the TAS video right here: \\ | ||
+ | {{youtube> | ||
=====Big Boss/FOX Requirements===== | =====Big Boss/FOX Requirements===== | ||
Line 89: | Line 155: | ||
^ Turtle | 16 Hours IGT to 20 hours IGT| | ^ Turtle | 16 Hours IGT to 20 hours IGT| | ||
^ Chicken | 20 hours of IGT or more| | ^ Chicken | 20 hours of IGT or more| | ||
+ | |||
=====TX-55 Leg Order===== | =====TX-55 Leg Order===== | ||
**Q: How am I supposed to remember that long sequence for the MG fight?** | **Q: How am I supposed to remember that long sequence for the MG fight?** | ||
Line 109: | Line 176: | ||
^ Resistance Member Diane |120.33 |120.91| | ^ Resistance Member Diane |120.33 |120.91| | ||
^ Resistance Member Jennifer |- |120.48 (only with 4 stars)| | ^ Resistance Member Jennifer |- |120.48 (only with 4 stars)| | ||
- | |||
- | **Q: How does Health and Damage work** | ||
- | |||
- | **A:** See this page for a full explanation: | ||
- | |||
- | [[mg_msx_faq: | ||
- | |||
- | **Q: How does Metal Gear work with its maps?** | ||
- | |||
- | **A:** See this page for a full explanation: | ||
- | |||
- | [[mg_msx_faq: | ||
- | |||
- | |||
- | **Q: What are the Item and Weapon IDs?** | ||
- | |||
- | **A:** See this page for a full explanation: | ||
- | |||
- | [[mg_msx_faq: | ||
- | |||
- | **Q: What is faster, holding X or spamming inputs?** | ||
- | |||
- | **A:** spamming inputs in most cases does let the dialog boxes disappear one frame in the game faster, it can be at least 66ms time difference. For the any% category, the total timesave with perfect execution can be 6.5s for example. | ||
- | |||
- | {{youtube> | ||
- | |||
---- | ---- | ||
[[metal_gear_msx|Return to Metal Gear MSX Overview page]] | [[metal_gear_msx|Return to Metal Gear MSX Overview page]] |